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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DuineAnseo</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DuineAnseo"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php/Special:Contributions/DuineAnseo"/>
	<updated>2026-07-26T04:43:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ilios_System&amp;diff=11286</id>
		<title>Ilios System</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ilios_System&amp;diff=11286"/>
		<updated>2026-07-21T06:27:47Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: /* Gates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox system&lt;br /&gt;
| name = Ilios system&lt;br /&gt;
| image = Iliosmapside.jpg&lt;br /&gt;
| caption = The Ilios system, viewed from the side&lt;br /&gt;
| size = 60000, 60000&lt;br /&gt;
| planets = [[Isik]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Chimgara]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Damkoth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Krio]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| systemstation = [[Port Ilios]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[File:asteroid_ilios.png|thumb|An asteroid unique to the Ilios System, containing [[Aluminum]], [[Quartz]], and [[Titanium]].]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ilios System&#039;&#039;&#039; is a star system located in the northeast corner of the Galaxy. Although a frontier system, it is unique for being the only civilized system that exists outside of The Core. Common [[asteroids]] include [[Aluminum]], [[Quartz]], and [[Titanium]].&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
===Gates to Regulus===&lt;br /&gt;
Ilios to [[Regulus]] (10000, 50000) (to Regulus to Ilios)&lt;br /&gt;
===Gates to Horizon===&lt;br /&gt;
Ilios to [[Horizon]] (5500, 7500) (to Horizon to Ilios)&lt;br /&gt;
&lt;br /&gt;
==Planets==&lt;br /&gt;
===Isik===&lt;br /&gt;
{{Main|Isik}}&lt;br /&gt;
&#039;&#039;&#039;Isik&#039;&#039;&#039; is the first planet located in the Ilios system. In defiance of the nearby Ilios star, a thick fog veils the planet&#039;s hellish terrain, filtering out the light of day. Buried beneath the lava-charred soil once slept an exceedingly rare primordial metal, extracted until all remaining traces had vanished.&lt;br /&gt;
&lt;br /&gt;
===Chimgara===&lt;br /&gt;
{{Main|Chimgara}}&lt;br /&gt;
&#039;&#039;&#039;Chimgara&#039;&#039;&#039; is the second planet located in the Ilios system. It is covered by a jungle of crimson plants, while a blue variant thrives in the many sinkholes that punctuate the planet&#039;s surface. The local fauna primarily consists of arthropod species, able to easily navigate the sheer terrain.&lt;br /&gt;
&lt;br /&gt;
===Damkoth===&lt;br /&gt;
{{Main|Damkoth}}&lt;br /&gt;
&#039;&#039;&#039;Damkoth&#039;&#039;&#039; is the third planet located in the Ilios system. Caverns lined with pure, crystallized Chetherite run throughout the entire planet&#039;s dark crust, as though it were a massive geode.&lt;br /&gt;
&lt;br /&gt;
===Krio===&lt;br /&gt;
{{Main|Krio}}&lt;br /&gt;
&#039;&#039;&#039;Krio&#039;&#039;&#039; is the fourth planet located in the Ilios system. Deep snow and towering ice cover the planet&#039;s craggy landscape, with the night patrolled by skeletal lifeforms with an affinity for the bitter, paralyzing cold. A true diamond in the rough, if you can stand the harsh living conditions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11270</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11270"/>
		<updated>2026-07-20T11:15:12Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Piracy}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Pirates is an [[AI Faction]].&lt;br /&gt;
&lt;br /&gt;
== Pirate Events ==&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Hiro ===&lt;br /&gt;
An average light starfighter armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Iskat ===&lt;br /&gt;
An average Light Starfighter armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Hector ===&lt;br /&gt;
Average Starfighter, armed with a torpedo cannon and two laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Frenz ===&lt;br /&gt;
Average Starfighter, armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Hernstein ===&lt;br /&gt;
A Light Gunship, armed with six laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Fyr ===&lt;br /&gt;
A Gunship, armed with two torpedo cannons and four laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Comorant ===&lt;br /&gt;
A Heavy Gunship, armed with two torpedo cannons and six laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Bloodstar ===&lt;br /&gt;
A Corvette, armed with a Tri Turrets a Light turrets and pulse cannons. &lt;br /&gt;
&lt;br /&gt;
[[Category: AI Factions]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11269</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11269"/>
		<updated>2026-07-20T09:00:52Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Removed a non-pirate starship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Piracy}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Pirates is an [[AI Faction]].&lt;br /&gt;
&lt;br /&gt;
== Privateer Events ==&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Hiro ===&lt;br /&gt;
An average light starfighter armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Iskat ===&lt;br /&gt;
An average Light Starfighter armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Hector ===&lt;br /&gt;
Average Privateer Starfighter, armed with a torpedo cannon and two laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Frenz ===&lt;br /&gt;
Average Privateer Starfighter, armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Hernstein ===&lt;br /&gt;
A Light Gunship, armed with six laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Fyr ===&lt;br /&gt;
A Gunship, armed with two torpedo cannons and four laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Comorant ===&lt;br /&gt;
A Heavy Gunship, armed with two torpedo cannons and six laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Bloodstar ===&lt;br /&gt;
A Corvette, armed with a Tri Turrets a Light turrets and pulse cannons. &lt;br /&gt;
&lt;br /&gt;
[[Category: AI Factions]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11268</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11268"/>
		<updated>2026-07-20T09:00:13Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added it to the stubs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Piracy}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Pirates is an [[AI Faction]].&lt;br /&gt;
&lt;br /&gt;
== Privateer Events ==&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Hiro ===&lt;br /&gt;
An average light starfighter armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Iskat ===&lt;br /&gt;
An average Light Starfighter armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Hector ===&lt;br /&gt;
Average Privateer Starfighter, armed with a torpedo cannon and two laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Frenz ===&lt;br /&gt;
Average Privateer Starfighter, armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Hernstein ===&lt;br /&gt;
A Light Gunship, armed with six laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Fyr ===&lt;br /&gt;
A Gunship, armed with two torpedo cannons and four laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Comorant ===&lt;br /&gt;
A Heavy Gunship, armed with two torpedo cannons and six laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Bloodstar ===&lt;br /&gt;
A Corvette, armed with a Tri Turrets a Light turrets and pulse cannons. &lt;br /&gt;
&lt;br /&gt;
=== Resolute ===&lt;br /&gt;
The largest Privateer, Armed with heavy turrets, tri turrets, phasers alike. Can kill subcap and capital pilots alike. new or &lt;br /&gt;
[[Category: AI Factions]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11267</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pirates&amp;diff=11267"/>
		<updated>2026-07-20T08:58:48Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added some of the Pirate’s starships, but is not finished.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Piracy}}&lt;br /&gt;
&lt;br /&gt;
Pirates is an [[AI Faction]].&lt;br /&gt;
&lt;br /&gt;
== Privateer Events ==&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Hiro ===&lt;br /&gt;
An average light starfighter armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Iskat ===&lt;br /&gt;
An average Light Starfighter armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Hector ===&lt;br /&gt;
Average Privateer Starfighter, armed with a torpedo cannon and two laser cannons.&lt;br /&gt;
&lt;br /&gt;
=== Frenz ===&lt;br /&gt;
Average Privateer Starfighter, armed with two torpedo cannons and a laser cannon.&lt;br /&gt;
&lt;br /&gt;
=== Hernstein ===&lt;br /&gt;
A Light Gunship, armed with six laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Fyr ===&lt;br /&gt;
A Gunship, armed with two torpedo cannons and four laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Comorant ===&lt;br /&gt;
A Heavy Gunship, armed with two torpedo cannons and six laser cannons. &lt;br /&gt;
&lt;br /&gt;
=== Bloodstar ===&lt;br /&gt;
A Corvette, armed with a Tri Turrets a Light turrets and pulse cannons. &lt;br /&gt;
&lt;br /&gt;
=== Resolute ===&lt;br /&gt;
The largest Privateer, Armed with heavy turrets, tri turrets, phasers alike. Can kill subcap and capital pilots alike. new or &lt;br /&gt;
[[Category: AI Factions]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11079</id>
		<title>Dominion Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11079"/>
		<updated>2026-07-12T08:35:49Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Corrected the grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox update|prev=Supercapital Update|releasedate=20 June 2026|image=}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dominion Update&#039;&#039;&#039; is the third major content update of [[Horizon&#039;s End]]. &lt;br /&gt;
&lt;br /&gt;
The update added a new space system, adding new regions, with the previous space systems being the core world of a new region, with 26 new claimable systems available. Dynmap will no longer show live positions of anyone holding a clock. &lt;br /&gt;
&lt;br /&gt;
The traditional ship classes are now Tech 1 ships, with a new Tech 2 class of ships added to the game, that have special resource requirements, new reactor cores, as well as specialized abilities.&lt;br /&gt;
&lt;br /&gt;
Credit printing will also be added, allowing non resource blocks to be printed using credits instead of the physical blocks. Remote ordering from bazaars is now 10x, and only bazaars in the same region as the player are available for remote orders. &lt;br /&gt;
&lt;br /&gt;
Hauling has been reworked, rebalancing the rewards based on risk.&lt;br /&gt;
&lt;br /&gt;
A new nation power system has been introduced, along with maintenance costs for having nation claims&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
The map will be split into [[Regions]], with the pre-update systems now becoming the core world of each region. The 5 new regions are Breach, Fracture, Monolith, Spine, and Ward.&lt;br /&gt;
&lt;br /&gt;
A new change included in the update is making the Asteri system a complete safe zone, including all planets in the system.&lt;br /&gt;
&lt;br /&gt;
=== Deep space ===&lt;br /&gt;
Each region will have five deep space system types. The types are: core world, claimable systems, [[Trade City|Ost]] systems (Unclaimable), border systems (Unclaimable) and mining systems (Unclaimable). &lt;br /&gt;
&lt;br /&gt;
Deep space worlds vary between 2,500x2,500 and 10,000x10,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
==== Ost system ====&lt;br /&gt;
Ost systems are unclaimable worlds where you can trade like at an Ost on planets. &lt;br /&gt;
&lt;br /&gt;
==== Border system ====&lt;br /&gt;
Border systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
==== Mining system ====&lt;br /&gt;
Mining systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
&lt;br /&gt;
==== Breach ====&lt;br /&gt;
Core world: [[Trench]] (Sort of, it’s technically a mining system)&lt;br /&gt;
&lt;br /&gt;
* 2 Border systems&lt;br /&gt;
** [[Horizon]] was one of the breach worlds&lt;br /&gt;
&lt;br /&gt;
==== Fracture ====&lt;br /&gt;
Core world: [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
* 7 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Border system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Monolith ====&lt;br /&gt;
Core world: [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
* 10 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Spine ====&lt;br /&gt;
Core world: [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
* 9 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 2 Mining systems&lt;br /&gt;
&lt;br /&gt;
==== Ward ====&lt;br /&gt;
Core world: [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
* 3 Border systems&lt;br /&gt;
&lt;br /&gt;
== Dynmap ==&lt;br /&gt;
Players will only be visible on dynmap if they meet one or more of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Within 500 meters of a gate&lt;br /&gt;
* In combat&lt;br /&gt;
* Has the [Dynmap Transponder] setting enabled (On by default)&lt;br /&gt;
&lt;br /&gt;
=== Contact range ===&lt;br /&gt;
Contacts on the sidebar will only be visible within 2,500 blocks in core worlds, and 1,250 blocks in deep space. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
=== T1 Ships ===&lt;br /&gt;
T1 ships are the successor to the standard ship classes in HE before the update. they are weaker than T2 ships, and intended as beginner ships with more limited capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
Tri turrets are unchanged from before the update&lt;br /&gt;
&lt;br /&gt;
Light turrets have been removed&lt;br /&gt;
&lt;br /&gt;
Swarm missiles have been removed&lt;br /&gt;
&lt;br /&gt;
Phaser slightly weaker&lt;br /&gt;
&lt;br /&gt;
Other weapons much weaker&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
Shields are weaker&lt;br /&gt;
&lt;br /&gt;
Power modes have been removed&lt;br /&gt;
&lt;br /&gt;
Colonist ships only require 10% concrete&lt;br /&gt;
&lt;br /&gt;
Gravity wells have been removed in lieu of Disruptors and Interdiction Wells&lt;br /&gt;
&lt;br /&gt;
=== T2 Ships ===&lt;br /&gt;
T2 ships are a new feature in the Dominion Update. They are designed to be more powerful versions of some of the T1 ships with specialized functions. All new T2 ships require new reactor cores and magazines. All T2 ships above &lt;br /&gt;
&lt;br /&gt;
==== Mini Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Scrambler =====&lt;br /&gt;
Size: 350-500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Scram: short range with high damage and wide weapon arc. Scrambles target&#039;s contacts sidebar.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: EMP Missile: Tracking missile dealing heavy shield damage&lt;br /&gt;
&lt;br /&gt;
Role: High speed, high damage, low shields, low regen. capable solo or fleet support.&lt;br /&gt;
&lt;br /&gt;
===== Recon Fighter =====&lt;br /&gt;
Size: 350–1,000 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor, Jump Beacon, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Has no conventional weapons. Jump beacon: allows ships equipped with a Jump Field Generator in same fleet and same region to jump to the recon fighter, locks the ship in place. Probe Launcher: upon use can find players in the same system within 7500m. The probe launcher reveals distance, heading, and exact coordinates. The ship has fast jump warmup, and contact range of only 700 meters. Designed to be stealthy with utility, but effectively useless in actual combat. Useful for fleet support or solo travel.&lt;br /&gt;
&lt;br /&gt;
===== Interdiction Gunship =====&lt;br /&gt;
Size: 1,500-2,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Interdiction Well &lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy Laser&lt;br /&gt;
&lt;br /&gt;
Role: Essentially a T1 gunship with the Interdiction Well, which acts the same as the gravity well from before the update. Useful in fleets needing interdiction support&lt;br /&gt;
&lt;br /&gt;
===== Assault Gunship =====&lt;br /&gt;
Size: 1,500-2,500&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer, EMP Missile&lt;br /&gt;
&lt;br /&gt;
Role: Strong against capital ships, Gauss Turret: higher damage version of the heavy turret. Neutralizer: slows opponent&#039;s shield regen. EMP Missile: same as scrambler. slow regen. useful in fleets with logistics ships to boost regen.&lt;br /&gt;
&lt;br /&gt;
==== Small Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Blockade Runner =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Light Freighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Fast warp, 2x crate capacity, higher jump strength. Thin shield and no weapons make it incapable for combat.&lt;br /&gt;
&lt;br /&gt;
===== [[Stasis Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: Autocannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Artillery, Webifier&lt;br /&gt;
&lt;br /&gt;
Role: Autocannon- fast firing, short range, counters small ships Webifier- Slows non-supercaps on hit, high damage. Weak shields, weak regen. counters subcapitals&lt;br /&gt;
&lt;br /&gt;
===== [[Assault Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer&lt;br /&gt;
&lt;br /&gt;
Role: Gauss turret- higher damage heavy turret Neutralizer- regen slow. Larger assault gunship, more health but still low regen.&lt;br /&gt;
&lt;br /&gt;
===== [[Interdictor Corvette| Interdiction Corvette ]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Interdiction Well, Jump Beacon, Jump Field Generator&lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy laser, Tri Turret&lt;br /&gt;
&lt;br /&gt;
Role: Interdiction (gravwell) support. Effective for fleets.&lt;br /&gt;
&lt;br /&gt;
===== [[Logistics Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Shield Command Burst, or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Light weapon: Logistics Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Shield Command Burst or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Role: No weapons, Logistics cannon can heal any ship, friendly or otherwise. The Logistics Corvette can be equipped with either the Skirmish or Shield command boost, which will either boost shield or speed of the fleet by 10%. Weak shields, high regen. Only useful in fleet situations where healing or boosts can be helpful. Not viable solo.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11078</id>
		<title>Dominion Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11078"/>
		<updated>2026-07-12T08:35:12Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Corrected the grammar and differentiated border and mining systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox update|prev=Supercapital Update|releasedate=20 June 2026|image=}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dominion Update&#039;&#039;&#039; is the third major content update of [[Horizon&#039;s End]]. &lt;br /&gt;
&lt;br /&gt;
The update added a new space system, adding new regions, with the previous space systems being the core world of a new region, with 26 new claimable systems available. Dynmap will no longer show live positions of anyone holding a clock. &lt;br /&gt;
&lt;br /&gt;
The traditional ship classes are now Tech 1 ships, with a new Tech 2 class of ships added to the game, that have special resource requirements, new reactor cores, as well as specialized abilities.&lt;br /&gt;
&lt;br /&gt;
Credit printing will also be added, allowing non resource blocks to be printed using credits instead of the physical blocks. Remote ordering from bazaars is now 10x, and only bazaars in the same region as the player are available for remote orders. &lt;br /&gt;
&lt;br /&gt;
Hauling has been reworked, rebalancing the rewards based on risk.&lt;br /&gt;
&lt;br /&gt;
A new nation power system has been introduced, along with maintenance costs for having nation claims&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
The map will be split into [[Regions]], with the pre-update systems now becoming the core world of each region. The 5 new regions are Breach, Fracture, Monolith, Spine, and Ward.&lt;br /&gt;
&lt;br /&gt;
A new change included in the update is making the Asteri system a complete safe zone, including all planets in the system.&lt;br /&gt;
&lt;br /&gt;
=== Deep space ===&lt;br /&gt;
Each region will have five deep space system types. The types are: core world, claimable systems, [[Trade City|Ost]] systems (Unclaimable), border systems (Unclaimable) and mining systems (Unclaimable). &lt;br /&gt;
&lt;br /&gt;
Deep space worlds vary between 2,500x2,500 and 10,000x10,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
==== Ost system ====&lt;br /&gt;
Ost systems are unclaimable worlds where you can trade like at an Ost on planets. &lt;br /&gt;
&lt;br /&gt;
==== Border system ====&lt;br /&gt;
Border systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
==== Mining system ====&lt;br /&gt;
Mining systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
&lt;br /&gt;
==== Breach ====&lt;br /&gt;
Core world: [[Trench]] (Sort of, it’s technically a mining system)&lt;br /&gt;
&lt;br /&gt;
* 2 Border systems&lt;br /&gt;
** [[Horizon]] was one of the breach worlds&lt;br /&gt;
&lt;br /&gt;
==== Fracture ====&lt;br /&gt;
Core world: [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
* 7 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Border system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Monolith ====&lt;br /&gt;
Core world: [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
* 10 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Spine ====&lt;br /&gt;
Core world: [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
* 9 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 2 Mining systems&lt;br /&gt;
&lt;br /&gt;
==== Ward ====&lt;br /&gt;
Core world: [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
* 3 border systems&lt;br /&gt;
&lt;br /&gt;
== Dynmap ==&lt;br /&gt;
Players will only be visible on dynmap if they meet one or more of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Within 500 meters of a gate&lt;br /&gt;
* In combat&lt;br /&gt;
* Has the [Dynmap Transponder] setting enabled (On by default)&lt;br /&gt;
&lt;br /&gt;
=== Contact range ===&lt;br /&gt;
Contacts on the sidebar will only be visible within 2,500 blocks in core worlds, and 1,250 blocks in deep space. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
=== T1 Ships ===&lt;br /&gt;
T1 ships are the successor to the standard ship classes in HE before the update. they are weaker than T2 ships, and intended as beginner ships with more limited capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
Tri turrets are unchanged from before the update&lt;br /&gt;
&lt;br /&gt;
Light turrets have been removed&lt;br /&gt;
&lt;br /&gt;
Swarm missiles have been removed&lt;br /&gt;
&lt;br /&gt;
Phaser slightly weaker&lt;br /&gt;
&lt;br /&gt;
Other weapons much weaker&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
Shields are weaker&lt;br /&gt;
&lt;br /&gt;
Power modes have been removed&lt;br /&gt;
&lt;br /&gt;
Colonist ships only require 10% concrete&lt;br /&gt;
&lt;br /&gt;
Gravity wells have been removed in lieu of Disruptors and Interdiction Wells&lt;br /&gt;
&lt;br /&gt;
=== T2 Ships ===&lt;br /&gt;
T2 ships are a new feature in the Dominion Update. They are designed to be more powerful versions of some of the T1 ships with specialized functions. All new T2 ships require new reactor cores and magazines. All T2 ships above &lt;br /&gt;
&lt;br /&gt;
==== Mini Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Scrambler =====&lt;br /&gt;
Size: 350-500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Scram: short range with high damage and wide weapon arc. Scrambles target&#039;s contacts sidebar.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: EMP Missile: Tracking missile dealing heavy shield damage&lt;br /&gt;
&lt;br /&gt;
Role: High speed, high damage, low shields, low regen. capable solo or fleet support.&lt;br /&gt;
&lt;br /&gt;
===== Recon Fighter =====&lt;br /&gt;
Size: 350–1,000 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor, Jump Beacon, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Has no conventional weapons. Jump beacon: allows ships equipped with a Jump Field Generator in same fleet and same region to jump to the recon fighter, locks the ship in place. Probe Launcher: upon use can find players in the same system within 7500m. The probe launcher reveals distance, heading, and exact coordinates. The ship has fast jump warmup, and contact range of only 700 meters. Designed to be stealthy with utility, but effectively useless in actual combat. Useful for fleet support or solo travel.&lt;br /&gt;
&lt;br /&gt;
===== Interdiction Gunship =====&lt;br /&gt;
Size: 1,500-2,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Interdiction Well &lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy Laser&lt;br /&gt;
&lt;br /&gt;
Role: Essentially a T1 gunship with the Interdiction Well, which acts the same as the gravity well from before the update. Useful in fleets needing interdiction support&lt;br /&gt;
&lt;br /&gt;
===== Assault Gunship =====&lt;br /&gt;
Size: 1,500-2,500&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer, EMP Missile&lt;br /&gt;
&lt;br /&gt;
Role: Strong against capital ships, Gauss Turret: higher damage version of the heavy turret. Neutralizer: slows opponent&#039;s shield regen. EMP Missile: same as scrambler. slow regen. useful in fleets with logistics ships to boost regen.&lt;br /&gt;
&lt;br /&gt;
==== Small Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Blockade Runner =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Light Freighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Fast warp, 2x crate capacity, higher jump strength. Thin shield and no weapons make it incapable for combat.&lt;br /&gt;
&lt;br /&gt;
===== [[Stasis Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: Autocannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Artillery, Webifier&lt;br /&gt;
&lt;br /&gt;
Role: Autocannon- fast firing, short range, counters small ships Webifier- Slows non-supercaps on hit, high damage. Weak shields, weak regen. counters subcapitals&lt;br /&gt;
&lt;br /&gt;
===== [[Assault Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer&lt;br /&gt;
&lt;br /&gt;
Role: Gauss turret- higher damage heavy turret Neutralizer- regen slow. Larger assault gunship, more health but still low regen.&lt;br /&gt;
&lt;br /&gt;
===== [[Interdictor Corvette| Interdiction Corvette ]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Interdiction Well, Jump Beacon, Jump Field Generator&lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy laser, Tri Turret&lt;br /&gt;
&lt;br /&gt;
Role: Interdiction (gravwell) support. Effective for fleets.&lt;br /&gt;
&lt;br /&gt;
===== [[Logistics Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Shield Command Burst, or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Light weapon: Logistics Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Shield Command Burst or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Role: No weapons, Logistics cannon can heal any ship, friendly or otherwise. The Logistics Corvette can be equipped with either the Skirmish or Shield command boost, which will either boost shield or speed of the fleet by 10%. Weak shields, high regen. Only useful in fleet situations where healing or boosts can be helpful. Not viable solo.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11077</id>
		<title>Dominion Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11077"/>
		<updated>2026-07-12T08:34:27Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Corrected the grammar and how trench is a mining system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox update|prev=Supercapital Update|releasedate=20 June 2026|image=}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dominion Update&#039;&#039;&#039; is the third major content update of [[Horizon&#039;s End]]. &lt;br /&gt;
&lt;br /&gt;
The update added a new space system, adding new regions, with the previous space systems being the core world of a new region, with 26 new claimable systems available. Dynmap will no longer show live positions of anyone holding a clock. &lt;br /&gt;
&lt;br /&gt;
The traditional ship classes are now Tech 1 ships, with a new Tech 2 class of ships added to the game, that have special resource requirements, new reactor cores, as well as specialized abilities.&lt;br /&gt;
&lt;br /&gt;
Credit printing will also be added, allowing non resource blocks to be printed using credits instead of the physical blocks. Remote ordering from bazaars is now 10x, and only bazaars in the same region as the player are available for remote orders. &lt;br /&gt;
&lt;br /&gt;
Hauling has been reworked, rebalancing the rewards based on risk.&lt;br /&gt;
&lt;br /&gt;
A new nation power system has been introduced, along with maintenance costs for having nation claims&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
The map will be split into [[Regions]], with the pre-update systems now becoming the core world of each region. The 5 new regions are Breach, Fracture, Monolith, Spine, and Ward.&lt;br /&gt;
&lt;br /&gt;
A new change included in the update is making the Asteri system a complete safe zone, including all planets in the system.&lt;br /&gt;
&lt;br /&gt;
=== Deep space ===&lt;br /&gt;
Each region will have five deep space system types. The types are: core world, claimable systems, [[Trade City|Ost]] systems (Unclaimable), border systems (Unclaimable) and mining systems (Unclaimable). &lt;br /&gt;
&lt;br /&gt;
Deep space worlds vary between 2,500x2,500 and 10,000x10,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
==== Ost system ====&lt;br /&gt;
Ost systems are unclaimable worlds where you can trade like at an Ost on planets. &lt;br /&gt;
&lt;br /&gt;
==== Border system ====&lt;br /&gt;
Border systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
==== Mining system ====&lt;br /&gt;
Mining systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
&lt;br /&gt;
==== Breach ====&lt;br /&gt;
Core world: [[Trench]] (Sort of, it’s technically a mining system)&lt;br /&gt;
&lt;br /&gt;
* 2 Border systems&lt;br /&gt;
** [[Horizon]] was one of the breach worlds&lt;br /&gt;
&lt;br /&gt;
==== Fracture ====&lt;br /&gt;
Core world: [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
* 7 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Border system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Monolith ====&lt;br /&gt;
Core world: [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
* 10 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Spine ====&lt;br /&gt;
Core world: [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
* 9 claimable systems&lt;br /&gt;
* 1 ost system&lt;br /&gt;
* 2 border systems&lt;br /&gt;
&lt;br /&gt;
==== Ward ====&lt;br /&gt;
Core world: [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
* 3 border systems&lt;br /&gt;
&lt;br /&gt;
== Dynmap ==&lt;br /&gt;
Players will only be visible on dynmap if they meet one or more of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Within 500 meters of a gate&lt;br /&gt;
* In combat&lt;br /&gt;
* Has the [Dynmap Transponder] setting enabled (On by default)&lt;br /&gt;
&lt;br /&gt;
=== Contact range ===&lt;br /&gt;
Contacts on the sidebar will only be visible within 2,500 blocks in core worlds, and 1,250 blocks in deep space. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
=== T1 Ships ===&lt;br /&gt;
T1 ships are the successor to the standard ship classes in HE before the update. they are weaker than T2 ships, and intended as beginner ships with more limited capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
Tri turrets are unchanged from before the update&lt;br /&gt;
&lt;br /&gt;
Light turrets have been removed&lt;br /&gt;
&lt;br /&gt;
Swarm missiles have been removed&lt;br /&gt;
&lt;br /&gt;
Phaser slightly weaker&lt;br /&gt;
&lt;br /&gt;
Other weapons much weaker&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
Shields are weaker&lt;br /&gt;
&lt;br /&gt;
Power modes have been removed&lt;br /&gt;
&lt;br /&gt;
Colonist ships only require 10% concrete&lt;br /&gt;
&lt;br /&gt;
Gravity wells have been removed in lieu of Disruptors and Interdiction Wells&lt;br /&gt;
&lt;br /&gt;
=== T2 Ships ===&lt;br /&gt;
T2 ships are a new feature in the Dominion Update. They are designed to be more powerful versions of some of the T1 ships with specialized functions. All new T2 ships require new reactor cores and magazines. All T2 ships above &lt;br /&gt;
&lt;br /&gt;
==== Mini Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Scrambler =====&lt;br /&gt;
Size: 350-500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Scram: short range with high damage and wide weapon arc. Scrambles target&#039;s contacts sidebar.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: EMP Missile: Tracking missile dealing heavy shield damage&lt;br /&gt;
&lt;br /&gt;
Role: High speed, high damage, low shields, low regen. capable solo or fleet support.&lt;br /&gt;
&lt;br /&gt;
===== Recon Fighter =====&lt;br /&gt;
Size: 350–1,000 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor, Jump Beacon, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Has no conventional weapons. Jump beacon: allows ships equipped with a Jump Field Generator in same fleet and same region to jump to the recon fighter, locks the ship in place. Probe Launcher: upon use can find players in the same system within 7500m. The probe launcher reveals distance, heading, and exact coordinates. The ship has fast jump warmup, and contact range of only 700 meters. Designed to be stealthy with utility, but effectively useless in actual combat. Useful for fleet support or solo travel.&lt;br /&gt;
&lt;br /&gt;
===== Interdiction Gunship =====&lt;br /&gt;
Size: 1,500-2,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Interdiction Well &lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy Laser&lt;br /&gt;
&lt;br /&gt;
Role: Essentially a T1 gunship with the Interdiction Well, which acts the same as the gravity well from before the update. Useful in fleets needing interdiction support&lt;br /&gt;
&lt;br /&gt;
===== Assault Gunship =====&lt;br /&gt;
Size: 1,500-2,500&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer, EMP Missile&lt;br /&gt;
&lt;br /&gt;
Role: Strong against capital ships, Gauss Turret: higher damage version of the heavy turret. Neutralizer: slows opponent&#039;s shield regen. EMP Missile: same as scrambler. slow regen. useful in fleets with logistics ships to boost regen.&lt;br /&gt;
&lt;br /&gt;
==== Small Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Blockade Runner =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Light Freighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Fast warp, 2x crate capacity, higher jump strength. Thin shield and no weapons make it incapable for combat.&lt;br /&gt;
&lt;br /&gt;
===== [[Stasis Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: Autocannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Artillery, Webifier&lt;br /&gt;
&lt;br /&gt;
Role: Autocannon- fast firing, short range, counters small ships Webifier- Slows non-supercaps on hit, high damage. Weak shields, weak regen. counters subcapitals&lt;br /&gt;
&lt;br /&gt;
===== [[Assault Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer&lt;br /&gt;
&lt;br /&gt;
Role: Gauss turret- higher damage heavy turret Neutralizer- regen slow. Larger assault gunship, more health but still low regen.&lt;br /&gt;
&lt;br /&gt;
===== [[Interdictor Corvette| Interdiction Corvette ]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Interdiction Well, Jump Beacon, Jump Field Generator&lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy laser, Tri Turret&lt;br /&gt;
&lt;br /&gt;
Role: Interdiction (gravwell) support. Effective for fleets.&lt;br /&gt;
&lt;br /&gt;
===== [[Logistics Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Shield Command Burst, or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Light weapon: Logistics Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Shield Command Burst or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Role: No weapons, Logistics cannon can heal any ship, friendly or otherwise. The Logistics Corvette can be equipped with either the Skirmish or Shield command boost, which will either boost shield or speed of the fleet by 10%. Weak shields, high regen. Only useful in fleet situations where healing or boosts can be helpful. Not viable solo.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11076</id>
		<title>Dominion Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11076"/>
		<updated>2026-07-12T08:31:21Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Corrected the grammar and differentiated border and mining systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox update|prev=Supercapital Update|releasedate=20 June 2026|image=}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dominion Update&#039;&#039;&#039; is the third major content update of [[Horizon&#039;s End]]. &lt;br /&gt;
&lt;br /&gt;
The update added a new space system, adding new regions, with the previous space systems being the core world of a new region, with 26 new claimable systems available. Dynmap will no longer show live positions of anyone holding a clock. &lt;br /&gt;
&lt;br /&gt;
The traditional ship classes are now Tech 1 ships, with a new Tech 2 class of ships added to the game, that have special resource requirements, new reactor cores, as well as specialized abilities.&lt;br /&gt;
&lt;br /&gt;
Credit printing will also be added, allowing non resource blocks to be printed using credits instead of the physical blocks. Remote ordering from bazaars is now 10x, and only bazaars in the same region as the player are available for remote orders. &lt;br /&gt;
&lt;br /&gt;
Hauling has been reworked, rebalancing the rewards based on risk.&lt;br /&gt;
&lt;br /&gt;
A new nation power system has been introduced, along with maintenance costs for having nation claims&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
The map will be split into [[Regions]], with the pre-update systems now becoming the core world of each region. The 5 new regions are Breach, Fracture, Monolith, Spine, and Ward.&lt;br /&gt;
&lt;br /&gt;
A new change included in the update is making the Asteri system a complete safe zone, including all planets in the system.&lt;br /&gt;
&lt;br /&gt;
=== Deep space ===&lt;br /&gt;
Each region will have five deep space system types. The types are: core world, claimable systems, [[Trade City|Ost]] systems (Unclaimable), border systems (Unclaimable) and mining systems (Unclaimable). &lt;br /&gt;
&lt;br /&gt;
Deep space worlds vary between 2,500x2,500 and 10,000x10,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
==== Ost system ====&lt;br /&gt;
Ost systems are unclaimable worlds where you can trade like at an Ost on planets. &lt;br /&gt;
&lt;br /&gt;
==== Border system ====&lt;br /&gt;
Border systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
==== Mining system ====&lt;br /&gt;
Mining systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
&lt;br /&gt;
==== Breach ====&lt;br /&gt;
Core world: [[Trench]]&lt;br /&gt;
&lt;br /&gt;
* 2 border systems&lt;br /&gt;
** [[Horizon]] will be one of the breach worlds&lt;br /&gt;
&lt;br /&gt;
==== Fracture ====&lt;br /&gt;
Core world: [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
* 7 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Border system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Monolith ====&lt;br /&gt;
Core world: [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
* 10 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Spine ====&lt;br /&gt;
Core world: [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
* 9 claimable systems&lt;br /&gt;
* 1 ost system&lt;br /&gt;
* 2 border systems&lt;br /&gt;
&lt;br /&gt;
==== Ward ====&lt;br /&gt;
Core world: [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
* 3 border systems&lt;br /&gt;
&lt;br /&gt;
== Dynmap ==&lt;br /&gt;
Players will only be visible on dynmap if they meet one or more of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Within 500 meters of a gate&lt;br /&gt;
* In combat&lt;br /&gt;
* Has the [Dynmap Transponder] setting enabled (On by default)&lt;br /&gt;
&lt;br /&gt;
=== Contact range ===&lt;br /&gt;
Contacts on the sidebar will only be visible within 2,500 blocks in core worlds, and 1,250 blocks in deep space. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
=== T1 Ships ===&lt;br /&gt;
T1 ships are the successor to the standard ship classes in HE before the update. they are weaker than T2 ships, and intended as beginner ships with more limited capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
Tri turrets are unchanged from before the update&lt;br /&gt;
&lt;br /&gt;
Light turrets have been removed&lt;br /&gt;
&lt;br /&gt;
Swarm missiles have been removed&lt;br /&gt;
&lt;br /&gt;
Phaser slightly weaker&lt;br /&gt;
&lt;br /&gt;
Other weapons much weaker&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
Shields are weaker&lt;br /&gt;
&lt;br /&gt;
Power modes have been removed&lt;br /&gt;
&lt;br /&gt;
Colonist ships only require 10% concrete&lt;br /&gt;
&lt;br /&gt;
Gravity wells have been removed in lieu of Disruptors and Interdiction Wells&lt;br /&gt;
&lt;br /&gt;
=== T2 Ships ===&lt;br /&gt;
T2 ships are a new feature in the Dominion Update. They are designed to be more powerful versions of some of the T1 ships with specialized functions. All new T2 ships require new reactor cores and magazines. All T2 ships above &lt;br /&gt;
&lt;br /&gt;
==== Mini Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Scrambler =====&lt;br /&gt;
Size: 350-500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Scram: short range with high damage and wide weapon arc. Scrambles target&#039;s contacts sidebar.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: EMP Missile: Tracking missile dealing heavy shield damage&lt;br /&gt;
&lt;br /&gt;
Role: High speed, high damage, low shields, low regen. capable solo or fleet support.&lt;br /&gt;
&lt;br /&gt;
===== Recon Fighter =====&lt;br /&gt;
Size: 350–1,000 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor, Jump Beacon, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Has no conventional weapons. Jump beacon: allows ships equipped with a Jump Field Generator in same fleet and same region to jump to the recon fighter, locks the ship in place. Probe Launcher: upon use can find players in the same system within 7500m. The probe launcher reveals distance, heading, and exact coordinates. The ship has fast jump warmup, and contact range of only 700 meters. Designed to be stealthy with utility, but effectively useless in actual combat. Useful for fleet support or solo travel.&lt;br /&gt;
&lt;br /&gt;
===== Interdiction Gunship =====&lt;br /&gt;
Size: 1,500-2,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Interdiction Well &lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy Laser&lt;br /&gt;
&lt;br /&gt;
Role: Essentially a T1 gunship with the Interdiction Well, which acts the same as the gravity well from before the update. Useful in fleets needing interdiction support&lt;br /&gt;
&lt;br /&gt;
===== Assault Gunship =====&lt;br /&gt;
Size: 1,500-2,500&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer, EMP Missile&lt;br /&gt;
&lt;br /&gt;
Role: Strong against capital ships, Gauss Turret: higher damage version of the heavy turret. Neutralizer: slows opponent&#039;s shield regen. EMP Missile: same as scrambler. slow regen. useful in fleets with logistics ships to boost regen.&lt;br /&gt;
&lt;br /&gt;
==== Small Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Blockade Runner =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Light Freighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Fast warp, 2x crate capacity, higher jump strength. Thin shield and no weapons make it incapable for combat.&lt;br /&gt;
&lt;br /&gt;
===== [[Stasis Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: Autocannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Artillery, Webifier&lt;br /&gt;
&lt;br /&gt;
Role: Autocannon- fast firing, short range, counters small ships Webifier- Slows non-supercaps on hit, high damage. Weak shields, weak regen. counters subcapitals&lt;br /&gt;
&lt;br /&gt;
===== [[Assault Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer&lt;br /&gt;
&lt;br /&gt;
Role: Gauss turret- higher damage heavy turret Neutralizer- regen slow. Larger assault gunship, more health but still low regen.&lt;br /&gt;
&lt;br /&gt;
===== [[Interdictor Corvette| Interdiction Corvette ]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Interdiction Well, Jump Beacon, Jump Field Generator&lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy laser, Tri Turret&lt;br /&gt;
&lt;br /&gt;
Role: Interdiction (gravwell) support. Effective for fleets.&lt;br /&gt;
&lt;br /&gt;
===== [[Logistics Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Shield Command Burst, or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Light weapon: Logistics Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Shield Command Burst or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Role: No weapons, Logistics cannon can heal any ship, friendly or otherwise. The Logistics Corvette can be equipped with either the Skirmish or Shield command boost, which will either boost shield or speed of the fleet by 10%. Weak shields, high regen. Only useful in fleet situations where healing or boosts can be helpful. Not viable solo.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11075</id>
		<title>Dominion Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=11075"/>
		<updated>2026-07-12T08:30:18Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Corrected the grammar and differentiated border and mining systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox update|prev=Supercapital Update|releasedate=20 June 2026|image=}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dominion Update&#039;&#039;&#039; is the third major content update of [[Horizon&#039;s End]]. &lt;br /&gt;
&lt;br /&gt;
The update added a new space system, adding new regions, with the previous space systems being the core world of a new region, with 26 new claimable systems available. Dynmap will no longer show live positions of anyone holding a clock. &lt;br /&gt;
&lt;br /&gt;
The traditional ship classes are now Tech 1 ships, with a new Tech 2 class of ships added to the game, that have special resource requirements, new reactor cores, as well as specialized abilities.&lt;br /&gt;
&lt;br /&gt;
Credit printing will also be added, allowing non resource blocks to be printed using credits instead of the physical blocks. Remote ordering from bazaars is now 10x, and only bazaars in the same region as the player are available for remote orders. &lt;br /&gt;
&lt;br /&gt;
Hauling has been reworked, rebalancing the rewards based on risk.&lt;br /&gt;
&lt;br /&gt;
A new nation power system has been introduced, along with maintenance costs for having nation claims&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
The map will be split into [[Regions]], with the pre-update systems now becoming the core world of each region. The 5 new regions are Breach, Fracture, Monolith, Spine, and Ward.&lt;br /&gt;
&lt;br /&gt;
A new change included in the update is making the Asteri system a complete safe zone, including all planets in the system.&lt;br /&gt;
&lt;br /&gt;
=== Deep space ===&lt;br /&gt;
Each region will have five deep space system types. The types are: core world, claimable systems, [[Trade City|Ost]] systems (Unclaimable), border systems (Unclaimable) and mining systems (Unclaimable). &lt;br /&gt;
&lt;br /&gt;
Deep space worlds vary between 2,500x2,500 and 10,000x10,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
==== Ost system ====&lt;br /&gt;
Ost systems are unclaimable worlds where you can trade like at an Ost on planets. &lt;br /&gt;
&lt;br /&gt;
==== Border system ====&lt;br /&gt;
Border systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
==== Mining system ====&lt;br /&gt;
Mining systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
&lt;br /&gt;
==== Breach ====&lt;br /&gt;
Core world: [[Trench]]&lt;br /&gt;
&lt;br /&gt;
* 2 border systems&lt;br /&gt;
** [[Horizon]] will be one of the breach worlds&lt;br /&gt;
&lt;br /&gt;
==== Fracture ====&lt;br /&gt;
Core world: [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
* 7 Claimable systems&lt;br /&gt;
* 1 Ost system&lt;br /&gt;
* 1 Border system&lt;br /&gt;
* 1 Mining system&lt;br /&gt;
&lt;br /&gt;
==== Monolith ====&lt;br /&gt;
Core world: [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
* 10 claimable systems&lt;br /&gt;
* 1 ost system&lt;br /&gt;
* 1 border system&lt;br /&gt;
&lt;br /&gt;
==== Spine ====&lt;br /&gt;
Core world: [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
* 9 claimable systems&lt;br /&gt;
* 1 ost system&lt;br /&gt;
* 2 border systems&lt;br /&gt;
&lt;br /&gt;
==== Ward ====&lt;br /&gt;
Core world: [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
* 3 border systems&lt;br /&gt;
&lt;br /&gt;
== Dynmap ==&lt;br /&gt;
Players will only be visible on dynmap if they meet one or more of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Within 500 meters of a gate&lt;br /&gt;
* In combat&lt;br /&gt;
* Has the [Dynmap Transponder] setting enabled (On by default)&lt;br /&gt;
&lt;br /&gt;
=== Contact range ===&lt;br /&gt;
Contacts on the sidebar will only be visible within 2,500 blocks in core worlds, and 1,250 blocks in deep space. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
=== T1 Ships ===&lt;br /&gt;
T1 ships are the successor to the standard ship classes in HE before the update. they are weaker than T2 ships, and intended as beginner ships with more limited capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
Tri turrets are unchanged from before the update&lt;br /&gt;
&lt;br /&gt;
Light turrets have been removed&lt;br /&gt;
&lt;br /&gt;
Swarm missiles have been removed&lt;br /&gt;
&lt;br /&gt;
Phaser slightly weaker&lt;br /&gt;
&lt;br /&gt;
Other weapons much weaker&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
Shields are weaker&lt;br /&gt;
&lt;br /&gt;
Power modes have been removed&lt;br /&gt;
&lt;br /&gt;
Colonist ships only require 10% concrete&lt;br /&gt;
&lt;br /&gt;
Gravity wells have been removed in lieu of Disruptors and Interdiction Wells&lt;br /&gt;
&lt;br /&gt;
=== T2 Ships ===&lt;br /&gt;
T2 ships are a new feature in the Dominion Update. They are designed to be more powerful versions of some of the T1 ships with specialized functions. All new T2 ships require new reactor cores and magazines. All T2 ships above &lt;br /&gt;
&lt;br /&gt;
==== Mini Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Scrambler =====&lt;br /&gt;
Size: 350-500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Scram: short range with high damage and wide weapon arc. Scrambles target&#039;s contacts sidebar.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: EMP Missile: Tracking missile dealing heavy shield damage&lt;br /&gt;
&lt;br /&gt;
Role: High speed, high damage, low shields, low regen. capable solo or fleet support.&lt;br /&gt;
&lt;br /&gt;
===== Recon Fighter =====&lt;br /&gt;
Size: 350–1,000 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor, Jump Beacon, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Has no conventional weapons. Jump beacon: allows ships equipped with a Jump Field Generator in same fleet and same region to jump to the recon fighter, locks the ship in place. Probe Launcher: upon use can find players in the same system within 7500m. The probe launcher reveals distance, heading, and exact coordinates. The ship has fast jump warmup, and contact range of only 700 meters. Designed to be stealthy with utility, but effectively useless in actual combat. Useful for fleet support or solo travel.&lt;br /&gt;
&lt;br /&gt;
===== Interdiction Gunship =====&lt;br /&gt;
Size: 1,500-2,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Interdiction Well &lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy Laser&lt;br /&gt;
&lt;br /&gt;
Role: Essentially a T1 gunship with the Interdiction Well, which acts the same as the gravity well from before the update. Useful in fleets needing interdiction support&lt;br /&gt;
&lt;br /&gt;
===== Assault Gunship =====&lt;br /&gt;
Size: 1,500-2,500&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer, EMP Missile&lt;br /&gt;
&lt;br /&gt;
Role: Strong against capital ships, Gauss Turret: higher damage version of the heavy turret. Neutralizer: slows opponent&#039;s shield regen. EMP Missile: same as scrambler. slow regen. useful in fleets with logistics ships to boost regen.&lt;br /&gt;
&lt;br /&gt;
==== Small Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Blockade Runner =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Light Freighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Fast warp, 2x crate capacity, higher jump strength. Thin shield and no weapons make it incapable for combat.&lt;br /&gt;
&lt;br /&gt;
===== [[Stasis Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: Autocannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Artillery, Webifier&lt;br /&gt;
&lt;br /&gt;
Role: Autocannon- fast firing, short range, counters small ships Webifier- Slows non-supercaps on hit, high damage. Weak shields, weak regen. counters subcapitals&lt;br /&gt;
&lt;br /&gt;
===== [[Assault Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer&lt;br /&gt;
&lt;br /&gt;
Role: Gauss turret- higher damage heavy turret Neutralizer- regen slow. Larger assault gunship, more health but still low regen.&lt;br /&gt;
&lt;br /&gt;
===== [[Interdictor Corvette| Interdiction Corvette ]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Interdiction Well, Jump Beacon, Jump Field Generator&lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy laser, Tri Turret&lt;br /&gt;
&lt;br /&gt;
Role: Interdiction (gravwell) support. Effective for fleets.&lt;br /&gt;
&lt;br /&gt;
===== [[Logistics Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Shield Command Burst, or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Light weapon: Logistics Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Shield Command Burst or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Role: No weapons, Logistics cannon can heal any ship, friendly or otherwise. The Logistics Corvette can be equipped with either the Skirmish or Shield command boost, which will either boost shield or speed of the fleet by 10%. Weak shields, high regen. Only useful in fleet situations where healing or boosts can be helpful. Not viable solo.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Asteri&amp;diff=11004</id>
		<title>Category:Asteri</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Asteri&amp;diff=11004"/>
		<updated>2026-07-10T14:10:29Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: No need to delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Rubaciea&amp;diff=11003</id>
		<title>Rubaciea</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Rubaciea&amp;diff=11003"/>
		<updated>2026-07-10T14:09:57Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added to Asteri category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox planet&lt;br /&gt;
| name = Rubaciea&lt;br /&gt;
| image = rubaciea.jpg&lt;br /&gt;
| size = 5120 x 5120&lt;br /&gt;
| creator = [[Zelrond]]&lt;br /&gt;
| ore1 = [[Redstone]] (★★★)&lt;br /&gt;
| ore2 = [[Quartz]] (★)&lt;br /&gt;
| ore3 = Sea Lanterns (★★★)&lt;br /&gt;
| gas1 = [[Hydrogen]] (60%)&lt;br /&gt;
| gas2 = [[Nitrogen]] (30%)&lt;br /&gt;
| gas3 = [[Oxygen]] (10%)&lt;br /&gt;
| mobs = [[Enderman|Endermen]], [[Ghast]]s&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Rubaciea&#039;&#039;&#039; is the fifth planet located in the [[Asteri]] system. Its heavily glaciated surface is interrupted by abundant cracks and cliffs. Beneath the snow flats are huge caverns and chasms which occupy most of the underground, humming with energized materials.&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
=== Dekalli ===&lt;br /&gt;
{{main|Dekalli}}&lt;br /&gt;
Dekalli is a major industrial base in the east of Rubaciea, owned by [[Orovika]] and led by [[gregolegomonkey]]. It is the center of much of Orovika&#039;s wealth, and produces many of the nation&#039;s [[starship|ships]].&lt;br /&gt;
=== Panacea ===&lt;br /&gt;
{{main|Panacea}}&lt;br /&gt;
Panacea was a large city in the southwest of Rubaciea, owned by [[Vega]] and led jointly by [[Solesey]] and [[LeMaire]]. The bulk of the city was constructed underground, employing a winding, highly-detailed building style. &lt;br /&gt;
&amp;lt;br&amp;gt;Panacea was never completed, and was converted to a nation outpost of Vega in April 2024. Following its dissolution, Solesey went on to found [[Hegemony]], while LeMaire founded [[Aokigahara]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category: Asteri]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Herdoli&amp;diff=11002</id>
		<title>Herdoli</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Herdoli&amp;diff=11002"/>
		<updated>2026-07-10T14:09:35Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added to Asteri category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox planet&lt;br /&gt;
| name = Herdoli&lt;br /&gt;
| image = herdoli.jpg&lt;br /&gt;
| size = 5120 x 5120&lt;br /&gt;
| creator = [[Gutin]]&lt;br /&gt;
| ore1 = [[Copper]] (★★★)&lt;br /&gt;
| ore2 = Glowstone (★★★)&lt;br /&gt;
| gas1 = [[Hydrogen]] (90%)&lt;br /&gt;
| gas2 = Inert gases (10%)&lt;br /&gt;
| mobs = [[Husk]]s, [[Zombie]]s, [[Skeleton]]s, [[Enderman|Endermen]], [[Witch]]es&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Herdoli&#039;&#039;&#039; is the fourth planet located in the [[Asteri]] system. A desert planet whose ochre sands contain copper-rich sediment. Devoid of flora to take shade under, one endemic species of hostile fauna is naturally resistant to solar radiation.&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category: Asteri]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Luxiterna&amp;diff=11001</id>
		<title>Luxiterna</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Luxiterna&amp;diff=11001"/>
		<updated>2026-07-10T14:08:57Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added to Asteri category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox planet&lt;br /&gt;
| name = Luxiterna&lt;br /&gt;
| image = luxiterna.jpg&lt;br /&gt;
| size = 8192 x 8192 &lt;br /&gt;
| creator = [[Gutin]]&lt;br /&gt;
| ore1 = [[Uranium]] (★★)&lt;br /&gt;
| ore2 = [[Chetherite]] (★★)&lt;br /&gt;
| gas1 = [[Hydrogen]] (20%)&lt;br /&gt;
| gas2 = [[Oxygen]] (25%)&lt;br /&gt;
| gas3 = [[Fluorine]] (25%)&lt;br /&gt;
| gas4 = Inert gases (30%)&lt;br /&gt;
| mobs = [[Bogged]]&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Luxiterna&#039;&#039;&#039; is the third planet located in the [[Asteri]] system. It&#039;s (supposed to be) bathed in eternal night, and massive mushrooms sprout from its vibrant surface. Researchers speculate the fungi&#039;s bioluminescence is a result of the planet&#039;s irradiated soil.&lt;br /&gt;
&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
=== Luxit ===&lt;br /&gt;
{{main|Luxit}}&lt;br /&gt;
Luxit is the main base and sole active settlement of [[United Luxit States]], a small nation led by [[braersss]]. It is located in the south of Luxiterna.&lt;br /&gt;
=== Spatzyosa ===&lt;br /&gt;
{{main|Spatzyosa}}&lt;br /&gt;
Spatzyosa is an under-construction city in the northwest of Luxiterna, owned by [[Orovika]] and led by [[IvorySteam]]. &lt;br /&gt;
&amp;lt;br&amp;gt;Originally situated on [[Damkoth]], the entire city of Spatzyosa was relocated to Luxiterna by IvorySteam in May 2024, in order to be closer to [[Orovika]]&#039;s allies.&lt;br /&gt;
=== Perimeter ===&lt;br /&gt;
{{main|Perimeter}}&lt;br /&gt;
Perimeter was a settlement in the south of Luxiterna, owned by [[Vega]] and led by [[kwazedilla]]. After kwazedilla joined [[Hegemony]], Perimeter was held as a nation claim of Vega.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category: Asteri]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ilius&amp;diff=11000</id>
		<title>Ilius</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ilius&amp;diff=11000"/>
		<updated>2026-07-10T14:08:09Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added Asteri category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox planet&lt;br /&gt;
| name = Ilius&lt;br /&gt;
| image = ilius.jpg&lt;br /&gt;
| size = 10240 x 10240&lt;br /&gt;
| creator = [[Gutin]]&lt;br /&gt;
| ore1 = [[Iron]] (★★)&lt;br /&gt;
| gas1 = [[Nitrogen]] (50%)&lt;br /&gt;
| gas2 = [[Oxygen]] (20%)&lt;br /&gt;
| gas3 = Inert gases (30%)&lt;br /&gt;
| mobs = None&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Ilius&#039;&#039;&#039; is the second planet located in the [[Asteri]] system. Most notable for its academy on galaxywide basics and a balanced environment perfect for livestock. Not to be confused with the Ilios System; That&#039;s a lot bigger!&lt;br /&gt;
&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
=== Old Server Spawn ===&lt;br /&gt;
[[Horizon&#039;s End]]&#039;s default former spawn-point is located in the north of Ilius, in the territory &amp;quot;Capivara Marsh&amp;quot;. It is one of the [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;Spawn offers new players a tutorial, free [[chetherite]], and an NPC ship dealer providing four basic ship designs: [[Vesta]]s, [[Vulture]]s, [[Ozark]]s, and [[Amph]]s.&lt;br /&gt;
=== Iliost ===&lt;br /&gt;
Iliost is an NPC [[trade outpost]] located on the north side of Ilius; it is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;When visiting this outpost, players can interact with the [[bazaar]], buy [[crate]]s, and start [[daily commissions]].&lt;br /&gt;
=== Cadia ===&lt;br /&gt;
{{main|Cadia}}&lt;br /&gt;
The City of Cadia is a defunct [[trade city]] located near the center of Ilius, owned by [[Cortesia Del Mar]] and led by [[Vortexion]]. Cadia is distinguished by the fact that the entire city is situated on a series of floating platforms, positioned above Lake Peigneur. These platforms include a large, central trade platform (which hosts the city&#039;s importer, exporter, and [[bazaar]]), three residential platforms, three shipyard platforms, and several assorted others. It was one of the [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;Cadia is the closest city on the server to Spawn, and as such serves as a frequent tourism and business destination for new players. The city offers free housing at the residential platforms, including to non-residents of Cadia.&lt;br /&gt;
&amp;lt;br&amp;gt;When visiting this city, players can interact with the [[bazaar]], buy [[crate]]s, and start [[daily commissions]].&lt;br /&gt;
=== Islo ===&lt;br /&gt;
{{main|Islo}}&lt;br /&gt;
Islo was a large, fantastical build project in the west of Ilius by the small nation of [[Yredeia]] in 2023. It is now claimed as a nation outpost of [[Radiance]], of whom Islo&#039;s designer, [[Ilisi]], is now a member. &lt;br /&gt;
=== New Creta ===&lt;br /&gt;
{{main|New Creta}}&lt;br /&gt;
New Creta was a small city project in the northwest of Ilius undertaken by the nation of [[Arimfea]] in 2023. After New Creta&#039;s chief designer [[Middosk]] went inactive, New Creta was maintained as a nation outpost of [[Arimfea]] until April 2024, when custody was transferred to [[Cortesia Del Mar]], who still own it today.&lt;br /&gt;
&lt;br /&gt;
=== NewCoruscant ===&lt;br /&gt;
{{main|Newcoruscant}}&lt;br /&gt;
&lt;br /&gt;
NewCoruscant is a highly active, Star Wars-themed settlement on Ilius. Recently reborn as a democratic Republic, the city is focused on community driven growth and shared leadership. It is an excellent choice for players looking to get involved and shape a growing community, offering unique opportunities to build, create, enlist in the city&#039;s ARC Trooper militia or train at the newly established Jedi Academy..&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category: Asteri]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Chandra&amp;diff=10999</id>
		<title>Chandra</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Chandra&amp;diff=10999"/>
		<updated>2026-07-10T14:07:43Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added Asteri category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox planet&lt;br /&gt;
| name = Chandra&lt;br /&gt;
| image = chandra.jpg&lt;br /&gt;
| size = 6016 x 6016&lt;br /&gt;
| creator = [[Zelrond]]&lt;br /&gt;
| ore1 = [[Titanium]] (★★★)&lt;br /&gt;
| ore2 = [[Aluminum]] (★★)&lt;br /&gt;
| gas1 = [[Hydrogen]] (90%)&lt;br /&gt;
| gas2 = Inert gases (10%)&lt;br /&gt;
| mobs = [[Creeper]]s, [[Zombie]]s, [[Spider]]s, [[Skeleton]]s, [[Enderman|Endermen]], [[Witch]]es&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Chandra&#039;&#039;&#039; is the first planet located in the [[Asteri]] system. Despite its close proximity to the Asterian star and lack of an atmosphere, hostile lifeforms roam the craters which cover the planet&#039;s surface.&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
=== Chandrost ===&lt;br /&gt;
Chandrost is an NPC [[trade outpost]] located on the east side of Chandra; it is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;When visiting this outpost, players can interact with the [[bazaar]], buy [[crate]]s, and start [[daily commissions]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category: Asteri]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Asteri_System&amp;diff=10998</id>
		<title>Asteri System</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Asteri_System&amp;diff=10998"/>
		<updated>2026-07-10T14:06:53Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added Asteri category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox system&lt;br /&gt;
| name = Asteri system&lt;br /&gt;
| image = Asterimapside.jpg&lt;br /&gt;
| caption = The Asteri system, viewed from the side&lt;br /&gt;
| size = 60000, 60000&lt;br /&gt;
| planets = [[Chandra]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ilius]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Luxiterna]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Herdoli]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rubaciea]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| systemstation = [[Port Asteri]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[File:asteroid_asteri.png|thumb|An asteroid unique to the Asteri System, containing [[Chetherite]], [[Coal]], and [[Iron]].]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Asteri System&#039;&#039;&#039; is a star system located in the southwest corner of the Galaxy, and a &#039;&#039;&#039;permanent [[safezone]]&#039;&#039;&#039; &#039;&#039;&#039;regardless of noob protection&#039;&#039;&#039;. It is the largest system compared to its neighbors, with five planets orbiting its star. Common [[asteroids]] contain [[Chetherite]], [[Coal]], and [[Iron]].&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
===Gates to Regulus===&lt;br /&gt;
Asteri to [[Regulus]] North (53500, 15000) (to Regulus to Asteri North)&lt;br /&gt;
&lt;br /&gt;
Asteri to Regulus Central (57000, 30000) (to Regulus to Asteri Central)&lt;br /&gt;
&lt;br /&gt;
Asteri to Regulus South (50000, 50000) (to Regulus to Asteri South)&lt;br /&gt;
===Gates to Sirius===&lt;br /&gt;
Asteri to [[Sirius]] East (42500, 6500) (to Sirius to Asteri East)&lt;br /&gt;
&lt;br /&gt;
Asteri to Sirius Central (25000, 5000) (to Sirius to Asteri Central)&lt;br /&gt;
&lt;br /&gt;
Asteri to Sirius West (8000, 17000) (to Sirius to Asteri West)&lt;br /&gt;
&lt;br /&gt;
==Planets==&lt;br /&gt;
===Chandra===&lt;br /&gt;
{{Main|Chandra}}&lt;br /&gt;
&#039;&#039;&#039;Chandra&#039;&#039;&#039; is the first planet located in the Asteri system. Despite its close proximity to the Asterian star and lack of an atmosphere, hostile lifeforms roam the craters which cover the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
===Ilius===&lt;br /&gt;
{{Main|Ilius}}&lt;br /&gt;
&#039;&#039;&#039;Ilius&#039;&#039;&#039; is the second planet located in the Asteri system. Most notable for its academy on galaxywide basics and a balanced environment perfect for livestock. Not to be confused with the Ilios System; That&#039;s a lot bigger!&lt;br /&gt;
&lt;br /&gt;
===Luxiterna===&lt;br /&gt;
{{Main|Luxiterna}}&lt;br /&gt;
&#039;&#039;&#039;Luxiterna&#039;&#039;&#039; is the third planet located in the Asteri system. It&#039;s (supposed to be) bathed in eternal night, and massive mushrooms sprout from its vibrant surface. Researchers speculate the fungi&#039;s bioluminescence is a result of the planet&#039;s irradiated soil.&lt;br /&gt;
&lt;br /&gt;
===Herdoli===&lt;br /&gt;
{{Main|Herdoli}}&lt;br /&gt;
&#039;&#039;&#039;Herdoli&#039;&#039;&#039; is the fourth planet located in the Asteri system. A desert planet whose ochre sands contain copper-rich sediment. Devoid of flora to take shade under, one endemic species of hostile fauna is naturally resistant to solar radiation.&lt;br /&gt;
&lt;br /&gt;
===Rubaciea===&lt;br /&gt;
{{Main|Rubaciea}}&lt;br /&gt;
&#039;&#039;&#039;Rubaciea&#039;&#039;&#039; is the fifth planet located in the Asteri system. Its heavily glaciated surface is interrupted by abundant cracks and cliffs. Beneath the snow flats are huge caverns and chasms which occupy most of the underground, humming with energized materials.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category: Asteri]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Regions&amp;diff=10997</id>
		<title>Regions</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Regions&amp;diff=10997"/>
		<updated>2026-07-10T11:41:56Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Redirected to Region&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Region]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=10996</id>
		<title>Dominion Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_Update&amp;diff=10996"/>
		<updated>2026-07-10T11:39:42Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added mining systems to this and corrected some grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox update|prev=Supercapital Update|releasedate=20 June 2026|image=}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dominion Update&#039;&#039;&#039; is the third major content update of [[Horizon&#039;s End]]. &lt;br /&gt;
&lt;br /&gt;
The update added a new space system, adding new regions, with the previous space systems being the core world of a new region, with 26 new claimable systems available. Dynmap will no longer show live positions of anyone holding a clock. &lt;br /&gt;
&lt;br /&gt;
The traditional ship classes are now Tech 1 ships, with a new Tech 2 class of ships added to the game, that have special resource requirements, new reactor cores, as well as specialized abilities.&lt;br /&gt;
&lt;br /&gt;
Credit printing will also be added, allowing non resource blocks to be printed using credits instead of the physical blocks. Remote ordering from bazaars is now 10x, and only bazaars in the same region as the player are available for remote orders. &lt;br /&gt;
&lt;br /&gt;
Hauling has been reworked, rebalancing the rewards based on risk.&lt;br /&gt;
&lt;br /&gt;
A new nation power system has been introduced, along with maintenance costs for having nation claims&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
The map will be split into [[Regions]], with the pre-update systems now becoming the core world of each region. The 5 new regions are Breach, Fracture, Monolith, Spine, and Ward.&lt;br /&gt;
&lt;br /&gt;
A new change included in the update is making the Asteri system a complete safe zone, including all planets in the system.&lt;br /&gt;
&lt;br /&gt;
=== Deep space ===&lt;br /&gt;
Each region will have five deep space system types. The types are: core world, claimable systems, [[Trade City|Ost]] systems (Unclaimable), border systems (Unclaimable) and mining systems (Unclaimable). &lt;br /&gt;
&lt;br /&gt;
Deep space worlds vary between 2,500x2,500 and 10,000x10,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
==== Ost system ====&lt;br /&gt;
Ost systems are unclaimable worlds where you can trade like at an Ost on planets. &lt;br /&gt;
&lt;br /&gt;
==== Border system ====&lt;br /&gt;
Border systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
==== Mining system ====&lt;br /&gt;
Mining systems are unclaimable worlds with abundant mining resources available. &lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
&lt;br /&gt;
==== Breach ====&lt;br /&gt;
Core world: [[Trench]]&lt;br /&gt;
&lt;br /&gt;
* 2 border systems&lt;br /&gt;
** [[Horizon]] will be one of the breach worlds&lt;br /&gt;
&lt;br /&gt;
==== Fracture ====&lt;br /&gt;
Core world: [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
* 7 claimable systems&lt;br /&gt;
* 1 ost system&lt;br /&gt;
* 2 border systems&lt;br /&gt;
&lt;br /&gt;
==== Monolith ====&lt;br /&gt;
Core world: [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
* 10 claimable systems&lt;br /&gt;
* 1 ost system&lt;br /&gt;
* 1 border system&lt;br /&gt;
&lt;br /&gt;
==== Spine ====&lt;br /&gt;
Core world: [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
* 9 claimable systems&lt;br /&gt;
* 1 ost system&lt;br /&gt;
* 2 border systems&lt;br /&gt;
&lt;br /&gt;
==== Ward ====&lt;br /&gt;
Core world: [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
* 3 border systems&lt;br /&gt;
&lt;br /&gt;
== Dynmap ==&lt;br /&gt;
Players will only be visible on dynmap if they meet one or more of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Within 500 meters of a gate&lt;br /&gt;
* In combat&lt;br /&gt;
* Has the [Dynmap Transponder] setting enabled (On by default)&lt;br /&gt;
&lt;br /&gt;
=== Contact range ===&lt;br /&gt;
Contacts on the sidebar will only be visible within 2,500 blocks in core worlds, and 1,250 blocks in deep space. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
=== T1 Ships ===&lt;br /&gt;
T1 ships are the successor to the standard ship classes in HE before the update. they are weaker than T2 ships, and intended as beginner ships with more limited capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
Tri turrets are unchanged from before the update&lt;br /&gt;
&lt;br /&gt;
Light turrets have been removed&lt;br /&gt;
&lt;br /&gt;
Swarm missiles have been removed&lt;br /&gt;
&lt;br /&gt;
Phaser slightly weaker&lt;br /&gt;
&lt;br /&gt;
Other weapons much weaker&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
Shields are weaker&lt;br /&gt;
&lt;br /&gt;
Power modes have been removed&lt;br /&gt;
&lt;br /&gt;
Colonist ships only require 10% concrete&lt;br /&gt;
&lt;br /&gt;
Gravity wells have been removed in lieu of Disruptors and Interdiction Wells&lt;br /&gt;
&lt;br /&gt;
=== T2 Ships ===&lt;br /&gt;
T2 ships are a new feature in the Dominion Update. They are designed to be more powerful versions of some of the T1 ships with specialized functions. All new T2 ships require new reactor cores and magazines. All T2 ships above &lt;br /&gt;
&lt;br /&gt;
==== Mini Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Scrambler =====&lt;br /&gt;
Size: 350-500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Scram: short range with high damage and wide weapon arc. Scrambles target&#039;s contacts sidebar.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: EMP Missile: Tracking missile dealing heavy shield damage&lt;br /&gt;
&lt;br /&gt;
Role: High speed, high damage, low shields, low regen. capable solo or fleet support.&lt;br /&gt;
&lt;br /&gt;
===== Recon Fighter =====&lt;br /&gt;
Size: 350–1,000 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Starfighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor, Jump Beacon, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Has no conventional weapons. Jump beacon: allows ships equipped with a Jump Field Generator in same fleet and same region to jump to the recon fighter, locks the ship in place. Probe Launcher: upon use can find players in the same system within 7500m. The probe launcher reveals distance, heading, and exact coordinates. The ship has fast jump warmup, and contact range of only 700 meters. Designed to be stealthy with utility, but effectively useless in actual combat. Useful for fleet support or solo travel.&lt;br /&gt;
&lt;br /&gt;
===== Interdiction Gunship =====&lt;br /&gt;
Size: 1,500-2,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Interdiction Well &lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy Laser&lt;br /&gt;
&lt;br /&gt;
Role: Essentially a T1 gunship with the Interdiction Well, which acts the same as the gravity well from before the update. Useful in fleets needing interdiction support&lt;br /&gt;
&lt;br /&gt;
===== Assault Gunship =====&lt;br /&gt;
Size: 1,500-2,500&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Gunship&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer, EMP Missile&lt;br /&gt;
&lt;br /&gt;
Role: Strong against capital ships, Gauss Turret: higher damage version of the heavy turret. Neutralizer: slows opponent&#039;s shield regen. EMP Missile: same as scrambler. slow regen. useful in fleets with logistics ships to boost regen.&lt;br /&gt;
&lt;br /&gt;
==== Small Reactor Core ====&lt;br /&gt;
&lt;br /&gt;
===== Blockade Runner =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Light Freighter&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank&lt;br /&gt;
&lt;br /&gt;
Light weapon: None&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: None&lt;br /&gt;
&lt;br /&gt;
Role: Fast warp, 2x crate capacity, higher jump strength. Thin shield and no weapons make it incapable for combat.&lt;br /&gt;
&lt;br /&gt;
===== [[Stasis Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor, Probe Launcher&lt;br /&gt;
&lt;br /&gt;
Light weapon: Autocannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Artillery, Webifier&lt;br /&gt;
&lt;br /&gt;
Role: Autocannon- fast firing, short range, counters small ships Webifier- Slows non-supercaps on hit, high damage. Weak shields, weak regen. counters subcapitals&lt;br /&gt;
&lt;br /&gt;
===== [[Assault Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Disruptor&lt;br /&gt;
&lt;br /&gt;
Light weapon: Gauss Turret&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Neutralizer&lt;br /&gt;
&lt;br /&gt;
Role: Gauss turret- higher damage heavy turret Neutralizer- regen slow. Larger assault gunship, more health but still low regen.&lt;br /&gt;
&lt;br /&gt;
===== [[Interdictor Corvette| Interdiction Corvette ]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Magazine, Interdiction Well, Jump Beacon, Jump Field Generator&lt;br /&gt;
&lt;br /&gt;
Light weapon: Pulse cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Heavy laser, Tri Turret&lt;br /&gt;
&lt;br /&gt;
Role: Interdiction (gravwell) support. Effective for fleets.&lt;br /&gt;
&lt;br /&gt;
===== [[Logistics Corvette]] =====&lt;br /&gt;
Size: 2,500-4,500 blocks&lt;br /&gt;
&lt;br /&gt;
T1 Equivalent: Corvette&lt;br /&gt;
&lt;br /&gt;
Multiblocks: Fuel Tank, Shield Command Burst, or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Light weapon: Logistics Cannon&lt;br /&gt;
&lt;br /&gt;
Heavy weapon: Shield Command Burst or Skirmish Command Burst&lt;br /&gt;
&lt;br /&gt;
Role: No weapons, Logistics cannon can heal any ship, friendly or otherwise. The Logistics Corvette can be equipped with either the Skirmish or Shield command boost, which will either boost shield or speed of the fleet by 10%. Weak shields, high regen. Only useful in fleet situations where healing or boosts can be helpful. Not viable solo.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Cosmic_Signatures&amp;diff=10995</id>
		<title>Cosmic Signatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Cosmic_Signatures&amp;diff=10995"/>
		<updated>2026-07-10T11:31:00Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: The update has come out already&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Domion Update Feature ==&lt;br /&gt;
This Feature is one of the core features of the [[Dominion Update]].&lt;br /&gt;
&lt;br /&gt;
== Cosmic Signatures ==&lt;br /&gt;
Cosmic Signatures are randomly located events only in [[Deep Space]], which are detectable using the [[Probe]] multiblock. These can be one of a variety of points of interest offering opportunities for mining, scavenging, and PvE Combat. When they spawn, a message will be broadcast stating the system they are located in, after which point you will need to search that system with a scanner to locate the signature. Note: actual blocks at the signature will not spawn unless scanned by a probe, meaning you cannot just brute force around until you find a site unless you are tailing someone with a probe.&lt;br /&gt;
&lt;br /&gt;
=== Asteroid Fields ===&lt;br /&gt;
Once scanned, generates a rare asteroid field which can contain the rare resources for T2 ships of [[Natural Resources#Scordite|Scordite]], [[Natural Resources#Vanadium|Vanadium]], [[Natural Resources#Zircon|Zircon]] and [[Natural Resources#Atavum|Atavum]]. Fields will spawn randomly, with a minimum time between each one of 90 minutes and a maximum of 240 minutes. The rarities vary by type of asteroid field, with [[Natural Resources#Scordite|Scordite]] fields occuring 45% of the time, [[Natural Resources#Vanadium|Vanadium]] 35% of the time, [[Natural Resources#Zircon|Zircon]] 15% of the time, and [[Natural Resources#Atavum|Atavum]] 5% of the time. These are the only source of Atavum as of June 2026. &lt;br /&gt;
&lt;br /&gt;
=== Wreck Sites ===&lt;br /&gt;
Wreck sites spawn randomly in [[Deep Space]]. Once scanned, generates a wrecks site, which has chests locked behind minigames. Upon successful completion of the minigame the player will be able to loot the chest, potentially for rare materials, such as [[Natural Resources#Data Chip|Data Chips]], [[Natural Resources#Guidance System|Guidance Systems]], and [[Natural Resources#Superconductor|Superconductors]], used in [[Assembly Core|Assembly Cores]], a new component essential to new weaponry. It is also possible to get small amounts of [[Natural Resources#Scordite|Scordite]], [[Natural Resources#Vanadium|Vanadium]], and [[Natural Resources#Zircon|Zircon]]. If the player fails the minigame, the items will be lost.  &lt;br /&gt;
&lt;br /&gt;
=== NPC Ship Loci ===&lt;br /&gt;
NPC Loci spawn randomly in [[Deep Space]].These behave much like HE loci behaved prior to Dominion although they may be reworked after Dominion releases. The key difference is that instead of loci always being visible, you must scan them down. For those who are unaware, loci are locations where NPC factions will spawn a variety of ships. The size and strength of ship varies by the type of loci, and additionally, the rate at which ships spawn is related to the number of Player starships active in the area. As such it is advised to bring friends and allies if you wish to use a loci to its fullest, as with a larger fleet you can spawn more enemies and therefore get more loot. (Note: people often refer to NPC ships as &amp;quot;AI&amp;quot; or by their faction, such as the Privateers, Tsaii Raiders (Tsaii), Mining Guild, AI Pirates, Chifanren, and Watchers)&lt;br /&gt;
&lt;br /&gt;
== Scanning For Signatures ==&lt;br /&gt;
To scan for signatures, one must use the Probe multiblock. To use the probe multiblock for cosmic signatures, one must have a magazine with scanner probes in it and right click twice with a clock to prep the multiblock, which takes about 15 seconds. After this, the player can fire off probes with a 2-second cooldown between probes. This will show a text in chat indicating if there are any signatures within the range of your scanning and the location of the signatures. Shown below is an image of what you can expect for an output from your scanner after you launch a probe.&lt;br /&gt;
[[File:Scanner Probe Output.png|thumb|This is the output of the scanner probe.]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10994</id>
		<title>Breach</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10994"/>
		<updated>2026-07-10T11:29:10Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Trench is actually a mining system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breach&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Trench|Trench]] and few other smaller systems. It isn’t known what gases are located in this region. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== [[Core System|Core]] ===&lt;br /&gt;
N/A ([[Trench]] is the closest thing to a Core System)&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
N/A &lt;br /&gt;
&lt;br /&gt;
==== Border Systems ====&lt;br /&gt;
&lt;br /&gt;
* [[Horizon|Horizon]]&lt;br /&gt;
* D-11A&lt;br /&gt;
&lt;br /&gt;
==== Mining Systems ====&lt;br /&gt;
* [[Trench]]&lt;br /&gt;
&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ward&amp;diff=10993</id>
		<title>Ward</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ward&amp;diff=10993"/>
		<updated>2026-07-10T11:25:54Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Specified which are border and mining systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Asteri System|Asteri]] and few other smaller systems. This region contains high levels of Nitrogen, making it an easy gas to collect using [[Gas Collector]]s. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
N/A &lt;br /&gt;
&lt;br /&gt;
==== Border Systems ====&lt;br /&gt;
&lt;br /&gt;
* Traverse&lt;br /&gt;
* Reserve&lt;br /&gt;
* Venture&lt;br /&gt;
==== Mining Systems ====&lt;br /&gt;
N/A&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Monolith&amp;diff=10971</id>
		<title>Monolith</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Monolith&amp;diff=10971"/>
		<updated>2026-07-09T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monolith&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Ilios System|Ilios]] and several other smaller systems. This region contains high levels of Hydrogen, making it an easy gas to collect using [[Gas Collector]]s. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
* Conduit&lt;br /&gt;
&lt;br /&gt;
==== Border/Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* Reliquary&lt;br /&gt;
&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
&lt;br /&gt;
* XN-81&lt;br /&gt;
* IX-Q3&lt;br /&gt;
* VXM-11&lt;br /&gt;
* DN-4V&lt;br /&gt;
* GRX-5&lt;br /&gt;
* NTH-3&lt;br /&gt;
* TH-89&lt;br /&gt;
* XRW-9&lt;br /&gt;
* OQ-04&lt;br /&gt;
* PDN-2&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Spine&amp;diff=10970</id>
		<title>Spine</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Spine&amp;diff=10970"/>
		<updated>2026-07-09T18:29:49Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spine&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Sirius System|Sirius]] and several other smaller systems. This region contains high levels of [[Methane Gas Canister|Methane]], making it an easy gas to collect using [[Gas Collector]]s. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
* Axis&lt;br /&gt;
&lt;br /&gt;
==== Border/Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* Anchor&lt;br /&gt;
* Vertigo&lt;br /&gt;
&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
&lt;br /&gt;
* URT-8&lt;br /&gt;
* TNS-44&lt;br /&gt;
* HL-81&lt;br /&gt;
* LM-77&lt;br /&gt;
* AXA-2&lt;br /&gt;
* KTR-18&lt;br /&gt;
* JCT-3&lt;br /&gt;
* PRM-16&lt;br /&gt;
* STR-29&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10968</id>
		<title>Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10968"/>
		<updated>2026-07-09T18:26:24Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Fix a bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
Regions are areas of space that have a core system that are surrounded by [[Deep Space|smaller systems]], which contain [[Cosmic Signatures]]&lt;br /&gt;
==List of Regions==&lt;br /&gt;
* [[Fracture|Fracture]]&lt;br /&gt;
* [[Spine|Spine]]&lt;br /&gt;
* [[Ward|Ward]]&lt;br /&gt;
* [[Breach|Breach]]&lt;br /&gt;
* [[Monolith|Monolith]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10966</id>
		<title>Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10966"/>
		<updated>2026-07-09T18:23:43Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Added a list of the regions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
Regions are areas of space that have a core system that are surrounded by [[Deep Space]] systems, which contain [[Cosmic Signatures]]&lt;br /&gt;
==List of Regions==&lt;br /&gt;
* [[Fracture|Fracture]]&lt;br /&gt;
* [[Spine|Spine]]&lt;br /&gt;
* [[Ward|Ward]]&lt;br /&gt;
* [[Breach|Breach]]&lt;br /&gt;
* [[Monolith|Monolith]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Fracture&amp;diff=10963</id>
		<title>Fracture</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Fracture&amp;diff=10963"/>
		<updated>2026-07-09T18:17:46Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Regulus System|Regulus]] and several other smaller systems. This region contains high levels of Nitrogen, making it an easy gas to collect using [[Gas Collector]]s. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
* Sunder&lt;br /&gt;
&lt;br /&gt;
==== Border/Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* Fault&lt;br /&gt;
* Meridian&lt;br /&gt;
&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
&lt;br /&gt;
* LOA-7&lt;br /&gt;
* BQ-5A&lt;br /&gt;
* TT-91&lt;br /&gt;
* CXK-3&lt;br /&gt;
* QIM-8&lt;br /&gt;
* F3L-I&lt;br /&gt;
* KRY-2&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10962</id>
		<title>Breach</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10962"/>
		<updated>2026-07-09T18:16:03Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Created page with &amp;quot;{{Stub|description=more information about other notable regional features if any exist}}  &amp;#039;&amp;#039;&amp;#039;Breach&amp;#039;&amp;#039;&amp;#039; is a region in Horizon&amp;#039;s End., containing its core system of Trench and few other smaller systems. It isn’t known what gases are located in this region.   == List of Systems ==  === Core ===  * Trench  === Deep Space ===  ==== Trade Systems ====  There are none.   ==== Border/Mining Systems ====  * Horizon * D-11A ==== C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breach&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Trench|Trench]] and few other smaller systems. It isn’t known what gases are located in this region. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Trench|Trench]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
There are none. &lt;br /&gt;
&lt;br /&gt;
==== Border/Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* [[Horizon|Horizon]]&lt;br /&gt;
* D-11A&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
There are none.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ward&amp;diff=10961</id>
		<title>Ward</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ward&amp;diff=10961"/>
		<updated>2026-07-09T18:15:26Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Created page with &amp;quot;{{Stub|description=more information about other notable regional features if any exist}}  &amp;#039;&amp;#039;&amp;#039;Ward&amp;#039;&amp;#039;&amp;#039; is a region in Horizon&amp;#039;s End., containing its core system of Asteri and few other smaller systems. This region contains high levels of Nitrogen, making it an easy gas to collect using Gas Collectors.   == List of Systems ==  === Core ===  * Asteri  === Deep Space ===  ==== Trade Systems ====  There are none.   ==== Borde...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Asteri System|Asteri]] and few other smaller systems. This region contains high levels of Nitrogen, making it an easy gas to collect using [[Gas Collector]]s. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
There are none. &lt;br /&gt;
&lt;br /&gt;
==== Border/Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* Traverse&lt;br /&gt;
* Reserve&lt;br /&gt;
* Venture&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
There are none.&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10960</id>
		<title>Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10960"/>
		<updated>2026-07-09T18:14:26Z</updated>

		<summary type="html">&lt;p&gt;DuineAnseo: Created page with &amp;quot;{{Stub|description=more information about other notable regional features if any exist}}  Regions are areas of space that have a core system that are surrounded by other smaller systems, and cosmic signatures are found in them. &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
Regions are areas of space that have a core system that are surrounded by [[Deep Space|other smaller systems, and cosmic signatures are found in them. ]]&lt;/div&gt;</summary>
		<author><name>DuineAnseo</name></author>
	</entry>
</feed>