<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Duckerduk</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Duckerduk"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php/Special:Contributions/Duckerduk"/>
	<updated>2026-06-16T02:22:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ekatera&amp;diff=9481</id>
		<title>Ekatera</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ekatera&amp;diff=9481"/>
		<updated>2026-06-04T19:41:15Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: fixed activity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Ekatera&lt;br /&gt;
| image1 = Ekatera.png&lt;br /&gt;
| caption1 = Symbol of Ekatera&lt;br /&gt;
| demonym = Ekateran&lt;br /&gt;
| capital_city = Athos&lt;br /&gt;
| position_title1 = Leader&lt;br /&gt;
| position_name1 = [[Avan_Brightearth]]&lt;br /&gt;
|language=English/spanish&lt;br /&gt;
|activity_level=Disbanded (inactivity purge)&lt;br /&gt;
|settlements= [[Athos]], [[Dind]], [[Settlement1]]&lt;br /&gt;
|foundation_date=5 June 2024}}&lt;br /&gt;
&#039;&#039;&#039;Ekatera&#039;&#039;&#039; is a small nation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
The nation of Ekatera on Horizon&#039;s End was named by the player ,Avan_Brightearth and Blackular as an homage to [[Ekatera (StarLegacy)|the long-lived nation of Ekatera on StarLegacy]] And with the blessing and permission of the original founder of Ekatera [[Emeris4017]], as well as Zelrond the nation has retained this title.&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
==== Altar Sanctorium ====&lt;br /&gt;
{{main|Altar Sanctorium}}&lt;br /&gt;
The city of Altar Sanctorium (often referred to by its previous name &amp;quot;Haven&amp;quot;) is a [[trade city]] in the south of Kovfefe, owned by [[Kiro231]]. The city employs a grimdark building style inspired by [https://en.wikipedia.org/wiki/Warhammer_40,000 Warhammer 40K], and fills almost its entire claim territory. It is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&lt;br /&gt;
==== Republic of Arik ====&lt;br /&gt;
Republic of Arik is a small settlement in northwest [[Aerach]] owned by [[Meagernine8910]]. It is host to a few small buildings and an work inprogress bridge between the two islands on the claim &lt;br /&gt;
&lt;br /&gt;
==== Artica ====&lt;br /&gt;
Artica is a small settlement in northwest [[Krio]] owned by [[Makusu017]]. It is not visibly developed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
Following the secession of [[Altar Sanctorium]] (then named &amp;quot;Haven&amp;quot;) from [[Vortexion]]&#039;s [[Arimfea]] on 11 May 2024 - the city&#039;s third such removal, after [[Orovika]] and [[Imperial Nova]] in the preceding months - [[Blackular]], the leader of Haven, Partnering with [[Avan_Brightearth]], a veteran of [[Ekatera (StarLegacy)|StarLegacy&#039;s Ekatera]], They named the nation &amp;quot;Ekatera&amp;quot; as an homage to the nation&#039;s legacy. The nation of Ekatera was founded on 5 June 2024.&lt;br /&gt;
&lt;br /&gt;
Following Ekatera&#039;s creation, several Blackular-aligned members of Arimfea, most notably [[Voided_Crusader]] and [[Kiro231]] (both on 10 June), would leave to join Ekatera. This event would ultimately lead to [[Vortexion]] and [[Cadia]], and later [[Peregri]], leaving Arimfea for [[Cortesia Del Mar]], leaving [[Middosk]] ultimately in charge of Arimfea and producing the [[Arimfea-Ekatera Alliance]].&lt;br /&gt;
&lt;br /&gt;
=== Merger with VTF ===&lt;br /&gt;
On 10 June 2024, the two-month-old new-player nation of [[VTF]], which had grown to considerable size under the leadership of [[Kingsheep3]], would elect to merge with Ekatera. This merger would see three settlements - [[Ionizera]], [[vyserian]], and [[Van Aurela]] - join Ekatera, increasing the nation&#039;s size and prestige. &lt;br /&gt;
&lt;br /&gt;
=== Ekateran Neutrality ===&lt;br /&gt;
Following Ekatera&#039;s establishment, the nation largely stayed on the sidelines of server politics for the rest of 2024, avoiding involvement in conflicts such as the [[Ilios Alliance-Vask Authority War]]. While victim to extensive piracy by various actors (such as [[z4nityy]]), Ekatera heavily centered itself its [[trade city]] of [[Altar Sanctorium]], making most of the nation&#039;s members difficult to attack and thereby rendering the nation an unappealing combat target.&lt;br /&gt;
&lt;br /&gt;
=== Ekateran Golden Age and Arimfean Aid ===&lt;br /&gt;
((Im not certain how to upload files?))&lt;br /&gt;
[[Ekatera]] was doing well enough that after discussion between the Primarchs it was agreed that [[Kiro231]] would take over the leadership of Ekatera, leaving [[Blackular]] to the day to day of running Haven, While [[Avan_Brightearth]] and [[Kingsheep]] would temporaraly leave Ekatera to join [[Arimfea]], Ekateras sister nation and longest closest ally, in order to help jump start recruitment drives and boost morale in the wake of [[Vortexions]] departure. With the agreement to return leadership to [[Avan_Brightearth]] upon return to Ekatera.&lt;br /&gt;
&lt;br /&gt;
=== Vega-Ekatera War ===&lt;br /&gt;
{{main|Vega-Ekatera War}}&lt;br /&gt;
On 5 January 2025, following an incident wherein [[Kiro231]] impounded a [[Vega]]n ship found to belong belonging to [[LeMaire]]. After failed negotiations the nation of Vega declared war on Ekatera. In the days following this declaration, the nations of [[Lonestar]] and [[Radiance]] would declare varying states of conflict against Ekatera as well. &lt;br /&gt;
&lt;br /&gt;
As the [[safezone]] of [[Altar Sanctorium]], which depended on the settlement having 4 active players, largely prevented any proactive attacks on Ekaterans, offensive strategy during the war primarily centered on seeking to deprive Ekatera of active members; the combined diplomatic and military pressure of the anti-Ekateran coalition caused a large reduction in Ekatera&#039;s number of active members, primarily to these players leaving the nation and joining others. This effort was successful in causing the Altar Sanctorium [[safezone]] to be disabled due to insufficient member activity on a single occasion prior to the end of the war, on 29 January 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Kiro quitting post.png|300px|thumb|Kiro231 declares an intent to become inactive.]]&lt;br /&gt;
The war functionally concluded with the secession of Altar Sanctorium from the nation on 3 February 2025, with [[Kiro231]], the leader of the settlement, declaring that she was &amp;quot;going back to [[activity logging]]&amp;quot; (IE, she would not be actively playing the server henceforth). As Altar Sanctorium was previously Ekatera&#039;s primary industrial and activity base, this secession left Ekatera a very small nation.&lt;br /&gt;
&lt;br /&gt;
As of February 8th, Altar Sanctorium was re-added as Ekatera’s capital.&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9461</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9461"/>
		<updated>2026-06-03T01:46:07Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: encounter status image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Encounterstatusimg.png&amp;diff=9460</id>
		<title>File:Encounterstatusimg.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Encounterstatusimg.png&amp;diff=9460"/>
		<updated>2026-06-03T01:45:06Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A in game screenshot of encounter image by your&#039;s truly, Jp_ToasT&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9418</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9418"/>
		<updated>2026-06-02T00:14:15Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: block count for abyssals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|Medium&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:High_Priestess_In_game.png&amp;diff=9417</id>
		<title>File:High Priestess In game.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:High_Priestess_In_game.png&amp;diff=9417"/>
		<updated>2026-06-02T00:11:23Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sdgagaergaerg&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9416</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9416"/>
		<updated>2026-06-02T00:06:31Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: added pictures for abyssal faction ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|Medium&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High_Priestess_(IN_GAME).png|400x400px|alt=A picture of the High Priestess in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Charm_Ingame.png&amp;diff=9415</id>
		<title>File:Charm Ingame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Charm_Ingame.png&amp;diff=9415"/>
		<updated>2026-06-02T00:05:08Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;awr98igaruinayeigohanlkgg&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Graft_Ingame.png&amp;diff=9414</id>
		<title>File:Graft Ingame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Graft_Ingame.png&amp;diff=9414"/>
		<updated>2026-06-02T00:04:18Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;awgwrrgawegegergqergqeg&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Emperor_Ingame.png&amp;diff=9413</id>
		<title>File:Emperor Ingame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Emperor_Ingame.png&amp;diff=9413"/>
		<updated>2026-06-02T00:01:43Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;awroigimaergioharegioaerhgiaruaeri&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9412</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9412"/>
		<updated>2026-06-01T23:59:36Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: fixed the high priestess image finally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|Medium&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High_Priestess_(IN_GAME).png|200x200px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9411</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9411"/>
		<updated>2026-06-01T23:54:17Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: bruh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|Medium&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[:File:High Priestess (IN GAME).png|High Priestess]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9410</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9410"/>
		<updated>2026-06-01T23:53:36Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|Medium&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[:Image:High Priestess (IN GAME).png]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9409</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9409"/>
		<updated>2026-06-01T23:53:10Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: fixed the high priestess image because im a fucking dumbass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|Medium&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[:File:High Priestess (IN GAME).png]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9408</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9408"/>
		<updated>2026-06-01T23:52:30Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: /* AI Ship Index */ Fixed many things / added lots of information missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|Medium&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[File:High Priestess (IN GAME).png]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|~???&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:High_Priestess_(IN_GAME).png&amp;diff=9407</id>
		<title>File:High Priestess (IN GAME).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:High_Priestess_(IN_GAME).png&amp;diff=9407"/>
		<updated>2026-06-01T23:49:34Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of the High Priestess in space arena&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9403</id>
		<title>Duckington (nation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9403"/>
		<updated>2026-05-30T00:19:12Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: fixed stuff I apparently keep forgetting to update, can someone do this for me next time pls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duckington is a nation in [[Horizon&#039;s End]] located on Aerach. Their capital city, [[Duckington (city)|Duckington]], is a project trade center by them, but has around zero progress. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is allied to [[Republic of Carthage]], [[Imperial Nova]], [[United Federation of Planets]], and [[Galactic Moonstone Federation|Galactic Moonstone Federation.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is also friendlies with the nations [[Orovika]], [[Verucia Azure]], and [[Lonestar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Ducking&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Duckington|subheader=Duckenslava (The Land of the Ducks)|image1=duckenslava.png|location=Aerach|demonym=Duck|activity_level=Disbanded / Medium|capital_city=[[Duckington (city)]]|settlements=[[Duckington (city)]]|foundation_date=July 2022|language=English&amp;lt;br/&amp;gt;Japanese&amp;lt;br/&amp;gt;Dutch&amp;lt;br/&amp;gt;Ducken|motto=&amp;quot;WEJ SAVENJA DUCKE&amp;quot; (WE SERVE DUCK)|discord=https://discord.gg/VSEjRtZ9jU|website=https://duck-things.org|matrix=https://matrix.duck-things.org|national_color=#FF991C / #FFA500|nat_color_desc=Bright Orange / Web Orange|national_color_2=#FFDF00|nat_color_desc_2=Golden Yellow|national_color_3=#0E4D92|nat_color_desc_3=Yale Blue}}&lt;br /&gt;
&lt;br /&gt;
ton is neutral with [[Cortesia Del Mar]], [[Oblivion]], and [[Unchained Belt]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, no one is unfriendly with Duckington.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is at war with [[Andurian Federation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their leader is [[User:Duckerduk|Jp_ToasT]].&lt;br /&gt;
&lt;br /&gt;
Their vice leader is [[BruceWayneBro]].&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Needs work]]&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Alien_AI&amp;diff=9397</id>
		<title>Alien AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Alien_AI&amp;diff=9397"/>
		<updated>2026-05-24T02:12:41Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: alien ai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[吃饭人]]&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=%E5%90%83%E9%A5%AD%E4%BA%BA&amp;diff=9282</id>
		<title>吃饭人</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=%E5%90%83%E9%A5%AD%E4%BA%BA&amp;diff=9282"/>
		<updated>2026-05-11T23:27:21Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: /* Fagun */ it&amp;#039;s not fagun lmao, its fashigun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 吃饭人 is a dangerous faction which are never alone and always call for help.&lt;br /&gt;
&lt;br /&gt;
It is important to note that ALL alien ships are able to jump and can follow you home. &lt;br /&gt;
&lt;br /&gt;
== 吃饭人 Unknown Signal ==&lt;br /&gt;
The 吃饭人 Unknown signal is a hard signal, It can spawn ships from impossible to hit starfighters to powerful destroyers. It is important to note that you should not go in alone.&lt;br /&gt;
&lt;br /&gt;
It is important to note that it will summon all 吃饭人 ships.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Mianbaozha ===&lt;br /&gt;
An impossible to hit starfighter with 2 laser cannons, 1 plasma cannon, 2 torpedos. These can be incredibly dangerous in swarms.&lt;br /&gt;
&lt;br /&gt;
=== Loumai ===&lt;br /&gt;
A large gunship armed with heavy lasers, light turrets and pulse cannons alike. Summons 2x mianbaozha as reinforcements&lt;br /&gt;
&lt;br /&gt;
=== Mianbao ===&lt;br /&gt;
A Cresent Shaped corvette armed with tri turrets, pulse cannons and light turrets alike. Can be a threat to subcapital and capital ship pilots alike&lt;br /&gt;
&lt;br /&gt;
=== Malingshu ===&lt;br /&gt;
An Incredibly durable Light Frigate armed with plasma cannons, phasers and light turrets. These can be a danger to subcapital and capital ships alike.&lt;br /&gt;
&lt;br /&gt;
=== Fashigun ===&lt;br /&gt;
The largest 吃饭人 ship, the Fashigun. The Fashigun is a large destroyer that can be a threat to all types of ships, Armed with Heavy Lasers, Phasers, Tri turrets, Heavy turrets.&lt;br /&gt;
&lt;br /&gt;
[[Category: AI Factions]]&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Staff&amp;diff=9281</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Staff&amp;diff=9281"/>
		<updated>2026-05-07T19:33:08Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: /* Helper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Horizon&#039;s End &#039;&#039;&#039;staff&#039;&#039;&#039; team is an appointed team of players on [[Horizon&#039;s End]] responsible for maintaining the server, moderating the community, and assisting players in-game when necessary. &lt;br /&gt;
&lt;br /&gt;
All staff positions are appointed through application only, and come with additional expectations and duties beyond those that a typical Horizon&#039;s End player is held to. All staff have the ability to enter &#039;&#039;&#039;dutymode&#039;&#039;&#039;, which enables the controlled and monitored use of creative mode and command permissions, and places a red &amp;quot;+&amp;quot; sign next to the player&#039;s name in chat and on the player list, to indicate that they are performing staff duties.&lt;br /&gt;
&lt;br /&gt;
== Director ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Director&#039;&#039;&#039;&lt;br /&gt;
|[[Kwazedilla]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director&#039;&#039;&#039;&lt;br /&gt;
|[[GutinGongoozler]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director&#039;&#039;&#039;&lt;br /&gt;
|[[Oriomium]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Directors&#039;&#039;&#039;&#039;&#039; are individuals whose purview is the oversight and management of the server as a whole. These individuals typically focus on development and management, such as sustaining the server&#039;s finances, and creating new content for the server. These individuals typically stay out of server moderation issues.&lt;br /&gt;
&lt;br /&gt;
While [[Oriomium]] manages much of the server&#039;s finances, [[GutinGongoozler]], as the more active member of the community, is typically treated as the &#039;&#039;de facto&#039;&#039; server owner.&lt;br /&gt;
&lt;br /&gt;
== Senior Moderator ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Sr. Moderator&#039;&#039;&#039;&lt;br /&gt;
|[[dj121739]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Senior Moderators&#039;&#039;&#039;&#039;&#039; are a selected group of trusted, long-standing moderators, who commensurately have additional duties and expectations. In addition to typical moderator and helper duties, senior moderators are expected to manage the mod team itself, resolve disputes within the staff team, and oversee the hiring and removal of new Moderators and Helpers.&lt;br /&gt;
&lt;br /&gt;
Previously named &amp;quot;Head Moderator&amp;quot;, this role was renamed to &amp;quot;Senior Moderator&amp;quot; on 1 January 2025, to better reflect the integration of senior moderators with the rest of the moderation team.&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Moderator&#039;&#039;&#039;&lt;br /&gt;
|[[MaidPierce]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;&lt;br /&gt;
|[[Killer666dog]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;&lt;br /&gt;
|[[Nungal]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;&lt;br /&gt;
|[[WitherBlood07]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Moderators&#039;&#039;&#039;&#039;&#039; are players tasked with moderating the Horizon&#039;s End server community. Their purview involves interpreting and enforcing the server&#039;s [[rules]], doling out punishments, and processing player report tickets.&lt;br /&gt;
&lt;br /&gt;
These players also fulfill [[Staff#Helper|Helper]] duties when necessary, and can be called on by players for these purposes as well.&lt;br /&gt;
&lt;br /&gt;
== Helper ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Helper&#039;&#039;&#039;&lt;br /&gt;
|[[Consue]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helper&#039;&#039;&#039;&lt;br /&gt;
|[[LeMaire]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helper&#039;&#039;&#039;&lt;br /&gt;
|[[PaxDeArmis]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helper&#039;&#039;&#039;&lt;br /&gt;
|[[CursedSaturn]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helper&#039;&#039;&#039;&lt;br /&gt;
|[[Twille]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helper&#039;&#039;&#039;&lt;br /&gt;
|[[Abu42069]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helper&#039;&#039;&#039;&lt;br /&gt;
|[[MageOfMesaBluffs]]&lt;br /&gt;
|-&lt;br /&gt;
|Helper&lt;br /&gt;
|[[Temu]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Helpers&#039;&#039;&#039;&#039;&#039; are players tasked with assisting other players in-game, typically to resolve bugs and gameplay issues. These staff members are not typically expected to handle player disputes, as their purview is more oriented towards the immediate assistance of players on the server.&lt;br /&gt;
&lt;br /&gt;
This position is the most open of the server staff positions, with the roster of Helpers rotating frequently as players become active or inactive; most long-standing players who have a record of being helpful and knowledgeable in-game stand a reasonable chance of being accepted as a Helper, when applications are open.&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Duckington_(city)&amp;diff=9275</id>
		<title>Duckington (city)</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Duckington_(city)&amp;diff=9275"/>
		<updated>2026-05-03T23:45:14Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duckington (City) is a project trade city by [[Duckington (nation)|Duckington]]. In the future, buildings inspired by buildings as the [https://wtc.com One Trade Center], [https://111w57.com Steinway Tower], etc will be built. Their mayor is Jp_ToasT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The city will be heavily inspired by [[wikipedia:Tokyo|Tokyo]], [[wikipedia:The_Hague|Den Haag]], and [[wikipedia:Osaka|Ōsaka]] &amp;amp; [[wikipedia:Sakai|Sakai]].&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9274</id>
		<title>Duckington (nation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9274"/>
		<updated>2026-05-03T23:42:57Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: added catagories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duckington is a nation in [[Horizon&#039;s End]] located on Aerach. Their capital city, [[Duckington (city)|Duckington]], is a project trade center by them, but has around zero progress. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is allied to [[Republic of Carthage]], [[Imperial Nova]], [[United Federation of Planets]], and [[Galactic Moonstone Federation|Galactic Moonstone Federation.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is also friendlies with the nations [[Orovika]], [[Verucia Azure]], and [[Lonestar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Ducking&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Duckington|subheader=Duckenslava (The Land of the Ducks)|image1=duckenslava.png|location=Aerach|demonym=Ducker|activity_level=High|capital_city=[[Duckington (city)]]|settlements=[[Duckington (city)]]|foundation_date=July 2022|language=English&amp;lt;br/&amp;gt;Japanese&amp;lt;br/&amp;gt;Dutch&amp;lt;br/&amp;gt;Ducken|motto=&amp;quot;WEJ SAVENJA DUCKE&amp;quot; (WE SERVE DUCK)|discord=https://discord.gg/VSEjRtZ9jU|website=https://duck-things.org|matrix=https://matrix.duck-things.org|national_color=#FF991C / #FFA500|nat_color_desc=Bright Orange / Web Orange|national_color_2=#FFDF00|nat_color_desc_2=Golden Yellow|national_color_3=#0E4D92|nat_color_desc_3=Yale Blue}}&lt;br /&gt;
&lt;br /&gt;
ton is neutral with [[Cortesia Del Mar]], [[Oblivion]], and [[Unchained Belt]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, no one is unfriendly with Duckington.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is at war with [[Andurian Federation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their leader is [[User:Duckerduk|Jp_ToasT]].&lt;br /&gt;
&lt;br /&gt;
Their vice leader is [[BruceWayneBro]].&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Needs work]]&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=9273</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=9273"/>
		<updated>2026-05-03T02:30:35Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: quick correction on HTs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Trapdoor (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Missile Swarm Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Missile Swarm Launcher|image=missileswarmlaunchertemp.png|image2=missileswarmlauncherexpandedtemp.png|custom_property_title1=Range|custom_property_title2=Speed|custom_property_title3=AreaShieldDamageMultiplier|custom_property_title4=StarshipShieldDamageMultiplier|custom_property_title5=Shot Thickness|custom_property_title6=Shot Length|custom_property_title7=Explosion Power|custom_property_title8=Power Useage|custom_property_title9=Fire Arc|custom_property_title10=Converge Distance|custom_property_title11=Cooldown|custom_property_title12=Charge Time|custom_property_title13=Ammuntion Consumed|custom_property_value1=170|custom_property_value2=100|custom_property_value3=4|custom_property_value4=5.8|custom_property_value5=?|custom_property_value6=?|custom_property_value7=2|custom_property_value8=?|custom_property_value9=?|custom_property_value10=?|custom_property_value11=6(4.5K)/8(10.5K) Seconds|custom_property_value12=?|custom_property_value13=2 Coal Blocks/18 Coal/36 Charcoal|resource_title1=Dispenser|resource_title2=Coal Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Glass (any)|resource_title6=Sponge|resource_title7=Stairs (any)|resource_value1=1|resource_value2=4|resource_value3=2|resource_value4=4|resource_value5=6|resource_value6=8|resource_value7=8}}&lt;br /&gt;
[Note: This weapon is new and subject to changes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Swarm Launchers&#039;&#039;&#039; fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors. Consumes 2 Coal blocks, 18 coal, OR 36 Charcoal per salvo (of a singular weapon, cannot mix ammo types and will only pull from stacks meeting or exceeding the required counts of ammo). &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4500 for warships (10500 for two); not available for trade ships {{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arsenal Missile Launcher ==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=United_Federation_of_Planets&amp;diff=9188</id>
		<title>United Federation of Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=United_Federation_of_Planets&amp;diff=9188"/>
		<updated>2026-04-24T21:05:14Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: added a note for settlements that need additional context&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|United Federation of Planets (StarLegacy)}}{{Infobox civilization|name=UFP|subheader=United Federation of Planets|image1=UFP Emblem.webp|alt=|caption1=Emblem of The United Federation of Planets|image3=|caption2=Emblem of Starfleet Command|image2=Starfleet_Command_Emblem.png|caption3=|location=|demonym=Federation Citizen|activity_level=High|alliance=|capital_city=[[SanFrancisco]]|settlements=[[SanFrancisco]], Southlakes, ResearchStation3, Oakland, Tazania, 000, DamkothMiningReserve, [[Duckington (nation)]], Sacramento, Platteville|government_type=Benevolent Stratocracy|position_title1=Fleet Admiral|position_title2=Admiral|position_name1=[[killer666dog]]|position_name2=[[VigosJOSP]]|foundation_date=9 January, 2022&amp;lt;br&amp;gt;&lt;br /&gt;
11 July, 2020 [[StarLegacy]]|language=English|ideology=Philanthropy and Diplomacy|motto=&amp;quot;Ad Astra Per Aspera&amp;quot;}}&#039;&#039;&#039;(The) United Federation of Planets&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;UFP&#039;&#039;&#039;, is one of the server&#039;s oldest nations. Originally founded on Horizon End&#039;s predecessor server, StarLegacy, by [[DoctorXeno]], UFP is a roleplay-lite nation based on the IP of Star Trek. Today the nation is lead by Fleet Admiral [[killer666dog]]. UFP members are divided into two categories, Civilian and Starfleet, with Starfleet acting as both the military and governmental offices of the Federation.&lt;br /&gt;
&lt;br /&gt;
UFP is widely known for their pacifism and diplomacy, often preferring to talk rather than fight. Although preferring to remain pacifist, UFP should not be underestimated. Despite their unconventional design, Starfleet ships have a decent amount of combat application and are utilized by multiple nations on the server.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
(This section is still under construction)&lt;br /&gt;
&lt;br /&gt;
== Settlement(s) to note ==&lt;br /&gt;
The settlement, [[Duckington (city)]] has declared independence from UFP to create [[Duckington (nation)]]. They are allied to UFP however.&lt;br /&gt;
&lt;br /&gt;
== Internal Politics and Governance ==&lt;br /&gt;
Members of UFP are divided into two categories: &#039;&#039;&#039;Starfleet&#039;&#039;&#039; and &#039;&#039;&#039;Civilian&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Starfleet ===&lt;br /&gt;
&lt;br /&gt;
==== The Academy ====&lt;br /&gt;
Members who choose to join the ranks of Starfleet must attend Starfleet Academy, located in [[SanFrancisco]]. At the academy, Cadets go through several weeks of training in various categories including (but not limited to) PvP, ship building, and server mechanics. After initial training, members specialize into one of three departments (Tactical, Operations, or Sciences) to finish their training, after which they graduate as an Ensign.&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
==== Starfleet Divisions ====&lt;br /&gt;
Starfleet is split into three divisions, each of which are color-coded. &lt;br /&gt;
&lt;br /&gt;
* Tactical (Red):Tactical officers are the primary PVP force of Starfleet. Tactical officers&#039; duties include nation defense, escort duty, and security.&lt;br /&gt;
&lt;br /&gt;
* Operations (Gold/Yellow): Ops officers are the backbone of Starfleet. The duties of an Ops officer includes construction, demolition, mining, transport, and other forms of manual labor.&lt;br /&gt;
&lt;br /&gt;
* Sciences (Blue): Science officers are the technical minds behind Starfleet. Science officers spend the majority of their time developing new technology. Their duties include ship design (both civilian and military), infrastructure development, and technology analysis.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is one more division that is reserved for Flag Officers and Captains, Command.&lt;br /&gt;
&lt;br /&gt;
* Command (Red): Command Officers act as the administrative branch of UFP. Command officers engage in management, diplomacy, UFP onboarding, and project oversight.&lt;br /&gt;
&lt;br /&gt;
==== Starfleet Rank Structure ====&lt;br /&gt;
Starfleet Ranks, unlike divisions, are not color coded. Starfleet follows a rank structure similar to real-world navies. The ranks (from highest to lowest) are as follows:&lt;br /&gt;
&lt;br /&gt;
* Fleet Admiral&lt;br /&gt;
* Admiral&lt;br /&gt;
* Vice Admiral&lt;br /&gt;
* Captain&lt;br /&gt;
* Commander&lt;br /&gt;
* Lieutenant Commander&lt;br /&gt;
* Lieutenant&lt;br /&gt;
* Lieutenant Jr. Grade&lt;br /&gt;
* Ensign&lt;br /&gt;
* Cadet&lt;br /&gt;
&lt;br /&gt;
==== Uniforms ====&lt;br /&gt;
Like many military-coded nations on Horizon&#039;s End, Starfleet Officers are required to wear a uniform when performing official duties. Flag Officers wear a slightly different uniform to differentiate themselves.&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
(This section is still under construction)&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Duckington_(city)&amp;diff=9187</id>
		<title>Duckington (city)</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Duckington_(city)&amp;diff=9187"/>
		<updated>2026-04-24T21:01:53Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: Created Duckington&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duckington (City) is a project trade city by [[Duckington (nation)|Duckington]]. In the future, buildings inspired by buildings as the [https://wtc.com One Trade Center], [https://111w57.com Steinway Tower], etc will be built. Their mayor is Jp_ToasT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The city will be heavily inspired by Tokyo, Den Haag, and Ōsaka (Ōsaka city &amp;amp; Sakai city).&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9134</id>
		<title>Duckington (nation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9134"/>
		<updated>2026-04-22T21:32:05Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: had to fix the settlements again since im a fucking dumbass lmfao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duckington is a nation in [[Horizon&#039;s End]] located on Aerach. Their capital city, [[Duckington (city)|Duckington]], is a project trade center by them, but has around zero progress. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is allied to [[Republic of Carthage]], [[Imperial Nova]], [[United Federation of Planets]], and [[Galactic Moonstone Federation|Galactic Moonstone Federation.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is also friendlies with the nations [[Orovika]], [[Verucia Azure]], and [[Lonestar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Ducking&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Duckington|subheader=Duckenslava (The Land of the Ducks)|image1=duckenslava.png|location=Aerach|demonym=Ducker|activity_level=High|capital_city=[[Duckington (city)]]|settlements=[[Duckington (city)]]|foundation_date=July 2022|language=English&amp;lt;br/&amp;gt;Japanese&amp;lt;br/&amp;gt;Dutch&amp;lt;br/&amp;gt;Ducken|motto=&amp;quot;WEJ SAVENJA DUCKE&amp;quot; (WE SERVE DUCK)|discord=https://discord.gg/VSEjRtZ9jU|website=https://duck-things.org|matrix=https://matrix.duck-things.org|national_color=#FF991C / #FFA500|nat_color_desc=Bright Orange / Web Orange|national_color_2=#FFDF00|nat_color_desc_2=Golden Yellow|national_color_3=#0E4D92|nat_color_desc_3=Yale Blue}}&lt;br /&gt;
&lt;br /&gt;
ton is neutral with [[Cortesia Del Mar]], [[Oblivion]], and [[Unchained Belt]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, no one is unfriendly with Duckington.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is at war with [[Andurian Federation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their leader is [[User:Duckerduk|Jp_ToasT]].&lt;br /&gt;
&lt;br /&gt;
Their vice leader is [[BruceWayneBro]].&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9133</id>
		<title>Duckington (nation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9133"/>
		<updated>2026-04-22T21:29:48Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: fixed settlements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duckington is a nation in [[Horizon&#039;s End]] located on Aerach. Their capital city, [[Duckington (city)|Duckington]], is a project trade center by them, but has around zero progress. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is allied to [[Republic of Carthage]], [[Imperial Nova]], [[United Federation of Planets]], and [[Galactic Moonstone Federation|Galactic Moonstone Federation.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is also friendlies with the nations [[Orovika]], [[Verucia Azure]], and [[Lonestar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Ducking&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Duckington|subheader=Duckenslava (The Land of the Ducks)|image1=duckenslava.png|location=Aerach|demonym=Ducker|activity_level=High|capital_city=[https://wiki.horizonsend.net/index.php/Duckington_(city)]|settlements=Duckington|foundation_date=July 2022|language=English&amp;lt;br/&amp;gt;Japanese&amp;lt;br/&amp;gt;Dutch&amp;lt;br/&amp;gt;Ducken|motto=&amp;quot;WEJ SAVENJA DUCKE&amp;quot; (WE SERVE DUCK)|discord=https://discord.gg/VSEjRtZ9jU|website=https://duck-things.org|matrix=https://matrix.duck-things.org|national_color=#FF991C / #FFA500|nat_color_desc=Bright Orange / Web Orange|national_color_2=#FFDF00|nat_color_desc_2=Golden Yellow|national_color_3=#0E4D92|nat_color_desc_3=Yale Blue}}&lt;br /&gt;
&lt;br /&gt;
ton is neutral with [[Cortesia Del Mar]], [[Oblivion]], and [[Unchained Belt]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, no one is unfriendly with Duckington.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is at war with [[Andurian Federation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their leader is [[User:Duckerduk|Jp_ToasT]].&lt;br /&gt;
&lt;br /&gt;
Their vice leader is [[BruceWayneBro]].&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jp_ToasT&amp;diff=9132</id>
		<title>Jp ToasT</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jp_ToasT&amp;diff=9132"/>
		<updated>2026-04-22T21:27:46Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: Redirected page to User:Duckerduk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Duckerduk]]&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jp_ToasT&amp;diff=9131</id>
		<title>Jp ToasT</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jp_ToasT&amp;diff=9131"/>
		<updated>2026-04-22T21:26:35Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: made my page :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Duckerduk]]&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=United_Federation_of_Planets&amp;diff=9130</id>
		<title>United Federation of Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=United_Federation_of_Planets&amp;diff=9130"/>
		<updated>2026-04-22T01:41:46Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: Fixed Duckington&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|United Federation of Planets (StarLegacy)}}{{Infobox civilization|name=UFP|subheader=United Federation of Planets|image1=UFP Emblem.webp|alt=|caption1=Emblem of The United Federation of Planets|image3=|caption2=Emblem of Starfleet Command|image2=Starfleet_Command_Emblem.png|caption3=|location=|demonym=Federation Citizen|activity_level=High|alliance=|capital_city=[[SanFrancisco]]|settlements=[[SanFrancisco]], Southlakes, ResearchStation3, Oakland, Tazania, 000, DamkothMiningReserve, [[Duckington (nation)]], Sacramento, Platteville|government_type=Benevolent Stratocracy|position_title1=Fleet Admiral|position_title2=Admiral|position_name1=[[killer666dog]]|position_name2=[[VigosJOSP]]|foundation_date=9 January, 2022&amp;lt;br&amp;gt;&lt;br /&gt;
11 July, 2020 [[StarLegacy]]|language=English|ideology=Philanthropy and Diplomacy|motto=&amp;quot;Ad Astra Per Aspera&amp;quot;}}&#039;&#039;&#039;(The) United Federation of Planets&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;UFP&#039;&#039;&#039;, is one of the server&#039;s oldest nations. Originally founded on Horizon End&#039;s predecessor server, StarLegacy, by [[DoctorXeno]], UFP is a roleplay-lite nation based on the IP of Star Trek. Today the nation is lead by Fleet Admiral [[killer666dog]]. UFP members are divided into two categories, Civilian and Starfleet, with Starfleet acting as both the military and governmental offices of the Federation.&lt;br /&gt;
&lt;br /&gt;
UFP is widely known for their pacifism and diplomacy, often preferring to talk rather than fight. Although preferring to remain pacifist, UFP should not be underestimated. Despite their unconventional design, Starfleet ships have a decent amount of combat application and are utilized by multiple nations on the server.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
(This section is still under construction)&lt;br /&gt;
&lt;br /&gt;
== Internal Politics and Governance ==&lt;br /&gt;
Members of UFP are divided into two categories: &#039;&#039;&#039;Starfleet&#039;&#039;&#039; and &#039;&#039;&#039;Civilian&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Starfleet ===&lt;br /&gt;
&lt;br /&gt;
==== The Academy ====&lt;br /&gt;
Members who choose to join the ranks of Starfleet must attend Starfleet Academy, located in [[SanFrancisco]]. At the academy, Cadets go through several weeks of training in various categories including (but not limited to) PvP, ship building, and server mechanics. After initial training, members specialize into one of three departments (Tactical, Operations, or Sciences) to finish their training, after which they graduate as an Ensign.&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
==== Starfleet Divisions ====&lt;br /&gt;
Starfleet is split into three divisions, each of which are color-coded. &lt;br /&gt;
&lt;br /&gt;
* Tactical (Red):Tactical officers are the primary PVP force of Starfleet. Tactical officers&#039; duties include nation defense, escort duty, and security.&lt;br /&gt;
&lt;br /&gt;
* Operations (Gold/Yellow): Ops officers are the backbone of Starfleet. The duties of an Ops officer includes construction, demolition, mining, transport, and other forms of manual labor.&lt;br /&gt;
&lt;br /&gt;
* Sciences (Blue): Science officers are the technical minds behind Starfleet. Science officers spend the majority of their time developing new technology. Their duties include ship design (both civilian and military), infrastructure development, and technology analysis.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is one more division that is reserved for Flag Officers and Captains, Command.&lt;br /&gt;
&lt;br /&gt;
* Command (Red): Command Officers act as the administrative branch of UFP. Command officers engage in management, diplomacy, UFP onboarding, and project oversight.&lt;br /&gt;
&lt;br /&gt;
==== Starfleet Rank Structure ====&lt;br /&gt;
Starfleet Ranks, unlike divisions, are not color coded. Starfleet follows a rank structure similar to real-world navies. The ranks (from highest to lowest) are as follows:&lt;br /&gt;
&lt;br /&gt;
* Fleet Admiral&lt;br /&gt;
* Admiral&lt;br /&gt;
* Vice Admiral&lt;br /&gt;
* Captain&lt;br /&gt;
* Commander&lt;br /&gt;
* Lieutenant Commander&lt;br /&gt;
* Lieutenant&lt;br /&gt;
* Lieutenant Jr. Grade&lt;br /&gt;
* Ensign&lt;br /&gt;
* Cadet&lt;br /&gt;
&lt;br /&gt;
==== Uniforms ====&lt;br /&gt;
Like many military-coded nations on Horizon&#039;s End, Starfleet Officers are required to wear a uniform when performing official duties. Flag Officers wear a slightly different uniform to differentiate themselves.&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
(This section is still under construction)&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=User:Duckerduk&amp;diff=9129</id>
		<title>User:Duckerduk</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=User:Duckerduk&amp;diff=9129"/>
		<updated>2026-04-22T01:40:04Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: created my page :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duckerduk (or more commonly known as Duck or Jp_ToasT) is a user on [[Horizon&#039;s End]] known by himself for being annoying. He is the leader of the nation [[Duckington (nation)|Duckington]] and is the mayor of [[Duckington (city)]].&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Duckenslava.png&amp;diff=9128</id>
		<title>File:Duckenslava.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Duckenslava.png&amp;diff=9128"/>
		<updated>2026-04-22T01:38:56Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: my flag image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
my flag image&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9127</id>
		<title>Duckington (nation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Duckington_(nation)&amp;diff=9127"/>
		<updated>2026-04-22T01:38:12Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: Created Duckington&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duckington is a nation in [[Horizon&#039;s End]] located on Aerach. Their capital city, [[Duckington (city)|Duckington]], is a project trade center by them, but has around zero progress. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is allied to [[Republic of Carthage]], [[Imperial Nova]], [[United Federation of Planets]], and [[Galactic Moonstone Federation|Galactic Moonstone Federation.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is also friendlies with the nations [[Orovika]], [[Verucia Azure]], and [[Lonestar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Ducking&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Duckington|subheader=Duckenslava (The Land of the Ducks)|image1=duckenslava.png|location=Aerach|demonym=Ducker|activity_level=High|capital_city=https://wiki.horizonsend.net/index.php/Duckington_(city)|settlements=https://discord.gg/VSEjRtZ9jU|foundation_date=July 2022|language=English&amp;lt;br/&amp;gt;Japanese&amp;lt;br/&amp;gt;Dutch&amp;lt;br/&amp;gt;Ducken|motto=&amp;quot;WEJ SAVENJA DUCKE&amp;quot; (WE SERVE DUCK)|discord=https://discord.gg/VSEjRtZ9jU|website=https://duck-things.org|matrix=https://matrix.duck-things.org|national_color=#FF991C / #FFA500|nat_color_desc=Bright Orange / Web Orange|national_color_2=#FFDF00|nat_color_desc_2=Golden Yellow|national_color_3=#0E4D92|nat_color_desc_3=Yale Blue}}&lt;br /&gt;
&lt;br /&gt;
ton is neutral with [[Cortesia Del Mar]], [[Oblivion]], and [[Unchained Belt]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, no one is unfriendly with Duckington.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, Duckington is at war with [[Andurian Federation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their leader is [[User:Duckerduk|Jp_ToasT]].&lt;br /&gt;
&lt;br /&gt;
Their vice leader is [[BruceWayneBro]].&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=9126</id>
		<title>Trade City</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=9126"/>
		<updated>2026-04-21T00:11:41Z</updated>

		<summary type="html">&lt;p&gt;Duckerduk: just updated the trade cities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trade Cities&#039;&#039;&#039; are territories on planets that have economic infrastructure.&lt;br /&gt;
&lt;br /&gt;
All trade cities (player and NPC) sell standard NPC starships at a [[Ship Dealer]], sell crates for [[Cargo Trading]], and host player shops via the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
Trade Cities are [[safezones]] - you cannot be hurt while within the territory, and explosions cannot take place.&lt;br /&gt;
&lt;br /&gt;
The owners of a trade city are able to take ships parked in the territory, like any other settlement.&lt;br /&gt;
&lt;br /&gt;
==Trade City NPCs==&lt;br /&gt;
[[File:Iliusnpcs.png|thumb|A pair of cargo NPCs in the spawn territory.|200x200px]]&lt;br /&gt;
&#039;&#039;&#039;Exporter&#039;&#039;&#039;: Buy cargo crates&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Importer&#039;&#039;&#039;: Sell cargo crates&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bazaar&#039;&#039;&#039;: Purchase from other players on the local Bazaar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commissions Droid&#039;&#039;&#039;: Start a [[Daily Commission]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship Dealer&#039;&#039;&#039;: Purchase [[starter ships]]&lt;br /&gt;
&lt;br /&gt;
==Player Trade Cities &amp;amp; Requirements==&lt;br /&gt;
A [[settlement]] that meets certain requirements can apply to be a trade city. For each trade city application an independent panel of players will be gathered to vote on the city. It will be judged on the following criteria, and each member will decide an overall yes / no vote. The votes will be tallied and a majority yes / no will decide the application&#039;s acceptance. [[Eden]] cannot have trade cities.&lt;br /&gt;
* 3 Active Members*&lt;br /&gt;
* Landing Areas&lt;br /&gt;
* Docking Areas&lt;br /&gt;
* Clearly identified trade building to house NPCs.&lt;br /&gt;
* Sufficient Cityscape&lt;br /&gt;
* Settlement feels like a City&lt;br /&gt;
* Good Building Quality&lt;br /&gt;
* Roads&lt;br /&gt;
* No excessive reuse of building designs&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Once accepted, 4 active members are required to keep the benefits of a TC&lt;br /&gt;
&lt;br /&gt;
===List Of Player Trade Cities===&lt;br /&gt;
* [[Carthage]], [[Lioda]] ([[Republic of Carthage]])&lt;br /&gt;
* [[Orlandia]], [[Aret]] ([[Imperial Nova]])&lt;br /&gt;
* [[Altar_Sanctorium|Altar Sanctorium]], [[Kovfefe]] ([[Ekatera]])&lt;br /&gt;
* [[Cadia]], [[Ilius]] ([[Cortesia Del Mar]])&lt;br /&gt;
* [[Hegemony]], [[Qatra]] ([[Vega]])&lt;br /&gt;
* [[Cicatrix]], [[Aerach]] ([[Radiance]])&lt;br /&gt;
&lt;br /&gt;
==Trade Outposts (NPC Trade Cities)==&lt;br /&gt;
Similar in function to a Player Trade City, but owned by NPCs. NPC trade outposts are commonly referred to as -osts.&lt;br /&gt;
&lt;br /&gt;
===List Of Trade Outposts===&lt;br /&gt;
* Aerost, [[Aerach]]&lt;br /&gt;
* Chandrost, [[Chandra]]&lt;br /&gt;
* Iliost, [[Ilius]]&lt;br /&gt;
* Kriost, [[Krio]]&lt;br /&gt;
* Liost, [[Lioda]]&lt;br /&gt;
* Vasost, [[Vask]]&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Duckerduk</name></author>
	</entry>
</feed>