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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bwazedilla</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bwazedilla"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php/Special:Contributions/Bwazedilla"/>
	<updated>2026-05-02T06:14:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AU-0821&amp;diff=9043</id>
		<title>AU-0821</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AU-0821&amp;diff=9043"/>
		<updated>2026-04-16T01:33:12Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox system&lt;br /&gt;
| name = AU-0821&lt;br /&gt;
| image = au0821mapside.jpg&lt;br /&gt;
| caption = The AU-0821 system, viewed from the side&lt;br /&gt;
| size = 60000, 60000&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AU-0821&#039;&#039;&#039; is a deep sector in space filled with shipwrecks of unknown origin. Valuable materials can be found within chests aboard the wrecks, though they&#039;re often secured by lethal traps.&lt;br /&gt;
&lt;br /&gt;
Resets every Wednesday when the server restarts.&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
===Gates to Trench===&lt;br /&gt;
AU-0821 to [[Trench]] (5000, 15000) (to Trench to AU-0821)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Trench&amp;diff=9042</id>
		<title>Trench</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Trench&amp;diff=9042"/>
		<updated>2026-04-16T01:33:01Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox system&lt;br /&gt;
| name = The Trench&lt;br /&gt;
| image = Trenchmapside.jpg&lt;br /&gt;
| caption = The Trench system, viewed from the side&lt;br /&gt;
| size = 60000, 60000&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Trench&#039;&#039;&#039; is a deep sector of space brimming with [[asteroids]]. Nearly all known asteroid types can be found here along with the highest ore rates for asteroids. This makes natural resource collection on a large scale fairly easy yet unsafe within this hostile system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resets every Wednesday when the server restarts.&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
===Gates to Horizon===&lt;br /&gt;
Trench to [[Horizon]] (55000, 55000) (to Horizon to Trench)&lt;br /&gt;
===Gates to AU-0821===&lt;br /&gt;
Trench to [[AU-0821]] (45000, 5000) (to AU-0821 to Trench)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Trench]]&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Rules&amp;diff=8994</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Rules&amp;diff=8994"/>
		<updated>2026-04-01T02:30:31Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rules&#039;&#039;&#039; are subject to change at any time. We will do our best to inform the community of each instance. Ultimately, it is the players responsibility to stay up-to-date with the rules. We may decide to deviate from these rules when there is cause to do so, however doing so should be rare, and in such cases changes to this document should be made to reflect this.&lt;br /&gt;
&lt;br /&gt;
This community also enforces the Discord Community Guidelines and Terms of Service. You may be reported to Discord and promptly removed from the server should you violate them.&lt;br /&gt;
&lt;br /&gt;
Any attempt to violate these rules via loopholes may be addressed with punishment. Please submit a ticket should you find such a loophole. Additionally, evidence is favored when reporting a player, we will not take you at your word, or punish based on your opinion alone.&lt;br /&gt;
&lt;br /&gt;
=== Recent Changes: ===&lt;br /&gt;
Updated: 2016-03-21&lt;br /&gt;
&lt;br /&gt;
* Clarified Rule 15 (Griefing and Stealing)&lt;br /&gt;
* Added paid self-promotion as a disallowed action under Rule 6 (Advertising)&lt;br /&gt;
&lt;br /&gt;
Updated: 2026-03-16&lt;br /&gt;
&lt;br /&gt;
* Expanded protected categories and examples under Rule 1 and Rule 2&lt;br /&gt;
* Added Rule 3 (Statute of Limitations)&lt;br /&gt;
* Added Rule 4 (Staff Jurisdiction)&lt;br /&gt;
* Clarified Rule 6 (Advertising) to provide examples of advertising&lt;br /&gt;
* Added Rules 6a (Advertising HE On Other Servers)&lt;br /&gt;
* Added Rule 7 (Misrepresenting Rules)&lt;br /&gt;
* Added Rule 8a (English Only)&lt;br /&gt;
* Added Rule 9 (Deceiving Server Staff)&lt;br /&gt;
* Added Rule 10 (Unfit for Community)&lt;br /&gt;
* Added Rule 11 (Rule Lawyering and Discussion of Staff Actions)&lt;br /&gt;
* Moved Rule 12 (Exploits) examples to within the rules&lt;br /&gt;
* Added examples to Rule 13 (Hacked Clients/Mods)&lt;br /&gt;
* Added Rule 13a (Definition of &amp;quot;hack&amp;quot; vs. &amp;quot;exploit&amp;quot;)&lt;br /&gt;
* Added clarification to Rule 15 (Griefing Claimed Land) for accidental damage&lt;br /&gt;
* Expanded Rule 16 (One Account Per Player) to describe actions that alternate accounts are used for&lt;br /&gt;
* Expanded Rule 17 (New Players) to clarify exceptions&lt;br /&gt;
* Expanded Rule 18 (Combat Tag) with the in-game definitions of what causes combat tag and what combat tag prevents&lt;br /&gt;
* Added examples to Rule 21 (Destruction of Planets)&lt;br /&gt;
* Added Rule 22 (Bypassing Safezone Protection)&lt;br /&gt;
* Added Rule 23 (Transfer of Assets)&lt;br /&gt;
* Added Rule 24 (Abandoned Assets)&lt;br /&gt;
&lt;br /&gt;
== Erratas ==&lt;br /&gt;
* Using hyperspace to avoid combat tag will be considered a violation of rule 18.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Respect All Players ===&lt;br /&gt;
We take our player&#039;s privacy and safety very seriously. Any threat of malicious actions such as harm, exposure of personal information, or DDOS attacks will be met with an immediate ban.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constant petty insults that create a toxic atmosphere, or sustained arguments with no productive value, are also not allowed. Staff members have the right to temporarily mute community members to defuse a situation, and issue punishments afterwards if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any violation of Discord&#039;s policies will additionally be reported directly to Discord.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hate speech, homophobia, transphobia, racism, sexism, ableism, defamation, and other forms of harassment will not be tolerated. This includes the use of racial, ethnic, or homophobic slurs. Punishments will be situational, but we reserve the right to ban a user should we judge the incident to be severe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server staff may not be aware that something is considered hate speech or offensive; in this instance, please open a report.&lt;br /&gt;
&lt;br /&gt;
Rule 1 is exempt from the normal jurisdiction restrictions in Rule 4. Staff will enforce Rule 1 based on evidence from any public and private chats, Discord servers, direct messages (DMs), other Minecraft servers, other games, and all other methods of communication, online or in real life, if the target/victim of the offense &amp;lt;u&amp;gt;is a present or past member or group of the Horizon’s End community&amp;lt;/u&amp;gt;, or a &amp;lt;u&amp;gt;group of people&amp;lt;/u&amp;gt; identified by race, color, religion, sex, gender, sexual orientation, national origin, disability, age, or other categories. Staff reserve the right to determine if evidence obtained outside the Horizon’s End community should be considered in a player report. See Rule 4 for specifics on staff jurisdiction.&lt;br /&gt;
&lt;br /&gt;
=== 2. No Harassment ===&lt;br /&gt;
Actions aimed at making the server unplayable, or a significantly worse experience, for another player, in-game or out of the game, will not be tolerated.  &lt;br /&gt;
&lt;br /&gt;
These actions include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Continuously messaging a player after that player has taken reasonable steps to prevent the offending player (i.e. blocking the player, telling them to stop, etc.)&lt;br /&gt;
* Placing automatic defenses near another player’s base with the intent of spawn killing them&lt;br /&gt;
* Building around someone’s settlement/station with the purpose of obstructing their movement or making their surroundings less visually appealing&lt;br /&gt;
* Repeatedly killing player(s) once all value from doing so has evaporated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Punishments will be situational, but we reserve the right to ban a user should we judge the incident to be severe. Staff reserve the right to determine what actions constitute harassment and the punishment for the type of harassment done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 2, like Rule 1, is exempt from the normal jurisdiction restrictions in Rule 4. Staff will enforce Rule 2 based on evidence from any form of communication if the target/victim of the offense is/was a member of the Horizon’s End community, or one of the aforementioned groups. See Rule 4 for specifics on staff jurisdiction.&lt;br /&gt;
&lt;br /&gt;
=== 3. Report Infractions Within 30 Days (Statute of Limitations) ===&lt;br /&gt;
If you see a player breaking the rules, report them in a timely manner. Reporting a player must be done within 30 days of the possible offense taking place, verified with in-game logs or message timestamps. Any report made afterwards will not be handled except in extreme circumstances (as determined by staff.)&lt;br /&gt;
&lt;br /&gt;
=== 4. Staff Will Only Moderate Within Official Horizon&#039;s End Channels (with exceptions) (Jurisdiction) ===&lt;br /&gt;
Members of the staff team will only perform moderation duties within official Horizon’s End channels, such as the game and the Discord server, and will only consider evidence in player reports if the evidence originated within official Horizon’s End channels. The staff team will not attempt to moderate or investigate players outside of official Horizon’s End channels, unless it is suspected that one of the rules that are exempt from Rule 4 was broken.&lt;br /&gt;
&lt;br /&gt;
For rules that are exempt from the normal jurisdiction restrictions outlined in this rule, staff will not normally attempt to investigate outside the official Horizon’s End channels unless there is existing evidence submitted via player report, or there is reason to believe that the safety of a Horizon’s End community member is at risk. Staff will take action under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule 1, Rule 2:&#039;&#039;&#039; Evidence is submitted via player report containing, or a staff member witnessing:&lt;br /&gt;
** A possible offense committed by a player where the target/victim of the offense &amp;lt;u&amp;gt;is a present or past member or group of the Horizon’s End community&amp;lt;/u&amp;gt;, OR&lt;br /&gt;
** A possible offense committed by a player where the target/victim of the offense is &amp;lt;u&amp;gt;a group of people&amp;lt;/u&amp;gt; identified by race, color, religion, sex, gender, sexual orientation, national origin, disability, age, and other categories, OR&lt;br /&gt;
** An &amp;lt;u&amp;gt;excessive&amp;lt;/u&amp;gt; amount of possible offenses where the target/victim of the offense is neither of the above categories but is otherwise unbecoming of a member of the Horizon’s End community&lt;br /&gt;
* &#039;&#039;&#039;Rule 6:&#039;&#039;&#039; Evidence is submitted via player report containing, a staff member witnessing, or a staff member of another community contacts the Horizon’s End staff team about:&lt;br /&gt;
** A possible case of advertising without permission in another community where the suspect &amp;lt;u&amp;gt;did not have the community staff team’s permission&amp;lt;/u&amp;gt; to do so&lt;br /&gt;
&lt;br /&gt;
The staff team reserves the right to determine if a possible offense falls under the above categories on a case-by-case basis. The staff team also reserves the right to exempt additional rules from these jurisdiction restrictions on a case-by-case basis, but only for the most severe offenses where the suspect is deemed a threat to the safety of the Horizon’s End community.&lt;br /&gt;
&lt;br /&gt;
The intent of these exceptions is to ensure that all players maintain respect for one another and that Horizon’s End remains a safe space for all involved. These exceptions are not an attempt for the staff team to police a player’s behavior everywhere, nor are they an excuse to try and get a player banned based solely on their actions in another community where the rules are different. The staff team will only invoke these exceptions against players that actively harm members of the community or show a blatant disregard for our values.&lt;br /&gt;
&lt;br /&gt;
=== 5. No Sexual/Adult Content ===&lt;br /&gt;
We do not allow any sexual or adult content. We have no channels in which such content would be appropriate or allowed. Sexual or adult content includes:&lt;br /&gt;
&lt;br /&gt;
* Nudity/sexual acts&lt;br /&gt;
* Excessive violence/gore&lt;br /&gt;
* Discussion of illegal activities&lt;br /&gt;
* Hard drugs&lt;br /&gt;
&lt;br /&gt;
If you are unsure if content could be considered NSFW/suggestive, do not share it.&lt;br /&gt;
&lt;br /&gt;
=== 6. No Advertising ===&lt;br /&gt;
This is not the place for you to promote other Minecraft servers or your paid services. This does not mean talking about other servers is outright banned. However, if you are slandering Horizon’s End or found to be subtly attempting advertisement, moderators will take action.   &lt;br /&gt;
&lt;br /&gt;
Appropriate discussion of other servers should be:&lt;br /&gt;
&lt;br /&gt;
* Infrequent (discussion of other servers should not be a significant portion of your message history)&lt;br /&gt;
* A constructive suggestion with the purpose of improving Horizon’s End&lt;br /&gt;
&lt;br /&gt;
Inappropriate discussion includes:&lt;br /&gt;
&lt;br /&gt;
* Telling other players to play on another server&lt;br /&gt;
* Attempting to sell paid goods or services to community members or server staff&lt;br /&gt;
* Comparing gameplay, community, etc. of another server to Horizon’s End without the constructive mindset mentioned above&lt;br /&gt;
* Extended discussion of another server, whether positive or negative, without the constructive mindset mentioned above&lt;br /&gt;
&lt;br /&gt;
The staff team reserves the right to determine if a message is considered advertising or not.&lt;br /&gt;
&lt;br /&gt;
Discussion of any game or server that is not related to Minecraft is allowed in their respective channels on Discord.&lt;br /&gt;
&lt;br /&gt;
==== 6a. No Advertising Horizon’s End On Other Servers Without Permission ====&lt;br /&gt;
Do not advertise Horizon’s End in other communities without the consent of both the community’s staff and Horizon’s End staff. Message a staff member if you would like to advertise Horizon’s End. This specific rule is exempt from the normal jurisdiction restrictions of Rule 4; staff will take action if a player is found to be advertising in another community without the consent of that community’s staff team.&lt;br /&gt;
&lt;br /&gt;
=== 7. Do Not Misrepresent Rules ===&lt;br /&gt;
Do not give other players a false impression of the rules. Players manipulated into illegal action, such as being wrongly informed that it is legal, will not be punished. Similarly, players will be reimbursed if they are manipulated out of a legal action for fear of breaking a rule that they were lied to about. If you have any questions about the rules, please ask a moderator or open a ticket.&lt;br /&gt;
&lt;br /&gt;
=== 8. No Spamming ===&lt;br /&gt;
Do not send/post repeated messages, messages with excessive capitalization, excessive emotes, excessive arguments with no constructive value, and unnecessary pings/mentions of other people. Make a reasonable effort to use channels for their respective purposes. If you aren&#039;t sure of a channel&#039;s topic, check its description.   &lt;br /&gt;
&lt;br /&gt;
==== 8a. English Only ====&lt;br /&gt;
English is the only language to be used in public channels. Most players here only understand English, as do the moderators. Please keep discussions in other languages to private messages or communities with others who may understand. &lt;br /&gt;
&lt;br /&gt;
=== 9. No Deceiving Server Staff ===&lt;br /&gt;
Do not attempt to manipulate staff members, whether that be through lying (presenting a false case), not cooperating with staff investigation/requests, using editing software to manipulate evidence, or using generative AI to fabricate text/image/video evidence.&lt;br /&gt;
&lt;br /&gt;
=== 10. Unfit For Community Definition ===&lt;br /&gt;
A player may be deemed unfit for the community of Horizons End if they: &lt;br /&gt;
&lt;br /&gt;
* Persistently break the rules / try to find loopholes.&lt;br /&gt;
* Have no intention in playing besides causing real harm to others. &lt;br /&gt;
* Are a danger to others.&lt;br /&gt;
&lt;br /&gt;
Players that are unfit for the community will be permanently banned.&lt;br /&gt;
&lt;br /&gt;
=== 11. No Rule Lawyering or Discussion of Staff Actions ===&lt;br /&gt;
Staff has the last word in moderation. Arguments about staff actions or punishments are not allowed in public channels, except in player report tickets or punishment appeal tickets. This includes, but is not limited:&lt;br /&gt;
&lt;br /&gt;
* Arguing with staff over the definition of a rule&lt;br /&gt;
* Discussing a punished player’s offense or punishment beyond discussing the facts available on the Horizon’s End ban website (https://bans.horizonsend.net/)&lt;br /&gt;
* Making fun of a player for breaking the rules&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have a question about the rules, it is best to open a general support ticket or to message a moderator.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Rules ==&lt;br /&gt;
&lt;br /&gt;
=== 12. Do Not Exploit Bugs or Glitches or Mechanics ===&lt;br /&gt;
Do not attempt to gain an unfair advantage by abusing unintended mechanics/bugs. If you are confused as to whether something is considered a bug or a feature, ask a moderator or make a ticket asking about it. If a dubious practice is not included in the list of known exploits, then players are liable to be punished for bug abuse if the practice is deemed to be illegal by staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exploits include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Item duplication&lt;br /&gt;
* Blowing up locked ships to unlock them or steal them&lt;br /&gt;
* Moving server NPCs&lt;br /&gt;
* Buying &amp;amp; transporting more crates than your ship can carry from an exporter&lt;br /&gt;
* Waterlogging blocks to make wet sponges in piloted ships&lt;br /&gt;
* Excessively killing friends / allies to gain xp and/or bounty money&lt;br /&gt;
* Quitting to title, instead of respawning after death, creating a bugged combat NPC&lt;br /&gt;
* Creating a nation (“puppet nation”) for the purpose of bypassing the sieges per day or claims per planet limits. Staff will use their best judgement to decide whether the nation is legitimate or not.&lt;br /&gt;
&lt;br /&gt;
=== 13. No Hacked Clients or Unfair Mods ===&lt;br /&gt;
The use of any mods, resource packs, or clients that do one or more of the following are on survival are strictly forbidden:&lt;br /&gt;
&lt;br /&gt;
* Provide the player with, or directly utilize, information that they could not legitimately obtain on a vanilla client (such as x-ray, freecam, or player radar/highlighters)&lt;br /&gt;
* Perform actions that the player could not legitimately perform on a vanilla client (such as flight, speed, kill-aura, or anti-knockback)&lt;br /&gt;
&lt;br /&gt;
If an otherwise acceptable mod, such as a minimap or QOL mod, has a feature matching this description, then it must be disabled.&lt;br /&gt;
&lt;br /&gt;
Horizon’s End has a zero-tolerance policy for hacked clients/mods and will issue permanent bans for offenders.&lt;br /&gt;
&lt;br /&gt;
==== 13a. Difference between &amp;quot;Exploit&amp;quot; vs. &amp;quot;Hacking&amp;quot; ====&lt;br /&gt;
Exploits and hacks are both forms of cheating, or gaining an unfair advantage over other players. However, “exploits” are caused by deficiencies in the server’s code and can be corrected by the staff or development team, whereas “hacks” are client-side modifications that the staff/development team have little to no capability of fixing. The punishment for hacking will always be a permanent ban. The punishment for exploiting depends on the severity of the exploit.&lt;br /&gt;
&lt;br /&gt;
=== 14. Do Not Steal Designs ===&lt;br /&gt;
Do not attempt to steal another player’s design, including ships / buildings / BDPs, to use for your own purposes. Additionally, if you are granted blueprint rights to a ship, the main contributor of the build is able to revoke your rights at any time for the printing of said ship. If anyone disagrees, staff action will be taken.&lt;br /&gt;
&lt;br /&gt;
=== 15. Do Not Grief or Steal from Claimed Land ===&lt;br /&gt;
Do not break blocks, take items from containers, kill mobs, or take ships unless you have explicit permission from the land owner or authorized members. This rule does not apply if the land that the assets are located on is unclaimed (i.e. not in a territory, not in a space station, etc.)  &lt;br /&gt;
&lt;br /&gt;
This rule may not be broken even if you have been given permission to access the asset (such as build permissions in a territory, or being added to a pilot as a ship). If you were not the original builder or collector of an asset, you should ask the territory owner before you take it. Staff reserves the right to determine if a player has stolen from another player’s assets, even if they had access to them, on a case-by-case basis. Regardless, you should only trust assets like territory build permissions or ships to players if you trust them.&lt;br /&gt;
&lt;br /&gt;
Ship ownership overrides that of the territory, meaning that you are allowed to access your own ship’s doors or chests, and to move the ship into and out of other players’ claimed territory. In other words, moving or modifying your ship and its contents inside of another player’s territory is not considered griefing or stealing from that player, unless they perform one of the tasks below to transfer ownership of your ship to them.&lt;br /&gt;
&lt;br /&gt;
The owner or authorized members of the territory can take ownership of that ship, even if it is locked, by accessing the ship computer. Owners and authorized members are also allowed to break blocks of another player’s ship within their territory (if the ship is not locked) or otherwise impede the movement of the ship to prevent escape. Players may also request staff to unlock a ship for them if they are the owner or an authorized member of the land that the ship is located in.&lt;br /&gt;
&lt;br /&gt;
Stealing crates or activating pistons to push crates also falls under this category, when the ship is in claimed land or a trade city. &lt;br /&gt;
&lt;br /&gt;
In an attack on claimed land, any permanent damage such as water/lava leakage, animal deaths, item frames being destroyed, etc, will be refunded. The attacker will not be punished unless there is explicit proof of the action being intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Authorized members:&#039;&#039;&#039; A member that has explicit permission over the claim given to them by the claim owner. &#039;&#039;&#039;e.g&#039;&#039;&#039; a co-owner/high officer&lt;br /&gt;
=== 16. One Account Per Player; No Alternate Accounts Allowed ===&lt;br /&gt;
Players may not benefit from, through the claiming of land, sieging of stations, or any other method, any of the following:&lt;br /&gt;
&lt;br /&gt;
* Alternate accounts&lt;br /&gt;
* Otherwise legitimate accounts with no intention of seriously playing&lt;br /&gt;
* “Puppet nations” which are politically indistinct from and in cooperation with another nation&lt;br /&gt;
* Single-player settlements meant to hold land with no legitimate development&lt;br /&gt;
* Space stations designed to obstruct the creation / expansion of existing or future stations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like any other rule, legitimacy of players, nations, or settlements will be determined on a case-by-case basis by staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only one account per individual may be used to play on Horizon’s End. Alternate accounts are not allowed and will be banned if detected. A user may request staff to set their alternate account as their main account, after which the old main account will be banned.&lt;br /&gt;
&lt;br /&gt;
=== 17. Do Not Harm or Threaten New Players ===&lt;br /&gt;
New players are granted a grace period upon login, which allows them to play without fear of being attacked. This is indicated by a &#039;&#039;&#039;golden star&#039;&#039;&#039; next to their name and in the player list. Do not attack, threaten, grief, or steal from protected players.&lt;br /&gt;
&lt;br /&gt;
New players with protection may not attack other players. If they wish to do so, they must forfeit their protection first with /removeprotection. New players that attack without doing so will have their protection removed by staff.&lt;br /&gt;
&lt;br /&gt;
New players may be attacked in self-defense if the new player initiates a fight, or if another player informs them that they are trespassing on their land. The new player must be given a reasonable amount of time to leave and may only be attacked if the new player has not left after this time.&lt;br /&gt;
Similarly, a new player is allowed to attack in self-defense without forfeiting their protection, if another player initiates a fight with them.&lt;br /&gt;
In very rare cases, unprotected players that display an extreme lack of skill and lack of in-game resources comparable to or below that of a brand-new player may have their protection reinstated.&lt;br /&gt;
&lt;br /&gt;
=== 18. No Circumventing the Combat Tag System ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Combat is mechanically enforced with a combat tag system.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the event that fails or there are issues with said system this rule will be enforced until the issue is resolved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat tags are applied in the following situations:&lt;br /&gt;
&lt;br /&gt;
* While piloting a starship, you attack or are attacked by another starship&lt;br /&gt;
* While piloting a starship, you enter the gravity well of an enemy starship&lt;br /&gt;
* While piloting a starship, you enter within 500 blocks of an enemy starship&lt;br /&gt;
* While piloting a starship, you initiate a station siege&lt;br /&gt;
* While on the ground/in space, you attack or are attacked by another player&lt;br /&gt;
* While on the ground/in space, you enter within 1000 blocks of an enemy starship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat tag is removed if none of the above conditions are activated for the duration of the combat tag, or upon player death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While combat tagged:&lt;br /&gt;
&lt;br /&gt;
* You cannot release your ship (it will be unpiloted but active, allowing it to be damaged)&lt;br /&gt;
* You cannot claim territories, settlements, or space stations&lt;br /&gt;
* You cannot use the /suicide command&lt;br /&gt;
* You cannot enter a safe zone if your ship is a warship&lt;br /&gt;
* Combat NPCs created when you log off persist for the duration of the combat tag, and can be killed in safe zones&lt;br /&gt;
* The Drill, Mining Laser, Decomposer, and Ship Factory multiblocks cannot be activated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any attempt to circumvent the above restrictions is not allowed. Staff discretion will be used to determine if an action done while under combat breaks the spirit of the combat tag.&lt;br /&gt;
&lt;br /&gt;
=== 19. No Boosting ===&lt;br /&gt;
Boosting is the act of giving a player a substantial amount of credits for free in order to help them level up. This system was built with the idea of players working to level themselves. Any offense will be investigated and determined on a case-by-case basis, and the staff team will be determining whether a loophole was used or not.&lt;br /&gt;
&lt;br /&gt;
=== 20. Ship Design Restrictions ===&lt;br /&gt;
To keep within the spirit of Ship vs Ship combat, purposefully awkward ships that are designed only to break the meta will not be allowed. This may include spindly ships that are impossible to hit, abusing the small minimum block counts of shuttles, or anything designed to give an overwhelming advantage at the cost of immersion. This does not apply to immobile ships. Staff discretion is used to determine what is in violation of this rule.&lt;br /&gt;
&lt;br /&gt;
=== 21. No Wanton Destruction of Planet Surfaces ===&lt;br /&gt;
Projects having the express purpose or effect of destroying the usability of somebody else’s land or harassing its residents are not permitted. This includes, but is not necessarily limited to, the following:&lt;br /&gt;
&lt;br /&gt;
* Structures intended to obstruct or deny access to an area outside of the claim(s) they reside in, such as border walls&lt;br /&gt;
* Infrastructure that poses a passive hazard to residents of a neighboring claim, such as border Base Defense Platforms (BDPs)&lt;br /&gt;
* Pointless destruction or defacement of unclaimed land (or land which is unclaimed shortly following the destruction)&lt;br /&gt;
&lt;br /&gt;
=== 22. Do Not Bypass Safezone Protection ===&lt;br /&gt;
The following actions are illegal in a safezone:&lt;br /&gt;
&lt;br /&gt;
* Stealing other players’ items or crates dropped on the ground&lt;br /&gt;
* Suffocating players inside of blocks &lt;br /&gt;
* Transporting or pushing players out of the safezone against their will to kill them&lt;br /&gt;
* Preventing players from leaving the safezone or locking players in/out of their ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player willingly boards a ship, they may be transported out of the safezone and killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players within a safezone cannot attack players outside of a safezone, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Despite their protection, owners and approved members of Trade Cities can still take possession of and control of any ships within the settlement. This includes locking players out of their ships and stealing the players’ crates.&lt;br /&gt;
&lt;br /&gt;
=== 23. Transfer of Assets ===&lt;br /&gt;
A player may request to take ownership of another player’s assets (settlements, space stations, starships, items, etc.) if the current owner of the assets:&lt;br /&gt;
&lt;br /&gt;
* Is unable to log in for an extended period of time&lt;br /&gt;
* Is banned for longer than thirty days/permanently&lt;br /&gt;
&lt;br /&gt;
The owner of the assets must give their permission for the requesting player to take their assets, through Discord or other communication means. The transfer will then be made at staff’s discretion.&lt;br /&gt;
&lt;br /&gt;
Similarly, an owner of assets may request that their assets be transferred to another player if they are in similar circumstances listed above, and the receiving player must also give permission.&lt;br /&gt;
&lt;br /&gt;
=== 24. Abandoned Assets ===&lt;br /&gt;
A locked starship in unclaimed territory, or territory that you are the owner of, may be unlocked by staff if the owner of the starship has not logged in for thirty days or more.&lt;br /&gt;
&lt;br /&gt;
The starship must be completely inside your territory/unclaimed territory and not overlapping any other territory that you do not have access to. If the ship is within claimed territory, you must be the owner of the territory. If you are not the owner of the territory, you must ask the owner to contact staff on your behalf, even if the owner has given you build permissions in their territory.&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Rules&amp;diff=8976</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Rules&amp;diff=8976"/>
		<updated>2026-03-21T09:59:20Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rules&#039;&#039;&#039; are subject to change at any time. We will do our best to inform the community of each instance. Ultimately, it is the players responsibility to stay up-to-date with the rules. We may decide to deviate from these rules when there is cause to do so, however doing so should be rare, and in such cases changes to this document should be made to reflect this.&lt;br /&gt;
&lt;br /&gt;
This community also enforces the Discord Community Guidelines and Terms of Service. You may be reported to Discord and promptly removed from the server should you violate them.&lt;br /&gt;
&lt;br /&gt;
Any attempt to violate these rules via loopholes may be addressed with punishment. Please submit a ticket should you find such a loophole. Additionally, evidence is favored when reporting a player, we will not take you at your word, or punish based on your opinion alone.&lt;br /&gt;
&lt;br /&gt;
=== Recent Changes: ===&lt;br /&gt;
Updated: 2016-03-21&lt;br /&gt;
&lt;br /&gt;
* Clarified Rule 15 (Griefing and Stealing)&lt;br /&gt;
* Added paid self-promotion as a disallowed action under Rule 6 (Advertising)&lt;br /&gt;
&lt;br /&gt;
Updated: 2026-03-16&lt;br /&gt;
&lt;br /&gt;
* Expanded protected categories and examples under Rule 1 and Rule 2&lt;br /&gt;
* Added Rule 3 (Statute of Limitations)&lt;br /&gt;
* Added Rule 4 (Staff Jurisdiction)&lt;br /&gt;
* Clarified Rule 6 (Advertising) to provide examples of advertising&lt;br /&gt;
* Added Rules 6a (Advertising HE On Other Servers)&lt;br /&gt;
* Added Rule 7 (Misrepresenting Rules)&lt;br /&gt;
* Added Rule 8a (English Only)&lt;br /&gt;
* Added Rule 9 (Deceiving Server Staff)&lt;br /&gt;
* Added Rule 10 (Unfit for Community)&lt;br /&gt;
* Added Rule 11 (Rule Lawyering and Discussion of Staff Actions)&lt;br /&gt;
* Moved Rule 12 (Exploits) examples to within the rules&lt;br /&gt;
* Added examples to Rule 13 (Hacked Clients/Mods)&lt;br /&gt;
* Added Rule 13a (Definition of &amp;quot;hack&amp;quot; vs. &amp;quot;exploit&amp;quot;)&lt;br /&gt;
* Added clarification to Rule 15 (Griefing Claimed Land) for accidental damage&lt;br /&gt;
* Expanded Rule 16 (One Account Per Player) to describe actions that alternate accounts are used for&lt;br /&gt;
* Expanded Rule 17 (New Players) to clarify exceptions&lt;br /&gt;
* Expanded Rule 18 (Combat Tag) with the in-game definitions of what causes combat tag and what combat tag prevents&lt;br /&gt;
* Added examples to Rule 21 (Destruction of Planets)&lt;br /&gt;
* Added Rule 22 (Bypassing Safezone Protection)&lt;br /&gt;
* Added Rule 23 (Transfer of Assets)&lt;br /&gt;
* Added Rule 24 (Abandoned Assets)&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Respect All Players ===&lt;br /&gt;
We take our player&#039;s privacy and safety very seriously. Any threat of malicious actions such as harm, exposure of personal information, or DDOS attacks will be met with an immediate ban.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constant petty insults that create a toxic atmosphere, or sustained arguments with no productive value, are also not allowed. Staff members have the right to temporarily mute community members to defuse a situation, and issue punishments afterwards if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any violation of Discord&#039;s policies will additionally be reported directly to Discord.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hate speech, homophobia, transphobia, racism, sexism, ableism, defamation, and other forms of harassment will not be tolerated. This includes the use of racial, ethnic, or homophobic slurs. Punishments will be situational, but we reserve the right to ban a user should we judge the incident to be severe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server staff may not be aware that something is considered hate speech or offensive; in this instance, please open a report.&lt;br /&gt;
&lt;br /&gt;
Rule 1 is exempt from the normal jurisdiction restrictions in Rule 4. Staff will enforce Rule 1 based on evidence from any public and private chats, Discord servers, direct messages (DMs), other Minecraft servers, other games, and all other methods of communication, online or in real life, if the target/victim of the offense &amp;lt;u&amp;gt;is a present or past member or group of the Horizon’s End community&amp;lt;/u&amp;gt;, or a &amp;lt;u&amp;gt;group of people&amp;lt;/u&amp;gt; identified by race, color, religion, sex, gender, sexual orientation, national origin, disability, age, or other categories. Staff reserve the right to determine if evidence obtained outside the Horizon’s End community should be considered in a player report. See Rule 4 for specifics on staff jurisdiction.&lt;br /&gt;
&lt;br /&gt;
=== 2. No Harassment ===&lt;br /&gt;
Actions aimed at making the server unplayable, or a significantly worse experience, for another player, in-game or out of the game, will not be tolerated.  &lt;br /&gt;
&lt;br /&gt;
These actions include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Continuously messaging a player after that player has taken reasonable steps to prevent the offending player (i.e. blocking the player, telling them to stop, etc.)&lt;br /&gt;
* Placing automatic defenses near another player’s base with the intent of spawn killing them&lt;br /&gt;
* Building around someone’s settlement/station with the purpose of obstructing their movement or making their surroundings less visually appealing&lt;br /&gt;
* Repeatedly killing player(s) once all value from doing so has evaporated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Punishments will be situational, but we reserve the right to ban a user should we judge the incident to be severe. Staff reserve the right to determine what actions constitute harassment and the punishment for the type of harassment done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 2, like Rule 1, is exempt from the normal jurisdiction restrictions in Rule 4. Staff will enforce Rule 2 based on evidence from any form of communication if the target/victim of the offense is/was a member of the Horizon’s End community, or one of the aforementioned groups. See Rule 4 for specifics on staff jurisdiction.&lt;br /&gt;
&lt;br /&gt;
=== 3. Report Infractions Within 30 Days (Statute of Limitations) ===&lt;br /&gt;
If you see a player breaking the rules, report them in a timely manner. Reporting a player must be done within 30 days of the possible offense taking place, verified with in-game logs or message timestamps. Any report made afterwards will not be handled except in extreme circumstances (as determined by staff.)&lt;br /&gt;
&lt;br /&gt;
=== 4. Staff Will Only Moderate Within Official Horizon&#039;s End Channels (with exceptions) (Jurisdiction) ===&lt;br /&gt;
Members of the staff team will only perform moderation duties within official Horizon’s End channels, such as the game and the Discord server, and will only consider evidence in player reports if the evidence originated within official Horizon’s End channels. The staff team will not attempt to moderate or investigate players outside of official Horizon’s End channels, unless it is suspected that one of the rules that are exempt from Rule 4 was broken.&lt;br /&gt;
&lt;br /&gt;
For rules that are exempt from the normal jurisdiction restrictions outlined in this rule, staff will not normally attempt to investigate outside the official Horizon’s End channels unless there is existing evidence submitted via player report, or there is reason to believe that the safety of a Horizon’s End community member is at risk. Staff will take action under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule 1, Rule 2:&#039;&#039;&#039; Evidence is submitted via player report containing, or a staff member witnessing:&lt;br /&gt;
** A possible offense committed by a player where the target/victim of the offense &amp;lt;u&amp;gt;is a present or past member or group of the Horizon’s End community&amp;lt;/u&amp;gt;, OR&lt;br /&gt;
** A possible offense committed by a player where the target/victim of the offense is &amp;lt;u&amp;gt;a group of people&amp;lt;/u&amp;gt; identified by race, color, religion, sex, gender, sexual orientation, national origin, disability, age, and other categories, OR&lt;br /&gt;
** An &amp;lt;u&amp;gt;excessive&amp;lt;/u&amp;gt; amount of possible offenses where the target/victim of the offense is neither of the above categories but is otherwise unbecoming of a member of the Horizon’s End community&lt;br /&gt;
* &#039;&#039;&#039;Rule 6:&#039;&#039;&#039; Evidence is submitted via player report containing, a staff member witnessing, or a staff member of another community contacts the Horizon’s End staff team about:&lt;br /&gt;
** A possible case of advertising without permission in another community where the suspect &amp;lt;u&amp;gt;did not have the community staff team’s permission&amp;lt;/u&amp;gt; to do so&lt;br /&gt;
&lt;br /&gt;
The staff team reserves the right to determine if a possible offense falls under the above categories on a case-by-case basis. The staff team also reserves the right to exempt additional rules from these jurisdiction restrictions on a case-by-case basis, but only for the most severe offenses where the suspect is deemed a threat to the safety of the Horizon’s End community.&lt;br /&gt;
&lt;br /&gt;
The intent of these exceptions is to ensure that all players maintain respect for one another and that Horizon’s End remains a safe space for all involved. These exceptions are not an attempt for the staff team to police a player’s behavior everywhere, nor are they an excuse to try and get a player banned based solely on their actions in another community where the rules are different. The staff team will only invoke these exceptions against players that actively harm members of the community or show a blatant disregard for our values.&lt;br /&gt;
&lt;br /&gt;
=== 5. No Sexual/Adult Content ===&lt;br /&gt;
We do not allow any sexual or adult content. We have no channels in which such content would be appropriate or allowed. Sexual or adult content includes:&lt;br /&gt;
&lt;br /&gt;
* Nudity/sexual acts&lt;br /&gt;
* Excessive violence/gore&lt;br /&gt;
* Discussion of illegal activities&lt;br /&gt;
* Hard drugs&lt;br /&gt;
&lt;br /&gt;
If you are unsure if content could be considered NSFW/suggestive, do not share it.&lt;br /&gt;
&lt;br /&gt;
=== 6. No Advertising ===&lt;br /&gt;
This is not the place for you to promote other Minecraft servers or your paid services. This does not mean talking about other servers is outright banned. However, if you are slandering Horizon’s End or found to be subtly attempting advertisement, moderators will take action.   &lt;br /&gt;
&lt;br /&gt;
Appropriate discussion of other servers should be:&lt;br /&gt;
&lt;br /&gt;
* Infrequent (discussion of other servers should not be a significant portion of your message history)&lt;br /&gt;
* A constructive suggestion with the purpose of improving Horizon’s End&lt;br /&gt;
&lt;br /&gt;
Inappropriate discussion includes:&lt;br /&gt;
&lt;br /&gt;
* Telling other players to play on another server&lt;br /&gt;
* Attempting to sell paid goods or services to community members or server staff&lt;br /&gt;
* Comparing gameplay, community, etc. of another server to Horizon’s End without the constructive mindset mentioned above&lt;br /&gt;
* Extended discussion of another server, whether positive or negative, without the constructive mindset mentioned above&lt;br /&gt;
&lt;br /&gt;
The staff team reserves the right to determine if a message is considered advertising or not.&lt;br /&gt;
&lt;br /&gt;
Discussion of any game or server that is not related to Minecraft is allowed in their respective channels on Discord.&lt;br /&gt;
&lt;br /&gt;
==== 6a. No Advertising Horizon’s End On Other Servers Without Permission ====&lt;br /&gt;
Do not advertise Horizon’s End in other communities without the consent of both the community’s staff and Horizon’s End staff. Message a staff member if you would like to advertise Horizon’s End. This specific rule is exempt from the normal jurisdiction restrictions of Rule 4; staff will take action if a player is found to be advertising in another community without the consent of that community’s staff team.&lt;br /&gt;
&lt;br /&gt;
=== 7. Do Not Misrepresent Rules ===&lt;br /&gt;
Do not give other players a false impression of the rules. Players manipulated into illegal action, such as being wrongly informed that it is legal, will not be punished. Similarly, players will be reimbursed if they are manipulated out of a legal action for fear of breaking a rule that they were lied to about. If you have any questions about the rules, please ask a moderator or open a ticket.&lt;br /&gt;
&lt;br /&gt;
=== 8. No Spamming ===&lt;br /&gt;
Do not send/post repeated messages, messages with excessive capitalization, excessive emotes, excessive arguments with no constructive value, and unnecessary pings/mentions of other people. Make a reasonable effort to use channels for their respective purposes. If you aren&#039;t sure of a channel&#039;s topic, check its description.   &lt;br /&gt;
&lt;br /&gt;
==== 8a. English Only ====&lt;br /&gt;
English is the only language to be used in public channels. Most players here only understand English, as do the moderators. Please keep discussions in other languages to private messages or communities with others who may understand. &lt;br /&gt;
&lt;br /&gt;
=== 9. No Deceiving Server Staff ===&lt;br /&gt;
Do not attempt to manipulate staff members, whether that be through lying (presenting a false case), not cooperating with staff investigation/requests, using editing software to manipulate evidence, or using generative AI to fabricate text/image/video evidence.&lt;br /&gt;
&lt;br /&gt;
=== 10. Unfit For Community Definition ===&lt;br /&gt;
A player may be deemed unfit for the community of Horizons End if they: &lt;br /&gt;
&lt;br /&gt;
* Persistently break the rules / try to find loopholes.&lt;br /&gt;
* Have no intention in playing besides causing real harm to others. &lt;br /&gt;
* Are a danger to others.&lt;br /&gt;
&lt;br /&gt;
Players that are unfit for the community will be permanently banned.&lt;br /&gt;
&lt;br /&gt;
=== 11. No Rule Lawyering or Discussion of Staff Actions ===&lt;br /&gt;
Staff has the last word in moderation. Arguments about staff actions or punishments are not allowed in public channels, except in player report tickets or punishment appeal tickets. This includes, but is not limited:&lt;br /&gt;
&lt;br /&gt;
* Arguing with staff over the definition of a rule&lt;br /&gt;
* Discussing a punished player’s offense or punishment beyond discussing the facts available on the Horizon’s End ban website (https://bans.horizonsend.net/)&lt;br /&gt;
* Making fun of a player for breaking the rules&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have a question about the rules, it is best to open a general support ticket or to message a moderator.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Rules ==&lt;br /&gt;
&lt;br /&gt;
=== 12. Do Not Exploit Bugs or Glitches or Mechanics ===&lt;br /&gt;
Do not attempt to gain an unfair advantage by abusing unintended mechanics/bugs. If you are confused as to whether something is considered a bug or a feature, ask a moderator or make a ticket asking about it. If a dubious practice is not included in the list of known exploits, then players are liable to be punished for bug abuse if the practice is deemed to be illegal by staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exploits include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Item duplication&lt;br /&gt;
* Blowing up locked ships to unlock them or steal them&lt;br /&gt;
* Moving server NPCs&lt;br /&gt;
* Buying &amp;amp; transporting more crates than your ship can carry from an exporter&lt;br /&gt;
* Waterlogging blocks to make wet sponges in piloted ships&lt;br /&gt;
* Excessively killing friends / allies to gain xp and/or bounty money&lt;br /&gt;
* Quitting to title, instead of respawning after death, creating a bugged combat NPC&lt;br /&gt;
* Creating a nation (“puppet nation”) for the purpose of bypassing the sieges per day or claims per planet limits. Staff will use their best judgement to decide whether the nation is legitimate or not.&lt;br /&gt;
&lt;br /&gt;
=== 13. No Hacked Clients or Unfair Mods ===&lt;br /&gt;
The use of any mods, resource packs, or clients that do one or more of the following are on survival are strictly forbidden:&lt;br /&gt;
&lt;br /&gt;
* Provide the player with, or directly utilize, information that they could not legitimately obtain on a vanilla client (such as x-ray, freecam, or player radar/highlighters)&lt;br /&gt;
* Perform actions that the player could not legitimately perform on a vanilla client (such as flight, speed, kill-aura, or anti-knockback)&lt;br /&gt;
&lt;br /&gt;
If an otherwise acceptable mod, such as a minimap or QOL mod, has a feature matching this description, then it must be disabled.&lt;br /&gt;
&lt;br /&gt;
Horizon’s End has a zero-tolerance policy for hacked clients/mods and will issue permanent bans for offenders.&lt;br /&gt;
&lt;br /&gt;
==== 13a. Difference between &amp;quot;Exploit&amp;quot; vs. &amp;quot;Hacking&amp;quot; ====&lt;br /&gt;
Exploits and hacks are both forms of cheating, or gaining an unfair advantage over other players. However, “exploits” are caused by deficiencies in the server’s code and can be corrected by the staff or development team, whereas “hacks” are client-side modifications that the staff/development team have little to no capability of fixing. The punishment for hacking will always be a permanent ban. The punishment for exploiting depends on the severity of the exploit.&lt;br /&gt;
&lt;br /&gt;
=== 14. Do Not Steal Designs ===&lt;br /&gt;
Do not attempt to steal another player’s design, including ships / buildings / BDPs, to use for your own purposes. Additionally, if you are granted blueprint rights to a ship, the main contributor of the build is able to revoke your rights at any time for the printing of said ship. If anyone disagrees, staff action will be taken.&lt;br /&gt;
&lt;br /&gt;
=== 15. Do Not Grief or Steal from Claimed Land ===&lt;br /&gt;
Do not break blocks, take items from containers, kill mobs, or take ships unless you have explicit permission from the land owner or authorized members. This rule does not apply if the land that the assets are located on is unclaimed (i.e. not in a territory, not in a space station, etc.)  &lt;br /&gt;
&lt;br /&gt;
This rule may not be broken even if you have been given permission to access the asset (such as build permissions in a territory, or being added to a pilot as a ship). If you were not the original builder or collector of an asset, you should ask the territory owner before you take it. Staff reserves the right to determine if a player has stolen from another player’s assets, even if they had access to them, on a case-by-case basis. Regardless, you should only trust assets like territory build permissions or ships to players if you trust them.&lt;br /&gt;
&lt;br /&gt;
Ship ownership overrides that of the territory, meaning that you are allowed to access your own ship’s doors or chests, and to move the ship into and out of other players’ claimed territory. In other words, moving or modifying your ship and its contents inside of another player’s territory is not considered griefing or stealing from that player, unless they perform one of the tasks below to transfer ownership of your ship to them.&lt;br /&gt;
&lt;br /&gt;
The owner or authorized members of the territory can take ownership of that ship, even if it is locked, by accessing the ship computer. Owners and authorized members are also allowed to break blocks of another player’s ship within their territory (if the ship is not locked) or otherwise impede the movement of the ship to prevent escape. Players may also request staff to unlock a ship for them if they are the owner or an authorized member of the land that the ship is located in.&lt;br /&gt;
&lt;br /&gt;
Stealing crates or activating pistons to push crates also falls under this category, when the ship is in claimed land or a trade city. &lt;br /&gt;
&lt;br /&gt;
In an attack on claimed land, any permanent damage such as water/lava leakage, animal deaths, item frames being destroyed, etc, will be refunded. The attacker will not be punished unless there is explicit proof of the action being intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Authorized members:&#039;&#039;&#039; A member that has explicit permission over the claim given to them by the claim owner. &#039;&#039;&#039;e.g&#039;&#039;&#039; a co-owner/high officer&lt;br /&gt;
=== 16. One Account Per Player; No Alternate Accounts Allowed ===&lt;br /&gt;
Players may not benefit from, through the claiming of land, sieging of stations, or any other method, any of the following:&lt;br /&gt;
&lt;br /&gt;
* Alternate accounts&lt;br /&gt;
* Otherwise legitimate accounts with no intention of seriously playing&lt;br /&gt;
* “Puppet nations” which are politically indistinct from and in cooperation with another nation&lt;br /&gt;
* Single-player settlements meant to hold land with no legitimate development&lt;br /&gt;
* Space stations designed to obstruct the creation / expansion of existing or future stations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like any other rule, legitimacy of players, nations, or settlements will be determined on a case-by-case basis by staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only one account per individual may be used to play on Horizon’s End. Alternate accounts are not allowed and will be banned if detected. A user may request staff to set their alternate account as their main account, after which the old main account will be banned.&lt;br /&gt;
&lt;br /&gt;
=== 17. Do Not Harm or Threaten New Players ===&lt;br /&gt;
New players are granted a grace period upon login, which allows them to play without fear of being attacked. This is indicated by a &#039;&#039;&#039;golden star&#039;&#039;&#039; next to their name and in the player list. Do not attack, threaten, grief, or steal from protected players.&lt;br /&gt;
&lt;br /&gt;
New players with protection may not attack other players. If they wish to do so, they must forfeit their protection first with /removeprotection. New players that attack without doing so will have their protection removed by staff.&lt;br /&gt;
&lt;br /&gt;
New players may be attacked in self-defense if the new player initiates a fight, or if another player informs them that they are trespassing on their land. The new player must be given a reasonable amount of time to leave and may only be attacked if the new player has not left after this time.&lt;br /&gt;
Similarly, a new player is allowed to attack in self-defense without forfeiting their protection, if another player initiates a fight with them.&lt;br /&gt;
In very rare cases, unprotected players that display an extreme lack of skill and lack of in-game resources comparable to or below that of a brand-new player may have their protection reinstated.&lt;br /&gt;
&lt;br /&gt;
=== 18. No Circumventing the Combat Tag System ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Combat is mechanically enforced with a combat tag system.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the event that fails or there are issues with said system this rule will be enforced until the issue is resolved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat tags are applied in the following situations:&lt;br /&gt;
&lt;br /&gt;
* While piloting a starship, you attack or are attacked by another starship&lt;br /&gt;
* While piloting a starship, you enter the gravity well of an enemy starship&lt;br /&gt;
* While piloting a starship, you enter within 500 blocks of an enemy starship&lt;br /&gt;
* While piloting a starship, you initiate a station siege&lt;br /&gt;
* While on the ground/in space, you attack or are attacked by another player&lt;br /&gt;
* While on the ground/in space, you enter within 1000 blocks of an enemy starship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat tag is removed if none of the above conditions are activated for the duration of the combat tag, or upon player death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While combat tagged:&lt;br /&gt;
&lt;br /&gt;
* You cannot release your ship (it will be unpiloted but active, allowing it to be damaged)&lt;br /&gt;
* You cannot claim territories, settlements, or space stations&lt;br /&gt;
* You cannot use the /suicide command&lt;br /&gt;
* You cannot enter a safe zone if your ship is a warship&lt;br /&gt;
* Combat NPCs created when you log off persist for the duration of the combat tag, and can be killed in safe zones&lt;br /&gt;
* The Drill, Mining Laser, Decomposer, and Ship Factory multiblocks cannot be activated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any attempt to circumvent the above restrictions is not allowed. Staff discretion will be used to determine if an action done while under combat breaks the spirit of the combat tag.&lt;br /&gt;
&lt;br /&gt;
=== 19. No Boosting ===&lt;br /&gt;
Boosting is the act of giving a player a substantial amount of credits for free in order to help them level up. This system was built with the idea of players working to level themselves. Any offense will be investigated and determined on a case-by-case basis, and the staff team will be determining whether a loophole was used or not.&lt;br /&gt;
&lt;br /&gt;
=== 20. Ship Design Restrictions ===&lt;br /&gt;
To keep within the spirit of Ship vs Ship combat, purposefully awkward ships that are designed only to break the meta will not be allowed. This may include spindly ships that are impossible to hit, abusing the small minimum block counts of shuttles, or anything designed to give an overwhelming advantage at the cost of immersion. This does not apply to immobile ships. Staff discretion is used to determine what is in violation of this rule.&lt;br /&gt;
&lt;br /&gt;
=== 21. No Wanton Destruction of Planet Surfaces ===&lt;br /&gt;
Projects having the express purpose or effect of destroying the usability of somebody else’s land or harassing its residents are not permitted. This includes, but is not necessarily limited to, the following:&lt;br /&gt;
&lt;br /&gt;
* Structures intended to obstruct or deny access to an area outside of the claim(s) they reside in, such as border walls&lt;br /&gt;
* Infrastructure that poses a passive hazard to residents of a neighboring claim, such as border Base Defense Platforms (BDPs)&lt;br /&gt;
* Pointless destruction or defacement of unclaimed land (or land which is unclaimed shortly following the destruction)&lt;br /&gt;
&lt;br /&gt;
=== 22. Do Not Bypass Safezone Protection ===&lt;br /&gt;
The following actions are illegal in a safezone:&lt;br /&gt;
&lt;br /&gt;
* Stealing other players’ items or crates dropped on the ground&lt;br /&gt;
* Suffocating players inside of blocks &lt;br /&gt;
* Transporting or pushing players out of the safezone against their will to kill them&lt;br /&gt;
* Preventing players from leaving the safezone or locking players in/out of their ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player willingly boards a ship, they may be transported out of the safezone and killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players within a safezone cannot attack players outside of a safezone, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Despite their protection, owners and approved members of Trade Cities can still take possession of and control of any ships within the settlement. This includes locking players out of their ships and stealing the players’ crates.&lt;br /&gt;
&lt;br /&gt;
=== 23. Transfer of Assets ===&lt;br /&gt;
A player may request to take ownership of another player’s assets (settlements, space stations, starships, items, etc.) if the current owner of the assets:&lt;br /&gt;
&lt;br /&gt;
* Is unable to log in for an extended period of time&lt;br /&gt;
* Is banned for longer than thirty days/permanently&lt;br /&gt;
&lt;br /&gt;
The owner of the assets must give their permission for the requesting player to take their assets, through Discord or other communication means. The transfer will then be made at staff’s discretion.&lt;br /&gt;
&lt;br /&gt;
Similarly, an owner of assets may request that their assets be transferred to another player if they are in similar circumstances listed above, and the receiving player must also give permission.&lt;br /&gt;
&lt;br /&gt;
=== 24. Abandoned Assets ===&lt;br /&gt;
A locked starship in unclaimed territory, or territory that you are the owner of, may be unlocked by staff if the owner of the starship has not logged in for thirty days or more.&lt;br /&gt;
&lt;br /&gt;
The starship must be completely inside your territory/unclaimed territory and not overlapping any other territory that you do not have access to. If the ship is within claimed territory, you must be the owner of the territory. If you are not the owner of the territory, you must ask the owner to contact staff on your behalf, even if the owner has given you build permissions in their territory.&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Rules&amp;diff=8973</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Rules&amp;diff=8973"/>
		<updated>2026-03-17T05:29:23Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rules&#039;&#039;&#039; are subject to change at any time. We will do our best to inform the community of each instance. Ultimately, it is the players responsibility to stay up-to-date with the rules. We may decide to deviate from these rules when there is cause to do so, however doing so should be rare, and in such cases changes to this document should be made to reflect this.&lt;br /&gt;
&lt;br /&gt;
This community also enforces the Discord Community Guidelines and Terms of Service. You may be reported to Discord and promptly removed from the server should you violate them.&lt;br /&gt;
&lt;br /&gt;
Any attempt to violate these rules via loopholes may be addressed with punishment. Please submit a ticket should you find such a loophole. Additionally, evidence is favored when reporting a player, we will not take you at your word, or punish based on your opinion alone.&lt;br /&gt;
&lt;br /&gt;
=== Recent Changes: ===&lt;br /&gt;
Updated: 2026-03-16&lt;br /&gt;
&lt;br /&gt;
Most recent additions:&lt;br /&gt;
&lt;br /&gt;
* Expanded protected categories and examples under Rule 1 and Rule 2&lt;br /&gt;
* Added Rule 3 (Statute of Limitations)&lt;br /&gt;
* Added Rule 4 (Staff Jurisdiction)&lt;br /&gt;
* Clarified Rule 6 (Advertising) to provide examples of advertising&lt;br /&gt;
* Added Rules 6a (Advertising HE On Other Servers)&lt;br /&gt;
* Added Rule 7 (Misrepresenting Rules)&lt;br /&gt;
* Added Rule 8a (English Only)&lt;br /&gt;
* Added Rule 9 (Deceiving Server Staff)&lt;br /&gt;
* Added Rule 10 (Unfit for Community)&lt;br /&gt;
* Added Rule 11 (Rule Lawyering and Discussion of Staff Actions)&lt;br /&gt;
* Moved Rule 12 (Exploits) examples to within the rules&lt;br /&gt;
* Added examples to Rule 13 (Hacked Clients/Mods)&lt;br /&gt;
* Added Rule 13a (Definition of &amp;quot;hack&amp;quot; vs. &amp;quot;exploit&amp;quot;)&lt;br /&gt;
* Added clarification to Rule 15 (Griefing Claimed Land) for accidental damage&lt;br /&gt;
* Expanded Rule 16 (One Account Per Player) to describe actions that alternate accounts are used for&lt;br /&gt;
* Expanded Rule 17 (New Players) to clarify exceptions&lt;br /&gt;
* Expanded Rule 18 (Combat Tag) with the in-game definitions of what causes combat tag and what combat tag prevents&lt;br /&gt;
* Added examples to Rule 21 (Destruction of Planets)&lt;br /&gt;
* Added Rule 22 (Bypassing Safezone Protection)&lt;br /&gt;
* Added Rule 23 (Transfer of Assets)&lt;br /&gt;
* Added Rule 24 (Abandoned Assets)&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Respect All Players ===&lt;br /&gt;
We take our player&#039;s privacy and safety very seriously. Any threat of malicious actions such as harm, exposure of personal information, or DDOS attacks will be met with an immediate ban.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constant petty insults that create a toxic atmosphere, or sustained arguments with no productive value, are also not allowed. Staff members have the right to temporarily mute community members to defuse a situation, and issue punishments afterwards if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any violation of Discord&#039;s policies will additionally be reported directly to Discord.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hate speech, homophobia, transphobia, racism, sexism, ableism, defamation, and other forms of harassment will not be tolerated. This includes the use of racial, ethnic, or homophobic slurs. Punishments will be situational, but we reserve the right to ban a user should we judge the incident to be severe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server staff may not be aware that something is considered hate speech or offensive; in this instance, please open a report.&lt;br /&gt;
&lt;br /&gt;
Rule 1 is exempt from the normal jurisdiction restrictions in Rule 4. Staff will enforce Rule 1 based on evidence from any public and private chats, Discord servers, direct messages (DMs), other Minecraft servers, other games, and all other methods of communication, online or in real life, if the target/victim of the offense &amp;lt;u&amp;gt;is a present or past member or group of the Horizon’s End community&amp;lt;/u&amp;gt;, or a &amp;lt;u&amp;gt;group of people&amp;lt;/u&amp;gt; identified by race, color, religion, sex, gender, sexual orientation, national origin, disability, age, or other categories. Staff reserve the right to determine if evidence obtained outside the Horizon’s End community should be considered in a player report. See Rule 4 for specifics on staff jurisdiction.&lt;br /&gt;
&lt;br /&gt;
=== 2. No Harassment ===&lt;br /&gt;
Actions aimed at making the server unplayable, or a significantly worse experience, for another player, in-game or out of the game, will not be tolerated.  &lt;br /&gt;
&lt;br /&gt;
These actions include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Continuously messaging a player after that player has taken reasonable steps to prevent the offending player (i.e. blocking the player, telling them to stop, etc.)&lt;br /&gt;
* Placing automatic defenses near another player’s base with the intent of spawn killing them&lt;br /&gt;
* Building around someone’s settlement/station with the purpose of obstructing their movement or making their surroundings less visually appealing&lt;br /&gt;
* Repeatedly killing player(s) once all value from doing so has evaporated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Punishments will be situational, but we reserve the right to ban a user should we judge the incident to be severe. Staff reserve the right to determine what actions constitute harassment and the punishment for the type of harassment done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 2, like Rule 1, is exempt from the normal jurisdiction restrictions in Rule 4. Staff will enforce Rule 2 based on evidence from any form of communication if the target/victim of the offense is/was a member of the Horizon’s End community, or one of the aforementioned groups. See Rule 4 for specifics on staff jurisdiction.&lt;br /&gt;
&lt;br /&gt;
=== 3. Report Infractions Within 30 Days (Statute of Limitations) ===&lt;br /&gt;
If you see a player breaking the rules, report them in a timely manner. Reporting a player must be done within 30 days of the possible offense taking place, verified with in-game logs or message timestamps. Any report made afterwards will not be handled except in extreme circumstances (as determined by staff.)&lt;br /&gt;
&lt;br /&gt;
=== 4. Staff Will Only Moderate Within Official Horizon&#039;s End Channels (with exceptions) (Jurisdiction) ===&lt;br /&gt;
Members of the staff team will only perform moderation duties within official Horizon’s End channels, such as the game and the Discord server, and will only consider evidence in player reports if the evidence originated within official Horizon’s End channels. The staff team will not attempt to moderate or investigate players outside of official Horizon’s End channels, unless it is suspected that one of the rules that are exempt from Rule 4 was broken.&lt;br /&gt;
&lt;br /&gt;
For rules that are exempt from the normal jurisdiction restrictions outlined in this rule, staff will not normally attempt to investigate outside the official Horizon’s End channels unless there is existing evidence submitted via player report, or there is reason to believe that the safety of a Horizon’s End community member is at risk. Staff will take action under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule 1, Rule 2:&#039;&#039;&#039; Evidence is submitted via player report containing, or a staff member witnessing:&lt;br /&gt;
** A possible offense committed by a player where the target/victim of the offense &amp;lt;u&amp;gt;is a present or past member or group of the Horizon’s End community&amp;lt;/u&amp;gt;, OR&lt;br /&gt;
** A possible offense committed by a player where the target/victim of the offense is &amp;lt;u&amp;gt;a group of people&amp;lt;/u&amp;gt; identified by race, color, religion, sex, gender, sexual orientation, national origin, disability, age, and other categories, OR&lt;br /&gt;
** An &amp;lt;u&amp;gt;excessive&amp;lt;/u&amp;gt; amount of possible offenses where the target/victim of the offense is neither of the above categories but is otherwise unbecoming of a member of the Horizon’s End community&lt;br /&gt;
* &#039;&#039;&#039;Rule 6:&#039;&#039;&#039; Evidence is submitted via player report containing, a staff member witnessing, or a staff member of another community contacts the Horizon’s End staff team about:&lt;br /&gt;
** A possible case of advertising without permission in another community where the suspect &amp;lt;u&amp;gt;did not have the community staff team’s permission&amp;lt;/u&amp;gt; to do so&lt;br /&gt;
&lt;br /&gt;
The staff team reserves the right to determine if a possible offense falls under the above categories on a case-by-case basis. The staff team also reserves the right to exempt additional rules from these jurisdiction restrictions on a case-by-case basis, but only for the most severe offenses where the suspect is deemed a threat to the safety of the Horizon’s End community.&lt;br /&gt;
&lt;br /&gt;
The intent of these exceptions is to ensure that all players maintain respect for one another and that Horizon’s End remains a safe space for all involved. These exceptions are not an attempt for the staff team to police a player’s behavior everywhere, nor are they an excuse to try and get a player banned based solely on their actions in another community where the rules are different. The staff team will only invoke these exceptions against players that actively harm members of the community or show a blatant disregard for our values.&lt;br /&gt;
&lt;br /&gt;
=== 5. No Sexual/Adult Content ===&lt;br /&gt;
We do not allow any sexual or adult content. We have no channels in which such content would be appropriate or allowed. Sexual or adult content includes:&lt;br /&gt;
&lt;br /&gt;
* Nudity/sexual acts&lt;br /&gt;
* Excessive violence/gore&lt;br /&gt;
* Discussion of illegal activities&lt;br /&gt;
* Hard drugs&lt;br /&gt;
&lt;br /&gt;
If you are unsure if content could be considered NSFW/suggestive, do not share it.&lt;br /&gt;
&lt;br /&gt;
=== 6. No Advertising ===&lt;br /&gt;
This is not the place for you to promote other Minecraft servers. This does not mean talking about other servers is outright banned. However, if you are slandering Horizon’s End or found to be subtly attempting advertisement, moderators will take action.  &lt;br /&gt;
&lt;br /&gt;
Appropriate discussion of other servers should be:&lt;br /&gt;
&lt;br /&gt;
* Infrequent (discussion of other servers should not be a significant portion of your message history)&lt;br /&gt;
* A constructive suggestion with the purpose of improving Horizon’s End&lt;br /&gt;
&lt;br /&gt;
Inappropriate discussion includes:&lt;br /&gt;
&lt;br /&gt;
* Telling other players to play on another server&lt;br /&gt;
* Comparing gameplay, community, etc. of another server to Horizon’s End without the constructive mindset mentioned above&lt;br /&gt;
* Extended discussion of another server, whether positive or negative, without the constructive mindset mentioned above&lt;br /&gt;
&lt;br /&gt;
The staff team reserves the right to determine if a message is considered advertising or not.&lt;br /&gt;
&lt;br /&gt;
Discussion of any game or server that is not related to Minecraft is allowed in their respective channels on Discord.&lt;br /&gt;
&lt;br /&gt;
==== 6a. No Advertising Horizon’s End On Other Servers Without Permission ====&lt;br /&gt;
Do not advertise Horizon’s End in other communities without the consent of both the community’s staff and Horizon’s End staff. Message a staff member if you would like to advertise Horizon’s End. This specific rule is exempt from the normal jurisdiction restrictions of Rule 4; staff will take action if a player is found to be advertising in another community without the consent of that community’s staff team.&lt;br /&gt;
&lt;br /&gt;
=== 7. Do Not Misrepresent Rules ===&lt;br /&gt;
Do not give other players a false impression of the rules. Players manipulated into illegal action, such as being wrongly informed that it is legal, will not be punished. Similarly, players will be reimbursed if they are manipulated out of a legal action for fear of breaking a rule that they were lied to about. If you have any questions about the rules, please ask a moderator or open a ticket.&lt;br /&gt;
&lt;br /&gt;
=== 8. No Spamming ===&lt;br /&gt;
Do not send/post repeated messages, messages with excessive capitalization, excessive emotes, excessive arguments with no constructive value, and unnecessary pings/mentions of other people. Make a reasonable effort to use channels for their respective purposes. If you aren&#039;t sure of a channel&#039;s topic, check its description.   &lt;br /&gt;
&lt;br /&gt;
==== 8a. English Only ====&lt;br /&gt;
English is the only language to be used in public channels. Most players here only understand English, as do the moderators. Please keep discussions in other languages to private messages or communities with others who may understand. &lt;br /&gt;
&lt;br /&gt;
=== 9. No Deceiving Server Staff ===&lt;br /&gt;
Do not attempt to manipulate staff members, whether that be through lying (presenting a false case), not cooperating with staff investigation/requests, using editing software to manipulate evidence, or using generative AI to fabricate text/image/video evidence.&lt;br /&gt;
&lt;br /&gt;
=== 10. Unfit For Community Definition ===&lt;br /&gt;
A player may be deemed unfit for the community of Horizons End if they: &lt;br /&gt;
&lt;br /&gt;
* Persistently break the rules / try to find loopholes.&lt;br /&gt;
* Have no intention in playing besides causing real harm to others. &lt;br /&gt;
* Are a danger to others.&lt;br /&gt;
&lt;br /&gt;
Players that are unfit for the community will be permanently banned.&lt;br /&gt;
&lt;br /&gt;
=== 11. No Rule Lawyering or Discussion of Staff Actions ===&lt;br /&gt;
Staff has the last word in moderation. Arguments about staff actions or punishments are not allowed in public channels, except in player report tickets or punishment appeal tickets. This includes, but is not limited:&lt;br /&gt;
&lt;br /&gt;
* Arguing with staff over the definition of a rule&lt;br /&gt;
* Discussing a punished player’s offense or punishment beyond discussing the facts available on the Horizon’s End ban website (https://bans.horizonsend.net/)&lt;br /&gt;
* Making fun of a player for breaking the rules&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have a question about the rules, it is best to open a general support ticket or to message a moderator.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Rules ==&lt;br /&gt;
&lt;br /&gt;
=== 12. Do Not Exploit Bugs or Glitches or Mechanics ===&lt;br /&gt;
Do not attempt to gain an unfair advantage by abusing unintended mechanics/bugs. If you are confused as to whether something is considered a bug or a feature, ask a moderator or make a ticket asking about it. If a dubious practice is not included in the list of known exploits, then players are liable to be punished for bug abuse if the practice is deemed to be illegal by staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exploits include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Item duplication&lt;br /&gt;
* Blowing up locked ships to unlock them or steal them&lt;br /&gt;
* Moving server NPCs&lt;br /&gt;
* Buying &amp;amp; transporting more crates than your ship can carry from an exporter&lt;br /&gt;
* Waterlogging blocks to make wet sponges in piloted ships&lt;br /&gt;
* Excessively killing friends / allies to gain xp and/or bounty money&lt;br /&gt;
* Quitting to title, instead of respawning after death, creating a bugged combat NPC&lt;br /&gt;
* Creating a nation (“puppet nation”) for the purpose of bypassing the sieges per day or claims per planet limits. Staff will use their best judgement to decide whether the nation is legitimate or not.&lt;br /&gt;
&lt;br /&gt;
=== 13. No Hacked Clients or Unfair Mods ===&lt;br /&gt;
The use of any mods, resource packs, or clients that do one or more of the following are on survival are strictly forbidden:&lt;br /&gt;
&lt;br /&gt;
* Provide the player with, or directly utilize, information that they could not legitimately obtain on a vanilla client (such as x-ray, freecam, or player radar/highlighters)&lt;br /&gt;
* Perform actions that the player could not legitimately perform on a vanilla client (such as flight, speed, kill-aura, or anti-knockback)&lt;br /&gt;
&lt;br /&gt;
If an otherwise acceptable mod, such as a minimap or QOL mod, has a feature matching this description, then it must be disabled.&lt;br /&gt;
&lt;br /&gt;
Horizon’s End has a zero-tolerance policy for hacked clients/mods and will issue permanent bans for offenders.&lt;br /&gt;
&lt;br /&gt;
==== 13a. Difference between &amp;quot;Exploit&amp;quot; vs. &amp;quot;Hacking&amp;quot; ====&lt;br /&gt;
Exploits and hacks are both forms of cheating, or gaining an unfair advantage over other players. However, “exploits” are caused by deficiencies in the server’s code and can be corrected by the staff or development team, whereas “hacks” are client-side modifications that the staff/development team have little to no capability of fixing. The punishment for hacking will always be a permanent ban. The punishment for exploiting depends on the severity of the exploit.&lt;br /&gt;
&lt;br /&gt;
=== 14. Do Not Steal Designs ===&lt;br /&gt;
Do not attempt to steal another player’s design, including ships / buildings / BDPs, to use for your own purposes. Additionally, if you are granted blueprint rights to a ship, the main contributor of the build is able to revoke your rights at any time for the printing of said ship. If anyone disagrees, staff action will be taken.&lt;br /&gt;
&lt;br /&gt;
=== 15. Do Not Grief or Steal from Claimed Land ===&lt;br /&gt;
Even when granted membership or access to claimed land, do not break blocks, take items from containers, kill mobs, or take ships unless you have explicit permission from the land owner or authorized members. This rule does not apply if the land that the assets are located on is unclaimed (i.e. not in a territory, not in a space station, etc.)  &lt;br /&gt;
&lt;br /&gt;
Ship ownership overrides that of the territory. This includes the ability to remove the ship from the claim. However, the owner or authorized members of the territory can take ownership of that ship, even if it is locked. Players may also request staff to unlock a ship for them if they are the owner or an authorized member of the land that the ship is located in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stealing crates or activating pistons to push crates also falls under this category, when the ship is in claimed land or a trade city. &lt;br /&gt;
&lt;br /&gt;
In an attack on claimed land, any permanent damage such as water/lava leakage, animal deaths, item frames being destroyed, etc, will be refunded. The attacker will not be punished unless there is explicit proof of the action being intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Authorized members:&#039;&#039;&#039; A member that has explicit permission over the claim given to them by the claim owner. &#039;&#039;&#039;e.g&#039;&#039;&#039; a co-owner/high officer&lt;br /&gt;
&lt;br /&gt;
=== 16. One Account Per Player; No Alternate Accounts Allowed ===&lt;br /&gt;
Players may not benefit from, through the claiming of land, sieging of stations, or any other method, any of the following:&lt;br /&gt;
&lt;br /&gt;
* Alternate accounts&lt;br /&gt;
* Otherwise legitimate accounts with no intention of seriously playing&lt;br /&gt;
* “Puppet nations” which are politically indistinct from and in cooperation with another nation&lt;br /&gt;
* Single-player settlements meant to hold land with no legitimate development&lt;br /&gt;
* Space stations designed to obstruct the creation / expansion of existing or future stations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like any other rule, legitimacy of players, nations, or settlements will be determined on a case-by-case basis by staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only one account per individual may be used to play on Horizon’s End. Alternate accounts are not allowed and will be banned if detected. A user may request staff to set their alternate account as their main account, after which the old main account will be banned.&lt;br /&gt;
&lt;br /&gt;
=== 17. Do Not Harm or Threaten New Players ===&lt;br /&gt;
New players are granted a grace period upon login, which allows them to play without fear of being attacked. This is indicated by a &#039;&#039;&#039;golden star&#039;&#039;&#039; next to their name and in the player list. Do not attack, threaten, grief, or steal from protected players.&lt;br /&gt;
&lt;br /&gt;
New players with protection may not attack other players. If they wish to do so, they must forfeit their protection first with /removeprotection. New players that attack without doing so will have their protection removed by staff.&lt;br /&gt;
&lt;br /&gt;
New players may be attacked in self-defense if the new player initiates a fight, or if another player informs them that they are trespassing on their land. The new player must be given a reasonable amount of time to leave and may only be attacked if the new player has not left after this time.&lt;br /&gt;
Similarly, a new player is allowed to attack in self-defense without forfeiting their protection, if another player initiates a fight with them.&lt;br /&gt;
In very rare cases, unprotected players that display an extreme lack of skill and lack of in-game resources comparable to or below that of a brand-new player may have their protection reinstated.&lt;br /&gt;
&lt;br /&gt;
=== 18. No Circumventing the Combat Tag System ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Combat is mechanically enforced with a combat tag system.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the event that fails or there are issues with said system this rule will be enforced until the issue is resolved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat tags are applied in the following situations:&lt;br /&gt;
&lt;br /&gt;
* While piloting a starship, you attack or are attacked by another starship&lt;br /&gt;
* While piloting a starship, you enter the gravity well of an enemy starship&lt;br /&gt;
* While piloting a starship, you enter within 500 blocks of an enemy starship&lt;br /&gt;
* While piloting a starship, you initiate a station siege&lt;br /&gt;
* While on the ground/in space, you attack or are attacked by another player&lt;br /&gt;
* While on the ground/in space, you enter within 1000 blocks of an enemy starship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat tag is removed if none of the above conditions are activated for the duration of the combat tag, or upon player death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While combat tagged:&lt;br /&gt;
&lt;br /&gt;
* You cannot release your ship (it will be unpiloted but active, allowing it to be damaged)&lt;br /&gt;
* You cannot claim territories, settlements, or space stations&lt;br /&gt;
* You cannot use the /suicide command&lt;br /&gt;
* You cannot enter a safe zone if your ship is a warship&lt;br /&gt;
* Combat NPCs created when you log off persist for the duration of the combat tag, and can be killed in safe zones&lt;br /&gt;
* The Drill, Mining Laser, Decomposer, and Ship Factory multiblocks cannot be activated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any attempt to circumvent the above restrictions is not allowed. Staff discretion will be used to determine if an action done while under combat breaks the spirit of the combat tag.&lt;br /&gt;
&lt;br /&gt;
=== 19. No Boosting ===&lt;br /&gt;
Boosting is the act of giving a player a substantial amount of credits for free in order to help them level up. This system was built with the idea of players working to level themselves. Any offense will be investigated and determined on a case-by-case basis, and the staff team will be determining whether a loophole was used or not.&lt;br /&gt;
&lt;br /&gt;
=== 20. Ship Design Restrictions ===&lt;br /&gt;
To keep within the spirit of Ship vs Ship combat, purposefully awkward ships that are designed only to break the meta will not be allowed. This may include spindly ships that are impossible to hit, abusing the small minimum block counts of shuttles, or anything designed to give an overwhelming advantage at the cost of immersion. This does not apply to immobile ships. Staff discretion is used to determine what is in violation of this rule.&lt;br /&gt;
&lt;br /&gt;
=== 21. No Wanton Destruction of Planet Surfaces ===&lt;br /&gt;
Projects having the express purpose or effect of destroying the usability of somebody else’s land or harassing its residents are not permitted. This includes, but is not necessarily limited to, the following:&lt;br /&gt;
&lt;br /&gt;
* Structures intended to obstruct or deny access to an area outside of the claim(s) they reside in, such as border walls&lt;br /&gt;
* Infrastructure that poses a passive hazard to residents of a neighboring claim, such as border Base Defense Platforms (BDPs)&lt;br /&gt;
* Pointless destruction or defacement of unclaimed land (or land which is unclaimed shortly following the destruction)&lt;br /&gt;
&lt;br /&gt;
=== 22. Do Not Bypass Safezone Protection ===&lt;br /&gt;
The following actions are illegal in a safezone:&lt;br /&gt;
&lt;br /&gt;
* Stealing other players’ items or crates dropped on the ground&lt;br /&gt;
* Suffocating players inside of blocks &lt;br /&gt;
* Transporting or pushing players out of the safezone against their will to kill them&lt;br /&gt;
* Preventing players from leaving the safezone or locking players in/out of their ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player willingly boards a ship, they may be transported out of the safezone and killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players within a safezone cannot attack players outside of a safezone, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Despite their protection, owners and approved members of Trade Cities can still take possession of and control of any ships within the settlement. This includes locking players out of their ships and stealing the players’ crates.&lt;br /&gt;
&lt;br /&gt;
=== 23. Transfer of Assets ===&lt;br /&gt;
A player may request to take ownership of another player’s assets (settlements, space stations, starships, items, etc.) if the current owner of the assets:&lt;br /&gt;
&lt;br /&gt;
* Is unable to log in for an extended period of time&lt;br /&gt;
* Is banned for longer than thirty days/permanently&lt;br /&gt;
&lt;br /&gt;
The owner of the assets must give their permission for the requesting player to take their assets, through Discord or other communication means. The transfer will then be made at staff’s discretion.&lt;br /&gt;
&lt;br /&gt;
Similarly, an owner of assets may request that their assets be transferred to another player if they are in similar circumstances listed above, and the receiving player must also give permission.&lt;br /&gt;
&lt;br /&gt;
=== 24. Abandoned Assets ===&lt;br /&gt;
A locked starship in unclaimed territory, or territory that you are the owner of, may be unlocked by staff if the owner of the starship has not logged in for thirty days or more.&lt;br /&gt;
&lt;br /&gt;
The starship must be completely inside your territory/unclaimed territory and not overlapping any other territory that you do not have access to. If the ship is within claimed territory, you must be the owner of the territory. If you are not the owner of the territory, you must ask the owner to contact staff on your behalf, even if the owner has given you build permissions in their territory.&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Module:Effective_protection_level&amp;diff=6646</id>
		<title>Module:Effective protection level</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Module:Effective_protection_level&amp;diff=6646"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
-- Returns the permission required to perform a given action on a given title.&lt;br /&gt;
-- If no title is specified, the title of the page being displayed is used.&lt;br /&gt;
function p._main(action, pagename)&lt;br /&gt;
	local title&lt;br /&gt;
	if type(pagename) == &#039;table&#039; and pagename.prefixedText then&lt;br /&gt;
		title = pagename&lt;br /&gt;
	elseif pagename then&lt;br /&gt;
		title = mw.title.new(pagename)&lt;br /&gt;
	else&lt;br /&gt;
		title = mw.title.getCurrentTitle()&lt;br /&gt;
	end&lt;br /&gt;
	pagename = title.prefixedText&lt;br /&gt;
	if action ~= &#039;edit&#039; and action ~= &#039;move&#039; and action ~= &#039;create&#039; and action ~= &#039;upload&#039; then&lt;br /&gt;
		error( &#039;First parameter must be one of edit, move, create, upload&#039;, 2 )&lt;br /&gt;
	end&lt;br /&gt;
	if title.namespace == 8 then -- MediaWiki namespace&lt;br /&gt;
		if title.contentModel == &#039;javascript&#039; or title.contentModel == &#039;css&#039; then -- site JS or CSS page&lt;br /&gt;
			return &#039;interfaceadmin&#039;&lt;br /&gt;
		else -- any non-JS/CSS MediaWiki page&lt;br /&gt;
			return &#039;sysop&#039;&lt;br /&gt;
		end&lt;br /&gt;
	elseif title.namespace == 2 and title.isSubpage then&lt;br /&gt;
		if title.contentModel == &#039;javascript&#039; or title.contentModel == &#039;css&#039; then -- user JS or CSS page&lt;br /&gt;
			return &#039;interfaceadmin&#039;&lt;br /&gt;
		elseif title.contentModel == &#039;json&#039; then -- user JSON page&lt;br /&gt;
			return &#039;sysop&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	local level = title.protectionLevels[action] and title.protectionLevels[action][1]&lt;br /&gt;
	if level == &#039;sysop&#039; or level == &#039;editprotected&#039; then&lt;br /&gt;
		return &#039;sysop&#039;&lt;br /&gt;
	elseif title.cascadingProtection.restrictions[action] and title.cascadingProtection.restrictions[action][1] then -- used by a cascading-protected page&lt;br /&gt;
		return &#039;sysop&#039;&lt;br /&gt;
	elseif action == &#039;move&#039; then&lt;br /&gt;
		local blacklistentry = mw.ext.TitleBlacklist.test(&#039;edit&#039;, pagename) -- Testing action edit is correct, since this is for the source page. The target page name gets tested with action move.&lt;br /&gt;
		if blacklistentry and not blacklistentry.params.autoconfirmed then&lt;br /&gt;
			return &#039;sysop&#039;&lt;br /&gt;
		elseif title.namespace == 6 then&lt;br /&gt;
			return &#039;sysop&#039;&lt;br /&gt;
		else&lt;br /&gt;
			return &#039;autoconfirmed&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	local blacklistentry = mw.ext.TitleBlacklist.test(action, pagename)&lt;br /&gt;
	if blacklistentry then&lt;br /&gt;
		if not blacklistentry.params.autoconfirmed then&lt;br /&gt;
			return &#039;sysop&#039;&lt;br /&gt;
		else&lt;br /&gt;
			return &#039;autoconfirmed&#039;&lt;br /&gt;
		end&lt;br /&gt;
	elseif level == &#039;editsemiprotected&#039; then -- create-semiprotected pages return this for some reason&lt;br /&gt;
		return &#039;autoconfirmed&#039;&lt;br /&gt;
	elseif level then&lt;br /&gt;
		return level&lt;br /&gt;
	elseif action == &#039;upload&#039; then&lt;br /&gt;
		return &#039;uploader&#039;&lt;br /&gt;
	else&lt;br /&gt;
		return &#039;*&#039;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
setmetatable(p, { __index = function(t, k)&lt;br /&gt;
	return function(frame)&lt;br /&gt;
		return t._main(k, frame.args[1])&lt;br /&gt;
	end&lt;br /&gt;
end })&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Module_other&amp;diff=6644</id>
		<title>Template:Module other</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Module_other&amp;diff=6644"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:&lt;br /&gt;
  &amp;lt;!--If no or empty &amp;quot;demospace&amp;quot; parameter then detect namespace--&amp;gt;&lt;br /&gt;
  {{#if:{{{demospace|}}}&lt;br /&gt;
  | {{lc: {{{demospace}}} }}    &amp;lt;!--Use lower case &amp;quot;demospace&amp;quot;--&amp;gt;&lt;br /&gt;
  | {{#ifeq:{{NAMESPACE}}|{{ns:Module}}&lt;br /&gt;
    | module&lt;br /&gt;
    | other&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
| module = {{{1|}}}&lt;br /&gt;
| other&lt;br /&gt;
| #default = {{{2|}}}&lt;br /&gt;
}}&amp;lt;!--End switch--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Pp-template&amp;diff=6642</id>
		<title>Template:Pp-template</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Pp-template&amp;diff=6642"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#invoke:Protection banner|main}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Tl&amp;diff=6640</id>
		<title>Template:Tl</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Tl&amp;diff=6640"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Template link]]&lt;br /&gt;
&lt;br /&gt;
{{Redirect category shell|&lt;br /&gt;
{{R from move}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Warning/en&amp;diff=6638</id>
		<title>Template:Warning/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Warning/en&amp;diff=6638"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#if: {{{msg|{{{1|}}}}}}|&amp;lt;table class=&amp;quot;warning-message&amp;quot; style=&amp;quot;background-color: var( --background-color-error-subtle, #ffe9e5 ); color: var( --color-base, #202122 ); border: 1px var( --border-color-error, #9f3526 ) solid; box-sizing: border-box; margin: 0.5em 0; padding: 0.5em;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;white-space: nowrap; vertical-align: top;&amp;quot;&amp;gt;}}&amp;lt;span style=&amp;quot;position: relative; top: -2px;&amp;quot;&amp;gt;[[File:OOjs_UI_icon_notice-destructive.svg|18px|alt=Warning|link=]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;Warning:&#039;&#039;&#039; {{#if: {{{msg|{{{1|}}}}}}|&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding-{{dir|{{pagelang}}|right|left}}: 0.5em vertical-align: top;&amp;quot;&amp;gt;{{{msg|{{{1|}}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Documentation|content=&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
This template has two possible usages:&lt;br /&gt;
&lt;br /&gt;
# Will have the text flow below when the warning text is too long&lt;br /&gt;
# Uses a table to indent the text.&lt;br /&gt;
&lt;br /&gt;
=== Method 1 ===&lt;br /&gt;
The following displays the warning icon and the word &amp;quot;Warning:&amp;quot;.&lt;br /&gt;
You can follow this with whatever text/images/markup you like.&lt;br /&gt;
&lt;br /&gt;
Wiki Code:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{warning}}&amp;lt;/nowiki&amp;gt; Don&#039;t do that!&lt;br /&gt;
&lt;br /&gt;
{{warning}} Don&#039;t do that!&lt;br /&gt;
&lt;br /&gt;
=== Method 2 ===&lt;br /&gt;
&lt;br /&gt;
The following includes the text passed to the template, and uses a table to stop the text flowing round the icon.&lt;br /&gt;
&lt;br /&gt;
Wiki Code:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{warning|1=&amp;lt;/nowiki&amp;gt;Here is a long warning, which is sufficiently wordy to run onto a second line (unless you have a really large screen!), which would normally cause it to wrap round the icon, but because we passed it as a parameter it keeps its left alignment straight.&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{warning|1=Here is a long warning, which is sufficiently wordy to run onto a second line (unless you have a really large screen!), which would normally cause it to wrap round the icon, but because we passed it as a parameter it keeps its left alignment straight.}}&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{tl|Caution}}&lt;br /&gt;
* {{tl|Fixtext}}&lt;br /&gt;
* {{tl|Note}}&lt;br /&gt;
* {{tl|Tip}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Warning templates{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Module:Documentation/styles.css&amp;diff=6636</id>
		<title>Module:Documentation/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Module:Documentation/styles.css&amp;diff=6636"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.ts-doc-sandbox .mbox-image	{&lt;br /&gt;
	padding:.75em 0 .75em .75em;&lt;br /&gt;
}&lt;br /&gt;
	&lt;br /&gt;
.ts-doc-doc {&lt;br /&gt;
	clear: both;&lt;br /&gt;
	background-color: #eaf3ff;&lt;br /&gt;
	color: var(--color-base, #202122);&lt;br /&gt;
	border: 1px solid #a3caff;&lt;br /&gt;
	margin-top: 1em;&lt;br /&gt;
	border-top-left-radius: 2px;&lt;br /&gt;
	border-top-right-radius: 2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-header {&lt;br /&gt;
	background-color: #cbd6f6;&lt;br /&gt;
	color: var(--color-base, #202122);&lt;br /&gt;
	padding: .642857em 1em .5em;&lt;br /&gt;
	border-top-left-radius: 2px;&lt;br /&gt;
	border-top-right-radius: 2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-heading {&lt;br /&gt;
	display: inline-block;&lt;br /&gt;
	padding-left: 30px;&lt;br /&gt;
	background: center left / 24px 24px no-repeat;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	background-image: url( //upload.wikimedia.org/wikipedia/commons/f/fb/OOjs_UI_icon_puzzle-ltr.svg );&lt;br /&gt;
	height: 24px;&lt;br /&gt;
	line-height: 24px;&lt;br /&gt;
	font-size: 13px;&lt;br /&gt;
	font-weight: 600;&lt;br /&gt;
	letter-spacing: 1px;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-header .ts-tlinks-tlinks {&lt;br /&gt;
	line-height: 24px;&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-header .ts-tlinks-tlinks a {&lt;br /&gt;
	color: var(--color-progressive, #36c);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-header .ts-tlinks-tlinks a:active {&lt;br /&gt;
	color: var(--color-progressive--active, #233566);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-header .ts-tlinks-tlinks a:visited {&lt;br /&gt;
	color: var(--color-visited, #6a60b0);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-header .ts-tlinks-tlinks a:visited:active {&lt;br /&gt;
	color: var(--color-visited--active, #233566);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-content {&lt;br /&gt;
	padding: .214286em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-content:after {&lt;br /&gt;
	content: &#039;&#039;;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-content &amp;gt; :first-child {&lt;br /&gt;
	margin-top: .5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-content &amp;gt; :last-child {&lt;br /&gt;
	margin-bottom: .5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ts-doc-footer {&lt;br /&gt;
	background-color: #eaf3ff;&lt;br /&gt;
	color: var(--color-base, #202122);&lt;br /&gt;
	border: 1px solid #a3caff;&lt;br /&gt;
	padding: .214286em 1em;&lt;br /&gt;
	margin-top: .214286em;&lt;br /&gt;
	font-style: italic;&lt;br /&gt;
	border-bottom-left-radius: 2px;&lt;br /&gt;
	border-bottom-right-radius: 2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media all and (min-width: 720px) { &lt;br /&gt;
	.ts-doc-header .ts-tlinks-tlinks {&lt;br /&gt;
		float: right;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-theme-clientpref-night .ts-doc-header {&lt;br /&gt;
	background-color: #3056a9;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-theme-clientpref-night .ts-doc-heading {&lt;br /&gt;
	background-image: url( &#039;//upload.wikimedia.org/wikipedia/commons/d/d3/OOjs_UI_icon_puzzle-ltr-invert.svg&#039; );	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-theme-clientpref-night .ts-doc-doc,&lt;br /&gt;
html.skin-theme-clientpref-night .ts-doc-footer {&lt;br /&gt;
	background-color: #1b223d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (prefers-color-scheme: dark) {&lt;br /&gt;
	html.skin-theme-clientpref-os .ts-doc-header {&lt;br /&gt;
		background-color: #3056a9;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	html.skin-theme-clientpref-os .ts-doc-heading {&lt;br /&gt;
		background-image: url( &#039;//upload.wikimedia.org/wikipedia/commons/d/d3/OOjs_UI_icon_puzzle-ltr-invert.svg&#039; );	&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	html.skin-theme-clientpref-os .ts-doc-doc,&lt;br /&gt;
	html.skin-theme-clientpref-os .ts-doc-footer {&lt;br /&gt;
		background-color: #1b223d;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Translatable/en&amp;diff=6634</id>
		<title>Template:Translatable/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Translatable/en&amp;diff=6634"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#ifeq:{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}|&lt;br /&gt;
|{{{1|{{FULLPAGENAME}}}}}&lt;br /&gt;
|{{#invoke:String|sub|{{{1|{{FULLPAGENAME}}}}}&lt;br /&gt;
  |1&lt;br /&gt;
  |{{#expr:{{#invoke:String|len|{{{1|{{FULLPAGENAME}}}}}}}-{{#invoke:String|len|{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}}}-1}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|content=&lt;br /&gt;
{{Lua|Module:String}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* {{tlx|translatable}}&lt;br /&gt;
{{translatable}}&lt;br /&gt;
* {{tlx|translatable|2=Page name}}&lt;br /&gt;
{{translatable|1=Page name}}&lt;br /&gt;
* {{tlx|translatable|2=Page name/{{PAGELANGUAGE}} }}&lt;br /&gt;
{{translatable|1=Page name/{{PAGELANGUAGE}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Internationalization templates{{#translation:}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Documentation/en&amp;diff=6632</id>
		<title>Template:Documentation/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Documentation/en&amp;diff=6632"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|content=&lt;br /&gt;
&lt;br /&gt;
{{Lua|Module:Documentation}}&lt;br /&gt;
This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page.&lt;br /&gt;
It is intended for pages which are [[Special:MyLanguage/Help:Transclusion|transcluded]] in other pages, i.e. templates, whether in the template namespace or not.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Customising display ===&lt;br /&gt;
&lt;br /&gt;
Overrides exist to customise the output in special cases:&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;documentation{{!}}&#039;&#039;&#039;heading&#039;&#039;&#039;=&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; - change the text of the &amp;quot;documentation&amp;quot; heading. If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.&lt;br /&gt;
&lt;br /&gt;
== Rationale ==&lt;br /&gt;
This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template&#039;s documentation and categories.&lt;br /&gt;
It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[:en:Special:Diff/69888944|developer&#039;s explanation]]).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[w:Template:Documentation subpage]]&lt;br /&gt;
* {{tim|Documentation}}&lt;br /&gt;
* [[w:Wikipedia:Template documentation]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Formatting templates{{#translation:}}|Template documentation]]&lt;br /&gt;
[[Category:Template documentation{{#translation:}}| ]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#if:{{{content|}}}|&lt;br /&gt;
[[Category:Template documentation pages{{#translation:}}]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Documentation&amp;diff=6630</id>
		<title>Template:Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Documentation&amp;diff=6630"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|content=&lt;br /&gt;
&lt;br /&gt;
{{Lua|Module:Documentation}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:12--&amp;gt; This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:13--&amp;gt; It is intended for pages which are [[&amp;lt;tvar name=1&amp;gt;Special:MyLanguage/Help:Transclusion&amp;lt;/tvar&amp;gt;|transcluded]] in other pages, i.e. templates, whether in the template namespace or not.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Usage == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Customising display === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Overrides exist to customise the output in special cases:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;documentation{{!}}&#039;&#039;&#039;heading&#039;&#039;&#039;=&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; - &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; change the text of the &amp;quot;documentation&amp;quot; heading.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Rationale == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template&#039;s documentation and categories.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[&amp;lt;tvar name=1&amp;gt;:en:Special:Diff/69888944&amp;lt;/tvar&amp;gt;|developer&#039;s explanation]]).&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== See also == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:14--&amp;gt; [[w:Template:Documentation subpage]]&amp;lt;/translate&amp;gt;&lt;br /&gt;
* {{tim|Documentation}}&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; [[w:Wikipedia:Template documentation]]&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Formatting templates{{#translation:}}|Template documentation]]&lt;br /&gt;
[[Category:Template documentation{{#translation:}}| ]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#if:{{{content|}}}|&lt;br /&gt;
[[Category:Template documentation pages{{#translation:}}]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Module:Template_translation&amp;diff=6628</id>
		<title>Module:Template translation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Module:Template_translation&amp;diff=6628"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local this = {}&lt;br /&gt;
&lt;br /&gt;
function this.checkLanguage(subpage, default)&lt;br /&gt;
    --[[Check first if there&#039;s an any invalid character that would cause the&lt;br /&gt;
        mw.language.isKnownLanguageTag function() to throw an exception:&lt;br /&gt;
        - all ASCII controls in [\000-\031\127],&lt;br /&gt;
        - double quote (&amp;quot;), sharp sign (#), ampersand (&amp;amp;), apostrophe (&#039;),&lt;br /&gt;
        - slash (/), colon (:), semicolon (;), lower than (&amp;lt;), greater than (&amp;gt;),&lt;br /&gt;
        - brackets and braces ([, ], {, }), pipe (|), backslash (\\)&lt;br /&gt;
        All other characters are accepted, including space and all non-ASCII&lt;br /&gt;
        characters (including \192, which is invalid in UTF-8).&lt;br /&gt;
    --]]&lt;br /&gt;
    if mw.language.isValidCode(subpage) and mw.language.isKnownLanguageTag(subpage)&lt;br /&gt;
    --[[However &amp;quot;SupportedLanguages&amp;quot; are too restrictive, as they discard many&lt;br /&gt;
        valid BCP47 script variants (only because MediaWiki still does not&lt;br /&gt;
        define automatic transliterators for them, e.g. &amp;quot;en-dsrt&amp;quot; or&lt;br /&gt;
        &amp;quot;fr-brai&amp;quot; for French transliteration in Braille), and country variants,&lt;br /&gt;
        (useful in localized data, even if they are no longer used for&lt;br /&gt;
        translations, such as zh-cn, also useful for legacy codes).&lt;br /&gt;
        We want to avoid matching subpagenames containing any uppercase letter,&lt;br /&gt;
        (even if they are considered valid in BCP 47, in which they are&lt;br /&gt;
        case-insensitive; they are not &amp;quot;SupportedLanguages&amp;quot; for MediaWiki, so&lt;br /&gt;
        they are not &amp;quot;KnownLanguageTags&amp;quot; for MediaWiki).&lt;br /&gt;
        To be more restrictive, we exclude tags&lt;br /&gt;
        * for specific uses in template subpages and unusable as language tags;&lt;br /&gt;
        * that is not ASCII and not a lowercase letter, minus-hyphen, or digit,&lt;br /&gt;
          or does not start by a letter or does not finish by a letter or digit;&lt;br /&gt;
        * or that has subtags with more than 8 characters between hyphens;&lt;br /&gt;
        * or that has two hyphens.&lt;br /&gt;
    --]]&lt;br /&gt;
    or  subpage ~= &amp;quot;doc&amp;quot;&lt;br /&gt;
    and subpage ~= &amp;quot;layout&amp;quot;&lt;br /&gt;
    and subpage ~= &amp;quot;button&amp;quot;&lt;br /&gt;
    and subpage ~= &amp;quot;buttons&amp;quot;&lt;br /&gt;
    and subpage ~= &amp;quot;sandbox&amp;quot;&lt;br /&gt;
    and subpage ~= &amp;quot;testcase&amp;quot;&lt;br /&gt;
    and subpage ~= &amp;quot;testcases&amp;quot;&lt;br /&gt;
    and string.find(subpage, &amp;quot;^[%l][%-%d%l]*[%d%l]$&amp;quot;) ~= nil&lt;br /&gt;
    and string.find(subpage, &amp;quot;[%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l]&amp;quot;) == nil&lt;br /&gt;
    and string.find(subpage, &amp;quot;%-%-&amp;quot;) == nil then&lt;br /&gt;
        return subpage&lt;br /&gt;
    end&lt;br /&gt;
    -- Otherwise there&#039;s currently no known language subpage&lt;br /&gt;
    return default&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[Get the last subpage of an arbitrary page if it is a translation.&lt;br /&gt;
    To be used from templates.&lt;br /&gt;
    ]]&lt;br /&gt;
function this.getLanguageSubpage(frame)&lt;br /&gt;
	local title = frame and frame.args[1]&lt;br /&gt;
	if not title or title == &#039;&#039; then&lt;br /&gt;
		title = mw.title.getCurrentTitle()&lt;br /&gt;
	end&lt;br /&gt;
	return this._getLanguageSubpage(title)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[Get the last subpage of an arbitrary page if it is a translation.&lt;br /&gt;
    To be used from Lua.&lt;br /&gt;
    ]]&lt;br /&gt;
function this._getLanguageSubpage(title)&lt;br /&gt;
	if type(title) == &#039;string&#039; then&lt;br /&gt;
		title = mw.title.new(title)&lt;br /&gt;
	end&lt;br /&gt;
	if not title then&lt;br /&gt;
		-- invalid title&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	--[[This code does not work in all namespaces where the Translate tool works.&lt;br /&gt;
	--  It works in the main namespace on Meta because it allows subpages there&lt;br /&gt;
	--  It would not work in the main namespace of English Wikipedia (but the&lt;br /&gt;
	--  articles are monolignual on that wiki).&lt;br /&gt;
	--  On Meta-Wiki the main space uses subpages and its pages are translated.&lt;br /&gt;
	--  The Translate tool allows translatng pages in all namespaces, even if&lt;br /&gt;
	--  the namespace officially does not have subpages.&lt;br /&gt;
	--  On Meta-Wiki the Category namespace still does not have subpages enabled,&lt;br /&gt;
	--  even if they would be very useful for categorizing templates, that DO have&lt;br /&gt;
	--  subpages (for documentatio and tstboxes pages). This is a misconfiguration&lt;br /&gt;
	--  bug of Meta-Wiki. The work-around is to split the full title and then&lt;br /&gt;
	--  get the last titlepart.&lt;br /&gt;
	local subpage = title.subpageText&lt;br /&gt;
	--]]&lt;br /&gt;
	local titleparts = mw.text.split(title.fullText, &#039;/&#039;)&lt;br /&gt;
	local subpage = titleparts[#titleparts]&lt;br /&gt;
	return this.checkLanguage(subpage, &#039;&#039;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[Get the last subpage of the current page if it is a translation.&lt;br /&gt;
    ]]&lt;br /&gt;
function this.getCurrentLanguageSubpage()&lt;br /&gt;
	return this._getLanguageSubpage(mw.title.getCurrentTitle())&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[Get the first part of the language code of the subpage, before the &#039;-&#039;.&lt;br /&gt;
--]]&lt;br /&gt;
function this.getMainLanguageSubpage()&lt;br /&gt;
	parts = mw.text.split(this.getCurrentLanguageSubpage(), &#039;-&#039;)&lt;br /&gt;
	return parts[1]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[Get the last subpage of the current frame if it is a translation.&lt;br /&gt;
    Not used locally.&lt;br /&gt;
--]]&lt;br /&gt;
function this.getFrameLanguageSubpage(frame)&lt;br /&gt;
	return this._getLanguageSubpage(frame:getParent():getTitle())&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[Get the language of the current page. Not used locally.&lt;br /&gt;
--]]&lt;br /&gt;
function this.getLanguage()&lt;br /&gt;
    local subpage = mw.title.getCurrentTitle().subpageText&lt;br /&gt;
    return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode())&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[Get the language of the current frame. Not used locally.&lt;br /&gt;
--]]&lt;br /&gt;
function this.getFrameLanguage(frame)&lt;br /&gt;
    local titleparts = mw.text.split(frame:getParent():getTitle(), &#039;/&#039;)&lt;br /&gt;
    local subpage = titleparts[#titleparts]&lt;br /&gt;
    return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode())&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function this.title(namespace, basepagename, subpage)&lt;br /&gt;
    local message, title&lt;br /&gt;
    local pagename = basepagename&lt;br /&gt;
    if (subpage or &#039;&#039;) ~= &#039;&#039; then&lt;br /&gt;
        pagename = pagename .. &#039;/&#039; .. subpage&lt;br /&gt;
    end&lt;br /&gt;
    local valid, title = xpcall(function()&lt;br /&gt;
            return mw.title.new(pagename, namespace) -- costly&lt;br /&gt;
        end, function(msg) -- catch undocumented exception (!?)&lt;br /&gt;
            -- thrown when namespace does not exist. The doc still&lt;br /&gt;
            -- says it should return a title, even in that case...&lt;br /&gt;
            message = msg&lt;br /&gt;
        end)&lt;br /&gt;
    if valid and title ~= nil and (title.id or 0) ~= 0 then&lt;br /&gt;
        return title&lt;br /&gt;
    end&lt;br /&gt;
    return { -- &amp;quot;pseudo&amp;quot; mw.title object with id = nil in case of error&lt;br /&gt;
        prefixedText = pagename, -- the only property we need below&lt;br /&gt;
        message = message -- only for debugging&lt;br /&gt;
    }&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[If on a translation subpage (like Foobar/de), this function returns&lt;br /&gt;
    a given template in the same language, if the translation is available.&lt;br /&gt;
    Otherwise, the template is returned in its default language, without&lt;br /&gt;
    modification.&lt;br /&gt;
    This is aimed at replacing the current implementation of Template:TNTN.&lt;br /&gt;
&lt;br /&gt;
    This version does not expand the returned template name: this solves the&lt;br /&gt;
    problem of self-recursion in TNT when translatable templates need themselves&lt;br /&gt;
    to transclude other translable templates (such as Tnavbar).&lt;br /&gt;
--]]&lt;br /&gt;
function this.getTranslatedTemplate(frame, withStatus)&lt;br /&gt;
    local args = frame.args&lt;br /&gt;
    local pagename = args[&#039;template&#039;]&lt;br /&gt;
    --[[Check whether the pagename is actually in the Template namespace, or&lt;br /&gt;
        if we&#039;re transcluding a main-namespace page.&lt;br /&gt;
        (added for backward compatibility of Template:TNT)&lt;br /&gt;
        ]]&lt;br /&gt;
    local namespace, title = args[&#039;tntns&#039;] or &#039;&#039;&lt;br /&gt;
    if namespace ~= &#039;&#039; then -- Checks for tntns parameter for custom ns.&lt;br /&gt;
        title = this.title(namespace, pagename) -- Costly&lt;br /&gt;
    else -- Supposes that set page is in ns10.&lt;br /&gt;
    	namespace = &#039;Template&#039;&lt;br /&gt;
        title = this.title(namespace, pagename) -- Costly&lt;br /&gt;
        if title.id == nil then -- not found in the Template namespace, assume the main namespace (for backward compatibility)&lt;br /&gt;
    	    namespace = &#039;&#039;&lt;br /&gt;
            title = this.title(namespace, pagename) -- Costly&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    -- Get the last subpage and check if it matches a known language code.&lt;br /&gt;
    local subpage = args[&#039;uselang&#039;] or &#039;&#039;&lt;br /&gt;
    if subpage == &#039;&#039; then&lt;br /&gt;
        subpage = this.getCurrentLanguageSubpage()&lt;br /&gt;
    end&lt;br /&gt;
    if subpage == &#039;&#039; then&lt;br /&gt;
        -- Check if a translation of the pagename exists in English&lt;br /&gt;
        local newtitle = this.title(namespace, pagename, &#039;en&#039;) -- Costly&lt;br /&gt;
        -- Use the translation when it exists&lt;br /&gt;
        if newtitle.id ~= nil then&lt;br /&gt;
            title = newtitle&lt;br /&gt;
        end&lt;br /&gt;
    else&lt;br /&gt;
        -- Check if a translation of the pagename exists in that language&lt;br /&gt;
        local newtitle = this.title(namespace, pagename, subpage) -- Costly&lt;br /&gt;
        if newtitle.id == nil then&lt;br /&gt;
            -- Check if a translation of the pagename exists in English&lt;br /&gt;
            newtitle = this.title(namespace, pagename, &#039;en&#039;) -- Costly&lt;br /&gt;
        end&lt;br /&gt;
        -- Use the translation when it exists&lt;br /&gt;
        if newtitle.id ~= nil then&lt;br /&gt;
            title = newtitle&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    -- At this point the title should exist&lt;br /&gt;
    if withStatus then&lt;br /&gt;
    	-- status returned to Lua function below&lt;br /&gt;
        return title.prefixedText, title.id ~= nil&lt;br /&gt;
    else&lt;br /&gt;
    	-- returned directly to MediaWiki&lt;br /&gt;
        return title.prefixedText&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[If on a translation subpage (like Foobar/de), this function renders&lt;br /&gt;
    a given template in the same language, if the translation is available.&lt;br /&gt;
    Otherwise, the template is rendered in its default language, without&lt;br /&gt;
    modification.&lt;br /&gt;
    This is aimed at replacing the current implementation of Template:TNT.&lt;br /&gt;
    &lt;br /&gt;
    Note that translatable templates cannot transclude themselves other&lt;br /&gt;
    translatable templates, as it will recurse on TNT. Use TNTN instead&lt;br /&gt;
    to return only the effective template name to expand externally, with&lt;br /&gt;
    template parameters also provided externally.&lt;br /&gt;
--]]&lt;br /&gt;
function this.renderTranslatedTemplate(frame)&lt;br /&gt;
	local title, found = this.getTranslatedTemplate(frame, true)&lt;br /&gt;
    -- At this point the title should exist prior to performing the expansion&lt;br /&gt;
    -- of the template, otherwise render a red link to the missing page&lt;br /&gt;
    -- (resolved in its assumed namespace). If we don&#039;t tet this here, a&lt;br /&gt;
    -- script error would be thrown. Returning a red link is consistant with&lt;br /&gt;
    -- MediaWiki behavior when attempting to transclude inexistant templates.&lt;br /&gt;
	if not found then&lt;br /&gt;
		return &#039;[[&#039; .. title .. &#039;]]&#039;&lt;br /&gt;
	end&lt;br /&gt;
    -- Copy args pseudo-table to a proper table so we can feed it to expandTemplate.&lt;br /&gt;
    -- Then render the pagename.&lt;br /&gt;
    local args = frame.args&lt;br /&gt;
    local pargs = (frame:getParent() or {}).args&lt;br /&gt;
    local arguments = {}&lt;br /&gt;
    if (args[&#039;noshift&#039;] or &#039;&#039;) == &#039;&#039; then&lt;br /&gt;
        for k, v in pairs(pargs) do&lt;br /&gt;
            local n = tonumber(k) or 0&lt;br /&gt;
            if n &amp;lt;= 0 then -- unnumbered args&lt;br /&gt;
                arguments[k] = v&lt;br /&gt;
            elseif n &amp;gt;= 2 then -- numbered args &amp;gt;= 2 need to be shifted&lt;br /&gt;
                arguments[n - 1] = v&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
    else -- special case where TNT is used as autotranslate&lt;br /&gt;
    	-- (don&#039;t shift again what is shifted in the invokation)&lt;br /&gt;
        for k, v in pairs(pargs) do&lt;br /&gt;
            arguments[k] = v&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    arguments[&#039;template&#039;] = title -- override the existing parameter of the base template name supplied with the full name of the actual template expanded&lt;br /&gt;
    arguments[&#039;tntns&#039;] = nil -- discard the specified namespace override&lt;br /&gt;
    arguments[&#039;uselang&#039;] = args[&#039;uselang&#039;] -- argument forwarded into parent frame&lt;br /&gt;
    arguments[&#039;noshift&#039;] = args[&#039;noshift&#039;] -- argument forwarded into parent frame&lt;br /&gt;
    return frame:expandTemplate{title = &#039;:&#039; .. title, args = arguments}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[A helper for mocking TNT in Special:TemplateSandbox. TNT breaks&lt;br /&gt;
    TemplateSandbox; mocking it with this method means templates won&#039;t be&lt;br /&gt;
    localized but at least TemplateSandbox substitutions will work properly.&lt;br /&gt;
    Won&#039;t work with complex uses.&lt;br /&gt;
--]]&lt;br /&gt;
function this.mockTNT(frame)&lt;br /&gt;
    local pargs = (frame:getParent() or {}).args&lt;br /&gt;
    local arguments = {}&lt;br /&gt;
    for k, v in pairs(pargs) do&lt;br /&gt;
        local n = tonumber(k) or 0&lt;br /&gt;
        if n &amp;lt;= 0 then -- unnumbered args&lt;br /&gt;
            arguments[k] = v&lt;br /&gt;
        elseif n &amp;gt;= 2 then -- numbered args &amp;gt;= 2 need to be shifted&lt;br /&gt;
            arguments[n - 1] = v&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    if not pargs[1] then&lt;br /&gt;
    	return &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
    return frame:expandTemplate{title = &#039;Template:&#039; .. pargs[1], args = arguments}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return this&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Dir&amp;diff=6626</id>
		<title>Template:Dir</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Dir&amp;diff=6626"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{#dir:{{{lang|{{{1|{{int:lang}}}}}}}}}}|rtl|{{{2|{{{rtl|rtl}}}}}}|{{{3|{{{ltr|ltr}}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Localized_link&amp;diff=6624</id>
		<title>Template:Localized link</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Localized_link&amp;diff=6624"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}&amp;lt;!--self link (including translation pages)--&amp;gt;&lt;br /&gt;
  |&amp;lt;b&amp;gt;&lt;br /&gt;
}}&amp;lt;!----&amp;gt;[[Special:MyLanguage/{{{1}}}|{{#if:{{{2|}}}&lt;br /&gt;
|{{{2}}}&lt;br /&gt;
|{{{2|{{#ifexist:Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page display title/{{PAGELANGUAGE}}&amp;lt;!--if the source page, PAGELANGUAGE returns en--&amp;gt;&lt;br /&gt;
  |{{#ifexpr:{{#if:{{{nsp|}}}|1|0}} and {{NAMESPACENUMBER:{{{1}}}}}!=0&lt;br /&gt;
    |{{#ifeq:{{PAGELANGUAGE}}|en&lt;br /&gt;
      |{{PAGENAME:{{{1}}}}}&lt;br /&gt;
      |&amp;lt;!-- check whether the string is not empty --&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if:{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} }} }}&lt;br /&gt;
         |{{#ifeq:{{#invoke:string|find|{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} }} }}|:}}|0&lt;br /&gt;
           |{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} }} }}&lt;br /&gt;
           | {{#invoke:string|match|{{PAGENAME:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} }} }}|:(.*)}}&lt;br /&gt;
         }}&lt;br /&gt;
         |&amp;lt;!-- pass parameter to, e.g., &amp;quot;Template:LC zh&amp;quot;; check whether the string is not empty --&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;{{#if:{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }}&lt;br /&gt;
           |{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} | nsp = 0 }}&lt;br /&gt;
           |{{{1}}}&lt;br /&gt;
        }}&lt;br /&gt;
      }}&lt;br /&gt;
    }}&lt;br /&gt;
    |{{ {{TNTN|Translations:{{#if:{{NAMESPACE:{{{1}}}}}|{{NAMESPACE:{{{1}}}}}:}}{{PAGENAME:{{{1}}}}}/Page_display_title}} }}&lt;br /&gt;
  }}&lt;br /&gt;
  &amp;lt;!--if the translation page does not exist (or called from the source page), output as is--&amp;gt;&lt;br /&gt;
  |{{#if:{{{nsp|}}}&lt;br /&gt;
    |{{#if:{{PAGENAME:{{{1}}}}}&lt;br /&gt;
      |{{PAGENAME:{{{1}}}}}&lt;br /&gt;
      |{{{1}}}&lt;br /&gt;
    }}&lt;br /&gt;
    |{{{1}}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&amp;lt;!--#ifexist--&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}&amp;lt;!--{{{2|--&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--#if:{{{2|}}}--&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME:{{translatable}}}}&amp;lt;!--self link (including translation pages)--&amp;gt;&lt;br /&gt;
  |&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;[[:{{{1}}}| ]]&amp;lt;/span&amp;gt;&amp;lt;!-- T63547 --&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|content=&lt;br /&gt;
&lt;br /&gt;
{{tsh|ll|LL}}&lt;br /&gt;
{{High-use|35000}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Purpose == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; This helper template can be used to link to [[&amp;lt;tvar name=1&amp;gt;Special:LanguageStats&amp;lt;/tvar&amp;gt;|translatable pages]] in the user&#039;s language.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:9--&amp;gt; It uses the special page prefix &amp;lt;tvar name=1&amp;gt;&amp;lt;code&amp;gt;Special:MyLanguage/&amp;lt;/code&amp;gt;&amp;lt;/tvar&amp;gt;, which checks if there is a translated version of a page in the user&#039;s language, and links to it if there is one, and links to a fallback language where available, or the default wiki language version (English in MediaWiki) if there isn&#039;t.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
It should be used in translated pages, so that they link to the right page even if there is no translated page in that language.&lt;br /&gt;
&lt;br /&gt;
== Usage == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Localized link/doc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
If the &amp;quot;&amp;lt;tvar name=1&amp;gt;&amp;lt;code&amp;gt;nsp&amp;lt;/code&amp;gt;&amp;lt;/tvar&amp;gt;&amp;quot; parameter is not defined, as link text this displays the full pagename (including the namespace); otherwise — if the &amp;quot;&amp;lt;tvar name=1&amp;gt;&amp;lt;code&amp;gt;nsp&amp;lt;/code&amp;gt;&amp;lt;/tvar&amp;gt;&amp;quot; parameter is defined to any value the link text displays the short pagename (without the namespace).&lt;br /&gt;
&lt;br /&gt;
When linking to a section within a page, the section is not displayed in the link text.&lt;br /&gt;
&lt;br /&gt;
=== Examples of simple usage === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{(}}{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:4--&amp;gt; Use&amp;lt;/translate&amp;gt;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Becomes&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Tlx|ll|Communication}}&lt;br /&gt;
{{!}} {{ll|Communication}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Tlx|ll|Communication|コミュニケーション}}&lt;br /&gt;
{{!}} {{ll|Communication|コミュニケーション}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Tlx|ll|Project:About}}&lt;br /&gt;
{{!}} {{ll|Project:About}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Tlx|ll|Project:About#See_also}}&lt;br /&gt;
{{!}} {{ll|Project:About#See_also}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Tlx|ll|Project:About|nsp{{=}}0}}&lt;br /&gt;
{{!}} {{ll|Project:About|nsp=0}}&lt;br /&gt;
{{!}}{{)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Usage in translatable pages == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
On pages prepared for translation with the &amp;lt;tvar name=1&amp;gt;{{ll|Extension:Translate|nsp=0}}&amp;lt;/tvar&amp;gt; extension, this template may be used in three ways.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;translate&amp;gt;&amp;lt;!--T:13--&amp;gt; Substitute this template, then embed the wikilink target in a &amp;lt;tvar name=1&amp;gt;{{#tag:syntaxhighlight|{{^(}}tvar name=id{{)^}}...{{^(}}/tvar{{)^}}|lang=html|inline=1}}&amp;lt;/tvar&amp;gt;, separate from the translatable text of the link.&amp;lt;/translate&amp;gt;&lt;br /&gt;
#: &amp;lt;translate&amp;gt;For example:&amp;lt;/translate&amp;gt; {{#tag:syntaxhighlight|Learn more {{{{^(}}tvar name=1{{)^}}ll|Communication{{^(}}/tvar{{)^}}|about communication}}.|lang=html|inline=1}}&lt;br /&gt;
# &amp;lt;translate&amp;gt;&amp;lt;!--T:16--&amp;gt; If link text is the same as the name of the target page, all of the code could also be embedded into &amp;lt;tvar name=1&amp;gt;{{tag|tvar|open}}&amp;lt;/tvar&amp;gt;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
#: &amp;lt;translate&amp;gt;For example:&amp;lt;/translate&amp;gt; {{#tag:syntaxhighlight|Learn more about {{^(}}tvar name=1{{)^}}&amp;lt;nowiki&amp;gt;{{ll|Communication}}&amp;lt;/nowiki&amp;gt;{{^(}}/tvar{{)^}}.|lang=html|inline=1}}&lt;br /&gt;
# &amp;lt;translate&amp;gt;For standalone links, such as in a list or table, translate only the link text if it differs from the name of the target page.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:15--&amp;gt; This is useful for bulleted lists of links, e.g. in the &amp;quot;See also:&amp;quot; sections.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;Make sure to include the parameter name when adding translate tags inside template syntax.&amp;lt;/translate&amp;gt;&lt;br /&gt;
#: &amp;lt;translate&amp;gt;For example:&amp;lt;/translate&amp;gt;&lt;br /&gt;
::: {{#tag:syntaxhighlight|* {{((}}ll{{!}}Project:About{{))}}|lang=html|inline=1}}&lt;br /&gt;
::: {{#tag:syntaxhighlight|* {{((}}ll{{!}}Communication{{!}}2={{^(}}translate{{)^}}About communication{{^(}}/translate{{)^}}{{))}}|lang=html|inline=1}}&lt;br /&gt;
&lt;br /&gt;
== Test cases ==&lt;br /&gt;
{{Localized link/testcases}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== See also == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
* [[Template:Localized link/messagedoc]] — &amp;lt;translate&amp;gt;&amp;lt;!--T:17--&amp;gt; should be used for message documentation in translatable pages that use this template.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* {{tl|Translatable template}} - &amp;lt;translate&amp;gt;&amp;lt;!--T:18--&amp;gt; alias &amp;lt;tvar name=1&amp;gt;{{tl|TNT}}&amp;lt;/tvar&amp;gt; or &amp;lt;tvar name=2&amp;gt;{{tl|tnt}}&amp;lt;/tvar&amp;gt;&amp;lt;/translate&amp;gt;&lt;br /&gt;
* {{tl|Translatable template name}} - &amp;lt;translate&amp;gt;&amp;lt;!--T:19--&amp;gt; alias &amp;lt;tvar name=1&amp;gt;{{tl|TNTN}}&amp;lt;/tvar&amp;gt; or &amp;lt;tvar name=2&amp;gt;{{tl|tntn}}&amp;lt;/tvar&amp;gt;&amp;lt;/translate&amp;gt;&lt;br /&gt;
* {{tl|Page language link}} - &amp;lt;translate&amp;gt;&amp;lt;!--T:20--&amp;gt; alias &amp;lt;tvar name=1&amp;gt;{{tl|pll}}&amp;lt;/tvar&amp;gt;&amp;lt;/translate&amp;gt; - &amp;lt;translate&amp;gt;&amp;lt;!--T:21--&amp;gt; add a link from a translatable page to another translatable page in the same language&amp;lt;/translate&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Internationalization templates{{#translation:}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Ll&amp;diff=6622</id>
		<title>Template:Ll</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Ll&amp;diff=6622"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Localized link]]&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Pagelang&amp;diff=6620</id>
		<title>Template:Pagelang</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Pagelang&amp;diff=6620"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{#invoke:Template translation|getLanguageSubpage|{{{1|}}}}}|en&lt;br /&gt;
|{{#ifeq:{{#titleparts:{{{1|{{PAGENAME}}}}}||-1}}|en&lt;br /&gt;
  |{{#invoke:Template translation|getLanguageSubpage|{{{1|}}}}}&lt;br /&gt;
  }}&lt;br /&gt;
|{{#invoke:Template translation|getLanguageSubpage|{{{1|}}}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Translatable&amp;diff=6618</id>
		<title>Template:Translatable</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Translatable&amp;diff=6618"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#ifeq:{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}|&lt;br /&gt;
|{{{1|{{FULLPAGENAME}}}}}&lt;br /&gt;
|{{#invoke:String|sub|{{{1|{{FULLPAGENAME}}}}}&lt;br /&gt;
  |1&lt;br /&gt;
  |{{#expr:{{#invoke:String|len|{{{1|{{FULLPAGENAME}}}}}}}-{{#invoke:String|len|{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}}}-1}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|content=&lt;br /&gt;
{{Lua|Module:String}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Examples == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
* {{tlx|translatable}}&lt;br /&gt;
{{translatable}}&lt;br /&gt;
* {{tlx|translatable|2=&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Page name&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
{{translatable|1=&amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; Page name&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
* {{tlx|translatable|2=&amp;lt;translate&amp;gt;&amp;lt;!--T:4--&amp;gt; Page name&amp;lt;/translate&amp;gt;/{{PAGELANGUAGE}} }}&lt;br /&gt;
{{translatable|1=&amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Page name&amp;lt;/translate&amp;gt;/{{PAGELANGUAGE}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Internationalization templates{{#translation:}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Warning&amp;diff=6616</id>
		<title>Template:Warning</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Warning&amp;diff=6616"/>
		<updated>2025-07-01T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#if: {{{msg|{{{1|}}}}}}|&amp;lt;table class=&amp;quot;warning-message&amp;quot; style=&amp;quot;background-color: var( --background-color-error-subtle, #ffe9e5 ); color: var( --color-base, #202122 ); border: 1px var( --border-color-error, #9f3526 ) solid; box-sizing: border-box; margin: 0.5em 0; padding: 0.5em;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;white-space: nowrap; vertical-align: top;&amp;quot;&amp;gt;}}&amp;lt;span style=&amp;quot;position: relative; top: -2px;&amp;quot;&amp;gt;[[File:OOjs_UI_icon_notice-destructive.svg|18px|alt=&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; Warning&amp;lt;/translate&amp;gt;|link=]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Warning:&amp;lt;/translate&amp;gt;&#039;&#039;&#039; {{#if: {{{msg|{{{1|}}}}}}|&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding-{{dir|{{pagelang}}|right|left}}: 0.5em vertical-align: top;&amp;quot;&amp;gt;{{{msg|{{{1|}}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Documentation|content=&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Usage == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
This template has two possible usages:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
# Will have the text flow below when the warning text is too long&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
# Uses a table to indent the text.&lt;br /&gt;
&lt;br /&gt;
=== Method 1 === &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; The following displays the warning icon and the word &amp;quot;Warning:&amp;quot;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:17--&amp;gt; You can follow this with whatever text/images/markup you like.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:9--&amp;gt; Wiki Code:&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{warning}}&amp;lt;/nowiki&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; Don&#039;t do that!&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{warning}} &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; Don&#039;t do that!&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Method 2 === &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
The following includes the text passed to the template, and uses a table to stop the text flowing round the icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
Wiki Code:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{warning|1=&amp;lt;/nowiki&amp;gt;&amp;lt;translate&amp;gt;&amp;lt;!--T:15--&amp;gt; Here is a long warning, which is sufficiently wordy to run onto a second line (unless you have a really large screen!), which would normally cause it to wrap round the icon, but because we passed it as a parameter it keeps its left alignment straight.&amp;lt;/translate&amp;gt;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{warning|1=&amp;lt;translate&amp;gt;&amp;lt;!--T:16--&amp;gt; Here is a long warning, which is sufficiently wordy to run onto a second line (unless you have a really large screen!), which would normally cause it to wrap round the icon, but because we passed it as a parameter it keeps its left alignment straight.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== See also == &amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
* {{tl|Caution}}&lt;br /&gt;
* {{tl|Fixtext}}&lt;br /&gt;
* {{tl|Note}}&lt;br /&gt;
* {{tl|Tip}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Warning templates{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Main_Page&amp;diff=6554</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Main_Page&amp;diff=6554"/>
		<updated>2025-06-27T18:16:24Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HE Transparent small.png|HE wiki banner|600px|center]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-top:7px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:1px solid #ddcef2; background-color:#f9f9f9; padding:0px 15px 15px 8px; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{Center|&#039;&#039;Join on Minecraft Java Editon 1.21.4 at&#039;&#039;}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:32px; text-align:center;&amp;quot;&amp;gt;horizonsend.net&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%; border:none;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Quick links:&#039;&#039;&#039; !! &#039;&#039;&#039;Socials:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Rules|Server Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[New Player Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Items]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Multiblocks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nations]]&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;[https://horizonsend.net Website]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/GmVvbucACu Discord]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://www.youtube.com/@horizonsend782 YouTube]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://bsky.app/profile/horizonsend.net Bluesky]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://www.planetminecraft.com/server/horizon-s-end/ Planet Minecraft]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:4px&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border:1px solid #cef2e0; background-color:#f5fffa; padding:5px 15px 15px 8px; width:30%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#cef2e0; border-color: #a3b0bf;&amp;quot;&amp;gt;Quickstart&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{NUMBEROFARTICLES}} articles, {{NUMBEROFEDITS}} edits, [[Special:ActiveUsers|{{NUMBEROFUSERS}} users]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try these articles:&lt;br /&gt;
&lt;br /&gt;
*[[Piloting Guide|Piloting Guide]] - A guide to piloting mechanics&lt;br /&gt;
&lt;br /&gt;
Or explore some history of the server:&lt;br /&gt;
&lt;br /&gt;
*[[Horizon Federation]]&lt;br /&gt;
*[[Damkoth Blockade]]&lt;br /&gt;
&lt;br /&gt;
If you want to edit, consider joining the Horizon&#039;s End discord:&lt;br /&gt;
[https://discord.gg/JFRWHnc42s JFRWHnc42s]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Featured}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-top:7px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:1px solid #cef2e0; background-color:#f5fffa; padding:5px 15px 15px 8px; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#cef2e0; border-color: #a3bfb1;&amp;quot;&amp;gt;What is Horizon&#039;s End? &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Horizon&#039;s End&#039;&#039;&#039; is a Minecraft server set in space. The server&#039;s [[Ion|custom mechanics]], which are fully Vanilla-compatible, allow players to:&lt;br /&gt;
* Create and fly their own [[starship]]s&lt;br /&gt;
* Visit 18 [[:Category:Planet|planets]] across 7 [[system]]s&lt;br /&gt;
* Develop their own [[settlement]]s and [[nation]]&lt;br /&gt;
* Form allies and engage in [[:Category:Politics|geopolitics]]&lt;br /&gt;
* Engage in [[SvS|starship combat]]&lt;br /&gt;
* Build [[Wiring|intricate technical infrastructure]]&lt;br /&gt;
&lt;br /&gt;
This wiki documents Horizon&#039;s End, the mechanics that drive it, and the rise and fall of its players and civilizations.&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:4px&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border:1px solid #cedff2; background-color:#f5faff; padding:5px 15px 15px 8px; width:49.7%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#cedff2; border-color: #a3b0bf;&amp;quot;&amp;gt;Contributing &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Horizon&#039;s End wiki welcomes anyone who wishes to contribute to documenting Horizon&#039;s End. To see what needs to be written, check out [[Special:WantedPages]].&lt;br /&gt;
&lt;br /&gt;
To communicate with other wiki editors, we recommend visiting the #wiki channel on the [https://discord.gg/JFRWHnc42s Horizon&#039;s End discord]. We&#039;re happy to answer any questions!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-top:7px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:1px solid #ddcef2; background-color:#faf5ff; padding:0px 15px 15px 8px; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#ddcef2; border-color: #a3b0bf;&amp;quot;&amp;gt;Featured gallery images&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
    File:Luxiterna.jpg|The planet [[Luxiterna]] in the [[Asteri System]].&lt;br /&gt;
    File:Chimgara.jpg|The planet [[Chimgara]] in the [[Ilios System]].&lt;br /&gt;
    File:Vask.jpg|The planet [[Vask]] in the [[Regulus System]].&lt;br /&gt;
    File:Eden.jpg|The planet [[Eden]] in the [[Horizon System]].&lt;br /&gt;
    File:Lioda.jpg|The planet [[Lioda]] in the [[Sirius System]].&lt;br /&gt;
    File:Krio.jpg|The planet [[Krio]] in the [[Ilios System]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Rules&amp;diff=6211</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Rules&amp;diff=6211"/>
		<updated>2025-04-25T05:08:27Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: Changed protection settings for &amp;quot;Rules&amp;quot; ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rules&#039;&#039;&#039; are subject to change at any time. We will do our best to inform the community of each instance. Ultimately, it is the players responsibility to stay up-to-date with the rules. We may decide to deviate from these rules when there is cause to do so, however doing so should be rare, and in such cases changes to this document should be made to reflect this.&lt;br /&gt;
&lt;br /&gt;
This community also enforces the Discord Community Guidelines and Terms of Service. You may be reported to Discord and promptly removed from the server should you violate them.&lt;br /&gt;
&lt;br /&gt;
Any attempt to violate these rules via loopholes may be addressed with punishment. Please submit a ticket should you find such a loophole. Additionally, evidence is favored when reporting a player, we will not take you at your word, or punish based on your opinion alone.&lt;br /&gt;
&lt;br /&gt;
== Recent Changes ==&lt;br /&gt;
Updated: 2023-05-07&lt;br /&gt;
&lt;br /&gt;
Most recent additions:&lt;br /&gt;
&lt;br /&gt;
* Moved from original Google Doc to Wiki - 2023-05-07.&lt;br /&gt;
* Edited Rule 1 to span more disrespectful actions.&lt;br /&gt;
* Added ‘protection bypassing’ to Bug Abuse.&lt;br /&gt;
* Added rule 7 against stealing designs.&lt;br /&gt;
* Added rule 2 and folded rule 15 (Spam Killing) into it. &lt;br /&gt;
* Broadened theft protections to new players.&lt;br /&gt;
* Added rule 16 against lying about rules.&lt;br /&gt;
* Added rule 17 against planet destruction and adjusted rule 3 to cover non-english message&lt;br /&gt;
&lt;br /&gt;
=== 1. Respect All Players ===&lt;br /&gt;
Hate speech, homophobia, transphobia, racism, sexism, ableism, defamation, and other forms of harassment will not be tolerated. This includes the use of racial, ethnic, or homophobic slurs. Constant petty insults that create a toxic atmosphere will also not be allowed.&lt;br /&gt;
Punishments will be situational, but we reserve the right to ban a user should we judge the incident to be severe.&lt;br /&gt;
Server staff may not be aware that something is considered hate speech, in this instance please open a report. (See: Note 3)&lt;br /&gt;
&lt;br /&gt;
We take our players’ privacy and safety very seriously. Any threat of malicious actions such as harm, exposure of personal information, or DDOS attacks will be met with an immediate permanent ban. Any violation of Discord’s policies will be reported directly to Discord.&lt;br /&gt;
&lt;br /&gt;
=== 2. No Harassment ===&lt;br /&gt;
Actions aimed at making the server unplayable, or a significantly worse experience, for another player will not be tolerated. &lt;br /&gt;
&lt;br /&gt;
These actions include, but are not limited to, placing automatic defenses near another player’s base, building obstructions around someone’s settlement, or repeatedly killing them once all value from doing so has evaporated. &lt;br /&gt;
&lt;br /&gt;
Punishments will be situational, but we reserve the right to ban a user should we judge the incident to be severe.&lt;br /&gt;
&lt;br /&gt;
=== 3. No Spamming ===&lt;br /&gt;
Refrain from posting repeat messages, excessive capitalization, excessive emotes, excessive arguments, and tagging people unnecessarily. Memes channels are an appropriate place for some spam, such as copy-pastas or other such obnoxious posts. &lt;br /&gt;
&lt;br /&gt;
Make a reasonable effort to use channels for their respective purposes. If you aren’t sure of a channel&#039;s topic, check its description.&lt;br /&gt;
&lt;br /&gt;
Additionally, English is the only language to be used in public channels. Most players here only understand English, as do the moderators. Please keep it to private messages with others who may understand.&lt;br /&gt;
&lt;br /&gt;
=== 4. No Sexual/Adult Content ===&lt;br /&gt;
We do not allow any Sexual/Adult content of a provocative nature, we have no channels in which such content would be appropriate or allowed.&lt;br /&gt;
&lt;br /&gt;
Sexual/Adult content includes nudity, porn, hentai, gore, smut, Nazi-related content, genitalia. If you are unsure if it is considered NSFW/suggestive, it would be best to keep it to yourself.&lt;br /&gt;
&lt;br /&gt;
We do not allow the discussion/reference of illegal drugs, such as cocaine, meth, and other such hard drugs. Drugs such as weed and similar are accepted.&lt;br /&gt;
&lt;br /&gt;
=== 5. No Advertising ===&lt;br /&gt;
This is not the place for you to promote your server. There are plenty of listing sites for that. This does not mean talking about other servers is outright banned. However, if you are slandering or found to be subtly attempting advertisement, moderators will take action. Also, do not raid another server with the Horizon’s End information. &lt;br /&gt;
&lt;br /&gt;
=== 6. Do Not Bypass Punishments ===&lt;br /&gt;
Do not attempt to bypass any punishment using glitches, alternate accounts or client modifications.&lt;br /&gt;
&lt;br /&gt;
=== 7. Do Not Exploit Bugs or Glitches or Mechanics ===&lt;br /&gt;
Do not attempt to abuse a bug or glitch, known or unknown. If you discover such a feature, promptly report it to the submit a ticket detailing the issue and avoid touching it further. A bug or glitch is any feature that gives you an unfair advantage over other players. &lt;br /&gt;
&lt;br /&gt;
Please also see [https://docs.google.com/document/d/1VABkvqFaZ9mX32VNnM5CocIk5HU-YPexdu7FHhg6eK0/edit this document] for a list of known methods of bug abuse.&lt;br /&gt;
&lt;br /&gt;
=== 8. Do Not Steal Designs ===&lt;br /&gt;
Do not attempt to steal another player’s design, including ships / buildings / BDPs, to use for your own purposes. Additionally, if you are granted blueprint rights to a ship, the main contributor of the build is able to revoke your rights at any time for the printing of said ship. If anyone disagrees, staff action will be taken.&lt;br /&gt;
&lt;br /&gt;
=== 9. No Hacked Clients or Unfair Mods ===&lt;br /&gt;
The use of any hacked clients or mods/resource packs that give an unfair advantage over players is forbidden. This includes fly hacks, kill auras, speed hacks, aint-knockback, player highlighters, and x-ray to name a few. Use of hacks or unfair mods will be met with an extensive ban.&lt;br /&gt;
&lt;br /&gt;
=== 10. Do Not Grief or Steal From Claimed Land or New Players ===&lt;br /&gt;
Do not grief or steal from another player&#039;s claimed land, regardless of access. This includes all containers, builds, and ships within. Additionally, it is recommended you get permission before taking another player’s ship from claimed land. &lt;br /&gt;
&lt;br /&gt;
Ship ownership overrides that of the territory, this includes the ability to remove the ship from the claim. However the owner of the territory holds the right to take ownership of that ship, regardless of if it is locked.&lt;br /&gt;
&lt;br /&gt;
Stealing crates or activating pistons to push crates also falls under this category, when the ship is in claimed land or a trade city.&lt;br /&gt;
&lt;br /&gt;
Stealing and griefing the possessions of players with new player protection is not allowed, regardless of the land those contents were left in. Exceptions can be made for abandoned property.&lt;br /&gt;
&lt;br /&gt;
=== 11. Alternate Accounts Are Not Allowed ===&lt;br /&gt;
We do not allow alts on the main survival server. If you have a roommate/sibling on the same IP, be sure to clear it up with staff prior to them logging on.&lt;br /&gt;
&lt;br /&gt;
=== 12. Do Not Kill New Players Unprovoked ===&lt;br /&gt;
Newer players will have a grace period where they may play without fear of being attacked. If a new player provokes another through combat, they will lose this protection and you may attack them.  If a player has a star beside their name in chat, they are considered a new player and you must not provoke them.&lt;br /&gt;
&lt;br /&gt;
=== 13. No Combat Logging/Releasing ===&lt;br /&gt;
Combat releasing is the act of releasing a ship to prevent it from getting sunk in a battle. This will not be allowed. Combat releasing within a distance of 1000 blocks is not allowed, beyond this range you are allowed to release your ship, if you are in an ost you are also allowed to release your ship at any time. Combat logging is similar, whereas the player logs out to avoid combat.&lt;br /&gt;
&lt;br /&gt;
In the event a player is found guilty of combat logging staff will assume that the player would have lost the fight, and in turn hand over the players ship and inventory over to the would be victor. The guilty player will not be banned.&lt;br /&gt;
&lt;br /&gt;
If a player logs back in within 5 minutes then it is not considered combat logging. However if your ship is destroyed during that 5 minutes, so be it.&lt;br /&gt;
&lt;br /&gt;
The reason for combat logging is not relevant, as staff are not able to verify the legitimacy of the reason. This includes issues such as computer crashes.&lt;br /&gt;
&lt;br /&gt;
=== 14. No Boosting ===&lt;br /&gt;
Boosting is the act of giving a player a substantial amount of credits for free in order to help them level up. This system was built with the idea of players working to level themselves. Any offense will be investigated and determined on a case-by-case basis, and we as a team will be determining whether a loophole was used or not&lt;br /&gt;
&lt;br /&gt;
=== 15. Ship design restrictions ===&lt;br /&gt;
To keep within the spirit of Ship vs Ship combat, purposefully awkward ships that are designed only to break the meta will not be allowed. This may include spindly ships that are impossible to hit, abusing the small minimum block counts of shuttles, or anything designed to give an overwhelming advantage at the cost of immersion. This does not apply to immobile ships.  Staff discretion is used to determine what is in violation of this rule.&lt;br /&gt;
&lt;br /&gt;
=== 16. Do not misrepresent rules ===&lt;br /&gt;
Players must not purposely fabricate, misrepresent, or otherwise give other players a false impression of the server rules. A player who received punishment for a violation that they were unfairly manipulated into via intentional misrepresentation on the part of another player shall have their punishments reversed unless there is compelling reasoning not to do so. A player who intentionally violates this rule (as in, willfully misrepresents the rules to gain an advantage) will be punished and will be forced to reimburse the victim for any and all material losses captured as a result of the violation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== 17. No wanton destruction of planets. ===&lt;br /&gt;
Players should avoid actions that destroy the natural beauty of planets. Actions that may be covered under this rule maybe include: Large walls, and large scale surface mining.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6150</id>
		<title>Crate Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6150"/>
		<updated>2025-04-19T20:25:03Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/snm6nhtbbl&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6149</id>
		<title>Crate Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6149"/>
		<updated>2025-04-19T20:24:48Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/snm6nhtbbl&amp;quot; min-width=&amp;quot;500px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6148</id>
		<title>Crate Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6148"/>
		<updated>2025-04-19T20:24:40Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/snm6nhtbbl&amp;quot; min-width=&amp;quot;500px&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6147</id>
		<title>Crate Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6147"/>
		<updated>2025-04-19T20:24:27Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/snm6nhtbbl&amp;quot; min-width=&amp;quot;500&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6144</id>
		<title>Storage Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6144"/>
		<updated>2025-04-19T20:10:45Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/nfdyvslpeb&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6143</id>
		<title>Storage Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6143"/>
		<updated>2025-04-19T20:10:19Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/nfdyvslpeb&amp;quot; width=&amp;quot;1000%&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6142</id>
		<title>Storage Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6142"/>
		<updated>2025-04-19T20:10:13Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/nfdyvslpeb&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6141</id>
		<title>Storage Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6141"/>
		<updated>2025-04-19T20:10:02Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/nfdyvslpeb&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6140</id>
		<title>Storage Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6140"/>
		<updated>2025-04-19T20:09:54Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/nfdyvslpeb&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=6139</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=6139"/>
		<updated>2025-04-19T20:07:52Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/jqqvxjseoa&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=6138</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=6138"/>
		<updated>2025-04-19T20:06:48Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/jqqvxjseoa&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Hull_Integrity&amp;diff=6137</id>
		<title>Hull Integrity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Hull_Integrity&amp;diff=6137"/>
		<updated>2025-04-19T20:03:25Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6136</id>
		<title>Storage Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6136"/>
		<updated>2025-04-19T20:03:05Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/nfdyvslpeb&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6135</id>
		<title>Crate Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6135"/>
		<updated>2025-04-19T20:02:53Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/snm6nhtbbl&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Oversize&amp;diff=6134</id>
		<title>Oversize</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Oversize&amp;diff=6134"/>
		<updated>2025-04-19T20:02:38Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ship_Computer&amp;diff=6133</id>
		<title>Ship Computer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ship_Computer&amp;diff=6133"/>
		<updated>2025-04-19T20:02:20Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
==== Ship Computer Functions ====&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Power_Modes&amp;diff=6132</id>
		<title>Power Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Power_Modes&amp;diff=6132"/>
		<updated>2025-04-19T20:01:51Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Hull_Integrity&amp;diff=6131</id>
		<title>Hull Integrity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Hull_Integrity&amp;diff=6131"/>
		<updated>2025-04-19T19:59:59Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: Removed redirect to Starship#Hull Integrity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Hull Integrity&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6130</id>
		<title>Storage Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Storage_Capacity&amp;diff=6130"/>
		<updated>2025-04-19T19:59:26Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: Removed redirect to Starship#Storage Capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Storage Capacity&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6128</id>
		<title>Crate Capacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crate_Capacity&amp;diff=6128"/>
		<updated>2025-04-19T19:59:11Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: Removed redirect to Starship#Crate Capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Crate Capacity&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Oversize&amp;diff=6127</id>
		<title>Oversize</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Oversize&amp;diff=6127"/>
		<updated>2025-04-19T19:58:47Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: Removed redirect to Starship#Oversize Starships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Oversize&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ship_Computer&amp;diff=6125</id>
		<title>Ship Computer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ship_Computer&amp;diff=6125"/>
		<updated>2025-04-19T19:58:29Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: Removed redirect to Starship#Ship Computer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Ship Computer&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Power_Modes&amp;diff=6124</id>
		<title>Power Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Power_Modes&amp;diff=6124"/>
		<updated>2025-04-19T19:57:58Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: Removed redirect to Starship#Power Modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Power Modes&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Test&amp;diff=6118</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Test&amp;diff=6118"/>
		<updated>2025-04-19T19:11:06Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test test &amp;lt;span class=&amp;quot;flagicon&amp;quot;&amp;gt;[[File:CDM FlagP.png|23x15px|border|]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;test test test&lt;br /&gt;
&lt;br /&gt;
test test {{flagicon|CDM FlagP.png}}test test test&lt;br /&gt;
&lt;br /&gt;
test test {{flag|CDM FlagP.png|CDM}} test test test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background: #f0f0f0; font-size: 100%;&amp;quot;&amp;gt;{{{y}}}&amp;lt;/code&amp;gt;test&lt;br /&gt;
&lt;br /&gt;
{{code|y}}test&lt;br /&gt;
&lt;br /&gt;
*{{flag|Ekatera}}&lt;br /&gt;
test&lt;br /&gt;
asdf&lt;br /&gt;
&lt;br /&gt;
testssss&lt;br /&gt;
&lt;br /&gt;
skibidi&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring|Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Chud&#039;s Law:&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/ulnzj7kbhr&amp;quot; width=&amp;quot;500&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Test&amp;diff=6117</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Test&amp;diff=6117"/>
		<updated>2025-04-19T19:10:53Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test test &amp;lt;span class=&amp;quot;flagicon&amp;quot;&amp;gt;[[File:CDM FlagP.png|23x15px|border|]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;test test test&lt;br /&gt;
&lt;br /&gt;
test test {{flagicon|CDM FlagP.png}}test test test&lt;br /&gt;
&lt;br /&gt;
test test {{flag|CDM FlagP.png|CDM}} test test test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background: #f0f0f0; font-size: 100%;&amp;quot;&amp;gt;{{{y}}}&amp;lt;/code&amp;gt;test&lt;br /&gt;
&lt;br /&gt;
{{code|y}}test&lt;br /&gt;
&lt;br /&gt;
*{{flag|Ekatera}}&lt;br /&gt;
test&lt;br /&gt;
asdf&lt;br /&gt;
&lt;br /&gt;
testssss&lt;br /&gt;
&lt;br /&gt;
skibidi&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring|Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Chud&#039;s Law:&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/ulnzj7kbhr&amp;quot; width=&amp;quot;700&amp;quot; height=&amp;quot;1000&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Test&amp;diff=6116</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Test&amp;diff=6116"/>
		<updated>2025-04-19T19:09:22Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test test &amp;lt;span class=&amp;quot;flagicon&amp;quot;&amp;gt;[[File:CDM FlagP.png|23x15px|border|]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;test test test&lt;br /&gt;
&lt;br /&gt;
test test {{flagicon|CDM FlagP.png}}test test test&lt;br /&gt;
&lt;br /&gt;
test test {{flag|CDM FlagP.png|CDM}} test test test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background: #f0f0f0; font-size: 100%;&amp;quot;&amp;gt;{{{y}}}&amp;lt;/code&amp;gt;test&lt;br /&gt;
&lt;br /&gt;
{{code|y}}test&lt;br /&gt;
&lt;br /&gt;
*{{flag|Ekatera}}&lt;br /&gt;
test&lt;br /&gt;
asdf&lt;br /&gt;
&lt;br /&gt;
testssss&lt;br /&gt;
&lt;br /&gt;
skibidi&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring|Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Chud&#039;s Law:&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/jae1zo1agq?embed&amp;quot; width=&amp;quot;700&amp;quot; height=&amp;quot;1000&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Test&amp;diff=6115</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Test&amp;diff=6115"/>
		<updated>2025-04-19T19:08:27Z</updated>

		<summary type="html">&lt;p&gt;Bwazedilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test test &amp;lt;span class=&amp;quot;flagicon&amp;quot;&amp;gt;[[File:CDM FlagP.png|23x15px|border|]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;test test test&lt;br /&gt;
&lt;br /&gt;
test test {{flagicon|CDM FlagP.png}}test test test&lt;br /&gt;
&lt;br /&gt;
test test {{flag|CDM FlagP.png|CDM}} test test test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background: #f0f0f0; font-size: 100%;&amp;quot;&amp;gt;{{{y}}}&amp;lt;/code&amp;gt;test&lt;br /&gt;
&lt;br /&gt;
{{code|y}}test&lt;br /&gt;
&lt;br /&gt;
*{{flag|Ekatera}}&lt;br /&gt;
test&lt;br /&gt;
asdf&lt;br /&gt;
&lt;br /&gt;
testssss&lt;br /&gt;
&lt;br /&gt;
skibidi&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring|Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Chud&#039;s Law:&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/jae1zo1agq?embed&amp;quot; width=&amp;quot;500&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bwazedilla</name></author>
	</entry>
</feed>