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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eyrzeke</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
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	<updated>2026-08-01T19:09:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11069</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11069"/>
		<updated>2026-07-12T01:42:18Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader =Yee haw! &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Newcoruscant]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Hextagon]], [[YourPalNova]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Versatility. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] designs, general neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]], the heart of its ship production.&lt;br /&gt;
&lt;br /&gt;
Lonestar usually enjoys high player activity and political stability, and paired with its focus on independence, its community in game and on discord alike are both typically active.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is eyrzeke, the original founder of texas.&lt;br /&gt;
&lt;br /&gt;
Since its founding, Lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
=== Corporatization Era ===&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to [[XiJinping]]. He implemented sweeping reforms, including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment in favor of settlement recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia (which began a trend away from independent settlement development toward centralization). This period would also see the establishment of lonestar&#039;s current corporate identity, with the establishment of the seat of the chairman, the Executive Panel, and the Secretariat. Aarmance governor Gvazdika would then be appointed to the Executive Panel, marking the first time a member of a settlement outside of Texas held a leadership position in a nation that had been overwhelmingly dominated by it up to that point.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot, though it would later be scrapped on February 23rd, 2025. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement. Berx and Elodia would later merge into Olympus, located at the site of former [[Starfall]].&lt;br /&gt;
&lt;br /&gt;
On March 5th, Sovrah would finalize the printing of the first home-brewed Lonestar Battlecruiser in survival, the Veyron class.&lt;br /&gt;
&lt;br /&gt;
On March 19th, 2025, Chairmanship of Lonestar was transferred to WanderingOtter, and Hextagon was made advisor. Later the same day, Lonestar CursedSaturn killed server director Gutin in ground combat. &lt;br /&gt;
&lt;br /&gt;
March 19th marked the end of the corporatization era. It had been characterized by the end of the old texas and its perception as a &amp;quot;noob settlement,&amp;quot; pretextual warfare, alignment with the Vega bloc, aggressive military-industrial growth, and strong centralization. &lt;br /&gt;
&lt;br /&gt;
=== Reconstruction Era ===&lt;br /&gt;
After the Solar War ended in January 2026, LoneStar entered a period of active reconstruction and internal change as several prominent members departed. Around this same period, many of the executives of LoneStar retired, creating a major shift in leadership and organization before the later promotions of newer figures within the faction.&lt;br /&gt;
&lt;br /&gt;
During the Solar War, YourPalNova of Elysium joined LoneStar on November 20, 2025. However, in March 2026, they left LoneStar, and Abu_42069_ became the new Emperor of Orlandia in Imperial Nova. This marked the beginning of a new era for LoneStar, focused on internal restructuring. Around the same period, Twile would also eventually leave in April 2026.&lt;br /&gt;
&lt;br /&gt;
Earlier, in March 2025, Ruinati0n left Alabama to reform NewCoruscant, merging several smaller settlements together to create a medium-sized hub that would continue growing in later months. At the same time, Elysium experienced a rise in player activity and influence.&lt;br /&gt;
&lt;br /&gt;
This period became known as the Elysium–NewCoruscant Era because both settlements emerged as major centers of activity and leadership within the community. While Texas and Farpoint continued to lead the nation politically and economically, Elysium and NewCoruscant increasingly acted as the primary residential hubs for the growing player base.&lt;br /&gt;
&lt;br /&gt;
In May 2026, YourPalNova was promoted to Executive, while Ruinati0n became Secretarist. As leaders of their respective settlements, both played major roles in developing and guiding these expanding player communities.&lt;br /&gt;
&lt;br /&gt;
In June 2026, the Director role was created in Lonestar as a matter of internal restructuring.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a conventional nation with a political governing body, lonestar asserts itself as more of a quasi-confederation (a union of independent states or entities that join for common goals) wherein the member settlements of lonestar are generally independent in their own pursuits, but come together as one unit when pursuing alliances, conflict, and a sense of community.&lt;br /&gt;
&lt;br /&gt;
Lonestar&#039;s leader, the chairman, has full and unilateral control over diplomacy; however, usually he will accept input from Executives and especially Advisors when making important decisions. The chairman and indeed the entire leadership of lonestar are granted no authority to make financial decisions that impact other settlements without their consent, such as taxes; this goes against lonestar&#039;s tenent of individualism.Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. Lonestar&#039;s leadership is composed of the chairman as well as the Executive Panel. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Olympus, a black and pearlescent city built on Qatra&#039;s Oroduin Caldera, formerly known as Starfall&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains. The current center of lonestar&#039;s starship production.&lt;br /&gt;
&lt;br /&gt;
NewCoruscant, a sprawling Star Wars themed brutalist city, sprawling with player activity, located on Illius in the Micle Forest.&lt;br /&gt;
&lt;br /&gt;
Elysium, is an intricate city port side city filled with life with a roman inspired Roman name.&lt;br /&gt;
&lt;br /&gt;
Leafside, was a fresh settlement of new players located on Aerach&#039;s Kran&#039;s Island Minor.&lt;br /&gt;
&lt;br /&gt;
== Former Claims ==&lt;br /&gt;
Palmyra, named after the namesake ancient city filled with intact ai ships located on Aerach&#039;s Ardea Ocean. This was converted into Illinois.&lt;br /&gt;
&lt;br /&gt;
Hargeysa, a dummy settlement for the under construction HIS Magnum heavy interplanetary station.&lt;br /&gt;
&lt;br /&gt;
Illinois, an industrialized factory settlement mostly fitted with supercapital core production facilities.&lt;br /&gt;
&lt;br /&gt;
ArchZenith, a philosophical area located at Lone Mathur, Krio.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar&#039;s military doctrine focuses heavily on outnumbering and outmaneuvering opponents on the battlefield, with an emphasis on less expensive ships, moderate training across many pilots, and balanced fleet compositions to nullify the drawbacks of a generally lower skill level.  &lt;br /&gt;
&lt;br /&gt;
[[Zekeship|Zekeships]] are the core of lonestar&#039;s military. Lonestar forces often use specially modified mil-spec &amp;quot;navy issue&amp;quot; variants, which boast better armor and firepower than their standard counterparts. Even with such modifications, though, navy issue zekeships are still much cheaper than most faction contenders.  &lt;br /&gt;
&lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas, designer of the “[[zekeship]]” series of starships, and current chairman.&lt;br /&gt;
*[[SIG130]], the second leader of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, as well as the initial founder of the nation of lonestar.&lt;br /&gt;
*[[XiJinping_]], the first chairman and third governor of texas. A militaristic former StarQuest player and pirate, now a member of Vega&lt;br /&gt;
*[[Hextagon]], a highly skilled combatant and the primary military advisor to the chairman.&lt;br /&gt;
*[[WanderingOtter]], the fourth chairman of Lonestar and engineer.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a builder constructing a trade city project on Aerach.&lt;br /&gt;
*[[Abu_42069_]], once the primary logistics advisor to the chairman, whose intervention resolved the Nexus Affair during the [[Vega-Ekatera War]]. Now the leader of the Vikyrian Khanate&lt;br /&gt;
*_Twille_, a former executive of lonestar. Now the co-leader of the Vikyrian Khanate.&lt;br /&gt;
*YourPalNova of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
*SmartFlyngWarior of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port&amp;diff=10457</id>
		<title>Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port&amp;diff=10457"/>
		<updated>2026-07-02T18:03:27Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Asteri, Regulus, Sirius, Ilios|protected=false}}&#039;&#039;&#039;Ports are&#039;&#039;&#039; NPC structures in the four core [[systems]] (Asteri, Regulus, Sirius, and Ilios). Players who die without an active cryopod will respawn at one of these ports.&lt;br /&gt;
&lt;br /&gt;
[[Port Asteri]]&lt;br /&gt;
&lt;br /&gt;
[[Port Regulus]]&lt;br /&gt;
&lt;br /&gt;
[[Port Sirius]]&lt;br /&gt;
&lt;br /&gt;
[[Port Ilios]]&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Ship Dealer&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port&amp;diff=10456</id>
		<title>Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port&amp;diff=10456"/>
		<updated>2026-07-02T18:02:27Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: Created page with &amp;quot;{{Infobox npc location|image=System_station.png|location=Asteri, Regulus, Sirius, Ilios|protected=false}}&amp;#039;&amp;#039;&amp;#039;Ports are&amp;#039;&amp;#039;&amp;#039; NPC structures in the four core systems (Asteri, Regulus, Sirius, and Ilios). Players who die without an active cryopod will respawn at one of these ports.  == Amenities ==  * Ship Dealer * Docking Bays * 10 Rentable Stalls&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Asteri, Regulus, Sirius, Ilios|protected=false}}&#039;&#039;&#039;Ports are&#039;&#039;&#039; NPC structures in the four core [[systems]] (Asteri, Regulus, Sirius, and Ilios). Players who die without an active cryopod will respawn at one of these ports.&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Ship Dealer&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port_Asteri&amp;diff=10455</id>
		<title>Port Asteri</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port_Asteri&amp;diff=10455"/>
		<updated>2026-07-02T18:00:22Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Asteri: 15000, 9000|protected=false}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Asteri&#039;&#039;&#039; is the [[Port|NPC Port]] of [[Asteri]]. Players who die in [[Asteri]] without a cryopod will respawn here.&lt;br /&gt;
[[Category:System Stations|System Station]]&lt;br /&gt;
== Amenities == &lt;br /&gt;
* Ship Dealer&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;br /&gt;
&lt;br /&gt;
[[Category: System Stations]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port_Asteri&amp;diff=10385</id>
		<title>Port Asteri</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port_Asteri&amp;diff=10385"/>
		<updated>2026-07-01T02:15:30Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Asteri: 15000, 9000|protected=false}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Asteri&#039;&#039;&#039; is the NPC Port of [[Asteri]]. Players who die in [[Asteri]] without a cryopod will respawn here.&lt;br /&gt;
[[Category:System Stations|System Station]]&lt;br /&gt;
== Amenities == &lt;br /&gt;
* Ship Dealer&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;br /&gt;
&lt;br /&gt;
[[Category: System Stations]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port_Asteri&amp;diff=10384</id>
		<title>Port Asteri</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port_Asteri&amp;diff=10384"/>
		<updated>2026-07-01T02:15:22Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Asteri: 15000, 9000|protected=false}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Asteri&#039;&#039;&#039; is the NPC Port of [[Asteri]]. Players who die in [[Asteri]] will respawn here.&lt;br /&gt;
[[Category:System Stations|System Station]]&lt;br /&gt;
== Amenities == &lt;br /&gt;
* Ship Dealer&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;br /&gt;
&lt;br /&gt;
[[Category: System Stations]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=10381</id>
		<title>Trade City</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=10381"/>
		<updated>2026-06-30T18:16:06Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* List Of Player Trade Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trade Cities&#039;&#039;&#039; are territories on planets that have economic infrastructure.&lt;br /&gt;
&lt;br /&gt;
All trade cities (player and NPC) sell standard NPC starships at a [[Ship Dealer]], sell crates for [[Cargo Trading]], and host player shops via the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
Trade Cities are [[safezones]] - you cannot be hurt while within the territory, and explosions cannot take place.&lt;br /&gt;
&lt;br /&gt;
The owners of a trade city are able to take ships parked in the territory, like any other settlement.&lt;br /&gt;
&lt;br /&gt;
==Trade City NPCs==&lt;br /&gt;
[[File:Iliusnpcs.png|thumb|A pair of cargo NPCs in the spawn territory.|200x200px]]&lt;br /&gt;
&#039;&#039;&#039;Exporter&#039;&#039;&#039;: Buy [[Cargo Trading|cargo crates]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Importer&#039;&#039;&#039;: Sell cargo crates&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bazaar]]&#039;&#039;&#039;: Purchase from other players on the local Bazaar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commissions Droid&#039;&#039;&#039;: Start a [[Daily Commission]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Server Ship Dealer|Ship Dealer]]&#039;&#039;&#039;: Purchase starter ships&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Player Ship Dealer]]:&#039;&#039;&#039; Purchase Player-made ships (stock may be limited or nonexistent)&lt;br /&gt;
&lt;br /&gt;
==Player Trade Cities &amp;amp; Requirements==&lt;br /&gt;
A [[settlement]] that meets certain requirements can apply to be a trade city. For each trade city application an independent panel of players will be gathered to vote on the city. It will be judged on the following criteria, and each member will decide an overall yes / no vote. The votes will be tallied and a majority yes / no will decide the application&#039;s acceptance. [[Eden]] cannot have trade cities.&lt;br /&gt;
* 3 Active Members*&lt;br /&gt;
* Landing Areas&lt;br /&gt;
* Docking Areas&lt;br /&gt;
* Clearly identified trade building to house NPCs.&lt;br /&gt;
* Sufficient Cityscape&lt;br /&gt;
* Settlement feels like a City&lt;br /&gt;
* Good Building Quality&lt;br /&gt;
* Roads&lt;br /&gt;
* No excessive reuse of building designs&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Once accepted, 4 active members are required to keep the benefits of a TC&lt;br /&gt;
&lt;br /&gt;
===List Of Player Trade Cities===&lt;br /&gt;
* [[Carthage]] ([[Republic of Carthage]]) at 5980x, 2800z, on [[Lioda]]&lt;br /&gt;
* [[Orlandia]] ([[Vikyria]]) at 5330x, 4110z, on [[Aret]]&lt;br /&gt;
* [[Altar_Sanctorium|Altar Sanctorium]] (CEC) at 2465x, 4165z, on [[Kovfefe]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Cadia]], [[Ilius]] ([[Cortesia Del Mar]])&amp;lt;/s&amp;gt;  This Trade City is permanently offline following the groups departure after an incident in May, 2025.&lt;br /&gt;
* [[Hegemony]] ([[Vega]]) at 5215x, 2330z, on [[Qatra]]&lt;br /&gt;
* [[Cicatrix]] ([[Radiance]]) at 2530x, 800z, on [[Aerach]]&lt;br /&gt;
* [[Anthill]] ([[Vega]]) at 1600x, 1400z, on [[Aret]]&lt;br /&gt;
&lt;br /&gt;
==Trade Outposts (NPC Trade Cities)==&lt;br /&gt;
Similar in function to a Player Trade City, but owned by NPCs. NPC trade outposts are commonly referred to as -osts.&lt;br /&gt;
&lt;br /&gt;
===List Of Trade Outposts===&lt;br /&gt;
* Aerost at 1985x, 4995z, on [[Aerach]]&lt;br /&gt;
* Chandrost at 6265x, 4175z, on [[Chandra]]&lt;br /&gt;
* Iliost at 5440x, 2530z, on [[Ilius]]&lt;br /&gt;
* Kriost at 4355x, 1385z,  on[[Krio]]&lt;br /&gt;
* Liost at 2125x, 3745z, on [[Lioda]]&lt;br /&gt;
* Vasost at 1000x, 1800z, on [[Vask]]&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Outposts ===&lt;br /&gt;
These are more dangerous for a player to venture to due to &#039;&#039;&#039;no safezone protection&#039;&#039;&#039; and distance, but offer much higher profits. Additionally you can sell ores directly here, introducing a new money making option.&lt;br /&gt;
* Sunder, [[Fracture]] at 8500x, 7500z&lt;br /&gt;
* Axis, [[Spine]] at 7500x, 7500z&lt;br /&gt;
* Conduit, [[Monolith]] at 1500x, 1500z&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Cargo_Trading&amp;diff=10322</id>
		<title>Cargo Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Cargo_Trading&amp;diff=10322"/>
		<updated>2026-06-29T19:22:21Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Graph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cargo Trading&#039;&#039;&#039; is a beginner-friendly way to earn credits (money) on [[Horizon&#039;s End]]. To start, you need a [[Starship|civilian ship]] with sticky pistons to place crates on and a way to activate the sticky pistons using buttons, levers, etc. &lt;br /&gt;
&lt;br /&gt;
== Crates ==&lt;br /&gt;
Crates are [https://minecraft.fandom.com/wiki/Shulker_Box shulker boxes]. Shulker boxes do not have regular functionality on [[Horizon&#039;s End]]. Instead, they are used as crates for trading between trade cities.&lt;br /&gt;
&lt;br /&gt;
* Crates can be bought from [[Exporter NPC]]s in trade cities&lt;br /&gt;
* Crates can only be transported off planet when attached to a sticky piston&lt;br /&gt;
* They can then be given to an [[Importer NPC]] in the destination location for a profit&lt;br /&gt;
&lt;br /&gt;
== Completing a Cargo Trade ==&lt;br /&gt;
&lt;br /&gt;
==== Exporting Cargo ====&lt;br /&gt;
Speak to the [[Exporter NPC]] in a [[Trade City]] to pick up crates. You can select crates based on the following criteria: &lt;br /&gt;
&lt;br /&gt;
* Ore Type (cosmetic, decides the color of the crates)&lt;br /&gt;
* Destination City (where you will deliver the cargo)&lt;br /&gt;
* Price (the cost of the cargo)&lt;br /&gt;
* Expiration Time (how long you have to deliver the cargo)&lt;br /&gt;
[[File:Cargo Crate Example.png|alt=Item selected: Titanium Cargo Crate, Destination: Cadia on Ilius, Cost: C43.6 per crate, Days until expiry: 2|thumb|An example of a cargo crate from the Exporter NPC]]&lt;br /&gt;
Once you select the cargo you would like to export, enter the number of crates you would like. If you enter a number greater than space available in your inventory, the crates will initially be bound to you, so other players cannot steal them. Be aware that you can only buy crates from each Trade City once every 8 hours, so make sure you input the exact number of crates you would like to trade.  &lt;br /&gt;
[[File:CargoConfirmation.png|alt=Chat message reading &amp;quot;Accepted a shipment for C1,308 to deliver 30 Crates to Cadia on Ilius in exchange for a total revenue of C4,842.55. The items can only be picked up by you for one hour, or until you pick them up (and drop them again), so move them to your ship!&amp;quot;|thumb|Confirmation of your cargo]]&lt;br /&gt;
Once you purchase the crates, you will see a confirmation in chat with the number of crates that you need to deliver, and the expected total revenue (if you deliver all of the crates).     &lt;br /&gt;
&lt;br /&gt;
==== Transporting Cargo ====&lt;br /&gt;
You cannot hold any crates in your inventory while piloting a ship; &#039;&#039;&#039;all crates must be placed on sticky pistons in your ship&#039;&#039;&#039; (this is the only way to place blocks in a Trade City). &lt;br /&gt;
&lt;br /&gt;
Once your crates are on your starship, make sure to Redetect the crates on your ship, and you are on your way to making some money. &lt;br /&gt;
&lt;br /&gt;
When you land your starship in the destination Trade City, use your activating method (button, lever, etc.) to release the crates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip: If you cannot use your button or lever, try activating your ship and using the button/lever to release the cargo, and release the ship to pick up your crates.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Importing Cargo ====&lt;br /&gt;
Bring your crates to the Importer NPC in the destination Trade City to deliver crates. In order to maximize profit, make sure you deliver &#039;&#039;&#039;all&#039;&#039;&#039; of the crates you bought to complete the order. You can, however, import across multiple trips. &lt;br /&gt;
&lt;br /&gt;
When you successfully import, you will be taxed, receive payment for your crates delivered so far, and receive XP. Upon delivering the full cargo, you will see the resulting profit post-tax and initial crate cost in chat. &lt;br /&gt;
&lt;br /&gt;
== Cargo Runs/Trade Routes ==&lt;br /&gt;
&#039;&#039;&#039;Cargo runs&#039;&#039;&#039; refer to the process of cargo trading, and &#039;&#039;&#039;trade routes&#039;&#039;&#039; refer to &amp;quot;optimal&amp;quot; routes for a cargo run.&lt;br /&gt;
&lt;br /&gt;
Optimal trading strategy revolves around choosing a route that requires the least amount of jumps between destinations, since distance does not affect crate price, and choosing destination cities that you have not bought crates from yet, enabling you to pick up more crates without having to backtrack or make empty trips.&lt;br /&gt;
&lt;br /&gt;
== Graph ==&lt;br /&gt;
This graph denotes the supported crate capacity of starships as they scale up in size. Larger ships can carry more crates than smaller ones. Warships have half the crate capacity of an equivalent tradeship.&lt;br /&gt;
&lt;br /&gt;
Blockade Runners (2x cargo) and Jump Freighters (3x cargo) can carry significantly more cargo than the graph would ordinarily state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/6omrarahhv&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=10321</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=10321"/>
		<updated>2026-06-29T18:32:04Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and the Tech 2 [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only usable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Trapdoor (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs.&lt;br /&gt;
&lt;br /&gt;
Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 220.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arsenal Missile Launcher ==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Weapons =&lt;br /&gt;
{{Upcoming Info|description=more information}}&lt;br /&gt;
&lt;br /&gt;
Tech 2 Weapons are an addition in the [[Dominion Update]], which are going to be used on most Tech 2 ships. The only Tech 2 ships not using Tech 2 weapons are the [[Interdiction Corvette]], [[Interdiction Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, and there are even some that actually heal ships, called logistics weapons, which can be outfitted on the [[Logistics Corvette]] and the [[Logistics Cruiser]]. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Light Weapons =&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
== Light Logistics Cannon ==&lt;br /&gt;
&#039;&#039;&#039;The Light Logistics Cannon&#039;&#039;&#039; is the main weapon of the [[Logistics Corvette]]. This weapon heals any ship it hits by repairing some damaged blocks from it over time. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Heavy Logistics Cannon ==&lt;br /&gt;
&#039;&#039;&#039;The Heavy Logistics Cannon&#039;&#039;&#039; is the main weapon of the [[Logistics Cruiser]]. This weapon heals any ship it hits by repairing damaged blocks over time.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Heavy Weapons =&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons they have to be charged up before use, with some having lengthy charge up times. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]]. The only Tech 2 weapon that can be fitted on Tech 1 ships is the probe, which is explained in its section. &lt;br /&gt;
&lt;br /&gt;
== Probe ==&lt;br /&gt;
{{Infobox multiblock|name=Probe|image=probe.png|resource_title1=Iron block|resource_title2=End Rod|resource_title3=Grindstone|resource_title4=Note Block|resource_title5=Stair (any)|resource_title6=Sponge|resource_title7=Dispenser|resource_value1=2|resource_value2=2|resource_value3=2|resource_value4=1|resource_value5=1|resource_value6=1|resource_value7=1}}&lt;br /&gt;
This is technically a heavy weapon, used on the [[Recon Starfighter|Recon]][[Recon Starfighter|Starfighter]], as well as the Tech 1 [[Transport]], [[Light Freighter]], and [[Barge]]. The Probe is actually a launcher for [[Scanner Probes]] and [[Combat Probes]]. Scanner probes are used to locate [[Cosmic Signatures]], which has its own page you can find more details on.{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates:&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Cargo_Trading&amp;diff=10320</id>
		<title>Cargo Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Cargo_Trading&amp;diff=10320"/>
		<updated>2026-06-29T17:47:38Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Graph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cargo Trading&#039;&#039;&#039; is a beginner-friendly way to earn credits (money) on [[Horizon&#039;s End]]. To start, you need a [[Starship|civilian ship]] with sticky pistons to place crates on and a way to activate the sticky pistons using buttons, levers, etc. &lt;br /&gt;
&lt;br /&gt;
== Crates ==&lt;br /&gt;
Crates are [https://minecraft.fandom.com/wiki/Shulker_Box shulker boxes]. Shulker boxes do not have regular functionality on [[Horizon&#039;s End]]. Instead, they are used as crates for trading between trade cities.&lt;br /&gt;
&lt;br /&gt;
* Crates can be bought from [[Exporter NPC]]s in trade cities&lt;br /&gt;
* Crates can only be transported off planet when attached to a sticky piston&lt;br /&gt;
* They can then be given to an [[Importer NPC]] in the destination location for a profit&lt;br /&gt;
&lt;br /&gt;
== Completing a Cargo Trade ==&lt;br /&gt;
&lt;br /&gt;
==== Exporting Cargo ====&lt;br /&gt;
Speak to the [[Exporter NPC]] in a [[Trade City]] to pick up crates. You can select crates based on the following criteria: &lt;br /&gt;
&lt;br /&gt;
* Ore Type (cosmetic, decides the color of the crates)&lt;br /&gt;
* Destination City (where you will deliver the cargo)&lt;br /&gt;
* Price (the cost of the cargo)&lt;br /&gt;
* Expiration Time (how long you have to deliver the cargo)&lt;br /&gt;
[[File:Cargo Crate Example.png|alt=Item selected: Titanium Cargo Crate, Destination: Cadia on Ilius, Cost: C43.6 per crate, Days until expiry: 2|thumb|An example of a cargo crate from the Exporter NPC]]&lt;br /&gt;
Once you select the cargo you would like to export, enter the number of crates you would like. If you enter a number greater than space available in your inventory, the crates will initially be bound to you, so other players cannot steal them. Be aware that you can only buy crates from each Trade City once every 8 hours, so make sure you input the exact number of crates you would like to trade.  &lt;br /&gt;
[[File:CargoConfirmation.png|alt=Chat message reading &amp;quot;Accepted a shipment for C1,308 to deliver 30 Crates to Cadia on Ilius in exchange for a total revenue of C4,842.55. The items can only be picked up by you for one hour, or until you pick them up (and drop them again), so move them to your ship!&amp;quot;|thumb|Confirmation of your cargo]]&lt;br /&gt;
Once you purchase the crates, you will see a confirmation in chat with the number of crates that you need to deliver, and the expected total revenue (if you deliver all of the crates).     &lt;br /&gt;
&lt;br /&gt;
==== Transporting Cargo ====&lt;br /&gt;
You cannot hold any crates in your inventory while piloting a ship; &#039;&#039;&#039;all crates must be placed on sticky pistons in your ship&#039;&#039;&#039; (this is the only way to place blocks in a Trade City). &lt;br /&gt;
&lt;br /&gt;
Once your crates are on your starship, make sure to Redetect the crates on your ship, and you are on your way to making some money. &lt;br /&gt;
&lt;br /&gt;
When you land your starship in the destination Trade City, use your activating method (button, lever, etc.) to release the crates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip: If you cannot use your button or lever, try activating your ship and using the button/lever to release the cargo, and release the ship to pick up your crates.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Importing Cargo ====&lt;br /&gt;
Bring your crates to the Importer NPC in the destination Trade City to deliver crates. In order to maximize profit, make sure you deliver &#039;&#039;&#039;all&#039;&#039;&#039; of the crates you bought to complete the order. You can, however, import across multiple trips. &lt;br /&gt;
&lt;br /&gt;
When you successfully import, you will be taxed, receive payment for your crates delivered so far, and receive XP. Upon delivering the full cargo, you will see the resulting profit post-tax and initial crate cost in chat. &lt;br /&gt;
&lt;br /&gt;
== Cargo Runs/Trade Routes ==&lt;br /&gt;
&#039;&#039;&#039;Cargo runs&#039;&#039;&#039; refer to the process of cargo trading, and &#039;&#039;&#039;trade routes&#039;&#039;&#039; refer to &amp;quot;optimal&amp;quot; routes for a cargo run.&lt;br /&gt;
&lt;br /&gt;
Optimal trading strategy revolves around choosing a route that requires the least amount of jumps between destinations, since distance does not affect crate price, and choosing destination cities that you have not bought crates from yet, enabling you to pick up more crates without having to backtrack or make empty trips.&lt;br /&gt;
&lt;br /&gt;
== Graph ==&lt;br /&gt;
This graph denotes the supported crate capacity of starships as they scale up in size. Larger ships can carry more crates than smaller ones. Warships have half the crate capacity of an equivalent tradeship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/6omrarahhv&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Cargo_Trading&amp;diff=10319</id>
		<title>Cargo Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Cargo_Trading&amp;diff=10319"/>
		<updated>2026-06-29T17:46:22Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cargo Trading&#039;&#039;&#039; is a beginner-friendly way to earn credits (money) on [[Horizon&#039;s End]]. To start, you need a [[Starship|civilian ship]] with sticky pistons to place crates on and a way to activate the sticky pistons using buttons, levers, etc. &lt;br /&gt;
&lt;br /&gt;
== Crates ==&lt;br /&gt;
Crates are [https://minecraft.fandom.com/wiki/Shulker_Box shulker boxes]. Shulker boxes do not have regular functionality on [[Horizon&#039;s End]]. Instead, they are used as crates for trading between trade cities.&lt;br /&gt;
&lt;br /&gt;
* Crates can be bought from [[Exporter NPC]]s in trade cities&lt;br /&gt;
* Crates can only be transported off planet when attached to a sticky piston&lt;br /&gt;
* They can then be given to an [[Importer NPC]] in the destination location for a profit&lt;br /&gt;
&lt;br /&gt;
== Completing a Cargo Trade ==&lt;br /&gt;
&lt;br /&gt;
==== Exporting Cargo ====&lt;br /&gt;
Speak to the [[Exporter NPC]] in a [[Trade City]] to pick up crates. You can select crates based on the following criteria: &lt;br /&gt;
&lt;br /&gt;
* Ore Type (cosmetic, decides the color of the crates)&lt;br /&gt;
* Destination City (where you will deliver the cargo)&lt;br /&gt;
* Price (the cost of the cargo)&lt;br /&gt;
* Expiration Time (how long you have to deliver the cargo)&lt;br /&gt;
[[File:Cargo Crate Example.png|alt=Item selected: Titanium Cargo Crate, Destination: Cadia on Ilius, Cost: C43.6 per crate, Days until expiry: 2|thumb|An example of a cargo crate from the Exporter NPC]]&lt;br /&gt;
Once you select the cargo you would like to export, enter the number of crates you would like. If you enter a number greater than space available in your inventory, the crates will initially be bound to you, so other players cannot steal them. Be aware that you can only buy crates from each Trade City once every 8 hours, so make sure you input the exact number of crates you would like to trade.  &lt;br /&gt;
[[File:CargoConfirmation.png|alt=Chat message reading &amp;quot;Accepted a shipment for C1,308 to deliver 30 Crates to Cadia on Ilius in exchange for a total revenue of C4,842.55. The items can only be picked up by you for one hour, or until you pick them up (and drop them again), so move them to your ship!&amp;quot;|thumb|Confirmation of your cargo]]&lt;br /&gt;
Once you purchase the crates, you will see a confirmation in chat with the number of crates that you need to deliver, and the expected total revenue (if you deliver all of the crates).     &lt;br /&gt;
&lt;br /&gt;
==== Transporting Cargo ====&lt;br /&gt;
You cannot hold any crates in your inventory while piloting a ship; &#039;&#039;&#039;all crates must be placed on sticky pistons in your ship&#039;&#039;&#039; (this is the only way to place blocks in a Trade City). &lt;br /&gt;
&lt;br /&gt;
Once your crates are on your starship, make sure to Redetect the crates on your ship, and you are on your way to making some money. &lt;br /&gt;
&lt;br /&gt;
When you land your starship in the destination Trade City, use your activating method (button, lever, etc.) to release the crates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip: If you cannot use your button or lever, try activating your ship and using the button/lever to release the cargo, and release the ship to pick up your crates.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Importing Cargo ====&lt;br /&gt;
Bring your crates to the Importer NPC in the destination Trade City to deliver crates. In order to maximize profit, make sure you deliver &#039;&#039;&#039;all&#039;&#039;&#039; of the crates you bought to complete the order. You can, however, import across multiple trips. &lt;br /&gt;
&lt;br /&gt;
When you successfully import, you will be taxed, receive payment for your crates delivered so far, and receive XP. Upon delivering the full cargo, you will see the resulting profit post-tax and initial crate cost in chat. &lt;br /&gt;
&lt;br /&gt;
== Cargo Runs/Trade Routes ==&lt;br /&gt;
&#039;&#039;&#039;Cargo runs&#039;&#039;&#039; refer to the process of cargo trading, and &#039;&#039;&#039;trade routes&#039;&#039;&#039; refer to &amp;quot;optimal&amp;quot; routes for a cargo run.&lt;br /&gt;
&lt;br /&gt;
Optimal trading strategy revolves around choosing a route that requires the least amount of jumps between destinations, since distance does not affect crate price, and choosing destination cities that you have not bought crates from yet, enabling you to pick up more crates without having to backtrack or make empty trips.&lt;br /&gt;
&lt;br /&gt;
== Graph ==&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/6omrarahhv&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Cosmic_Signatures&amp;diff=10240</id>
		<title>Cosmic Signatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Cosmic_Signatures&amp;diff=10240"/>
		<updated>2026-06-28T01:22:13Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* NPC Ship Loci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Domion Update Feature ==&lt;br /&gt;
This Feature is one of the core features of the upcoming [[Dominion Update]] and is subject to more information and various changes as we get closer to the update.&lt;br /&gt;
&lt;br /&gt;
== Cosmic Signatures ==&lt;br /&gt;
Cosmic Signatures are randomly located events only in [[Deep Space]], which are detectable using the [[Probe]] multiblock. These can be one of a variety of points of interest offering opportunities for mining, scavenging, and PvE Combat. When they spawn, a message will be broadcast stating the system they are located in, after which point you will need to search that system with a scanner to locate the signature. Note: actual blocks at the signature will not spawn unless scanned by a probe, meaning you cannot just brute force around until you find a site unless you are tailing someone with a probe.&lt;br /&gt;
&lt;br /&gt;
=== Asteroid Fields ===&lt;br /&gt;
Once scanned, generates a rare asteroid field which can contain the rare resources for T2 ships of Scordite, Vanadium, Zircon and Atavum. Fields will spawn randomly, but at different frequencies correlating to the rarity of the ores within them. &lt;br /&gt;
&lt;br /&gt;
=== Wreck Sites ===&lt;br /&gt;
Wreck sites spawn randomly in [[Deep Space]]. Once scanned, generates a wrecks site, which has chests locked behind minigames. Upon successful completion of the minigame the player will be able to loot the chest, potentially for rare materials, such as those used in [[Assembly Core|Assembly Cores]], a new component essential to new weaponry. If the player fails the minigame, the items will be lost. &lt;br /&gt;
&lt;br /&gt;
=== NPC Ship Loci ===&lt;br /&gt;
NPC Loci spawn randomly in [[Deep Space]].These behave much like HE loci behaved prior to Dominion although they may be reworked after Dominion releases. The key difference is that instead of loci always being visible, you must scan them down. For those who are unaware, loci are locations where NPC factions will spawn a variety of ships. The size and strength of ship varies by the type of loci, and additionally, the rate at which ships spawn is related to the number of Player starships active in the area. As such it is advised to bring friends and allies if you wish to use a loci to its fullest, as with a larger fleet you can spawn more enemies and therefore get more loot. (Note: people often refer to NPC ships as &amp;quot;AI&amp;quot; or by their faction, such as the Privateers, Tsaii Raiders (Tsaii), Mining Guild, AI Pirates, Chifanren, and Watchers)&lt;br /&gt;
&lt;br /&gt;
== Scanning For Signatures ==&lt;br /&gt;
To scan for signatures, one must use the Probe multiblock. To use the probe multiblock for cosmic signatures, one must have a magazine with scanner probes in it and right click twice with a clock to prep the multiblock, which takes about 15 seconds. After this, the player can fire off probes with a 2-second cooldown between probes. This will show a text in chat indicating if there are any signatures within the range of your scanning and the location of the signatures. Shown below is an image of what you can expect for an output from your scanner after you launch a probe.&lt;br /&gt;
[[File:Scanner Probe Output.png|thumb|This is the output of the scanner probe.]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Hyperdrive&amp;diff=10171</id>
		<title>Hyperdrive</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Hyperdrive&amp;diff=10171"/>
		<updated>2026-06-27T02:06:59Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hyperdrives&#039;&#039;&#039; allow a starship to enter hyperspace and travel vast distances quickly. They can be detected with the sign text [hyperdrive].&lt;br /&gt;
&lt;br /&gt;
Two [[chetherite]] must be in each hopper of the hyperdrive to jump. The chetherite is consumed upon a successful jump. If there is not enough chetherite, the ship will fail to jump.&lt;br /&gt;
&lt;br /&gt;
Larger hyperdrives consume more chetherite (as they have more hoppers), and take longer to warm up, but also have a faster travel time in hyperspace. Hyperdrive warm up times can be reduced by owning [[Siege Stations]].&lt;br /&gt;
&lt;br /&gt;
A [[Navigation Computer]] is required for most ships to enter hyperspace.&lt;br /&gt;
&lt;br /&gt;
==Class 1 Hyperdrive==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Class 1 Hyperdrive&lt;br /&gt;
| image = Hyperdrive 1.png&lt;br /&gt;
| caption = Hyperdrive, class 1&lt;br /&gt;
| custom_property_title1 = Chetherite consumed per jump&lt;br /&gt;
| custom_property_value1 = 4&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Note Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Sign (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Class 1 Hyperdrives&#039;&#039;&#039; provide a slow but reliable way to enter hyperspace.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Class 2 Hyperdrive==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Class 2 Hyperdrive&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Hyperdrive 2.png|Normal&lt;br /&gt;
Hyperdrive 2 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = Hyperdrive, class 2&lt;br /&gt;
| custom_property_title1 = Chetherite consumed per jump&lt;br /&gt;
| custom_property_value1 = 4&lt;br /&gt;
| resource_title1 = [[Diamond]] Block&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] Pane (any color)&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value4 = 2&lt;br /&gt;
| resource_title5 = [[Iron]] Block&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Note Block&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Sign (any type)&lt;br /&gt;
| resource_value8 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Class 2 Hyperdrives&#039;&#039;&#039; have a marginally slower charge time but travel faster in hyperspace compared to the previous hyperdrive class.&amp;lt;br&amp;gt;They are the fastest hyperdrive that does not consume extra [[Chetherite]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Class 3 Hyperdrive==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Hyperdrive 3.png|Normal&lt;br /&gt;
Hyperdrive 3 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = Hyperdrive, class 3&lt;br /&gt;
| custom_property_title1 = Chetherite consumed per jump&lt;br /&gt;
| custom_property_value1 = 6&lt;br /&gt;
| resource_title1 = [[Emerald]] Block&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] Pane (any color)&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value4 = 3&lt;br /&gt;
| resource_title5 = [[Iron]] Block&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Note Block&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = Sign (any type)&lt;br /&gt;
| resource_value8 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Class 3 Hyperdrives&#039;&#039;&#039; have a marginally slower charge time but travel faster in hyperspace compared to the previous hyperdrive class.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Class 4 Hyperdrive==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Hyperdrive 4.png|Normal&lt;br /&gt;
Hyperdrive 4 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = Hyperdrive, class 4&lt;br /&gt;
| custom_property_title1 = Chetherite consumed per jump&lt;br /&gt;
| custom_property_value1 = 12&lt;br /&gt;
| resource_title1 = [[Emerald]] Block&lt;br /&gt;
| resource_value1 = 3&lt;br /&gt;
| resource_title2 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value2 = 10&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] Pane (any color)&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value4 = 6&lt;br /&gt;
| resource_title5 = [[Iron]] Block&lt;br /&gt;
| resource_value5 = 9&lt;br /&gt;
| resource_title6 = Note Block&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Sign (any type)&lt;br /&gt;
| resource_value8 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Class 4 Hyperdrives&#039;&#039;&#039; have a marginally slower charge time but travel faster in hyperspace compared to the previous hyperdrive class.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Thruster&amp;diff=9964</id>
		<title>Thruster</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Thruster&amp;diff=9964"/>
		<updated>2026-06-25T20:04:20Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starship cruising.&lt;br /&gt;
&amp;lt;br&amp;gt;Thrusters add speed and acceleration in the direction that they are pointing; therefore, applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&amp;lt;br&amp;gt;A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass or glass pane block with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Afterburner Thruster==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Afterburner&lt;br /&gt;
| image = Thruster afterburner.png&lt;br /&gt;
| caption = An afterburner thruster, with a magma block for the glow block.&lt;br /&gt;
| custom_property_title1 = Acceleration&lt;br /&gt;
| custom_property_value1 = 3.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 17.5&lt;br /&gt;
| custom_property_title3 = Weight&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| resource_title1 = [[Iron]] Block&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Gold]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Thruster Block]]&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
Afterburners provide plenty of acceleration and speed in a small package but are less efficient than other thrusters. They are typically the best thruster for most applications.&lt;br /&gt;
&lt;br /&gt;
The magma block can be any [[Thruster Block|thruster block]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Thruster==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion &lt;br /&gt;
| image = Thruster ion.png&lt;br /&gt;
| caption = An ion thruster, with a sea lantern for the glow block.&lt;br /&gt;
| custom_property_title1 = Acceleration&lt;br /&gt;
| custom_property_value1 = 0.05&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 4.0&lt;br /&gt;
| custom_property_title3 = Weight&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| resource_title1 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Thruster Block]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion thrusters&#039;&#039;&#039; accelerate very slowly but can be used to achieve high top speeds. These are typically used on cheaper vessels where acceleration is less of a concern than cost is.&lt;br /&gt;
&lt;br /&gt;
The sea lantern can be any [[Thruster Block|thruster block]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Thruster==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma &lt;br /&gt;
| image = Thruster plasma.png&lt;br /&gt;
| caption = A plasma thruster, with a redstone lamp for the glow block.&lt;br /&gt;
| custom_property_title1 = Acceleration&lt;br /&gt;
| custom_property_value1 = 0.75&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 2.5&lt;br /&gt;
| custom_property_title3 = Weight&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| resource_title1 = [[Redstone]] Block&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Thruster Block]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma thrusters&#039;&#039;&#039; have a lower top speed but provide efficient acceleration. These are typically not used on most ships because of their poor overall stats.&lt;br /&gt;
&lt;br /&gt;
The redstone lamp can be any [[Thruster Block|thruster block]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
tbd:&lt;br /&gt;
* code block formatting&lt;br /&gt;
* check that it&#039;s actually correct (pretty sure the linked spreadsheet is bad)&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vask_Authority&amp;diff=9883</id>
		<title>Vask Authority</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vask_Authority&amp;diff=9883"/>
		<updated>2026-06-24T15:24:01Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Andurian Federation&lt;br /&gt;
| image1 = VAAFFlag.png&lt;br /&gt;
| caption1 = Flag of the Andurian Federation&lt;br /&gt;
| demonym = Vaskan, Andurian, (VA)&lt;br /&gt;
| capital_city = [[settlement (settlement)]]&lt;br /&gt;
| national_color = #4e552c&lt;br /&gt;
| nat_color_desc = Green&lt;br /&gt;
| position_title1 = Director&lt;br /&gt;
| position_name1 = [[z4nityy]]&lt;br /&gt;
| position_title2 = Former Director&lt;br /&gt;
| position_name2 = [[FellOffBridge]]&lt;br /&gt;
| position_title3 = Former Director&lt;br /&gt;
| position_name3 = [[_Clone1137]]&lt;br /&gt;
| position_title4 = Former Director&lt;br /&gt;
| position_name4 = [[DearGhost]]&lt;br /&gt;
| discord = [https://discord.gg/kJQjWKdQDe]&lt;br /&gt;
&lt;br /&gt;
|language=English&lt;br /&gt;
|activity_level=High&lt;br /&gt;
|settlements= [[settlement (settlement)]]&lt;br /&gt;
|stations = [[Apollyon]], [[Callisto]], [[Osric]], [[Athena]]&lt;br /&gt;
|foundation_date=04 May, 2024 &lt;br /&gt;
}}&lt;br /&gt;
The Vask Authority was founded from the second iteration of the [[Andurian Federation]] when it was inherited by the warlord [[FellOffBridge]], who sought to create an improved version of the pirate nation [[RentDueYesterday]]. It is now a shadow of its former self after a majority of founding members were removed from the server, but still remains a prominent piracy force.&lt;br /&gt;
&lt;br /&gt;
Following an outbreak in conflict between the [[Andurian Federation]], [[Imperial Nova]] and [[Arimfea]], [[FellOffBridge]], who was secretly commanding [[Andurian Federation]] forces chose to fabricate being kicked out of [[Vega]] to assume control of the Federation from the current King [[_Clone1137]] when the aforementioned conflict ended to form the Vask Authority, which would become an ally of [[Vega]]. The Vask Authority established the station [[Apollyon]], which would function as its main base and house the first, third and forth [[battlecruiser]]s created on HE, alongside [[Callisto]], a forward operating base owned by [[z4nityy]]. Once on its fleet, members of the nation then began pirating one by one after construction of the station was complete, starting with [[z4nityy]], [[DearGhost]], [[_Clone1137]] and finally [[FellOffBridge]]. The nation has spent most of its lifespan in conflict with the [[Ilios Alliance]]. After all active players other than [[z4nityy]] were removed from the server, z4nityy inherited the Vask Authority and continues to pirate to this day.&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
&lt;br /&gt;
=== Haytham Shore ===&lt;br /&gt;
Haytham Shore is a territory on Vask belonging to the Vask Authority. The territory houses a base, and borders Vasost.&lt;br /&gt;
&lt;br /&gt;
=== Ikaria Saltlake East ===&lt;br /&gt;
Ikaria Saltlake East on Aret contains half of the Ikaria Saltlake. Historically, the claim housed a giant pyramid, which was deleted by staff.&lt;br /&gt;
&lt;br /&gt;
=== Samet Island ===&lt;br /&gt;
Samet Island on Lioda contains an abandoned city project, by AdelieXY.&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
===Current===&lt;br /&gt;
&lt;br /&gt;
==== settlement ====&lt;br /&gt;
{{Main|settlement (settlement)}}&lt;br /&gt;
The settlement settlement remains mostly empty, as its leader [[z4nityy]] resides in space, it is nonetheless the capital city of the Vask Authority.&lt;br /&gt;
&lt;br /&gt;
==== ohdear ====&lt;br /&gt;
ohdear is a settlement belonging to player Juuliett.&lt;br /&gt;
&lt;br /&gt;
=== Former ===&lt;br /&gt;
&lt;br /&gt;
==== Druskelle ====&lt;br /&gt;
{{Main|Druskelle}}&lt;br /&gt;
Druskelle used to be the settlement of Clone1137 during his time in the Vask Authority, before it was given to the nation Vega.&lt;br /&gt;
&lt;br /&gt;
==== Yakuza ====&lt;br /&gt;
{{Main|Yakuza}}&lt;br /&gt;
Yakuza was once the settlement of DearGhost before he was banned.&lt;br /&gt;
&lt;br /&gt;
==== MakaValley ====&lt;br /&gt;
MakaValley was a member of Vask Authority until July 13, 2024.&lt;br /&gt;
&lt;br /&gt;
==== ValleyAuthority ====&lt;br /&gt;
ValleyAuthority, belonging to GriffMinester, purged on September 5, 2024.&lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
===Apollyon===&lt;br /&gt;
{{Main|Apollyon}}&lt;br /&gt;
Apollyon was designed and created primarily by [[FellOffBridge]] to house the Vask Authority&#039;s fighting force, it was the first major station established by the Vask Authority and the sixth major station to be created on HE. The station also served to house the majority of the Vask Authority fleet, pilots and directors. It is currently under the ownerrship of [[z4nityy]], and still houses the remaining Vask Authority supercapitals: the [[battlecruiser]] &amp;quot;CALAMITY&amp;quot; and the [[cruiser]] &amp;quot;HMS MOGGERTRON&amp;quot;, along with the Vask Authority flagship, the [[destroyer]] &amp;quot;Patrick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Callisto===&lt;br /&gt;
Callisto was the second station created by the Vask Authority, designed by [[z4nityy]] to house the nation&#039;s starfighter fleet and serve as his personal forward operating base.&lt;br /&gt;
&lt;br /&gt;
===Athena===&lt;br /&gt;
Athena was inherited by the Vask Authority through all its predecessors, originally being created by [[_Clone1137]] during the first iteration of the [[Andurian Federation]]. It served as a temporary base of operations and was where the first [[battlecruiser]], &amp;quot;[[ARMAGEDDON]]&amp;quot;, was constructed. It remains largely abandoned.&lt;br /&gt;
&lt;br /&gt;
===Osric===&lt;br /&gt;
The newest Vask Authority station currently under construction, created by [[z4nityy]] to be the largest station on HE, and was intended to replace Apollyon&#039;s role as the nation&#039;s main base. It was also created to house new recruits in a plan devised by [[FellOffBridge]] and [[z4nityy]] that fell through when the former was banned.&lt;br /&gt;
&lt;br /&gt;
= Politics =&lt;br /&gt;
Vask Authority is a highly aggressive nation, allying itself only with [[Vega]]&#039;s bloc. The Vask Authority would pick fights with anyone, regardless of size or strength, using its highly competent military pilots and large fleet to attack any other nation outside its allies, rarely, if ever, offering terms of surrender. The Vask Authority would exchange resources, ship design theory and blueprints with [[Vega]] for the betterment of the two nations, which allowed the Vask Authority to create supercapitals and go toe to toe with galaxy-wide alliances.&lt;br /&gt;
&lt;br /&gt;
The Vask Authority would also call upon [[Vega]] for military aid if it was desperately needed, but due to the Vask Authority being able to hold its own most of the time and the stigma around [[Vega]] and its overwhelming strength, this only happened once during the [[Battle of Asteri]], resulting in a landslide victory.&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9865</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9865"/>
		<updated>2026-06-23T20:10:54Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}*{{flag|VikyriaFlag.png|Vikyria}}*{{flag|VAAFFlag.png|Anduria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|CDM FlagP.png|Cortesia Del Mar}}*{{flag|Nova Flag.png|Imperial Nova}}*{{flag|Shadow logo.jpg|Shadow}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|UFP Emblem.webp|United Federation of Planets}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Ekatera.png|Ekatera}}*[[Cerberus Federation]]*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|Orovika logo.webp|Orovika}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 = *{{flag|ForColFlag.jpg|Fortuna Collective}}*{{flag|BluesUits.png|BluesUits}}*[[Vulnere]]*{{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*[[Hybrasil]]*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]*{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9864</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9864"/>
		<updated>2026-06-23T20:08:50Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}*{{flag|VikyriaFlag.png|Vikyria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|CDM FlagP.png|Cortesia Del Mar}}*{{flag|Nova Flag.png|Imperial Nova}}*{{flag|Shadow logo.jpg|Shadow}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|UFP Emblem.webp|United Federation of Planets}}*{{flag|VAAFFlag.png|Anduria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Ekatera.png|Ekatera}}*[[Cerberus Federation]]*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|Orovika logo.webp|Orovika}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 = *{{flag|ForColFlag.jpg|Fortuna Collective}}*{{flag|BluesUits.png|BluesUits}}*[[Vulnere]]*{{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*[[Hybrasil]]*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]*{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9863</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9863"/>
		<updated>2026-06-23T20:08:36Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}*{{flag|VikyriaFlag.png|Vikyria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|CDM FlagP.png|Cortesia Del Mar}}*{{flag|Nova Flag.png|Imperial Nova}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|UFP Emblem.webp|United Federation of Planets}}*{{flag|VAAFFlag.png|Anduria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Shadow logo.jpg|Shadow}}*{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Ekatera.png|Ekatera}}*[[Cerberus Federation]]*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|Orovika logo.webp|Orovika}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 = *{{flag|ForColFlag.jpg|Fortuna Collective}}*{{flag|BluesUits.png|BluesUits}}*[[Vulnere]]*{{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*[[Hybrasil]]*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]*{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9862</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9862"/>
		<updated>2026-06-23T20:08:05Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}*{{flag|VikyriaFlag.png|Vikyria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|UFP Emblem.webp|United Federation of Planets}}*{{flag|VAAFFlag.png|Anduria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Nova Flag.png|Imperial Nova}}*{{flag|Shadow logo.jpg|Shadow}}*{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Ekatera.png|Ekatera}}*[[Cerberus Federation]]*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|Orovika logo.webp|Orovika}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 = *{{flag|ForColFlag.jpg|Fortuna Collective}}*{{flag|BluesUits.png|BluesUits}}*[[Vulnere]]*{{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*[[Hybrasil]]*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9861</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9861"/>
		<updated>2026-06-23T20:07:47Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}*{{flag|VikyriaFlag.png|Vikyria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|UFP Emblem.webp|United Federation of Planets}}*{{flag|VAAFFlag.png|Anduria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Nova Flag.png|Imperial Nova}}*{{flag|Shadow logo.jpg|Shadow}}*{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Ekatera.png|Ekatera}}*[[Cerberus Federation]]*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|Orovika logo.webp|Orovika}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 = *{{flag|ForColFlag.jpg|Fortuna Collective}}*{{flag|BluesUits.png|BluesUits}}&lt;br /&gt;
*[[Vulnere]]&lt;br /&gt;
* {{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*[[Hybrasil]]*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9860</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9860"/>
		<updated>2026-06-23T20:07:06Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}*{{flag|VikyriaFlag.png|Vikyria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|UFP Emblem.webp|United Federation of Planets}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Nova Flag.png|Imperial Nova}}*{{flag|Shadow logo.jpg|Shadow}}*{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Ekatera.png|Ekatera}}*[[Cerberus Federation]]*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|VAAFFlag.png|Vask Authority}}*{{flag|Orovika logo.webp|Orovika}}*{{flag|ForColFlag.jpg|Fortuna Collective}}*{{flag|BluesUits.png|BluesUits}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Vulnere]]&lt;br /&gt;
* {{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*[[Hybrasil]]*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9859</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9859"/>
		<updated>2026-06-23T20:06:13Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}*{{flag|VikyriaFlag.png|Vikyria}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|Ekatera.png|Ekatera}}*{{flag|CDM FlagP.png|Cortesia Del Mar}}*[[Cerberus Federation]]*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}*{{flag|UFP Emblem.webp|United Federation of Planets}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Nova Flag.png|Imperial Nova}}*{{flag|Shadow logo.jpg|Shadow}}*{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|VAAFFlag.png|Vask Authority}}*{{flag|Orovika logo.webp|Orovika}}*{{flag|ForColFlag.jpg|Fortuna Collective}}*{{flag|BluesUits.png|BluesUits}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Vulnere]]&lt;br /&gt;
* {{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*[[Hybrasil]]*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9858</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9858"/>
		<updated>2026-06-23T20:05:35Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|Ekatera.png|Ekatera}}*{{flag|CDM FlagP.png|Cortesia Del Mar}}*[[Cerberus Federation]]*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}*{{flag|UFP Emblem.webp|United Federation of Planets}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Nova Flag.png|Imperial Nova}}*{{flag|Shadow logo.jpg|Shadow}}*{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|VAAFFlag.png|Vask Authority}}*{{flag|Orovika logo.webp|Orovika}}*{{flag|ForColFlag.jpg|Fortuna Collective}}*{{flag|BluesUits.png|BluesUits}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Vulnere]]&lt;br /&gt;
* {{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*[[Hybrasil]]*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ascendant_Nova&amp;diff=9857</id>
		<title>Ascendant Nova</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ascendant_Nova&amp;diff=9857"/>
		<updated>2026-06-23T20:05:07Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Orlandia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Imperial Nova&lt;br /&gt;
| image1 = Nova_Flag.png&lt;br /&gt;
| caption1 = Flag of Imperial Nova&lt;br /&gt;
| demonym = Novan&lt;br /&gt;
| capital_city = [[Orlandia]]&lt;br /&gt;
| national_color = #ff00ff&lt;br /&gt;
| nat_color_desc = Magenta&lt;br /&gt;
| position_title1 = Emperor&lt;br /&gt;
| position_name1 = [[_Longy]]&lt;br /&gt;
| position_title2 = Secondary&lt;br /&gt;
| position_name2 = [[NovaManGood2110]]&lt;br /&gt;
| position_title3 = Tertiary&lt;br /&gt;
| position_name3 = [[Pryvyd]]&lt;br /&gt;
| discord = [https://discord.gg/eJ3MUwFVZ4 Discord]&lt;br /&gt;
&lt;br /&gt;
|language=English&lt;br /&gt;
|activity_level=Medium&lt;br /&gt;
|settlements= [[Orlandia]], [[Helios]]&lt;br /&gt;
|stations = [[Miami]], [[Crimson Palace]]&lt;br /&gt;
|foundation_date=14 July, 2022 &amp;lt;br&amp;gt;&lt;br /&gt;
24 July, 2020 [[Star Legacy]]}}&lt;br /&gt;
&#039;&#039;&#039;Imperial Nova&#039;&#039;&#039;, or &#039;&#039;&#039;Nova&#039;&#039;&#039;, was a large military-focused nation on Horizon&#039;s End. It has since morphed into [[Vikyria]].&lt;br /&gt;
&lt;br /&gt;
Imperial Nova was a founding member of the [[Horizon Federation]], and were associated with the [[Ilios Alliance]] during the war. &lt;br /&gt;
They are notable for their aggressive negotiation strategies and militaristic nature. Imperial Nova is also very notable for their unconventional white-hulled starships, and is one of the oldest nations on the server.&lt;br /&gt;
&lt;br /&gt;
Imperial Nova had a sharp increase in wealth during the [[Long Peace]] after the [[Ilios Alliance-Vask Authority War]] with help from [[Pryvyd]].&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
==== Orlandia ====&lt;br /&gt;
{{Main|Orlandia}}&lt;br /&gt;
The City of &#039;&#039;&#039;Orlandia&#039;&#039;&#039; is a [[Trade City]] on the planet [[Aret]], the capital city of [[Vikyria]] led by [[Abu]]. Formerly, it was built and led by [[Longy]] as the capital of [[Imperial Nova]]. The whole city was built on a massive artificial sea, [[Ikaria Sea]].&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
==== Helios ====&lt;br /&gt;
{{Main|Helios}}&lt;br /&gt;
&#039;&#039;&#039;Helios&#039;&#039;&#039; was a Novan settlement on the planet [[Aret]], led by [[SammaSystem]]. It is connected to [[Orlandia]] by a ~2km bridge across the [[Ikaria Sea]] The city is very small and still developing.&lt;br /&gt;
==Stations==&lt;br /&gt;
===Miami===&lt;br /&gt;
{{Main|Miami}}&lt;br /&gt;
&#039;&#039;&#039;Miami&#039;&#039;&#039; is a very large space station in northeastern [[Regulus]], owned by the nation Imperial Nova and built by [[_Longy]]. It is one the server&#039;s largest space stations, and is used to house the main fleet of Imperial Nova.&lt;br /&gt;
===Crimson Palace===&lt;br /&gt;
&#039;&#039;&#039;Crimson Palace&#039;&#039;&#039; is a large asteroid station in [[Regulus]] near [[Gahara]], owned by the player [[Pryvyd]]. It is used as one of the main production facilities and storage depots of Imperial Nova&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Imperial Nova&#039;s system of government is a direct autocracy where one leader (The Emperor) controls most of the decisions, but chooses to delegate power among other members, with military decisions made by the second in command.&lt;br /&gt;
Imperial Nova stores its resources and wealth in a centralized system of banks, and distributes the resources among members.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Imperial Nova has a very large military, as they are a military focused nation.&lt;br /&gt;
&lt;br /&gt;
It is believed that Nova at one point had a fleet of 3 [[Battlecruisers]]. However, two of these are confirmed to be destroyed, this includes: The NIF Repentance; destroyed in the [[Battle of Skull Crusher&#039;s Barge]], and the NIF Absolution; destroyed in the [[Battle of Presidia Alenarith]]. They have however hinted at the possibility of more Battlecruisers having been constructed aside from the known 3, however this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
Their fleet uses the prefix &amp;quot;N.I.F.&amp;quot; standing for: &amp;quot;Novan Imperial Fleet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ascendant_Nova&amp;diff=9856</id>
		<title>Ascendant Nova</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ascendant_Nova&amp;diff=9856"/>
		<updated>2026-06-23T20:04:49Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Imperial Nova&lt;br /&gt;
| image1 = Nova_Flag.png&lt;br /&gt;
| caption1 = Flag of Imperial Nova&lt;br /&gt;
| demonym = Novan&lt;br /&gt;
| capital_city = [[Orlandia]]&lt;br /&gt;
| national_color = #ff00ff&lt;br /&gt;
| nat_color_desc = Magenta&lt;br /&gt;
| position_title1 = Emperor&lt;br /&gt;
| position_name1 = [[_Longy]]&lt;br /&gt;
| position_title2 = Secondary&lt;br /&gt;
| position_name2 = [[NovaManGood2110]]&lt;br /&gt;
| position_title3 = Tertiary&lt;br /&gt;
| position_name3 = [[Pryvyd]]&lt;br /&gt;
| discord = [https://discord.gg/eJ3MUwFVZ4 Discord]&lt;br /&gt;
&lt;br /&gt;
|language=English&lt;br /&gt;
|activity_level=Medium&lt;br /&gt;
|settlements= [[Orlandia]], [[Helios]]&lt;br /&gt;
|stations = [[Miami]], [[Crimson Palace]]&lt;br /&gt;
|foundation_date=14 July, 2022 &amp;lt;br&amp;gt;&lt;br /&gt;
24 July, 2020 [[Star Legacy]]}}&lt;br /&gt;
&#039;&#039;&#039;Imperial Nova&#039;&#039;&#039;, or &#039;&#039;&#039;Nova&#039;&#039;&#039;, was a large military-focused nation on Horizon&#039;s End. It has since morphed into [[Vikyria]].&lt;br /&gt;
&lt;br /&gt;
Imperial Nova was a founding member of the [[Horizon Federation]], and were associated with the [[Ilios Alliance]] during the war. &lt;br /&gt;
They are notable for their aggressive negotiation strategies and militaristic nature. Imperial Nova is also very notable for their unconventional white-hulled starships, and is one of the oldest nations on the server.&lt;br /&gt;
&lt;br /&gt;
Imperial Nova had a sharp increase in wealth during the [[Long Peace]] after the [[Ilios Alliance-Vask Authority War]] with help from [[Pryvyd]].&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
==== Orlandia ====&lt;br /&gt;
{{Main|Orlandia}}&lt;br /&gt;
The City of &#039;&#039;&#039;Orlandia&#039;&#039;&#039; is a [[Trade City]] on the planet [[Aret]], led by [[_Longy]]. It is considered to be the largest city when it comes to physical infrastructure, although this is often debated.The whole city was built on a massive artificial sea, [[Ikaria Sea]].&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
==== Helios ====&lt;br /&gt;
{{Main|Helios}}&lt;br /&gt;
&#039;&#039;&#039;Helios&#039;&#039;&#039; was a Novan settlement on the planet [[Aret]], led by [[SammaSystem]]. It is connected to [[Orlandia]] by a ~2km bridge across the [[Ikaria Sea]] The city is very small and still developing.&lt;br /&gt;
==Stations==&lt;br /&gt;
===Miami===&lt;br /&gt;
{{Main|Miami}}&lt;br /&gt;
&#039;&#039;&#039;Miami&#039;&#039;&#039; is a very large space station in northeastern [[Regulus]], owned by the nation Imperial Nova and built by [[_Longy]]. It is one the server&#039;s largest space stations, and is used to house the main fleet of Imperial Nova.&lt;br /&gt;
===Crimson Palace===&lt;br /&gt;
&#039;&#039;&#039;Crimson Palace&#039;&#039;&#039; is a large asteroid station in [[Regulus]] near [[Gahara]], owned by the player [[Pryvyd]]. It is used as one of the main production facilities and storage depots of Imperial Nova&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Imperial Nova&#039;s system of government is a direct autocracy where one leader (The Emperor) controls most of the decisions, but chooses to delegate power among other members, with military decisions made by the second in command.&lt;br /&gt;
Imperial Nova stores its resources and wealth in a centralized system of banks, and distributes the resources among members.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Imperial Nova has a very large military, as they are a military focused nation.&lt;br /&gt;
&lt;br /&gt;
It is believed that Nova at one point had a fleet of 3 [[Battlecruisers]]. However, two of these are confirmed to be destroyed, this includes: The NIF Repentance; destroyed in the [[Battle of Skull Crusher&#039;s Barge]], and the NIF Absolution; destroyed in the [[Battle of Presidia Alenarith]]. They have however hinted at the possibility of more Battlecruisers having been constructed aside from the known 3, however this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
Their fleet uses the prefix &amp;quot;N.I.F.&amp;quot; standing for: &amp;quot;Novan Imperial Fleet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Orlandia&amp;diff=9855</id>
		<title>Orlandia</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Orlandia&amp;diff=9855"/>
		<updated>2026-06-23T20:04:14Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Orlandia&lt;br /&gt;
| image1 = Orlandia.png&lt;br /&gt;
| caption1 = Render of Orlandia at night by [[Consue]]&lt;br /&gt;
| location = Ikaria Saltlake South&lt;br /&gt;
| demonym = Orlandian&lt;br /&gt;
| activity_level = Medium&lt;br /&gt;
| general_custom_title1 = Nation&lt;br /&gt;
| general_custom_value1 = {{flag|Nova_Flag.png|Imperial Nova}}&lt;br /&gt;
| position_title1 = Emperor&lt;br /&gt;
| position_name1 = [[_Longy]]&lt;br /&gt;
| foundation_date =2 July, 2022 &amp;lt;br&amp;gt; 18 July, 2020 [[Star Legacy]]}}&lt;br /&gt;
Not to be confused with &#039;&#039;&#039;Orlandia Crater&#039;&#039;&#039; on [[Herdoli]], which was named after the original Orlandia from [[Star Legacy]].&lt;br /&gt;
&lt;br /&gt;
The City of &#039;&#039;&#039;Orlandia&#039;&#039;&#039; is a [[Trade City]] on the planet [[Aret]], the capital city of [[Vikyria]] led by [[Abu]]. Formerly, it was built and led by [[Longy]] as the capital of [[Imperial Nova]]. The whole city was built on a massive artificial sea, [[Ikaria Sea]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Orlandia was a major participant in the long-going [[Cheth Wars]].&lt;br /&gt;
&lt;br /&gt;
During the early life of the server, Orlandia was a member of [[UNSC]], but went on to re-found [[Imperial Nova]].&lt;br /&gt;
&lt;br /&gt;
Orlandia was the second Trade City ever built, following after the construction of [[Carthage]].&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
The settlement is lead by [[_Longy]]&lt;br /&gt;
&lt;br /&gt;
== Architecture &amp;amp; Geography ==&lt;br /&gt;
The buildings in Orlandia are mostly white concrete and glass towers posessing a modern style. Unlike many cities, the architecture of Orlandia focuses almost entirely on its skyscrapers and layered design. Before the [[Ikaria Sea]] was built, it was constructed in a large salt lake. In order to construct the Ikaria sea, large walls were built around the whole city to prevent it from flooding.&lt;br /&gt;
&lt;br /&gt;
The architecture of Orlandia is characterized as a unique form of &amp;quot;clean-cyberpunk&amp;quot; style.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Orlandia&amp;diff=9854</id>
		<title>Orlandia</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Orlandia&amp;diff=9854"/>
		<updated>2026-06-23T20:04:00Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Orlandia&lt;br /&gt;
| image1 = Orlandia.png&lt;br /&gt;
| caption1 = Render of Orlandia at night by [[Consue]]&lt;br /&gt;
| location = Ikaria Saltlake South&lt;br /&gt;
| demonym = Orlandian&lt;br /&gt;
| activity_level = Medium&lt;br /&gt;
| general_custom_title1 = Nation&lt;br /&gt;
| general_custom_value1 = {{flag|Nova_Flag.png|Imperial Nova}}&lt;br /&gt;
| position_title1 = Emperor&lt;br /&gt;
| position_name1 = [[_Longy]]&lt;br /&gt;
| foundation_date =2 July, 2022 &amp;lt;br&amp;gt; 18 July, 2020 [[Star Legacy]]}}&lt;br /&gt;
Not to be confused with &#039;&#039;&#039;Orlandia Crater&#039;&#039;&#039; on [[Herdoli]], which was named after the original Orlandia from [[Star Legacy]].&lt;br /&gt;
&lt;br /&gt;
The City of &#039;&#039;&#039;Orlandia&#039;&#039;&#039; is a [[Trade City]] on the planet [[Aret]], the capital city of [[Vikyria]] led by [[Abu]]. Formerly, it was built and led by [[Longy]] as the capital of [[Imperial Nova]]. It is considered to be the largest city when it comes to physical infrastructure, although this is often debated.The whole city was built on a massive artificial sea, [[Ikaria Sea]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Orlandia was a major participant in the long-going [[Cheth Wars]]&lt;br /&gt;
&lt;br /&gt;
During the early life of the server, Orlandia was a member of [[UNSC]], but went on to re-found [[Imperial Nova]]&lt;br /&gt;
&lt;br /&gt;
Orlandia was the second Trade City ever built, following after the construction of [[Carthage]]&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
The settlement is lead by [[_Longy]]&lt;br /&gt;
&lt;br /&gt;
== Architecture &amp;amp; Geography ==&lt;br /&gt;
The buildings in Orlandia are mostly white concrete and glass towers posessing a modern style. Unlike many cities, the architecture of Orlandia focuses almost entirely on its skyscrapers and layered design. Before the [[Ikaria Sea]] was built, it was constructed in a large salt lake. In order to construct the Ikaria sea, large walls were built around the whole city to prevent it from flooding.&lt;br /&gt;
&lt;br /&gt;
The architecture of Orlandia is characterized as a unique form of &amp;quot;clean-cyberpunk&amp;quot; style.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vikyria&amp;diff=9853</id>
		<title>Vikyria</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vikyria&amp;diff=9853"/>
		<updated>2026-06-23T20:02:11Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Vikyria&lt;br /&gt;
| subheader =Glory to the Khan! Victory to Vikyria! &lt;br /&gt;
| image1 = VikyriaFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Orlandia]]&lt;br /&gt;
| settlements = &lt;br /&gt;
| territories = &lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Lilac Purple&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Oligarchic Khanate &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Khagan&lt;br /&gt;
| position_name1 = [[Abu]]&lt;br /&gt;
| position_title2 = Khanum&lt;br /&gt;
| position_name2 = [[Twille]]&lt;br /&gt;
| position_title3 =&lt;br /&gt;
| position_name3 = &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =only the strong survive &lt;br /&gt;
| motto = &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = &lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vikyria&#039;&#039;&#039;, formally called the Vikyrian Khanate, is a [[nation]] on [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
insert here&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:VikyriaFlag.png&amp;diff=9852</id>
		<title>File:VikyriaFlag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:VikyriaFlag.png&amp;diff=9852"/>
		<updated>2026-06-23T20:00:49Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: flag of vikyrian khanate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
flag of vikyrian khanate&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vikyria&amp;diff=9851</id>
		<title>Vikyria</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vikyria&amp;diff=9851"/>
		<updated>2026-06-23T19:56:47Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Vikyria&lt;br /&gt;
| subheader =Glory to the Khan! Victory to Vikyria! &lt;br /&gt;
| image1 = VikyriaFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Orlandia]]&lt;br /&gt;
| settlements = &lt;br /&gt;
| territories = &lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Lilac Purple&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Oligarchic Khanate &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Khagan&lt;br /&gt;
| position_name1 = [[Abu]]&lt;br /&gt;
| position_title2 = Khanum&lt;br /&gt;
| position_name2 = [[Twille]]&lt;br /&gt;
| position_title3 =&lt;br /&gt;
| position_name3 = &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =only the strong survive &lt;br /&gt;
| motto = &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = &lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vikyria&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
insert here&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=9850</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=9850"/>
		<updated>2026-06-23T19:53:23Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader =Yee haw! &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Newcoruscant]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Hextagon]], [[YourPalNova]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Efficiency. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] designs, general neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]], the heart of its ship production.&lt;br /&gt;
&lt;br /&gt;
Lonestar usually enjoys high player activity and political stability, and paired with its focus on independence, its community in game and on discord alike are both typically active.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is eyrzeke, the original founder of texas.&lt;br /&gt;
&lt;br /&gt;
Since its founding, Lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
=== Corporatization Era ===&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to [[XiJinping]]. He implemented sweeping reforms, including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment in favor of settlement recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia (which began a trend away from independent settlement development toward centralization). This period would also see the establishment of lonestar&#039;s current corporate identity, with the establishment of the seat of the Chairman, the Executive Panel, and the Secretariat. Aarmance governor Gvazdika would then be appointed to the Executive Panel, marking the first time a member of a settlement outside of Texas held a leadership position in a nation that had been overwhelmingly dominated by it up to that point.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot, though it would later be scrapped on Febuary 23rd, 2025. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement. Berx and Elodia would later merge into Olympus, located at the site of former [[Starfall]].&lt;br /&gt;
&lt;br /&gt;
On March 5th, Sovrah would finalize the printing of the first home-brewed Lonestar Battlecruiser in survival, the Veyron class.&lt;br /&gt;
&lt;br /&gt;
On March 19th, 2025, Chairmanship of Lonestar was transferred to WanderingOtter, and Hextagon was made advisor. Later the same day, Lonestar CursedSaturn killed server director Gutin in ground combat. &lt;br /&gt;
&lt;br /&gt;
March 19th marked the end of the corporatization era. It had been characterized by the end of the old texas and its perception as a &amp;quot;noob settlement,&amp;quot; pretextual warfare, alignment with the Vega bloc, aggressive military-industrial growth, and strong centralization. &lt;br /&gt;
&lt;br /&gt;
=== Reconstruction Era ===&lt;br /&gt;
After the Solar War ended in January 2026, LoneStar entered a period of active reconstruction and internal change as several prominent members departed. Around this same period, many of the executives of LoneStar retired, creating a major shift in leadership and organization before the later promotions of newer figures within the faction.&lt;br /&gt;
&lt;br /&gt;
During the Solar War, YourPalNova of Elysium joined LoneStar on November 20, 2025. However, in March 2026, they left LoneStar, and Abu_42069_ became the new Emperor of Orlandia in Imperial Nova. This marked the beginning of a new era for LoneStar, focused on internal restructuring. Around the same period, Twile would also eventually leave in April 2026.&lt;br /&gt;
&lt;br /&gt;
Earlier, in March 2025, Ruinati0n left Alabama to reform NewCoruscant, merging several smaller settlements together to create a medium-sized hub that would continue growing in later months. At the same time, Elysium experienced a rise in player activity and influence.&lt;br /&gt;
&lt;br /&gt;
This period became known as the Elysium–NewCoruscant Era because both settlements emerged as major centers of activity and leadership within the community. While Texas and Farpoint continued to lead the nation politically and economically, Elysium and NewCoruscant increasingly acted as the primary residential hubs for the growing player base.&lt;br /&gt;
&lt;br /&gt;
In May 2026, YourPalNova was promoted to Executive, while Ruinati0n became Secretarist. As leaders of their respective settlements, both played major roles in developing and guiding these expanding player communities.&lt;br /&gt;
&lt;br /&gt;
In June 2026, the Director role was created in Lonestar as a matter of internal restructuring.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a conventional nation with a political governing body, lonestar asserts itself as more of a quasi-confederation (a union of independent states or entities that join for common goals) wherein the member settlements of lonestar are generally independent in their own pursuits, but come together as one unit when pursuing alliances, conflict, and a sense of community.&lt;br /&gt;
&lt;br /&gt;
Lonestar&#039;s leader, the Chairman, has full and unilateral control over diplomacy; however, usually he will accept input from Executives and especially Advisors when making important decisions. The Chairman and indeed the entire leadership of lonestar are granted no authority to make financial decisions that impact other settlements without their consent, such as taxes; this goes against lonestar&#039;s tenent of individualism.Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. Lonestar’s leadership is composed of the Chairman as well as the Executive Panel. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Olympus, a black and pearlescent city built on Qatra&#039;s Oroduin Caldera, formerly known as Starfall&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains. The current center of lonestar&#039;s starship production.&lt;br /&gt;
&lt;br /&gt;
NewCoruscant, a sprawling Star Wars themed brutalist city, sprawling with player activity, located on Illius in the Micle Forest.&lt;br /&gt;
&lt;br /&gt;
Elysium, is an intricate city port side city filled with life with a roman inspired Roman name.&lt;br /&gt;
&lt;br /&gt;
Leafside, was a fresh settlement of new players located on Aerach&#039;s Kran&#039;s Island Minor.&lt;br /&gt;
&lt;br /&gt;
== Former Claims ==&lt;br /&gt;
Palmyra, named after the namesake ancient city filled with intact ai ships located on Aerach&#039;s Ardea Ocean. This was converted into Illinois.&lt;br /&gt;
&lt;br /&gt;
Hargeysa, a dummy settlement for the under construction HIS Magnum heavy interplanetary station.&lt;br /&gt;
&lt;br /&gt;
Illinois, an industrialized factory settlement mostly fitted with supercapital core production facilities.&lt;br /&gt;
&lt;br /&gt;
ArchZenith, a philosophical area located at Lone Mathur, Krio.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar&#039;s military doctrine focuses heavily on outnumbering and outmaneuvering opponents on the battlefield, with an emphasis on less expensive ships, moderate training across many pilots, and balanced fleet compositions to nullify the drawbacks of a generally lower skill level.  &lt;br /&gt;
&lt;br /&gt;
[[Zekeship|Zekeships]] are the core of lonestar&#039;s military. Lonestar forces often use specially modified mil-spec &amp;quot;navy issue&amp;quot; variants, which boast better armor and firepower than their standard counterparts. Even with such modifications, though, navy issue zekeships are still much cheaper than most faction contenders.  &lt;br /&gt;
&lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas, designer of the “[[zekeship]]” series of starships, and current Chairman.&lt;br /&gt;
*[[SIG130]], the second leader of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, as well as the initial founder of the nation of lonestar.&lt;br /&gt;
*[[XiJinping_]], the first Chairman and third governor of texas. A militaristic former StarQuest player and pirate, now a member of Vega&lt;br /&gt;
*[[Hextagon]], a highly skilled combatant and the primary military advisor to the chairman.&lt;br /&gt;
*[[WanderingOtter]], the fourth chairman of Lonestar and engineer.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a builder constructing a trade city project on Aerach.&lt;br /&gt;
*[[Abu_42069_]], once the primary logistics advisor to the chairman, whose intervention resolved the Nexus Affair during the [[Vega-Ekatera War]]. Now the leader of the Vikyrian Khanate&lt;br /&gt;
*_Twille_, a former executive of lonestar. Now the co-leader of the Vikyrian Khanate.&lt;br /&gt;
*YourPalNova of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
*SmartFlyngWarior of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vikyria&amp;diff=9849</id>
		<title>Vikyria</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vikyria&amp;diff=9849"/>
		<updated>2026-06-23T19:52:03Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: made page by copying stuff from Lonestar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Newcoruscant]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Hextagon]], [[YourPalNova]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Efficiency. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] designs, general neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]], the heart of its ship production.&lt;br /&gt;
&lt;br /&gt;
Lonestar usually enjoys high player activity and political stability, and paired with its focus on independence, its community in game and on discord alike are both typically active.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
F&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vikyrian_Syndicate&amp;diff=9848</id>
		<title>Vikyrian Syndicate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vikyrian_Syndicate&amp;diff=9848"/>
		<updated>2026-06-23T19:51:46Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
|subheader=Victory Through Valor.|image1=Vikyria_Logo.png&lt;br /&gt;
|activity_level=Medium&lt;br /&gt;
|capital_city=[[Elysium]]&lt;br /&gt;
|settlements=[[Elysium]]&lt;br /&gt;
|government_type=Oligarchy|foundation_date = 18th of March, 2025&lt;br /&gt;
|language=English&lt;br /&gt;
}}&lt;br /&gt;
= Overview =&lt;br /&gt;
The Vikyrian Syndicate was a fledgling nation with its capital of Elysium, on Aearch. It was founded on the 18th of March, 2025. It existed as a capable nation and militant nation, aligned with Stardust, Lonestar, The Galactic Empire, and others. It conducted operations in the April of 2025 before fading away. &lt;br /&gt;
&lt;br /&gt;
It has been spiritually succeeded by the [[Vikyria|Vikyrian Khanate]]. &lt;br /&gt;
= Members =&lt;br /&gt;
&lt;br /&gt;
* Sovrah (Founder)&lt;br /&gt;
* XiJinping_ (Founder)&lt;br /&gt;
&lt;br /&gt;
= Major Settlements and Claims =&lt;br /&gt;
&lt;br /&gt;
* Elysium, a claim on Aearch&lt;br /&gt;
* Vikyr, a station and shipyard in Sirius&lt;br /&gt;
* Akiba, a station in Ilios&lt;br /&gt;
&lt;br /&gt;
= Military =&lt;br /&gt;
[[File:Vikyrian ships 2.png|left|thumb|The standard fleet-lineup of Vikyrian Shipyards.]]&lt;br /&gt;
The Syndicate was one of the handful of nations to possess a [[Battlecruiser]], and utilized Sovrah&#039;s Vikyrian shipline.&lt;br /&gt;
&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9841</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=9841"/>
		<updated>2026-06-23T19:45:19Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Nova Flag.png|Imperial Nova}}*{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|Ekatera.png|Ekatera}}*{{flag|CDM FlagP.png|Cortesia Del Mar}}*[[Cerberus Federation]]*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}*{{flag|UFP Emblem.webp|United Federation of Planets}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Shadow logo.jpg|Shadow}}*{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|VAAFFlag.png|Vask Authority}}*{{flag|Orovika logo.webp|Orovika}}*{{flag|ForColFlag.jpg|Fortuna Collective}}*{{flag|BluesUits.png|BluesUits}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Vulnere]]&lt;br /&gt;
* {{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*[[Hybrasil]]*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_multiblocks&amp;diff=9840</id>
		<title>Template:Navbox multiblocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_multiblocks&amp;diff=9840"/>
		<updated>2026-06-23T19:44:25Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_multiblocks&lt;br /&gt;
| title  = [[:Category:Multiblocks|Multiblocks]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = [[:Category:Machines|Machines]]&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Area Shield]]&lt;br /&gt;
* [[Mob Defender]]&lt;br /&gt;
* [[Ship Factory]]&lt;br /&gt;
* [[Decomposer]]&lt;br /&gt;
* [[Printer]]&lt;br /&gt;
* [[Carbon Processor]]&lt;br /&gt;
* [[Item Charger]]&lt;br /&gt;
* [[Power Furnace]]&lt;br /&gt;
* [[Auto Crafter]]&lt;br /&gt;
* [[Splitter]]&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[:Category:Power Generation and Storage|Power Generation and Storage]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Generator]]&lt;br /&gt;
* [[Solar Panel]]&lt;br /&gt;
* [[Power Cell]]&lt;br /&gt;
* [[Power Bank]]&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[:Category:Gas Machines|Gas Machines]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Gas Collector]]&lt;br /&gt;
* [[Gas Power Plant]]&lt;br /&gt;
* [[Gas Vent]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[:Category:Farming Machines|Farming Machines]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Harvester]]&lt;br /&gt;
* [[Planter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[:Category:Processing Machines|Processing Machines]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Ammo Loader]]&lt;br /&gt;
* [[Missile Loader]]&lt;br /&gt;
* [[Centrifuge]]&lt;br /&gt;
* [[Circuit Fab]]&lt;br /&gt;
* [[Compressor]]&lt;br /&gt;
* [[Fabricator]]&lt;br /&gt;
* [[Plate Press]]&lt;br /&gt;
* [[Gas Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[:Category:Starship Multiblocks|Starship Multiblocks]]&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Hyperdrive]]&lt;br /&gt;
* [[Navigation Computer]]&lt;br /&gt;
* [[Starship Drill]]&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
* [[Particle Shield]]&lt;br /&gt;
* [[Magazine]]&lt;br /&gt;
* [[Starship Weapons]]&lt;br /&gt;
* [[Gravity Well (Starship)]]&lt;br /&gt;
* [[Thruster]]&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[:Category:Boarding and Entry|Boarding and Entry]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Airlock]]&lt;br /&gt;
* [[Docking Tube]]&lt;br /&gt;
* [[Elevator]]&lt;br /&gt;
}}&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[:Category:Supercapital Multiblocks|Supercapital Multiblocks]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Supercapital Reactor]]&lt;br /&gt;
* [[Fuel Tank]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| group3 = Other&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Cryopod]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Elevator&amp;diff=9838</id>
		<title>Elevator</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Elevator&amp;diff=9838"/>
		<updated>2026-06-23T19:42:52Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock&lt;br /&gt;
| name = Elevator&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Elevator.png|1x1&lt;br /&gt;
Elevator 2x2.png|2x2&lt;br /&gt;
Elevator 3x3.png|3x3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A 1x1 elevator, with the optional sign included&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1 / 4 / 9&lt;br /&gt;
| resource_title2 = Slab/Stairs (any type)&lt;br /&gt;
| resource_value2 = 4 / 8 / 12&lt;br /&gt;
| resource_title3 = Sign (any type)&lt;br /&gt;
| resource_value3 = 0-1 (optional)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Many older players refer to these as &#039;&#039;&#039;Tractor Beams&#039;&#039;&#039;, not to be confused with the dysfunctional [[Tractor Beam]] Multiblock&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elevators&#039;&#039;&#039; allow a user to transport themselves down or up very quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Elevators are built by surrounding a 1x1, 2x2, or 3x3 glass surface with any combination of slabs or stairs, and can be detected with the sign text [elevator], though the sign is not required for this multiblock to function.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When holding a clock, sneaking on the elevator&#039;s glass or right clicking the multiblock&#039;s sign while standing on the glass will transport the user to the highest block directly below the structure.&lt;br /&gt;
Likewise, jumping or right clicking while looking up while directly underneath a elevator&#039;s glass (and holding a clock) will transport you on top of it.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Boarding and Entry]]&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9788</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9788"/>
		<updated>2026-06-22T21:10:22Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
Type /info in chat for important links.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You&#039;ll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3Dnl0QE42_yAc&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIGxAB&amp;amp;usg=AOvVaw3uW152t3IccdBUOHy96Liy this video] can walk you through basic flight mechanics and starship operation. &lt;br /&gt;
&lt;br /&gt;
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3DNwt-hloNqr8&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIHhAB&amp;amp;usg=AOvVaw3luuP4YSLzJ2OfuAqx_Blw This video] has additional information about hyperdrive operation and navigation; it is currently outdated because you won&#039;t be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now. &lt;br /&gt;
&lt;br /&gt;
Regardless of what you end up doing on Horizon&#039;s End, if you want to progress, you will need [[Credit|credits]]. These are the universally-accepted currently that handles starship [[Trade City|purchases]], starship [[Ship Factory|construction]], [[Level|leveling]] up, buying materials and resources from players on the [[bazaar]], and paying players directly for goods and services. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9785</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9785"/>
		<updated>2026-06-22T19:34:11Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You&#039;ll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3Dnl0QE42_yAc&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIGxAB&amp;amp;usg=AOvVaw3uW152t3IccdBUOHy96Liy this video] can walk you through basic flight mechanics and starship operation. &lt;br /&gt;
&lt;br /&gt;
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3DNwt-hloNqr8&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIHhAB&amp;amp;usg=AOvVaw3luuP4YSLzJ2OfuAqx_Blw This video] has additional information about hyperdrive operation and navigation; it is currently outdated because you won&#039;t be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9784</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9784"/>
		<updated>2026-06-22T19:29:40Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either a Vesta for crating (200c) or Ozark for mining (1000c). Split chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9783</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9783"/>
		<updated>2026-06-22T19:23:48Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a open world space sandbox with both PvP and PvE combat, base building, economy, industry, starship engineering, politics, and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either a Vesta for crating (200c) or Ozark for mining (1000c). Split chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9782</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9782"/>
		<updated>2026-06-22T19:20:30Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a open world space sandbox with both PvP and PvE combat, base building, economy, industry, starship engineering, politics, and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either a Vesta for crating (200c) or Ozark for mining (1000c). Split chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=9766</id>
		<title>NewPlayerGuide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=9766"/>
		<updated>2026-06-22T17:28:45Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Daily Checklist */  removed glaze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Horizon&#039;s End! This is an open-source community-built space-based Minecraft server, where you can build your very own movable starships. Our server is heavily focused around sci-fi ship versus ship(svs) combat, but features a robust settlement/nation system, player made factories, base defense, and economy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/nl0QE42_yAc PILOTING TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Nwt-hloNqr8 NAVIGATION TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/2LZNTwg5X_I COMBAT/ADVANCED PILOTING TUTORIAL] (by EloMilo)&lt;br /&gt;
&lt;br /&gt;
(Please note that powermodes are no longer a feature within the game)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Your first Ship&amp;lt;/big&amp;gt; ===&lt;br /&gt;
When you first join the server (&#039;&#039;&#039;horizonsend.net&#039;&#039;&#039;), you will spawn in the Tutorial Hub. An assistant named J.A.N.E will walk you through the basics of ship flight(shift-movement, cruise, how to insert chetherite into a hyperdrive, how to jump(warp) through a warp-gate into other star systems. You will then be shown how to unpilot a ship, and be given a brief overview on the 4 Core System&#039;s, Asteri, Sirius, Regulus, &amp;amp; Ilios.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Asteri&#039;&#039;&#039; is a &#039;&#039;&#039;permanent safezone &amp;amp; the largest Core System with 5 planets, and so it is recommended for new players to live here while learning the game&#039;s systems&#039;&#039;&#039;, as other players can not kill them or sink ships for bounty/loot/sport. &#039;&#039;&#039;Gaia Station&#039;&#039;&#039;, an NPC Space Station, is located here. &#039;&#039;&#039;You can buy craftable unique food for credits here later on, and sell them for up to 100,000 credits a day, remember this!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sirius&#039;&#039;&#039; is the 2nd most active Core System, &#039;&#039;&#039;boasting builds and history from the earliest times of the server.&#039;&#039;&#039;  &#039;&#039;&#039;Prometheus&#039;&#039;&#039;, an NPC Space Station, is located here. &#039;&#039;&#039;You can sell crops here for up to 100,000 credits a day, remember this!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Regulus&#039;&#039;&#039; is the most active of all the Core System&#039;s, filled with a plethora of space stations and the Hub of interstellar travel, being connected to Asteri, Sirius, and Trench, the servers main Mining System, &#039;&#039;&#039;almost all player pirates live here due to the frequency of travel and convenience of getting around.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ilios&#039;&#039;&#039; is on the fringe compared to the others, only being directly connected to Sirius. Land is scarcely contested, and &#039;&#039;&#039;it boasts the 3rd best ore rates on the server&#039;&#039;&#039;, behind Deep Space Mining Systems and Trench, respectively.  After making your decision, you will spawn in the respective Systems &#039;&#039;&#039;Station Port&#039;&#039;&#039;, where you can pick between 4 options for your first ship! You can always fly back to these to buy more ships, and will spawn here in the event you do not have a Cryopod or it is destroyed. &#039;&#039;&#039;You&#039;re ship options are as follows:&#039;&#039;&#039;&lt;br /&gt;
* 200C - &#039;&#039;&#039;Vesta&#039;&#039;&#039; ([[Shuttle]]). Your first ship! The first class of civilian ships, this one comes with a built in [[Item Charger]] for your [[Power Drill]] and a [[Power Furnace]] to provide power to the charger. It also has 6 sticky pistons for [[Cargo Trading]], one of the money making methods on the server, and a much safer option than the next choice. &#039;&#039;&#039;If you&#039;re not sure what ship you like, pick this one! You can always purchase the others later.&#039;&#039;&#039;&lt;br /&gt;
* 500C - &#039;&#039;&#039;Vulture&#039;&#039;&#039; ([[Starfighter]]). Your first (war) ship! The first class of warships, this fast &amp;amp; furious fighter packs a devastating plasma cannon and Proton Torpedo. Both weapons can only fire forwards, but if you&#039;re looking to live on the more dangerous side, she wont do you wrong! You have no room for cargo, so you&#039;ll have to rely on sinking AI &amp;amp; Player Ships for money-making alongside daily commissions. &#039;&#039;&#039;This is not recommended as an option for those unfamiliar with the movecraft plugin&#039;&#039;&#039;, as combat involves a lot of snap turns and proper distance management.&lt;br /&gt;
* 1,000C - Ozark ([[Shuttle]]). Your first (mining) ship! Comes with a [[Mining Laser|mining laser]] &amp;amp; [[incinerator]], both which require no power! This is an amazing pick, as it makes gathering all the chetherite you will need early on to get around a breeze! Definitely pick one of these up sooner than later&lt;br /&gt;
* 6,000 - Amph ([[Transport]]) &#039;&#039;&#039;level 10 required.&#039;&#039;&#039;  This big buddy will be your crating friend! &#039;&#039;&#039;Able to be quickly gotten from the start, this ship can be your gateway to exploring the known sectors and making cash in style with its 24 cargo slots!&#039;&#039;&#039; Just remember to watch out for pirates, as this ship has rather weak offensive options for its size.[[Mining Laser|&amp;lt;br /&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Using tools ==&lt;br /&gt;
The starter Vesta &amp;amp; Amph includes an [[Item Charger|item charger]] and [[generator]]. The generator accepts uranium, redstone (or redstone blocks), &amp;amp; coal into the top furnace slot and generates power which can be used to recharge your power drill, and eventually other tools such as power armor.&lt;br /&gt;
&lt;br /&gt;
== How to jump to hyperspace ==&lt;br /&gt;
{{Main|Hyperspace}}&lt;br /&gt;
Put 2 [[chetherite]] in each of the hoppers of the [[hyperdrive]]&lt;br /&gt;
&lt;br /&gt;
Move 1000 blocks AWAY from any planets (gravity wells prevent hyperspace travel)&lt;br /&gt;
&lt;br /&gt;
Make sure your direction of travel DOES NOT intersect the 1000 block gravity well radius (or your ship will fail to jump)&lt;br /&gt;
&lt;br /&gt;
/jump &amp;lt;destination&amp;gt; OR /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to travel to other star systems ===&lt;br /&gt;
/route add &amp;lt;destination in other system&amp;gt; OR /route add &amp;lt;name of system&amp;gt; &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in space and piloting a ship, your travel path will be listed on the right sidebar.&lt;br /&gt;
&lt;br /&gt;
/jump auto ; repeat until you reach the destination.&lt;br /&gt;
&lt;br /&gt;
/jump clear or /jump undo to cancel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, install the community made &#039;&#039;&#039;CrowMap Mod&#039;&#039;&#039; from Diena1 https://discord.com/channels/916891217596395631/995366844993110066/1493162827115008061. With the press of a button (X by default, it will pull up the dynmap in-game, and you can warp anymore with just a simple right click! I highly recommend this option for newer players. It works on &#039;&#039;&#039;Fabric&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What to do after obtaining your first ship ==&lt;br /&gt;
Now that you have your first shiny piece of interstellar travel, you may be thinking &amp;quot;This place is so big, what do I do first to have the best experience possible?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
To maximize your experience, there is one thing to keep in mind: &#039;&#039;&#039;The ⭐ next to your player name when chatting or checking TAB denotes your currently decreasing 48 In-game Hour Noob Protection. This keeps other players from killing you&#039;&#039;&#039; (&#039;&#039;Enforced by 1 day Bans, if you see a star die, report it!&#039;&#039;) as long as you stay within the 4 Core Systems listed above. If you travel to Horizon, Trench, or any Deep Space System, you can be killed by other players at no penalty, as according to the rules.&lt;br /&gt;
&lt;br /&gt;
This follows a formula of 48^((100-X)0.01), where X is any level you reach after level 1. For example, instantly reaching level 20 upon joining the server would lower your protection time from 48 hours to 22. You can check how much time you or any other player has at any time with /checkprotection. You can not use this on yourself while in creative!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So the goal is to earn as much money as possible while staying at as low a level as possible. This method will involve the player not leveling past level 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Daily Checklist&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Go to any Trade City and begin your [[Daily Commissions]] (Daily Quests), you can do up to 3 a day, and must complete one before accepting another, these earn a player 5,000 each, &#039;&#039;&#039;with the value increasing for each day the player has done these, up to 15,000each, for a total of 45,000 a day.&#039;&#039;&#039;&lt;br /&gt;
* Go to any Trade City and buy [[Cargo Trading|Cargo Crates]] from an Exporter. Buy an amount equal to how many sticky pistons your ship has, as you must place them on sticky pistons to travel with them. &#039;&#039;&#039;If you attempt to move in a ship while holding cargo in your inventory, it will alert you in chat and fall on the ground. &#039;&#039;You can buy crates 3 times from each city every day, so get hauling!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You can join a fleet with other players and participate in &#039;&#039;&#039;AI Loci&#039;&#039;&#039; that spawn every few hours, the spawn times of which can be checked via &#039;&#039;&#039;/encounterstatus.&#039;&#039;&#039; Of all the options, ignore Unknown Signals, &amp;amp; Horizon Transit. The former gives too little money for its difficulty(Multiple AI Capital-Class Ships with good aim, and the latter only spawns Shuttles/Transports with terrible returns.) As you continue to kill AI and build a heat streak, you will eventually reach a soft cap of 50% rewards and a hard cap of 20%, but it is common to make up to &#039;&#039;&#039;500,000 credits&#039;&#039;&#039; a day alone from this feature. &#039;&#039;&#039;Practice in /server creative against AI before taking these on, as it is a big difficulty curve when it comes to piloting ships in combat!&#039;&#039;&#039;  &#039;&#039;&#039;/warp Space Arena&#039;&#039;&#039;, &#039;&#039;&#039;/aiopponent summon Dagger/Bulwark/Resolute/Reaver&#039;&#039;&#039; are all good choices to practice against for Aim Training, Navigation, and Survivability. Get to a level you can kill these while taking 0 hull damage and remaining above at least 60% shield before taking on Loci, and remember to bring friends!&lt;br /&gt;
* Run /kit starter for the materials of a cryopod, as well as a basic armor and weapon kit, wrench for storing multiblocks, and workbench for creating them. (24Hour Cooldown)&lt;br /&gt;
&lt;br /&gt;
=== Level 10 ===&lt;br /&gt;
&lt;br /&gt;
=== After your first 3 Daily Commissions, if you bought a Vesta, you will have enough credits to reach Level 10. You need 17,002.5 Credits. Run the command (/calcxp 10) and (/buyxp 6801 17002.5.) This unlocks [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]] to you, so remember to buy an Amph at a Ship Dealer when you acquire 6,000 Credits. ===&lt;br /&gt;
You can may be running low on [[Chetherite]] to jump around at this point, so buy an &#039;&#039;&#039;Ozark&#039;&#039;&#039; at a [[Ship Dealer]] for 1,000 credits, and use it to mine as much Chetherite as you can from the Core Systems (Particularly, Ilios, your best choice) &#039;&#039;&#039;DO NOT GO TO HORIZON, TRENCH, OR DEEP SPACE SYSTEMS TO MINE AS OTHER PLAYERS CAN KILL YOU BEFORE YOUR PROTECTION RUNS OUT!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From here, keep earning as much money as you can, and aim to have enough money to jump straight to level 60 once your new player protection runs out!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can build your own ship designs, but if you need an idea on where to start, [[Lonestar]] (@eyrzeke on discord) [https://docs.google.com/spreadsheets/d/1N7DFmIFpes_ggIbgTO1JnMrmBFTW7Pc2-16fN_k6UCk/edit?gid=0#gid=0 sells the most widely used ships on the server!]&lt;br /&gt;
&lt;br /&gt;
== How to claim land ==&lt;br /&gt;
{{Main|Settlements }}&lt;br /&gt;
&lt;br /&gt;
Now, you may have a few ships at this point and some ores stored in them and be wondering, &amp;quot;How do I get some land to store my valuables???&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We have 2 methods of land claiming for players not in a Nation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/station create&#039;&#039;&#039; - creates a claim in space in a defined radius within any &#039;&#039;&#039;Core System&#039;&#039;&#039;. This is usually the cheaper option and better for small groups than a Planet Settlement Claim. There is &#039;&#039;&#039;no activity timer, and gives you exactly as much space as you want,&#039;&#039;&#039; without having to clear prior land, Provided you have the funds, of course. I recommend a station with a radius of 50 to begin, a 100 block circle is more than enough to park your ships, and it only costs 4,000. &#039;&#039;&#039;Run the command /station create personal namehere 50 3927 where you would like it to be.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/settlement create&#039;&#039;&#039; - creates a new settlement in unclaimed land on a planet. If you like to spend lots of time terraforming and want to make a beautiful cityscape with friends, this is the choice for you! Prices vary between 1,500c and 30,000, but you get an entire swath of land you can build and mine on to your desire. &#039;&#039;&#039;Please note if no one logs in to a settlement for over 30 days, the land will purge and anyone can buy it again.&#039;&#039;&#039; You will need to either join or create a settlement to form a Nation, so group up!&lt;br /&gt;
&lt;br /&gt;
== How to join someone ==&lt;br /&gt;
Ask in chat and/or Discord (/discord)!&lt;br /&gt;
&lt;br /&gt;
Use the personal transporter tool to teleport to another player one time.&lt;br /&gt;
&lt;br /&gt;
To join a settlement once you have an invite, use &#039;&#039;&#039;/s join&#039;&#039;&#039;. If you want access to a space station, the owner must run the command &#039;&#039;&#039;/station trusted add player (station name) (player name).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is usually expected of you to learn the basics before joining others, but some nations commonly recruit those fresh faces to teach personally, to varying degrees, give them a chance!&lt;br /&gt;
&lt;br /&gt;
== How to make new ships ==&lt;br /&gt;
You can make your own custom ship designs on the creative server with /server creative.&lt;br /&gt;
&lt;br /&gt;
Once you have a new design, save it with /blueprint save.&lt;br /&gt;
&lt;br /&gt;
If you built a base, you will need to detect it as a platform, run the commands &#039;&#039;&#039;//pos1&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;//pos2&#039;&#039;&#039; on 2 opposite sides and heights to select a boxed area, then run &#039;&#039;&#039;//replace gray_concrete&#039;&#039;&#039;, pilot the platform as if it were a ship, type &#039;&#039;&#039;//undo&#039;&#039;&#039;, then save the blueprint normally&lt;br /&gt;
&lt;br /&gt;
You can print saved blueprints in survival with the [[Ship Factory|ship factory]].&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
{{Main|Nations}}&lt;br /&gt;
Once you have a settlement, you can create a nation (&#039;&#039;&#039;/n create name R G B cost&#039;&#039;&#039;), which allows you to &#039;&#039;&#039;recruit other settlements, participate in sieges, and claim more territories on other planets, and even entire Deep Space Systems!&#039;&#039;&#039; &#039;&#039;It costs 20,000 to create a Nation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that many settlements are already part of nations, and that if you join a settlement you also join that settlement&#039;s nation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Next Steps=&lt;br /&gt;
* Learn how our various [[:Category:Multiblocks|Multiblocks]] work, and create small factories!&lt;br /&gt;
* Design custom [[starships]] on the [[Creative]] server, test them against other players or AI Ships in the [[Space Arena]], and [[print]] them to use in [[Survival]].&lt;br /&gt;
* Achieve higher levels to unlock larger [[Starship]] types for use in [[Survival]].&lt;br /&gt;
* Mine [[Ores]] on [[Asteroids]] using a [[Mining Laser]], or on planets using a [[Starship Drill]].&lt;br /&gt;
* Craft advanced [[Power Tools]], [[Power Armor]], and [[Blasters]] to mine faster, move easier, and fight harder.&lt;br /&gt;
* Sell your items on the [[Bazaar]] at [[Trade Cities]] to earn credits from other players.&lt;br /&gt;
* Engage in [[Piracy]] against other players, or fight as a Privateer and collect Bounties on other players.&lt;br /&gt;
* Form or join a [[Nation]], recruit like minded [[settlements]] and players, and engage in  [[Station Sieges|Sieges]] against rival nations to gain their Deep Space Systems for yourself!&lt;br /&gt;
* Build a heavily defensible Space Station with Area Shields &amp;amp; multiple Base Defense Platforms in a Deep Space System!&lt;br /&gt;
* Construct a [[Trade City]] to gain passive income and a [[safezone]] for your [[settlement]] in any of the Core Systems.&lt;br /&gt;
&lt;br /&gt;
== Other Related Guides ==&lt;br /&gt;
[[Crating Guide]]&lt;br /&gt;
&lt;br /&gt;
[[XP Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Money Guide]]&lt;br /&gt;
&lt;br /&gt;
[[AI Guide]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9705</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9705"/>
		<updated>2026-06-21T21:55:43Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Light Gunship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gunships&#039;&#039;&#039; are the second class of [[Warships]], &#039;&#039;&#039;unlocked at level 10&#039;&#039;&#039;, and are typically the most popular warship class in the game due to their versatility and accessibility. They have access to arc-defying [[Pulse Cannons]] as well as thruster-stunning [[Heavy Lasers]].&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Must be a minimum of 500 blocks&lt;br /&gt;
* Can be a maximum of 2,000 blocks&lt;br /&gt;
* Can fire up to 2 [[Plasma Cannons]]&lt;br /&gt;
* Can fire up to 2 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Point Defense Turrets|Point Defense Turret]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Tackle Gunship, typically 500 Blocks. A technically outdated subclass from back when such ships could disrupt the hyperdrives of target ships; [[Disruptor|Disruptors]] now only function on 1000+ block gunships.&lt;br /&gt;
&lt;br /&gt;
Light Gunship, typically 1020-1399 blocks. Fast and agile, but very fragile and no longer small enough to avoid most enemy fire. Not very popular compared to its larger cousin.&lt;br /&gt;
&lt;br /&gt;
Heavy gunship, typically 2000 blocks. Versatile and lethal; small and fast enough to avoid incoming damage, but tanky enough to forgive a mistake or two. Incredibly popular with both veteran and novice pilots.&lt;br /&gt;
&lt;br /&gt;
== Tackle Gunship ==&lt;br /&gt;
A glorified starfighter.&lt;br /&gt;
&lt;br /&gt;
== Light Gunship ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Light Gunship&lt;br /&gt;
|subheader =Paper Plane &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=TeudaM5.jpeg&lt;br /&gt;
|caption=The Teuda M5, a light gunship [[zekeship]].&lt;br /&gt;
|blockcount = 1,020-1,749&lt;br /&gt;
|shields = 2&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}&lt;br /&gt;
== Heavy Gunship ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Heavy Gunship&lt;br /&gt;
|subheader =The Gold Standard &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Heavy Gunship&lt;br /&gt;
|blockcount = 1,750-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are typically vulnerable to [[Corvette|Corvettes]], but high-skilled pilots can often win such engagements anyways as long as they manage their distance; maneuverability is the lifeline of a gunship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9704</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9704"/>
		<updated>2026-06-21T21:54:03Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gunships&#039;&#039;&#039; are the second class of [[Warships]], &#039;&#039;&#039;unlocked at level 10&#039;&#039;&#039;, and are typically the most popular warship class in the game due to their versatility and accessibility. They have access to arc-defying [[Pulse Cannons]] as well as thruster-stunning [[Heavy Lasers]].&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Must be a minimum of 500 blocks&lt;br /&gt;
* Can be a maximum of 2,000 blocks&lt;br /&gt;
* Can fire up to 2 [[Plasma Cannons]]&lt;br /&gt;
* Can fire up to 2 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Point Defense Turrets|Point Defense Turret]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Tackle Gunship, typically 500 Blocks. A technically outdated subclass from back when such ships could disrupt the hyperdrives of target ships; [[Disruptor|Disruptors]] now only function on 1000+ block gunships.&lt;br /&gt;
&lt;br /&gt;
Light Gunship, typically 1020-1399 blocks. Fast and agile, but very fragile and no longer small enough to avoid most enemy fire. Not very popular compared to its larger cousin.&lt;br /&gt;
&lt;br /&gt;
Heavy gunship, typically 2000 blocks. Versatile and lethal; small and fast enough to avoid incoming damage, but tanky enough to forgive a mistake or two. Incredibly popular with both veteran and novice pilots.&lt;br /&gt;
&lt;br /&gt;
== Tackle Gunship ==&lt;br /&gt;
A glorified starfighter.&lt;br /&gt;
&lt;br /&gt;
== Light Gunship ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Light Gunship&lt;br /&gt;
|subheader =Paper Plane &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=TeudaM5.jpeg&lt;br /&gt;
|caption=The Teuda M5, a light gunship designed by [[eyrzeke]]&lt;br /&gt;
|blockcount = 1020-1749&lt;br /&gt;
|shields = 2&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}&lt;br /&gt;
== Heavy Gunship ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Heavy Gunship&lt;br /&gt;
|subheader =The Gold Standard &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Heavy Gunship&lt;br /&gt;
|blockcount = 1,750-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are typically vulnerable to [[Corvette|Corvettes]], but high-skilled pilots can often win such engagements anyways as long as they manage their distance; maneuverability is the lifeline of a gunship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9703</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9703"/>
		<updated>2026-06-21T21:49:46Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frigates&#039;&#039;&#039; are the fourth class of [[Warships]], &#039;&#039;&#039;unlocked at level 40&#039;&#039;&#039;, and the first to gain access to the powerful [[Particle Shield|0.8i Chetherite Particle Shield]], as well as [[Phaser|Phasers]] and [[Heavy Turrets]].&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Must be a minimum of 500 blocks&lt;br /&gt;
* Can be a maximum of 2,000 blocks&lt;br /&gt;
* Can fire up to 2 [[Plasma Cannons]]&lt;br /&gt;
* Can fire up to 2 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Point Defense Turrets|Point Defense Turret]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Tackle Gunship, typically 500 Blocks. A technically outdated subclass from back when such ships could disrupt the hyperdrives of target ships; [[Disruptor|Disruptors]] now only function on 1000+ block gunships.&lt;br /&gt;
&lt;br /&gt;
Light Gunship, typically 1020-1399 blocks. Fast and agile, but very fragile and no longer small enough to avoid most enemy fire. Not very popular compared to its larger cousin.&lt;br /&gt;
&lt;br /&gt;
Heavy gunship, typically 2000 blocks. Versatile and lethal; small and fast enough to avoid incoming damage, but tanky enough to forgive a mistake or two. Incredibly popular with both veteran and novice pilots.&lt;br /&gt;
&lt;br /&gt;
== Tackle Gunship ==&lt;br /&gt;
A glorified starfighter.&lt;br /&gt;
&lt;br /&gt;
== Light Gunship ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Light Gunship&lt;br /&gt;
|subheader =Paper Plane &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=TeudaM5.jpeg&lt;br /&gt;
|caption=The Teuda M5, a light gunship designed by [[eyrzeke]]&lt;br /&gt;
|blockcount = 1020-1749&lt;br /&gt;
|shields = 2&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}&lt;br /&gt;
== Heavy Gunship ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Heavy Gunship&lt;br /&gt;
|subheader =The Gold Standard &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Heavy Gunship&lt;br /&gt;
|blockcount = 1,750-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are typically vulnerable to [[Corvette|Corvettes]], but high-skilled pilots can often win such engagements anyways as long as they manage their distance; maneuverability is the lifeline of a gunship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:TeudaM5.jpeg&amp;diff=9702</id>
		<title>File:TeudaM5.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:TeudaM5.jpeg&amp;diff=9702"/>
		<updated>2026-06-21T21:47:58Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: Light gunship by eyrzeke, Teuda M5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Light gunship by eyrzeke, Teuda M5&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9701</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9701"/>
		<updated>2026-06-21T21:46:56Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frigates&#039;&#039;&#039; are the fourth class of [[Warships]], &#039;&#039;&#039;unlocked at level 40&#039;&#039;&#039;, and the first to gain access to the powerful [[Particle Shield|0.8i Chetherite Particle Shield]], as well as [[Phaser|Phasers]] and [[Heavy Turrets]].&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Must be a minimum of 500 blocks&lt;br /&gt;
* Can be a maximum of 2,000 blocks&lt;br /&gt;
* Can fire up to 2 [[Plasma Cannons]]&lt;br /&gt;
* Can fire up to 2 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Point Defense Turrets|Point Defense Turret]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Tackle Gunship, typically 500 Blocks. A technically outdated subclass from back when such ships could disrupt the hyperdrives of target ships; [[Disruptor|Disruptors]] now only function on 1000+ block gunships.&lt;br /&gt;
&lt;br /&gt;
Light Gunship, typically 1020-1399 blocks. Fast and agile, but very fragile and no longer small enough to avoid most enemy fire. Not very popular compared to its larger cousin.&lt;br /&gt;
&lt;br /&gt;
Heavy gunship, typically 2000 blocks. Versatile and lethal; small and fast enough to avoid incoming damage, but tanky enough to forgive a mistake or two. Incredibly popular with both veteran and novice pilots.&lt;br /&gt;
&lt;br /&gt;
== Tackle Gunship ==&lt;br /&gt;
A glorified starfighter.&lt;br /&gt;
&lt;br /&gt;
== Light Gunship ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Gunship&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Gunship&lt;br /&gt;
|blockcount = 500-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}&lt;br /&gt;
== Heavy Gunship ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Gunship&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Gunship&lt;br /&gt;
|blockcount = 500-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are typically vulnerable to [[Corvette|Corvettes]], but high-skilled pilots can often win such engagements anyways as long as they manage their distance; maneuverability is the lifeline of a gunship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Frigate&amp;diff=9700</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Frigate&amp;diff=9700"/>
		<updated>2026-06-21T21:45:55Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Frigates&#039;&#039;&#039; are the fourth class of [[Warships]], &#039;&#039;&#039;unlocked at level 40&#039;&#039;&#039;, and the first to gain access to the powerful [[Particle Shield|0.8i Chetherite Particle Shield]], as well as [[Phaser|Phasers]] and [[Heavy Turrets]].&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Must be a minimum of 4,000 blocks&lt;br /&gt;
* Can be a maximum of 8,000 blocks (8,800 if [[Oversize|oversized]])&lt;br /&gt;
* Can have a single [[Particle Shield|0.8i Particle Shield]] (at 7,500+ size)&lt;br /&gt;
* Can fire a single [[Light Turret]]&lt;br /&gt;
* Can fire up to 3 [[Heavy Turrets]] (at 6,500+ size)&lt;br /&gt;
* Can fire up to 2 [[Point Defense Turrets]] (Needs clarification)&lt;br /&gt;
* Can fire up to 2 [[Torpedoes]]&lt;br /&gt;
* Can fire up to 2 [[Heavy Lasers]] (at 8,000+ size)&lt;br /&gt;
* Can fire a single [[Phaser]] (at 4,630+ size)&lt;br /&gt;
* Can fire a single [[Tri-Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Micro Frigate, typically 4,000 Blocks. Primarily used as an automated [[Base Defense Platform|base defense platform]], both for planetary installations as well as starbases.&lt;br /&gt;
&lt;br /&gt;
[[Light Frigates|Light Frigate]], usually 4,893-4,899 Blocks. Equipped with phasers; solid in a support role at range.&lt;br /&gt;
&lt;br /&gt;
[[Attack Frigate]], usually 6,500 Blocks. Specialized craft that can utilize Heavy Turrets and Phasers alike to eliminate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Frigate]], usually 8,000 Blocks. Hefty capital ships that utilize [[Particle Shield|enhanced shields]] to defend critical components. and bolster durability.&lt;br /&gt;
&lt;br /&gt;
== Light Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Light Frigate&lt;br /&gt;
|subheader = Flying Phasers&lt;br /&gt;
|title=Light Frigate&lt;br /&gt;
|image=Lightfrigate.png&lt;br /&gt;
|caption= [[Vask Authority]]&#039;s Light Frigate.&lt;br /&gt;
|blockcount = 4,630-6,499 (Generally &#039;&#039;&#039;4,893-4,899&#039;&#039;&#039;)&lt;br /&gt;
|shields = 8&lt;br /&gt;
|speed = ~22-23/9.6&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;20x [[Laser Cannon]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Frigates,&#039;&#039;&#039; also known as &#039;&#039;&#039;4.9k&#039;&#039;&#039;s, are a subclass of Frigates which occupy a unique niche set apart from both similarly-sized [[Corvettes]] and larger, heavier Frigate variants. They are fast platforms that, with an armament of [[Phaser|phasers]] for breaking shields but very little in the way of hull-breach finishers, depend a lot more on pilot skill when it comes to matchups against enemies in duels.&lt;br /&gt;
&lt;br /&gt;
They often have a front bridge to most effectively utilize their [[Starship Weapons|Plasma Cannon]] or [[Laser Cannon]] primary weapons; however, they&#039;re smaller than their Attack Frigate and Heavy Frigate cousins and can thus dodge enemy capital ship attacks. Light frigates are primarily tuned to counter large capital ships like [[Destroyer|Destroyers]], being able to conduct hit-and-runs to whittle down slower targets.&lt;br /&gt;
&lt;br /&gt;
Capable of firing upwards of 20 [[Laser Cannons]] at once while not being able to use either Pulse Cannons or Heavy Turrets, these ships are in a unique position to supplement the high shield damage of phasers while punching above their weight in ability to deal hull damage. Historically, though, few Light Frigates have been built to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Frigates were heavily utilized by [[RentDueYesterday]], [[Vask Authority]], and [[Vega]]. They also saw limited use by [[Cortesia Del Mar]] and [[Imperial Nova]].&lt;br /&gt;
&lt;br /&gt;
[[XiJinping_]] in particular is famous for using light frigates very effectively.&lt;br /&gt;
&lt;br /&gt;
== Attack Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Attack Frigate (6.5k)&lt;br /&gt;
|subheader = Glass Cannon&lt;br /&gt;
|title=Attack Frigate&lt;br /&gt;
|image=Juno.png&lt;br /&gt;
|caption= The Juno, [[Imperial Nova]]&#039;s Attack Frigate.&lt;br /&gt;
|blockcount = 6,500-7,499 (Generally &#039;&#039;&#039;6500-6599&#039;&#039;&#039;)&lt;br /&gt;
|shields = 10&lt;br /&gt;
|speed = ~20-21 (cruise)&amp;lt;br&amp;gt;7.9 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Frigates&#039;&#039;&#039;, also known as &#039;&#039;&#039;6.5k&#039;&#039;&#039;s, are a subclass of Frigate which have the firepower of a full sized frigate, at the cost of being significantly more fragile due to lacking a chetherite shield. Their main advantage over larger frigates is their speed, as well as slightly faster [[Particle Shield|shield]] regeneration. Attack Frigates are usually countered by [[Destroyers]], while being a counter to [[Light Frigates]], and can usually fend off Corvettes and Gunships without too much difficulty.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are the smallest ships in the game capable of starting, holding, and contesting a [[Siege Station]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are typically referred to as &amp;quot;6.5k&amp;quot;s by experienced ship-builders, as these ships must have a block count of at least 6500 in order to fire [[Heavy Turret]]s, which are their primary weapon. These ships are typically made with block counts as close to 6500 as possible, in order to maximize the benefits that they receive from being a smaller ship (faster movement speed, faster shield regeneration, and a smaller profile). &lt;br /&gt;
&lt;br /&gt;
As ships below 7500 blocks cannot support an [[Particle Shield#Particle Shield 0.8i|0.8i shield]], attack frigates are the largest subclass in the game not to employ an 0.8i shield; the lack of a reinforced shield makes these ships comparatively fragile, as they struggle to protect the vulnerable starship components (such as the cockpit) that larger ships employ 0.8i shields to secure.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates were heavily utilized by both sides during the [[Horizon Federation-RentDueYesterday War]]. In modern times, attack frigates are rarely used. The most notable attack frigate pilot operating on Horizon&#039;s End today is [[_omni]] of [[Radiance]], who has employed this ship class to defend [[Ilios Alliance]] members from pirates such as [[z4nityy]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are regarded by some players as the ideal choice for sinking a [[battlecruiser]] with non-[[supercapital]] warships; however, this has not yet been tested on the survival server, as to [[Ilios Alliance-Vask Authority War#Sinking of CATACLYSM|sink the battlecruiser CATACLYSM]], which was the first battlecruiser sunk in combat, the [[Ilios Alliance]] opted to employ a fleet of [[8k]] and [[9.7k]] warships instead.&lt;br /&gt;
&lt;br /&gt;
== Heavy Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Heavy Frigate&lt;br /&gt;
|subheader = A Gateway To Greatness&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid is [[Arimfea]]&#039;s main heavy Frigate.&lt;br /&gt;
|blockcount = 7,500-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = 19/7.1&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 2,400m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}Heavy Frigates are the main subclass of Frigates. They are powerful, reasonably sturdy vessels capable of dishing out punishment as well as taking it. However, they&#039;re typically too slow to deal with smaller ships effectively, and thus benefit greatly from an escort vessel to handle harassers.&lt;br /&gt;
&lt;br /&gt;
With access to several weapons (torpedoes, heavy lasers, triple turrets, phasers, plasma cannons, laser cannons, light turrets, heavy turrets, and point defense turrets), it may be difficult to decide what should and should not go on such a warship. Most players make their main armament with several shield-breaking phasers facing all directions, accompanied by heavy turrets for steady, general purpose damage output. Alternative weaponsets usually include HTs, but with a different heavy weapon to compensate; the most common are triple turrets and occasionally even torpedoes; heavy lasers are usually not worth putting on a frigate.&lt;br /&gt;
&lt;br /&gt;
Heavy Frigates have access to [[0.8 Particle Shield|0.8i-class Chetherite Shields]], incredibly resilient shield generators which take 90% less damage from all sources as long as the shield itself is above 80% power. As such, most players tend to concentrate their bridge, concrete, and navigational systems inside the chetherite shield for added protection. It is worth noting that since shield regeneration will prioritize the lowest value first, taking a lot of hits on other shields will weaken the chetherite shield&#039;s regeneration rate.&lt;br /&gt;
&lt;br /&gt;
Heavy frigates are usually the first capital ship that less experienced pilots will obtain; many such pilots will go on to make the mistake of thinking they can &amp;quot;just shoot down&amp;quot; anything small that comes close. However, with a slow ship speed and relatively sluggish projectile speed, heavy frigates are vulnerable to being whittled away at by teams of closely-linked strike fighters and gunships.&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9699</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9699"/>
		<updated>2026-06-21T21:45:19Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frigates&#039;&#039;&#039; are the fourth class of [[Warships]], &#039;&#039;&#039;unlocked at level 40&#039;&#039;&#039;, and the first to gain access to the powerful [[Particle Shield|0.8i Chetherite Particle Shield]], as well as [[Phaser|Phasers]] and [[Heavy Turrets]].&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Must be a minimum of 500 blocks&lt;br /&gt;
* Can be a maximum of 2,000 blocks&lt;br /&gt;
* Can fire up to 2 [[Plasma Cannons]]&lt;br /&gt;
* Can fire up to 2 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Point Defense Turrets|Point Defense Turret]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Tackle Gunship, typically 500 Blocks. A technically outdated subclass from back when such ships could disrupt the hyperdrives of target ships; [[Disruptor|Disruptors]] now only function on 1000+ block gunships.&lt;br /&gt;
&lt;br /&gt;
Light Gunship, typically 1020-1399 blocks. Fast and agile, but very fragile and no longer small enough to avoid most enemy fire. Not very popular compared to its larger cousin.&lt;br /&gt;
&lt;br /&gt;
Heavy gunship, typically 2000 blocks. Versatile and lethal; small and fast enough to avoid incoming damage, but tanky enough to forgive a mistake or two. Incredibly popular with both veteran and novice pilots.&lt;br /&gt;
&lt;br /&gt;
== Tackle Gunship ==&lt;br /&gt;
A glorified starfighter.&lt;br /&gt;
&lt;br /&gt;
== Light Gunship ==&lt;br /&gt;
&lt;br /&gt;
== Heavy Gunship ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Gunship&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Gunship&lt;br /&gt;
|blockcount = 500-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are typically vulnerable to [[Corvette|Corvettes]], but high-skilled pilots can often win such engagements anyways as long as they manage their distance; maneuverability is the lifeline of a gunship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9698</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gunship&amp;diff=9698"/>
		<updated>2026-06-21T21:39:18Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Gunship&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Gunship&lt;br /&gt;
|blockcount = 500-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frigates&#039;&#039;&#039; are the fourth class of [[Warships]], &#039;&#039;&#039;unlocked at level 40&#039;&#039;&#039;, and the first to gain access to the powerful [[Particle Shield|0.8i Chetherite Particle Shield]], as well as [[Phaser|Phasers]] and [[Heavy Turrets]].&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Must be a minimum of 500 blocks&lt;br /&gt;
* Can be a maximum of 2,000 blocks&lt;br /&gt;
* Can fire up to 2 [[Plasma Cannons]]&lt;br /&gt;
* Can fire up to 2 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Point Defense Turrets|Point Defense Turret]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Tackle Gunship, typically 500 Blocks. A technically outdated subclass from back when such ships could disrupt the hyperdrives of target ships; [[Disruptor|Disruptors]] now only function on 1000+ block gunships.&lt;br /&gt;
&lt;br /&gt;
Light Gunship, typically 1020-1399 blocks. Fast and agile, but very fragile and no longer small enough to avoid most enemy fire. Not very popular compared to its larger cousin.&lt;br /&gt;
&lt;br /&gt;
Heavy gunship, typically 2000 blocks. Versatile and lethal; small and fast enough to avoid incoming damage, but tanky enough to forgive a mistake or two. Incredibly popular with both veteran and novice pilots.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are typically vulnerable to [[Corvette|Corvettes]], but high-skilled pilots can often win such engagements anyways as long as they manage their distance; maneuverability is the lifeline of a gunship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
</feed>