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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DuineAnseo</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DuineAnseo"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php/Special:Contributions/DuineAnseo"/>
	<updated>2026-09-14T05:13:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Mining_Guild&amp;diff=11963</id>
		<title>Mining Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Mining_Guild&amp;diff=11963"/>
		<updated>2026-08-20T14:18:06Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: /* Type V-11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mining Guild&#039;&#039;&#039; is a mostly docile [[faction]] which only attacks when provoked. They are almost always escorted by privateers. &lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
=== Deepspace Mining Convoy ===&lt;br /&gt;
This event only happens once every few days, a singular barge spawns alongside multiple privateers.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 ===&lt;br /&gt;
Typically spawns in the civilized systems, dagger spawns alongside them. They are armed with 2 laser cannons and a torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 ===&lt;br /&gt;
One of the more common mining shuttles, always spawns with a dagger alongside them. They are equipped with a tier two hyperdrive and a singular laser cannon&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B ===&lt;br /&gt;
A medium-sized shuttle with a mining laser and a laser cannon. Always spawns a dagger alongside them. They also have ores inside of them and an basic navigation computer&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker ===&lt;br /&gt;
A small shuttle for scouting. Armed with two torpedo launchers. Summons a dagger if its being attacked&lt;br /&gt;
&lt;br /&gt;
=== Beaver ===&lt;br /&gt;
Large transport with Heavy Lasers, Plasma cannons and Light Turrets/ATs  yet it cannot use heavy lasers/light turrets/ATs, Equipped with a mining laser,  Calls a dagger as reinforcement if its attacked.&lt;br /&gt;
&lt;br /&gt;
[[Category:AI Factions]]&lt;br /&gt;
&lt;br /&gt;
=== Badger ===&lt;br /&gt;
A larger version of the beaver, Equipped with 2 mining lasers on the top and 1 on the bottom. Completely unarmed but if its attacked a bulwark will escort it.&lt;br /&gt;
&lt;br /&gt;
=== Ostrich ===&lt;br /&gt;
Armed with heavy lasers and ATs yet it doesn&#039;t use them, It also has light turrets and plasma cannons, It also has a perfect jumping set up with a T3 Hyperdrive and Advanced Navigation Computer. Reinforcement is bulwark/dagger&lt;br /&gt;
&lt;br /&gt;
=== Grouper ===&lt;br /&gt;
Armed with heavy turrets, Heavy Lasers, Light turrets it can be a threat. Equipped with 4 tier 3 mining lasers. It also has extensive power and item storage along with item sorting, Reinforcement is a bulwark&lt;br /&gt;
&lt;br /&gt;
=== Dunkleosteus ===&lt;br /&gt;
The second largest Mining Guild ship, with extensive mining capability and extensive power/item storage. It also has automatic item sorting and is armed with heavy turrets and tri turrets alike. Summons a bulwark and later a contracter as reinforcments&lt;br /&gt;
&lt;br /&gt;
=== Angle ===&lt;br /&gt;
The LARGEST Mining guild ship, the Angle Barge is a HUGE mining ship perfect for its job, always spawns with several privateers and reinforces with a resolute and multiple Starfighters, It only spawns every two days in AU.&lt;br /&gt;
&lt;br /&gt;
It has extensive power storage and power creation, Most stuff for printing a barge, Equipped with Heavy Turrets, Tri turrets and 10 tier 4 mining lasers&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Perseus_Explorers&amp;diff=11962</id>
		<title>Perseus Explorers</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Perseus_Explorers&amp;diff=11962"/>
		<updated>2026-08-20T14:15:44Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added Exotran and Amph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perseus Explorers/Horizon Transit&#039;&#039;&#039; are a docile AI [[Faction]], no [[ship]]s of this faction can use [[Starship Weapons|weapon]]s. &lt;br /&gt;
&lt;br /&gt;
It is also important to note that they can call privateers in their system.&lt;br /&gt;
&lt;br /&gt;
== AI Ships. ==&lt;br /&gt;
&lt;br /&gt;
=== MinHaul ===&lt;br /&gt;
A tiny shuttle built for hauling materials, comes in 3 variants.&lt;br /&gt;
&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
A small Civilian shuttle with two shields and two plasma cannons, yet it doesn&#039;t use its plasma cannons.&lt;br /&gt;
&lt;br /&gt;
=== Striker ===&lt;br /&gt;
A slightly bigger Civilian shuttle with two plasma cannons and a 2.0 shield. Yet it doesn&#039;t use its weapons, it also has some living space.&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder ===&lt;br /&gt;
A large transport with some storage and living spaces, Armed with plasma cannons yet it doesn&#039;t use them and two shields.&lt;br /&gt;
&lt;br /&gt;
=== Exotran ===&lt;br /&gt;
A large transport that, similarly to the Minhaul, contains various ores depending on which variant it is. &lt;br /&gt;
&lt;br /&gt;
=== Amph ===&lt;br /&gt;
A large transport with a lot of storage. You can get a pilotable version at any [[Server Ship Dealer|Ship Dealer]]. &lt;br /&gt;
&lt;br /&gt;
=== Dessle Ore Transport ===&lt;br /&gt;
A Large Light Freighter built for hauling materials like Stone and Orange Terracotta. Armed with light turrets and pulse cannons though neither work along with multiple shields.&lt;br /&gt;
&lt;br /&gt;
[[Category:AI Factions]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=System_Defense_Forces&amp;diff=11961</id>
		<title>System Defense Forces</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=System_Defense_Forces&amp;diff=11961"/>
		<updated>2026-08-20T14:08:31Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Updated the AI ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;System Defense Forces/Privateers&#039;&#039;&#039; are a fearsome [[faction]]. &lt;br /&gt;
&lt;br /&gt;
== Privateer Naval Drills ==&lt;br /&gt;
The Privateer locus is a well-paying locus that summons [[starship]]s from tiny [[Interceptor]]s to fearsome [[Destroyer]]s, It is important to note that you should not let the privateers gather in numbers as they can be dangerous.&lt;br /&gt;
&lt;br /&gt;
== Privateer Events ==&lt;br /&gt;
&lt;br /&gt;
=== Privateer Assault Force ===&lt;br /&gt;
Only spawns in [[Trench]] and [[AU-0821]], consists of a Bulwark, Heavy Gunships, Light Gunships, And multiple [[starfighter]]s.&lt;br /&gt;
&lt;br /&gt;
=== Dagger Assault Force ===&lt;br /&gt;
Only spawns in Wildspace, consists of multiple daggers and tenetas. &lt;br /&gt;
&lt;br /&gt;
=== Privateer Patrols ===&lt;br /&gt;
Spawns in civilized space, can range in size. Typically spawns a Bulwark and heavy gunships/starfighters.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Pioneer ===&lt;br /&gt;
A small interceptor built to counter starfighters, Only spawns in Loci.&lt;br /&gt;
&lt;br /&gt;
=== Inflict ===&lt;br /&gt;
Average light starfighter armed with two Laser cannons and a Torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
=== Furious ===&lt;br /&gt;
Average privateer starfighter, armed with two Plasma cannons and two Torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
=== Teneta ===&lt;br /&gt;
Similar to the furious except it caries a Pulse cannon.&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
A Starfighter, very dangerous in swarms. It is armed with two Plasma cannons and two Torpedos. &lt;br /&gt;
&lt;br /&gt;
=== Patroller ===&lt;br /&gt;
A small Gunship perfect for carrying out assault missions, Armed with two Pulse cannons and two Torpedoes. &lt;br /&gt;
&lt;br /&gt;
=== Veteran ===&lt;br /&gt;
A small Gunship perfect for carrying out assault missions. It is armed with a Torpedo cannon and two Pulse cannons&lt;br /&gt;
&lt;br /&gt;
=== Contractor ===&lt;br /&gt;
A Gunship, very dangerous and armed with two Pulse cannons.&lt;br /&gt;
&lt;br /&gt;
=== Daybreak ===&lt;br /&gt;
A Light Corvette armed with two Pulse cannons. &lt;br /&gt;
&lt;br /&gt;
=== Bulwark ===&lt;br /&gt;
Average Corvette, armed with a Tri Turret and two Pulse cannons. Very dangerous to new pilots.&lt;br /&gt;
&lt;br /&gt;
=== Resolute ===&lt;br /&gt;
The largest Privateer, Armed with 17 heavy turrets. Can kill subcap and capital pilots alike, new or not. Calls several Privateers as reinforcements&lt;br /&gt;
&lt;br /&gt;
[[Category: AI Factions]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11960</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11960"/>
		<updated>2026-08-20T13:53:11Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Updating the AI ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Piracy}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Pirates is an [[AI Faction]].&lt;br /&gt;
&lt;br /&gt;
== Pirate Events ==&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Voss ===&lt;br /&gt;
An average Starfighter armed with a Torpedo cannon and 2 Laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Iskat ===&lt;br /&gt;
An average Starfighter armed with two Torpedo cannons and a Laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Hiro ===&lt;br /&gt;
An average starfighter armed with two Torpedo cannons and a Laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Wasp ===&lt;br /&gt;
An average Starfighter armed with a Torpedo cannon and two Laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Frenz ===&lt;br /&gt;
An average Starfighter, armed with two Torpedo cannons and two Laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Velasco ===&lt;br /&gt;
An average Starfighter, armed with two Torpedo cannons and four Laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Hector ===&lt;br /&gt;
An average Starfighter, armed with two Torpedo cannons and two Laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Tempest ===&lt;br /&gt;
An average Starfighter, armed with two Torpedo cannons and two Laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Fyr ===&lt;br /&gt;
A Gunship, armed with six Laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Anaan ===&lt;br /&gt;
A Gunship, armed with two Torpedo cannons and 1 Laser cannon. &lt;br /&gt;
&lt;br /&gt;
=== Hernstein ===&lt;br /&gt;
A Gunship, armed with six Laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Vendetta ===&lt;br /&gt;
A Gunship, armed with 2 Laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Mantis ===&lt;br /&gt;
A Gunship, armed with 2 Laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Cormorant ===&lt;br /&gt;
A Gunship, armed with six Torpedo cannons and two Plasma cannons. &lt;br /&gt;
&lt;br /&gt;
=== Bloodstar ===&lt;br /&gt;
A Corvette, armed with five Pulse cannons. It summons a Cormorant as reinforcements. &lt;br /&gt;
&lt;br /&gt;
[[Category: AI Factions]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=11712</id>
		<title>Jump Field Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=11712"/>
		<updated>2026-08-09T08:19:08Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2|name=Jump Field Generator|image=jump field gen.png|image2=jump field gen expanded.png}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Field Generator&#039;&#039;&#039; is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[Cruiser|Cruisers]], [[Battlecruiser|Battlecruisers]], [[Barge|Barges]], [[Interdictor Corvette|Interdictor Corvettes]], [[Logistics Corvettes]], [[Black Ops Frigate|Black Ops Frigates]], [[Interdiction Destroyer|Interdiction Destroyers]], [[Logistics Cruiser|Logistics Cruisers]], [[Missile Cruiser|Missile Cruisers]], [[Lancer|Lancers]], [[Industrial Command Ship|Industrial Command Ships]], and [[Jump Freighter|Jump Freighters]].&lt;br /&gt;
&lt;br /&gt;
Activating the Jump Field Generator has a five minute cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Frigate&amp;diff=11661</id>
		<title>Assault Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Frigate&amp;diff=11661"/>
		<updated>2026-08-07T08:03:31Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Frigate|blockcount=6500-8500|shields=12 (11+1i)|speed=6.7 (direct control at max size)|shieldstrengthmult=1.25|shieldregenmult=1.0|cruisemult=0.80|hyperrangemult=1.8|hyperwarm=15s|weapons=3x [[Assault Turret]]&amp;lt;br&amp;gt;1x [[Heavy Neutralizer]]&amp;lt;br&amp;gt;2x [[Neutralizer]]&amp;lt;br&amp;gt;|wellstrength=1.0|jumpstrength=1.0|info=Interdiction Range: 850m}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Assault Frigate&#039;&#039;&#039; is a Tech 2 variant of the Frigate that excels in countering enemy logistics with its [[Heavy Neutralizer]]. In addition to the Neutralizer, the ship also gets the [[Assault Turret]], which packs a punch but has a low velocity, making it well-suited for fighting other capitals as well as supercapitals. It&#039;s also got decent speed, making it one of few capitals that has a good chance at evading the [[Lancer]]s Anti-Capital turrets, but it struggles with smaller ships due to its slow weapon velocity. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses the [[Heavy Neutralizer]] and [[Assault Turret]] as weapons&lt;br /&gt;
** Heavy Neutralizer reduces enemy shield regen while Assault Turrets are heavy-hitting with slow velocity&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Multiblock_Rewrite&amp;diff=11591</id>
		<title>Multiblock Rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Multiblock_Rewrite&amp;diff=11591"/>
		<updated>2026-08-05T17:43:25Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox update|prev=Supercapital Update|next=Power Tools Update|releasedate= 9 April 2025}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
* [[Multiblock Merging]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Multiblock_Rewrite&amp;diff=11590</id>
		<title>Multiblock Rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Multiblock_Rewrite&amp;diff=11590"/>
		<updated>2026-08-05T17:41:33Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox update|prev=Supercapital Update|next=Bazaar Update|releasedate= 9 April 2025}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
* [[Multiblock Merging]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Frontier_Update&amp;diff=11589</id>
		<title>Frontier Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Frontier_Update&amp;diff=11589"/>
		<updated>2026-08-05T17:40:17Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox update|prev=AI Update|next=Supercapital Update|releasedate= 28 April 2024}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
=== Build Competition ===&lt;br /&gt;
&lt;br /&gt;
== Major Changes ==&lt;br /&gt;
=== System Map ===&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Jump Gates ===&lt;br /&gt;
&lt;br /&gt;
=== Mining Lasers ===&lt;br /&gt;
&lt;br /&gt;
=== Incinerators ===&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Update&amp;diff=11588</id>
		<title>AI Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Update&amp;diff=11588"/>
		<updated>2026-08-05T17:39:08Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox update|next=Frontier Update|releasedate= 3 January 2024|image= AI Update Banner.jpg|caption =AI Update Banner}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Update&amp;diff=11587</id>
		<title>AI Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Update&amp;diff=11587"/>
		<updated>2026-08-05T17:37:56Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox update|next=Supercapital Update|releasedate= 3 January 2024|image= AI Update Banner.jpg|caption =AI Update Banner}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11586</id>
		<title>Dominion Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11586"/>
		<updated>2026-08-05T17:27:33Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox update|prev=Bazaar Update|releasedate=20 June 2026|image=}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dominion Update&#039;&#039;&#039; is the third major content update of [[Horizon&#039;s End]]. &lt;br /&gt;
&lt;br /&gt;
The update added a new space system, adding new regions, with the previous space systems being the core world of a new region, with 26 new claimable systems available. Dynmap will no longer show live positions of anyone holding a clock. &lt;br /&gt;
&lt;br /&gt;
The traditional ship classes are now Tech 1 ships, with a new Tech 2 class of ships added to the game, that have special resource requirements, new reactor cores, as well as specialized abilities.&lt;br /&gt;
&lt;br /&gt;
Credit printing will also be added, allowing non resource blocks to be printed using credits instead of the physical blocks. Remote ordering from bazaars is now 10x, and only bazaars in the same region as the player are available for remote orders. &lt;br /&gt;
&lt;br /&gt;
Hauling has been reworked, rebalancing the rewards based on risk.&lt;br /&gt;
&lt;br /&gt;
A new nation power system has been introduced, along with maintenance costs for having nation claims&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
The map will be split into [[Regions]], with the pre-update systems now becoming the core world of each region. The 5 new regions are Breach, Fracture, Monolith, Spine, and Ward.&lt;br /&gt;
&lt;br /&gt;
A new change included in the update is making the Asteri system a complete safe zone, including all planets in the system.&lt;br /&gt;
&lt;br /&gt;
=== Deep space ===&lt;br /&gt;
Each region will have five deep space system types. The types are: core world, claimable systems, [[Trade City|Ost]] systems (Unclaimable), border systems (Unclaimable) and mining systems (Unclaimable). &lt;br /&gt;
&lt;br /&gt;
Deep space worlds vary between 2,500x2,500 and 10,000x10,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
==== Ost system ====&lt;br /&gt;
Ost systems are unclaimable worlds where you can trade like at an Ost on planets. &lt;br /&gt;
&lt;br /&gt;
==== Border system ====&lt;br /&gt;
Border systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
==== Mining system ====&lt;br /&gt;
Mining systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
&lt;br /&gt;
==== Breach ====&lt;br /&gt;
Core world: [[Trench]] (Sort of, it’s technically a mining system)&lt;br /&gt;
&lt;br /&gt;
* 2 Border systems&lt;br /&gt;
** [[Horizon]] was one of the breach worlds&lt;br /&gt;
&lt;br /&gt;
==== Fracture ====&lt;br /&gt;
Core world: [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
* 7 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Border system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Monolith ====&lt;br /&gt;
Core world: [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
* 10 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Spine ====&lt;br /&gt;
Core world: [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
* 9 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 2 Mining systems&lt;br /&gt;
&lt;br /&gt;
==== Ward ====&lt;br /&gt;
Core world: [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
* 3 Border systems&lt;br /&gt;
&lt;br /&gt;
== Dynmap ==&lt;br /&gt;
Players will only be visible on dynmap if they meet one or more of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Within 500 meters of a gate&lt;br /&gt;
* In combat&lt;br /&gt;
* Has the [Dynmap Transponder] setting enabled (On by default)&lt;br /&gt;
&lt;br /&gt;
=== Contact range ===&lt;br /&gt;
Contacts on the sidebar will only be visible within 2,500 blocks in core worlds, and 1,250 blocks in deep space. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
=== T1 Ships ===&lt;br /&gt;
T1 ships are the successor to the standard ship classes in HE before the update. they are weaker than T2 ships, and intended as beginner ships with more limited capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
Tri turrets are unchanged from before the update&lt;br /&gt;
&lt;br /&gt;
Light turrets have been removed&lt;br /&gt;
&lt;br /&gt;
Swarm missiles have been removed&lt;br /&gt;
&lt;br /&gt;
Phaser slightly weaker&lt;br /&gt;
&lt;br /&gt;
Other weapons much weaker&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
Shields are weaker&lt;br /&gt;
&lt;br /&gt;
Power modes have been removed&lt;br /&gt;
&lt;br /&gt;
Colonist ships only require 10% concrete&lt;br /&gt;
&lt;br /&gt;
Gravity wells have been removed in lieu of Disruptors and Interdiction Wells&lt;br /&gt;
&lt;br /&gt;
=== T2 Ships ===&lt;br /&gt;
T2 ships are a new feature in the Dominion Update. They are designed to be more powerful versions of some of the T1 ships with specialized functions. All new T2 ships require new reactor cores and magazines. All T2 ships above &lt;br /&gt;
&lt;br /&gt;
==== Mini Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Scrambler =====&lt;br /&gt;
Size: 350-500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Scram: short range with high damage and wide weapon arc. Scrambles target&#039;s contacts sidebar.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: EMP Missile: Tracking missile dealing heavy shield damage&lt;br /&gt;
&lt;br /&gt;
Role: High speed, high damage, low shields, low regen. capable solo or fleet support.&lt;br /&gt;
&lt;br /&gt;
===== Recon Fighter =====&lt;br /&gt;
Size: 350–1,000 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor, Jump Beacon, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Has no conventional weapons. Jump beacon: allows ships equipped with a Jump Field Generator in same fleet and same region to jump to the recon fighter, locks the ship in place. Probe Launcher: upon use can find players in the same system within 7500m. The probe launcher reveals distance, heading, and exact coordinates. The ship has fast jump warmup, and contact range of only 700 meters. Designed to be stealthy with utility, but effectively useless in actual combat. Useful for fleet support or solo travel.&lt;br /&gt;
&lt;br /&gt;
===== Interdiction Gunship =====&lt;br /&gt;
Size: 1,500-2,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Interdiction Well &lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy Laser&lt;br /&gt;
&lt;br /&gt;
Role: Essentially a T1 gunship with the Interdiction Well, which acts the same as the gravity well from before the update. Useful in fleets needing interdiction support&lt;br /&gt;
&lt;br /&gt;
===== Assault Gunship =====&lt;br /&gt;
Size: 1,500-2,500&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer, EMP Missile&lt;br /&gt;
&lt;br /&gt;
Role: Strong against capital ships, Gauss Turret: higher damage version of the heavy turret. Neutralizer: slows opponent&#039;s shield regen. EMP Missile: same as scrambler. slow regen. useful in fleets with logistics ships to boost regen.&lt;br /&gt;
&lt;br /&gt;
==== Small Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Blockade Runner =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Light Freighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Fast warp, 2x crate capacity, higher jump strength. Thin shield and no weapons make it incapable for combat.&lt;br /&gt;
&lt;br /&gt;
===== [[Stasis Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: Autocannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Artillery, Webifier&lt;br /&gt;
&lt;br /&gt;
Role: Autocannon- fast firing, short range, counters small ships Webifier- Slows non-supercaps on hit, high damage. Weak shields, weak regen. counters subcapitals&lt;br /&gt;
&lt;br /&gt;
===== [[Assault Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer&lt;br /&gt;
&lt;br /&gt;
Role: Gauss turret- higher damage heavy turret Neutralizer- regen slow. Larger assault gunship, more health but still low regen.&lt;br /&gt;
&lt;br /&gt;
===== [[Interdictor Corvette| Interdiction Corvette ]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Interdiction Well, Jump Beacon, Jump Field Generator&lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy laser, Tri Turret&lt;br /&gt;
&lt;br /&gt;
Role: Interdiction (gravwell) support. Effective for fleets.&lt;br /&gt;
&lt;br /&gt;
===== [[Logistics Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Shield Command Burst, or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Light weapon: Logistics Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Shield Command Burst or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Role: No weapons, Logistics cannon can heal any ship, friendly or otherwise. The Logistics Corvette can be equipped with either the Skirmish or Shield command boost, which will either boost shield or speed of the fleet by 10%. Weak shields, high regen. Only useful in fleet situations where healing or boosts can be helpful. Not viable solo.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11585</id>
		<title>Dominion Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11585"/>
		<updated>2026-08-05T17:27:12Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox update|prev=Bazaar_Update Update|releasedate=20 June 2026|image=}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dominion Update&#039;&#039;&#039; is the third major content update of [[Horizon&#039;s End]]. &lt;br /&gt;
&lt;br /&gt;
The update added a new space system, adding new regions, with the previous space systems being the core world of a new region, with 26 new claimable systems available. Dynmap will no longer show live positions of anyone holding a clock. &lt;br /&gt;
&lt;br /&gt;
The traditional ship classes are now Tech 1 ships, with a new Tech 2 class of ships added to the game, that have special resource requirements, new reactor cores, as well as specialized abilities.&lt;br /&gt;
&lt;br /&gt;
Credit printing will also be added, allowing non resource blocks to be printed using credits instead of the physical blocks. Remote ordering from bazaars is now 10x, and only bazaars in the same region as the player are available for remote orders. &lt;br /&gt;
&lt;br /&gt;
Hauling has been reworked, rebalancing the rewards based on risk.&lt;br /&gt;
&lt;br /&gt;
A new nation power system has been introduced, along with maintenance costs for having nation claims&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
The map will be split into [[Regions]], with the pre-update systems now becoming the core world of each region. The 5 new regions are Breach, Fracture, Monolith, Spine, and Ward.&lt;br /&gt;
&lt;br /&gt;
A new change included in the update is making the Asteri system a complete safe zone, including all planets in the system.&lt;br /&gt;
&lt;br /&gt;
=== Deep space ===&lt;br /&gt;
Each region will have five deep space system types. The types are: core world, claimable systems, [[Trade City|Ost]] systems (Unclaimable), border systems (Unclaimable) and mining systems (Unclaimable). &lt;br /&gt;
&lt;br /&gt;
Deep space worlds vary between 2,500x2,500 and 10,000x10,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
==== Ost system ====&lt;br /&gt;
Ost systems are unclaimable worlds where you can trade like at an Ost on planets. &lt;br /&gt;
&lt;br /&gt;
==== Border system ====&lt;br /&gt;
Border systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
==== Mining system ====&lt;br /&gt;
Mining systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
&lt;br /&gt;
==== Breach ====&lt;br /&gt;
Core world: [[Trench]] (Sort of, it’s technically a mining system)&lt;br /&gt;
&lt;br /&gt;
* 2 Border systems&lt;br /&gt;
** [[Horizon]] was one of the breach worlds&lt;br /&gt;
&lt;br /&gt;
==== Fracture ====&lt;br /&gt;
Core world: [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
* 7 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Border system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Monolith ====&lt;br /&gt;
Core world: [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
* 10 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Spine ====&lt;br /&gt;
Core world: [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
* 9 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 2 Mining systems&lt;br /&gt;
&lt;br /&gt;
==== Ward ====&lt;br /&gt;
Core world: [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
* 3 Border systems&lt;br /&gt;
&lt;br /&gt;
== Dynmap ==&lt;br /&gt;
Players will only be visible on dynmap if they meet one or more of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Within 500 meters of a gate&lt;br /&gt;
* In combat&lt;br /&gt;
* Has the [Dynmap Transponder] setting enabled (On by default)&lt;br /&gt;
&lt;br /&gt;
=== Contact range ===&lt;br /&gt;
Contacts on the sidebar will only be visible within 2,500 blocks in core worlds, and 1,250 blocks in deep space. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
=== T1 Ships ===&lt;br /&gt;
T1 ships are the successor to the standard ship classes in HE before the update. they are weaker than T2 ships, and intended as beginner ships with more limited capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
Tri turrets are unchanged from before the update&lt;br /&gt;
&lt;br /&gt;
Light turrets have been removed&lt;br /&gt;
&lt;br /&gt;
Swarm missiles have been removed&lt;br /&gt;
&lt;br /&gt;
Phaser slightly weaker&lt;br /&gt;
&lt;br /&gt;
Other weapons much weaker&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
Shields are weaker&lt;br /&gt;
&lt;br /&gt;
Power modes have been removed&lt;br /&gt;
&lt;br /&gt;
Colonist ships only require 10% concrete&lt;br /&gt;
&lt;br /&gt;
Gravity wells have been removed in lieu of Disruptors and Interdiction Wells&lt;br /&gt;
&lt;br /&gt;
=== T2 Ships ===&lt;br /&gt;
T2 ships are a new feature in the Dominion Update. They are designed to be more powerful versions of some of the T1 ships with specialized functions. All new T2 ships require new reactor cores and magazines. All T2 ships above &lt;br /&gt;
&lt;br /&gt;
==== Mini Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Scrambler =====&lt;br /&gt;
Size: 350-500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Scram: short range with high damage and wide weapon arc. Scrambles target&#039;s contacts sidebar.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: EMP Missile: Tracking missile dealing heavy shield damage&lt;br /&gt;
&lt;br /&gt;
Role: High speed, high damage, low shields, low regen. capable solo or fleet support.&lt;br /&gt;
&lt;br /&gt;
===== Recon Fighter =====&lt;br /&gt;
Size: 350–1,000 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor, Jump Beacon, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Has no conventional weapons. Jump beacon: allows ships equipped with a Jump Field Generator in same fleet and same region to jump to the recon fighter, locks the ship in place. Probe Launcher: upon use can find players in the same system within 7500m. The probe launcher reveals distance, heading, and exact coordinates. The ship has fast jump warmup, and contact range of only 700 meters. Designed to be stealthy with utility, but effectively useless in actual combat. Useful for fleet support or solo travel.&lt;br /&gt;
&lt;br /&gt;
===== Interdiction Gunship =====&lt;br /&gt;
Size: 1,500-2,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Interdiction Well &lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy Laser&lt;br /&gt;
&lt;br /&gt;
Role: Essentially a T1 gunship with the Interdiction Well, which acts the same as the gravity well from before the update. Useful in fleets needing interdiction support&lt;br /&gt;
&lt;br /&gt;
===== Assault Gunship =====&lt;br /&gt;
Size: 1,500-2,500&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer, EMP Missile&lt;br /&gt;
&lt;br /&gt;
Role: Strong against capital ships, Gauss Turret: higher damage version of the heavy turret. Neutralizer: slows opponent&#039;s shield regen. EMP Missile: same as scrambler. slow regen. useful in fleets with logistics ships to boost regen.&lt;br /&gt;
&lt;br /&gt;
==== Small Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Blockade Runner =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Light Freighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Fast warp, 2x crate capacity, higher jump strength. Thin shield and no weapons make it incapable for combat.&lt;br /&gt;
&lt;br /&gt;
===== [[Stasis Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: Autocannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Artillery, Webifier&lt;br /&gt;
&lt;br /&gt;
Role: Autocannon- fast firing, short range, counters small ships Webifier- Slows non-supercaps on hit, high damage. Weak shields, weak regen. counters subcapitals&lt;br /&gt;
&lt;br /&gt;
===== [[Assault Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer&lt;br /&gt;
&lt;br /&gt;
Role: Gauss turret- higher damage heavy turret Neutralizer- regen slow. Larger assault gunship, more health but still low regen.&lt;br /&gt;
&lt;br /&gt;
===== [[Interdictor Corvette| Interdiction Corvette ]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Interdiction Well, Jump Beacon, Jump Field Generator&lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy laser, Tri Turret&lt;br /&gt;
&lt;br /&gt;
Role: Interdiction (gravwell) support. Effective for fleets.&lt;br /&gt;
&lt;br /&gt;
===== [[Logistics Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Shield Command Burst, or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Light weapon: Logistics Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Shield Command Burst or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Role: No weapons, Logistics cannon can heal any ship, friendly or otherwise. The Logistics Corvette can be equipped with either the Skirmish or Shield command boost, which will either boost shield or speed of the fleet by 10%. Weak shields, high regen. Only useful in fleet situations where healing or boosts can be helpful. Not viable solo.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Light_Frigate&amp;diff=11580</id>
		<title>Light Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Light_Frigate&amp;diff=11580"/>
		<updated>2026-08-05T15:37:21Z</updated>

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&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Light Frigate&lt;br /&gt;
|subheader = Flying Phasers&lt;br /&gt;
|title=Light Frigate&lt;br /&gt;
|image=Lightfrigate.png&lt;br /&gt;
|caption= [[Vask Authority]]&#039;s Light Frigate.&lt;br /&gt;
|blockcount = 4,630-6,499 (Generally &#039;&#039;&#039;4,893-4,899&#039;&#039;&#039;)&lt;br /&gt;
|shields = 8&lt;br /&gt;
|speed = ~22-23/9.6&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;20x [[Laser Cannon]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Frigates&#039;&#039;&#039; are a subclass of [[Frigates]] which occupy a unique niche, set apart from both similarly sized [[Corvettes]] and larger, heavier [[Frigate]] variants. They are fast platforms that are large enough to use [[Starship Weapons|phasers]], and often have a front bridge to most effectively utilize their [[Starship Weapons|Plasma Cannon]] primary weapons; however, they&#039;re smaller than their [[Attack Frigate]] and [[Heavy Frigate]] cousins and can thus dodge enemy capital ship attacks. Light frigates are primarily tuned to counter large capital ships like [[Destroyer|Destroyers]], being able to conduct hit-and-runs to whittle down slower targets.&lt;br /&gt;
&lt;br /&gt;
Light Frigates are strange vessels that, with an armament of phasers for breaking shields but very little in the way of hull-breach finishers, depend a lot more on pilot skill when it comes to matchups against enemies in duels. They are still countered directly by [[Attack Frigates]] and full size [[Frigates]], which can usually keep pace for long enough to use their superior armaments to their fullest effect.&lt;br /&gt;
&lt;br /&gt;
Capable of firing upwards of 20 [[Laser Cannons]] at once while not being able to use either Pulse Cannons or Heavy Turrets, Light Frigates are in a unique position to take advantage of Laser Cannons, which supplement the high shield damage of phasers while punching above their weight in ability to deal hull damage. Historically, few Light Frigates have been built to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
They were heavily utilized by [[RentDueYesterday]], [[Vask Authority]], and [[Vega]]. They also saw limited use by [[Cortesia Del Mar]] and [[Imperial Nova]].&lt;br /&gt;
&lt;br /&gt;
[[XiJinping_]] in particular is famous for using light frigates very effectively.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Attack_Frigate&amp;diff=11579</id>
		<title>Attack Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Attack_Frigate&amp;diff=11579"/>
		<updated>2026-08-05T15:36:11Z</updated>

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&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Attack Frigate (6.5k)&lt;br /&gt;
|subheader = Glass Cannon&lt;br /&gt;
|title=Attack Frigate&lt;br /&gt;
|image=Juno.png&lt;br /&gt;
|caption= The Juno, [[Imperial Nova]]&#039;s Attack Frigate.&lt;br /&gt;
|blockcount = 6,500-7,499 (Generally &#039;&#039;&#039;6500-6599&#039;&#039;&#039;)&lt;br /&gt;
|shields = 10&lt;br /&gt;
|speed = 7.9 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Frigates&#039;&#039;&#039;, also known as &#039;&#039;&#039;6.5k&#039;&#039;&#039;s, are a subclass of [[Frigate]] which have the firepower of a full sized frigate, but are significantly more fragile. They are advantaged over larger frigates by their speed, as well as boasting slightly faster [[Particle Shield|shield]] regeneration.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are countered by [[Frigates]], [[Attack Destroyers]], and [[Destroyers]]. Attack Frigates are a counter to [[Light Frigates]], [[Corvettes]], and [[Gunships]].&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
Attack Frigates are typically referred to as &amp;quot;6.5k&amp;quot;s by experienced shipbuilders, as these ships must have a block count of at least 6500 in order to fire [[Heavy Turret]]s, which are their primary weapon. These ships are typically made with block counts as close to 6500 as possible, in order to maximize the benefits that they receive from being a smaller ship (faster movement speed, faster shield regeneration, and a smaller profile). &lt;br /&gt;
&lt;br /&gt;
As ships below 7500 blocks cannot support an [[Particle Shield#Particle Shield 0.8i|0.8i shield]], attack frigates are the largest subclass in the game not to employ an 0.8i shield; the lack of a reinforced shield makes these ships comparatively fragile, as they struggle to protect the vulnerable starship components (such as the cockpit) that larger ships employ 0.8i shields to secure.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Attack Frigates were heavily utilized by both sides during the [[Horizon Federation-RentDueYesterday War]].&lt;br /&gt;
&lt;br /&gt;
In modern times, attack frigates are rarely used. The most notable attack frigate pilot operating on Horizon&#039;s End today is [[_omni]] of [[Radiance]], who has employed this ship class to defend [[Ilios Alliance]] members from pirates such as [[z4nityy]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are regarded by some players as the ideal choice for sinking a [[battlecruiser]] with non-[[supercapital]] warships; however, this has not yet been tested on the survival server, as to [[Ilios Alliance-Vask Authority War#Sinking of CATACLYSM|sink the battlecruiser CATACLYSM]], which was the first battlecruiser sunk in combat, the [[Ilios Alliance]] opted to employ a fleet of [[8k]] and [[9.7k]] warships instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Attack_Destroyer&amp;diff=11578</id>
		<title>Attack Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Attack_Destroyer&amp;diff=11578"/>
		<updated>2026-08-05T15:35:07Z</updated>

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&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Attack Destroyer&lt;br /&gt;
|subheader = Pouncer&lt;br /&gt;
|title=Attack Destroyer&lt;br /&gt;
|image=Falchion9.7k.png&lt;br /&gt;
|caption= [[Vega]]&#039;s Attack Destroyer, The Falchion&lt;br /&gt;
|blockcount = 9702-9799&lt;br /&gt;
|shields = 14&lt;br /&gt;
|speed = 6.3 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;4x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Destroyers&#039;&#039;&#039; are a subclass of [[Destroyers]] which have the speed and health of a frigate and the firepower of a destroyer.&lt;br /&gt;
&lt;br /&gt;
Attack Destroyers are countered by full size [[Destroyers]] and [[Battlecruisers]], are indirectly countered by [[Starfighters]] and [[Tackle Gunships]], and are evenly matched by [[Cruisers]]. Attack Destroyers are a counter to [[Frigates]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
They were heavily utilized by both sides of the [[Ilios Alliance-Vask Authority War]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Missile_Frigate&amp;diff=11577</id>
		<title>Missile Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Missile_Frigate&amp;diff=11577"/>
		<updated>2026-08-05T15:22:52Z</updated>

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&lt;div&gt;{{Infobox starship|name=Missile Frigate|blockcount=6500-8500|shields=12 (11+1i)|speed=6.7 (direct control at max size)|shieldstrengthmult=0.77|shieldregenmult=0.8|cruisemult=0.85|hyperrangemult=1.8|hyperwarm=15s|weapons=4x [[Light Missile Launcher]]&amp;lt;br&amp;gt;2x [[Arsenal Missile Launcher]]&amp;lt;br&amp;gt;|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Medium Reactor]]&amp;lt;br&amp;gt;1x [[Fuel Tank]]&amp;lt;br&amp;gt;1x [[Disruptor]]&amp;lt;br&amp;gt;|info=Interdiction Range: 850m}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Missile Frigate&#039;&#039;&#039; is a Tech 2 variant of the Frigate that specializes, as the name would suggest, in missiles. The Missile Frigate gets access to the [[Arsenal Missile Launcher]] and the [[Light Missile Launcher]]. These fast-tracking weapons grant it great ability to counter smaller ships that get too close. That being said it has weak shields and is rather slow, meaning without logistics support it can be easily taken down by ships that can outrange it such as the [[Assault Frigate]] and [[Assault Destroyer]]. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses the [[Light Missile Launcher]] and [[Arsenal Missile Launcher]] as weapon&lt;br /&gt;
** Light Missiles are faster tracking and as such well-suited for taking on small targets, but still good against larger targets&lt;br /&gt;
** Arsenal Missiles are a bit slower tracking, making them struggle more with small targets, but are good against large targets with high explosive power&lt;br /&gt;
* Low speed, weak shields, but great firepower, making it a true glass cannon&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=11576</id>
		<title>Black Ops Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=11576"/>
		<updated>2026-08-05T15:22:27Z</updated>

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&lt;div&gt;{{Infobox starship|name=Black ops Frigate|blockcount=6500-8500|shields=12 (11+1i)|speed=6.7 (direct control at max size)|shieldstrengthmult=0.55|shieldregenmult=0.85|cruisemult=1.45|hyperrangemult=1.8|hyperwarm=10s|weapons=3x [[Gauss Cannon]]&amp;lt;br&amp;gt;2x [[Phaser]]&amp;lt;br&amp;gt;2x [[Neutralizer]]&amp;lt;br&amp;gt;|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Advanced Probe]]&lt;br /&gt;
1x [[Disruptor]]&lt;br /&gt;
1x [[Jump Field Generator]]|info=Interdiction Range: 850}}&lt;br /&gt;
&#039;&#039;&#039;Black Ops Frigates&#039;&#039;&#039; are a Tech 2 variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate does not gain access to Tech 2 weapons. That being said it, it can use 2 [[Phaser|Phasers]] instead of just one allowing for high burst damage. Additionally it has access to the [[Disruptor]] and the [[Jump Field Generator]]. This means it can jump across systems to ambush enemies or aid allies. The ship has a small contact radius of 750 meters, and is fairly fast, but also fairly fragile, with low shield strength and regen. This means that if caught by a webifier or quickly focused by missile and assault ships, the Black Ops Frigate can be swiftly destroyed.&lt;br /&gt;
&lt;br /&gt;
== Specificaitons ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Uses Tech 1 weapons such as the [[Phaser]]&lt;br /&gt;
** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates&lt;br /&gt;
* Small Contact Radius&amp;lt;!-- Contact Radius may be getting its own page eventually. --&amp;gt; of 700m&lt;br /&gt;
* Low shield strength and shield regeneration&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Medium_Freighter&amp;diff=11575</id>
		<title>Medium Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Medium_Freighter&amp;diff=11575"/>
		<updated>2026-08-05T15:22:08Z</updated>

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&lt;div&gt;{{Infobox starship|name=Medium Freighter|image=Medium Freighter.jpg|blockcount=4,000-8,000 blocks (8,800 oversize)|shields=12|speed=Max Cruise Speed of 23 BPS|hyperrangemult=1.35|hyperwarm=23s|crates=89|storage=360 Storage capacity (60 double chests)|weapons=2x [[Heavy Turret]]&lt;br /&gt;
&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
&amp;lt;br&amp;gt;2x [[Point Defense Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1|multiblocks=1x [[Basic Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
4x Tier 3 [[Mining Laser]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium Freighter&#039;&#039;&#039; is the 4th Civilian ship in the Game. Like Frigates, they&#039;re capable of mounting heavy turrets and chetherite shields at 6500 and 7500 blocks respectively; however, they cannot use phasers or triple turrets, and can only fire two HTs per volley.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
At max size, medium freighters are capable of having:&lt;br /&gt;
&lt;br /&gt;
* 4 Tier 3 [[Mining Laser|Mining Lasers]]&lt;br /&gt;
* 89 Crates&lt;br /&gt;
* 2 [[Heavy Turrets]]&lt;br /&gt;
* 1 [[Heavy Laser]]&lt;br /&gt;
* 60 Double chests&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Frigate&amp;diff=11574</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Frigate&amp;diff=11574"/>
		<updated>2026-08-05T15:21:41Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Frigate&lt;br /&gt;
|subheader = A Gateway To Greatness&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid was [[Arimfea]]&#039;s main Frigate.&lt;br /&gt;
|blockcount = 4,000-8,000&lt;br /&gt;
|shields = 12 (11+1i)&lt;br /&gt;
|shieldstrengthmult=0.5|cruisemult=0.8|hyperrangemult=1.8|hyperwarm=15s|crates=44|storage=33.33 double chests|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|multiblocks=1x [[Mining_Laser#Tier_1_Mining_Laser|T1 Mining Laser]]|info = Interdiction Range: 850m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&#039;&#039;&#039;Frigates&#039;&#039;&#039; are the fourth class of [[Warships]], &#039;&#039;&#039;unlocked at level 40&#039;&#039;&#039;, and the first to gain access to the powerful [[Particle Shield|0.8i Chetherite Particle Shield]], as well as [[Phaser|Phasers]] and [[Heavy Turrets]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
* Can have a single [[Particle Shield|0.8i Particle Shield]] (at 7,500+ size)&lt;br /&gt;
* Can fire up to 3 [[Heavy Turrets]] (at 6,500+ size)&lt;br /&gt;
* Can fire up to 2 [[Point Defense Turrets]] (Needs clarification)&lt;br /&gt;
* Can fire up to 2 [[Torpedoes]]&lt;br /&gt;
* Can fire up to 2 [[Heavy Lasers]] (at 8,000 size)&lt;br /&gt;
* Can fire a single [[Phaser]] (at 4,630+ size)&lt;br /&gt;
* Can fire a single [[Tri-Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Micro Frigate, typically 4,000 Blocks. Primarily used as an automated [[Base Defense Platform|base defense platform]], both for planetary installations as well as starbases.&lt;br /&gt;
&lt;br /&gt;
[[Light Frigates|Light Frigate]], usually 4,893-4,899 Blocks. Equipped with phasers; solid in a support role at range.&lt;br /&gt;
&lt;br /&gt;
[[Attack Frigate]], usually 6,500 Blocks. Specialized craft that can utilize Heavy Turrets and Phasers alike to eliminate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Frigate]], usually 8,000 Blocks. Hefty capital ships that utilize [[Particle Shield|enhanced shields]] to defend critical components. and bolster durability.&lt;br /&gt;
&lt;br /&gt;
== Light Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Light Frigate&lt;br /&gt;
|subheader = Flying Phasers&lt;br /&gt;
|title=Light Frigate&lt;br /&gt;
|image=Lightfrigate.png&lt;br /&gt;
|caption= [[Vask Authority]]&#039;s Light Frigate.&lt;br /&gt;
|blockcount = 4,630-6,499 (Generally &#039;&#039;&#039;4,893-4,899&#039;&#039;&#039;)&lt;br /&gt;
|shields = 8&lt;br /&gt;
|speed = ~22-23/9.6&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;20x [[Laser Cannon]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Frigates,&#039;&#039;&#039; also known as &#039;&#039;&#039;4.9k&#039;&#039;&#039;s, are a subclass of Frigates which occupy a unique niche set apart from both similarly sized [[Corvettes]] and larger, heavier Frigate variants. They are fast platforms that, with an armament of [[Phaser|phasers]] for breaking shields but very little in the way of hull-breach finishers, depend a lot more on pilot skill when it comes to matchups against enemies in duels.&lt;br /&gt;
&lt;br /&gt;
They often have a front bridge to most effectively utilize their [[Starship Weapons|Plasma Cannon]] or [[Laser Cannon]] primary weapons; however, they&#039;re smaller than their Attack Frigate and Heavy Frigate cousins and can thus dodge enemy capital ship attacks. Light frigates are primarily tuned to counter large capital ships like [[Destroyer|Destroyers]], being able to conduct hit-and-runs to whittle down slower targets.&lt;br /&gt;
&lt;br /&gt;
Capable of firing upwards of 20 [[Laser Cannons]] at once while not being able to use either Pulse Cannons or Heavy Turrets, these ships are in a unique position to supplement the high shield damage of phasers while punching above their weight in ability to deal hull damage. Historically, though, few Light Frigates have been built to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Frigates were heavily utilized by [[RentDueYesterday]], [[Vask Authority]], and [[Vega]]. They also saw limited use by [[Cortesia Del Mar]] and [[Imperial Nova]].&lt;br /&gt;
&lt;br /&gt;
[[XiJinping_]] in particular is famous for using light frigates very effectively.&lt;br /&gt;
&lt;br /&gt;
== Attack Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Attack Frigate (6.5k)&lt;br /&gt;
|subheader = Glass Cannon&lt;br /&gt;
|title=Attack Frigate&lt;br /&gt;
|image=Juno.png&lt;br /&gt;
|caption= The Juno, [[Imperial Nova]]&#039;s Attack Frigate.&lt;br /&gt;
|blockcount = 6,500-7,499 (Generally &#039;&#039;&#039;6500-6599&#039;&#039;&#039;)&lt;br /&gt;
|shields = 10&lt;br /&gt;
|speed = ~20-21 (cruise)&amp;lt;br&amp;gt;7.9 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Frigates&#039;&#039;&#039;, also known as &#039;&#039;&#039;6.5k&#039;&#039;&#039;s, are a subclass of Frigate which have the firepower of a full sized frigate, at the cost of being significantly more fragile due to lacking a chetherite shield. Their main advantage over larger frigates is their speed, as well as slightly faster [[Particle Shield|shield]] regeneration. Attack Frigates are usually countered by [[Destroyers]], while being a counter to [[Light Frigates]], and can usually fend off Corvettes and Gunships without too much difficulty.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are the smallest ships in the game capable of starting, holding, and contesting a [[Siege Station]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are typically referred to as &amp;quot;6.5k&amp;quot;s by experienced shipbuilders, as these ships must have a block count of at least 6500 in order to fire [[Heavy Turret]]s, which are their primary weapon. These ships are typically made with block counts as close to 6500 as possible, in order to maximize the benefits that they receive from being a smaller ship (faster movement speed, faster shield regeneration, and a smaller profile). &lt;br /&gt;
&lt;br /&gt;
As ships below 7500 blocks cannot support an [[Particle Shield#Particle Shield 0.8i|0.8i shield]], attack frigates are the largest subclass in the game not to employ an 0.8i shield; the lack of a reinforced shield makes these ships comparatively fragile, as they struggle to protect the vulnerable starship components (such as the cockpit) that larger ships employ 0.8i shields to secure.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates were heavily utilized by both sides during the [[Horizon Federation-RentDueYesterday War]]. In modern times, attack frigates are rarely used. The most notable attack frigate pilot operating on Horizon&#039;s End today is [[_omni]] of [[Radiance]], who has employed this ship class to defend [[Ilios Alliance]] members from pirates such as [[z4nityy]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are regarded by some players as the ideal choice for sinking a [[battlecruiser]] with non-[[supercapital]] warships; however, this has not yet been tested on the survival server, as to [[Ilios Alliance-Vask Authority War#Sinking of CATACLYSM|sink the battlecruiser CATACLYSM]], which was the first battlecruiser sunk in combat, the [[Ilios Alliance]] opted to employ a fleet of [[8k]] and [[9.7k]] warships instead.&lt;br /&gt;
&lt;br /&gt;
== Heavy Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Heavy Frigate&lt;br /&gt;
|subheader = A Gateway To Greatness&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid is [[Arimfea]]&#039;s main heavy Frigate.&lt;br /&gt;
|blockcount = 7,500-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = 19/7.1&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 850m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}Heavy Frigates are the main subclass of Frigates. They are powerful, reasonably sturdy vessels capable of dishing out punishment as well as taking it. However, they&#039;re typically too slow to deal with smaller ships effectively, and thus benefit greatly from an escort vessel to handle harassers.&lt;br /&gt;
&lt;br /&gt;
With access to several weapons (torpedoes, heavy lasers, triple turrets, phasers, plasma cannons, laser cannons, heavy turrets, and point defense turrets), it may be difficult to decide what should and should not go on such a warship. Most players make their main armament with several shield-breaking phasers facing all directions, accompanied by heavy turrets for steady, general purpose damage output. Alternative weaponsets usually include HTs, but with a different heavy weapon to compensate; the most common are triple turrets and occasionally even torpedoes; heavy lasers are usually not worth putting on a frigate.&lt;br /&gt;
&lt;br /&gt;
Heavy Frigates have access to [[0.8 Particle Shield|0.8i-class Chetherite Shields]], incredibly resilient shield generators which take 90% less damage from all sources as long as the shield itself is above 80% power. As such, most players tend to concentrate their bridge, concrete, and navigational systems inside the chetherite shield for added protection. It is worth noting that since shield regeneration will prioritize the lowest value first, taking a lot of hits on other shields will weaken the chetherite shield&#039;s regeneration rate.&lt;br /&gt;
&lt;br /&gt;
Heavy frigates are usually the first capital ship that less experienced pilots will obtain; many such pilots will go on to make the mistake of thinking they can &amp;quot;just shoot down&amp;quot; anything small that comes close. However, with a slow ship speed and relatively sluggish projectile speed, heavy frigates are vulnerable to being whittled away at by teams of closely-linked strike fighters and gunships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Freighter&amp;diff=11516</id>
		<title>Jump Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Freighter&amp;diff=11516"/>
		<updated>2026-07-29T07:03:04Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Jump Freighter|blockcount=24000-32000|speed=MAX Cruise of 12 bps|shieldstrengthmult=0.1|hyperrangemult=3|hyperwarm=60s|crates=536|wellstrength=1|jumpstrength=3|multiblocks=1x [[Basic Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Field Generator]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Freighter&#039;&#039;&#039; is a [[Starship#Tech 2 Ships|Tech 2]] variant of the [[Barge]] with the ability to carry numerous [[crate|crates]]. This makes it a great asset for anyone wishing to deliver crates between Deep Space systems, as it can use the [[Jump Field Generator]] in conjunction with more mobile ships, such as the [[Recon Fighter]], to quickly move between Deep Space Trade Stations. &lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Hydrogen Gas Canister|Hydrogen]] as fuel&lt;br /&gt;
* Extremely low shield strength and standard shield regeneration speed&lt;br /&gt;
* At max size, capable of carrying 536 Crates&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Can use a [[Basic Probe Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Supercapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Scrambler&amp;diff=11515</id>
		<title>Scrambler</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Scrambler&amp;diff=11515"/>
		<updated>2026-07-29T07:00:44Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Scrambler|blockcount=350-500|shieldstrengthmult=0.4|sheildregenmult=0.7|shieldregenmult=0.7|cruisemult=.95|hyperrangemult=1.5|weapons=1x [[Scram]]&lt;br /&gt;
1x [[EMP Missile]]|wellstrength=1 ([[Disruptor]] only)|multiblocks=1x [[Disruptor]]&lt;br /&gt;
1x [[Magazine]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scrambler&#039;&#039;&#039; is a Tech 2 variant of the Starfighter, with high speed, high damage and low durability. The ship is meant to be able to either solo-pirate using hit and run tactics, or play the role of a nuisance/chaser in fleet combat. It is easily countered by [[Stasis Corvette]]s or [[Missile Frigate]]s, so be careful not to stay in one spot for long! The Scram and EMP Missile&#039;s offer it a great capability for damage, and it is the fastest ship in the game, allowing it a great deal of flexibility if the pilot is careful enough.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to Function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
*Requires 15% Concrete&lt;br /&gt;
* Gains access to the [[Scram]] and [[EMP Missile]] weapons&lt;br /&gt;
** Scram scrambles the impacted players sidebar for all ships &lt;br /&gt;
* Fastest ship in the game&lt;br /&gt;
* Low shield strength and low shield regeneration&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Recon_Fighter&amp;diff=11514</id>
		<title>Recon Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Recon_Fighter&amp;diff=11514"/>
		<updated>2026-07-29T07:00:28Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Recon Starfighter|blockcount=350-1000|shieldstrengthmult=0.35|shieldregenmult=0.25|hyperrangemult=1.5|wellstrength=1|jumpstrength=1|multiblocks=1x [[Advanced Probe Launcher]]&lt;br /&gt;
1x [[Jump Beacon]]&lt;br /&gt;
&lt;br /&gt;
1x [[Disruptor]]}}&lt;br /&gt;
The &#039;&#039;&#039;Recon Fighter&#039;&#039;&#039; is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Advanced Probe Launcher]]. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 700m, the fastest Hyperdrive Warmup Time of any ship class, and the ability to light a path for allied ships with the jump beacon. That being said, the ship has no weapons, weak shields, and slow cruise, meaning it is incredibly vulnerable if detected. As such, it must use its small detection radius to its advantage to keep itself alive by staying hidden, and use its fast Hyperdrive Warmup Time to escape if enemies do approach.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to Function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Requires 0% Concrete &lt;br /&gt;
* Gains access to the [[Advanced Probe Launcher]]&lt;br /&gt;
** Can shoot [[Probe Launcher#Probes|Combat Probes]]&lt;br /&gt;
* Fastest jumping ship in the game&lt;br /&gt;
* Low shield strength and low shield regeneration&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=11513</id>
		<title>Assault Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=11513"/>
		<updated>2026-07-29T07:00:11Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Gunship|image=SoleAssaultGunship.png|caption=Choiros-class Assault Gunship by Solesey|blockcount=1500-2500|shieldstrengthmult=1.18|sheildregenmult=0.6|shieldregenmult=0.6|cruisemult=0.8|hyperrangemult=1.6|weapons=2x [[Gauss Cannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Neutralizer]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[EMP Missile]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Disruptor]]&lt;br /&gt;
1x [[Magazine]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Assault Gunship&#039;&#039;&#039; is a Tech 2 variant of the gunship that can punch up against larger enemy vessels. The ship gains access to the [[Gauss Cannon]], [[Neutralizer]], and [[EMP Missile]]. These weapons allow it to hit ships larger than it by weakening their shield regen and doing fair amounts of damage.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Uses the [[Gauss Cannon]], [[Neutralizer]] and [[EMP Missile]]&lt;br /&gt;
** As such a [[magazine]] is required to make full use of your weapons&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdictor_Gunship&amp;diff=11512</id>
		<title>Interdictor Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdictor_Gunship&amp;diff=11512"/>
		<updated>2026-07-29T06:59:50Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Gunship|image=|caption=|blockcount=1500-2500|shieldstrengthmult=0.75|shieldregenmult=0.5|cruisemult=1.0|hyperrangemult=1.6|weapons=2x [[Pulse Cannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Torpedo]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Heavy Laser]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Interdiction Well]]}}The &#039;&#039;&#039;Interdictor Gunship&#039;&#039;&#039; is a Tech 2 variation of the Gunship, meant for area control/denial. This ship utilizes weapons similar to its Tech 1 counterpart, using [[Pulse Cannons]] and [[Heavy Lasers]]. This gunship is the first ship to get access to the [[Interdiction Well]], which creates an artificial gravity well in an area around the ship.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Uses [[Pulse Cannons]] and [[Heavy Lasers]] for weapons&lt;br /&gt;
* Can use the [[Interdiction Well]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Corvette&amp;diff=11511</id>
		<title>Assault Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Corvette&amp;diff=11511"/>
		<updated>2026-07-29T06:59:29Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Corvette|blockcount=2500-4500|shieldstrengthmult=1.20|shieldregenmult=0.8|cruisemult=0.75|hyperrangemult=1.7|hyperwarm=10|weapons=3x [[Gauss Cannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Neutralizer]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Disruptor]] &amp;lt;br&amp;gt;}}The &#039;&#039;&#039;Assault Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette, designed in part to counter its cousin the [[Logistics Corvette]]. This ship has [[Gauss Cannon|Gauss Cannons]], for punching up, and the [[Neutralizer]], which weakens enemy regen. This allows it to counter fleets relying on regen provided from a logistics ship, or countering ships that heavily rely on their ability to regen shields, rather than shield strength itself. That being said, it itself has weak regen, leaving it vulnerable to enemies itself if not helped by allied logistics support. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Nitrogen Gas Canister|Nitrogen]] as fuel&lt;br /&gt;
* Uses [[Gauss Cannon|Gauss Cannons]] and [[Neutralizer|Neutralizers]] as weapons&lt;br /&gt;
** The Neutralizers are a heavy weapon that slows a targets shield regeneration on hit. &amp;lt;!-- Can remove when I make weapons pages. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=11510</id>
		<title>Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=11510"/>
		<updated>2026-07-29T06:58:15Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information on multiblock design}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Supercapital Reactors =&lt;br /&gt;
{{Infobox multiblock|name=Supercapital Reactor|caption2=A supercapital reactor multiblock.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The core block in the center of the reactor differs depending on the class of supercapital that the reactor is for; the rest of the multiblock does not vary.|resource_title1=[[Emerald]] Block|resource_title2=[[Printer|Glass]] (any color)|resource_title3=[[Printer|Glass]] Pane (any color)|resource_title4=[[Iron]] Block|resource_title5=Sign (any type)|resource_title6=Stairs (any type)|resource_title7=Slab (any type)|resource_title8=[[Titanium]] Block|resource_title9=[[Sea Lantern]]|resource_title10=[[End Rod]]|resource_title11=Grindstone|resource_title12=[[Redstone]] Block|resource_title13=[[Battlecruiser Reactor Core]] / [[Cruiser Reactor Core]] / [[Barge Reactor Core]]|resource_value1=8|resource_value2=6|resource_value3=6|resource_value4=24|resource_value5=1|resource_value6=24|resource_value7=16|resource_value8=8|resource_value9=12|resource_value10=4|resource_value11=2|resource_value12=4|resource_value13=1|image3=&amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Reactor.png|Normal&lt;br /&gt;
Reactor 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;}}&lt;br /&gt;
A &#039;&#039;&#039;Supercapital Reactor&#039;&#039;&#039; multiblock is required for a [[supercapital]] starship to pilot. The center block of the structure is the [[supercapital reactor core]], which constitutes the bulk of a cost of a supercapital starship.&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Battlecruiser Reactor&#039;&#039;&#039; is required to pilot a [[battlecruiser]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Battlecruiser Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [bcreactor].&lt;br /&gt;
&lt;br /&gt;
==Cruiser Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Cruiser Reactor&#039;&#039;&#039; is required to pilot a [[cruiser]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Cruiser Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [cruiserreactor].&lt;br /&gt;
&lt;br /&gt;
==Barge Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Barge Reactor&#039;&#039;&#039; is required to pilot a [[barge]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Barge Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [bargereactor]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Reactors =&lt;br /&gt;
&#039;&#039;&#039;Tech 2 Reactors&#039;&#039;&#039; are the [[multiblock]]s required to pilot [[Tech 2]] [[starships]]. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor|image=Mini_reactor.png|image2=Mini_reactor_expanded.png|custom_property_title1=Supported Ship Types:|custom_property_value1=[[Scrambler]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Recon Fighter]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Assault Gunship]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Interdictor Gunship]] &amp;lt;br&amp;gt;|resource_title1=Mini Reactor Core|resource_title2=Redstone Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Stairs (any)|resource_title6=Glass (any)|resource_title7=Sponge|resource_title8=Sign (any)|resource_value1=1|resource_value2=1|resource_value3=2|resource_value4=4|resource_value5=4|resource_value6=3|resource_value7=3|resource_value8=1}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Fighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]]. Can be detected with sign text [minireactor].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Mini Reactor &#039;&#039;&#039;DO NOT&#039;&#039;&#039; require fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor|image=Small_reactor.png|image2=Small_reactor_expanded.png|custom_property_title1=Supported Ship Types:|custom_property_value1=[[Assault Corvette]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Stasis Corvette]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Interdictor Corvette]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Logistics Corvette]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blockade Runner]]|resource_title1=Small Reactor Core|resource_title2=Redstone Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Sea Lantern|resource_title6=Stairs (any)|resource_title7=Glass Pane (any)|resource_title8=Glass (any)|resource_title9=Sponge|resource_title10=End Rod|resource_title11=Sign (any)|resource_value1=1|resource_value2=4|resource_value3=4|resource_value4=12|resource_value5=4|resource_value6=8|resource_value7=4|resource_value8=2|resource_value9=4|resource_value10=2|resource_value11=1}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. Can be detected with sign text [smallreactor]. &lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Small Reactor use [[Nitrogen Gas Canister|Nitrogen]] as fuel. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor|image=Medium_reactor.png|image2=Medium_reactor_expanded.png|custom_property_title1=Supported Ship Types:|custom_property_value1=[[Black Ops Frigate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Frigate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Assault Frigate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Interdictor Destroyer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Assault Destroyer]]|resource_title1=Medium Reactor Core|resource_title2=Redstone Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Sea Lantern|resource_title6=Stairs (any)|resource_title7=Glass (any)|resource_title8=Glass Pane (any)|resource_title9=Sponge|resource_title10=End Rod|resource_title11=Sign (any)|resource_value1=1|resource_value2=4|resource_value3=8|resource_value4=20|resource_value5=4|resource_value6=8|resource_value7=2|resource_value8=8|resource_value9=16|resource_value10=4|resource_value11=1}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]]. Can be detected with sign text [mediumreactor].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Medium Reactor use [[Methane Gas Canister|Methane]] as fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor|image=Large_reactor.png|image2=Large_reactor_expanded.png|custom_property_title1=Supported Ship Types:|custom_property_value1=[[Missile Cruiser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Logistics Cruiser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Industrial Command Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jump Freighter]]|resource_title1=Large Reactor Core|resource_title2=Redstone Block|resource_title3=Titanium Block|resource_title4=Netherite Block|resource_title5=Iron Block|resource_title6=Sea Lantern|resource_title7=Stairs (any)|resource_title8=Glass (any)|resource_title9=Glass Pane (any)|resource_title10=Sponge|resource_title11=End Rod|resource_title12=Sign|resource_value1=1|resource_value2=4|resource_value3=12|resource_value4=8|resource_value5=32|resource_value6=8|resource_value7=16|resource_value8=14|resource_value9=4|resource_value10=16|resource_value11=8|resource_value12=1}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]]. Can be detected with sign text [largereactor].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Large Reactor use [[Hydrogen Gas Canister|Hydrogen]] as fuel.&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdictor_Corvette&amp;diff=11509</id>
		<title>Interdictor Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdictor_Corvette&amp;diff=11509"/>
		<updated>2026-07-29T06:54:05Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Corvette|blockcount=2500-4500|shieldstrengthmult=0.8|shieldregenmult=0.5|cruisemult=1.05|hyperrangemult=1.7|hyperwarm=10|weapons=3x [[Pulse Cannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Tri-Turret]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Heavy Laser]]|wellstrength=2|jumpstrength=1|multiblocks=1x [[Interdiction Well]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Field Generator]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Beacon]]|info=Interdiction Range: 1000m}}The &#039;&#039;&#039;Interdiction Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette, capable of area control using the [[Interdiction Well]]. They also have access to both [[Jump Beacon|Jump Beacons]] and [[Jump Field Generators]], granting them even more ability to influence an area through hyperspace control. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Nitrogen Gas Canister|Nitrogen]] as fuel&lt;br /&gt;
* Has access to the [[Interdiction Well]]&lt;br /&gt;
** This Corvette has a [[Well Strength|well strength]] of 2&lt;br /&gt;
* This ship uses Tech 1 weapons, specifically, the [[Pulse Cannon]], [[Heavy Laser]], and [[Tri-Turret]]&lt;br /&gt;
* This ship has access to both the [[Jump Beacon]] and the [[Jump Field Generator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Stasis_Corvette&amp;diff=11508</id>
		<title>Stasis Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Stasis_Corvette&amp;diff=11508"/>
		<updated>2026-07-29T06:53:40Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Stasis Corvette|blockcount=2500-4500|shieldstrengthmult=0.72|shieldregenmult=0.7|cruisemult=0.75|hyperrangemult=1.7|hyperwarm=10|weapons=1x [[Artillery]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Autocannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Webifier]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Disruptor]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Advanced Probe Launcher]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Stasis Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette, with a great ability to slow enemies down. This ship has weaker shields and regen but has great utility given its weaponset, utilizing [[Artillery]], [[Autocannon|Autocannons]], and [[Webifier|Webifiers]]. With this weaponset they can swap between punch up using it&#039;s Artillery, or counter small ships with a mixture of Autocannons for damage and Webifiers to slow down the enemy. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Nitrogen Gas Canister|Nitrogen]] as fuel&lt;br /&gt;
* Uses [[Artillery]], [[Autocannon|Autocannons]], and [[Webifier|Webifiers]] as weapons&lt;br /&gt;
** Webifiers slow enemy ships (excluding supercapitals) 50% on hit&lt;br /&gt;
** Artillery can only be built [[Starship#Starship &amp;quot;Forwards&amp;quot; Direction|forward facing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=11507</id>
		<title>Logistics Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=11507"/>
		<updated>2026-07-29T06:53:24Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Logistics Corvette|image=SoleLogiCorv.png|caption=Solesey&#039;s Odobenus-class Logistics Corvette|blockcount=2500-4500|shieldstrengthmult=0.60|shieldregenmult=1.25|cruisemult=0.75|hyperrangemult=1.7|hyperwarm=10s|weapons=2x [[Light Logistics Turret]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Command Burst]] (Skirmish or Shield, not both)|wellstrength=0|jumpstrength=1|multiblocks=1x [[Jump Field Generator]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Logistics Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette specialzing in boosting your allies capabilities and providing field repairs. This ship is the first of two existing ships specializing in Logistics, and gets access to the [[Command Burst|Shield and Skirmish Command Burst]] Multiblocks, a type of heavy weapon which buffs members of your fleet within a set radius. Additionally their primary weapon is the [[Light Logistics Turret]], which it can use to heal allied ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires the [[Reactor#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Nitrogen Gas Canister|Nitrogen]] as fuel&lt;br /&gt;
* Can use a [[Jump Field Generators|Jump Field Generator]]&lt;br /&gt;
* Cannot use [[Light Logistics Turret]]s on other Logistics ships (Corvette, [[Logistics Cruiser|Cruiser]])&lt;br /&gt;
* Weak shields but high shield regeneration rate&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Frigate&amp;diff=11506</id>
		<title>Assault Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Frigate&amp;diff=11506"/>
		<updated>2026-07-29T06:53:08Z</updated>

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&lt;div&gt;{{Infobox starship|name=Assault Frigate|blockcount=6500-8500|shields=12 (11+1i)|speed=6.7 (direct control at max size)|shieldstrengthmult=1.25|shieldregenmult=1.0|cruisemult=0.80|hyperrangemult=1.8|hyperwarm=15s|weapons=3x [[Assault Turret]]&amp;lt;br&amp;gt;1x [[Heavy Neutralizer]]&amp;lt;br&amp;gt;2x [[Neutralizer]]&amp;lt;br&amp;gt;|wellstrength=1.0|jumpstrength=1.0|info=Interdiction Range: 850m}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Assault Frigate&#039;&#039;&#039; is a Tech 2 variant of the Frigate that excels in countering enemy logistics with its [[Heavy Neutralizer]]. In addition to the Neutralizer, the ship also gets the [[Assault Turret]], which packs a punch but has a low velocity, making it well-suited for fighting other capitals as well as supercapitals. It&#039;s also got decent speed, making it one of few capitals that has a good chance at evading the [[Lancer]]s Anti-Capital turrets, but it struggles with smaller ships due to its slow weapon velocity. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses the [[Heavy Neutralizer]] and [[Assault Turret]] as weapons&lt;br /&gt;
** Heavy Neutralizer reduces enemy shield regen while Assault Turrets are heavy-hitting with slow velocity&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=11505</id>
		<title>Black Ops Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=11505"/>
		<updated>2026-07-29T06:52:48Z</updated>

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&lt;div&gt;{{Infobox starship|name=Black ops Frigate|blockcount=6500-8500|shields=12 (11+1i)|speed=6.7 (direct control at max size)|shieldstrengthmult=0.55|shieldregenmult=0.85|cruisemult=1.45|hyperrangemult=1.8|hyperwarm=10s|weapons=3x [[Gauss Cannon]]&amp;lt;br&amp;gt;2x [[Phaser]]&amp;lt;br&amp;gt;2x [[Neutralizer]]&amp;lt;br&amp;gt;|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Advanced Probe]]&lt;br /&gt;
1x [[Disruptor]]&lt;br /&gt;
1x [[Jump Field Generator]]|info=Interdiction Range: 850}}&lt;br /&gt;
&#039;&#039;&#039;Black Ops Frigates&#039;&#039;&#039; are a Tech 2 variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate does not gain access to Tech 2 weapons. That being said it, it can use 2 [[Phaser|Phasers]] instead of just one allowing for high burst damage. Additionally it has access to the [[Disruptor]] and the [[Jump Field Generator]]. This means it can jump across systems to ambush enemies or aid allies. The ship has a small contact radius of 750 meters, and is fairly fast, but also fairly fragile, with low shield strength and regen. This means that if caught by a webifier or quickly focused by missile and assault ships, the Black Ops Frigate can be swiftly destroyed.&lt;br /&gt;
&lt;br /&gt;
== Specificaitons ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Uses Tech 1 weapons such as the [[Phaser]]&lt;br /&gt;
** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates&lt;br /&gt;
* Small Contact Radius&amp;lt;!-- Contact Radius may be getting its own page eventually. --&amp;gt; of 700m&lt;br /&gt;
* Low shield strength and shield regeneration&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Missile_Frigate&amp;diff=11504</id>
		<title>Missile Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Missile_Frigate&amp;diff=11504"/>
		<updated>2026-07-29T06:52:26Z</updated>

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&lt;div&gt;{{Infobox starship|name=Missile Frigate|blockcount=6500-8500|shields=12 (11+1i)|speed=6.7 (direct control at max size)|shieldstrengthmult=0.77|shieldregenmult=0.8|cruisemult=0.85|hyperrangemult=1.8|hyperwarm=15s|weapons=4x [[Light Missile Launcher]]&amp;lt;br&amp;gt;2x [[Arsenal Missile Launcher]]&amp;lt;br&amp;gt;|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Medium Reactor]]&amp;lt;br&amp;gt;1x [[Fuel Tank]]&amp;lt;br&amp;gt;1x [[Disruptor]]&amp;lt;br&amp;gt;|info=Interdiction Range: 850m}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Missile Frigate&#039;&#039;&#039; is a Tech 2 variant of the Frigate that specializes, as the name would suggest, in missiles. The Missile Frigate gets access to the [[Arsenal Missile Launcher]] and the [[Light Missile Launcher]]. These fast-tracking weapons grant it great ability to counter smaller ships that get too close. That being said it has weak shields and is rather slow, meaning without logistics support it can be easily taken down by ships that can outrange it such as the [[Assault Frigate]] and [[Assault Destroyer]]. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses the [[Light Missile Launcher]] and [[Arsenal Missile Launcher]] as weapon&lt;br /&gt;
** Light Missiles are faster tracking and as such well-suited for taking on small targets, but still good against larger targets&lt;br /&gt;
** Arsenal Missiles are a bit slower tracking, making them struggle more with small targets, but are good against large targets with high explosive power&lt;br /&gt;
* Low speed, weak shields, but great firepower, making it a true glass cannon&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=11503</id>
		<title>Black Ops Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=11503"/>
		<updated>2026-07-29T06:51:44Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Black ops Frigate|blockcount=6500-8500|shields=12 (11+1i)|speed=6.7 (direct control at max size)|shieldstrengthmult=0.55|shieldregenmult=0.85|cruisemult=1.45|hyperrangemult=1.8|hyperwarm=10s|weapons=3x [[Gauss Cannon]]&amp;lt;br&amp;gt;2x [[Phaser]]&amp;lt;br&amp;gt;2x [[Neutralizer]]&amp;lt;br&amp;gt;|wellstrength=1.0|jumpstrength=2.0|multiblocks=1x [[Advanced Probe]]&lt;br /&gt;
1x [[Disruptor]]&lt;br /&gt;
1x [[Jump Field Generator]]|info=Interdiction Range: 850}}&lt;br /&gt;
&#039;&#039;&#039;Black Ops Frigates&#039;&#039;&#039; are a Tech 2 variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate does not gain access to Tech 2 weapons. That being said it, it can use 2 [[Phaser|Phasers]] instead of just one allowing for high burst damage. Additionally it has access to the [[Disruptor]] and the [[Jump Field Generator]]. This means it can jump across systems to ambush enemies or aid allies. The ship has a small contact radius of 750 meters, and is fairly fast, but also fairly fragile, with low shield strength and regen. This means that if caught by a webifier or quickly focused by missile and assault ships, the Black Ops Frigate can be swiftly destroyed.&lt;br /&gt;
&lt;br /&gt;
== Specificaitons ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Uses Tech 1 weapons such as the [[Phaser]]&lt;br /&gt;
** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates&lt;br /&gt;
* Small Contact Radius&amp;lt;!-- Contact Radius may be getting its own page eventually. --&amp;gt; of 700m&lt;br /&gt;
* Low shield strength and shield regeneration&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcpital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdictor_Destroyer&amp;diff=11502</id>
		<title>Interdictor Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdictor_Destroyer&amp;diff=11502"/>
		<updated>2026-07-29T06:51:02Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Destroyer|blockcount=9500-12500|shields=17 (16+1i)|speed=2.7 (direct control at 12.5k)|shieldstrengthmult=0.7|cruisemult=0.9|hyperrangemult=1.9|hyperwarm=15s|weapons=1x [[Phaser]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Heavy Turret]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Tri Turret]]|wellstrength=3|jumpstrength=1|multiblocks=1x [[Interdiction Well]]&lt;br /&gt;
1x [[Jump Beacon]]&lt;br /&gt;
1x [[Jump Field Generator]]|info=Interdiction Range: 2000m}}The &#039;&#039;&#039;Interdiction Destroyer&#039;&#039;&#039; is a Tech 2 variant of the Destroyer, specializing in area control with access to a powerful [[Interdiction Well]], with a well strength of 53 With this well you can hold down nearly any ship within a 2,000 block radius. Like other Interdictor-class ships, this ship uses Tech 1 weapons, therefore using the likes of the [[Phaser]], [[Heavy Turret]], and [[Tri Turret]]. On top of that, it can use both the [[Jump Field Generator]] and [[Jump Beacon]] multiblocks, giving it great general utility.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Can use an [[Interdiction Well]] with a welling strength of 3 and a raidus of 2000m&lt;br /&gt;
* Can use the same weapons as a Tech 1 [[Destroyer]]; 1 [[Phaser]], 4 [[Heavy Turret|Heavy Turrets]], and 1 [[Tri Turret]]&lt;br /&gt;
* Can also make use of the [[Jump Beacon]] &#039;&#039;and&#039;&#039; the [[Jump Field Generator]], &lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=11501</id>
		<title>Blockade Runner</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=11501"/>
		<updated>2026-07-29T06:43:29Z</updated>

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&lt;div&gt;{{Infobox starship|name=Blockade Runner|blockcount=2500-4500|speed=MAX Cruise of 35 bps|shieldstrengthmult=0.5|hyperrangemult=1.35|hyperwarm=10s|crates=134|wellstrength=1|jumpstrength=3|multiblocks=1x [[Basic Probe Launcher]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Blockade Runner&#039;&#039;&#039; is a [[Tech 2]] variant of the [[Light Freighter]] with 2x [[crate]] access, higher jump strength and a small contact radius. This means that it can quietly move larger sums of crates across [[systems]] at lower risk of being destroyed by enemy [[starship]]s. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Nitrogen Gas Canister|Nitrogen]] as fuel&lt;br /&gt;
* Low shield strength and standard regen&lt;br /&gt;
* Contact Radius of 700m&lt;br /&gt;
* At max size, capable of carrying 134 Crates&lt;br /&gt;
* Can have 2 Tier 2 [[Mining Laser#Tier 2 Mining Laser|Mining Lasers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Subcapital&amp;diff=11500</id>
		<title>Category:Subcapital</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Subcapital&amp;diff=11500"/>
		<updated>2026-07-29T06:40:46Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ship_Class]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Subcapital&amp;diff=11499</id>
		<title>Category:Subcapital</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Subcapital&amp;diff=11499"/>
		<updated>2026-07-29T06:39:59Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ship_class]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Frigate&amp;diff=11498</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Frigate&amp;diff=11498"/>
		<updated>2026-07-29T06:37:43Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Frigate&lt;br /&gt;
|subheader = A Gateway To Greatness&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid was [[Arimfea]]&#039;s main Frigate.&lt;br /&gt;
|blockcount = 4,000-8,000&lt;br /&gt;
|shields = 12 (11+1i)&lt;br /&gt;
|shieldstrengthmult=0.5|cruisemult=0.8|hyperrangemult=1.8|hyperwarm=15s|crates=44|storage=33.33 double chests|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|multiblocks=1x [[Mining_Laser#Tier_1_Mining_Laser|T1 Mining Laser]]|info = Interdiction Range: 850m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&#039;&#039;&#039;Frigates&#039;&#039;&#039; are the fourth class of [[Warships]], &#039;&#039;&#039;unlocked at level 40&#039;&#039;&#039;, and the first to gain access to the powerful [[Particle Shield|0.8i Chetherite Particle Shield]], as well as [[Phaser|Phasers]] and [[Heavy Turrets]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
* Can have a single [[Particle Shield|0.8i Particle Shield]] (at 7,500+ size)&lt;br /&gt;
* Can fire up to 3 [[Heavy Turrets]] (at 6,500+ size)&lt;br /&gt;
* Can fire up to 2 [[Point Defense Turrets]] (Needs clarification)&lt;br /&gt;
* Can fire up to 2 [[Torpedoes]]&lt;br /&gt;
* Can fire up to 2 [[Heavy Lasers]] (at 8,000 size)&lt;br /&gt;
* Can fire a single [[Phaser]] (at 4,630+ size)&lt;br /&gt;
* Can fire a single [[Tri-Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Micro Frigate, typically 4,000 Blocks. Primarily used as an automated [[Base Defense Platform|base defense platform]], both for planetary installations as well as starbases.&lt;br /&gt;
&lt;br /&gt;
[[Light Frigates|Light Frigate]], usually 4,893-4,899 Blocks. Equipped with phasers; solid in a support role at range.&lt;br /&gt;
&lt;br /&gt;
[[Attack Frigate]], usually 6,500 Blocks. Specialized craft that can utilize Heavy Turrets and Phasers alike to eliminate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Frigate]], usually 8,000 Blocks. Hefty capital ships that utilize [[Particle Shield|enhanced shields]] to defend critical components. and bolster durability.&lt;br /&gt;
&lt;br /&gt;
== Light Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Light Frigate&lt;br /&gt;
|subheader = Flying Phasers&lt;br /&gt;
|title=Light Frigate&lt;br /&gt;
|image=Lightfrigate.png&lt;br /&gt;
|caption= [[Vask Authority]]&#039;s Light Frigate.&lt;br /&gt;
|blockcount = 4,630-6,499 (Generally &#039;&#039;&#039;4,893-4,899&#039;&#039;&#039;)&lt;br /&gt;
|shields = 8&lt;br /&gt;
|speed = ~22-23/9.6&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;20x [[Laser Cannon]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Frigates,&#039;&#039;&#039; also known as &#039;&#039;&#039;4.9k&#039;&#039;&#039;s, are a subclass of Frigates which occupy a unique niche set apart from both similarly sized [[Corvettes]] and larger, heavier Frigate variants. They are fast platforms that, with an armament of [[Phaser|phasers]] for breaking shields but very little in the way of hull-breach finishers, depend a lot more on pilot skill when it comes to matchups against enemies in duels.&lt;br /&gt;
&lt;br /&gt;
They often have a front bridge to most effectively utilize their [[Starship Weapons|Plasma Cannon]] or [[Laser Cannon]] primary weapons; however, they&#039;re smaller than their Attack Frigate and Heavy Frigate cousins and can thus dodge enemy capital ship attacks. Light frigates are primarily tuned to counter large capital ships like [[Destroyer|Destroyers]], being able to conduct hit-and-runs to whittle down slower targets.&lt;br /&gt;
&lt;br /&gt;
Capable of firing upwards of 20 [[Laser Cannons]] at once while not being able to use either Pulse Cannons or Heavy Turrets, these ships are in a unique position to supplement the high shield damage of phasers while punching above their weight in ability to deal hull damage. Historically, though, few Light Frigates have been built to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Frigates were heavily utilized by [[RentDueYesterday]], [[Vask Authority]], and [[Vega]]. They also saw limited use by [[Cortesia Del Mar]] and [[Imperial Nova]].&lt;br /&gt;
&lt;br /&gt;
[[XiJinping_]] in particular is famous for using light frigates very effectively.&lt;br /&gt;
&lt;br /&gt;
== Attack Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Attack Frigate (6.5k)&lt;br /&gt;
|subheader = Glass Cannon&lt;br /&gt;
|title=Attack Frigate&lt;br /&gt;
|image=Juno.png&lt;br /&gt;
|caption= The Juno, [[Imperial Nova]]&#039;s Attack Frigate.&lt;br /&gt;
|blockcount = 6,500-7,499 (Generally &#039;&#039;&#039;6500-6599&#039;&#039;&#039;)&lt;br /&gt;
|shields = 10&lt;br /&gt;
|speed = ~20-21 (cruise)&amp;lt;br&amp;gt;7.9 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Frigates&#039;&#039;&#039;, also known as &#039;&#039;&#039;6.5k&#039;&#039;&#039;s, are a subclass of Frigate which have the firepower of a full sized frigate, at the cost of being significantly more fragile due to lacking a chetherite shield. Their main advantage over larger frigates is their speed, as well as slightly faster [[Particle Shield|shield]] regeneration. Attack Frigates are usually countered by [[Destroyers]], while being a counter to [[Light Frigates]], and can usually fend off Corvettes and Gunships without too much difficulty.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are the smallest ships in the game capable of starting, holding, and contesting a [[Siege Station]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are typically referred to as &amp;quot;6.5k&amp;quot;s by experienced shipbuilders, as these ships must have a block count of at least 6500 in order to fire [[Heavy Turret]]s, which are their primary weapon. These ships are typically made with block counts as close to 6500 as possible, in order to maximize the benefits that they receive from being a smaller ship (faster movement speed, faster shield regeneration, and a smaller profile). &lt;br /&gt;
&lt;br /&gt;
As ships below 7500 blocks cannot support an [[Particle Shield#Particle Shield 0.8i|0.8i shield]], attack frigates are the largest subclass in the game not to employ an 0.8i shield; the lack of a reinforced shield makes these ships comparatively fragile, as they struggle to protect the vulnerable starship components (such as the cockpit) that larger ships employ 0.8i shields to secure.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates were heavily utilized by both sides during the [[Horizon Federation-RentDueYesterday War]]. In modern times, attack frigates are rarely used. The most notable attack frigate pilot operating on Horizon&#039;s End today is [[_omni]] of [[Radiance]], who has employed this ship class to defend [[Ilios Alliance]] members from pirates such as [[z4nityy]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are regarded by some players as the ideal choice for sinking a [[battlecruiser]] with non-[[supercapital]] warships; however, this has not yet been tested on the survival server, as to [[Ilios Alliance-Vask Authority War#Sinking of CATACLYSM|sink the battlecruiser CATACLYSM]], which was the first battlecruiser sunk in combat, the [[Ilios Alliance]] opted to employ a fleet of [[8k]] and [[9.7k]] warships instead.&lt;br /&gt;
&lt;br /&gt;
== Heavy Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Heavy Frigate&lt;br /&gt;
|subheader = A Gateway To Greatness&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid is [[Arimfea]]&#039;s main heavy Frigate.&lt;br /&gt;
|blockcount = 7,500-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = 19/7.1&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 850m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}Heavy Frigates are the main subclass of Frigates. They are powerful, reasonably sturdy vessels capable of dishing out punishment as well as taking it. However, they&#039;re typically too slow to deal with smaller ships effectively, and thus benefit greatly from an escort vessel to handle harassers.&lt;br /&gt;
&lt;br /&gt;
With access to several weapons (torpedoes, heavy lasers, triple turrets, phasers, plasma cannons, laser cannons, heavy turrets, and point defense turrets), it may be difficult to decide what should and should not go on such a warship. Most players make their main armament with several shield-breaking phasers facing all directions, accompanied by heavy turrets for steady, general purpose damage output. Alternative weaponsets usually include HTs, but with a different heavy weapon to compensate; the most common are triple turrets and occasionally even torpedoes; heavy lasers are usually not worth putting on a frigate.&lt;br /&gt;
&lt;br /&gt;
Heavy Frigates have access to [[0.8 Particle Shield|0.8i-class Chetherite Shields]], incredibly resilient shield generators which take 90% less damage from all sources as long as the shield itself is above 80% power. As such, most players tend to concentrate their bridge, concrete, and navigational systems inside the chetherite shield for added protection. It is worth noting that since shield regeneration will prioritize the lowest value first, taking a lot of hits on other shields will weaken the chetherite shield&#039;s regeneration rate.&lt;br /&gt;
&lt;br /&gt;
Heavy frigates are usually the first capital ship that less experienced pilots will obtain; many such pilots will go on to make the mistake of thinking they can &amp;quot;just shoot down&amp;quot; anything small that comes close. However, with a slow ship speed and relatively sluggish projectile speed, heavy frigates are vulnerable to being whittled away at by teams of closely-linked strike fighters and gunships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Corvette&amp;diff=11497</id>
		<title>Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Corvette&amp;diff=11497"/>
		<updated>2026-07-29T06:37:06Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Corvette&lt;br /&gt;
|subheader = Big Gunship&lt;br /&gt;
|title=Corvette&lt;br /&gt;
|image=OracleCV.png&lt;br /&gt;
|caption=[[Imperial Nova]]&#039;s Corvette, the Oracle&lt;br /&gt;
|blockcount = 2,000-4,000&lt;br /&gt;
|shields = 6&lt;br /&gt;
|speed = 10.4 Direct Control&lt;br /&gt;
|shieldstrengthmult=0.5|cruisemult=0.8|hyperrangemult=1.7|hyperwarm=10s|weapons = 3x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 650m (Using a [[Disruptor]])&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are the 3rd class of [[Starship|Warships]], unlocked at &#039;&#039;&#039;level 20&#039;&#039;&#039;, and are the first Warship to gain access to the powerful [[Tri Turret]] and a [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum 2,000 blocks&lt;br /&gt;
* Can be a maximum of 4,000 blocks&lt;br /&gt;
* Can use a single [[T1 Mining Laser]]&lt;br /&gt;
* Can fire a max of 3 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a max of 2 [[Point Defense Turrets]]&lt;br /&gt;
* Can fire a max of 2 [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
* Can fire a single [[Tri Turret]] (at 3,400+ size)&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are versatile medium multirole warships with good maneuverability, protection, and firepower. Their [[Pulse Cannons]] and [[Heavy Lasers]] are excellent at countering smaller ships, while their [[Tri Turrets]] allow them to punch up against larger capital and [[:Category:Supercapital|Supercapital]] ships.&lt;br /&gt;
&lt;br /&gt;
Corvettes are directly countered by [[Attack Frigates]], indirectly countered by full size [[Frigates]], and are evenly matched by [[Light Frigates]]. Corvettes are a counter to [[Starfighters]], [[Tackle Gunships]], [[Light Gunships]], and full size [[Gunships]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=11496</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=11496"/>
		<updated>2026-07-29T06:36:41Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Gunship|image=prgiGullGs.png|caption=Gull-Class Gunship by prgi|blockcount=500-2000 Blocks|shields=3|speed=13.5 Direct Control|shieldstrengthmult=0.4|cruisemult=0.8|hyperrangemult=1.6|hyperwarm=10|weapons=2x [[Pulse Cannon]]&lt;br /&gt;
2x [[Torpedo]]&lt;br /&gt;
1x [[Heavy Laser]]|wellstrength=1|jumpstrength=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039; are the second class of [[Warships]], &#039;&#039;&#039;unlocked at level 10&#039;&#039;&#039;, and are a great asset given their versatility and accessibility. They have access to arc-defying [[Pulse Cannons]] as well as thruster-stunning [[Heavy Lasers]].&lt;br /&gt;
&lt;br /&gt;
Gunships are typically vulnerable to [[Corvette|Corvettes]], but high-skilled pilots can often win such engagements anyways as long as they manage their distance; maneuverability is the lifeline of a gunship.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Must be a minimum of 500 blocks&lt;br /&gt;
* Can be a maximum of 2,000 blocks&lt;br /&gt;
* Can fire up to 2 [[Plasma Cannons]]&lt;br /&gt;
* Can fire up to 2 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Point Defense Turrets|Point Defense Turret]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 ===&lt;br /&gt;
&lt;br /&gt;
* [[Assault Gunship]]&lt;br /&gt;
* [[Interdictor Gunship]]&lt;br /&gt;
&lt;br /&gt;
=== Unofficial ===&lt;br /&gt;
&#039;&#039;&#039;Tackle Gunship&#039;&#039;&#039;, typically 500 Blocks. A technically outdated subclass from back when smaller vessels could disrupt the hyperdrives of target ships; this function is now tied to ships larger than 1000 blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Gunship&#039;&#039;&#039;, typically 1020-1399 blocks. Fast and agile, but very fragile and no longer small enough to avoid most enemy fire. Not very popular compared to its larger cousin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy gunship&#039;&#039;&#039;, typically 2000 blocks. Versatile and lethal; small and fast enough to avoid incoming damage, but tanky enough to forgive a mistake or two. Incredibly popular with both veteran and novice pilots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starfighter&amp;diff=11495</id>
		<title>Starfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starfighter&amp;diff=11495"/>
		<updated>2026-07-29T06:36:16Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Starfighter&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Starfighter&lt;br /&gt;
|image=Vulture.png&lt;br /&gt;
|caption=The Vulture is a purchasable ship available at the [[Ship Dealer]].&lt;br /&gt;
|blockcount = 350-500&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = 16.9 blocks per second (direct control)&lt;br /&gt;
|shieldstrengthmult=0.6|hyperrangemult=1.5|hyperwarm=10s|weapons = 2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Plasma Cannon]]&lt;br /&gt;
|wellstrength = 0&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 0m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfighters&#039;&#039;&#039; are the first class of [[Warships]] available to players on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Starfighters cannot defend or contest [[Station Sieges]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All players start with Starfighters unlocked at level 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum of 350 blocks&lt;br /&gt;
* Can be a maximum of 500 blocks&lt;br /&gt;
* Can fire a single [[Plasma Cannon]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Starfighters are countered by [[Light Gunships]] and [[Gunships|Gunships,]] and are evenly matched by [[Tackle Gunships]]. Starfighters are an indirect counter to [[Frigates]], [[Destroyers]], [[Cruisers]], and [[Battlecruisers]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The minimum size for starfighters used to be 250 blocks. &lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 ===&lt;br /&gt;
&lt;br /&gt;
* [[Scrambler]] &lt;br /&gt;
* [[Recon Fighter]]&lt;br /&gt;
&lt;br /&gt;
=== Defunct ===&lt;br /&gt;
&lt;br /&gt;
* [[Interceptors]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Medium_Freighter&amp;diff=11494</id>
		<title>Medium Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Medium_Freighter&amp;diff=11494"/>
		<updated>2026-07-29T06:35:57Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Medium Freighter|image=Medium Freighter.jpg|blockcount=4,000-8,000 blocks (8,800 oversize)|shields=12|speed=Max Cruise Speed of 23 BPS|hyperrangemult=1.35|hyperwarm=23s|crates=89|storage=360 Storage capacity (60 double chests)|weapons=2x [[Heavy Turret]]&lt;br /&gt;
&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
&amp;lt;br&amp;gt;2x [[Point Defense Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1|multiblocks=1x [[Basic Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
4x Tier 3 [[Mining Laser]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium Freighter&#039;&#039;&#039; is the 4th Civilian ship in the Game. Like Frigates, they&#039;re capable of mounting heavy turrets and chetherite shields at 6500 and 7500 blocks respectively; however, they cannot use phasers or triple turrets, and can only fire two HTs per volley.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
At max size, medium freighters are capable of having:&lt;br /&gt;
&lt;br /&gt;
* 4 Tier 3 [[Mining Laser|Mining Lasers]]&lt;br /&gt;
* 89 Crates&lt;br /&gt;
* 2 [[Heavy Turrets]]&lt;br /&gt;
* 1 [[Heavy Laser]]&lt;br /&gt;
* 60 Double chests&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Light_Freighter&amp;diff=11493</id>
		<title>Light Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Light_Freighter&amp;diff=11493"/>
		<updated>2026-07-29T06:35:39Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name=Light Freighter&lt;br /&gt;
|image=Light Freighter.jpg|blockcount=2,000-4,000|shields=6|hyperrangemult=1.3|hyperwarm=23s|crates=60|storage=60 double chests|weapons=1x [[Point Defense Turret]]&lt;br /&gt;
&amp;lt;br&amp;gt;2x [[Plasma Cannon]]&lt;br /&gt;
&amp;lt;br&amp;gt;2x [[Torpedo]]&lt;br /&gt;
&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1|multiblocks=1x [[Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Mining Laser]] Tier 2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Freighter&#039;&#039;&#039; is the 3rd class of [[Civilian Ships]], &#039;&#039;&#039;unlocked at level 20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
At max size the Light Freigther are capable of having:&lt;br /&gt;
* 30 Double Chests&lt;br /&gt;
* 60 Crates (at max size)&lt;br /&gt;
* 2 Tier 2 [[Mining Laser|Mining Lasers]]&lt;br /&gt;
* 2 [[Plasma Cannons]]&lt;br /&gt;
* 1 [[Heavy Laser]]&lt;br /&gt;
* 2 [[Torpedoes]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When building a Light Freighter, a 4,000 block maximum size is able to accommodate 60 [[Crates|cargo crates]]. Since the crates count as blocks once loaded, this must be accounted for in the hull’s design.&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Transport&amp;diff=11492</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Transport&amp;diff=11492"/>
		<updated>2026-07-29T06:35:03Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Transport&lt;br /&gt;
|title=Amph&lt;br /&gt;
|image=Amph.jpeg&lt;br /&gt;
|caption=The Amph is a cargo transport purchasable from a Ship Dealer.&lt;br /&gt;
|blockcount = 1,000-2,000 (2,200 oversize)&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = ~26&lt;br /&gt;
|cruisemult=Max Cruise Speed of 30 BPS|hyperrangemult=1.25|hyperwarm=15s|crates = 30&lt;br /&gt;
|storage=90 Storage capacity (15 double chests)&lt;br /&gt;
|weapons =1x [[Plasma Cannon]]&lt;br /&gt;
&amp;lt;br&amp;gt;2x [[Torpedoes]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|multiblocks=1x [[Basic Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Tier 2 [[Mining Laser]]|info = Interdiction Range: 600m &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transports&#039;&#039;&#039; are the second tier of Civilian [[Starship|Ship Types]], &#039;&#039;&#039;unlocked at level 10&#039;&#039;&#039;. Compared to their [[Gunship]]  counterparts, which are dedicated to combat, Transports are capable of carrying more containers, more cargo, and mining lasers. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
At maximum size a Transport is capable of having: &lt;br /&gt;
* 25 Double chests&lt;br /&gt;
* 30 Crates&lt;br /&gt;
* 1 Tier 2 [[Mining Laser]]&lt;br /&gt;
* 1 [[Plasma Cannon]]&lt;br /&gt;
* 2 [[Torpedoes]]&lt;br /&gt;
* 1 [[Basic Probe Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When building a cargo transport, a 2,000 block maximum size is able to accommodate 30 cargo crates. Since the crates count as blocks once loaded, this must be accounted for in the hull’s design.&lt;br /&gt;
&lt;br /&gt;
Try to aim for:&lt;br /&gt;
&lt;br /&gt;
* Multiple chests for item storage&lt;br /&gt;
* [[Starship Weapons|Defensive weaponry]] like plasma cannons and point defense turrets&lt;br /&gt;
* Box shield systems&lt;br /&gt;
* Power machines, like [[Item Charger|item chargers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Shuttle&amp;diff=11491</id>
		<title>Shuttle</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Shuttle&amp;diff=11491"/>
		<updated>2026-07-29T06:34:33Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added this to Sub capital ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Shuttle&lt;br /&gt;
|image=Vesta.jpeg&lt;br /&gt;
|caption=The Vesta is a medium-size shuttle purchasable from a Ship Dealer.&lt;br /&gt;
|blockcount = 100-1,000 (1,100 Oversize)&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = Max Cruise of 35&lt;br /&gt;
|shieldstrengthmult=1.0|hyperrangemult=1.2|hyperwarm=15s|crates = 15&lt;br /&gt;
|storage=45 Storage capacity (7.5 double chests)|weapons = 1x Plasma Cannon, 2x Torpedoes&lt;br /&gt;
|wellstrength = 0&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|multiblocks=1x [[Mining Laser]] Tier 1 &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Basic Probe Launcher]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shuttles&#039;&#039;&#039; are the first Civilian [[Starship|Ship Type]]. &lt;br /&gt;
&lt;br /&gt;
The Vesta and Ozark are the two shuttle class ships available from the NPC [[Ship Dealer]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All players start with Shuttles unlocked as a default ship class.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
At max size a shuttle is capable of having:&lt;br /&gt;
* 15 Crates&lt;br /&gt;
* 7.5 double chests&lt;br /&gt;
* 1 Tier 1 [[Mining Laser]]&lt;br /&gt;
* A [[Basic Probe Launcher]]&lt;br /&gt;
Additionally, shuttles have a unique property:&lt;br /&gt;
* Can use /jump without a [[Navigation Computer]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Shuttles are flexible because of their size, and are best used to ferry players around the galaxy. If you are a new player and this is your only trade ship class, it&#039;s recommended that you do [[Daily Commissions]] to make money rather than [[cargo hauling]].&lt;br /&gt;
&lt;br /&gt;
If building a cargo shuttle, a 1,000 block maximum size is able to accommodate 15 cargo crates. Since the crates count as blocks once loaded, this must be accounted for in the hull&#039;s design.&lt;br /&gt;
&lt;br /&gt;
Try to aim for:&lt;br /&gt;
&lt;br /&gt;
* 985 blocks when empty (1,000 total - 15 crates)&lt;br /&gt;
Optionally, you can add:&lt;br /&gt;
&lt;br /&gt;
* Tier 2/3 [[Hyperdrive]]&lt;br /&gt;
* Advanced [[Navigation Computer]]&lt;br /&gt;
* Tier 1 [[Mining Laser]] &lt;br /&gt;
* Multiple chests for item storage&lt;br /&gt;
* Power machines, like [[Item Charger|Item Chargers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Subcapital&amp;diff=11490</id>
		<title>Category:Subcapital</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Subcapital&amp;diff=11490"/>
		<updated>2026-07-29T06:32:19Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Heavy_Freighter&amp;diff=11489</id>
		<title>Heavy Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Heavy_Freighter&amp;diff=11489"/>
		<updated>2026-07-29T06:30:37Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Adding it to Capital ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name=Heavy Freighter&lt;br /&gt;
|image=ACS.08A_Fortune_II.png&lt;br /&gt;
|caption=[[Astralchroma]]&#039;s Heavy Freighter&amp;lt;br&amp;gt;&amp;quot;ACS.08A Fortune II&amp;quot;&lt;br /&gt;
|blockcount=8,000-12,000 Blocks&amp;lt;br&amp;gt;(13,200 Oversized)&lt;br /&gt;
|shields=17&lt;br /&gt;
|speed=Max Cruise Speed 21 BPS&lt;br /&gt;
|hyperrangemult=1.4|hyperwarm=23s|crates=109&lt;br /&gt;
|storage=540 (90 Double Chests)&lt;br /&gt;
|weapons=2x [[Heavy Turret]]&lt;br /&gt;
&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
&amp;lt;br&amp;gt;3x [[Point Defense Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|multiblocks=1x [[Basic Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
6x Tier 3 [[Mining Laser]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy freighter&#039;&#039;&#039; is the 5th class of [[Civilian Ships|Civilian ships]].&lt;br /&gt;
&lt;br /&gt;
it is the largest civilian class that is not a [[Supercapital]] class ship.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* must be minimum 8,000 blocks&lt;br /&gt;
* can be maximum 12,000 blocks&lt;br /&gt;
* can carry up to 109 [[Crates]] &lt;br /&gt;
* can use&amp;lt;nowiki/&amp;gt; up to 6 Tier 3 [[mining lasers|Mining Lasers]]&lt;br /&gt;
* can fire up to 3 [[Point Defense Turrets]]&lt;br /&gt;
* can shoot up to 2 [[Heavy turret|Heavy Turrets]]&lt;br /&gt;
* can shoot a single [[Tri turret|Tri Turret]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Please Note that Heavy Freighters can use Heavy Lasers and Torpedoes&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Subcapital&amp;diff=11488</id>
		<title>Subcapital</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Subcapital&amp;diff=11488"/>
		<updated>2026-07-29T06:26:18Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Redirected page to Category:Subcapital&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Subcapital]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Capital&amp;diff=11487</id>
		<title>Capital</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Capital&amp;diff=11487"/>
		<updated>2026-07-29T06:24:46Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Changed redirect target from Category:Supercapital to Category:Capital&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Capital]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
</feed>