<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Architect+Archon</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Architect+Archon"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php/Special:Contributions/Architect_Archon"/>
	<updated>2026-04-30T00:10:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=The_Galactic_Empire_(2023-2024)&amp;diff=9035</id>
		<title>The Galactic Empire (2023-2024)</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=The_Galactic_Empire_(2023-2024)&amp;diff=9035"/>
		<updated>2026-04-12T14:59:33Z</updated>

		<summary type="html">&lt;p&gt;Architect Archon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|The Galactic Empire (2025)}}&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|image1=Imperial_Emblem.png&lt;br /&gt;
|caption1=Emblem of The Galactic Empire&lt;br /&gt;
|demonym=Imperial&lt;br /&gt;
|activity_level=Disbanded&lt;br /&gt;
|capital_city=[[Lothal]]&lt;br /&gt;
|settlements=[[Lothal]]&lt;br /&gt;
|government_type=Monarchy&lt;br /&gt;
|position_title1=Emperor&lt;br /&gt;
|position_title2=Grand Admiral&lt;br /&gt;
|position_title3=Lord Vader&lt;br /&gt;
|position_title4=Grand Moff&lt;br /&gt;
|position_name1=[[D_Dazzle]]&lt;br /&gt;
|position_name2=[[Thrawn31]]&lt;br /&gt;
|position_name3=[[Bringerofthe_80s]]&lt;br /&gt;
|position_name4=[[TsarAnton2]]&lt;br /&gt;
|foundation_custom_title1=Dissolution Date&lt;br /&gt;
|foundation_custom_value1=5 November 2024&lt;br /&gt;
|language=English&lt;br /&gt;
|motto=&amp;quot;Long live the Empire&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039; (&#039;&#039;&#039;TGE&#039;&#039;&#039;), was a relatively small nation that was established and ruled by [[D_Dazzle]]. It was eventually disbanded by then-&#039;&#039;de facto&#039;&#039; leader [[XANT0]] under D_Dazzle&#039;s orders on November 5th, 2024. The Galactic Empire was originally founded on [[Star Legacy]], and continued throughout Horizon&#039;s End. The nation was known for its focus on militaristic actions, instead of economic and infrastructural development.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On February 8th, 2024, [[Thrawn31]] joined The Galactic Empire as a settlement leader, and quickly rose through the ranks to Admiral.&lt;br /&gt;
&lt;br /&gt;
=== VTF-TGE Wars ===&lt;br /&gt;
After relinquishing the title Grand Admiral and assuming the title Emperor of the Galactic Empire, D_Dazzle, alongside now Grand Admiral Thrawn31, coordinated a series of attacks on the nation [[VTF|Vask Trade Federation]] led by [[Kingsheep3]] and [[GalaxyGaming_MC]]. These attacks resulted in an overwhelming Imperial success before being stopped when [[Imperial Nova]], backed by the rest of the nations in the [[Ilios Alliance]], got involved in negotiating a ceasefire, effectively ending the conflict between The Galactic Empire and the Vask Trade Federation.&lt;br /&gt;
&lt;br /&gt;
=== Zealandia-TGE Conflict ===&lt;br /&gt;
During a time of relative peace, the bored Imperial leaders D_Dazzle and Thrawn31 chose to attack a single player nation on [[Krio]] led by [[Zealandia|Zealandia1]], with the purpose of teaching their new recruits how to fight in a war. Fighting ended relatively quickly when Zealandia1 put up a respectable fight against the Empire and became good friends with Imperial leaders Thrawn31 and D_Dazzle.&lt;br /&gt;
&lt;br /&gt;
=== The TsarAnton Coup D&#039;état ===&lt;br /&gt;
On June 10th, Imperial leaders D_Dazzle and Thrawn31 briefly left The Galactic Empire to escape the nation [[Vask Authority]], who had declared war on them, to accumulate wealth and resources to construct a war fleet for the Empire. TsarAnton2 was left temporarily in command, and was ordered to only focus on preventing as many wartime losses as possible until D_Dazzle and Thrawn31 returned. &lt;br /&gt;
&lt;br /&gt;
On June 14th, when D_Dazzle and Thrawn31 had enough resources to construct a fleet of ships, they attempted to rejoin the nation but soon realized that TsarAnton2 was unwilling to reinstate D_Dazzle as the nation leader. During this time, it was discovered that [[_Clone1137]], a leader of the Vask Authority who was at war with The Galactic Empire, offered TsarAnton2 350,000 credits to end the war, and to make the Empire a Vask Authority puppet government by not giving the nation back to D_Dazzle.  &lt;br /&gt;
&lt;br /&gt;
In response to this, Thrawn31 and D_Dazzle began paying mercenaries to attack The Galactic Empire. Nearly all Imperial citizens at the time disagreed with TsarAnton2&#039;s actions and wanted him to give control of the nation back to D_Dazzle. Thrawn31 attacked one of the Imperial settlements who supported TsarAnton2 before negotiating with the settlement leader and getting him to support D_Dazzle again. Zealandia1, a former enemy of The Galactic Empire turned close ally, assisted D_Dazzle&#039;s efforts to regain control of his nation by killing the few Imperial members loyal to TsarAnton2. TsarAnton2&#039;s coup officially ended when his [[Light Freighter|light freighter]] was intercepted and sunk by [[KR_Builder]] and [[LuvaCz]]. Immediately after TsarAnton2&#039;s light freighter was sunk, and he was killed, he transferred ownership of the nation to D_Dazzle. &lt;br /&gt;
&lt;br /&gt;
Following his unsuccessful coup, Imperial leaders D_Dazzle, Thrawn31, and Bringerofthe_80s chose to forgive TsarAnton2, along with the Imperial citizens that supported him, and not subject him to any severe punishments. &lt;br /&gt;
&lt;br /&gt;
== Political System ==&lt;br /&gt;
The Galactic Empire was initially led by D_Dazzle as a Grand Admiral, and operated as a military dictatorship. Once D_Dazzle assumed the title of Emperor, The Galactic Empire shifted to a more oligarchic government where Imperial leaders D_Dazzle, Thrawn31, and occasionally TsarAnton2 made decisions on behalf of the nation.&lt;br /&gt;
&lt;br /&gt;
Although an Imperial Senate was created, and consisted of a representative from each settlement, no official significant power was ever delegated to them. &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
* [[D_Dazzle]], founder, Grand Admiral, and Emperor of The Galactic Empire.&lt;br /&gt;
* [[Thrawn31]], Grand Admiral and second in command of The Galactic Empire.&lt;br /&gt;
* [[Bringerofthe_80s]], original member and second in command of The Galactic Empire before going inactive.&lt;br /&gt;
* [[Voided_Crusader]], original member and third in command of The Galactic Empire before going inactive until 3 months after disbandment.&lt;br /&gt;
* [[TsarAnton2]], Grand Moff of the [[Asteri System]] in The Galactic Empire.&lt;br /&gt;
* [[XANT0]], de facto leader of The Galactic Empire who disbanded the nation under D_Dazzle&#039;s orders.&lt;br /&gt;
* [[Hextagon]], Imperial ship builder and engineer.&lt;br /&gt;
&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Player-Created]]&lt;/div&gt;</summary>
		<author><name>Architect Archon</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=The_Galactic_Empire_(2023-2024)&amp;diff=9034</id>
		<title>The Galactic Empire (2023-2024)</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=The_Galactic_Empire_(2023-2024)&amp;diff=9034"/>
		<updated>2026-04-12T14:58:58Z</updated>

		<summary type="html">&lt;p&gt;Architect Archon: /* Notable Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|The Galactic Empire (2025)}}&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|image1=Imperial_Emblem.png&lt;br /&gt;
|caption1=Emblem of The Galactic Empire&lt;br /&gt;
|demonym=Imperial&lt;br /&gt;
|activity_level=Disbanded&lt;br /&gt;
|capital_city=[[Lothal]]&lt;br /&gt;
|settlements=[[Lothal]]&lt;br /&gt;
|government_type=Monarchy&lt;br /&gt;
|position_title1=Emperor&lt;br /&gt;
|position_title2=Grand Admiral&lt;br /&gt;
|position_title3=Lord Vader&lt;br /&gt;
|position_title4=Grand Moff&lt;br /&gt;
|position_name1=[[D_Dazzle]]&lt;br /&gt;
|position_name2=[[Thrawn31]]&lt;br /&gt;
|position_name3=[[Bringerofthe_80s]]&lt;br /&gt;
|position_name4=[[TsarAnton2]]&lt;br /&gt;
|foundation_custom_title1=Dissolution Date&lt;br /&gt;
|foundation_custom_value1=5 November 2024&lt;br /&gt;
|language=English&lt;br /&gt;
|motto=&amp;quot;Long live the Empire&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039; (&#039;&#039;&#039;TGE&#039;&#039;&#039;), was a relatively small nation that was established and ruled by [[D_Dazzle]]. It was eventually disbanded by then-&#039;&#039;de facto&#039;&#039; leader [[XANT0]] under D_Dazzle&#039;s orders on November 5th, 2024. The Galactic Empire was originally founded on [[Star Legacy]], and continued throughout Horizon&#039;s End. The nation was known for its focus on militaristic actions, instead of economic and infrastructural development.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On February 8th, 2024, [[Thrawn31]] joined The Galactic Empire as a settlement leader, and quickly rose through the ranks to Admiral.&lt;br /&gt;
&lt;br /&gt;
=== VTF-TGE Wars ===&lt;br /&gt;
After relinquishing the title Grand Admiral and assuming the title Emperor of the Galactic Empire, D_Dazzle, alongside now Grand Admiral Thrawn31, coordinated a series of attacks on the nation [[VTF|Vask Trade Federation]] led by [[Kingsheep3]] and [[GalaxyGaming_MC]]. These attacks resulted in an overwhelming Imperial success before being stopped when [[Imperial Nova]], backed by the rest of the nations in the [[Ilios Alliance]], got involved in negotiating a ceasefire, effectively ending the conflict between The Galactic Empire and the Vask Trade Federation.&lt;br /&gt;
&lt;br /&gt;
=== Zealandia-TGE Conflict ===&lt;br /&gt;
During a time of relative peace, the bored Imperial leaders D_Dazzle and Thrawn31 chose to attack a single player nation on [[Krio]] led by [[Zealandia|Zealandia1]], with the purpose of teaching their new recruits how to fight in a war. Fighting ended relatively quickly when Zealandia1 put up a respectable fight against the Empire and became good friends with Imperial leaders Thrawn31 and D_Dazzle.&lt;br /&gt;
&lt;br /&gt;
=== The TsarAnton Coup D&#039;état ===&lt;br /&gt;
On June 10th, Imperial leaders D_Dazzle and Thrawn31 briefly left The Galactic Empire to escape the nation [[Vask Authority]], who had declared war on them, to accumulate wealth and resources to construct a war fleet for the Empire. TsarAnton2 was left temporarily in command, and was ordered to only focus on preventing as many wartime losses as possible until D_Dazzle and Thrawn31 returned. &lt;br /&gt;
&lt;br /&gt;
On June 14th, when D_Dazzle and Thrawn31 had enough resources to construct a fleet of ships, they attempted to rejoin the nation but soon realized that TsarAnton2 was unwilling to reinstate D_Dazzle as the nation leader. During this time, it was discovered that [[_Clone1137]], a leader of the Vask Authority who was at war with The Galactic Empire, offered TsarAnton2 350,000 credits to end the war, and to make the Empire a Vask Authority puppet government by not giving the nation back to D_Dazzle.  &lt;br /&gt;
&lt;br /&gt;
In response to this, Thrawn31 and D_Dazzle began paying mercenaries to attack The Galactic Empire. Nearly all Imperial citizens at the time disagreed with TsarAnton2&#039;s actions and wanted him to give control of the nation back to D_Dazzle. Thrawn31 attacked one of the Imperial settlements who supported TsarAnton2 before negotiating with the settlement leader and getting him to support D_Dazzle again. Zealandia1, a former enemy of The Galactic Empire turned close ally, assisted D_Dazzle&#039;s efforts to regain control of his nation by killing the few Imperial members loyal to TsarAnton2. TsarAnton2&#039;s coup officially ended when his [[Light Freighter|light freighter]] was intercepted and sunk by [[KR_Builder]] and [[LuvaCz]]. Immediately after TsarAnton2&#039;s light freighter was sunk, and he was killed, he transferred ownership of the nation to D_Dazzle. &lt;br /&gt;
&lt;br /&gt;
Following his unsuccessful coup, Imperial leaders D_Dazzle, Thrawn31, and Bringerofthe_80s chose to forgive TsarAnton2, along with the Imperial citizens that supported him, and not subject him to any severe punishments. &lt;br /&gt;
&lt;br /&gt;
== Political System ==&lt;br /&gt;
The Galactic Empire was initially led by D_Dazzle as a Grand Admiral, and operated as a military dictatorship. Once D_Dazzle assumed the title of Emperor, The Galactic Empire shifted to a more oligarchic government where Imperial leaders D_Dazzle, Thrawn31, and occasionally TsarAnton2 made decisions on behalf of the nation.&lt;br /&gt;
&lt;br /&gt;
Although an Imperial Senate was created, and consisted of a representative from each settlement, no official significant power was ever delegated to them. &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
* [[D_Dazzle]], founder, Grand Admiral, and Emperor of The Galactic Empire.&lt;br /&gt;
* [[Thrawn31]], Grand Admiral and second in command of The Galactic Empire.&lt;br /&gt;
* [[Bringerofthe_80s]], original member and second in command of The Galactic Empire before going inactive.&lt;br /&gt;
* Voided_Crusader, original member and third in command of The Galactic Empire before going inactive until 3 months after disbandment.&lt;br /&gt;
* [[TsarAnton2]], Grand Moff of the [[Asteri System]] in The Galactic Empire.&lt;br /&gt;
* [[XANT0]], de facto leader of The Galactic Empire who disbanded the nation under D_Dazzle&#039;s orders.&lt;br /&gt;
* [[Hextagon]], Imperial ship builder and engineer.&lt;br /&gt;
&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Player-Created]]&lt;/div&gt;</summary>
		<author><name>Architect Archon</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8797</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8797"/>
		<updated>2025-10-31T20:36:35Z</updated>

		<summary type="html">&lt;p&gt;Architect Archon: /* Pulse Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Missile Swarm Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Missile Swarm Launcher|image=missileswarmlauncher1.png|image2=missileswarmlauncher2expanded.png|resource_title1=Dispenser|resource_title2=Coal Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Glass (any)|resource_title6=Sponge|resource_title7=Stairs (any)|resource_value1=1|resource_value2=4|resource_value3=2|resource_value4=4|resource_value5=6|resource_value6=8|resource_value7=8}}&lt;br /&gt;
[Note: This weapon is new and subject to changes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Swarm Launchers&#039;&#039;&#039; fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4500 for warships; not available for trade ships{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arsenal Missile Launcher ==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Architect Archon</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8789</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8789"/>
		<updated>2025-10-29T20:45:22Z</updated>

		<summary type="html">&lt;p&gt;Architect Archon: /* Pulse Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers. Pulses have a lower block limit of 1000.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Missile Swarm Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Missile Swarm Launcher|image=missileswarmlauncher1.png|image2=missileswarmlauncher2expanded.png|resource_title1=Dispenser|resource_title2=Coal Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Glass (any)|resource_title6=Sponge|resource_title7=Stairs (any)|resource_value1=1|resource_value2=4|resource_value3=2|resource_value4=4|resource_value5=6|resource_value6=8|resource_value7=8}}&lt;br /&gt;
[Note: This weapon is new and subject to changes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Swarm Launchers&#039;&#039;&#039; fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4500 for warships; not available for trade ships{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arsenal Missile Launcher ==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Architect Archon</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=User:Architect_Archon&amp;diff=8651</id>
		<title>User:Architect Archon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=User:Architect_Archon&amp;diff=8651"/>
		<updated>2025-10-09T14:00:25Z</updated>

		<summary type="html">&lt;p&gt;Architect Archon: /* THE MENTORSHIP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Architect Archon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Architect Archon. =&lt;br /&gt;
&lt;br /&gt;
=== THE BEGINNING ===&lt;br /&gt;
&#039;&#039;Back when he first started, he joined the up with the newly founded [[The Galactic Empire|Galactic Empire]] (Hereafter referred to as TGE). A nation he would later regret joining. Upon first joining back in 2023 under the user &amp;quot;Voided_Crusader&amp;quot;, TGE was under the leadership of bringer_of_the_80s, a member of the nation took Architect under his wing, MSchneiders taught him everything he knew of the server, little as it was, it was Architects start. Some months thereafter, MSchneiders and bringer_of_the_80s eventually logged off Horizons end for the last time, leaving the nation they&#039;d formed, under the control of D_Dazzle, the highest ranking officer. D_Dazzle established toxic behaviours, started pirating, cost architect his noob star, got the nation involved in a war with a nation under the name of GWC and threatened Architect, lying to him and making him believe that there was no nation that would take him in, having not recieved the starting vesta and the starting gear, he was alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== THE SWITCHUP ===&lt;br /&gt;
&#039;&#039;Two people saw this situation and decided to help, Named Blackular, and BowenAero. They&#039;d bargained for weeks with D_Dazzle to allow the transfer of nation members, including Architect, however, it&#039;d been far too late, Architect had learned the game mechanics and had been forced into designing ships and technology for TGE that was used, all the way until old TGE&#039;s disbandment Estimated in the year 2024 under it&#039;s last leader whose name is unknown currently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== THE MENTORSHIP ===&lt;br /&gt;
&#039;&#039;Upon joining the nation [[Arimfea]], Architect was immediately designated as a student of the Technician University of Haven and was under BowenAero&#039;s and Blackulars teaching for 6-8 months, learning everything about ship design, piping, wiring, and even HE&#039;s core mechanics, and plugin, movecraft. Architect graduated the College and started up his own company alongside existing competition, BHI, CEC, ACE, and AeroCorps.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== THE PRESENT ===&lt;br /&gt;
Architect currently resides on krio, having taken claim over the old TGE base, trying to right wrongs once done to him, and find his own path.&lt;/div&gt;</summary>
		<author><name>Architect Archon</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=User:Architect_Archon&amp;diff=8650</id>
		<title>User:Architect Archon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=User:Architect_Archon&amp;diff=8650"/>
		<updated>2025-10-09T13:59:50Z</updated>

		<summary type="html">&lt;p&gt;Architect Archon: The History of Architect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Architect Archon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Architect Archon. =&lt;br /&gt;
&lt;br /&gt;
=== THE BEGINNING ===&lt;br /&gt;
&#039;&#039;Back when he first started, he joined the up with the newly founded [[The Galactic Empire|Galactic Empire]] (Hereafter referred to as TGE). A nation he would later regret joining. Upon first joining back in 2023 under the user &amp;quot;Voided_Crusader&amp;quot;, TGE was under the leadership of bringer_of_the_80s, a member of the nation took Architect under his wing, MSchneiders taught him everything he knew of the server, little as it was, it was Architects start. Some months thereafter, MSchneiders and bringer_of_the_80s eventually logged off Horizons end for the last time, leaving the nation they&#039;d formed, under the control of D_Dazzle, the highest ranking officer. D_Dazzle established toxic behaviours, started pirating, cost architect his noob star, got the nation involved in a war with a nation under the name of GWC and threatened Architect, lying to him and making him believe that there was no nation that would take him in, having not recieved the starting vesta and the starting gear, he was alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== THE SWITCHUP ===&lt;br /&gt;
&#039;&#039;Two people saw this situation and decided to help, Named Blackular, and BowenAero. They&#039;d bargained for weeks with D_Dazzle to allow the transfer of nation members, including Architect, however, it&#039;d been far too late, Architect had learned the game mechanics and had been forced into designing ships and technology for TGE that was used, all the way until old TGE&#039;s disbandment Estimated in the year 2024 under it&#039;s last leader whose name is unknown currently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== THE MENTORSHIP ===&lt;br /&gt;
&#039;&#039;Upon joining the nation Arimfea, Architect was immediately designated as a student of the Technician University of Haven and was under BowenAero&#039;s and Blackulars teaching for 6-8 months, learning everything about ship design, piping, wiring, and even HE&#039;s core mechanics, and plugin, movecraft. Architect graduated the College and started up his own company alongside existing competition, BHI, CEC, ACE, and AeroCorps.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== THE PRESENT ===&lt;br /&gt;
Architect currently resides on krio, having taken claim over the old TGE base, trying to right wrongs once done to him, and find his own path.&lt;/div&gt;</summary>
		<author><name>Architect Archon</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Architect_Archon.png&amp;diff=8649</id>
		<title>File:Architect Archon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Architect_Archon.png&amp;diff=8649"/>
		<updated>2025-10-09T13:36:51Z</updated>

		<summary type="html">&lt;p&gt;Architect Archon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Architect Archon&#039;s skin&lt;/div&gt;</summary>
		<author><name>Architect Archon</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:2025-10-08_21.46.26.png&amp;diff=8648</id>
		<title>File:2025-10-08 21.46.26.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:2025-10-08_21.46.26.png&amp;diff=8648"/>
		<updated>2025-10-09T13:33:32Z</updated>

		<summary type="html">&lt;p&gt;Architect Archon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Architect Archon&lt;/div&gt;</summary>
		<author><name>Architect Archon</name></author>
	</entry>
</feed>