<?xml version="1.0"?>
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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bronze</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bronze"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php/Special:Contributions/Bronze"/>
	<updated>2026-08-24T02:48:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Republic_City&amp;diff=12021</id>
		<title>Republic City</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Republic_City&amp;diff=12021"/>
		<updated>2026-08-21T19:10:53Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Undo revision 12020 by Bronze (talk) chat, how did this send twice?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[NewCoruscant]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Republic_City&amp;diff=12020</id>
		<title>Republic City</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Republic_City&amp;diff=12020"/>
		<updated>2026-08-21T19:10:24Z</updated>

		<summary type="html">&lt;p&gt;Bronze: this page has ONE sentence, it can redirect to the nation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Newcoruscant]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Half_Moon_Republic&amp;diff=12019</id>
		<title>Half Moon Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Half_Moon_Republic&amp;diff=12019"/>
		<updated>2026-08-21T19:09:07Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Un-orphan Zynyxl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|name=Half Moon Republic|image1=Half Moon Republic Flag.png|demonym=Half Moon Republican|activity_level=High|capital_city=Chipmunktopia|settlements=Chipmunktopia, Vashara|stations=None|government_type=Semi-Monarchy|position_title1=Leader|position_title2=High Councilor|position_title3=High Admiral|position_name1=Chipmunkteam|position_name2=[[Zynyxl]]|position_name3=Empty Position|language=English}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Half Moon Republic&#039;&#039;&#039; is a [[nation|micronation]] on [[Horizon&#039;s End]] led by [[Chipmunkteam]]. The capital is on [[Vask]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vega_Security&amp;diff=12018</id>
		<title>Vega Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vega_Security&amp;diff=12018"/>
		<updated>2026-08-21T19:07:44Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Add redirect, since Vega page says they&amp;#039;re also named vega security.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Vega]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Grid_Energy&amp;diff=12017</id>
		<title>Grid Energy</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Grid_Energy&amp;diff=12017"/>
		<updated>2026-08-21T19:00:35Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Blank page, grid energy is a myth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Kiridanx/Damned_Crusader&amp;diff=12016</id>
		<title>Kiridanx/Damned Crusader</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Kiridanx/Damned_Crusader&amp;diff=12016"/>
		<updated>2026-08-21T18:59:50Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Page not properly blanked, category remained.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Battlecruiser_Reactor&amp;diff=12015</id>
		<title>Battlecruiser Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Battlecruiser_Reactor&amp;diff=12015"/>
		<updated>2026-08-21T18:57:46Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Fix double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Reactor]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Barge_Reactor&amp;diff=12014</id>
		<title>Barge Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Barge_Reactor&amp;diff=12014"/>
		<updated>2026-08-21T18:57:44Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Fix double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Reactor]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Supercapital_reactor&amp;diff=12013</id>
		<title>Supercapital reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Supercapital_reactor&amp;diff=12013"/>
		<updated>2026-08-21T18:57:40Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Fix double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Reactor]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Cruiser_Reactor&amp;diff=12012</id>
		<title>Cruiser Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Cruiser_Reactor&amp;diff=12012"/>
		<updated>2026-08-21T18:57:36Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Fix double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Reactor]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Republic_City&amp;diff=12011</id>
		<title>Republic City</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Republic_City&amp;diff=12011"/>
		<updated>2026-08-21T18:56:43Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Fix double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[NewCoruscant]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Republic_City&amp;diff=12010</id>
		<title>Republic City</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Republic_City&amp;diff=12010"/>
		<updated>2026-08-21T18:56:19Z</updated>

		<summary type="html">&lt;p&gt;Bronze: this page has ONE sentence, it can redirect to the nation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Newcoruscant]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Recon_Fighter&amp;diff=12009</id>
		<title>Recon Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Recon_Fighter&amp;diff=12009"/>
		<updated>2026-08-21T18:12:45Z</updated>

		<summary type="html">&lt;p&gt;Bronze: 500m contact, be cool &amp;amp; add 8s jump time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Recon Starfighter|subheader=Mini Core|blockcount=250-1000|shieldstrengthmult=0.35|shieldregenmult=0.25|hyperrangemult=1.5|hyperwarm=8s|wellstrength=1|jumpstrength=1|multiblocks=1x [[Advanced Probe Launcher]]&lt;br /&gt;
1x [[Jump Beacon]]&lt;br /&gt;
1x [[Disruptor]]}}&lt;br /&gt;
The &#039;&#039;&#039;Recon Fighter&#039;&#039;&#039; is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Advanced Probe Launcher]]. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 500m, the fastest Hyperdrive Warmup Time of any ship class, and the ability to light a path for allied ships with the jump beacon. That being said, the ship has no weapons, weak shields, and slow cruise, meaning it is incredibly vulnerable if detected. As such, it must use its small detection radius to its advantage to keep itself alive by staying hidden, and use its fast Hyperdrive Warmup Time to escape if enemies do approach.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to Function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Requires 0% Concrete &lt;br /&gt;
* Gains access to the [[Advanced Probe Launcher]]&lt;br /&gt;
** Can shoot [[Probe Launcher#Probes|Combat Probes]]&lt;br /&gt;
* Fastest jumping ship in the game&lt;br /&gt;
* Low shield strength and low shield regeneration&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Recon&amp;diff=12008</id>
		<title>Recon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Recon&amp;diff=12008"/>
		<updated>2026-08-21T18:10:11Z</updated>

		<summary type="html">&lt;p&gt;Bronze: WHY IS IT CALLED RECON FIGHTER INSTEAD OF RECON STARFIGHTER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Recon_Fighter]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Recon&amp;diff=12007</id>
		<title>Recon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Recon&amp;diff=12007"/>
		<updated>2026-08-21T18:09:40Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Obvious redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Recon_Starfighter]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=12006</id>
		<title>Blockade Runner</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=12006"/>
		<updated>2026-08-21T18:09:22Z</updated>

		<summary type="html">&lt;p&gt;Bronze: add 700b contact radius.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Blockade Runner|blockcount=2500-4500|speed=MAX Cruise of 35 bps|shieldstrengthmult=0.5|hyperrangemult=1.35|hyperwarm=10s|crates=134|wellstrength=1|jumpstrength=3|multiblocks=1x [[Basic Probe Launcher]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Blockade Runner&#039;&#039;&#039; is a [[Tech 2]] variant of the [[Light Freighter]] with 2x [[crate]] access, the jump strength of a [[Barge]], and a 700-block contact radius. This means that it can quietly move larger sums of crates across [[systems]] at lower risk of being destroyed by enemy [[starship]]s. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Nitrogen Gas Canister|Nitrogen]] as fuel&lt;br /&gt;
* Low shield strength and standard regen&lt;br /&gt;
* Contact Radius of 700m&lt;br /&gt;
* At max size, capable of carrying 134 Crates&lt;br /&gt;
* Can have 2 Tier 2 [[Mining Laser#Tier 2 Mining Laser|Mining Lasers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=12005</id>
		<title>Black Ops Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=12005"/>
		<updated>2026-08-21T18:07:37Z</updated>

		<summary type="html">&lt;p&gt;Bronze: code says 700m, not 750.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Black ops Frigate|subheader=Medium Core|blockcount=6500-8500|shields=12 (11+1i)|speed=6.7 (direct control at max size)|shieldstrengthmult=0.55|shieldregenmult=0.85|cruisemult=1.45|hyperrangemult=1.8|hyperwarm=10s|weapons=3x [[Gauss Cannon]]&amp;lt;br&amp;gt;2x [[Phaser]]&amp;lt;br&amp;gt;2x [[Neutralizer]]&amp;lt;br&amp;gt;|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Advanced Probe]]&lt;br /&gt;
1x [[Disruptor]]&lt;br /&gt;
1x [[Jump Field Generator]]|info=Interdiction Range: 850}}&lt;br /&gt;
&#039;&#039;&#039;Black Ops Frigates&#039;&#039;&#039; are a Tech 2 variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate does not gain access to Tech 2 weapons. That being said it, it can use 2 [[Phaser|Phasers]] instead of just one allowing for high burst damage. Additionally it has access to the [[Disruptor]] and the [[Jump Field Generator]]. This means it can jump across systems to ambush enemies or aid allies. The ship has a small contact radius of 700 meters, and is fairly fast, but also fairly fragile, with low shield strength and regen. This means that if caught by a webifier or quickly focused by missile and assault ships, the Black Ops Frigate can be swiftly destroyed.&lt;br /&gt;
&lt;br /&gt;
== Specificaitons ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Uses Tech 1 weapons such as the [[Phaser]]&lt;br /&gt;
** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates&lt;br /&gt;
* Small Contact Radius&amp;lt;!-- Contact Radius may be getting its own page eventually. --&amp;gt; of 700m&lt;br /&gt;
* Low shield strength and shield regeneration&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=BLOPs&amp;diff=12004</id>
		<title>BLOPs</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=BLOPs&amp;diff=12004"/>
		<updated>2026-08-21T18:06:10Z</updated>

		<summary type="html">&lt;p&gt;Bronze: I forgot the bracket when I copied THIS ONE, for like good luck or something idk :sob:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Black_Ops_Frigate]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=BLOPs&amp;diff=12003</id>
		<title>BLOPs</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=BLOPs&amp;diff=12003"/>
		<updated>2026-08-21T18:05:47Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Create Redirect to blops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [Black_Ops_Frigate]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=BLOP&amp;diff=12002</id>
		<title>BLOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=BLOP&amp;diff=12002"/>
		<updated>2026-08-21T18:05:31Z</updated>

		<summary type="html">&lt;p&gt;Bronze: I forgot a bracket :sob:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Black_Ops_Frigate]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=BLOP&amp;diff=12001</id>
		<title>BLOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=BLOP&amp;diff=12001"/>
		<updated>2026-08-21T18:05:01Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Create Redirect to blops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [Black_Ops_Frigate]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ilios_Alliance-Vask_Authority_War&amp;diff=12000</id>
		<title>Ilios Alliance-Vask Authority War</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ilios_Alliance-Vask_Authority_War&amp;diff=12000"/>
		<updated>2026-08-21T17:59:55Z</updated>

		<summary type="html">&lt;p&gt;Bronze: I don&amp;#039;t think Vegapocalypse was un-orphaned yet, and this is a DIRECT MENTION of vegapocalypse. It gets to be linked here, for explanation reasons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
|name = Ilios Alliance - Vask Authority War&lt;br /&gt;
|image = VAwar.png&lt;br /&gt;
|caption = Vask Authority [[Light Frigate|frigates]] down an Imperial Novan [[Attack Destroyer|destroyer]] at the [[Battle of Asteri]]&lt;br /&gt;
|date = 11 June 2024 - 29 July 2024 &amp;lt;br&amp;gt;(48 days)&lt;br /&gt;
|place = Server-wide&lt;br /&gt;
|combatants_header = Participants&lt;br /&gt;
|combatant1 = {{flag|Ilios alliance.png|Ilios Alliance}}&lt;br /&gt;
* {{flag|Orovika logo.webp|Orovika}}&lt;br /&gt;
* {{flag|Radiance Emblem.png|Radiance}}&lt;br /&gt;
* {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
* {{flag|Nova Flag.png|Imperial Nova}}&lt;br /&gt;
* {{flag|Arimfea Flag.png|Arimfea}}&lt;br /&gt;
{{flag|Rsz 3carthageflag.png|Republic of Carthage}}&lt;br /&gt;
|combatant2 = {{flag|VAAFFlag.png|Vask Authority}}&lt;br /&gt;
{{flag|Vega logo.jpg|Vega}}&lt;br /&gt;
&amp;lt;small&amp;gt;(material aid, minimal direct involvement)&amp;lt;/small&amp;gt;&lt;br /&gt;
|casualties1 = 171685 [[warship]] blocks lost&lt;br /&gt;
* 127685 to Vask Authority&lt;br /&gt;
* 44000 to Vega at the [[Battle of Asteri]] &lt;br /&gt;
46274 [[freighter]] blocks lost&lt;br /&gt;
|casualties2 = 91819 [[warship]] blocks lost&lt;br /&gt;
&amp;lt;br&amp;gt;2 [[battlecruiser]]s lost (1 captured intact)&lt;br /&gt;
684 [[freighter]] blocks lost&lt;br /&gt;
|result = White peace struck with Vegan involvement on 29 July.&lt;br /&gt;
Majority of Vask Authority players subsequently [[Vask Authority Leak|banned from server]], remnant of Vask Authority resumes pirating to present.&lt;br /&gt;
|width = 450px&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ilios Alliance-Vask Authority War&#039;&#039;&#039; was a major military conflict on Horizon&#039;s End fought between the forces of the [[Ilios Alliance]] and the [[Republic of Carthage]] against the pirating nation of [[Vask Authority]], which was materially supported by [[Vega]], in the summer of 2024.&lt;br /&gt;
&lt;br /&gt;
This war was the first conflict in [[Horizon&#039;s End]] history to see the use of [[supercapital]] warships in combat, and established the dominance of [[starfighters]] and 500-block [[Tackle Gunship|tackle gunships]] in the (post-[[gunship]] nerf) 2024 starship combat meta. It was the largest conflict of 2024.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Prelude ==&lt;br /&gt;
=== Andurian Federation ===&lt;br /&gt;
Following the conclusion of the [[Horizon Federation-RentDueYesterday War]] on 8 January 2024, [[RentDueYesterday]], a major pirating nation led by [[FellOffBridge]], was re-formed by [[pqio]] into the [[Andurian Federation]]. Unlike its predecessor or successor, the Andurian Federation presented itself as a respectable participant in server politics, and did not allow its members to engage in unrestrained [[piracy]]. &lt;br /&gt;
&lt;br /&gt;
From 11 February 2024, the [[Andurian Federation]] engaged in [[Arimfea-Anduria War|a military conflict]] with [[Arimfea]], with [[Imperial Nova]] intervening on behalf of [[Arimfea]]  on 26 February. This war ended on 18 April 2024 with a white peace, leaving the Andurian Federation&#039;s combat-inclined player-base without anyone to fight.&lt;br /&gt;
&lt;br /&gt;
Three weeks later, on 3 May 2024, pqio formally handed control of the Andurian Federtion back to FellOffBridge, who renamed it first to &amp;quot;HorsemenOfThe[[Vegapocalypse]],&amp;quot; before settling on &amp;quot;Vask Authority&amp;quot; the following day. &lt;br /&gt;
&lt;br /&gt;
=== Vask Authority ===&lt;br /&gt;
Under FellOffBridge&#039;s leadership, Vask Authority took a more hostile stance towards the rest of the server, adopting a policy of allowing its members to [[pirate]] other players on the server as they wished. This was first realized when [[z4nityy]] began pirating server-wide on 13 May, followed up soon thereafter by [[DearGhost]] doing the same.&lt;br /&gt;
&lt;br /&gt;
As the largest [[colonist]] and [[privateer]] alliance on the server, the [[Ilios Alliance]] served as the primary responders to Vask Authority piracy. Seeking to avoid sparking an all-out war with the whole of Vask Authority, the Alliance settled on a policy of attacking members of Vask Authority only when they were engaging in acts of piracy, seeking to detract from their ability to cause mayhem on the server in this way. &lt;br /&gt;
&lt;br /&gt;
Additionally, on account of a convergence of interests in anti-piracy activity, and viewing the prospect of all-out war with Vask Authority as an increasingly inevitable one, the Ilios Alliance admitted the nations of Imperial Nova and Arimfea as associate members of the alliance on 10 June 2024. This brought the two nations, who had already been combating Vask Authority piracy on their own, under the Ilios Alliance&#039;s mutual-defense umbrella, and facilitated coordinated fleet actions between all five alliance members.&lt;br /&gt;
&lt;br /&gt;
=== 11 June Incident ===&lt;br /&gt;
On 11 June 2024, at 12:15PM EDT, [[DearGhost]] attacked [[SammaSystem]], a member of [[Imperial Nova]], at her space station in Ilios, killing her in [[PvP]]. Novan forces scrambled to hunt down DearGhost in retribution (in accordance with Alliance policy); however, DearGhost quickly fled south to Vask Authority&#039;s shielded main space station, [[Apollyon]], and sought refuge inside the structure. Vask Authority leadership [[_Clone1137]] and [[FellOffBridge]] had previously declared Apollyon to be off-limits to non-members of Vask Authority, and declared that DearGhost was under Vask Authority protection while inside the station, regardless of the act of piracy he had committed minutes earlier. &lt;br /&gt;
&lt;br /&gt;
The Novan response force elected to assault Apollyon regardless, prompting a fleet battle in which Vask Authority forces directly engaged Ilios Alliance ones. This event is broadly considered to be the start of the Ilios Alliance-Vask Authority War.&lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
=== Fleet Doctrine ===&lt;br /&gt;
Once formal war began, the fleet doctrines of the Ilios Alliance and Vask Authority quickly solidified.&lt;br /&gt;
&lt;br /&gt;
As of the start of the war, the Ilios Alliance was much better prepared for combat than its predecessor the [[Horizon Federation]], counting among its ranks many skilled [[SvS]]ers, such as [[_omni]], [[EloMilo]], [[NovaManGood2110]], [[yodabird19]], and [[_Longy]]. This enabled the Alliance to attack members of Vask Authority proactively (as opposed to exclusively responding to incidents of [[piracy]]). Ilios Alliance combatants sought to leverage their numerical superiority in combat, seeking to ensure that every fight that they took against Vask Authority gave them the numerical advantage, and quickly disengaging from any unfavorable matchup. These incentives produced a fleet doctrine centered on skilled strike teams employing smaller ships than their adversaries, most often [[starfighters]] and [[gunships]].&lt;br /&gt;
&lt;br /&gt;
Vask Authority fleet doctrine was nearly diametrically opposed to that of the Alliance. With material support from [[Vega]], whose non-involvement in the war ensured that their industrial output was unimpeded, Vask Authority were able to mint several [[supercapital]] warships: [[cruisers]] and [[battlecruisers]]. These ships offered disproportionate health and firepower per pilot, allowing Vask Authority to partially compensate for their numerical disadvantage. A majority of fleet engagements involving more than one Vask Authority pilot would involve the use of one of their battlecruisers, as these ships were competitive in combat against 2-3 [[capital]] ships, and were nearly untouchable for the small ship classes that the Ilios Alliance favored.&lt;br /&gt;
&lt;br /&gt;
These incompatible fleet doctrines resulted in a large number of matchups between Ilios Alliance and Vask Authority forces ending in stalemate, with Ilios Alliance small ships unable to sink Vask Authority supercapitals, and Vask Authority supercapitals unable to catch up to Ilios Alliance small ships.&lt;br /&gt;
&lt;br /&gt;
=== Battle of Asteri ===&lt;br /&gt;
{{main|Battle of Asteri}}&lt;br /&gt;
The Battle of Asteri was the single largest fleet engagement in the war, caused when FellOffBridge released the battlecruiser &amp;quot;ARMAGEDDON&amp;quot; inside a Vask Authority-controlled siege station on 26 June. Ilios Alliance forces attempted to prevent Vask Authority from recovering ARMAGEDDON until the station&#039;s siege window re-opened after 22 hours, resulting in [[Vega]]n forces intervening on behalf of [[Vask Authority]] to flush the Ilios Alliance garrison from the station. &lt;br /&gt;
&lt;br /&gt;
Vegan leadership, in a diplomatic communique to Ilios Alliance leadership 3 hours prior to the battle, claimed that their impending involvement was due to Vask Authority paying them 1,000,000 credits for a mercenary contract, and that they did not want anything to do with the war beyond this, even posting purported private message logs between themselves and Vask Authority leadership as proof. It was subsequently discovered that this premise was a ruse, and that the logs were faked, to justify Vegan involvement without incurring diplomatic consequences. This became known to the Ilios Alliance after they observed [[z4nityy]]&#039;s payment of 1,000,000 credits to [[Vandrayk]] being quietly refunded a few days after the battle; the Battle of Asteri is widely understood among Ilios Alliance members to be the moment at which the true extent of Vegan support for Vask Authority was understood.&lt;br /&gt;
&lt;br /&gt;
The Battle of Asteri was a blowout defeat for the Ilios Alliance, claiming 44,000 blocks&#039; worth of Alliance warships - over 25% of the Alliance&#039;s total warship losses across the 7 weeks that the war lasted.&lt;br /&gt;
&lt;br /&gt;
=== Siege of Cicatrix ===&lt;br /&gt;
[[Radiance]] was the largest member of the Ilios Alliance measured by active player count during the war, and its population had relatively few combat- or tech-oriented players. This made Radiance players prime targets for Vask Authority piracy, due to their number and their relative inexperience in defending themselves at the time. This was most acutely realized in the city of [[Cicatrix]], the capital of Radiance, which is located on [[Aerach]], a single jump away from Vask Authority&#039;s central operations base of [[Apollyon]] in [[Regulus]]. &lt;br /&gt;
&lt;br /&gt;
Members of Vask Authority, especially z4nityy, attacked players in Cicatrix frequently over the course of the war, most often killing them on foot in [[PvP]]. While the Ilios Alliance-Vask Authority War is generally not held to have been as damaging to server health as the [[Horizon Federation-RentDueYesterday War]] before it, the Cicatrix attacks are typically cited as the most damaging thing to server health that Vask Authority did in the course of the conflict, as Cicatrix (and indeed Radiance as a whole) was (and still is) a major hub of relatively new and non-combat-oriented players, who were liable to be chased off the server by repeated unprovoked attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks resulted in a large number of battles taking place on or outside of Aerach, and a large number of casualties for both the Alliance and Vask Authority. As a majority of Ilios Alliance defenders lived far from Aerach ([[yodabird19]] on [[Chimgara]]; [[_omni]] on [[Kovfefe]]; [[_Longy]] and [[NovaManGood2110]] on [[Aret]] (opposite the [[Regulus]] star from Aerach)), bringing in outside defenders to Cicatrix proved a time-consuming endeavor for the Alliance, leading to several members of Radiance ([[SmolPotatoLord]], [[Kay_2905]], and [[TonyTheMage_]]) teaching themselves ship combat in order to defend themselves. &lt;br /&gt;
&lt;br /&gt;
However, the Alliance&#039;s ability to punish Vask Authority pirates for attacks on Cicatrix proved limited, as Aerach had a [[Trade Outpost]] (Aerost) at the south of the planet, a safezone to which attacking pirates could quickly escape when confronted. This dynamic led to widespread calls among server players for a mechanic that would prevent players in combat from hiding in safezones, ultimately leading to the implementation of the [[Combat Tag]] system on 9 November 2024.&lt;br /&gt;
&lt;br /&gt;
=== Capture of ARMAGEDDON ===&lt;br /&gt;
On 16 July 2024, [[_omni]] found himself in a 1v2 engagement against Vask Authority forces in southern [[Ilios]]. _omni was piloting a 2,000 block [[gunship]], while FellOffBridge piloted the battlecruiser ARMAGEDDON, and z4nityy pursued him in a starfighter. For unknown reasons, FellOffBridge elected to unpilot his battlecruiser (leaving it active, but immobile) and exit into space on foot, in an attempt to board _omni&#039;s ship and kill him in [[PvP]]. Instead, however, _omni successfully killed FellOffBridge in the ensuing engagement with a [[Blaster Shotgun]], leaving the battlecruiser ARMAGEDDON unattended.&lt;br /&gt;
&lt;br /&gt;
[[yodabird19]] quickly responded to the situation from [[Chimgara]], sprinting south in a starfighter to assist in capturing the orphaned battlecruiser; by the time he arrived, the battlecruiser had automatically released. While _omni engaged z4nityy in combat to keep him from claiming the battlecruiser, yodabird19 created a 150-block radius station claim called &amp;quot;mogged&amp;quot; to secure the battlecruiser for the Alliance. z4nityy initially protested that, as he was still engaged in combat with _omni, the claim was not valid; however, _omni proceeded to kill z4nityy in [[PvP]] as well, conclusively securing ARMAGEDDON for the Ilios Alliance.&lt;br /&gt;
&lt;br /&gt;
The capture of ARMAGEDDON, which was worth over 81 stacks of [[iron]] blocks, was the Ilios Alliance&#039;s first headline victory in the war. To many in the Alliance, it served as a vindication of the [[Battle of Asteri]], as the capture of ARMAGEDDON had been the object of that battle, which the Alliance had lost.&lt;br /&gt;
&lt;br /&gt;
=== 500 block Gunships ===&lt;br /&gt;
Among the most notable developments in the starship combat meta during the war was the popularization of a new subclass of warship: the 500-block [[Tackle Gunship|tackle gunship]]. While this class of ship was known to the server, and had been used before in combat (for example, three of them were involved in the [[Battle of Asteri]]), their employment by the Ilios Alliance in the latter weeks of the war proved a decisive divergence from previous [[SvS]] doctrine.&lt;br /&gt;
&lt;br /&gt;
[[yodabird19]] is credited with the idea to pivot alliance [[SvS]] strategy towards heavy employment of 500s, circa 4 July 2024. As a [[starfighter]] main, he observed that a large number of Ilios Alliance strike teams consisted primarily of groups of skilled starfighter players (so-called &amp;quot;starfighter mogsquads&amp;quot;) working in concert, and that these teams tended to see the most success; however, as starfighters could not employ [[Starship Gravity Well]]s, these teams typically included one 2000-block [[gunship]] to provide an allied gravity well to the engagement, which provided a slower and more vulnerable target for Vask Authority opponents to focus on. &lt;br /&gt;
&lt;br /&gt;
A 500 block gunship is the smallest size ship in the game that can still deploy a gravity well; at only 143% the size of a 350-block [[starfighter]], these ships behave more like starfighters than like larger subclasses of gunship: they employ [[plasma cannon]]s and [[torpedo]]es for weapons, have a single [[Particle Shield|shield]], and can achieve both [[cruise]] and [[direct control]] speeds comparable to that of a 350-block ship (~33-35 and 16.9, respectively).&lt;br /&gt;
&lt;br /&gt;
The introduction of 500s to Ilios Alliance fleets - typically one per strike team, in place of a 2K - removed a critical weak spot in Ilios Alliance attack squads, which caused a measurable improvement in Ilios Alliance [[SvS]] performance in the latter half of the war. Furthermore, due to being nearly as difficult to kill as a 350-block starfighter, 500s were optimal choices for trapping Vask Authority supercapitals inside gravity wells, preventing them from reaching an ongoing fleet engagement by blocking their access to [[Hyperspace]]. &lt;br /&gt;
&lt;br /&gt;
This style of 1:1 removal of players from a fleet engagement was advantageous to the Ilios Alliance, as it favored their numerical advantage.&lt;br /&gt;
&lt;br /&gt;
=== Sinking of CATACLYSM ===&lt;br /&gt;
[[File:Cataclysm sunk.png|thumb|400px|The [[battlecruiser]] &amp;quot;CATACLYSM&amp;quot; is sunk by [[Ilios Alliance]] forces on 26 July 2024]]&lt;br /&gt;
[[CATACLYSM]] was sunk in a fleet battle on 26 July 2024 by [[NovaManGood2110]], [[_Longy]], [[Vortexion]], [[_omni]], [[LuvaCz]], and [[ItsAlreadyGold]], with _omni claiming the kill. Vask Authority combatants included [[FellOffBridge]] and [[_Clone1137]].&lt;br /&gt;
&lt;br /&gt;
== Peace Negotiations ==&lt;br /&gt;
At 2:49PM EDT on 26 July 2024, approximately 1 hour after the sinking of the battlecruiser CATACLYSM, [[Vega]]n diplomats reached out on behalf of Vask Authority, offering an immediate cease-fire to the war and terms of white peace between the Ilios Alliance and Vask Authority. Based on chat logs obtained in the [[Vask Authority Leak]], it is understood that the impetus for this offer of peace was a consensus among members of Vask Authority, spurred on by the sinking of CATACLYSM (which represented the first time Ilios Alliance forces defeated a Vask Authority supercapital in fair combat, and the first supercapital sink in server history), that Vask Authority&#039;s small group of elite combat players would not be able to keep up in the future with the Ilios Alliance&#039;s growing war proficiency. As [[Vandrayk]] put it in his opening statement during negotiations:&lt;br /&gt;
 VA is looking to negotiate peace and end the war. They are tired of fighting with uneven odds and have no allies other than Vega to rely on, which we are obviously not looking to join in the war so we advised for surrender. After the second lost BC today, I think that it is reparation enough for the toll of the war on top of the other you guys already took. I propose In regards to the end of the war:&lt;br /&gt;
 -Full peace for both sides, neither side shall attack the other&lt;br /&gt;
 -Stations remain as they are as of now (similar if not the same to how they were at start of the war)&lt;br /&gt;
Vegan diplomats implied that they intended to strongarm the Ilios Alliance (who very much did not want to risk a conflict with Vega) into accepting these terms of peace, stating, &amp;quot;if you&#039;re unwilling to give peace against an enemy who has surrendered, there will be a larger discussion that has an ending that nobody wants&amp;quot;. It was later revealed in [[Vask Authority Leak|the leak]] that the intent of these peace terms was to give the Ilios Alliance time to create their own [[supercapital]] warfleet, which would give Vega an excuse to directly involve themselves in a subsequent war against the Alliance.&lt;br /&gt;
{{multiple image&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A cease-fire was declared between the Ilios Alliance and Vask Authority on 29 July 2024, to allow for negotiations to progress. Negotiations stalled, however, as the Ilios Alliance were hesitant to accept terms that they believed would simply set them up for another war a few months in the future. The negotiations ended up being moot, however, as on 4 August 2024, the [[Vask Authority Leak]] resulted in [[FellOffBridge]], [[_Clone1137]], and [[Vandrayk]] all being permanently banned from the server (which compounded with a previous ban against [[DearGhost]] for exploiting), crippling [[Vask Authority]] as a fighting force, and restoring [[Vega]] to more friendly leadership.&lt;br /&gt;
&lt;br /&gt;
[[z4nityy]], as the sole active participant in Vask Authority not to be banned from the server, ended the cease-fire and resumed solo pirating under the Vask Authority banner, which continues to the present.&lt;br /&gt;
&lt;br /&gt;
= Legacy =&lt;br /&gt;
The end of the Ilios Alliance-Vask Authority War marked the beginning of a distinct political era of server history, characterized by unipolar political dominance of the [[Ilios Alliance]], commonly referred to as the [[Long Peace]]. This period of reduced conflict on Horizon&#039;s End lasted approximately half a year, until the start of the [[Vega-Nova War]] in March 2025.&lt;br /&gt;
&lt;br /&gt;
The captured BC was built into a memorial in [[Cadia]], where it sits today.&lt;br /&gt;
&lt;br /&gt;
[[Category:Conflicts]]&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Player-Created]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Arsenal_Missile_Launcher&amp;diff=11999</id>
		<title>Arsenal Missile Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Arsenal_Missile_Launcher&amp;diff=11999"/>
		<updated>2026-08-21T17:54:10Z</updated>

		<summary type="html">&lt;p&gt;Bronze: AMs have weird tracking stuff now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock|name=Arsenal Missile Launcher|caption2=An upward-facing arsenal missile launcher|custom_property_title1=Cooldown/Charge Time|custom_property_title2=Power Consumption|custom_property_title3=Projectile Range|custom_property_title4=Projectile Velocity|custom_property_title5=Explosion Power|custom_property_title6=Starship Shield Damage Modifier|custom_property_title7=Area Shield Damage Modifier|custom_property_value1=250ms/9s|custom_property_value2=8000|custom_property_value3=300.0|custom_property_value4=42.0|custom_property_value5=7.5|custom_property_value6=7.5|custom_property_value7=100|resource_title1=[[Titanium]] Block|resource_title2=Stairs (any type)|resource_title3=[[Printer|Sponge]]|resource_title4=[[Iron]] Block|resource_title5=Note Block|resource_title6=Dispenser|resource_value1=12|resource_value2=8|resource_value3=8|resource_value4=7|resource_value5=1|resource_value6=1|image3=&amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;}}The &#039;&#039;&#039;Arsenal Missile Launcher&#039;&#039;&#039; is a heavy weapon available on the [[Battlecruiser]], [[Missile Frigate]], and [[Missile Cruiser]]. It has massive explosive power, but its slow tracking makes it ineffective versus smaller targets. Its missiles have the ability to, when targeting ships over 4,500 blocks, home on the block that is clicked on. On ships below 4,500 blocks, the missiles instead home on the target&#039;s Center of Mass.&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Missile_Frigate&amp;diff=11998</id>
		<title>Missile Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Missile_Frigate&amp;diff=11998"/>
		<updated>2026-08-21T17:51:54Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Minor editing, no one ever fixed mfrig stats after they were nerfed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Missile Frigate|subheader=Medium Core|blockcount=6500-8500|shields=12 (11+1i)|speed=6.7 (direct control at max size)|shieldstrengthmult=0.62|shieldregenmult=0.8|cruisemult=0.8|hyperrangemult=1.8|hyperwarm=15s|weapons=4x [[Light Missile Launcher]]&amp;lt;br&amp;gt;2x [[Arsenal Missile Launcher]]&amp;lt;br&amp;gt;|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Medium Reactor]]&amp;lt;br&amp;gt;1x [[Fuel Tank]]&amp;lt;br&amp;gt;1x [[Disruptor]]&amp;lt;br&amp;gt;|info=Interdiction Range: 850m}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Missile Frigate&#039;&#039;&#039; is a Tech 2 variant of the [[Frigate]] which specializes, as the name would suggest, in missiles. The Missile Frigate gets access to the [[Arsenal Missile Launcher]] and the [[Light Missile Launcher]]. These tracking weapons grant it the ability to counter smaller ships that get too close to it. That being said, it has quite weak shields, meaning that without [[Logistics Ships|Logistics]] support, it can be easily taken down by ships that can outrange it, such as the [[Assault Frigate]] or [[Assault Destroyer]]. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses the [[Light Missile Launcher]] and [[Arsenal Missile Launcher]] as weapon&lt;br /&gt;
** Light Missiles are mouse-guided and, as such, are well-suited for taking on small targets, but still do good damage against larger targets. They possess the ability to hit the opposite sides of enemy ships, allowing consistent damage on targets who can usually get away with turning weak shields away from the enemy.&lt;br /&gt;
** Arsenal Missiles are homing with a low velocity, meaning they are ineffective against smaller ships, but are good against large targets with high explosive power.&lt;br /&gt;
* With the agility of a Frigate, weak shields, and great firepower, it is a true glass cannon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11997</id>
		<title>Assault Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11997"/>
		<updated>2026-08-21T17:47:40Z</updated>

		<summary type="html">&lt;p&gt;Bronze: rewrote first paragraph. That means it&amp;#039;s cool and allowed to be a FOURTH EDIT ON THIS STUPID PAGE.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Destroyer|subheader=Medium Core|image=Soleassaultdess.png|blockcount=9500-12500|shields=17 (16+1i)|speed=2.7 (direct control at 12.5k blocks)|shieldstrengthmult=1.25|cruisemult=0.85|hyperrangemult=1.9|hyperwarm=15s|weapons=(5x?) [[Assault Turret]] &amp;lt;br&amp;gt;&lt;br /&gt;
(3x?) [[Heavy Neutralizer]] &amp;lt;br&amp;gt;&lt;br /&gt;
(also 3x?) [[Neutralizer]]|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Disruptor]]}}The &#039;&#039;&#039;Assault Destroyer&#039;&#039;&#039; is a Tech 2 variant of the [[Destroyer]], being a strong and slow moving [[:Category:Capital|Capital]] ship. This ship is designed to be a heavy-hitter, using [[Heavy Neutralizer]]s and [[Assault Turret]]s to weaken its enemies&#039; regen, then hit them where it hurts. This ship can even go toe-to-toe with larger ships such as the [[Missile Cruiser]] at times, given that it keeps its distance and/or has adequate [[Logistics Ships|Support]] backing it. This ship also has very strong shields, aiding in its ability to fight larger ships. However, its weapons have slow firing velocities, meaning the ship struggles against smaller ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses [[Heavy Neutralizer]]s and [[Assault Turret]]s for weapons&lt;br /&gt;
** Heavy Neutralizers reduce enemy shield regen, while Assault Turrets pack a big punch&lt;br /&gt;
* Has a Jump Strength of 2, meaning it can jump through singular [[Interdiction Gunship]] [[Interdiction Well]]s or singular [[Disruptor]]s&lt;br /&gt;
* Has a shield power multiplier of 1.25, putting it at the point where it has the strongest shield strength of all [[:Category:Capital|Capital]] starships.&lt;br /&gt;
** However, it has a cruise speed multiplier of 0.85, putting it at a point where it is a bit sluggish&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Assault Destroyer was the first tech-2 [[:Category:Capital|Capital]] ship to sink, credited to [[lonestar]] in a fight against [[Vega]]. When defending a siege against [[Partisan Front]]&#039;s [[Regional Objective|Regional Objectives]] by lonestar and [[Fortuna Sequence]] in [[Deep Space#Trade Systems|Sunder]], in July 2026, [[WitherV]]&#039;s Assault Destroyer was sunk by a fleet of 2x [[Assault Gunship|Assault Gunships]], a [[Stasis Corvette]], a [[Destroyer]], and a [[Scrambler]], lead by [[Artfulwarrior13]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11996</id>
		<title>Assault Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11996"/>
		<updated>2026-08-21T17:46:08Z</updated>

		<summary type="html">&lt;p&gt;Bronze: ok, fine, LAST CHANGE! Tech2 capital sounds better than medium core.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Destroyer|subheader=Medium Core|image=Soleassaultdess.png|blockcount=9500-12500|shields=17 (16+1i)|speed=2.7 (direct control at 12.5k blocks)|shieldstrengthmult=1.25|cruisemult=0.85|hyperrangemult=1.9|hyperwarm=15s|weapons=(5x?) [[Assault Turret]] &amp;lt;br&amp;gt;&lt;br /&gt;
(3x?) [[Heavy Neutralizer]] &amp;lt;br&amp;gt;&lt;br /&gt;
(also 3x?) [[Neutralizer]]|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Disruptor]]}}The &#039;&#039;&#039;Assault Destroyer&#039;&#039;&#039; is a Tech 2 variant of the [[Destroyer]], and is a strong and slow moving capital ship. This ship is designed to be a heavy-hitter, using [[Heavy Neutralizer]]s and [[Assault Turret]]s to weaken their enemies regen then hit them where it hurts. This ship can even go toe-to-toe with larger ships such as the [[Missile Cruiser]] at times, given that it keeps it&#039;s distance and/or has adequate support backing it. This ship also has very strong shields, aiding in its ability to fight larger ships, however it&#039;s weapons have slow firing velocities, this ship struggles against smaller ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses [[Heavy Neutralizer]]s and [[Assault Turret]]s for weapons&lt;br /&gt;
** Heavy Neutralizers reduce enemy shield regen, while Assault Turrets pack a big punch&lt;br /&gt;
* Has a Jump Strength of 2, meaning it can jump through singular [[Interdiction Gunship]] [[Interdiction Well]]s or singular [[Disruptor]]s&lt;br /&gt;
* Has a shield power multiplier of 1.25, putting it at the point where it has the strongest shield strength of all [[:Category:Capital|Capital]] starships.&lt;br /&gt;
** However, it has a cruise speed multiplier of 0.85, putting it at a point where it is a bit sluggish&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Assault Destroyer was the first tech-2 [[:Category:Capital|Capital]] ship to sink, credited to [[lonestar]] in a fight against [[Vega]]. When defending a siege against [[Partisan Front]]&#039;s [[Regional Objective|Regional Objectives]] by lonestar and [[Fortuna Sequence]] in [[Deep Space#Trade Systems|Sunder]], in July 2026, [[WitherV]]&#039;s Assault Destroyer was sunk by a fleet of 2x [[Assault Gunship|Assault Gunships]], a [[Stasis Corvette]], a [[Destroyer]], and a [[Scrambler]], lead by [[Artfulwarrior13]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11995</id>
		<title>Assault Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11995"/>
		<updated>2026-08-21T17:45:32Z</updated>

		<summary type="html">&lt;p&gt;Bronze: oops forgot to space stasis_corvette :sob: call it edit count inflation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Destroyer|subheader=Medium Core|image=Soleassaultdess.png|blockcount=9500-12500|shields=17 (16+1i)|speed=2.7 (direct control at 12.5k blocks)|shieldstrengthmult=1.25|cruisemult=0.85|hyperrangemult=1.9|hyperwarm=15s|weapons=(5x?) [[Assault Turret]] &amp;lt;br&amp;gt;&lt;br /&gt;
(3x?) [[Heavy Neutralizer]] &amp;lt;br&amp;gt;&lt;br /&gt;
(also 3x?) [[Neutralizer]]|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Disruptor]]}}The &#039;&#039;&#039;Assault Destroyer&#039;&#039;&#039; is a Tech 2 variant of the [[Destroyer]], and is a strong and slow moving capital ship. This ship is designed to be a heavy-hitter, using [[Heavy Neutralizer]]s and [[Assault Turret]]s to weaken their enemies regen then hit them where it hurts. This ship can even go toe-to-toe with larger ships such as the [[Missile Cruiser]] at times, given that it keeps it&#039;s distance and/or has adequate support backing it. This ship also has very strong shields, aiding in its ability to fight larger ships, however it&#039;s weapons have slow firing velocities, this ship struggles against smaller ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses [[Heavy Neutralizer]]s and [[Assault Turret]]s for weapons&lt;br /&gt;
** Heavy Neutralizers reduce enemy shield regen, while Assault Turrets pack a big punch&lt;br /&gt;
* Has a Jump Strength of 2, meaning it can jump through singular [[Interdiction Gunship]] [[Interdiction Well]]s or singular [[Disruptor]]s&lt;br /&gt;
* Has a shield power multiplier of 1.25, putting it at the point where it has the strongest shield strength of all [[:Category:Capital|Capital]] starships.&lt;br /&gt;
** However, it has a cruise speed multiplier of 0.85, putting it at a point where it is a bit sluggish&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Assault Destroyer was the first [[Reactor#Medium Reactor|Medium Reactor]] ship to sink, credited to [[lonestar]] in a fight against [[Vega]]. When defending a siege against [[Partisan Front]]&#039;s [[Regional Objective|Regional Objectives]] by lonestar and [[Fortuna Sequence]] in [[Deep Space#Trade Systems|Sunder]], in July 2026, [[WitherV]]&#039;s Assault Destroyer was sunk by a fleet of 2x [[Assault Gunship|Assault Gunships]], a [[Stasis Corvette]], a [[Destroyer]], and a [[Scrambler]], lead by [[Artfulwarrior13]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11994</id>
		<title>Assault Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11994"/>
		<updated>2026-08-21T17:45:13Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Fix links; I was doing all that editing in source view, give me a break.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Destroyer|subheader=Medium Core|image=Soleassaultdess.png|blockcount=9500-12500|shields=17 (16+1i)|speed=2.7 (direct control at 12.5k blocks)|shieldstrengthmult=1.25|cruisemult=0.85|hyperrangemult=1.9|hyperwarm=15s|weapons=(5x?) [[Assault Turret]] &amp;lt;br&amp;gt;&lt;br /&gt;
(3x?) [[Heavy Neutralizer]] &amp;lt;br&amp;gt;&lt;br /&gt;
(also 3x?) [[Neutralizer]]|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Disruptor]]}}The &#039;&#039;&#039;Assault Destroyer&#039;&#039;&#039; is a Tech 2 variant of the [[Destroyer]], and is a strong and slow moving capital ship. This ship is designed to be a heavy-hitter, using [[Heavy Neutralizer]]s and [[Assault Turret]]s to weaken their enemies regen then hit them where it hurts. This ship can even go toe-to-toe with larger ships such as the [[Missile Cruiser]] at times, given that it keeps it&#039;s distance and/or has adequate support backing it. This ship also has very strong shields, aiding in its ability to fight larger ships, however it&#039;s weapons have slow firing velocities, this ship struggles against smaller ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses [[Heavy Neutralizer]]s and [[Assault Turret]]s for weapons&lt;br /&gt;
** Heavy Neutralizers reduce enemy shield regen, while Assault Turrets pack a big punch&lt;br /&gt;
* Has a Jump Strength of 2, meaning it can jump through singular [[Interdiction Gunship]] [[Interdiction Well]]s or singular [[Disruptor]]s&lt;br /&gt;
* Has a shield power multiplier of 1.25, putting it at the point where it has the strongest shield strength of all [[:Category:Capital|Capital]] starships.&lt;br /&gt;
** However, it has a cruise speed multiplier of 0.85, putting it at a point where it is a bit sluggish&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Assault Destroyer was the first [[Reactor#Medium Reactor|Medium Reactor]] ship to sink, credited to [[lonestar]] in a fight against [[Vega]]. When defending a siege against [[Partisan Front]]&#039;s [[Regional Objective|Regional Objectives]] by lonestar and [[Fortuna Sequence]] in [[Deep Space#Trade Systems|Sunder]], in July 2026, [[WitherV]]&#039;s Assault Destroyer was sunk by a fleet of 2x [[Assault Gunship|Assault Gunships]], a [[Stasis_Corvette]], a [[Destroyer]], and a [[Scrambler]], lead by [[Artfulwarrior13]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11993</id>
		<title>Assault Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=11993"/>
		<updated>2026-08-21T17:43:22Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Add history, Art killed an ADS! That&amp;#039;s cool! -# I need to edit all of this when I have discord access, fix the date, name the ADS... And I need to get dates for the Missile Frigate sink at some point.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Destroyer|subheader=Medium Core|image=Soleassaultdess.png|blockcount=9500-12500|shields=17 (16+1i)|speed=2.7 (direct control at 12.5k blocks)|shieldstrengthmult=1.25|cruisemult=0.85|hyperrangemult=1.9|hyperwarm=15s|weapons=(5x?) [[Assault Turret]] &amp;lt;br&amp;gt;&lt;br /&gt;
(3x?) [[Heavy Neutralizer]] &amp;lt;br&amp;gt;&lt;br /&gt;
(also 3x?) [[Neutralizer]]|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Disruptor]]}}The &#039;&#039;&#039;Assault Destroyer&#039;&#039;&#039; is a Tech 2 variant of the [[Destroyer]], and is a strong and slow moving capital ship. This ship is designed to be a heavy-hitter, using [[Heavy Neutralizer]]s and [[Assault Turret]]s to weaken their enemies regen then hit them where it hurts. This ship can even go toe-to-toe with larger ships such as the [[Missile Cruiser]] at times, given that it keeps it&#039;s distance and/or has adequate support backing it. This ship also has very strong shields, aiding in its ability to fight larger ships, however it&#039;s weapons have slow firing velocities, this ship struggles against smaller ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses [[Heavy Neutralizer]]s and [[Assault Turret]]s for weapons&lt;br /&gt;
** Heavy Neutralizers reduce enemy shield regen, while Assault Turrets pack a big punch&lt;br /&gt;
* Has a Jump Strength of 2, meaning it can jump through singular [[Interdiction Gunship]] [[Interdiction Well]]s or singular [[Disruptor]]s&lt;br /&gt;
* Has a shield power multiplier of 1.25, putting it at the point where it has the strongest shield strength of all [[:Category:Capital|Capital]] starships.&lt;br /&gt;
** However, it has a cruise speed multiplier of 0.85, putting it at a point where it is a bit sluggish&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Assault Destroyer was the first [[Reactor#Medium Reactor|Medium Reactor]] ship to sink, credited to [[lonestar]] in a fight against [[Vega]]. When defending a siege against [[Partisan_Front]]&#039;s [[Regional_Objectives]] by lonestar and [[Fortuna_Sequence]] in Sunder, on the (PLACEHOLDER DATE!)th of July 2026, [[WitherV]]&#039;s Assault Destroyer was sunk by a fleet of 2x [[Assault Gunship|Assault Gunships]], a [[Stasis_Corvettes]], a [[Destroyer]], and a [[Scrambler]], lead by [[Artfulwarrior13]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vega&amp;diff=11992</id>
		<title>Vega</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vega&amp;diff=11992"/>
		<updated>2026-08-21T17:35:18Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Vega sunk something with an MCR too!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Vega&lt;br /&gt;
|name=Vega|subheader=VEGA Security| image1 = Vega_Emblem.png&lt;br /&gt;
| caption1 = The VEGA Logo&lt;br /&gt;
| demonym = Vegan&lt;br /&gt;
| capital_city = [[New Baker Street]]&lt;br /&gt;
| national_color = #b218000&lt;br /&gt;
| nat_color_desc = Red&lt;br /&gt;
|government_type=Communist Oligarchic Monarchy| position_title1 = Emperor&lt;br /&gt;
|position_title2=Operations Director| position_name1 = [[MaidPierce]]&lt;br /&gt;
&lt;br /&gt;
|position_name2=[[WitherV]], [[Solesey]]|activity_level=High&lt;br /&gt;
|settlements= [[New Baker Street]], [[Augustgrad]], [[Hegemony]]&lt;br /&gt;
|foundation_date=4 January, 2023&amp;lt;br&amp;gt;&lt;br /&gt;
2 April, 2019 [[Star Legacy]]|preceded_by=[[Echelon]]|language=English|motto=&amp;quot;In strength, VEGA&amp;quot;}}&lt;br /&gt;
&#039;&#039;&#039;VEGA&#039;&#039;&#039; &#039;&#039;&#039;Security&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;Vega&#039;&#039;&#039; or &#039;&#039;&#039;VEGA&#039;&#039;&#039; and also the &#039;&#039;&#039;Vega Empire&#039;&#039;&#039;, is one of the oldest and most powerful nations on Horizon&#039;s End, widely considered the reigning server hegemon since the launch of the server in 2022 (when it was called [[Echelon]]). VEGA was founded on [[Star Legacy]] in 2019 as a weapons corporation consisting of veteran players from [[Arimfean|Arimfea]] and [[Oblivion]]. It was well known for defeating the then-dominant [[Andromedan Republic]] in two consecutive [[Andromedan Republic-Vega War|wars]]. Many of the old VEGA players joined Horizon&#039;s End but initially decided not to recreate their nation, opting to form Echelon instead. On the 4th of January this nation was renamed to VEGA.&lt;br /&gt;
&lt;br /&gt;
VEGA prides itself on never having lost a war (though this is heavily disputed) and on being home to the largest collection of server veterans (especially combatants), as well as being a close friend group outside of the server. Most of the original VEGA veterans have since disappeared, most notably [[Vandrayk]]. He was the [effective] leader of VEGA up to his permanent banishment from the server. Since the start of the [[Long Peace]] VEGA mostly remains isolationist, usually only intervening when provoked. &lt;br /&gt;
&lt;br /&gt;
As of August 21, 2026, Vega is the first and only nation to sink ships using both combat-focused Large-Reactor ships: they sunk a ship with a [[Lancer]] first, then a [[Missile Cruiser]].   &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Cheth Wars ===&lt;br /&gt;
{{Main|Cheth Wars}}&lt;br /&gt;
&lt;br /&gt;
=== AR-Vega War ===&lt;br /&gt;
{{Main|Alliance of Regulus-Vega War}}&lt;br /&gt;
&lt;br /&gt;
=== HF-RDY War ===&lt;br /&gt;
{{Main|Horizon Federation-RentDueYesterday War}}&lt;br /&gt;
&lt;br /&gt;
=== IA-VA War Involvement ===&lt;br /&gt;
{{Main|Ilios Alliance-Vask Authority War}}&lt;br /&gt;
Vega gave limited material support to the Vask Authority during the war, and provided direct military support during the [[Battle of Asteri]].&lt;br /&gt;
&lt;br /&gt;
=== Vega-Ekatera War ===&lt;br /&gt;
{{Main|Vega-Ekatera War}}&lt;br /&gt;
&lt;br /&gt;
=== Vega-Nova War (2025) ===&lt;br /&gt;
{{Main|Vega-Nova War (2025)}}&lt;br /&gt;
&lt;br /&gt;
= Claims =&lt;br /&gt;
&lt;br /&gt;
* [[New Jita]] - Abandoned city on Eden, built when mob defenders stopped warden spawns&lt;br /&gt;
* Seoulixie - Abandoned settlement on [[Aerach]], owned by AlanDragon85&lt;br /&gt;
* [[Druskelle]] - Lost city of [[Clone1137]] on [[Vask]], willed to Vega by the previous owner&lt;br /&gt;
* [[Perimeter]] - Old city on [[Luxiterna]]&lt;br /&gt;
* [[Panacea]] - Abandoned city on [[Rubaciea]]&lt;br /&gt;
* Magnisia Plains - [[MaidPierce|MaidPierce&#039;s]] [[Aret]] base&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
* [[New Baker Street]] - Capitol of Vega, on [[Damkoth]]&lt;br /&gt;
* [[Hegemony]] - Large Industrial [[Trade City|trade city]] on [[Qatra]]&lt;br /&gt;
* [[Augustgrad]] - Abandoned city project on [[Vask]]&lt;br /&gt;
* [[Babylonia]] - [[AssassinXX]]&#039;s base on [[Lioda]]&lt;br /&gt;
* [[Bach]] - [[GigaJeff]]&#039;s Farm base on [[Turms]]&lt;br /&gt;
* [[Aokigahara]] - [[LeMaire]]&#039;s city on [[Lioda]]&lt;br /&gt;
* Skaro - Hroom&#039;s settlement on [[Turms]]&lt;br /&gt;
* Marliengrad - Peern&#039;s settlement on [[Aerach]]&lt;br /&gt;
* Item_Store - Item_Store&#039;s settlement on [[Aerach]]&lt;br /&gt;
* Evil_and_Intimidating_Farm - CZ10_XP&#039;s settlement on [[Qatra]]&lt;br /&gt;
* [[New_Vegas]] - [[vikator]]2583&#039;s settelment on [[Vask]]&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
* VegaTaxHaven2 - Land claim on Aret at Arta Plateau, also named AretGaming&lt;br /&gt;
* VegaTaxHaven3 - Land claim on Vask at Mando Valley&lt;br /&gt;
* VegaTaxHaven4 - Land claim on Aret at Ionian Rise South, also named MVGA (Make Vega Great Again)&lt;br /&gt;
* RichardShelbyMemorialHegemonyWorkCamp - Founded in the smallest chunk of land on the server before the [[Qatra]] redraw by The_Nebula_1000&lt;br /&gt;
* [[Anthill]] - Joined Vega from July 20, 2024, to November 16, 2024.&lt;br /&gt;
&lt;br /&gt;
= Internal Politics =&lt;br /&gt;
VEGA internal operations are an enigma to most, as their discord access is highly limited for even citizens. VEGA&#039;s organisational structure is the &#039;&#039;Operations Division&#039;&#039;, beginning with the Director(s) at the top and going down to the Operatives at the bottom. Citizens are not part of this structure, and usually not considered &#039;true VEGA&#039; by most. Since Vandrayk&#039;s departure the role of the Emperor has largely become symbolic, with VEGA functioning more as an oligarchic regime rather than an autocratic one. VEGA&#039;s operations division also extends beyond their nation, as many of their operatives are part of others. Whether these are actual agents of VEGA is disputed and likely varies from case to case. &lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Missile_Cruiser&amp;diff=11991</id>
		<title>Missile Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Missile_Cruiser&amp;diff=11991"/>
		<updated>2026-08-21T17:17:04Z</updated>

		<summary type="html">&lt;p&gt;Bronze: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=forseqtransmutation.png|caption=AWS160-1MCR Transmutation, Fortuna Sequence&#039;s Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thermonuclear Missile Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Arsenal Missile Launcher]]|wellstrength=2|jumpstrength=3|multiblocks=1x [[Disruptor]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Field Generator]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Probe_Launcher#Advanced_Probe_Launcher|Advanced Probe Launcher]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Missile Cruiser&#039;&#039;&#039; is a Tech 2 variant of the [[Cruiser]], with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a [[:Category:Supercapital|Supercapital]] ship, and a low speed. Is a good option for fighting other large [[Starship|Ships]], including the [[Lancer]], as well as fighting smaller ships, given proper [[Logistics Ships|Logistics]] support.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The first ship to sink to a Missile Cruiser was a [[Starter Ships#Vesta]] piloted by CZ10_XP, who sunk to [[Vega|Vegan]] forces&amp;lt;!-- Who was the pilot :sob: I forgot --&amp;gt; after being trailed by two [[Stasis Corvette|Stasis Corvettes]] for five minutes, with the end goal of kiting the Shuttle into a [[Thermonuclear Missile]]. This did not succeed, so the sink was executed with the Cruiser&#039;s significantly faster [[RHML|RHMs]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Hydrogen Gas Canister|Hydrogen]] as Fuel&lt;br /&gt;
* Can uses [[Rapid Heavy Missile Launcher|Rapid Heavy Missile Launchers]], [[Thermonuclear Missile Launcher|Thermonuclear Missile Launchers]], and [[Arsenal Missile Launcher|Arsenal Missile Launchers]] as weapons&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Can use the [[Advanced Probe]]&lt;br /&gt;
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.&lt;br /&gt;
[[Category:Supercapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Missile_Cruiser&amp;diff=11990</id>
		<title>Missile Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Missile_Cruiser&amp;diff=11990"/>
		<updated>2026-08-21T17:16:45Z</updated>

		<summary type="html">&lt;p&gt;Bronze: GG vega, good job on sinking that vesta.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=forseqtransmutation.png|caption=AWS160-1MCR Transmutation, Fortuna Sequence&#039;s Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thermonuclear Missile Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Arsenal Missile Launcher]]|wellstrength=2|jumpstrength=3|multiblocks=1x [[Disruptor]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Field Generator]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Probe_Launcher#Advanced_Probe_Launcher|Advanced Probe Launcher]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Missile Cruiser&#039;&#039;&#039; is a Tech 2 variant of the [[Cruiser]], with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a [[:Category:Supercapital|Supercapital]] ship, and a low speed. Is a good option for fighting other large [[Starship|Ships]], including the [[Lancer]], as well as fighting smaller ships, given proper [[Logistics Ships|Logistics]] support.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The first ship to sink to a Missile Cruiser was a [[Starter Ships#Vesta]] piloted by CZ10_XP, who sunk to [[Vega|Vegan]] forces after being trailed by two [[Stasis Corvette|Stasis Corvettes]] for five minutes, with the end goal of kiting the Shuttle into a [[Thermonuclear Missile]]. This did not succeed, so the sink was executed with the Cruiser&#039;s significantly faster [[RHML|RHMs]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Hydrogen Gas Canister|Hydrogen]] as Fuel&lt;br /&gt;
* Can uses [[Rapid Heavy Missile Launcher|Rapid Heavy Missile Launchers]], [[Thermonuclear Missile Launcher|Thermonuclear Missile Launchers]], and [[Arsenal Missile Launcher|Arsenal Missile Launchers]] as weapons&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Can use the [[Advanced Probe]]&lt;br /&gt;
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.&lt;br /&gt;
[[Category:Supercapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Thanksforlunch&amp;diff=11989</id>
		<title>Thanksforlunch</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Thanksforlunch&amp;diff=11989"/>
		<updated>2026-08-21T17:12:31Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Link some people who deserved links. (People in Participants that didn&amp;#039;t link to their user pages)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
|name = thanksforlunch&lt;br /&gt;
|place = Regulus&lt;br /&gt;
|date = December 29, 2024&lt;br /&gt;
|combatants_header = Participants&lt;br /&gt;
|combatant1 = {{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
|combatant2 = {{flag|Vega logo.jpg|Vega}}&lt;br /&gt;
{{flag|Rdyflag.png|RepublicofDemocraticYachtsman}}&lt;br /&gt;
|strength1 = 12k [[Destroyer]] ([[XiJinping_]])☠ &lt;br /&gt;
&amp;lt;br&amp;gt;8k [[Frigate]] (Equilla)&lt;br /&gt;
|strength2 = 350 [[Starfighter]] ([[Solesey]])☠ &lt;br /&gt;
&amp;lt;br&amp;gt;350 [[Starfighter]] ([[Sherbet_S]])&lt;br /&gt;
&amp;lt;br&amp;gt;350 [[Starfighter]] ([[AdelieXY]])☠ &lt;br /&gt;
&amp;lt;br&amp;gt;350 [[Starfighter]] ([[AssassinXX]])&lt;br /&gt;
&amp;lt;br&amp;gt;500 [[Gunship]] (GigaJeff)&lt;br /&gt;
|casualties1=1 ship lost. (12000 blocks)|casualties2=2 ships lost. (697 blocks)}}&lt;br /&gt;
&#039;&#039;&#039;thanksforlunch&#039;&#039;&#039; is a space station in [[Regulus System|Regulus]] at 23593, 29765. The station houses the wreck of player XiJinping&#039;s 12k [[Destroyer]]: Armisael.&lt;br /&gt;
&lt;br /&gt;
== Context ==&lt;br /&gt;
On 29 December 2024, Gutin launched a meme attack on the [[Imperial Nova]] Siege station RegulusCargoDepotBeta, which prompted XiJinping_ to respond with his destroyer. Gutin left the battle, but players [[AdelieXY]] and Solesey continued to engage XiJinping_ while killer666dog observed. Sherbet_S would join the fight as it approached Vask. The chase led from the station to space near [[Vask]], space near [[Aerach]], then deep space between Aerach and [[Aret]].&lt;br /&gt;
&lt;br /&gt;
Before leaving the siege station, Xijinping_ successfully sunk a 350 block starfighter, &amp;quot;VS Childersberg&amp;quot; piloted by Solesey. The ship had been borrowed from Sherbet_S earlier that evening.&lt;br /&gt;
&lt;br /&gt;
XiJinping_ was able to sink the RDY starfighter &amp;quot;Spitfire&amp;quot;, which was unpiloted as its pilot, AdelieXY, attempted to hijack an 8k belonging to Equiila. Equiila would later recover the 8k. &lt;br /&gt;
&lt;br /&gt;
The attacking force, now AssassinXX, GigaJeff, and Sherbet_S in starfighters with AdelieXY on foot caught up to XiJinping_ between Aerach and Aret, and were able to successfully sink the 12k, allowing Sherbet_S to claim the wreck in station thanksforlunch.&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
=== Lonestar ===&lt;br /&gt;
&lt;br /&gt;
==== Sinks ====&lt;br /&gt;
&lt;br /&gt;
* VS Childersberg - 350 block starfighter piloted by Solesey&lt;br /&gt;
* Spitfire - 350 block starfighter piloted by AdelieXY&lt;br /&gt;
&lt;br /&gt;
==== Kills ====&lt;br /&gt;
&lt;br /&gt;
* AdelieXY&lt;br /&gt;
&lt;br /&gt;
=== Vega/RDY ===&lt;br /&gt;
&lt;br /&gt;
==== Sinks ====&lt;br /&gt;
&lt;br /&gt;
* Armisael - 12000 block destroyer piloted by XiJinping_&lt;br /&gt;
&lt;br /&gt;
==== Kills ====&lt;br /&gt;
&lt;br /&gt;
* Equilla&lt;br /&gt;
* XiJinping_&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
[[Category: Space Stations]]&lt;br /&gt;
[[Category:Conflicts]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Anthill&amp;diff=11988</id>
		<title>Anthill</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Anthill&amp;diff=11988"/>
		<updated>2026-08-21T17:08:59Z</updated>

		<summary type="html">&lt;p&gt;Bronze: There, all of Anthill. Properly edited, I think I used six emdashes for good luck ———— emdashes are so cool &amp;amp; there are points where I don&amp;#039;t think an appositive would fit well with commas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|name=Anthill|image1=anthill1.jpg|location=Ionian Rise North|demonym=Ant?|position_title1=Consul|position_title2=Consul|position_name1=Consue|position_name2=nungal|foundation_date=As Ionia (Renamed Amcar): 18 April 2022&lt;br /&gt;
Post-Purge as Amcar: 3 November 2022&lt;br /&gt;
&lt;br /&gt;
Consue Handover: 17 December 2023|foundation_custom_title1=Disbanded|foundation_custom_value1=25 April 2025}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anthill&#039;&#039;&#039; is a [[Trade City]] located in the Ionian Rise North on the planet [[Aret]]. It is owned and run by [[Consue]], who moved the settlement between the nations of [[Amcaran Social Republic|Amcar]], [[New Amcar]], [[Necrozoa]], [[Vega]], [[Cortesia Del Mar|CDM]], and [[Stardust]]. It is presently owned by Vega.&lt;br /&gt;
&lt;br /&gt;
Anthill was once the settlement Amcar (more formerly Ionia) and served as the capital of the [[Amcaran Social Republic]] and [[New Amcar]] until their dissolutions.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
The original name for the settlement was Ionia, based on the name of the territory Ionian Rise North. However, [[Vortexion]] suggested [[NoContextGiven]] change the name to avoid unwanted confusion and attention. The name was thus changed to Amcar based on Aret Mining Corporation rooted in the settlement&#039;s founding lore. Under the Amcaran Social Republic, and especially under New Amcar, it became increasingly necessary to distinguish the various settlements from the nation and the capital proper. The nickname Anthill was adopted due to the base&#039;s location on a prominent mountain, the increasing complex rooms, shafts and corridors, and its socialist, hard-working populace. When Amcar was deemed dead and buried at the end of New Amcar, Consue ratified the name Anthill to maintain its history.&amp;lt;blockquote&amp;gt;&#039;&#039;i got 2 ppl and my base is a glorified anthill&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;-NoContextGiven, 15, January, 2023&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Amcaran Social Republic ===&lt;br /&gt;
{{Main|Amcaran Social Republic}}&lt;br /&gt;
&lt;br /&gt;
Ionian Rise North was claimed on 18th of April 2022. The base developed into a modest mining outpost consisting of a landing pad, a plaza, the Troika tower and a mess of tunnels including a bombing panic room and the old consul room where the UN meeting was hosted. A starfigher hanger was later added as a response to frequent bombing runs from [[Vulnere]]. The base had the bare minimum of industry, including a haphazard array of power furnaces that players would have to gingerly walk over the bare rock mountain to get to and smaller planet miners. Around this time the beginnings of the Trench was dug out which served as a semi underground hangar and entrance for planet miners, the underside would be continued to be carved out that by spring 2024 over a third under the Anthill was an empty pit. During this time the settlement also experienced a purge on 3 November 2022. In the intervening hours the base was sacked and much of its technology stolen. The settlement also had limited fleet capacity with only 1 or 2 corvettes serving as flagships in the latter months and members mostly fielding shuttles to light freighters. &lt;br /&gt;
&lt;br /&gt;
Near the end of January, 2023, [[Consue]] joined the settlement and started to make steady changes. She starting to work on a completely overhauled design for the base; this is when the Anthill&#039;s overall philosophy started to shift into technological efficiency, involving engineering married with visual elegance to the point of vanity. The first of these stages was an overhauled round trip auto-sorted storage, an omni-ship printer, new hangars for [[Gunship|Gunships]] and [[Corvette|Corvettes]], and ramped-up resource gathering. This was done in tandem with designing newer and larger trade ships, forming a signature Anthill style for the fleet as well as developing plans for a fortress. &lt;br /&gt;
[[File:Anthill2.jpeg|thumb|A Grouper on the first iteration of the Anthill omni printer, one of the many technologies developed by Consue in order to speed up the development of artistic vision.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
-how expensive is coper?&lt;br /&gt;
&lt;br /&gt;
-uh, im not sure. you can check the bazaar and see what its selling for at carthage. they usually keep their prices attuned to the market&lt;br /&gt;
&lt;br /&gt;
-ie is it cheap enouugh to build bases with it?&lt;br /&gt;
&lt;br /&gt;
-no not at all...unless you are very rich&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:: &#039;&#039;Consue talking to NoContextGiven about drafting up base designs. 27 Jan 2023&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Anthill3.jpeg|thumb|600x600px|The Anthill after construction of the initial fortress. The second version of the omni printer is shown. July 15]]&lt;br /&gt;
While drafting up these plans, the political situation at the Anthill evolved. The ASR was dissolved, on paper, into [[Orovika]] to take advantage of the larger nation&#039;s stations and resources, while Amcar remained a solid social community block. Tensions also rose about conflicting plans and commitments, which lead to the leave and foundation of [[Arion]]. By the end of May 2023, the plans for the central fortress were finalized and ready to be built in survival. In the process of construction, Consue became frustrated with the Orovikan material policies and assistance. In the Anthillian perspective, Orovika was nothing more than a loose collation of settlements sharing station benefits and piracy protection pacts, as little direct aid came into Anthill from the bloc. The fact that the nation had a non-existent presence in [[Regulus]] (it was considered the &amp;quot;viper&#039;s pit,&amp;quot; after all) also lent to the feeling of isolation.&lt;br /&gt;
&lt;br /&gt;
This led to Consue to turn to the [[Orlandia]], a neighboring city on Aret managed by [[Imperial Nova]], for aid whom responded with many boons, including new warship designs for the settlement (a 4k and the Kraken) and steady supply of natural resources. However, the Novans&#039; shaky neutrality policy meant that the Anthill was soon thrust into the [[Alliance of Regulus-Vega War]]. The central fortress of the Anthill was fully built by mid of July 2023, but the constant sieges from [[Vega]] as a result from the war caused the settlement to enter into a 5-mouth period of dormancy.&lt;br /&gt;
&lt;br /&gt;
=== Necrozoa ===&lt;br /&gt;
At the death of New Amcar, due to a lack of activity, Consue appealed to all nations on the server in a group message asking who would like to take the project into her care, during this time, nungal (Residing in the nation of Necrozoa during this time) was already assisting with the project, but since no other nations took up Consue&#039;s offer, she ended up joining nungal in Necrozoa. Necrozoa was a small—but active—micronation at this time, with notable players such as nungal and [[AssassinXX]]. It had the most allies on the server during its peak, being well-known for neutrality and pacifism. &lt;br /&gt;
&lt;br /&gt;
=== Vega ===&lt;br /&gt;
The Anthill joined the nation of [[Vega]] on July 20, 2024, and left on November 16, 2024. They joined because nungal was forced to disband Necrozoa as a result of Consue and AssassinXX wanting to leave Necrozoa for other nations (Consue for [[CDM]], assassin for Vega), which resulted in nungal convincing Consue to give Vega a try first. Around the time she joined Vega, although the nation soon entered dormancy, causing Consue to rethink her choice.&lt;br /&gt;
&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
On November 16, 2024, Anthill joined the nation of [[Cortesia Del Mar]].&lt;br /&gt;
&lt;br /&gt;
On April 6, 2025, [[Juuliett]]—a member of [[Radiance]] at the time—killed Consue for her bounty, prompting an attack from Cortesia. This led to a negotiation wherein Juuliett would return Consue&#039;s items and head, but after this negotiation had concluded, Consue continued to attack, prompting Cortesian security forces to interfere with Consue and let Juuliett get away. Shortly afterward, Consue left Cortesia Del Mar, citing long-held grievances between her and [[Yodabird19]], the military leader of Cortesia, and the one to prevent her from pursuing Juuliett.&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
On April 6, 2025, Anthill joined the nation of [[Stardust]].&lt;br /&gt;
&lt;br /&gt;
=== Disbandment ===&lt;br /&gt;
The settlement was disbanded on 25 April 2025. It went into a Stardust nation claim for a short period, until Consue decided to give it to nungal.&lt;br /&gt;
&lt;br /&gt;
=== New Ownership ===&lt;br /&gt;
nungal, at this point, was upset with Consue for not giving anything in return for the effort he had put into the Anthill and decided to leave her. With Consue wanting to remain friends and Anthill being the only thing she could offer to nungal to make amends, she extended an invitation to become the owner of Anthill. nungal accepted this, and they continued their friendship. A few days afterwards, Consue recovered from her feelings of disbandment and wanted to continue with the project, so she rejoined the settlement as co-consul. From this moment on—and until June of 2026—nungal owned Anthill as a settlement under Vega.&lt;br /&gt;
&lt;br /&gt;
=== Trade City status ===&lt;br /&gt;
On the 23rd of June, 2026, the Anthill finally became an official server Trade City. It is on this day that nungal—for no public reason—decided to give Consue ownership of Anthill once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
[[Category: Settlements]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Anthill&amp;diff=11987</id>
		<title>Anthill</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Anthill&amp;diff=11987"/>
		<updated>2026-08-21T15:51:54Z</updated>

		<summary type="html">&lt;p&gt;Bronze: WOW is this page long. I&amp;#039;m out of time, but I got a significant bit done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|name=Anthill|image1=anthill1.jpg|location=Ionian Rise North|demonym=Ant?|position_title1=Consul|position_title2=Consul|position_name1=Consue|position_name2=nungal|foundation_date=As Ionia (Renamed Amcar): 18 April 2022&lt;br /&gt;
Post-Purge as Amcar: 3 November 2022&lt;br /&gt;
&lt;br /&gt;
Consue Handover: 17 December 2023|foundation_custom_title1=Disbanded|foundation_custom_value1=25 April 2025}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anthill&#039;&#039;&#039; is a [[Trade City]] located in the Ionian Rise North on the planet [[Aret]]. It is owned and run by [[Consue]], who moved the settlement between the nations of [[Amcaran Social Republic|Amcar]], [[New Amcar]], [[Necrozoa]], [[Vega]], [[Cortesia Del Mar|CDM]], and [[Stardust]]. It is presently owned by Vega.&lt;br /&gt;
&lt;br /&gt;
Anthill was once the settlement Amcar (more formerly Ionia) and served as the capital of the [[Amcaran Social Republic]] and [[New Amcar]] until their dissolutions.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
The original name for the settlement was Ionia, based on the name of the territory Ionian Rise North. However, [[Vortexion]] suggested [[NoContextGiven]] change the name to avoid unwanted confusion and attention. The name was thus changed to Amcar based on Aret Mining Corporation rooted in the settlement&#039;s founding lore. Under the Amcaran Social Republic, and especially under New Amcar, it became increasingly necessary to distinguish the various settlements from the nation and the capital proper. The nickname Anthill was adopted due to the base&#039;s location on a prominent mountain, the increasing complex rooms, shafts and corridors, and its socialist, hard-working populace. When Amcar was deemed dead and buried at the end of New Amcar, Consue ratified the name Anthill to maintain its history.&amp;lt;blockquote&amp;gt;&#039;&#039;i got 2 ppl and my base is a glorified anthill&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;-NoContextGiven, 15, January, 2023&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Amcaran Social Republic ===&lt;br /&gt;
{{Main|Amcaran Social Republic}}&lt;br /&gt;
&lt;br /&gt;
Ionian Rise North was claimed on 18th of April 2022. The base developed into a modest mining outpost consisting of a landing pad, a plaza, the Troika tower and a mess of tunnels including a bombing panic room and the old consul room where the UN meeting was hosted. A starfigher hanger was later added as a response to frequent bombing runs from [[Vulnere]]. The base had the bare minimum of industry, including a haphazard array of power furnaces that players would have to gingerly walk over the bare rock mountain to get to and smaller planet miners. Around this time the beginnings of the Trench was dug out which served as a semi underground hangar and entrance for planet miners, the underside would be continued to be carved out that by spring 2024 over a third under the Anthill was an empty pit. During this time the settlement also experienced a purge on 3 November 2022. In the intervening hours the base was sacked and much of its technology stolen. The settlement also had limited fleet capacity with only 1 or 2 corvettes serving as flagships in the latter months and members mostly fielding shuttles to light freighters. &lt;br /&gt;
&lt;br /&gt;
Near the end of January, 2023, [[Consue]] joined the settlement and started to make steady changes. She starting to work on a completely overhauled design for the base; this is when the Anthill&#039;s overall philosophy started to shift into technological efficiency, involving engineering married with visual elegance to the point of vanity. The first of these stages was an overhauled round trip auto-sorted storage, an omni-ship printer, new hangars for [[Gunship|Gunships]] and [[Corvette|Corvettes]], and ramped-up resource gathering. This was done in tandem with designing newer and larger trade ships, forming a signature Anthill style for the fleet as well as developing plans for a fortress. &lt;br /&gt;
[[File:Anthill2.jpeg|thumb|A Grouper on the first iteration of the Anthill omni printer, one of the many technologies developed by Consue in order to speed up the development of artistic vision.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
-how expensive is coper?&lt;br /&gt;
&lt;br /&gt;
-uh, im not sure. you can check the bazaar and see what its selling for at carthage. they usually keep their prices attuned to the market&lt;br /&gt;
&lt;br /&gt;
-ie is it cheap enouugh to build bases with it?&lt;br /&gt;
&lt;br /&gt;
-no not at all...unless you are very rich&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:: &#039;&#039;Consue talking to NoContextGiven about drafting up base designs. 27 Jan 2023&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Anthill3.jpeg|thumb|600x600px|The Anthill after construction of the initial fortress. The second version of the omni printer is shown. July 15]]&lt;br /&gt;
While drafting up these plans the political situation at the Anthill evolved. The ASR as dissolved into [[Orovika]] to take advantage of the larger nations stations and resources on paper while Amcar remained a solid social community block. Tensions also rose about conflicting plans and commitments which lead to the leave and foundation of [[Arion]]. By the end of May 2023 the plans for the central fortress where finalized and ready to be built in survival. In the process of construction Consue became frustrated with the Orovikan material policies and assistance. In the Anthillian perspective, Orovika was nothing more than a louse collation of settlements sharing station benefits and piracy protection pacts, little direct aid came into Anthill from the bloc. The fact that the nation had a non existent presence in regulus (it was the &amp;quot;vipers pit&amp;quot; after all) also lent to the feeling of isolation.&lt;br /&gt;
&lt;br /&gt;
This led to Consue to turn to the [[Orlandia]], neighboring city on Aret managed by [[Imperial Nova]], for aid whom responded with many boons including new warship designs for the settlement (a 4k and the Kraken) and steady supply of natural resources. However the Novans shaky neutrality policy meant that the Anthill was soon thrust into the [[Alliance of Regulus-Vega War]]. The central fortress of the anthill was fully built by mid of July 2023 but the constant sieges from [[Vega]] as a result from the war caused the settlement to enter into a 5 mouth period of dormancy.&lt;br /&gt;
&lt;br /&gt;
=== Necrozoa ===&lt;br /&gt;
At the death of New Amcar due to a lack of activity Consue appealed to all nations on the server in a group message asking who would like to take the project into her care, during this time nungal (nation Necrozoa during this time) was already assisting with the project but since nobody of the other nations took up Consue she ended with joining nungal in Necrozoa. Necrozoa was a small but active micro nation at this time with notable players such as nungal, AssassinXX. It had the most allies on the server during its peak and was well known for neutrality and pacifism. &lt;br /&gt;
&lt;br /&gt;
=== Vega ===&lt;br /&gt;
The Anthill joined the nation of Vega on July 20, 2024, and left on November 16, 2024. She joined because nungal was forced to disband necrozoa as a result of Consue and assassin wanting to leave necrozoa for other nations (Consue for cdm, assassin for vega) which resulted in nungal convincing Consue to give Vega a try first. As soon as she joined Vega it wouldn&#039;t be long before Vega had a main man banned and the rest went inactive as a result, so the promise of an active nation soon turned to dust and she left for her original choice cdm as a result.&lt;br /&gt;
&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
On November 16, 2024, Anthill joined the nation of [[Cortesia Del Mar]].&lt;br /&gt;
&lt;br /&gt;
On April 6, 2025, [[Juuliett]] - a member of [[Radiance]] at the time - killed Consue for her bounty, prompting an attack from Cortesia. This led to a negotiation wherein Juuliett wold return Consue&#039;s items and head, but after this negotiation had concluded, Consue continued to attack, prompting Cortesian security forces to interfere with Consue and let Juuliett get away. Shortly afterward, Consue left Cortesia Del Mar, citing long-held grievances between her and [[Yodabird19]], the military leader of Cortesia and the one to prevent her from pursuing Juuliett.&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
On April 6, 2025, Anthill joined the nation of [[Stardust]].&lt;br /&gt;
&lt;br /&gt;
=== Disbandment ===&lt;br /&gt;
The settlement was disbanded on 25 April 2025. It went into a Stardust nation claim for a short period until Consue decided to give it to nungal.&lt;br /&gt;
&lt;br /&gt;
=== New Ownership ===&lt;br /&gt;
nungal at this point was upset with her for not giving anything in return for the effort nungal had put into the Anthill and decided to leave her. With Consue wanting to remain friends and Anthill being the only thing she could offer to nungal to make amends, nungal accepted this and they continued their friendship. A few days after Consue recovered her disbandment feelings and wanted to continue with the project so she rejoined the settlement as co-consul. From this moment on and until the current day the Anthill has been under nungal&#039;s ownership (which puts it back in nation Vega) and equally co-lead with Consue.&lt;br /&gt;
&lt;br /&gt;
=== Trade City status ===&lt;br /&gt;
On the 23rd of June 2026 the Anthill finally became an official server Trade City. It&#039;s on this day that nungal for no public reason decided to give back ownership to Consue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
[[Category: Settlements]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Consue&amp;diff=11986</id>
		<title>Consue</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Consue&amp;diff=11986"/>
		<updated>2026-08-21T15:49:46Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Consue is in Vega. Anthill is a TC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:People]]&lt;br /&gt;
{{Infobox player|nationalities={{flag|Vega_Emblem.png|Vega}}|known_for=Building|main_residence=[[Anthill]]|name=Consue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consue&#039;&#039;&#039; is a player on Horizon&#039;s Send.&lt;br /&gt;
&lt;br /&gt;
Consue is a meticulous builder with very high standards for build quality. She was originally a member of Amcar. Amcar was disbanded and given over to Consue who formed New Amcar.&lt;br /&gt;
Consue created multiple gorgeous and functional ships.&lt;br /&gt;
She also has put in immense effort in creating her [[Trade City]], [[Anthill]], on [[Aret]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anthill ==&lt;br /&gt;
{{Main|Anthill}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=CTF&amp;diff=11985</id>
		<title>CTF</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=CTF&amp;diff=11985"/>
		<updated>2026-08-21T11:29:49Z</updated>

		<summary type="html">&lt;p&gt;Bronze: I can&amp;#039;t find the exact event for Prelude (comment in more information, or a date range?), but there&amp;#039;s when present CTF formed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|activity_level=Medium|capital_city=Good111|settlements=Arthopolis, toastland, Outer Wilds Expanse, ChipmunkTopia, Southlakes, EnderGliblurt|stations=Cerberus Station|position_title1=Sovereign|position_title2=Warden|position_title3=Steward|position_name1=[[Kingsheep3]]|position_name2=[[Zhuk115]]|position_name3=[[Wiitedo]]&lt;br /&gt;
[[MrToast1101]]&lt;br /&gt;
[[JulianButJava]]|foundation_date=June 11, 2026|preceded_by=[[Cerberus Federation]]|language=English|ideology=Constitutional Monarchy}}The Cerberus Trade Federation, known by the abbreviation CTF in-game, is a nation based on neutrality and colony building, led by [[Kingsheep3]]. &lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
The CTF formed after the [[United Federation of Planets]] went inactive, along with Kingsheep3 leaving the UFOP. There isn’t much more info&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
CTF has little to no history as of right now.&lt;br /&gt;
&lt;br /&gt;
=== AKA (Aurikan Knight Army) / RTF (Regulus Trade Fed.) ===&lt;br /&gt;
{{Main|Regulus Trade Federation}}&lt;br /&gt;
&lt;br /&gt;
=== Cerberus reformation as CTF ===&lt;br /&gt;
During June of 2026, the UFOP became relatively inactive again. This caused New Sacramento, at the time named EVIL000, to rename to Good111 and leave the UFOP, forming the CTF. The CTF is very similar to its predecessor, the [[Cerberus Federation]], except the CTF seeks neutrality, staying away from conflicts in the [[Vega]] bloc or other major alliances.&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
[[Good111]] - (Kingsheep3) Capital of the CTF on [[Ilius]] despite having nothing on it. &lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Southlakes]] - ([[Wiitedo]]) a small Settlement on [[Turms]], with a uranium enrichment plant and some a small shipyard,&lt;br /&gt;
&lt;br /&gt;
[[Arthropolis]] - ([[JulianButJava]]) - a moderate Settlement on [[Aerach]] with some buildings and ships.&lt;br /&gt;
&lt;br /&gt;
[[Chipmunktopia]] - ([[ChipmunkTeam]])  a moderate Settlement on [[Vask]] with some major (?) infrastructure&lt;br /&gt;
&lt;br /&gt;
[[Outer Wilds Expanse]] - ([[Zhuk115]]) a small Settlement on [[Lioda]] with nothing visible from Dynmap.&lt;br /&gt;
&lt;br /&gt;
[[toastland]] - ([[MrToast1101]]) small Settlement on Aerach with little to no building from Dynmap&lt;br /&gt;
&lt;br /&gt;
[[EnderGliblurt]] - ([[Tonizzblobvert]]) small Settlement on Turms with seemingly nothing from Dynmap.&lt;br /&gt;
&lt;br /&gt;
== Claims/Space Stations ==&lt;br /&gt;
Cerberus Station - Station in Sirius shared by [[Kingsheep3]] and [[MagicMasterRory]]. This is also where most of the nations assets are held, along with the fleet being stationed here. Also the main base of operations&lt;br /&gt;
== Military ==&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Player-Created]]&lt;br /&gt;
[[Category:Politics]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=String&amp;diff=11976</id>
		<title>String</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=String&amp;diff=11976"/>
		<updated>2026-08-20T18:34:01Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Blank Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Horizon_Federation&amp;diff=11975</id>
		<title>Horizon Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Horizon_Federation&amp;diff=11975"/>
		<updated>2026-08-20T18:30:43Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Let&amp;#039;s see how this looks, in terms of un-orphaning second horizon-cdm war&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox alliance&lt;br /&gt;
| above = Horizon Federation&lt;br /&gt;
| image1 = Ineviter.png&lt;br /&gt;
| caption1 = The Inevita was the unofficial symbol of the Horizon Federation&lt;br /&gt;
| abbreviation = HF&lt;br /&gt;
| membership = {{flag|Arimfea Flag.png|Arimfea}}{{flag|Orovika logo.webp|Orovika}}&amp;lt;br&amp;gt;{{flag|Nova Flag.png|Imperial Nova}}&amp;lt;br&amp;gt;{{flag|CDM FlagP.png|Cortesia Del Mar}}&amp;lt;br&amp;gt;[[Amcar]]&amp;lt;br&amp;gt;{{flag|Shadow logo.jpg|Shadow}}&amp;lt;br&amp;gt;[[United Federation of Planets]]&amp;lt;br&amp;gt;[[Sanctuary]]&lt;br /&gt;
| discord = [https://discord.gg/C62WWXVnz9 C62WWXVnz9]&lt;br /&gt;
| formation = 6 October 2023&lt;br /&gt;
| dissolution = 5 February 2024&lt;br /&gt;
| preceded_by = [[Alliance of Regulus]]&lt;br /&gt;
| succeeded_by = {{flag|Ilios alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
 Did you mean: [[Second Horizon Federation-CDM War]]?&lt;br /&gt;
The &#039;&#039;&#039;Horizon Federation&#039;&#039;&#039; was a coalition of nations on Horizon&#039;s End, formed for the express purpose of combating [[RentDueYesterday]] in the [[Horizon Federation-RentDueYesterday War]]. The alliance consisted of almost all active [[colonist]] nations on the server at the time (with the notable exception of the [[Republic of Carthage]]), and is broadly considered to be the largest alliance ever in [[Horizon&#039;s End]] or [[Star Legacy]] history.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
{{Main|Horizon Federation-RentDueYesterday War}}&lt;br /&gt;
The Horizon Federation was formed hastily on the evening of October 6, 2023, in response to [[Vega]] allying with the new pirate nation of [[RentDueYesterday]] and attacking [[Imperial Nova|Novan]] forces, thereby broadening both the scope and scale of the lower-level piracy conflict then existing between Imperial Nova, [[Orovika]], and RentDueYesterday. The coalition was initially predicated on the pre-existing anti-piracy alliance between Imperial Nova and Orovika, as well as the former [[Alliance of Regulus]], a then-defunct alliance between Imperial Nova and [[Arimfea]] which had previously [[Alliance of Regulus-Vega War|existed to fight Vega]], and had sworn to return if Vega presented itself as a threat again.&lt;br /&gt;
&lt;br /&gt;
The coalition initially consisted of Orovika, Imperial Nova, and Arimfea. [[Cortesia Del Mar]] inherited membership in the alliance upon its split from Orovika on 29 December 2023. Several smaller nations ([[Amcar]], [[Shadow]], [[United Federation of Planets]], and [[Sanctuary]]) were admitted to the alliance when RentDueYesterday&#039;s (and Vega&#039;s) broadly-distributed attacks eventually implicated them, and they sought protection therefrom.&lt;br /&gt;
&lt;br /&gt;
On 6 December 2023, an incident occurred wherein [[Vortexion]], then representing Arimfea in the coalition, posted a poll to coalition membership, proposing the delivery of the following ultimatum:&lt;br /&gt;
 Ultimatum vote:&lt;br /&gt;
 Either staff enforces a clean ceasefire with no terms on either side, and ends this war, or the HF and its members quit HE for a healthy while. Yes/No?&lt;br /&gt;
While the poll received 90% votes against, and the ultimatum was never delivered, it is strongly hypothesized that this incident prompted unofficial intervention from the Horizon&#039;s End [[Staff]] in the war. Moderator [[ItsAlreadyGold]] said,&lt;br /&gt;
 As a mod, I&#039;d like to make it clear that the mod team and Gutin are already in support of fixing things to make it fun for everyone again, instead of just a handful of players (For those of you who are not in the staff discord). You don&#039;t need to convince us of what we already believe.&lt;br /&gt;
The following day (7 December), Vega announced that it was exiting the conflict, offering white peace to all nations in the Horizon Federation. The remaining month of the war would be fought exclusively against the forces of RentDueYesterday.&lt;br /&gt;
&lt;br /&gt;
The war for which the Horizon Federation was formed ended on 8 January 2024, with RentDueYesterday being transformed into the [[Andurian Federation]] under the leadership of [[pqio]]; the Horizon Federation formally acknowledged this development as the end of the war the following day. After no further incident occurred, the Horizon Federation was formally dissolved four weeks later, on 5 February 2024.&lt;br /&gt;
&lt;br /&gt;
= Legacy =&lt;br /&gt;
The Horizon Federation has a generally poor reputation among the server&#039;s veterans, including both those who were and were not members when it existed. &lt;br /&gt;
&amp;lt;br&amp;gt;Former members of the coalition (especially those who would later go on to form the [[Ilios Alliance]]) commonly cite the Horizon Federation&#039;s lack of formal leadership or military command structure, or coherent military strategy, as well as its open-door membership policy, as weak points of the coalition. Former members also frequently lament the Horizon Federation&#039;s foundation as an outgrowth of a war, citing that this predicament inherently limited the coalition&#039;s flexibility. &lt;br /&gt;
&amp;lt;br&amp;gt;Non-members of the Horizon Federation commonly disliked the coalition in its time, due to the way that it &#039;froze&#039; Horizon&#039;s End server politics (by scooping up nearly every political actor into a single entity), though some acknowledge the coalition as an unfortunate necessity brought on by the actions of RentDueYesterday and Vega. The coalition&#039;s relative military impotence, especially compared with its numerical superiority, is also a common indictment of the Horizon Federation.&lt;br /&gt;
&lt;br /&gt;
The Horizon Federation was perhaps most notable for popularizing the so-called &amp;quot;lagfleet&amp;quot; strategy, wherein the coalition would leverage its extreme numerical superiority to field warfleets with a very large number of ships (typically 8+) in order to stalemate and deter opponents (such as to take a [[siege station]], or to prevent piracy), rather than seeking a decisive victory in combat. The strategy was named due to the fact that, at the time, combat involving such numbers of ships would typically lag the server severely, rendering [[SvS]] nearly impossible, and usually forcing all combatants to go home.&lt;br /&gt;
&lt;br /&gt;
[[Category: Alliances]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11974</id>
		<title>NewPlayerGuide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11974"/>
		<updated>2026-08-20T18:16:36Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Un-orphan transithub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Horizon&#039;s End! This is an open-source community-built space-based Minecraft server, where you can build your very own movable starships. Our server is heavily focused around sci-fi ship versus ship (SvS) combat, but features a robust settlement/nation system, player made factories, base defense, and economy.&lt;br /&gt;
&lt;br /&gt;
== HOW TO FLY SHIPS ==&lt;br /&gt;
[https://youtu.be/nl0QE42_yAc PILOTING TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Nwt-hloNqr8 NAVIGATION TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/2LZNTwg5X_I COMBAT/ADVANCED PILOTING TUTORIAL] (by EloMilo)&lt;br /&gt;
&lt;br /&gt;
(Please note that powermodes are no longer a feature within the game)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Your first Ship&amp;lt;/big&amp;gt; ==&lt;br /&gt;
When you first join the server (&#039;&#039;&#039;horizonsend.net&#039;&#039;&#039;), you will spawn in the Tutorial Hub. An assistant named J.A.N.E will walk you through the basics of ship flight(shift-movement, cruise, how to insert chetherite into a hyperdrive, how to [[Jump Gate|jump]](warp) through a warp-gate into other star systems. You will then be shown how to unpilot a ship, and be given a brief overview on the 4 Core Systems: Asteri, Sirius, Regulus, &amp;amp; Ilios, as well as a choice between them in the [[Horizon Transit Hub]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Asteri System|Asteri]]&#039;&#039;&#039; is a &#039;&#039;&#039;permanent [[safezone]] &amp;amp; the largest [[Core System]] with 5 planets, and so it is recommended for new players to live here while learning the game&#039;s systems&#039;&#039;&#039;, as other players can not kill them or sink ships for bounty/loot/sport. &#039;&#039;&#039;[[Gaia Station]]&#039;&#039;&#039;, an NPC Space Station, is located here. However, it is noteworthy that this system does not connect directly to any other Core Systems.&lt;br /&gt;
* &#039;&#039;&#039;[[Sirius System|Sirius]]&#039;&#039;&#039; is the 2nd most active Core System, &#039;&#039;&#039;boasting builds and history from the earliest times of the server.&#039;&#039;&#039;  &#039;&#039;&#039;[[Prometheus Station|Prometheus]]&#039;&#039;&#039;, an NPC Space Station, is located here. &lt;br /&gt;
* &#039;&#039;&#039;[[Regulus System|Regulus]]&#039;&#039;&#039; is the most active of all the Core System&#039;s, filled with a plethora of space stations and the Hub of interstellar travel, being connected to Asteri, Sirius, and &#039;&#039;[[Trench]], the servers main Mining System&#039;&#039;, &#039;&#039;&#039;almost all player pirates live here due to the frequency of travel and convenience of getting around.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ilios System|Ilios]]&#039;&#039;&#039; is on the fringe compared to the others, only being directly connected to Sirius. Land is scarcely contested, and &#039;&#039;&#039;it boasts the 3rd best ore rates on the server&#039;&#039;&#039;, behind [[Deep Space]] Mining Systems and [[Trench]], respectively.&lt;br /&gt;
After making your decision, you will spawn in the respective System&#039;s &#039;&#039;&#039;Station Port&#039;&#039;&#039;, where you can pick between 4 options for your first ship! &#039;&#039;You can always fly back to these&#039;&#039; to buy more ships, and &amp;lt;u&amp;gt;will spawn here in the event you do not have a [[Cryopod]] or it is destroyed&amp;lt;/u&amp;gt;. &#039;&#039;&#039;You&#039;re ship options are as follows:&#039;&#039;&#039;&lt;br /&gt;
* 200C - &#039;&#039;&#039;Vesta&#039;&#039;&#039; ([[Shuttle]]). Your first ship! The first class of civilian ships, this one comes with a built in [[Item Charger]] for your [[Power Drill]] and a [[Power Furnace]] to provide power to the charger. It also has 6 sticky pistons for [[Cargo Trading]], one of the money making methods on the server, and a much safer option than the next choice. &#039;&#039;&#039;If you&#039;re not sure what ship you like, pick this one! You can always purchase the others later.&#039;&#039;&#039;&lt;br /&gt;
* 500C - &#039;&#039;&#039;Vulture&#039;&#039;&#039; ([[Starfighter]]). Your first (war) ship! The first class of warships, this fast &amp;amp; furious fighter packs a devastating plasma cannon and Proton Torpedo. Both weapons can only fire forwards, but if you&#039;re looking to live on the more dangerous side, she wont do you wrong! You have no room for cargo, so you&#039;ll have to rely on sinking AI &amp;amp; Player Ships for money-making alongside [[Daily Commissions|daily commissions]]. &#039;&#039;&#039;This is not recommended as an option for those unfamiliar with the movecraft plugin&#039;&#039;&#039;, as combat involves a lot of snap turns and proper distance management.&lt;br /&gt;
* 1,000C - Ozark ([[Shuttle]]). Your first (mining) ship! Comes with a [[Mining Laser|mining laser]] &amp;amp; [[incinerator]], both which require no power! This is an amazing pick, as it makes gathering all the Chetherite you will need early on to get around a breeze! On top of that, the Ozark&#039;s hull is capable of sustaining heavy upgrades, and can be easily transformed into multi-role ships. Commonly regarded as the best starter ship.&lt;br /&gt;
* 6,000 - Amph ([[Transport]]) &#039;&#039;&#039;level 10 required.&#039;&#039;&#039;  This big buddy will be your [[crating]] friend! &#039;&#039;&#039;Able to be quickly gotten from the start, this ship can be your gateway to exploring the known sectors and making cash in style with its 24 cargo slots!&#039;&#039;&#039; Just remember to watch out for pirates, as this ship has rather weak offensive options for its size.&lt;br /&gt;
&lt;br /&gt;
== Using tools ==&lt;br /&gt;
The starter Vesta &amp;amp; Amph include an [[Item Charger|item charger]] and [[generator]]. The generator accepts uranium, redstone (or redstone blocks), &amp;amp; coal into the top furnace slot and generates power which can be used to recharge your power drill, and eventually other tools such as power armor.&lt;br /&gt;
&lt;br /&gt;
== How to jump to hyperspace ==&lt;br /&gt;
{{Main|Hyperspace}}&lt;br /&gt;
&lt;br /&gt;
Put 2 [[chetherite]] in each of the hoppers of the [[hyperdrive]]. Some higher tiers of [[hyperdrive]] require more [[chetherite]] to jump.&lt;br /&gt;
&lt;br /&gt;
Make sure you&#039;re at least 1000 blocks AWAY from any [[planets]] and 1800 blocks away from any stars. ([[Gravity Well|Gravity wells]] prevent [[hyperspace]] travel)&lt;br /&gt;
&lt;br /&gt;
Make sure your direction of travel DOES NOT intersect the gravity well radius of any planets or stars. (Otherwise your ship will fail to jump, or be snapped out of hyperspace mid-travel). This can be checked by using the dynamap where gravity wells are represented by large grey-tinted circles around planet and star icons.&lt;br /&gt;
&lt;br /&gt;
/jump &amp;lt;destination&amp;gt; OR /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, clicking on your [[hyperdrive]]&#039;s sign will open up a menu where you can select any [[Jump Gate]], [[Planet]], or Star in your current system to jump to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;, you may have to jump multiple times, even in the same system, if your maximum jump distance is less than the distance to your destination.&lt;br /&gt;
&lt;br /&gt;
=== How to travel to other star systems ===&lt;br /&gt;
/route add &amp;lt;destination in other system&amp;gt; OR /route add &amp;lt;name of system&amp;gt; &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in space and piloting a ship, your travel path will be listed on the right sidebar.&lt;br /&gt;
&lt;br /&gt;
/jump auto ; repeat until you reach the destination.&lt;br /&gt;
&lt;br /&gt;
/jump clear or /jump undo to cancel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also jump manually&#039;&#039; with /jump &amp;lt;planet name&amp;gt;, /jump &amp;lt;name of system&amp;gt; &amp;lt;warp gate&amp;gt;, &amp;amp; /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, install the community made [https://discord.com/channels/916891217596395631/995366844993110066/1493162827115008061 &#039;&#039;&#039;CrowMap Mod&#039;&#039;&#039; from Diena1] . With the press of a button (X by default, it will pull up the dynamap in-game, and you can warp anywhere with just a simple right click! I highly recommend this option for newer players. It works on &#039;&#039;&#039;Fabric!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What to do after obtaining your first ship ==&lt;br /&gt;
Now that you have your first shiny piece of interstellar travel, you may be thinking &amp;quot;This place is so big, what do I do first to have the best experience possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To maximize your experience, there is one thing to keep in mind: &#039;&#039;&#039;When you join the server you gain a ⭐ next to your player name when chatting or checking TAB that denotes your currently decreasing 48 In-game Hour Noob Protection. This keeps other players from killing you,&#039;&#039;&#039; (&#039;&#039;Enforced by 1 day Bans, if you see a star die, report it!&#039;&#039;) as long as you stay within the 4 [[Core System|Core Systems]] listed above. If you travel to [[Horizon]], [[Trench]], or any [[Deep Space|Deep Space System]], you can be killed by other players at no penalty, as according to the [[rules]].&lt;br /&gt;
&lt;br /&gt;
This follows a formula of 48^((100-X)0.01), where X is any level you reach after level 1. For example, instantly reaching level 20 upon joining the server would lower your protection time from 48 hours to 22. &#039;&#039;&#039;You can check how much time you or any other player has at any time with /checkprotection other &amp;lt;name&amp;gt;&#039;&#039;&#039;. &#039;&#039;You can not use this on yourself or others while in creative!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Why are you talking about levels so much?&#039;&#039;&amp;quot; Good question! Levels decide what [[Starship|starships]] you can or cannot [[Piloting Guide|pilot]]. At level 1 when you first join, you can only use [[Shuttle|Shuttles]] &amp;amp; [[Starfighter|Starfighters]]. At level 10, you gain [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]]. At 20, [[Corvette|Corvettes]] &amp;amp; [[Light Freighter|Light Freighters]]. And so on.&lt;br /&gt;
&lt;br /&gt;
You gain levels by earning experience, either by sinking ships or killing players, or by completing [[Daily Commissions]] &amp;amp; Cargo Trading at Trade Cities(TCs), or from /achievements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So the goal is to earn as much money as possible while staying at as low a level as possible. This method will involve the player not leveling past level 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Daily Checklist&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Go to any Trade City and begin your [[Daily Commissions]] (Daily Quests), you can do up to 3 a day, and must complete one before accepting another, these earn a player 5,000 each, &#039;&#039;&#039;with the value increasing by 200 for each day the player has done these, up to 15,000 each, for a total of 45,000 a day.&#039;&#039;&#039;&lt;br /&gt;
* Go to any Trade City and buy [[Cargo Trading|Cargo Crates]] from an Exporter. Buy an amount equal to how many sticky pistons your ship has, as you must place them on sticky pistons to travel with them. &#039;&#039;&#039;If you attempt to move in a ship while holding cargo in your inventory, it will alert you in chat and fall on the ground. &#039;&#039;You can buy crates 3 times from each city every day, so get hauling!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once you acquire a [[Gunship]] (You can purchase a blueprint or ship directly from multiple sellers! Go to Our Discords [https://discord.gg/6r8R4AbX Trade Forum] or Ping our active sellers such as @Eyrzeke, @YourPalNova, or @SmartFlyingWarriorto to buy a blueprint for only 10,000 Credits!) You can join a fleet with other players and participate in &#039;&#039;&#039;AI Loci&#039;&#039;&#039; that spawn every few hours. You can check the spawn times with &#039;&#039;&#039;/encounterstatus.&#039;&#039;&#039; Of all the options, ignore Unknown Signals, &amp;amp; Horizon Transit. The former gives too little money for its difficulty(Multiple AI Capital-Class Ships with good aim, and the latter only spawns Shuttles/Transports with terrible returns.  As you continue to kill AI and build a heat streak, you will eventually reach a soft cap of 50% rewards and a hard cap of 20%, but it is common to make up to &#039;&#039;&#039;500,000 credits&#039;&#039;&#039; a day alone from this feature. &#039;&#039;&#039;Practice in /server creative against AI before taking these on, as it is a big difficulty curve when it comes to piloting ships in combat!&#039;&#039;&#039;  &#039;&#039;&#039;/warp Space Arena&#039;&#039;&#039;, &#039;&#039;&#039;/aiopponent summon Dagger/Bulwark/Resolute/Reaver&#039;&#039;&#039; are all good choices to practice against for Aim Training, Navigation, and Survivability. Get to a level you can kill these while taking 0 hull damage and remaining above at least 60% shield before taking on Loci, and remember to bring friends!&lt;br /&gt;
* Run /kit starter for the materials of a [[cryopod]], as well as a basic armor and weapon kit, wrench for storing multiblocks, and workbench for creating them. (24 Hour Cooldown)&lt;br /&gt;
&lt;br /&gt;
=== Level 10 ===&lt;br /&gt;
&#039;&#039;&#039;After your first 3 Daily Commissions, if you bought a Vesta, you will have enough credits to reach Level 10. You need 17,002.5 Credits. Run the command (/calcxp 10) and (/buyxp 6801 17002.5.) This unlocks [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]] for you, so remember to buy an Amph at a Ship Dealer when you acquire 6,000 Credits.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can may be running low on [[Chetherite]] to jump around at this point, so buy an &#039;&#039;&#039;Ozark&#039;&#039;&#039; at a [[Ship Dealer]] for 1,000 credits, and use it to mine as much Chetherite as you can from the Core Systems (Particularly, Ilios, your best choice) &#039;&#039;&#039;DO NOT GO TO HORIZON, TRENCH, OR DEEP SPACE SYSTEMS TO MINE AS OTHER PLAYERS CAN KILL YOU BEFORE YOUR PROTECTION RUNS OUT!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From here, keep earning as much money as you can, and aim to have enough money to jump straight to level 60 once your new player protection runs out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can build your own ship designs, but if you need an idea on where to start, [https://discord.gg/rCTrvD248 join our discord!] There are many builds you can use as inspiration or as a reference!&lt;br /&gt;
&lt;br /&gt;
== How to claim land ==&lt;br /&gt;
{{Main|Settlements}}&lt;br /&gt;
&lt;br /&gt;
Now, you may have a few ships at this point and some ores stored in them and be wondering, &amp;quot;How do I get some land to store my valuables???&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We have 2 methods of land claiming for players not in a Nation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/station create&#039;&#039;&#039; - creates a claim in space in a defined radius within any &#039;&#039;&#039;Core System&#039;&#039;&#039;. This is usually the cheaper option and better for small groups than a Planet Settlement Claim. There is &#039;&#039;&#039;no activity timer, and gives you exactly as much space as you want,&#039;&#039;&#039; without having to clear prior land, Provided you have the funds, of course. I recommend a station with a radius of 50 to begin, a 100 block circle is more than enough to park your ships, and it only costs 4,000. &#039;&#039;&#039;Run the command /station create personal &amp;lt;name here&amp;gt; 50 3927 where you would like it to be.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/settlement create&#039;&#039;&#039; - creates a new settlement in unclaimed land on a planet. If you like to spend lots of time terraforming and want to make a beautiful cityscape with friends, this is the choice for you! Prices vary between 1,500c and 30,000, but you get an entire swath of land you can build and mine on to your desire. &#039;&#039;&#039;Please note if no one logs in to a settlement for over 30 days, the land will purge and anyone can buy it again.&#039;&#039;&#039; You will need to either join or create a settlement to form a Nation, so group up!&lt;br /&gt;
&lt;br /&gt;
== How to join someone ==&lt;br /&gt;
Ask in chat and/or Discord (/discord)!&lt;br /&gt;
&lt;br /&gt;
Use the personal transporter tool to teleport to another player one time.&lt;br /&gt;
&lt;br /&gt;
To join a settlement once you have an invite, use &#039;&#039;&#039;/s join&#039;&#039;&#039;. If you want access to a space station, the owner must run the command &#039;&#039;&#039;/station trusted add player (station name) (player name).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is usually expected of you to learn the basics before joining others, but some nations commonly recruit those fresh faces to teach personally, to varying degrees, give them a chance!&lt;br /&gt;
&lt;br /&gt;
== How to make new ships ==&lt;br /&gt;
You can make your own custom ship designs on the creative server with /server creative.&lt;br /&gt;
&lt;br /&gt;
Once you have a new design, save it with /blueprint save.&lt;br /&gt;
&lt;br /&gt;
If you built a base, you will need to detect it as a platform, run the commands &#039;&#039;&#039;//pos1&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;//pos2&#039;&#039;&#039; on 2 opposite sides and heights to select a boxed area, then run &#039;&#039;&#039;//replace gray_concrete&#039;&#039;&#039;, pilot the platform as if it were a ship, type &#039;&#039;&#039;//undo&#039;&#039;&#039;, then save the blueprint normally&lt;br /&gt;
&lt;br /&gt;
You can print saved blueprints in survival with the [[Ship Factory|ship factory]].&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
{{Main|Nations}}&lt;br /&gt;
&lt;br /&gt;
Once you have a settlement, you can create a nation (&#039;&#039;&#039;/n create name R G B cost&#039;&#039;&#039;), which allows you to &#039;&#039;&#039;recruit other settlements, participate in sieges, and claim more territories on other planets, and even entire Deep Space Systems!&#039;&#039;&#039; &#039;&#039;It costs 20,000 to create a Nation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that many settlements are already part of nations, and that if you join a settlement you also join that settlement&#039;s nation.&lt;br /&gt;
&lt;br /&gt;
=Next Steps=&lt;br /&gt;
&lt;br /&gt;
* Learn how our various [[:Category:Multiblocks|Multiblocks]] work, and create small factories!&lt;br /&gt;
* Design custom [[starships]] on the [[Creative]] server, test them against other players or AI Ships in the [[Space Arena]], and [[print]] them to use in [[Survival]].&lt;br /&gt;
* Achieve higher levels to unlock larger [[Starship]] types for use in [[Survival]].&lt;br /&gt;
* Mine [[Ores]] on [[Asteroids]] using a [[Mining Laser]], or on planets using a [[Starship Drill]].&lt;br /&gt;
* Craft advanced [[Power Tools]], [[Power Armor]], and [[Blasters]] to mine faster, move easier, and fight harder.&lt;br /&gt;
* Sell your items on the [[Bazaar]] at [[Trade Cities]] to earn credits from other players.&lt;br /&gt;
* Engage in [[Piracy]] against other players, or fight as a Privateer and collect Bounties on other players.&lt;br /&gt;
* Form or join a [[Nation]], recruit like minded [[settlements]] and players, and engage in  [[Station Sieges|Sieges]] against rival nations to gain their Deep Space Systems for yourself!&lt;br /&gt;
* Build a heavily defensible Space Station with Area Shields &amp;amp; multiple Base Defense Platforms in a Deep Space System!&lt;br /&gt;
* Construct a [[Trade City]] to gain passive income and a [[safezone]] for your [[settlement]] in any of the Core Systems.&lt;br /&gt;
&lt;br /&gt;
== Other Related Guides ==&lt;br /&gt;
[[Commands|Command Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Chat Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Crating Guide]]&lt;br /&gt;
&lt;br /&gt;
[[XP Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Money Guide]]&lt;br /&gt;
&lt;br /&gt;
[[AI Guide]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Grid_Energy_Wires&amp;diff=11973</id>
		<title>Grid Energy Wires</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Grid_Energy_Wires&amp;diff=11973"/>
		<updated>2026-08-20T18:14:22Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Blank page; I don&amp;#039;t have permission to delete pages, I guess?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Commands&amp;diff=11972</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Commands&amp;diff=11972"/>
		<updated>2026-08-20T18:13:23Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Un-orphan Creative Warps Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
{{code|/wiki}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a link to the wiki in the chat&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/map}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a link to the survival Dynmap in the chat&lt;br /&gt;
&lt;br /&gt;
(Both of the above actually just send the full list of both maps, the discord, resource pack, wiki, patreon, rules, and github)&amp;lt;br&amp;gt;{{code|/discord}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a link to the server Discord&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/vote}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Displays a GUI for server voting!&lt;br /&gt;
&lt;br /&gt;
=Player Information=&lt;br /&gt;
{{code|/list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a list of online players sorted by nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/pinfo [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Provides information on a specific player&lt;br /&gt;
&lt;br /&gt;
=Utility=&lt;br /&gt;
{{code|/settings}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Opens a graphical menu to tweak certain game settings&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bookmark}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Set a point in space to display in the sidebar, like points of interest or wrecks in space.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sidebar contacts}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles the visibility of contacts in the sidebar, or disable visibility entirely&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sidebar route}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles compact route display, or disable visibility entirely&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/near}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists nearby players&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/autonear}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists nearby players every 10 - 15 seconds, run command again to disable&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/getpos [world]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Gets the coordinates and world of the specified player (limited to ????m range on non-allies)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blastresistance [block]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Gets the blast resistance of a block&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/itemsearch [item] (item2) (item3)...}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Attempts to find the specified item in nearby containers, highlighting them if found&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/enableAlternateDCCruise [true/false]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; If false, this will disable /cruise from overriding and subsequently ending DC, enabling this simply removes an extra step, this command is a preference&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Starships=&lt;br /&gt;
{{code|/starshipinfo}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; While piloted, displays information of the active starship&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/starships}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists all starships that you own/have access to and their locations&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/listships (type)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists all currently active (piloted and unpiloted) starships of specified type; default type is all ships (I.e., players and AI).&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/cruise}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Engages the ship in cruise mode in the direction that you are facing. Equivalent to interacting with a [Cruise] sign&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/directcontrol OR /dc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Engages the ship in direct control mode&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/settarget [node] [player] OR /st}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Commands all turrets on the specified node to target the specified player&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/weaponset [node] OR /ws}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Takes control of the specified weaponset&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/pilot}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Tries to pilot the ship you are standing on &#039;&#039;&#039;remember to detect the ship before using this command!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/release}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Un pilots a ship. &#039;&#039;&#039;make sure your ship is not touching another ship &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/interdictionwell or /gravwell}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles the gravity well on ship, fails if the ship is cruising&lt;br /&gt;
&lt;br /&gt;
{{code|/disrupt [target]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Enables disruptor (single target gravity well) and sets it to a target&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/drills}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles drills registered within the ship simultaneously&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gaymode}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Activates colored lasers and is purely cosmetic&lt;br /&gt;
&lt;br /&gt;
==Blueprints==&lt;br /&gt;
{{code|/blueprint save [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Saves a copy of the currently piloted ship for later use&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint delete [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Deletes the blueprint of the existing ship with the same name&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists all currently owned blueprints; clicking the icon of blueprints produces a list of materials and print cost in chat&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint info [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;  Produces a summary of information in chat for the specified blueprint&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint materials [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;  Produces a list of materials in chat for the specified blueprint&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint load [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Creative-exclusive command for loading blueprints &lt;br /&gt;
&lt;br /&gt;
==Sieging==&lt;br /&gt;
{{code|/siege}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; While piloting a ship inside a siege station &#039;&#039;&#039;A ship must have at least 2000 block count to start a siege&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{code|/usebeacon}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Activates a jump sequence through a system gate&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route add [planet/hyperspaceBeacon]] OR /route add [spaceWorld] [x] [z]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Add a waypoint with the specified object or coordinates to the route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/jump auto}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Jump to the first waypoint in the navigation route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route clear}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clears the current route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route undo}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the last waypoint added to the route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; List all waypoints and prerequisite destinations along the route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/hud}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Configure hud elements such as planet displays &amp;amp; selectors&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
{{code|/fleet create}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a fleet&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Disband a fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists players in your fleet and the ship they are flying&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet leave}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Leave a fleet&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet kick [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Kick a player from your fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet transfer [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Transfer fleet command of your current fleet to another player (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet invite [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Invite a player to your fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet removeinvite [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove a player&#039;s invite to your fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet join [fleetCommander]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Join the specified fleet commander&#039;s fleet&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet broadcast [message]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Broadcast a message to your fleet (fleet commander only). If a contact (in the sidebar/scoreboard) matches a name in the broadcast message, the contact will be raised to the top of the priority list and begin flashing.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet clearbroadcast}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clear a fleet broadcast message&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet jump}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Jump all fleet members (if available) to the specified location&lt;br /&gt;
&lt;br /&gt;
=Levelling=&lt;br /&gt;
{{code|/xp}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Displays current XP and progress to next level&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/calcxp [level]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Calculates the required credits to level to X level and displays the XP difference&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/buyxp [amount] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Purchase XP with credits to level up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Settlements=&lt;br /&gt;
{{code|/settlement OR /s}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all settlement commands.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s info (settlement)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists information about the specified settlement. If none listed, defaults to your own settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s join [settlement]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Joins the specified settlement. You must have an invite from the settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s leave}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Leave your current settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s create [name] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a settlement. Must be standing in an unclaimed territory and specify the cost of the claim&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Disbands your settlement. This cannot be undone&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s top}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; List the most active settlements&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s trusted add [player/settlement/nation] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Trusts the specified player/settlement/nation to the settlement.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s motd set [message]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the motd of the settlement.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s motd clear}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clears the motd.&lt;br /&gt;
&lt;br /&gt;
=Nations=&lt;br /&gt;
{{code|/nation OR /n}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all nation commands.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n info (nation)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists information about the specified nation. If none listed, defaults to your own settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n join [nation]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; The settlement you are in joins the specified nation. You must have an invite from the nation and be the settlement owner&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n leave}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Your settlement leaves the nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s create [name] [red] [green] [blue] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a nation. Must specify color codes (0-255) and the cost of the nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Disbands your nation. This cannot be undone. Individual settlements do not disband&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s top}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists the most active nations&lt;br /&gt;
&lt;br /&gt;
=Space Stations=&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/spacestation OR /station}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all station commands.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station create [type] [name] [radius] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Creates a space station. Must specify if the station is a personal, settlement, or nation station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station trusted add [type] [station] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Trusts the specified player/settlement/nation to the specified station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station trusted list [station]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all trusted entities for the specified station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station trusted remove [type] [station] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Removes the specified player/settlement/nation.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station abandon}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Abandons the specified station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station resize [station] [radius] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Resizes the specified station to the specified radius.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station set name [station] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Renames the specified station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Commissions/Quests=&lt;br /&gt;
{{code|/journal}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Gives you the quest journal. The journal is soulbound and cannot be lost; you may throw it away and receive another journal later.&lt;br /&gt;
&lt;br /&gt;
=Creative Exclusive=&lt;br /&gt;
{{main|Creative}}&lt;br /&gt;
{{code|/multiblock [place/check/give token/menu]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Places multiblock at specific location, checks it at specific location, gives you an item for it or opens a menu listing all multiblocks&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/warp [location]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Teleports you to a preset [[Creative Warps Guide|Location]].&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fixextractors}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Fixes or registers world edited crafting tables or extractors within a world edit selection&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/setpower [amount] [ignore limit condition?]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets a specified amount of power to any power storing multiblocks within a world edit selection&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/nukeship}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Deletes the piloted ship&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/speed [type] [0-10]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s walking or flying speed&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gmc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s gamemode to creative&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gms}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s gamemode to survival&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gmsp}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s gamemode to spectator&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/tpahere [player name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a request to teleport a player to you&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/tpask [player name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a request to teleport to another player&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sethome}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s home location&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/home}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Teleports a player to their home location&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
{{code|/g}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Global chat (all players can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/l}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Local chat (players within 200m can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Settlement chat (all players within your settlement can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/nc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Nation chat (all players in your nation can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/ac}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Ally chat (all players in your nation and allied nations can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/pc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Planet chat (all players on your planet can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/c}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Crew chat (all players in your ship can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sy}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; System chat (all players in your system can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Fleet chat (all players in your fleet can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/block [username]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Block messages&lt;br /&gt;
&lt;br /&gt;
=Kits=&lt;br /&gt;
&amp;lt;br&amp;gt;{{Code|/kit}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows kit names and availability&lt;br /&gt;
&amp;lt;br&amp;gt;{{Code|/kit spacesuit}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Adds full spacesuit set to player&#039;s inventory&lt;br /&gt;
&amp;lt;br&amp;gt;{{Code|/kit controller}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Adds one controller to player&#039;s inventory&lt;br /&gt;
&amp;lt;br&amp;gt;{{Code|/kit starter}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Adds full spacesuit set, controller, 32 bread, [[cryopod]] materials (8 white stained glass blocks, 3 white wool, one oak door, and one oak sign), blaster pistol, basic [[Power Drill|power drill]], [[wrench]], and [[Multiblock Workbench|multiblock workbench]] to player&#039;s inventory. &lt;br /&gt;
&amp;lt;br&amp;gt;{{Code|/kit cheth}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Adds 24 [[chetherite]] to the player&#039;s inventory&lt;br /&gt;
&amp;lt;br&amp;gt;{{Code|/kit stuck}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;{{Code|/kit beetroot}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Adds beetroot seeds, bamboo, melon seeds, and pumpkin seeds to the player&#039;s inventory&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pipes&amp;diff=11971</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pipes&amp;diff=11971"/>
		<updated>2026-08-20T18:12:11Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Un-orphan adv. extractor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Piping / Pipes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pipes&#039;&#039;&#039; are a method of quickly moving items between containers. All pipe networks will have 4 main components: an input container, an &#039;&#039;&#039;extractor&#039;&#039;&#039; (crafting table), a length of &#039;&#039;&#039;pipes&#039;&#039;&#039; (Glass or stained glass), and an output container.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
[[File:Pipecross.png|alt=|thumb|A basic pipe setup. Items will move from the furnace to the chest and from the barrel to the dropper.]]&lt;br /&gt;
When an extractor and pipes are connected to a container, it will try to take items out of that container and move them down the pipe to another container. Items will not move from one colored pipe to a differently colored one.&lt;br /&gt;
&lt;br /&gt;
Containers can be almost anything that holds items; this includes chests, barrels, droppers, dispensers, furnaces, and even decorated pots - but not hoppers.&lt;br /&gt;
&lt;br /&gt;
When a pipe extracts items from a furnace, it extracts from the furnace output. When a pipe leads into a furnace, it will try to place items into both the bottom and top slots, but will only place items you can normally place into furnaces into them.&lt;br /&gt;
&lt;br /&gt;
Pipe transfer is instant - the server moves as much as it possibly can from the input to the output in a single moment. It is impossible for you to lose an item in the middle of it going through a pipe.&lt;br /&gt;
&lt;br /&gt;
== Filtering ==&lt;br /&gt;
&#039;&#039;&#039;Hoppers&#039;&#039;&#039; act as filters in a pipe network. A hopper will behave similarly to a pipe, taking in items from adjacent pipes, except that only items that are in the hopper will flow through it, and they will always flow the way the spout of the hopper is pointing.&lt;br /&gt;
[[File:Hopper filters.png|thumb|A pipe network with filters.]]&lt;br /&gt;
Pipes do not put items into hoppers, nor do they take items out of hoppers - the hopper acts strictly as a filter.&lt;br /&gt;
&lt;br /&gt;
Hoppers can filter custom items - for example, ores like chetherite. They can also filter items that would not normally stack, such as swords or boats.&lt;br /&gt;
&lt;br /&gt;
The more advanced version of a hopper is a [[Splitter]], which can handle far more items. This is particularly useful for when one wants to filter junk out of their pipe network and into an [[Incinerator]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, an [[Item Filters|item filter]] can be used to prevent or allow items through a specific pathway, and an [[Advanced Item Extractor]] can be used to force item pathfinding to always take specific routes, regardless of the items being moved. &lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
A very important detail for pipes is &#039;&#039;&#039;pathfinding&#039;&#039;&#039;. When the server is deciding where items should go in a pipe, and it comes to a crossroads where items could flow either way, it chooses one of those paths at random. This means that if your pipe system has lots of places where the glass splits and goes 2 different ways, your pipes will slow down a lot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BAD&lt;br /&gt;
!GOOD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badmultipipes.png|thumb]]&lt;br /&gt;
|[[File:Goodmultipipes.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|In this pipe system, items that enter from the leftmost chest hit a junction multiple times going down the pipe. If the pathfinding chooses to turn right instead of going straight at any of these points, the items will run into a dead end and have nowhere to go. With 5 junctions, this means pathfinding only succeeds 1/32 times. (Items transfer 32x slower)&lt;br /&gt;
|In this pipe system, the junctions are gone, and items will move through much faster. For every chest other than the leftmost, there is a 50% chance the pathfinding will turn left instead of right and hit a dead end, but these pipes will still be quite fast.&lt;br /&gt;
|}&lt;br /&gt;
With the above example, the slowdown is small - it only takes a few seconds to work properly. However, every dead-end between the input and output doubles the time needed, and in large pipe networks, it quickly becomes way too slow. Thankfully, there are a few ways we can resolve ambiguity in our pipe systems.&lt;br /&gt;
&lt;br /&gt;
=== Grindstones ===&lt;br /&gt;
[[File:Grindstonepipes.png|thumb|This pipe system has 0 ambiguous junctions; pathfinding will always succeed.]]&lt;br /&gt;
Grindstones act like pipes, but will always transmit items in the way they are facing. Grindstones are the easiest and most popular method for resolving ambiguous junctions in pipes.&lt;br /&gt;
&lt;br /&gt;
=== Panes ===&lt;br /&gt;
&#039;&#039;&#039;Panes&#039;&#039;&#039; accept and give items to glass of the same color, and also work as pipes - however, they don&#039;t work the exact same. When items flowing through a pane reach a junction, they will always try to keep moving straight first before turning. This can be very useful when you want items to move a certain way, but be careful! If your pane pipes are made poorly, they might end up never extracting correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GOOD&lt;br /&gt;
!BAD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panepipes 2.png|thumb]]&lt;br /&gt;
|[[File:Badpanepipesreal.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|This system will be just as efficient as the earlier &amp;quot;good&amp;quot; piping example. None of the junctions will interrupt pathfinding because the panes will always move items in a straight direction if they can.&lt;br /&gt;
|When pathfinding reaches the intersection at the end, it will always attempt to move the items straight, and never turn left to go to the top chest. This means that the top chest will never receive any items.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Trash filtering with panes.png|thumb|Each hopper along this zig-zag will be checked, and only items that match none of the filters will make it through to the end of the pipe.]]&lt;br /&gt;
Panes can be good for performing proper junk filtering without a &#039;&#039;[[Splitter|S]]&#039;&#039;[[Splitter|plitter]]&#039;&#039;.&#039;&#039; Namely, if a pane checks a hopper and sees that it does not match the items being moved, pathfinding will not terminate. This allows us to ensure that all desired items are filtered and the trash goes to the [[Incinerator]] without needing specific filters for the trash&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seen to the right is such a system. For each zig-zag, the pane will attempt to move items in the same way items entered that pane, resulting in the hopper being checked. If the item does not match that hopper, it will continue down the system. This ensures that we always filter out what we want from this system - if we did not force the system to check each hopper, valuable items might not pathfind to the filters, and could instead get funneled into our incinerator.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ekatera&amp;diff=11970</id>
		<title>Ekatera</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ekatera&amp;diff=11970"/>
		<updated>2026-08-20T18:10:06Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Un-orphan Action of 2025 / 02 / 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Ekatera&lt;br /&gt;
| image1 = Ekatera.png&lt;br /&gt;
| caption1 = Symbol of Ekatera&lt;br /&gt;
| demonym = Ekateran&lt;br /&gt;
| capital_city = Athos (Ekaureum)&lt;br /&gt;
| position_title1 = Leader&lt;br /&gt;
| position_name1 = [[Avan_Brightearth]]&lt;br /&gt;
|succeeded_by=[[Eurelia]]|language=English/spanish&lt;br /&gt;
|activity_level=Disbanded (inactivity purge)&lt;br /&gt;
|settlements= [[Athos]] (Ekaureum), [[Dind]], [[Settlement1]]&lt;br /&gt;
|foundation_date=5 June 2024}}&lt;br /&gt;
&#039;&#039;&#039;Ekatera&#039;&#039;&#039; is a small nation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
The nation of Ekatera on Horizon&#039;s End was named by the player ,Avan_Brightearth and Blackular as an homage to [[Ekatera (StarLegacy)|the long-lived nation of Ekatera on StarLegacy]] And with the blessing and permission of the original founder of Ekatera [[Emeris4017]], as well as Zelrond the nation has retained this title.&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
==== Altar Sanctorium ====&lt;br /&gt;
{{main|Altar Sanctorium}}&lt;br /&gt;
The city of Altar Sanctorium (often referred to by its previous name &amp;quot;Haven&amp;quot;) is a [[trade city]] in the south of Kovfefe, owned by [[Kiro231]]. The city employs a grimdark building style inspired by [https://en.wikipedia.org/wiki/Warhammer_40,000 Warhammer 40K], and fills almost its entire claim territory. It is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&lt;br /&gt;
==== Republic of Arik ====&lt;br /&gt;
Republic of Arik is a small settlement in northwest [[Aerach]] owned by [[Meagernine8910]]. It is host to a few small buildings and an work inprogress bridge between the two islands on the claim &lt;br /&gt;
&lt;br /&gt;
==== Artica ====&lt;br /&gt;
Artica is a small settlement in northwest [[Krio]] owned by [[Makusu017]]. It is not visibly developed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
Following the secession of [[Altar Sanctorium]] (then named &amp;quot;Haven&amp;quot;) from [[Vortexion]]&#039;s [[Arimfea]] on 11 May 2024 - the city&#039;s third such removal, after [[Orovika]] and [[Imperial Nova]] in the preceding months - [[Blackular]], the leader of Haven, Partnering with [[Avan_Brightearth]], a veteran of [[Ekatera (StarLegacy)|StarLegacy&#039;s Ekatera]], They named the nation &amp;quot;Ekatera&amp;quot; as an homage to the nation&#039;s legacy. The nation of Ekatera was founded on 5 June 2024.&lt;br /&gt;
&lt;br /&gt;
Following Ekatera&#039;s creation, several Blackular-aligned members of Arimfea, most notably [[Voided_Crusader]] and [[Kiro231]] (both on 10 June), would leave to join Ekatera. This event would ultimately lead to [[Vortexion]] and [[Cadia]], and later [[Peregri]], leaving Arimfea for [[Cortesia Del Mar]], leaving [[Middosk]] ultimately in charge of Arimfea and producing the [[Arimfea-Ekatera Alliance]].&lt;br /&gt;
&lt;br /&gt;
=== Merger with VTF ===&lt;br /&gt;
On 10 June 2024, the two-month-old new-player nation of [[VTF]], which had grown to considerable size under the leadership of [[Kingsheep3]], would elect to merge with Ekatera. This merger would see three settlements - [[Ionizera]], [[vyserian]], and [[Van Aurela]] - join Ekatera, increasing the nation&#039;s size and prestige. &lt;br /&gt;
&lt;br /&gt;
=== Ekateran Neutrality ===&lt;br /&gt;
Following Ekatera&#039;s establishment, the nation largely stayed on the sidelines of server politics for the rest of 2024, avoiding involvement in conflicts such as the [[Ilios Alliance-Vask Authority War]]. While victim to extensive piracy by various actors (such as [[z4nityy]]), Ekatera heavily centered itself its [[trade city]] of [[Altar Sanctorium]], making most of the nation&#039;s members difficult to attack and thereby rendering the nation an unappealing combat target.&lt;br /&gt;
&lt;br /&gt;
=== Ekateran Golden Age and Arimfean Aid ===&lt;br /&gt;
((Im not certain how to upload files?))&lt;br /&gt;
[[Ekatera]] was doing well enough that after discussion between the Primarchs it was agreed that [[Kiro231]] would take over the leadership of Ekatera, leaving [[Blackular]] to the day to day of running Haven, While [[Avan_Brightearth]] and [[Kingsheep]] would temporaraly leave Ekatera to join [[Arimfea]], Ekateras sister nation and longest closest ally, in order to help jump start recruitment drives and boost morale in the wake of [[Vortexions]] departure. With the agreement to return leadership to [[Avan_Brightearth]] upon return to Ekatera.&lt;br /&gt;
&lt;br /&gt;
=== Vega-Ekatera War ===&lt;br /&gt;
{{main|Vega-Ekatera War}}&lt;br /&gt;
On 5 January 2025, following an incident wherein [[Kiro231]] impounded a [[Vega]]n ship found to belong belonging to [[LeMaire]]. After failed negotiations the nation of Vega declared war on Ekatera. In the days following this declaration, the nations of [[Lonestar]] and [[Radiance]] would declare varying states of conflict against Ekatera as well. &lt;br /&gt;
&lt;br /&gt;
As the [[safezone]] of [[Altar Sanctorium]], which depended on the settlement having 4 active players, largely prevented any proactive attacks on Ekaterans, offensive strategy during the war primarily centered on seeking to deprive Ekatera of active members; the combined diplomatic and military pressure of the anti-Ekateran coalition caused a large reduction in Ekatera&#039;s number of active members, primarily to these players leaving the nation and joining others. This effort was successful in causing the Altar Sanctorium [[safezone]] to be disabled due to insufficient member activity on a single occasion prior to the end of the war, on 29 January 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Kiro quitting post.png|300px|thumb|Kiro231 declares an intent to become inactive.]]&lt;br /&gt;
The war functionally concluded with the secession of Altar Sanctorium from the nation on 3 February 2025, with [[Kiro231]], the leader of the settlement, declaring that she was &amp;quot;going back to [[activity logging]]&amp;quot; (IE, she would not be actively playing the server henceforth). As Altar Sanctorium was previously Ekatera&#039;s primary industrial and activity base, this secession left Ekatera a very small nation.&lt;br /&gt;
&lt;br /&gt;
As of February 8th, Altar Sanctorium was re-added as Ekatera’s capital.&lt;br /&gt;
&lt;br /&gt;
=== Action Of 2025/02/10 ===&lt;br /&gt;
{{Main|Action_Of_2025.02.10}}&lt;br /&gt;
A notable military loss, in which Ekatera lost a significant amount of time, as well as 400 credits, to [[Lonestar]] forces.&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
The nation Ekatera has been officially transferred to Eurelia on July 3rd, 2026 under agreement of both nation leaders, avan_brightearth and Fluorestar. &lt;br /&gt;
&lt;br /&gt;
The capital of Eurelia, &amp;quot;Ekaureum&amp;quot; was named after Ekatera&#039;s legacy.&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11969</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11969"/>
		<updated>2026-08-20T18:04:35Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Un-orphan Barge Hunt by linking Barge Convoy to Barge Hunt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier. To scan for system AI, you will need a combat probe, and for locais you will need a scanner probe.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
NOTE: All current AI Ships are TECH 1 AI. There is currently no Tech 2 AI.&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; AI will spawn near players in all systems. Their spawn rates are significantly higher in [[Trench]] and [[Horizon]]. As they are AIs, they are locatable on the dynmap.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; {{Main|AI Locus}} AI Loci are structured encounter groups, which create [[Gravity Well|Gravity Wells]] when they spawn. The amount of ships a locus spawns is based on the amount of player-piloted ships in the well.&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current removal of these mechanics, understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Aerbolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates &amp;amp; Tsaii Warband ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Boot Camp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild [[Barge Hunt|Barge Convoy]]&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identified by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|3 unique faction emojis&lt;br /&gt;
|Identified by 3 Unique Emojis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11953</id>
		<title>NewPlayerGuide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11953"/>
		<updated>2026-08-19T18:31:35Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Un-orphan Commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Horizon&#039;s End! This is an open-source community-built space-based Minecraft server, where you can build your very own movable starships. Our server is heavily focused around sci-fi ship versus ship (SvS) combat, but features a robust settlement/nation system, player made factories, base defense, and economy.&lt;br /&gt;
&lt;br /&gt;
== HOW TO FLY SHIPS ==&lt;br /&gt;
[https://youtu.be/nl0QE42_yAc PILOTING TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Nwt-hloNqr8 NAVIGATION TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/2LZNTwg5X_I COMBAT/ADVANCED PILOTING TUTORIAL] (by EloMilo)&lt;br /&gt;
&lt;br /&gt;
(Please note that powermodes are no longer a feature within the game)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Your first Ship&amp;lt;/big&amp;gt; ==&lt;br /&gt;
When you first join the server (&#039;&#039;&#039;horizonsend.net&#039;&#039;&#039;), you will spawn in the Tutorial Hub. An assistant named J.A.N.E will walk you through the basics of ship flight(shift-movement, cruise, how to insert chetherite into a hyperdrive, how to [[Jump Gate|jump]](warp) through a warp-gate into other star systems. You will then be shown how to unpilot a ship, and be given a brief overview on the 4 Core System&#039;s, Asteri, Sirius, Regulus, &amp;amp; Ilios.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Asteri System|Asteri]]&#039;&#039;&#039; is a &#039;&#039;&#039;permanent [[safezone]] &amp;amp; the largest [[Core System]] with 5 planets, and so it is recommended for new players to live here while learning the game&#039;s systems&#039;&#039;&#039;, as other players can not kill them or sink ships for bounty/loot/sport. &#039;&#039;&#039;[[Gaia Station]]&#039;&#039;&#039;, an NPC Space Station, is located here. However, it is noteworthy that this system does not connect directly to any other Core systems.&lt;br /&gt;
* &#039;&#039;&#039;[[Sirius System|Sirius]]&#039;&#039;&#039; is the 2nd most active Core System, &#039;&#039;&#039;boasting builds and history from the earliest times of the server.&#039;&#039;&#039;  &#039;&#039;&#039;[[Prometheus Station|Prometheus]]&#039;&#039;&#039;, an NPC Space Station, is located here. &lt;br /&gt;
* &#039;&#039;&#039;[[Regulus System|Regulus]]&#039;&#039;&#039; is the most active of all the Core System&#039;s, filled with a plethora of space stations and the Hub of interstellar travel, being connected to Asteri, Sirius, and &#039;&#039;[[Trench]], the servers main Mining System&#039;&#039;, &#039;&#039;&#039;almost all player pirates live here due to the frequency of travel and convenience of getting around.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ilios System|Ilios]]&#039;&#039;&#039; is on the fringe compared to the others, only being directly connected to Sirius. Land is scarcely contested, and &#039;&#039;&#039;it boasts the 3rd best ore rates on the server&#039;&#039;&#039;, behind [[Deep Space]] Mining Systems and [[Trench]], respectively. After making your decision, you will spawn in the respective Systems &#039;&#039;&#039;Station Port&#039;&#039;&#039;, where you can pick between 4 options for your first ship! &#039;&#039;You can always fly back to these&#039;&#039; to buy more ships, and &amp;lt;u&amp;gt;will spawn here in the event you do not have a [[Cryopod]] or it is destroyed&amp;lt;/u&amp;gt;. &#039;&#039;&#039;You&#039;re ship options are as follows:&#039;&#039;&#039;&lt;br /&gt;
* 200C - &#039;&#039;&#039;Vesta&#039;&#039;&#039; ([[Shuttle]]). Your first ship! The first class of civilian ships, this one comes with a built in [[Item Charger]] for your [[Power Drill]] and a [[Power Furnace]] to provide power to the charger. It also has 6 sticky pistons for [[Cargo Trading]], one of the money making methods on the server, and a much safer option than the next choice. &#039;&#039;&#039;If you&#039;re not sure what ship you like, pick this one! You can always purchase the others later.&#039;&#039;&#039;&lt;br /&gt;
* 500C - &#039;&#039;&#039;Vulture&#039;&#039;&#039; ([[Starfighter]]). Your first (war) ship! The first class of warships, this fast &amp;amp; furious fighter packs a devastating plasma cannon and Proton Torpedo. Both weapons can only fire forwards, but if you&#039;re looking to live on the more dangerous side, she wont do you wrong! You have no room for cargo, so you&#039;ll have to rely on sinking AI &amp;amp; Player Ships for money-making alongside [[Daily Commissions|daily commissions]]. &#039;&#039;&#039;This is not recommended as an option for those unfamiliar with the movecraft plugin&#039;&#039;&#039;, as combat involves a lot of snap turns and proper distance management.&lt;br /&gt;
* 1,000C - Ozark ([[Shuttle]]). Your first (mining) ship! Comes with a [[Mining Laser|mining laser]] &amp;amp; [[incinerator]], both which require no power! This is an amazing pick, as it makes gathering all the Chetherite you will need early on to get around a breeze! On top of that, the Ozark&#039;s hull is capable of sustaining heavy upgrades, and can be easily transformed into multi-role ships. Commonly regarded as the best starter ship.&lt;br /&gt;
* 6,000 - Amph ([[Transport]]) &#039;&#039;&#039;level 10 required.&#039;&#039;&#039;  This big buddy will be your [[crating]] friend! &#039;&#039;&#039;Able to be quickly gotten from the start, this ship can be your gateway to exploring the known sectors and making cash in style with its 24 cargo slots!&#039;&#039;&#039; Just remember to watch out for pirates, as this ship has rather weak offensive options for its size.&lt;br /&gt;
&lt;br /&gt;
== Using tools ==&lt;br /&gt;
The starter Vesta &amp;amp; Amph include an [[Item Charger|item charger]] and [[generator]]. The generator accepts uranium, redstone (or redstone blocks), &amp;amp; coal into the top furnace slot and generates power which can be used to recharge your power drill, and eventually other tools such as power armor.&lt;br /&gt;
&lt;br /&gt;
== How to jump to hyperspace ==&lt;br /&gt;
{{Main|Hyperspace}}&lt;br /&gt;
&lt;br /&gt;
Put 2 [[chetherite]] in each of the hoppers of the [[hyperdrive]]. Some higher tiers of [[hyperdrive]] require more [[chetherite]] to jump.&lt;br /&gt;
&lt;br /&gt;
Make sure you&#039;re at least 1000 blocks AWAY from any [[planets]] and 1800 blocks away from any stars. ([[Gravity Well|Gravity wells]] prevent [[hyperspace]] travel)&lt;br /&gt;
&lt;br /&gt;
Make sure your direction of travel DOES NOT intersect the gravity well radius of any planets or stars. (Otherwise your ship will fail to jump, or be snapped out of hyperspace mid-travel). This can be checked by using the dynamap where gravity wells are represented by large grey-tinted circles around planet and star icons.&lt;br /&gt;
&lt;br /&gt;
/jump &amp;lt;destination&amp;gt; OR /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, clicking on your [[hyperdrive]]&#039;s sign will open up a menu where you can select any [[Jump Gate]], [[Planet]], or Star in your current system to jump to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;, you may have to jump multiple times, even in the same system, if your maximum jump distance is less than the distance to your destination.&lt;br /&gt;
&lt;br /&gt;
=== How to travel to other star systems ===&lt;br /&gt;
/route add &amp;lt;destination in other system&amp;gt; OR /route add &amp;lt;name of system&amp;gt; &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in space and piloting a ship, your travel path will be listed on the right sidebar.&lt;br /&gt;
&lt;br /&gt;
/jump auto ; repeat until you reach the destination.&lt;br /&gt;
&lt;br /&gt;
/jump clear or /jump undo to cancel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also jump manually&#039;&#039; with /jump &amp;lt;planet name&amp;gt;, /jump &amp;lt;name of system&amp;gt; &amp;lt;warp gate&amp;gt;, &amp;amp; /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, install the community made [https://discord.com/channels/916891217596395631/995366844993110066/1493162827115008061 &#039;&#039;&#039;CrowMap Mod&#039;&#039;&#039; from Diena1] . With the press of a button (X by default, it will pull up the dynamap in-game, and you can warp anywhere with just a simple right click! I highly recommend this option for newer players. It works on &#039;&#039;&#039;Fabric!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What to do after obtaining your first ship ==&lt;br /&gt;
Now that you have your first shiny piece of interstellar travel, you may be thinking &amp;quot;This place is so big, what do I do first to have the best experience possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To maximize your experience, there is one thing to keep in mind: &#039;&#039;&#039;When you join the server you gain a ⭐ next to your player name when chatting or checking TAB that denotes your currently decreasing 48 In-game Hour Noob Protection. This keeps other players from killing you,&#039;&#039;&#039; (&#039;&#039;Enforced by 1 day Bans, if you see a star die, report it!&#039;&#039;) as long as you stay within the 4 [[Core System|Core Systems]] listed above. If you travel to [[Horizon]], [[Trench]], or any [[Deep Space|Deep Space System]], you can be killed by other players at no penalty, as according to the [[rules]].&lt;br /&gt;
&lt;br /&gt;
This follows a formula of 48^((100-X)0.01), where X is any level you reach after level 1. For example, instantly reaching level 20 upon joining the server would lower your protection time from 48 hours to 22. &#039;&#039;&#039;You can check how much time you or any other player has at any time with /checkprotection other &amp;lt;name&amp;gt;&#039;&#039;&#039;. &#039;&#039;You can not use this on yourself or others while in creative!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Why are you talking about levels so much?&#039;&#039;&amp;quot; Good question! Levels decide what [[Starship|starships]] you can or cannot [[Piloting Guide|pilot]]. At level 1 when you first join, you can only use [[Shuttle|Shuttles]] &amp;amp; [[Starfighter|Starfighters]]. At level 10, you gain [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]]. At 20, [[Corvette|Corvettes]] &amp;amp; [[Light Freighter|Light Freighters]]. And so on.&lt;br /&gt;
&lt;br /&gt;
You gain levels by earning experience, either by sinking ships or killing players, or by completing [[Daily Commissions]] &amp;amp; Cargo Trading at Trade Cities(TCs), or from /achievements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So the goal is to earn as much money as possible while staying at as low a level as possible. This method will involve the player not leveling past level 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Daily Checklist&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Go to any Trade City and begin your [[Daily Commissions]] (Daily Quests), you can do up to 3 a day, and must complete one before accepting another, these earn a player 5,000 each, &#039;&#039;&#039;with the value increasing by 200 for each day the player has done these, up to 15,000 each, for a total of 45,000 a day.&#039;&#039;&#039;&lt;br /&gt;
* Go to any Trade City and buy [[Cargo Trading|Cargo Crates]] from an Exporter. Buy an amount equal to how many sticky pistons your ship has, as you must place them on sticky pistons to travel with them. &#039;&#039;&#039;If you attempt to move in a ship while holding cargo in your inventory, it will alert you in chat and fall on the ground. &#039;&#039;You can buy crates 3 times from each city every day, so get hauling!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once you acquire a [[Gunship]] (You can purchase a blueprint or ship directly from multiple sellers! Go to Our Discords [https://discord.gg/6r8R4AbX Trade Forum] or Ping our active sellers such as @Eyrzeke, @YourPalNova, or @SmartFlyingWarriorto to buy a blueprint for only 10,000 Credits!) You can join a fleet with other players and participate in &#039;&#039;&#039;AI Loci&#039;&#039;&#039; that spawn every few hours. You can check the spawn times with &#039;&#039;&#039;/encounterstatus.&#039;&#039;&#039; Of all the options, ignore Unknown Signals, &amp;amp; Horizon Transit. The former gives too little money for its difficulty(Multiple AI Capital-Class Ships with good aim, and the latter only spawns Shuttles/Transports with terrible returns.  As you continue to kill AI and build a heat streak, you will eventually reach a soft cap of 50% rewards and a hard cap of 20%, but it is common to make up to &#039;&#039;&#039;500,000 credits&#039;&#039;&#039; a day alone from this feature. &#039;&#039;&#039;Practice in /server creative against AI before taking these on, as it is a big difficulty curve when it comes to piloting ships in combat!&#039;&#039;&#039;  &#039;&#039;&#039;/warp Space Arena&#039;&#039;&#039;, &#039;&#039;&#039;/aiopponent summon Dagger/Bulwark/Resolute/Reaver&#039;&#039;&#039; are all good choices to practice against for Aim Training, Navigation, and Survivability. Get to a level you can kill these while taking 0 hull damage and remaining above at least 60% shield before taking on Loci, and remember to bring friends!&lt;br /&gt;
* Run /kit starter for the materials of a [[cryopod]], as well as a basic armor and weapon kit, wrench for storing multiblocks, and workbench for creating them. (24 Hour Cooldown)&lt;br /&gt;
&lt;br /&gt;
=== Level 10 ===&lt;br /&gt;
&#039;&#039;&#039;After your first 3 Daily Commissions, if you bought a Vesta, you will have enough credits to reach Level 10. You need 17,002.5 Credits. Run the command (/calcxp 10) and (/buyxp 6801 17002.5.) This unlocks [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]] for you, so remember to buy an Amph at a Ship Dealer when you acquire 6,000 Credits.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can may be running low on [[Chetherite]] to jump around at this point, so buy an &#039;&#039;&#039;Ozark&#039;&#039;&#039; at a [[Ship Dealer]] for 1,000 credits, and use it to mine as much Chetherite as you can from the Core Systems (Particularly, Ilios, your best choice) &#039;&#039;&#039;DO NOT GO TO HORIZON, TRENCH, OR DEEP SPACE SYSTEMS TO MINE AS OTHER PLAYERS CAN KILL YOU BEFORE YOUR PROTECTION RUNS OUT!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From here, keep earning as much money as you can, and aim to have enough money to jump straight to level 60 once your new player protection runs out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can build your own ship designs, but if you need an idea on where to start, [https://discord.gg/rCTrvD248 join our discord!] There are many builds you can use as inspiration or as a reference!&lt;br /&gt;
&lt;br /&gt;
== How to claim land ==&lt;br /&gt;
{{Main|Settlements}}&lt;br /&gt;
&lt;br /&gt;
Now, you may have a few ships at this point and some ores stored in them and be wondering, &amp;quot;How do I get some land to store my valuables???&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We have 2 methods of land claiming for players not in a Nation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/station create&#039;&#039;&#039; - creates a claim in space in a defined radius within any &#039;&#039;&#039;Core System&#039;&#039;&#039;. This is usually the cheaper option and better for small groups than a Planet Settlement Claim. There is &#039;&#039;&#039;no activity timer, and gives you exactly as much space as you want,&#039;&#039;&#039; without having to clear prior land, Provided you have the funds, of course. I recommend a station with a radius of 50 to begin, a 100 block circle is more than enough to park your ships, and it only costs 4,000. &#039;&#039;&#039;Run the command /station create personal &amp;lt;name here&amp;gt; 50 3927 where you would like it to be.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/settlement create&#039;&#039;&#039; - creates a new settlement in unclaimed land on a planet. If you like to spend lots of time terraforming and want to make a beautiful cityscape with friends, this is the choice for you! Prices vary between 1,500c and 30,000, but you get an entire swath of land you can build and mine on to your desire. &#039;&#039;&#039;Please note if no one logs in to a settlement for over 30 days, the land will purge and anyone can buy it again.&#039;&#039;&#039; You will need to either join or create a settlement to form a Nation, so group up!&lt;br /&gt;
&lt;br /&gt;
== How to join someone ==&lt;br /&gt;
Ask in chat and/or Discord (/discord)!&lt;br /&gt;
&lt;br /&gt;
Use the personal transporter tool to teleport to another player one time.&lt;br /&gt;
&lt;br /&gt;
To join a settlement once you have an invite, use &#039;&#039;&#039;/s join&#039;&#039;&#039;. If you want access to a space station, the owner must run the command &#039;&#039;&#039;/station trusted add player (station name) (player name).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is usually expected of you to learn the basics before joining others, but some nations commonly recruit those fresh faces to teach personally, to varying degrees, give them a chance!&lt;br /&gt;
&lt;br /&gt;
== How to make new ships ==&lt;br /&gt;
You can make your own custom ship designs on the creative server with /server creative.&lt;br /&gt;
&lt;br /&gt;
Once you have a new design, save it with /blueprint save.&lt;br /&gt;
&lt;br /&gt;
If you built a base, you will need to detect it as a platform, run the commands &#039;&#039;&#039;//pos1&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;//pos2&#039;&#039;&#039; on 2 opposite sides and heights to select a boxed area, then run &#039;&#039;&#039;//replace gray_concrete&#039;&#039;&#039;, pilot the platform as if it were a ship, type &#039;&#039;&#039;//undo&#039;&#039;&#039;, then save the blueprint normally&lt;br /&gt;
&lt;br /&gt;
You can print saved blueprints in survival with the [[Ship Factory|ship factory]].&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
{{Main|Nations}}&lt;br /&gt;
&lt;br /&gt;
Once you have a settlement, you can create a nation (&#039;&#039;&#039;/n create name R G B cost&#039;&#039;&#039;), which allows you to &#039;&#039;&#039;recruit other settlements, participate in sieges, and claim more territories on other planets, and even entire Deep Space Systems!&#039;&#039;&#039; &#039;&#039;It costs 20,000 to create a Nation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that many settlements are already part of nations, and that if you join a settlement you also join that settlement&#039;s nation.&lt;br /&gt;
&lt;br /&gt;
=Next Steps=&lt;br /&gt;
&lt;br /&gt;
* Learn how our various [[:Category:Multiblocks|Multiblocks]] work, and create small factories!&lt;br /&gt;
* Design custom [[starships]] on the [[Creative]] server, test them against other players or AI Ships in the [[Space Arena]], and [[print]] them to use in [[Survival]].&lt;br /&gt;
* Achieve higher levels to unlock larger [[Starship]] types for use in [[Survival]].&lt;br /&gt;
* Mine [[Ores]] on [[Asteroids]] using a [[Mining Laser]], or on planets using a [[Starship Drill]].&lt;br /&gt;
* Craft advanced [[Power Tools]], [[Power Armor]], and [[Blasters]] to mine faster, move easier, and fight harder.&lt;br /&gt;
* Sell your items on the [[Bazaar]] at [[Trade Cities]] to earn credits from other players.&lt;br /&gt;
* Engage in [[Piracy]] against other players, or fight as a Privateer and collect Bounties on other players.&lt;br /&gt;
* Form or join a [[Nation]], recruit like minded [[settlements]] and players, and engage in  [[Station Sieges|Sieges]] against rival nations to gain their Deep Space Systems for yourself!&lt;br /&gt;
* Build a heavily defensible Space Station with Area Shields &amp;amp; multiple Base Defense Platforms in a Deep Space System!&lt;br /&gt;
* Construct a [[Trade City]] to gain passive income and a [[safezone]] for your [[settlement]] in any of the Core Systems.&lt;br /&gt;
&lt;br /&gt;
== Other Related Guides ==&lt;br /&gt;
[[Commands|Command Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Chat Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Crating Guide]]&lt;br /&gt;
&lt;br /&gt;
[[XP Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Money Guide]]&lt;br /&gt;
&lt;br /&gt;
[[AI Guide]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Supercapital&amp;diff=11952</id>
		<title>Category:Supercapital</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Supercapital&amp;diff=11952"/>
		<updated>2026-08-19T18:28:39Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Tech2 supercaps weren&amp;#039;t added in the supercap update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Supercapital&#039;&#039;&#039; ships require the use of [[Supercapital Multiblocks]] in their construction.&lt;br /&gt;
&lt;br /&gt;
Tech-1 Supercapital ship classes were added in the [[Supercapital Update]], while their tech-2 subclasses were added in the [[Dominion Update]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=11951</id>
		<title>Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=11951"/>
		<updated>2026-08-19T18:28:15Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Add to supercapital multiblocks category, large core &amp;amp; tech1 reactors are here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information on multiblock design}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Supercapital Reactors =&lt;br /&gt;
{{Infobox multiblock|name=Supercapital Reactor|caption2=A supercapital reactor multiblock.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The core block in the center of the reactor differs depending on the class of supercapital that the reactor is for; the rest of the multiblock does not vary.|resource_title1=[[Emerald]] Block|resource_title2=[[Printer|Glass]] (any color)|resource_title3=[[Printer|Glass]] Pane (any color)|resource_title4=[[Iron]] Block|resource_title5=Sign (any type)|resource_title6=Stairs (any type)|resource_title7=Slab (any type)|resource_title8=[[Titanium]] Block|resource_title9=[[Sea Lantern]]|resource_title10=[[End Rod]]|resource_title11=Grindstone|resource_title12=[[Redstone]] Block|resource_title13=[[Battlecruiser Reactor Core]] / [[Cruiser Reactor Core]] / [[Barge Reactor Core]]|resource_value1=8|resource_value2=6|resource_value3=6|resource_value4=24|resource_value5=1|resource_value6=24|resource_value7=16|resource_value8=8|resource_value9=12|resource_value10=4|resource_value11=2|resource_value12=4|resource_value13=1|image3=&amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Reactor.png|Normal&lt;br /&gt;
Reactor 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;}}&lt;br /&gt;
A &#039;&#039;&#039;Supercapital Reactor&#039;&#039;&#039; multiblock is required for a [[supercapital]] starship to pilot. The center block of the structure is the [[supercapital reactor core]], which constitutes the bulk of a cost of a supercapital starship.&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Battlecruiser Reactor&#039;&#039;&#039; is required to pilot a [[battlecruiser]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Battlecruiser Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [bcreactor].&lt;br /&gt;
&lt;br /&gt;
==Cruiser Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Cruiser Reactor&#039;&#039;&#039; is required to pilot a [[cruiser]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Cruiser Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [cruiserreactor].&lt;br /&gt;
&lt;br /&gt;
==Barge Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Barge Reactor&#039;&#039;&#039; is required to pilot a [[barge]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Barge Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [bargereactor]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Reactors =&lt;br /&gt;
&#039;&#039;&#039;Tech 2 Reactors&#039;&#039;&#039; are the [[multiblock]]s required to pilot [[Tech 2]] [[starships]]. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor|image=Mini_reactor.png|image2=Mini_reactor_expanded.png|custom_property_title1=Supported Ship Types:|custom_property_value1=[[Scrambler]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Recon Fighter]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Assault Gunship]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Interdictor Gunship]] &amp;lt;br&amp;gt;|resource_title1=Mini Reactor Core|resource_title2=Redstone Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Stairs (any)|resource_title6=Glass (any)|resource_title7=Sponge|resource_title8=Sign (any)|resource_value1=1|resource_value2=1|resource_value3=2|resource_value4=4|resource_value5=4|resource_value6=3|resource_value7=3|resource_value8=1}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Fighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]]. Can be detected with sign text [minireactor].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Mini Reactor &#039;&#039;&#039;DO NOT&#039;&#039;&#039; require fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor|image=Small_reactor.png|image2=Small_reactor_expanded.png|custom_property_title1=Supported Ship Types:|custom_property_value1=[[Assault Corvette]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Stasis Corvette]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Interdictor Corvette]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Logistics Corvette]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blockade Runner]]|resource_title1=Small Reactor Core|resource_title2=Redstone Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Sea Lantern|resource_title6=Stairs (any)|resource_title7=Glass Pane (any)|resource_title8=Glass (any)|resource_title9=Sponge|resource_title10=End Rod|resource_title11=Sign (any)|resource_value1=1|resource_value2=4|resource_value3=4|resource_value4=12|resource_value5=4|resource_value6=8|resource_value7=4|resource_value8=2|resource_value9=4|resource_value10=2|resource_value11=1}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. Can be detected with sign text [smallreactor]. &lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Small Reactor use [[Nitrogen Gas Canister|Nitrogen]] as fuel. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor|image=Medium_reactor.png|image2=Medium_reactor_expanded.png|custom_property_title1=Supported Ship Types:|custom_property_value1=[[Black Ops Frigate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Frigate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Assault Frigate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Interdictor Destroyer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Assault Destroyer]]|resource_title1=Medium Reactor Core|resource_title2=Redstone Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Sea Lantern|resource_title6=Stairs (any)|resource_title7=Glass (any)|resource_title8=Glass Pane (any)|resource_title9=Sponge|resource_title10=End Rod|resource_title11=Sign (any)|resource_value1=1|resource_value2=4|resource_value3=8|resource_value4=20|resource_value5=4|resource_value6=8|resource_value7=2|resource_value8=8|resource_value9=16|resource_value10=4|resource_value11=1}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]]. Can be detected with sign text [mediumreactor].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Medium Reactor use [[Methane Gas Canister|Methane]] as fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor|image=Large_reactor.png|image2=Large_reactor_expanded.png|custom_property_title1=Supported Ship Types:|custom_property_value1=[[Missile Cruiser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Logistics Cruiser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Industrial Command Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jump Freighter]]|resource_title1=Large Reactor Core|resource_title2=Redstone Block|resource_title3=Titanium Block|resource_title4=Netherite Block|resource_title5=Iron Block|resource_title6=Sea Lantern|resource_title7=Stairs (any)|resource_title8=Glass (any)|resource_title9=Glass Pane (any)|resource_title10=Sponge|resource_title11=End Rod|resource_title12=Sign|resource_value1=1|resource_value2=4|resource_value3=12|resource_value4=8|resource_value5=32|resource_value6=8|resource_value7=16|resource_value8=14|resource_value9=4|resource_value10=16|resource_value11=8|resource_value12=1}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]]. Can be detected with sign text [largereactor].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Large Reactor use [[Hydrogen Gas Canister|Hydrogen]] as fuel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Supercapital Multiblocks]]&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Supercapital_Reactor&amp;diff=11950</id>
		<title>Supercapital Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Supercapital_Reactor&amp;diff=11950"/>
		<updated>2026-08-19T18:27:12Z</updated>

		<summary type="html">&lt;p&gt;Bronze: This is a duplicate of the top half of the Reactor page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Reactor]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Cosmic_Signatures&amp;diff=11949</id>
		<title>Cosmic Signatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Cosmic_Signatures&amp;diff=11949"/>
		<updated>2026-08-19T18:15:05Z</updated>

		<summary type="html">&lt;p&gt;Bronze: Link probes :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cosmic Signatures ==&lt;br /&gt;
Cosmic Signatures are randomly located events only in [[Deep Space]], which are detectable using the [[Probe]] multiblock. These can be one of a variety of points of interest offering opportunities for mining, scavenging, and PvE Combat. When they spawn, a message will be broadcast stating the system they are located in, after which point you will need to search that system with a probe to locate the signature. Note: actual blocks at the signature will not spawn unless scanned by a probe, meaning you cannot just brute force around until you find a site, unless you are tailing someone with a probe.&lt;br /&gt;
&lt;br /&gt;
=== Asteroid Fields ===&lt;br /&gt;
Once scanned with a [[Scanner Probe]], generates a rare asteroid field which can contain the rare resources for T2 ships of [[Natural Resources#Scordite|Scordite]], [[Natural Resources#Vanadium|Vanadium]], [[Natural Resources#Zircon|Zircon]] and [[Natural Resources#Atavum|Atavum]]. Fields will spawn randomly, with a minimum time between each one of 90 minutes and a maximum of 240 minutes. The rarities vary by type of asteroid field, with [[Natural Resources#Scordite|Scordite]] fields occuring 45% of the time, [[Natural Resources#Vanadium|Vanadium]] 35% of the time, [[Natural Resources#Zircon|Zircon]] 15% of the time, and [[Natural Resources#Atavum|Atavum]] 5% of the time. These are the only source of Atavum as of June 2026. &lt;br /&gt;
&lt;br /&gt;
=== Wreck Sites ===&lt;br /&gt;
Wreck sites spawn randomly in [[Deep Space]]. Once scanned with a [[Scanner Probe]], generates a wrecks site, which has chests locked behind minigames. Upon successful completion of the minigame the player will be able to loot the chest, potentially for rare materials, such as [[Natural Resources#Data Chip|Data Chips]], [[Natural Resources#Guidance System|Guidance Systems]], and [[Natural Resources#Superconductor|Superconductors]], used in [[Assembly Core|Assembly Cores]], a new component essential to new weaponry. It is also possible to get small amounts of [[Natural Resources#Scordite|Scordite]], [[Natural Resources#Vanadium|Vanadium]], and [[Natural Resources#Zircon|Zircon]]. If the player fails the minigame, the items will be lost.  &lt;br /&gt;
&lt;br /&gt;
=== NPC Ship Loci ===&lt;br /&gt;
NPC Loci spawn randomly in [[Deep Space]]. These act as more difficult versions of the loci which spawn in Core systems. The key difference is that, instead of loci always being visible, you must find them with a [[Combat Probe]]. Loci are locations where NPC factions will spawn a variety of ships. The size and strength of ship varies by the type of locus, and additionally, the rate at which ships spawn is related to the number of Player starships active in the area. As such it is advised to bring friends and allies if you wish to use a locus to its fullest, as with a larger fleet you can spawn more enemies and therefore get more loot.&lt;br /&gt;
&lt;br /&gt;
== Scanning For Signatures ==&lt;br /&gt;
To scan for signatures, one must use the Probe multiblock. To use the probe multiblock for cosmic signatures, one must have a magazine with scanner probes in it and right click twice with a clock to prep the multiblock, which takes 15 seconds. After this, the player can fire off probes with a 2-second cooldown between probes. This will show a text in chat indicating if there are any signatures within the range of your scanning and the location of the signatures. Shown below is an image of what you can expect for an output from your scanner after you launch a probe.&lt;br /&gt;
[[File:Scanner Probe Output.png|thumb|This is the output of the scanner probe.]]&lt;/div&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
</feed>