Due to the complexity of the systems on Horizon's End, many features and concepts are hidden or hard to understand.
- Weapon Blocking: By using glass panes, iron bars, or just normal blocks, you can limit the firing angles of some weapons, allowing the closest weapon to always fire at its target. This is important on longer ships to stop weapons in the back from firing forwards, and vice-versa.
- Manual Printing: By using cheap blocks like colored concrete or wool, you can save thousands of credits when printing by instead placing blocks by hand.
- Core Shield: On some sufficiently large ships, a shield can be installed that protects large stores of concrete or critical components and is essentially untouchable from the outside, allowing a redundant shield when the outer shield falls.
- Minimum-Size ships: Some important weapons "upgrades" are obtained at specific block counts. Designing ships at these sizes allows for more resource efficiency and speed with the same weapons power as larger ships. These smaller ships will likely be less tanky compared to their larger counterparts.
- Cruise-DC: Direct Control can be enabled while a ship is cruising, prompting it to decelerate and use DC movement at the same time. Using careful powermode management, pilots can increase the time spent decelerating, allowing for a ship to achieve speeds above their maximum cruise.
- Strafing: Not super advanced, but using powermode management you can "drift" sideways along the length of a larger ship and deal massive damage as your forward weapons damage it.
- Backwards Cruise: Some ships have retro-thrust so that they can show their strongest side even as they retreat.
- Shift right clicking (sneak and interact) another starship while holding a named controller and while piloted with your own starship will set a weapon set with the same name as the controller to target the selected ship. Shift right clicking in empty space with the named controller will deactivate the weapon set.