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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gregolegomonkey</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
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	<updated>2026-08-02T01:01:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=11235</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=11235"/>
		<updated>2026-07-19T04:32:56Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: update link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits. The blueprint to be printed is selected by rightclicking the sign and entering the blueprint&#039;s name in the text field on the factory menu.&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory].&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory can be set to &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items if the Item Setting &amp;quot;Leave one item remaining&amp;quot; is enabled in the factory&#039;s settings menu.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. &lt;br /&gt;
&lt;br /&gt;
You can also use credit printing for a limited selection of blocks. Credits be withdrawn from your account based on the type of block. Most hull blocks are relatively cheap, but signs, and other rarer components are much more expensive. Additionally, you cannot print mineral blocks&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Advanced Ship Factory ==&lt;br /&gt;
It is also possible to create an advanced ship factory which will pull from a much wider storage system automatically while printing to circumvent the need to cycle items through a single factory chest. The storage chests to be drawn from must extract into a pipe system connected to the stained glass blocks of the advanced ship factory, the advanced ship factory must be powered, and the &amp;quot;Grab from networked pipes&amp;quot; setting must be enabled in the Item Settings portion of the ship factory&#039;s menu. Once set up, the advanced ship factory effectively automates the entire printing process.&lt;br /&gt;
{{Infobox multiblock|name=Advanced Ship Factory|image=Advshipfac.PNG|image2=Advshipfac2.PNG|resource_title1=Iron Block|resource_title2=Sponge|resource_title3=Stained Glass (any)|resource_title4=Stair (any)|resource_title5=Lodestone|resource_title6=Container (any)|resource_title7=Note Block|resource_title8=Sign (any)|resource_value1=8|resource_value2=5|resource_value3=4|resource_value4=8|resource_value5=2|resource_value6=2|resource_value7=1|resource_value8=1}}&lt;br /&gt;
&lt;br /&gt;
== Printing Costs (Outdated as of June 24, 2026) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Froglights (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command &amp;lt;code&amp;gt;/blueprint save (name_of_your_ship)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above&lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
#using worldedit, select the area containing building&lt;br /&gt;
# run the command &amp;lt;code&amp;gt;//replace {whatever color} concrete&amp;lt;/code&amp;gt;.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
# place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
# register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
# run the worldedit command &amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt;&lt;br /&gt;
# run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/release&amp;lt;/code&amp;gt; the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Orovika&amp;diff=10239</id>
		<title>Orovika</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Orovika&amp;diff=10239"/>
		<updated>2026-06-28T01:13:31Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: /* Outposts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
| above = Orovika&lt;br /&gt;
| image1 = Orovika_logo.webp&lt;br /&gt;
| caption1 = Emblem of Orovika&lt;br /&gt;
| demonym = Orovikan&lt;br /&gt;
| capital_city = [[Dekalli]]&lt;br /&gt;
| government_type = Oligarchic federation&lt;br /&gt;
| position_title1 = Premier&lt;br /&gt;
| position_name1 = [[gregolegomonkey]]&lt;br /&gt;
| position_title2 = &lt;br /&gt;
| position_name2 = &lt;br /&gt;
| position_title3 = Head Admiral&lt;br /&gt;
| position_name3 = &lt;br /&gt;
| discord = [https://discord.gg/rXkApx5E9k rXkApx5E9k]&lt;br /&gt;
|language=English&lt;br /&gt;
|religion=Cult of Lacage&lt;br /&gt;
|activity_level=Low&lt;br /&gt;
|settlements= [[Dekalli]]&lt;br /&gt;
|stations = [[Port Olisar]]&lt;br /&gt;
|foundation_date=22 April, 2022 ([[Horizon&#039;s End]])&amp;lt;br&amp;gt;&lt;br /&gt;
05 May, 2019 ([[Star Legacy]])}}&lt;br /&gt;
&lt;br /&gt;
The nation of &#039;&#039;&#039;Orovika&#039;&#039;&#039; is the longest lasting [[colonist]] nation on [[Horizon&#039;s End]]. Focused on building, development of strong national infrastructure, and the generation of personal and national wealth, Orovika and its members have supported the formation and development of numerous nations and settlements, including [[Cortesia Del Mar]], [[Amcar]], and [[Radiance]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==Star Legacy==&lt;br /&gt;
Orovika was founded by [[GenBukkit]] and [[ItsAlreadyGold]] on [[Star Legacy]] on 5 May 2019, with formal leadership of the nation fluctuating between the two depending on individual activity. Notable players during this time included [[Solesey]] and [[Middosk]].&lt;br /&gt;
&lt;br /&gt;
The [[trade cities]] of Virtuis on Quod Canis and Ortosolis on Harenum were built by GenBukkit and ItsAlreadyGold, respectively. Many of Ortosolis&#039; buildings were later moved to Chimgara to construct a new trade city, but this project was not completed before the announced reset and later shutdown of Star Legacy.&lt;br /&gt;
&lt;br /&gt;
The Lizard dreadnought was the most iconic Orovikan warship, having been built in under a week. The Lizard was the primary ship used in the &amp;quot;Lizard spam&amp;quot; combat doctrine, where massed dreadnought fleets were used to great effect against Orovika&#039;s enemies. The Lizard claimed one of the first dreadnought kills, and was the only dreadnought to sink another dreadnought.&lt;br /&gt;
&lt;br /&gt;
[[File:Lizard dreadnought.png|thumb|The Lizard, Orovika&#039;s dreadnought on Star Legacy]]&lt;br /&gt;
&lt;br /&gt;
==Horizon&#039;s End==&lt;br /&gt;
===Founding and early days===&lt;br /&gt;
Orovika was founded by GenBukkit on Horizon&#039;s End on 22 April 2022 at the capital city of [[Auriko]]. Orovikans living on [[Aret]] joined the [[Aret Gang]], a defensive alliance with other colonist nations and settlements on the planet including [[Imperial Nova]] and the [[Amcaran Social Republic]], to fight against local pirate attacks.&lt;br /&gt;
&lt;br /&gt;
The nation&#039;s members were frequent targets of [[piracy]] by [[Echelon]], [[Vulnere]], and [[Detreus]] during this time, with some members managing to momentarily escape piracy by paying bribes. Orovika maintained a neutral position in most wars in the early months of the server, including the [[Cheth Wars]].&lt;br /&gt;
&lt;br /&gt;
Longtime members Solesey and ItsAlreadyGold eventually left Orovika to form [[Panacea]]. On 19 September 2022, GenBukkit left Orovika to pursue a life of individual piracy, transferring leadership to [[gregolegomonkey]]. During this time, gregolegomonkey formalized the nation&#039;s laws and government structure, and established planetary mining outposts on a number of planets. ItsAlreadyGold would rejoin Orovika later, reclaiming his position as Head Councilor and taking charge of the nation&#039;s recruitment efforts and diplomacy.&lt;br /&gt;
&lt;br /&gt;
Piracy against Orovika diminished as Vulnere&#039;s members became inactive and Echelon rebranded as [[Vega]] and ceased piracy, leaving Detreus, later reformed as [[Arimfea]], the sole existing piracy threat. Through a combination of protection payments to Arimfea and Vega, and the payment of [[Vortexion]] and [[FellOffBridge]] of Arimfea for various building projects and warship blueprints, Arimfea&#039;s piracy against Orovika was greatly diminished. Occasional unprovoked attacks by FellOffBridge and other Arimfeans would still occur, where they would temporarily leave Arimfea to engage in piracy against Orovika and other nations before eventually rejoining.&lt;br /&gt;
&lt;br /&gt;
===Amcar merger===&lt;br /&gt;
[[File:Amcar Merger Flag.png|thumb|A draft for a new banner during the proposed Amcar/Orovika Merger]]&lt;br /&gt;
Around 11 April 2023, member settlements of the [[Amcaran Social Republic]] would merge into Orovika, as the two nations shared similar ideals of neutrality. Amcaran settlements would benefit from Orovikan planetary mining infrastructure and protection agreements with individual pirates and pirate nations.&lt;br /&gt;
&lt;br /&gt;
Amcaran settlements began seceding from Orovika on 25 June 2023, and would go on to form [[New Amcar]] and the [[Democratic Republic of Arionic States]].&lt;br /&gt;
&lt;br /&gt;
GenBukkit would rejoin Orovika during this period, with the nation temporarily joining the [[Aret Treaty Organization]] in April 2023.&lt;br /&gt;
&lt;br /&gt;
===Cortesian and Kovfefe recruitment===&lt;br /&gt;
In June 2023, the Kovfefan settlements of [[Haven]] and [[Astolfo]], led by [[Blackular]] and [[_omni]] respectively, would join Orovika.&lt;br /&gt;
&lt;br /&gt;
On 3 July 2023, the [[Cortesian]] settlement of [[Setra Maria]] was recruited by and received substantial economic and material support from ItsAlreadyGold.&lt;br /&gt;
&lt;br /&gt;
On 19 July 2023, Blackular and his settlement Haven were permanently expelled from Orovika due to Blackular&#039;s attempt to provoke a war with Orovika&#039;s ally, Arimfea.&lt;br /&gt;
&lt;br /&gt;
===War with Shadow===&lt;br /&gt;
{{Main|Shadow-Orovika War}}&lt;br /&gt;
In early 2023, Orovika would begin making payments to the solo pirate [[Noix444]] in exchange for immunity from attacks, as the strategy was previously regarded as successful in deterring Arimfean piracy. By 16 May 2023, Orovika decided to end the immunity payments after Noix444 substantially increased the payment amount as a result of Orovika&#039;s growth from the merger with the Amcaran Social Republic, and the recruitment of a small settlement composed of nearly a dozen new players.&lt;br /&gt;
&lt;br /&gt;
On 22 August 2023, Noix444, as a member of [[Shadow]]&#039;s leadership, attacked [[Oliveburger22]], following an attack on the pirate [[BrooklynSupreme]] by GenBukkit on 20 August 2023. A state of war was declared shortly after, with [[Ae0n]] of Shadow joining the fight.&lt;br /&gt;
&lt;br /&gt;
[[xlink97]] would defect from Orovika to assist Shadow in the war around 27 August 2023. Shadow began employing Arimfean mercenaries, most notably [[FellOffBridge]] and [[AdelieXY]], the same day.&lt;br /&gt;
&lt;br /&gt;
On 29 August 2023, [[scar_litty]] was ambushed while she was mining alone in the [[Trench]], and initial terms of surrender were given:&lt;br /&gt;
*Surrender a Shadow destroyer to Orovika&lt;br /&gt;
*Return all Orovikan wrecks to Orovika&lt;br /&gt;
*Stop attacking Orovikans immediately&lt;br /&gt;
*Remove Noix444 from Shadow leadership and any significant decision-making positions&lt;br /&gt;
Shadow as a nation refused to surrender, but scar_litty&#039;s medium asteroid miner was captured intact and would be impounded until the end of the war.&lt;br /&gt;
&lt;br /&gt;
On 31 August 2023, Orovika attempted to hire FellOffBridge as a mercenary. Later in battle the same day, FellOffBridge would demand additional payment to remain on Orovika&#039;s side, and would go on to assist Shadow fighters in the sinking of two Orovikan frigates when his demands were not met. Orovika would go on to employ [[MaidPierce]] of [[Vega]] as a mercenary for the remainder of the war.&lt;br /&gt;
&lt;br /&gt;
The largest battle of the war occurred on 3 September 2023, when an Orovikan frigate, three Orovikan gunships, and MaidPierce&#039;s mercenary gunship fought two Arimfean mercenary frigates and four Shadow gunships in Aret&#039;s orbit. The battle ended in an Orovikan victory after all Shadow gunships were sunk, and AdelieXY&#039;s frigate was temporarily immobilized and damaged by a ramming attack by gregolegomonkey&#039;s gunship, after which both ships were sunk.&lt;br /&gt;
&lt;br /&gt;
On 7 September 2023, Shadow was presented with terms for surrender, identical to those offered on 29 August 2023. Ae0n rejected the terms on 10 September 2023, demanding weekly immunity payments of 15,000c per Orovikan player so they could avoid being attacked by Shadow. In response, Orovika adopted a doctrine of total war against all members of Shadow; attacks had previously been restricted to primarily Shadow combatants and their employed Arimfean mercenaries.&lt;br /&gt;
&lt;br /&gt;
Until the end of the war, Shadow warships and freighters were aggressively pursued and destroyed, forcing Shadow to begin salvaging wrecks to construct functional gunships. Shadow would surrender conditionally on 29 September 2023, turning over a destroyer to Orovika and removing Noix444 from their nation. Arimfean mercenaries were not bound by the surrender terms, and continued to engage in piracy after the end of the war.&lt;br /&gt;
&lt;br /&gt;
As a result of Noix444&#039;s increases in immunity payments before the start of the war, FellOffBridge&#039;s mid-combat allegiance switch, and Ae0n&#039;s demands for immunity payments, the Orovikan Council would vote to outlaw all collaboration with and payments to pirates on 16 September 2023.&lt;br /&gt;
&lt;br /&gt;
===War with RentDueYesterday===&lt;br /&gt;
{{Main|Horizon Federation-RentDueYesterday War}}&lt;br /&gt;
On 20 September 2023, in the closing days of the war with Shadow, FellOffBridge and other Arimfean mercenaries officially seceded from Arimfea, forming the nation of [[RentDueYesterday]] so they could freely engage in piracy without being restricted by Vortexion and Arimfea&#039;s diplomacy. On 29 September 2023, Orovika would form an anti-piracy alliance with [[Imperial Nova]] to defend against piracy by RentDueYesterday.&lt;br /&gt;
&lt;br /&gt;
On 6 October 2023, MaidPierce of Vega attacked and sunk [[KR_Builder]]&#039;s medium freighter, and declared an alliance with RentDueYesterday immediately afterwards, officially beginning the war. The [[Horizon Federation]] was formed between Orovika, Imperial Nova, and Arimfea soon afterwards. The nations of [[Shadow]], [[New Amcar]], and the [[United Federation of Planets]] would join the Horizon Federation during the war, and [[Cortesia Del Mar]] remained in the Horizon Federation after their secession from Orovika on 29 December 2023.&lt;br /&gt;
&lt;br /&gt;
For most of the war, the Horizon Federation would suffer from low [[SvS]] skill, poor coordination, and subpar ship designs, resulting in frequent defeats by RentDueYesterday and Vegan forces. A &amp;quot;lagfleet&amp;quot; doctrine was implemented, where large Horizon Federation fleets would siege stations on weekends that were captured unopposed on weekdays by RentDueYesterday and Vega. Lagfleets were rarely successful in inflicting losses on the enemy, but were effective in preventing an enemy response due to the immense lag caused by having large numbers of ships piloted, causing ships in SvS combat to become unresponsive.&lt;br /&gt;
&lt;br /&gt;
With the stalemate caused by lagfleets and the constant threat of piracy, many members of nations on both sides of the conflict lost interest in the server or became bored, causing a significant drop in player counts. On 7 December 2023, Vega would voluntarily exit the war with a declaration of white peace to all Horizon Federation nations. After Vega&#039;s withdrawal, Horizon Federation forces were able to inflict combat losses on RentDueYesterday more frequently, and was able to siege stations held by RentDueYesterday with little opposition. The war would officially end on 8 January 2024 after FellOffBridge joined Vega, leaving RentDueYesterday to declare white peace and reform itself as the [[Andurian Federation]].&lt;br /&gt;
&lt;br /&gt;
After nearly 5 months of war and pirate attacks, Orovika was at peace.&lt;br /&gt;
&lt;br /&gt;
The Horizon Federation was formally dissolved on 5 February 2024.&lt;br /&gt;
&lt;br /&gt;
===War with Vask Authority===&lt;br /&gt;
{{Main|Ilios Alliance-Vask Authority Conflict}}&lt;br /&gt;
On 23 April 2024, the nations of Orovika, Cortesia Del Mar, and Shadow, later reformed as [[Radiance]], would form the [[Ilios Alliance]] as an economic and defensive partnership.&lt;br /&gt;
&lt;br /&gt;
On 3 May 2024, the Andurian Federation reformed itself as [[Vask Authority]] under the leadership of FellOffBridge, who resumed piracy alongside the rest of the nation. The Ilios Alliance responded by only attacking Vask Authority players who were actively engaging in piracy, to avoid sparking an all-out war with Vask Authority. On 10 June 2024, the nations of Imperial Nova and Arimfea were admitted to the Ilios Alliance, as they had previously been the target of piracy by the Andurian Federation and later, Vask Authority, since the end of a minor war with the Andurian Federation in February 2024. The [[Republic of Carthage]] would later join the war alongside the Ilios Alliance after being attacked by Vask Authority pirates.&lt;br /&gt;
&lt;br /&gt;
On 11 June 2024, the war officially began after an Ilios Alliance response to a pirate attack by [[DearGhost]] of Vask Authority caused DearGhost to flee to Vask Authority&#039;s [[Apollyon]] station, leading the rest of Vask Authority to engage Ilios Alliance forces in a fleet battle.&lt;br /&gt;
&lt;br /&gt;
Many battles of the war ended in stalemate, with the Ilios Alliance&#039;s usage of numerous [[tackle gunships]] and other small ships being unable to sink Vask Authority&#039;s [[battlecruisers]], which were unable to catch up to or hit the small and fast moving Ilios Alliance warships. These tactics culminated in the [[Battle of Asteri]] on 26 June 2024, where Ilios Alliance ships forced the Vask Authority battlecruiser [[ARMAGEDDON]] to unpilot in a Vask Authority owned siege station after it ran out of fuel and was unable to jump away due to being caught in starship gravity wells. The Ilios Alliance attempted to prevent Vask Authority from refueling and repiloting the battlecruiser for 22 hours until the next station siege window, but intervention by Vega 3.5 hours into the blockade resulted in the destruction of the entire Ilios Alliance fleet and the recapture of ARMAGEDDON by Vask Authority.&lt;br /&gt;
&lt;br /&gt;
On 16 July 2024, the battlecruiser ARMAGEDDON was captured by [[_omni]] of Orovika after a PvP fight in space with its pilot, FellOffBridge, and [[z4nityy]], who was piloting a starfighter. This marked the first major victory by the Ilios Alliance during the war.&lt;br /&gt;
&lt;br /&gt;
On 26 July 2024, the Vask Authority battlecruiser CATACLYSM was sunk by an Ilios Alliance fleet, with _omni claiming the kill. The same day, [[Vandrayk]] of Vega offered white peace to the Ilios Alliance on behalf of Vask Authority, threatening Vega&#039;s entry into the war if the white peace was not accepted. A ceasefire was agreed to on 29 July 2024 to allow for negotiations, which eventually stalled due to the Ilios Alliance&#039;s belief that neither Vega nor Vask Authority were capable of holding up their end of a peace treaty without staff enforcement.&lt;br /&gt;
&lt;br /&gt;
On 5 August 2024, Vandrayk and all members of Vask Authority, except z4nityy, were permanently banned from the server as a result of the [[Vask Authority Leak]], marking an unofficial end to the war. The cease fire was ended by z4nityy, who resumed piracy against much of the server after returning from a temporary ban. Following the end of the war, the nations of Imperial Nova and Arimfea left the Ilios Alliance.&lt;br /&gt;
&lt;br /&gt;
===Long Peace era===&lt;br /&gt;
Fatigue from near constant threat of piracy and six months of active war over the past year left many of Orovika&#039;s colonist minded players burnt out or inactive, with many newer recruits leaving the server after being attacked. In October 2024, longtime members ItsAlreadyGold and _omni left to join Radiance, with ItsAlreadyGold later joining Cortesia Del Mar.&lt;br /&gt;
&lt;br /&gt;
Orovika continued to engage in occasional anti-piracy actions alongside fellow Ilios Alliance members.&lt;br /&gt;
&lt;br /&gt;
===Present day===&lt;br /&gt;
In March 2025, [[DoctorDiamond1]] was promoted to Head Councilor for his recruitment efforts.&lt;br /&gt;
&lt;br /&gt;
On 13 March 2025, the Ilios Alliance was formally disbanded after Radiance left to pursue a more neutral and independent path. Orovika maintains independent alliances with both Cortesia Del Mar and Radiance.&lt;br /&gt;
&lt;br /&gt;
On 25 March, IvorySteam departed the nation to join Cortesia Del Mar.&lt;br /&gt;
&lt;br /&gt;
In May 2025, the departure of Bogium and New Aurika resulted in a significant drop of activity in the nation.&lt;br /&gt;
&lt;br /&gt;
== Territorial Claims ==&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
==== Dekalli ====&lt;br /&gt;
{{Main|Dekalli}}&lt;br /&gt;
The city of &#039;&#039;&#039;Dekalli&#039;&#039;&#039; is the industrial capital of Orovika located on [[Rubaciea]], and is led by [[gregolegomonkey]]. Notable structures include the Port Dekalli Trade Center to the south and the central subterranean manufacturing complex to the west. The Orovikan trade and mining fleets are based at Dekalli.&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
==== Bogium ====&lt;br /&gt;
{{Main|Bogium}}&lt;br /&gt;
The settlement of &#039;&#039;&#039;Bogium&#039;&#039;&#039; is the most notable settlement on [[Eden]], and it is led by [[DoctorDiamond]]. Citizens may extract rare artifacts, fauna and minerals here. Situated in a harsh environment, Bogium provides warmth and light for deep space travelers, and a &amp;quot;security&amp;quot; to the Horizon system.&lt;br /&gt;
&lt;br /&gt;
Bogium left Orovika 10 May 2025.&lt;br /&gt;
&lt;br /&gt;
==== HILUX ====&lt;br /&gt;
The settlement &#039;&#039;&#039;HILUX&#039;&#039;&#039; was home to a small mining operation on [[Kovfefe]], ran by [[Crossac]].  &lt;br /&gt;
&lt;br /&gt;
HILUX was a backwater Mining town, primarily consisting of HILUX branded colony ships and equipment, and small prefab buildings. &lt;br /&gt;
&lt;br /&gt;
HILUX purged 12 April 2025. &lt;br /&gt;
&lt;br /&gt;
==== TTF ====&lt;br /&gt;
The settlement of &#039;&#039;&#039;New Aurika&#039;&#039;&#039; is a small settlement on [[Turms]], led by [[Kingsheep3]].&lt;br /&gt;
&lt;br /&gt;
TTF was renamed to VTF 25 March 2025. &lt;br /&gt;
&lt;br /&gt;
VTF was renmaed to New Aurika 1 May 2025.&lt;br /&gt;
&lt;br /&gt;
New Aurika departed Orovika to form the nation Exodian Republic 4 May 2025.&lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
===Port Olisar===&lt;br /&gt;
Located in the [[Sirius]] system, &#039;&#039;&#039;Port Olisar&#039;&#039;&#039; is the longest space station on Horizon&#039;s End at a length of 1744 blocks, boasting a total block count of 1,444,782. The station was designed and constructed by [[Jurulk]] and [[CookiessassiN]] as a faithful recreation of the defunct station of the same name from Star Citizen.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
===Mining outposts===&lt;br /&gt;
Orovika maintains planetary mining outposts on [[Luxiterna]], [[Herdoli]], [[Krio]], [[Aret]], [[Gahara]], [[Kovfefe]], and [[Lioda]].&lt;br /&gt;
&lt;br /&gt;
===Former settlements===&lt;br /&gt;
Orovika maintains planetary claims on the former settlements of [[Spatzyosa]] ([[Damkoth]]), [[Spatzyosa]] ([[Luxiterna]]), and [[Okami]] ([[Aerach]]) for preservation and safekeeping.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Orovika&#039;s government takes the form of an oligarchic federation where influential and, traditionally, wealthy individuals are responsible for national governance. Member settlements may make their own laws, provided they do not conflict with national laws. Most government positions are appointed, with public elections being deemed a risk to the nation&#039;s low drama, laid back, real-life-first playstyle.&lt;br /&gt;
* The &#039;&#039;&#039;Premier&#039;&#039;&#039; is the head of the Orovikan government, and is responsible for enforcing national laws and maintaining national stability.&lt;br /&gt;
* The &#039;&#039;&#039;Head Councilor&#039;&#039;&#039; is the head of the civilian Council, and is appointed by the Premier.&lt;br /&gt;
* The &#039;&#039;&#039;Head Admiral&#039;&#039;&#039; is the head of the national military, and is appointed by the Premier.&lt;br /&gt;
* The Orovikan Council is composed of representative &#039;&#039;&#039;Councilors&#039;&#039;&#039; from individual settlements, or are influential and active players in the nation. Most Councilors are the leaders of their respective settlement.&lt;br /&gt;
Orovika is a member of the [[Ilios Alliance]] and maintains a neutral position in server politics, but has engaged in war against pirate nations on several occasions. Indiscriminate piracy and collaboration with pirates is outlawed, and members are discouraged from physically or verbally attacking other players. Orovikans are encouraged to prioritize real-life obligations over the server.&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
Orovikan laws are upheld in the spirit of the law, rather than the letter of the law. Core laws regarding the general conduct of nation members are as following:&lt;br /&gt;
  1.1 Do not harass or provoke other players.  Obey server rules.  Try to use common sense.&lt;br /&gt;
  1.2 Theft or griefing of national assets, and stealing from nation members, and members of Friendly and Allied nations, is not permitted.&lt;br /&gt;
      1.2.1 Please assist members of Friendly and Allied nations in recovering ships in national territory, if you are able to.&lt;br /&gt;
  1.3 Attacking other players is not permitted, except players noted as pirates in #⁠player-watchlist (Discord channel), players that have attacked nation members or yourself, or members of Enemy nations.&lt;br /&gt;
      1.3.1 Engaging in indiscriminate piracy is not allowed.&lt;br /&gt;
  1.4 Players are encouraged to prioritize real-world obligations over the server, and will not be penalized for doing so.&lt;br /&gt;
  1.5 Collaboration with pirates is not permitted. This includes, but is not limited to: paying for protection, giving pirates rides, allowing pirates to borrow miners/freighters.&lt;br /&gt;
A list of all of Orovika&#039;s laws is available here: [https://docs.google.com/document/d/1InuKDAvtBXMuu-xD1iGtV1dr4UEasgLQ5CmyxeyGXF8/edit?usp=sharing Orovika Laws (Full)]&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== National colors ===&lt;br /&gt;
The primary national color of Orovika is gold, representing the vast monetary and material wealth of the nation and its members. Secondary and tertiary colors are white and gray, respectively. Orovikan ships are typically painted in role specific color schemes:&lt;br /&gt;
* Warships: Gray (polished tuff) hull, yellow (smooth sandstone) primary accent, black (polished blackstone) secondary accent. Yellow glass thrusters.&lt;br /&gt;
* Freighters: White (smooth quartz) hull, yellow (birch wood) primary accent, dark gray (deepslate tile) secondary accent. Red glass thrusters.&lt;br /&gt;
* Miners: Gray (polished deepslate) hull, yellow (birch wood) accent. Light blue glass thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Ship prefixes ===&lt;br /&gt;
Named Orovikan ships typically receive a prefix dependent on their role:&lt;br /&gt;
* Warships: &#039;&#039;&#039;ONS&#039;&#039;&#039; (&#039;&#039;&#039;O&#039;&#039;&#039;rovikan &#039;&#039;&#039;N&#039;&#039;&#039;aval &#039;&#039;&#039;S&#039;&#039;&#039;hip)&lt;br /&gt;
* Freighters: &#039;&#039;&#039;OCS&#039;&#039;&#039; (&#039;&#039;&#039;O&#039;&#039;&#039;rovikan &#039;&#039;&#039;C&#039;&#039;&#039;argo &#039;&#039;&#039;S&#039;&#039;&#039;hip)&lt;br /&gt;
* Miners: &#039;&#039;&#039;OMS&#039;&#039;&#039; (&#039;&#039;&#039;O&#039;&#039;&#039;rovikan &#039;&#039;&#039;M&#039;&#039;&#039;ining &#039;&#039;&#039;S&#039;&#039;&#039;hip)&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The officially recognized state religion of Orovika is the &#039;&#039;&#039;Cult of Lacage&#039;&#039;&#039;, which reveres Lacage, the lizard guardian. Members of Orovika are not required to worship Lacage.&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_space&amp;diff=10238</id>
		<title>Template:Navbox space</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_space&amp;diff=10238"/>
		<updated>2026-06-28T00:55:20Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_space&lt;br /&gt;
| title  = [[Space]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Asteri System]] ([[Ward]])&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Chandra]]&lt;br /&gt;
* [[Ilius]]&lt;br /&gt;
* [[Luxiterna]]&lt;br /&gt;
* [[Herdoli]]&lt;br /&gt;
* [[Rubaciea]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Regulus System]] ([[Fracture]])&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Aret]]&lt;br /&gt;
* [[Aerach]]&lt;br /&gt;
* [[Vask]]&lt;br /&gt;
* [[Gahara]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Ilios System]] ([[Monolith]])&lt;br /&gt;
| list3  =&lt;br /&gt;
* [[Isik]]&lt;br /&gt;
* [[Chimgara]]&lt;br /&gt;
* [[Damkoth]]&lt;br /&gt;
* [[Krio]]&lt;br /&gt;
&lt;br /&gt;
| group4 = [[Sirius System]] ([[Spine]])&lt;br /&gt;
| list4  =&lt;br /&gt;
* [[Qatra]]&lt;br /&gt;
* [[Kovfefe]]&lt;br /&gt;
* [[Lioda]]&lt;br /&gt;
* [[Turms]]&lt;br /&gt;
&lt;br /&gt;
| group5 = [[Horizon System]] ([[Breach]])&lt;br /&gt;
| list5  =&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
* [[Trench]]&lt;br /&gt;
&lt;br /&gt;
| group6 = [[Deep Space]]&lt;br /&gt;
| list6  =&lt;br /&gt;
* [[Claimable System]]&lt;br /&gt;
* [[Mining System]]&lt;br /&gt;
* [[Trade System]]&lt;br /&gt;
* [[Border System]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Objects and Phenomena&lt;br /&gt;
| list7 =&lt;br /&gt;
* [[Asteroids]]&lt;br /&gt;
* [[Gravity Well]]&lt;br /&gt;
* [[Stations]]&lt;br /&gt;
* [[Siege Stations]]&lt;br /&gt;
* [[Cosmic Signatures]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{navbox documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_starships&amp;diff=10029</id>
		<title>Template:Navbox starships</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_starships&amp;diff=10029"/>
		<updated>2026-06-26T03:25:33Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_starships&lt;br /&gt;
| title  = [[Starships]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Classes&lt;br /&gt;
| list1 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[Warships]]&lt;br /&gt;
| list1 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Tier 1&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Interceptor]]&lt;br /&gt;
* [[Starfighter]]&lt;br /&gt;
* [[Gunship]]&lt;br /&gt;
** [[Light Gunship|Light]]&lt;br /&gt;
* [[Corvette]]&lt;br /&gt;
* [[Frigate]]&lt;br /&gt;
** [[Light Frigate|Light]]&lt;br /&gt;
** [[Attack Frigate|Attack]]&lt;br /&gt;
** [[Medium Frigate|Medium]]&lt;br /&gt;
* [[Destroyer]]&lt;br /&gt;
** [[Attack Destroyer|Attack]]&lt;br /&gt;
| group2 = Tier 2&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Scrambler]]&lt;br /&gt;
* [[Recon Fighter]]&lt;br /&gt;
* [[Assault Gunship]]&lt;br /&gt;
* [[Interdiction Gunship]]&lt;br /&gt;
* [[Assault Corvette]]&lt;br /&gt;
* [[Interdiction Corvette]]&lt;br /&gt;
* [[Stasis Corvette]]&lt;br /&gt;
* [[Logistics Corvette]]&lt;br /&gt;
* [[Assault Frigate]]&lt;br /&gt;
* [[Missile Frigate]]&lt;br /&gt;
* [[Black Ops Frigate]]&lt;br /&gt;
* [[Assault Destroyer]]&lt;br /&gt;
* [[Interdiction Destroyer]]&lt;br /&gt;
* [[Cruiser]]&lt;br /&gt;
* [[Missile Cruiser]]&lt;br /&gt;
* [[Logistics Cruiser]]&lt;br /&gt;
* [[Battlecruiser]]&lt;br /&gt;
* [[Lancer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Civilian Ships]]&lt;br /&gt;
| list2 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Tier 1&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Shuttle]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
* [[Light Freighter]]&lt;br /&gt;
* [[Medium Freighter]]&lt;br /&gt;
* [[Heavy Freighter]]&lt;br /&gt;
| group2 = Tier 2&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Blockade Runner]]&lt;br /&gt;
* [[Barge]]&lt;br /&gt;
* [[Jump Freighter]]&lt;br /&gt;
* [[Industrial Command Ship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Starship#Other Ship Classes|Other Classes]]&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Speeder]]&lt;br /&gt;
* [[Platform]]&lt;br /&gt;
* [[Base Defense Platform]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Modules&lt;br /&gt;
| list2 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Navigation&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Hyperdrive]]&lt;br /&gt;
* [[Navigation Computer]]&lt;br /&gt;
* [[Thrusters]]&lt;br /&gt;
* [[Jump Beacon]]&lt;br /&gt;
* [[Jump Field Generator]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Defense&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Particle Shield]]&lt;br /&gt;
* [[Industrial Invulnerability Unit]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Starship Weapons|Offense]]&lt;br /&gt;
| list3 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[Light Weapons]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Interceptor Cannon]]&lt;br /&gt;
* [[Laser Cannon]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
* [[Pulse Cannon]]&lt;br /&gt;
* [[Scrambler Cannon]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Heavy Weapons]]&lt;br /&gt;
| list2 = &lt;br /&gt;
* [[Heavy Laser]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Phaser]]&lt;br /&gt;
* [[Doomsday Laser]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Turrets&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Point Defense Turret]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Gauss Turret]]&lt;br /&gt;
* [[Heavy Turret]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Tri Turret]]&lt;br /&gt;
* [[Ion Turret]]&lt;br /&gt;
* [[Quad Turret]]&lt;br /&gt;
* [[Anti-Capital Turret]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Missiles&lt;br /&gt;
| list4 =&lt;br /&gt;
* [[Torpedo]]&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Heavy Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group4 = Logistics&lt;br /&gt;
| list4 = &lt;br /&gt;
* [[Shield Command Burst]]&lt;br /&gt;
* [[Capital Shield Command Burst]]&lt;br /&gt;
* [[Skirmish Command Burst]]&lt;br /&gt;
* [[Capital Skirmish Command Burst]]&lt;br /&gt;
* [[Light Logistics Turret]]&lt;br /&gt;
* [[Heavy Logistics Turret]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Interdiction&lt;br /&gt;
| list5 =&lt;br /&gt;
* [[Disruptor]]&lt;br /&gt;
* [[Interdiction Well]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Mining&lt;br /&gt;
| list6 =&lt;br /&gt;
* [[Mining Lasers]]&lt;br /&gt;
* [[Drill (Starship)]]&lt;br /&gt;
&lt;br /&gt;
| group7 = [[:Category:Boarding and Entry|Boarding &amp;amp; Entry]]&lt;br /&gt;
| list7 =&lt;br /&gt;
* [[Airlock]]&lt;br /&gt;
* [[Docking Tube]]&lt;br /&gt;
* [[Elevator]]&lt;br /&gt;
* [[Landing Gear]]&lt;br /&gt;
* [[Boarding Ramp]]&lt;br /&gt;
&lt;br /&gt;
| group8 = Other&lt;br /&gt;
| list8 =&lt;br /&gt;
* [[Probe Launcher]]&lt;br /&gt;
** [[Advanced Probe Launcher |Advanced]]&lt;br /&gt;
* [[Magazine]]&lt;br /&gt;
* [[Fuel Tank]]&lt;br /&gt;
* [[Reactor]]&lt;br /&gt;
** [[Mini Reactor | Mini]]&lt;br /&gt;
** [[Small Reactor | Small]]&lt;br /&gt;
** [[Medium Reactor | Medium]]&lt;br /&gt;
** [[Large Reactor | Large]]&lt;br /&gt;
** [[Cruiser Reactor | Cruiser]]&lt;br /&gt;
** [[Battlecruiser Reactor | Battlecruiser]]&lt;br /&gt;
** [[Barge Reactor | Barge]]&lt;br /&gt;
* [[Tractor Beam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Concepts&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Power Modes]]&lt;br /&gt;
* [[Ship Computer]]&lt;br /&gt;
* [[Oversize]]&lt;br /&gt;
* [[Crate Capacity]]&lt;br /&gt;
* [[Storage Capacity]]&lt;br /&gt;
* [[Blast Resistance]]&lt;br /&gt;
* [[Hull Integrity]]&lt;br /&gt;
* [[Weaponsets]]&lt;br /&gt;
* [[Nodes]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{navbox documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Boarding_Ramp&amp;diff=10028</id>
		<title>Boarding Ramp</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Boarding_Ramp&amp;diff=10028"/>
		<updated>2026-06-26T03:23:35Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2&lt;br /&gt;
| name = Boarding Ramp&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
boardingrampsimple.png|Required Structure&lt;br /&gt;
boardingrampclosed.png|Closed Boarding Ramp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| resource_title1 = Iron Block&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Any Sign&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Not currently functional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boarding Ramps&#039;&#039;&#039; are procedural multiblocks that allow a ramp structure to open and close.&lt;br /&gt;
 They can be detected with the sign text [boardingramp]&lt;br /&gt;
==Creation==&lt;br /&gt;
Since Boarding Ramps are procedural, the base structure will not function. Placing Iron Blocks out from the base iron block in the direction of the sign will increase the boarding ramp&#039;s width. Placing slabs or stairs to the right of the line of iron blocks will provide the ramp structure that will be moved. &lt;br /&gt;
==Usage==&lt;br /&gt;
Right-clicking the boarding ramp sign will toggle the state of the boarding ramp. If the state becomes mismatched from the one stored in the sign, shift right clicking will toggle it without moving the structure. &lt;br /&gt;
&lt;br /&gt;
[[Category: Boarding and Entry]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Tackle_Gunship&amp;diff=10027</id>
		<title>Tackle Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Tackle_Gunship&amp;diff=10027"/>
		<updated>2026-06-26T03:16:41Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Defunct|description=more information}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Tackle Gunship&lt;br /&gt;
|subheader = Mini Weller&lt;br /&gt;
|title=Tackle Gunship&lt;br /&gt;
|image=CDMGS.png&lt;br /&gt;
|caption= [[Yodabird19]]&#039;s famous Tackle Gunship, which is used by [[Cortesia Del Mar]]&lt;br /&gt;
|blockcount = 500&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = 31/16.9&lt;br /&gt;
|weapons = 2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Plasma Cannon]]&lt;br /&gt;
|info = &lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tackle Gunships&#039;&#039;&#039; were a subclass of [[Gunships]] which functioned as larger [[Starfighter|Starfighters]] with a [[Starship Gravity Well]]. As of late 2025, they can no longer use gravity wells.&lt;br /&gt;
&lt;br /&gt;
Tackle Gunships are countered by [[Interceptors]], [[Light Gunships]], and [[Gunships]], and are evenly matched by [[Starfighters]]. Tackle Gunships are an indirect counter to [[Frigates]], [[Destroyers]], [[Cruisers]], and [[Battlecruisers]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
They were largely popularized by their use by [[Yodabird19]]. However, they saw use before then such as [[Imperial Nova]]&#039;s Anaconda.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=10026</id>
		<title>Blockade Runner</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=10026"/>
		<updated>2026-06-26T03:10:46Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Blockade Runner|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The Blockade Runner is a Tech 2 variant of the Light Freighter with 2x crate access, higher jump strength and a small contact radius. This means that it can quietly move larger sums of crates across systems at lower risk of being destroyed by enemy ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses Chlorine as fuel&lt;br /&gt;
* Low shield strength and standard&amp;lt;!-- needs verification --&amp;gt; regen&lt;br /&gt;
* Contact Radius of 700m&lt;br /&gt;
* At max size, capable of carrying 134 Crates &amp;lt;!-- According to crating calculator on the wiki. please verifiy --&amp;gt;&lt;br /&gt;
* Can have 2 Tier 2 Mining Lasers&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lancer&amp;diff=10025</id>
		<title>Lancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lancer&amp;diff=10025"/>
		<updated>2026-06-26T03:10:27Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Created page with &amp;quot;biggest warship with big guns that make big boom.  {{Navbox starships}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;biggest warship with big guns that make big boom.&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Cruiser&amp;diff=10024</id>
		<title>Logistics Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Cruiser&amp;diff=10024"/>
		<updated>2026-06-26T03:09:43Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Logistics Cruiser|blockcount=13500-16500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Logistics Cruiser&#039;&#039;&#039; is a Tech 2 Cruiser capable of providing large amounts of fleet support in combat. The ship boasts access to the [[Heavy Logistics Turret]], and the [[Capital Command Bursts|Capital Shield and Skirmish Command Bursts]]. This ship has a great capability to heal and buff allies on the battlefield, but can be made vulnerable fairly easily. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Large Reactor|Large Reactor]] to Function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Low shield strength but high shield regeneration&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Missile_Cruiser&amp;diff=10023</id>
		<title>Missile Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Missile_Cruiser&amp;diff=10023"/>
		<updated>2026-06-26T03:09:23Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Missile Cruiser|blockcount=13500-16500|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thermonuclear Missile Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Arsenal Missile Launcher]]|wellstrength=2 (Can only use [[Disruptors]] for welling)|jumpstrength=3|multiblocks=1x [[Dirsuptor]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Field Generator]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Advanced Probe]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Missile Cruiser&#039;&#039;&#039; is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the [[Lancer]], and various smaller capital ships, given proper logistics support.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Large Reactor|Large Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Hydrogen Gas Canister|Hydrogen]] as Fuel&lt;br /&gt;
* Can uses [[Rapid Heavy Missile Launcher|Rapid Heavy Missile Launchers]], [[Thermonuclear Missile Launcher|Thermonuclear Missile Launchers]], and [[Arsenal Missile Launcher|Arsenal Missile Launchers]] as weapons&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Can use the [[Advanced Probe]]&lt;br /&gt;
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller interdictors/[[Disruptors]] can stop it from using hyperspace.&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdictor_Gunship&amp;diff=10022</id>
		<title>Interdictor Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdictor_Gunship&amp;diff=10022"/>
		<updated>2026-06-26T03:09:00Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Gregolegomonkey moved page Interdictor Gunship to Interdiction Gunship over redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Interdiction Gunship]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdiction_Gunship&amp;diff=10021</id>
		<title>Interdiction Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdiction_Gunship&amp;diff=10021"/>
		<updated>2026-06-26T03:09:00Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Gregolegomonkey moved page Interdictor Gunship to Interdiction Gunship over redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Gunship|blockcount=1500-2500|shieldstrengthmult=0.75|shieldregenmult=0.5|cruisemult=1.0|hyperrangemult=1.6|weapons=2x [[Pulse Cannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Torpedo]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Heavy Laser]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Interdiction Well]]}}&lt;br /&gt;
&lt;br /&gt;
The Interdiction Gunship is a Tech 2 variation of the Gunship, meant for area control/denial. This ship utilizes weapons similar to its Tech 1 counterpart, using [[Pulse Cannons]] and [[Heavy Lasers]]. This gunship is the first ship to get access to the [[Interdiction Well]], which creates an artificial gravity well in an area around the ship. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Mini Reactor|Mini Reactor]] to function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Uses [[Pulse Cannons]] and [[Heavy Lasers]] for weapons&lt;br /&gt;
* Can use the [[Interdiction Well]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdictor_Corvette&amp;diff=10019</id>
		<title>Interdictor Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdictor_Corvette&amp;diff=10019"/>
		<updated>2026-06-26T03:08:39Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Gregolegomonkey moved page Interdictor Corvette to Interdiction Corvette over redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Corvette Corvette|blockcount=2500-4500}}The [[Interdiction Corvette]] is a Tech 2 variant of the Corvette, capable of area control using the [[Interdiction Well]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Chlorine Gas Canister|Chlorine]] as fuel&lt;br /&gt;
* Has access to the [[Interdiction Well]]&lt;br /&gt;
** This Corvette has a [[Well Strength|well strength]] of 2&lt;br /&gt;
* This ship uses Tech 1 weapons, specifically, the [[Pulse Cannon]], [[Heavy Laser]], and [[Tri-Turret]]&lt;br /&gt;
* This ship has access to both the [[Jump Beacon]] and the [[Jump Field Generator]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdictor_Destroyer&amp;diff=10018</id>
		<title>Interdictor Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdictor_Destroyer&amp;diff=10018"/>
		<updated>2026-06-26T03:08:09Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Gregolegomonkey moved page Interdictor Destroyer to Interdiction Destroyer over redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Interdiction Destroyer]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdiction_Destroyer&amp;diff=10017</id>
		<title>Interdiction Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdiction_Destroyer&amp;diff=10017"/>
		<updated>2026-06-26T03:08:09Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Gregolegomonkey moved page Interdictor Destroyer to Interdiction Destroyer over redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Destroyer|blockcount=9500-12500|weapons=1x [[Phaser]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Heavy Turret]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Tri Turret]]|wellstrength=3|jumpstrength=1|multiblocks=1x [[Interdiction Well]]&lt;br /&gt;
1x [[Jump Beacon]]&lt;br /&gt;
1x [[Jump Field Generator]]}}The &#039;&#039;&#039;Interdiction Destroyer&#039;&#039;&#039; is a Tech 2 variant of the Destroyer, specializing in area control with access to a powerful [[Interdiction Well]], with a well strength of 5. With this well you can hold down nearly any ship within the radius&amp;lt;!-- of which I know not the number --&amp;gt;. Like other Interdictor-class ships, this ship uses Tech 1 weapons, therefore using the likes of the [[Phaser]], [[Heavy Turret]], and [[Tri Turret]]. On top of that they can use both the [[Jump Field Generator]] and [[Jump Beacon]] multiblocks giving them great general utility.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
*Can use an [[Interdiction Well]] with a welling strength of 3 and a raidus of 2000m&lt;br /&gt;
*Can use the same weapons as a Tech 1 [[Destroyer]], 1 [[Phaser]], 4 [[Heavy Turret]]s, and 1 [[Tri Turret]]&lt;br /&gt;
*Can also make use of the [[Jump Beacon]] &#039;&#039;and&#039;&#039; the [[Jump Field Generator]], giving this ship more utility&lt;br /&gt;
*Has a shield power multiplier of 0.7 and a cruise speed multiplier of 0.9 (this puts it at a place ever so slightly faster than the [[Assault Destroyer]], but a fair bit weaker in terms of shield strength; both ships are faster and stronger than the standard [[Destroyer]])&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdiction_Destroyer&amp;diff=10016</id>
		<title>Interdiction Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdiction_Destroyer&amp;diff=10016"/>
		<updated>2026-06-26T03:07:25Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Destroyer|blockcount=9500-12500|weapons=1x [[Phaser]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Heavy Turret]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Tri Turret]]|wellstrength=3|jumpstrength=1|multiblocks=1x [[Interdiction Well]]&lt;br /&gt;
1x [[Jump Beacon]]&lt;br /&gt;
1x [[Jump Field Generator]]}}The &#039;&#039;&#039;Interdiction Destroyer&#039;&#039;&#039; is a Tech 2 variant of the Destroyer, specializing in area control with access to a powerful [[Interdiction Well]], with a well strength of 5. With this well you can hold down nearly any ship within the radius&amp;lt;!-- of which I know not the number --&amp;gt;. Like other Interdictor-class ships, this ship uses Tech 1 weapons, therefore using the likes of the [[Phaser]], [[Heavy Turret]], and [[Tri Turret]]. On top of that they can use both the [[Jump Field Generator]] and [[Jump Beacon]] multiblocks giving them great general utility.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
*Can use an [[Interdiction Well]] with a welling strength of 3 and a raidus of 2000m&lt;br /&gt;
*Can use the same weapons as a Tech 1 [[Destroyer]], 1 [[Phaser]], 4 [[Heavy Turret]]s, and 1 [[Tri Turret]]&lt;br /&gt;
*Can also make use of the [[Jump Beacon]] &#039;&#039;and&#039;&#039; the [[Jump Field Generator]], giving this ship more utility&lt;br /&gt;
*Has a shield power multiplier of 0.7 and a cruise speed multiplier of 0.9 (this puts it at a place ever so slightly faster than the [[Assault Destroyer]], but a fair bit weaker in terms of shield strength; both ships are faster and stronger than the standard [[Destroyer]])&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=10015</id>
		<title>Assault Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Destroyer&amp;diff=10015"/>
		<updated>2026-06-26T03:07:09Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Destroyer|blockcount=9500-12500}}The &#039;&#039;&#039;Assault Destroyer&#039;&#039;&#039; is a Tech 2 variant of the Destroyer, and is a strong and slow moving capital ship. This ship is designed to be a heavy-hitter, using [[Heavy Neutralizer]]s and [[Assault Turret]]s to weaken their enemies regen then hit them where it hurts. This ship can even go toe-to-toe with larger ships such as the [[Missile Cruiser]] at times, given that it keeps it&#039;s distance and/or has adequate support backing it. This ship also has very strong shields, aiding in its ability to fight larger ships, however it&#039;s weapons have slow firing velocities, this ship struggles against smaller ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses [[Heavy Neutralizer]]s and [[Assault Turret]]s for weapons&lt;br /&gt;
** Heavy Neutralizers reduce enemy shield regen, while Assault Turrets pack a big punch&lt;br /&gt;
* Has a Jump Strength of 2 meaning it can jump through singular [[Interdiction Gunship]] [[Interdiction Well]]s or singular [[Disruptor]]s&lt;br /&gt;
* Has a shield power multiplier of 1.25 putting it at a point where it has stronger shield strength than any other ship that isn&#039;t a Super-Capital&amp;lt;!-- May be more than any other ship excluding Battlecruisers and Lancers --&amp;gt;&lt;br /&gt;
** However has a cruise speed multiplier of 0.85, putting it at a point where it is a bit sluggish&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=10014</id>
		<title>Black Ops Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=10014"/>
		<updated>2026-06-26T03:06:56Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Black ops Frigate|blockcount=6500-8500|multiblocks=2x [[Phaser]]&lt;br /&gt;
1x [[Disruptor]]&lt;br /&gt;
&lt;br /&gt;
1x [[Jump Field Generator]]}}&lt;br /&gt;
&#039;&#039;&#039;Black Ops Frigates&#039;&#039;&#039; are a Tech 2 variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate does not gain access to Tech 2 weapons. That being said it, it can use 2 [[Phaser|Phasers]] instead of just one allowing for high burst damage. Additionally it has access to the [[Disruptor]] and the [[Jump Field Generator]]. This means it can jump across systems to ambush enemies or aid allies. The ship has a small contact radius of 750 meters, and is fairly fast, but also fairly fragile, with low shield strength and regen. This means that if caught by a webifier or quickly focused by missile and assault ships, the Black Ops Frigate can be swiftly destroyed.&lt;br /&gt;
&lt;br /&gt;
== Specificaitons ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Uses Tech 1 weapons such as the [[Phaser]]&lt;br /&gt;
** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates&lt;br /&gt;
* Small Contact Radius&amp;lt;!-- Contact Radius may be getting its own page eventually. --&amp;gt; of 700m&lt;br /&gt;
* Low shield strength and shield regeneration&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Missile_Frigate&amp;diff=10013</id>
		<title>Missile Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Missile_Frigate&amp;diff=10013"/>
		<updated>2026-06-26T03:06:42Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Missile Frigate|blockcount=6500-8500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Missile Frigate&#039;&#039;&#039; is a Tech 2 variant of the Frigate that specializes, as the name would suggest, in missiles. The Missile Frigate gets access to the [[Arsenal Missile Launcher]] and the [[Light Missile Launcher]]. These fast-tracking weapons grant it great ability to counter smaller ships that get too close. That being said it has weak shields and is rather slow, meaning without logistics support it can be easily taken down by ships that can outrange it such as the [[Assault Frigate]] and [[Assault Destroyer]]. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses the [[Light Missile Launcher]] and [[Arsenal Missile Launcher]] as weapon&lt;br /&gt;
** Light Missiles are faster tracking and as such well-suited for taking on small targets, but still good agianst larger targets&lt;br /&gt;
** Arsenal Missiles are a bit slower tracking, making them struggle more with small targets, but are good against large targets with high explosive power&lt;br /&gt;
* Low speed, weak shields, but great firepower, making it a true glass cannon&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Frigate&amp;diff=10012</id>
		<title>Assault Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Frigate&amp;diff=10012"/>
		<updated>2026-06-26T03:06:28Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Frigate|blockcount=6500-8500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Assault Frigate&#039;&#039;&#039; is a Tech 2 variant of the Frigate that excels in countering enemy logistics with its [[Heavy Neutralizer]]. In addition to the Neutralizer, the ship also gets the [[Assault Turret]], which packs a punch but has a low velocity, making it well-suited for fighting other capitals as well as supercapitals. It&#039;s also got decent speed, making it one of few capitals that has a good chance at evading the [[Lancer]]s Anti-Capital turrets, but it struggles with smaller ships due to its slow weapon velocity. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Uses the [[Heavy Neutralizer]] and [[Assault Turret]] as weapons&lt;br /&gt;
** Heavy Neutralizer reduces enemy shield regen while Assault Turrets are heavy-hitting with slow velocity&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=10011</id>
		<title>Logistics Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=10011"/>
		<updated>2026-06-26T03:06:09Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Logistics Corvette|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Logistics Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette specialzing in boosting your allies capabilities and providing field repairs. This ship is the first of two existing ships specializing in Logistics, and gets access to the [[Command Burst|Shield and Skirmish Command Burst]] Multiblocks, a type of heavy weapon which buffs members of your fleet within a set radius. Additionally their primary weapon is the [[Light Logistics Turret]], which it can use to heal allied ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires the [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generators|Jump Field Generator]]&lt;br /&gt;
* Cannot use [[Light Logistics Turret]]s on other Logistics ships (Corvette, [[Logistics Cruiser|Cruiser]])&lt;br /&gt;
* Weak shields but high shield regeneration rate&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Stasis_Corvette&amp;diff=10010</id>
		<title>Stasis Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Stasis_Corvette&amp;diff=10010"/>
		<updated>2026-06-26T03:05:36Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Stasis Corvette|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Stasis Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette, with a great ability to slow enemies down. This ship has weaker shields and regen but has great utility given its weaponset, utilizing [[Artillery]], [[Autocannon|Autocannons]], and [[Webifier|Webifiers]]. With this weaponset they can swap between punch up using it&#039;s Artillery, or counter small ships with a mixture of Autocannons for damage and Webifiers to slow down the enemy. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Chlorine Gas Canister|Chlorine]] as fuel&lt;br /&gt;
* Uses [[Artillery]], [[Autocannon|Autocannons]], and [[Webifier|Webifiers]] as weapons&lt;br /&gt;
** Webifiers slow enemy ships (excluding supercapitals) 50% on hit&lt;br /&gt;
** Artillery can only be built [[Starship#Starship &amp;quot;Forwards&amp;quot; Direction|forward facing]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdictor_Corvette&amp;diff=10009</id>
		<title>Interdictor Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdictor_Corvette&amp;diff=10009"/>
		<updated>2026-06-26T03:05:12Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Corvette Corvette|blockcount=2500-4500}}The [[Interdiction Corvette]] is a Tech 2 variant of the Corvette, capable of area control using the [[Interdiction Well]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Chlorine Gas Canister|Chlorine]] as fuel&lt;br /&gt;
* Has access to the [[Interdiction Well]]&lt;br /&gt;
** This Corvette has a [[Well Strength|well strength]] of 2&lt;br /&gt;
* This ship uses Tech 1 weapons, specifically, the [[Pulse Cannon]], [[Heavy Laser]], and [[Tri-Turret]]&lt;br /&gt;
* This ship has access to both the [[Jump Beacon]] and the [[Jump Field Generator]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Corvette&amp;diff=10008</id>
		<title>Assault Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Corvette&amp;diff=10008"/>
		<updated>2026-06-26T03:04:44Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Corvette|blockcount=2500-4500}}The &#039;&#039;&#039;Assault Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette, designed in part to counter its cousin the [[Logistics Corvette]]. This ship has [[Gauss Cannon|Gauss Cannons]], for punching up, and the [[Neutralizer]], which weakens enemy regen. This allows it to counter fleets relying on regen provided from a logistics ship, or countering ships that heavily rely on their ability to regen shields, rather than shield strength itself. That being said, it itself has weak regen, leaving it vulnerable to enemies itself if not helped by allied logistics support. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Chlorine Gas Canister|Chlorine]] as fuel&lt;br /&gt;
* Uses [[Gauss Cannon|Gauss Cannons]] and [[Neutralizer|Neutralizers]] as weapons&lt;br /&gt;
** The Neutralizers are a heavy weapon that slows a targets shield regeneration on hit. &amp;lt;!-- Can remove when I make weapons pages. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdiction_Gunship&amp;diff=10007</id>
		<title>Interdiction Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdiction_Gunship&amp;diff=10007"/>
		<updated>2026-06-26T03:04:28Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Gunship|blockcount=1500-2500|shieldstrengthmult=0.75|shieldregenmult=0.5|cruisemult=1.0|hyperrangemult=1.6|weapons=2x [[Pulse Cannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Torpedo]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Heavy Laser]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Interdiction Well]]}}&lt;br /&gt;
&lt;br /&gt;
The Interdiction Gunship is a Tech 2 variation of the Gunship, meant for area control/denial. This ship utilizes weapons similar to its Tech 1 counterpart, using [[Pulse Cannons]] and [[Heavy Lasers]]. This gunship is the first ship to get access to the [[Interdiction Well]], which creates an artificial gravity well in an area around the ship. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Mini Reactor|Mini Reactor]] to function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Uses [[Pulse Cannons]] and [[Heavy Lasers]] for weapons&lt;br /&gt;
* Can use the [[Interdiction Well]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=10006</id>
		<title>Assault Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=10006"/>
		<updated>2026-06-26T03:04:13Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Gunship|image=SoleAssaultGunship.png|caption=Choiros-class Assault Gunship by Solesey|blockcount=1500-2500|shieldstrengthmult=1.2|sheildregenmult=0.7|shieldregenmult=0.7|cruisemult=0.9|hyperrangemult=1.6|weapons=[[Gauss Turret]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neutralizer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[EMP Missile]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Disruptor]]&lt;br /&gt;
1x [[Magazine]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Assault Gunship&#039;&#039;&#039; is a Tech 2 variant of the gunship that can punch up against larger enemy vessels. The ship gains access to the [[Gauss Turret]], [[Neutralizer]], and [[EMP Missile]]. These weapons allow it to hit ships larger than it by weakening their shield regen and doing fair amounts of damage.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Mini Reactor|Mini Reactor]] to function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Uses the [[Gauss Turret]], [[Neutralizer]] and [[EMP Missile]]&lt;br /&gt;
** As such a [[magazine]] is required to make full use of your weapons&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Recon_Fighter&amp;diff=10005</id>
		<title>Recon Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Recon_Fighter&amp;diff=10005"/>
		<updated>2026-06-26T03:04:01Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Recon Starfighter|blockcount=350-1000(allegedly, 500 is max realized as of June 23th)|shieldstrengthmult=0.35|shieldregenmult=0.25|hyperrangemult=1.5|wellstrength=1|jumpstrength=1|multiblocks=1x [[Probe]]&lt;br /&gt;
1x [[Jump Beacon]]&lt;br /&gt;
&lt;br /&gt;
1x [[Disruptor]]}}&lt;br /&gt;
The &#039;&#039;&#039;Recon Fighter&#039;&#039;&#039; is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Probe]] launcher. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 700m, faster hyperdrive warmup times than other ships, and the ability to light a path for allied ships with the jump beacon. That being said, the ship has no weapons, weak shields and slow cruise, meaning it is incredibly vulnerable if detected. As such it must use it&#039;s small detection radius to it&#039;s advantage to keep itself alive by staying hidden, and use its fast hyperdrive warmup to escape if enemies do seem to be approaching.&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Scrambler&amp;diff=10004</id>
		<title>Scrambler</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Scrambler&amp;diff=10004"/>
		<updated>2026-06-26T03:03:50Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Scrambler|blockcount=350-500|shieldstrengthmult=0.4|sheildregenmult=0.7|shieldregenmult=0.7|cruisemult=.95|hyperrangemult=1.5|weapons=1x [[Scram]]&lt;br /&gt;
1x [[EMP Missile]]|wellstrength=1 ([[Disruptor]] only)|multiblocks=1x [[Disruptor]]&lt;br /&gt;
1x [[Magazine]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scrambler&#039;&#039;&#039; is a Tech 2 variant of the Starfighter, with high speed, high damage and low durability. The ship is meant to be able to either solo-pirate using hit and run tactics, or play the role of a nuisance/chaser in fleet combat. It is easily countered by [[Stasis Corvette|Stasis Corvettes]] or [[Missile Frigate|Missile Frigates]], so be careful not to stay in one spot for long! The Scram and EMP Missile&#039;s offer it a great capability for damage, and it is the fastest ship in the game, allowing it a great deal of flexibility if the pilot is careful enough.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Mini Reactor|Mini Reactor]] to Function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Gains acces to the [[Scram]] and [[EMP Missile]] weapons&lt;br /&gt;
** Scram scrambles the impacted players sidebar for all ships (more details coming on it&#039;s dedicated page)&lt;br /&gt;
* Fastest ship in the game&lt;br /&gt;
* Low shield strength and low shield regeneration&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_starships&amp;diff=10003</id>
		<title>Template:Navbox starships</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_starships&amp;diff=10003"/>
		<updated>2026-06-26T03:00:13Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: add new multiblocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_starships&lt;br /&gt;
| title  = [[Starships]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Classes&lt;br /&gt;
| list1 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[Warships]]&lt;br /&gt;
| list1 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Tier 1&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Interceptor]]&lt;br /&gt;
* [[Starfighter]]&lt;br /&gt;
* [[Gunship]]&lt;br /&gt;
** [[Light Gunship|Light]]&lt;br /&gt;
* [[Corvette]]&lt;br /&gt;
* [[Frigate]]&lt;br /&gt;
** [[Light Frigate|Light]]&lt;br /&gt;
** [[Attack Frigate|Attack]]&lt;br /&gt;
** [[Medium Frigate|Medium]]&lt;br /&gt;
* [[Destroyer]]&lt;br /&gt;
** [[Attack Destroyer|Attack]]&lt;br /&gt;
| group2 = Tier 2&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Scrambler]]&lt;br /&gt;
* [[Recon Fighter]]&lt;br /&gt;
* [[Assault Gunship]]&lt;br /&gt;
* [[Interdiction Gunship]]&lt;br /&gt;
* [[Assault Corvette]]&lt;br /&gt;
* [[Interdiction Corvette]]&lt;br /&gt;
* [[Stasis Corvette]]&lt;br /&gt;
* [[Logistics Corvette]]&lt;br /&gt;
* [[Assault Frigate]]&lt;br /&gt;
* [[Missile Frigate]]&lt;br /&gt;
* [[Black Ops Frigate]]&lt;br /&gt;
* [[Assault Destroyer]]&lt;br /&gt;
* [[Interdiction Destroyer]]&lt;br /&gt;
* [[Cruiser]]&lt;br /&gt;
* [[Missile Cruiser]]&lt;br /&gt;
* [[Logistics Cruiser]]&lt;br /&gt;
* [[Battlecruiser]]&lt;br /&gt;
* [[Lancer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Civilian Ships]]&lt;br /&gt;
| list2 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Tier 1&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Shuttle]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
* [[Light Freighter]]&lt;br /&gt;
* [[Medium Freighter]]&lt;br /&gt;
* [[Heavy Freighter]]&lt;br /&gt;
| group2 = Tier 2&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Blockade Runner]]&lt;br /&gt;
* [[Barge]]&lt;br /&gt;
* [[Jump Freighter]]&lt;br /&gt;
* [[Industrial Command Ship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Starship#Other Ship Classes|Other Classes]]&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Speeder]]&lt;br /&gt;
* [[Platform]]&lt;br /&gt;
* [[Base Defense Platform]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Modules&lt;br /&gt;
| list2 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Navigation&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Hyperdrive]]&lt;br /&gt;
* [[Navigation Computer]]&lt;br /&gt;
* [[Thrusters]]&lt;br /&gt;
* [[Jump Beacon]]&lt;br /&gt;
* [[Jump Field Generator]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Defense&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Particle Shield]]&lt;br /&gt;
* [[Industrial Invulnerability Unit]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Starship Weapons|Offense]]&lt;br /&gt;
| list3 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[Light Weapons]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Interceptor Cannon]]&lt;br /&gt;
* [[Laser Cannon]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
* [[Pulse Cannon]]&lt;br /&gt;
* [[Scrambler Cannon]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Heavy Weapons]]&lt;br /&gt;
| list2 = &lt;br /&gt;
* [[Heavy Laser]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Phaser]]&lt;br /&gt;
* [[Doomsday Laser]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Turrets&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Point Defense Turret]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Gauss Turret]]&lt;br /&gt;
* [[Heavy Turret]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Tri Turret]]&lt;br /&gt;
* [[Ion Turret]]&lt;br /&gt;
* [[Quad Turret]]&lt;br /&gt;
* [[Anti-Capital Turret]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Missiles&lt;br /&gt;
| list4 =&lt;br /&gt;
* [[Torpedo]]&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Heavy Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group4 = Logistics&lt;br /&gt;
| list4 = &lt;br /&gt;
* [[Shield Command Burst]]&lt;br /&gt;
* [[Capital Shield Command Burst]]&lt;br /&gt;
* [[Skirmish Command Burst]]&lt;br /&gt;
* [[Capital Skirmish Command Burst]]&lt;br /&gt;
* [[Light Logistics Turret]]&lt;br /&gt;
* [[Heavy Logistics Turret]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Interdiction&lt;br /&gt;
| list5 =&lt;br /&gt;
* [[Disruptor]]&lt;br /&gt;
* [[Interdiction Well]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Mining&lt;br /&gt;
| list6 =&lt;br /&gt;
* [[Mining Lasers]]&lt;br /&gt;
* [[Drill (Starship)]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Other&lt;br /&gt;
| list7 =&lt;br /&gt;
* [[Probe Launcher]]&lt;br /&gt;
** [[Advanced Probe Launcher |Advanced]]&lt;br /&gt;
* [[Magazine]]&lt;br /&gt;
* [[Fuel Tank]]&lt;br /&gt;
* [[Reactor]]&lt;br /&gt;
** [[Mini Reactor | Mini]]&lt;br /&gt;
** [[Small Reactor | Small]]&lt;br /&gt;
** [[Medium Reactor | Medium]]&lt;br /&gt;
** [[Large Reactor | Large]]&lt;br /&gt;
** [[Cruiser Reactor | Cruiser]]&lt;br /&gt;
** [[Battlecruiser Reactor | Battlecruiser]]&lt;br /&gt;
** [[Barge Reactor | Barge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Concepts&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Power Modes]]&lt;br /&gt;
* [[Ship Computer]]&lt;br /&gt;
* [[Oversize]]&lt;br /&gt;
* [[Crate Capacity]]&lt;br /&gt;
* [[Storage Capacity]]&lt;br /&gt;
* [[Blast Resistance]]&lt;br /&gt;
* [[Hull Integrity]]&lt;br /&gt;
* [[Weaponsets]]&lt;br /&gt;
* [[Nodes]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{navbox documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_starships&amp;diff=10002</id>
		<title>Template:Navbox starships</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_starships&amp;diff=10002"/>
		<updated>2026-06-26T02:06:49Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: add new ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_starships&lt;br /&gt;
| title  = [[Starships]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Classes&lt;br /&gt;
| list1 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[Warships]]&lt;br /&gt;
| list1 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Tier 1&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Interceptor]]&lt;br /&gt;
* [[Starfighter]]&lt;br /&gt;
* [[Gunship]]&lt;br /&gt;
** [[Tackle Gunship|Tackle]]&lt;br /&gt;
** [[Light Gunship|Light]]&lt;br /&gt;
* [[Corvette]]&lt;br /&gt;
* [[Frigate]]&lt;br /&gt;
** [[Light Frigate|Light]]&lt;br /&gt;
** [[Attack Frigate|Attack]]&lt;br /&gt;
** [[Medium Frigate|Medium]]&lt;br /&gt;
* [[Destroyer]]&lt;br /&gt;
** [[Attack Destroyer|Attack]]&lt;br /&gt;
| group2 = Tier 2&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Scrambler]]&lt;br /&gt;
* [[Recon Fighter]]&lt;br /&gt;
* [[Assault Gunship]]&lt;br /&gt;
* [[Interdiction Gunship]]&lt;br /&gt;
* [[Assault Corvette]]&lt;br /&gt;
* [[Interdiction Corvette]]&lt;br /&gt;
* [[Stasis Corvette]]&lt;br /&gt;
* [[Logistics Corvette]]&lt;br /&gt;
* [[Assault Frigate]]&lt;br /&gt;
* [[Missile Frigate]]&lt;br /&gt;
* [[Black Ops Frigate]]&lt;br /&gt;
* [[Assault Destroyer]]&lt;br /&gt;
* [[Interdiction Destroyer]]&lt;br /&gt;
* [[Cruiser]]&lt;br /&gt;
* [[Missile Cruiser]]&lt;br /&gt;
* [[Logistics Cruiser]]&lt;br /&gt;
* [[Battlecruiser]]&lt;br /&gt;
* [[Lancer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Civilian Ships]]&lt;br /&gt;
| list2 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Tier 1&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Shuttle]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
* [[Light Freighter]]&lt;br /&gt;
* [[Medium Freighter]]&lt;br /&gt;
* [[Heavy Freighter]]&lt;br /&gt;
| group2 = Tier 2&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Blockade Runner]]&lt;br /&gt;
* [[Barge]]&lt;br /&gt;
* [[Jump Freighter]]&lt;br /&gt;
* [[Industrial Command Ship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Starship#Other Ship Classes|Other Classes]]&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Speeder]]&lt;br /&gt;
* [[Platform]]&lt;br /&gt;
* [[Base Defense Platform]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Modules&lt;br /&gt;
| list2 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Navigation&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Hyperdrive]]&lt;br /&gt;
* [[Navigation Computer]]&lt;br /&gt;
* [[Thrusters]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Defense&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Particle Shield]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Starship Weapons|Offense]]&lt;br /&gt;
| list3 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[Light Weapons]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Laser Cannon]]&lt;br /&gt;
* [[Pulse Cannon]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
* [[Interceptor Cannon]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Heavy Weapons]]&lt;br /&gt;
| list2 = &lt;br /&gt;
* [[Torpedo]]&lt;br /&gt;
* [[Heavy Laser]]&lt;br /&gt;
* [[Phaser]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Turrets&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Point Defense Turret]]&lt;br /&gt;
* [[Light Turret]]&lt;br /&gt;
* [[Heavy Turret]]&lt;br /&gt;
* [[Tri Turret]]&lt;br /&gt;
* [[Quad Turret]]&lt;br /&gt;
* [[Ion Turret]]&lt;br /&gt;
}}&lt;br /&gt;
* [[Magazine]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Mining&lt;br /&gt;
| list4 =&lt;br /&gt;
* [[Mining Lasers]]&lt;br /&gt;
* [[Drill (Starship)]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Other&lt;br /&gt;
| list5 =&lt;br /&gt;
* [[Gravity Well (Starship)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Concepts&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Power Modes]]&lt;br /&gt;
* [[Ship Computer]]&lt;br /&gt;
* [[Oversize]]&lt;br /&gt;
* [[Crate Capacity]]&lt;br /&gt;
* [[Storage Capacity]]&lt;br /&gt;
* [[Blast Resistance]]&lt;br /&gt;
* [[Hull Integrity]]&lt;br /&gt;
* [[Weaponsets]]&lt;br /&gt;
* [[Nodes]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{navbox documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Bazaar_Terminal&amp;diff=9879</id>
		<title>Bazaar Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Bazaar_Terminal&amp;diff=9879"/>
		<updated>2026-06-23T21:24:23Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock|name=Bazaar Terminal|powerstorage=100,000 power|resource_title1=Any stairs|resource_title2=Steel Block|resource_title3=Sponge|resource_title4=Iron Block|resource_title5=Any Stained Glass|resource_title6=Any inventory|resource_value1=10|resource_value2=8|resource_value3=4|resource_value4=4|resource_value5=2|resource_value6=2}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bazaar Terminal&#039;&#039;&#039; is a multiblock designed to allow bulk interaction with the bazaar. It can be used to purchase items, restock your item listings, receive your buy orders, or fulfill others&#039; buy orders.&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals can be detected with the sign text [bazaarterminal]. &lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Much like the [[Advanced Ship Factory]], it can access pipes that are connected to the input storage. &lt;br /&gt;
&lt;br /&gt;
Right-clicking on the multiblock&#039;s sign will open a menu to access its functions. &lt;br /&gt;
===Purchase Items===&lt;br /&gt;
Opening the purchase item menu will allow you to browse bazaar listings and purchase items. The purchased items will be added to the output inventory, or networked inventories.&lt;br /&gt;
===Collecting Orders===&lt;br /&gt;
Opening the collect items menu will allow you to collect items players have fulfilled to your [[Bazaar Orders]]. The withdrawn items will be added to the output inventory, or networked inventories.&lt;br /&gt;
===Restocking Item Listings===&lt;br /&gt;
Opening the restock listings menu will allow you to deposit items to your sell listings. Right clicking on an item in this menu will exclude it from being deposited. Items will be withdrawn from the input inventory, or connected inventories.&lt;br /&gt;
===Fulfilling Orders===&lt;br /&gt;
Opening the order fulfillment menu will allow you to fulfill player&#039;s [[Bazaar Orders]]. Items will be withdrawn from the input inventory, or connected inventories.&lt;br /&gt;
&lt;br /&gt;
Power must be input into the note block for it to charge.&lt;br /&gt;
All normal restrictions to accessing the bazaar also apply, such as the requirement to be inside a trade city to deposit or withdraw items.&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Bazaar_Terminal&amp;diff=9878</id>
		<title>Bazaar Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Bazaar_Terminal&amp;diff=9878"/>
		<updated>2026-06-23T21:24:13Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock|name=Bazaar Terminal|powerstorage=100,000 power|resource_title1=Any stairs|resource_title2=Steel Block|resource_title3=Sponge|resource_title4=Iron Block|resource_title5=Any Stained Glass|resource_title6=Any inventory|resource_value1=10|resource_value2=8|resource_value3=4|resource_value4=4|resource_value5=2|resource_value6=2}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bazaar Terminal&#039;&#039;&#039; is a multiblock designed to allow bulk interaction with the bazaar. It can be used to purchase items, restock your item listings, receive your buy orders, or fulfill others&#039; buy orders.&lt;br /&gt;
Bazaar terminals can be detected with the sign text [bazaarterminal]. &lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Much like the [[Advanced Ship Factory]], it can access pipes that are connected to the input storage. &lt;br /&gt;
&lt;br /&gt;
Right-clicking on the multiblock&#039;s sign will open a menu to access its functions. &lt;br /&gt;
===Purchase Items===&lt;br /&gt;
Opening the purchase item menu will allow you to browse bazaar listings and purchase items. The purchased items will be added to the output inventory, or networked inventories.&lt;br /&gt;
===Collecting Orders===&lt;br /&gt;
Opening the collect items menu will allow you to collect items players have fulfilled to your [[Bazaar Orders]]. The withdrawn items will be added to the output inventory, or networked inventories.&lt;br /&gt;
===Restocking Item Listings===&lt;br /&gt;
Opening the restock listings menu will allow you to deposit items to your sell listings. Right clicking on an item in this menu will exclude it from being deposited. Items will be withdrawn from the input inventory, or connected inventories.&lt;br /&gt;
===Fulfilling Orders===&lt;br /&gt;
Opening the order fulfillment menu will allow you to fulfill player&#039;s [[Bazaar Orders]]. Items will be withdrawn from the input inventory, or connected inventories.&lt;br /&gt;
&lt;br /&gt;
Power must be input into the note block for it to charge.&lt;br /&gt;
All normal restrictions to accessing the bazaar also apply, such as the requirement to be inside a trade city to deposit or withdraw items.&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Server_Ship_Dealer&amp;diff=9398</id>
		<title>Server Ship Dealer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Server_Ship_Dealer&amp;diff=9398"/>
		<updated>2026-05-24T03:47:02Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: update ozark price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ship Dealer&#039;&#039;&#039; is an NPC that sells ships from [[Trade City|Trade Cities]] and [[:Category:System Stations|System Stations]]. There are currently four ships available for purchase from the Ship Dealer. Unlike [[Player Ship Dealer|Player Ship Dealers]], the ships listed at these NPCs are provided by the server.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Offerings from the Ship Dealer&lt;br /&gt;
!Vesta&lt;br /&gt;
!Vulture&lt;br /&gt;
!Ozark&lt;br /&gt;
!Amph&lt;br /&gt;
|-&lt;br /&gt;
|200C&lt;br /&gt;
|500C&lt;br /&gt;
|1000C&lt;br /&gt;
|6000c&lt;br /&gt;
|-&lt;br /&gt;
|Shuttle&lt;br /&gt;
|Starfighter&lt;br /&gt;
|Shuttle&lt;br /&gt;
|Transport&lt;br /&gt;
|-&lt;br /&gt;
|6 crates&lt;br /&gt;
|0 crates&lt;br /&gt;
|0 crates&lt;br /&gt;
|24 crates&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vest purchase.png|frameless|309x309px]]&lt;br /&gt;
|[[File:Vulture purchase.png|frameless|270x270px]]&lt;br /&gt;
|[[File:Ozark purchase.png|frameless]]&lt;br /&gt;
|[[File:Amph purchase.png|frameless]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Yodabird19&amp;diff=6322</id>
		<title>Yodabird19</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Yodabird19&amp;diff=6322"/>
		<updated>2025-04-28T00:35:13Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Please refrain from listing bans on the wiki while the ban in question is being appealed/under investigation. Undo revision 6321 by Longy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = yodabird19&lt;br /&gt;
|image = Yodabird file photo.png&lt;br /&gt;
|caption = yodabird19 in [[Setra Maria]]&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|main_residence = [[Setra Maria]]&lt;br /&gt;
|reddit = [https://reddit.com/u/Yodabird19 u/Yodabird19]&lt;br /&gt;
|discord = @yodabird19&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;yodabird19&#039;&#039;&#039; is an active player on [[Horizon&#039;s End]] and the Minister of Security of [[Cortesia Del Mar]]. He is known for [[Setra Maria|building]], [[Woolworths Production Complex|technical expertise]], [[Ilios Alliance|political activity]], and [[SvS]] skill [[Ilios Alliance-Vask Authority War#500 block Gunships|specializing in the smallest ship classes in the game]]. Formerly a [[StarLegacy]] veteran in 2018-2019, yodabird19 returned to activity on Horizon&#039;s End in July 2023; he has played continually with [[Cortesia Del Mar]] for nearly 8 years.&lt;br /&gt;
&lt;br /&gt;
= Known For =&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
==== Political Leadership ====&lt;br /&gt;
yodabird19 served as the President of [[Cortesia Del Mar]] from its establishment on Horizon&#039;s End in December 2023 until stepping down in October 2024. He now serves as the Minister of Security.&amp;lt;br&amp;gt;&lt;br /&gt;
yodabird&#039;s Presidency saw Cortesia advance to become one of the strongest nations on Horizon&#039;s End.&lt;br /&gt;
==== Setra Maria ====&lt;br /&gt;
The city of [[Setra Maria]], the capital of Cortesia Del Mar, is yodabird19&#039;s primary place of residence. Several sections of the city are partially credited to yodabird, including the districts of Concord Heights, Setra Maria North, Witda Lane, and the Ramp.&amp;lt;br&amp;gt;&lt;br /&gt;
yodabird also developed much of Setra Maria&#039;s distinguishing infrastructure network, including its iceboat tunnels and cross-planet pipe system.&lt;br /&gt;
==== Woolworths Production Complex ====&lt;br /&gt;
yodabird19, alongside [[_s1ice]], designed the [[Woolworths Production Complex]], which [https://www.youtube.com/watch?v=OtpP1EJTsKs he describes as] &amp;quot;the most advanced factory ever on Horizon&#039;s End or StarLegacy&amp;quot;. He was also heavily involved in printing it on the survival server.&lt;br /&gt;
=== Ilios Alliance ===&lt;br /&gt;
==== Radiance Revolution ====&lt;br /&gt;
When the nation of [[Radiance]] emerged as a result of the internal dysfunction of its predecessor [[Shadow]], yodabird19 released a statement the same evening on behalf of Cortesia Del Mar, recognizing Radiance as &amp;quot;the legitimate, direct, and sole successor to the nation of Shadow (2020-2024), and the inheritor of all of its assets, obligations, and entitlements&amp;quot;. He provided extensive direct material and advisory support to the still-recovering Radiance, aiding their recovery and development into a major power in what he described as a &amp;quot;Marshall Plan-like&amp;quot; intervention.&lt;br /&gt;
==== Miami Station ====&lt;br /&gt;
yodabird19 was the largest non-[[Imperial Nova|Novan]] contributor to the production of Miami Station, donating &amp;amp; manually placing approximately 714,000 credits worth of materials for the station. Miami is now the primary base of operations of Imperial Nova.&lt;br /&gt;
==== Ilios Alliance-Vask Authority War ====&lt;br /&gt;
yodabird19 was one of the most active combatants in the [[Ilios Alliance]] during the [[Ilios Alliance-Vask Authority War]] of June-July 2024.&lt;br /&gt;
* He orchestrated the 24-hour defense (of which 5 hours actually occurred) of [[FellOffBridge]]&#039;s abandoned [[battlecruiser]] at the Asteri Cargo Depot [[siege station]] in [[Asteri]], which led to the historic [[Battle of Asteri]].&lt;br /&gt;
* He is credited with popularizing the use of the 500-block [[gunship]] subclass, which substantially altered the balance of the war in favor of the Ilios Alliance in its latter weeks.&lt;br /&gt;
=== Horizon&#039;s End Community ===&lt;br /&gt;
Towards the end of 2024 and start of 2025, Yoda bird took it upon himself to get involved in recruiting new players through various means, notably Reddit posts&lt;br /&gt;
==== Vask Authority Leak ====&lt;br /&gt;
{{main|Vask Authority Leak}}&lt;br /&gt;
In early August 2024, yodabird19 obtained incriminating chat logs from a [[Vask Authority]] discord channel, from which he presented findings to the community on August 4. This event led to the permanent bans of [[FellOffBridge]], [[_Clone1137]], and [[Vandrayk]].&lt;br /&gt;
==== Server Promotion &amp;amp; Recruitment ====&lt;br /&gt;
Since stepping down from the Cortesian presidency, yodabird19 has done extensive work to promote Horizon&#039;s End and improve its retention rates of both old and new players, including:&lt;br /&gt;
* Posting weekly Sunday Reddit advertisements on r/mcservers to bring new people to the server.&lt;br /&gt;
* Substantial work setting up the Horizon&#039;s End wiki, and porting the contents of the old (wiki.js) Horizon&#039;s End wiki to the new one.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
tbd&amp;lt;br&amp;gt;&lt;br /&gt;
i can only stomach so much egotism in one sitting&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6208</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6208"/>
		<updated>2025-04-25T03:55:13Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Created page with &amp;quot;WIP  Category: Guides&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=6006</id>
		<title>Category:Multiblocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=6006"/>
		<updated>2025-04-16T02:27:24Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: /* Multiblock Merging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Multiblocks&#039;&#039;&#039; are functional structures consisting of multiple blocks in a specific pattern. A multiblock will not function if any block in the structure is broken or destroyed by an explosion, though it will resume function if the missing blocks are replaced.&lt;br /&gt;
&lt;br /&gt;
=Multiblock Merging=&lt;br /&gt;
[[File:multiblockmerge powerbank.png|thumb|Six merged powerbanks, allowing for greater power storage while using fewer diamond blocks and less space.]]&lt;br /&gt;
&lt;br /&gt;
Multiblocks that contain similar block pattern configurations can share blocks, with all merged multiblocks retaining their function regardless of type. Multiblock merging is commonly used to reduce the total block count used by multiblocks on ships, to make more compact factories, and build more multiblocks at a discounted [[resource]] cost.&lt;br /&gt;
&lt;br /&gt;
Signs are the only components of a multiblock that cannot be shared between two multiblocks; each multiblock must have its own sign to function.&lt;br /&gt;
&lt;br /&gt;
[[Harvesters]] and [[Planters]] are multiblocks that can be merged with themselves, although merging them reduces the farm-able area of each multiblock, requiring nearly twice as many multiblocks to cover the same area.&lt;br /&gt;
&lt;br /&gt;
===Example: Navcomputer-Thruster Merge===&lt;br /&gt;
[[File:multiblockmerge navcomputer.png|thumb|A merged navcomputer, shield, plasma cannon, and several afterburners and ion thrusters, seen from the front and rear.]]&lt;br /&gt;
&lt;br /&gt;
[[Afterburners]] and an [[Advanced Navigation Computer]] are commonly merged on small [[starships]] to reduce total material costs and the number of blocks used in multiblocks, freeing up additional space for concrete or block count for additional armor. The six iron blocks on the rear sides of the navcomputer are used as a starting point to add sponges, gold blocks, and light blocks to create afterburners, while two more afterburners can be created on the top and bottom by adding a gold block and light block, sharing an iron block and sponge with the navcomputer.&lt;br /&gt;
&lt;br /&gt;
Additionally, the top iron block and sponge can be used to create a [[0.8 Particle Shield]] by adding the appropriate glass blocks and sign on top, and a furnace can be added to the front to create a [[Plasma Cannon]]. The sponges on the rear of the navcomputer can be used to create [[Ion Thrusters]] by adding a valid light emitting thruster block.&lt;br /&gt;
&lt;br /&gt;
This example configuration saves 8 iron blocks, 10 sponges, and reduces the total block count by 14 compared to a configuration that does not utilize multiblock merging.&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=6005</id>
		<title>Category:Multiblocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=6005"/>
		<updated>2025-04-16T02:26:15Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: /* Multiblock merging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Multiblocks&#039;&#039;&#039; are functional structures consisting of multiple blocks in a specific pattern. A multiblock will not function if any block in the structure is broken or destroyed by an explosion, though it will resume function if the missing blocks are replaced.&lt;br /&gt;
&lt;br /&gt;
=Multiblock Merging=&lt;br /&gt;
[[File:multiblockmerge powerbank.png|thumb|Six merged powerbanks, allowing for greater power storage while using reduced diamond blocks and less space.]]&lt;br /&gt;
&lt;br /&gt;
Multiblocks that contain similar block pattern configurations can share blocks, with all merged multiblocks retaining their function regardless of type. Multiblock merging is commonly used to reduce the total block count used by multiblocks on ships, to make more compact factories, and build more multiblocks at a discounted [[resource]] cost.&lt;br /&gt;
&lt;br /&gt;
Signs are the only components of a multiblock that cannot be shared between two multiblocks; each multiblock must have its own sign to function.&lt;br /&gt;
&lt;br /&gt;
[[Harvesters]] and [[Planters]] are multiblocks that can be merged with themselves, although merging them reduces the farm-able area of each multiblock, requiring nearly twice as many multiblocks to cover the same area.&lt;br /&gt;
&lt;br /&gt;
===Example: Navcomputer-Thruster Merge===&lt;br /&gt;
[[File:multiblockmerge navcomputer.png|thumb|A merged navcomputer, shield, plasma cannon, and several afterburners and ion thrusters, seen from the front and rear.]]&lt;br /&gt;
&lt;br /&gt;
[[Afterburners]] and an [[Advanced Navigation Computer]] are commonly merged on small [[starships]] to reduce total material costs and the number of blocks used in multiblocks, freeing up additional space for concrete or block count for additional armor. The six iron blocks on the rear sides of the navcomputer are used as a starting point to add sponges, gold blocks, and light blocks to create afterburners, while two more afterburners can be created on the top and bottom by adding a gold block and light block, sharing an iron block and sponge with the navcomputer.&lt;br /&gt;
&lt;br /&gt;
Additionally, the top iron block and sponge can be used to create a [[0.8 Particle Shield]] by adding the appropriate glass blocks and sign on top, and a furnace can be added to the front to create a [[Plasma Cannon]]. The sponges on the rear of the navcomputer can be used to create [[Ion Thrusters]] by adding a valid light emitting thruster block.&lt;br /&gt;
&lt;br /&gt;
This example configuration saves 8 iron blocks, 10 sponges, and reduces the total block count by 14 compared to a configuration that does not utilize multiblock merging.&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=0.8_Particle_Shield&amp;diff=6004</id>
		<title>0.8 Particle Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=0.8_Particle_Shield&amp;diff=6004"/>
		<updated>2025-04-16T02:25:39Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Redirected page to Particle Shield#Particle Shield 0.8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Particle Shield#Particle Shield 0.8]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Advanced_Navigation_Computer&amp;diff=6003</id>
		<title>Advanced Navigation Computer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Advanced_Navigation_Computer&amp;diff=6003"/>
		<updated>2025-04-16T02:24:50Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Redirected page to Navigation Computer#Advanced Navigation Computer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Navigation Computer#Advanced Navigation Computer]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=6002</id>
		<title>Category:Multiblocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=6002"/>
		<updated>2025-04-16T02:24:41Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Multiblocks&#039;&#039;&#039; are functional structures consisting of multiple blocks in a specific pattern. A multiblock will not function if any block in the structure is broken or destroyed by an explosion, though it will resume function if the missing blocks are replaced.&lt;br /&gt;
&lt;br /&gt;
=Multiblock merging=&lt;br /&gt;
[[File:multiblockmerge powerbank.png|thumb|Six merged powerbanks, allowing for greater power storage while using reduced diamond blocks and less space.]]&lt;br /&gt;
&lt;br /&gt;
Multiblocks that contain similar block pattern configurations can share blocks, with all merged multiblocks retaining their function regardless of type. Multiblock merging is commonly used to reduce the total block count used by multiblocks on ships, to make more compact factories, and build more multiblocks at a discounted [[resource]] cost.&lt;br /&gt;
&lt;br /&gt;
Signs are the only components of a multiblock that cannot be shared between two multiblocks; each multiblock must have its own sign to function.&lt;br /&gt;
&lt;br /&gt;
[[Harvesters]] and [[Planters]] are multiblocks that can be merged with themselves, although merging them reduces the farm-able area of each multiblock, requiring nearly twice as many multiblocks to cover the same area.&lt;br /&gt;
&lt;br /&gt;
===Example: Navcomputer-Thruster Merge===&lt;br /&gt;
[[File:multiblockmerge navcomputer.png|thumb|A merged navcomputer, shield, plasma cannon, and several afterburners and ion thrusters, seen from the front and rear.]]&lt;br /&gt;
&lt;br /&gt;
[[Afterburners]] and an [[Advanced Navigation Computer]] are commonly merged on small [[starships]] to reduce total material costs and the number of blocks used in multiblocks, freeing up additional space for concrete or block count for additional armor. The six iron blocks on the rear sides of the navcomputer are used as a starting point to add sponges, gold blocks, and light blocks to create afterburners, while two more afterburners can be created on the top and bottom by adding a gold block and light block, sharing an iron block and sponge with the navcomputer.&lt;br /&gt;
&lt;br /&gt;
Additionally, the top iron block and sponge can be used to create a [[0.8 Particle Shield]] by adding the appropriate glass blocks and sign on top, and a furnace can be added to the front to create a [[Plasma Cannon]]. The sponges on the rear of the navcomputer can be used to create [[Ion Thrusters]] by adding a valid light emitting thruster block.&lt;br /&gt;
&lt;br /&gt;
This example configuration saves 8 iron blocks, 10 sponges, and reduces the total block count by 14 compared to a configuration that does not utilize multiblock merging.&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Planters&amp;diff=6001</id>
		<title>Planters</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Planters&amp;diff=6001"/>
		<updated>2025-04-16T02:23:10Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Redirected page to Planter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Planter]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Harvesters&amp;diff=6000</id>
		<title>Harvesters</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Harvesters&amp;diff=6000"/>
		<updated>2025-04-16T02:22:53Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Redirected page to Harvester&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Harvester]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=5999</id>
		<title>Category:Multiblocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=5999"/>
		<updated>2025-04-16T02:22:24Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Multiblocks&#039;&#039;&#039; are functional structures consisting of multiple blocks in a specific pattern. A multiblock will not function if any block in the structure is broken or destroyed by an explosion, though it will resume function if the missing blocks are replaced.&lt;br /&gt;
&lt;br /&gt;
=Multiblock merging=&lt;br /&gt;
[[File:multiblockmerge powerbank.png|thumb|Six merged powerbanks, allowing for greater power storage while using reduced diamond blocks and less space.]]&lt;br /&gt;
&lt;br /&gt;
Multiblocks that contain similar block pattern configurations can share blocks, with all merged multiblocks retaining their function regardless of type. Multiblock merging is commonly used to reduce the total block count used by multiblocks on ships, to make more compact factories, and build more multiblocks at a discounted [[resource]] cost.&lt;br /&gt;
&lt;br /&gt;
Signs are the only components of a multiblock that cannot be shared between two multiblocks; each multiblock must have its own sign to function.&lt;br /&gt;
&lt;br /&gt;
[[Harvesters]] and [[Planters]] are multiblocks that can be merged with themselves, although merging them reduces the farm-able area of each multiblock, requiring nearly twice as many multiblocks to cover the same area.&lt;br /&gt;
&lt;br /&gt;
===Example: Navcomputer-Thruster Merge===&lt;br /&gt;
[[File:multiblockmerge navcomputer.png|thumb|A merged navcomputer, shield, plasma cannon, and several afterburners and ion thrusters, seen from the front and rear.]]&lt;br /&gt;
&lt;br /&gt;
[[Afterburners]] and a [[T2 Navcomputer]] are commonly merged on small [[starships]] to reduce total material costs and the number of blocks used in multiblocks, freeing up additional space for concrete or block count for additional armor. The six iron blocks on the rear sides of the navcomputer are used as a starting point to add sponges, gold blocks, and light blocks to create afterburners, while two more afterburners can be created on the top and bottom by adding a gold block and light block, sharing an iron block and sponge with the navcomputer.&lt;br /&gt;
&lt;br /&gt;
Additionally, the top iron block and sponge can be used to create a [[0.8 Particle Shield]] by adding the appropriate glass blocks and sign on top, and a furnace can be added to the front to create a [[Plasma Cannon]]. The sponges on the rear of the navcomputer can be used to create [[Ion Thrusters]] by adding a valid light emitting thruster block.&lt;br /&gt;
&lt;br /&gt;
This example configuration saves 8 iron blocks, 10 sponges, and reduces the total block count by 14 compared to a configuration that does not utilize multiblock merging.&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ion_Thrusters&amp;diff=5998</id>
		<title>Ion Thrusters</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ion_Thrusters&amp;diff=5998"/>
		<updated>2025-04-16T02:22:13Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Redirected page to Thruster#Ion Thruster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Thruster#Ion Thruster]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Afterburners&amp;diff=5997</id>
		<title>Afterburners</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Afterburners&amp;diff=5997"/>
		<updated>2025-04-16T02:21:52Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Redirected page to Thruster#Afterburner Thruster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Thruster#Afterburner Thruster]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=5996</id>
		<title>Category:Multiblocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Multiblocks&amp;diff=5996"/>
		<updated>2025-04-16T02:17:45Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Multiblocks&#039;&#039;&#039; are functional structures consisting of multiple blocks in a specific pattern. A multiblock will not function if any block in the structure is broken or destroyed by an explosion, though it will resume function if the missing blocks are replaced.&lt;br /&gt;
&lt;br /&gt;
=Multiblock merging=&lt;br /&gt;
[[File:multiblockmerge powerbank.png|thumb|Six merged powerbanks, allowing for greater power storage while using reduced diamond blocks and less space.]]&lt;br /&gt;
&lt;br /&gt;
Multiblocks that contain similar block pattern configurations can share blocks, with all merged multiblocks retaining their function regardless of type. Multiblock merging is commonly used to reduce the total block count used by multiblocks on ships, to make more compact factories, and build more multiblocks at a discounted [[resource]] cost.&lt;br /&gt;
&lt;br /&gt;
Signs are the only components of a multiblock that cannot be shared between two multiblocks; each multiblock must have its own sign to function.&lt;br /&gt;
&lt;br /&gt;
[[Harvesters]] and [[Planters]] are multiblocks that can be merged with themselves, although merging them reduces the farm-able area of each multiblock, requiring nearly twice as many multiblocks to cover the same area.&lt;br /&gt;
&lt;br /&gt;
===Example: Navcomputer-Thruster Merge===&lt;br /&gt;
[[File:multiblockmerge navcomputer.png|thumb|A merged navcomputer, shield, plasma cannon, and several afterburners and ion thrusters, seen from the front and rear.]]&lt;br /&gt;
&lt;br /&gt;
[[Afterburners]] and a [[T2 Navcomputer]] are commonly merged on small [[starships]] to reduce total material costs and the number of blocks used in multiblocks, freeing up additional space for concrete or block count for additional armor. The six iron blocks on the rear sides of the navcomputer are used as a starting point to add sponges, gold blocks, and light blocks to create afterburners, while two more afterburners can be created on the top and bottom by adding a gold block and light block, sharing an iron block and sponge with the navcomputer.&lt;br /&gt;
&lt;br /&gt;
Additionally, the top iron block and sponge can be used to create a [[0.8i Particle Shield]] by adding the appropriate glass blocks and sign on top, and a furnace can be added to the front to create a [[Plasma Cannon]]. The sponges on the rear of the navcomputer can be used to create [[Ion Thrusters]] by adding a valid light emitting thruster block.&lt;br /&gt;
&lt;br /&gt;
This example configuration saves 8 iron blocks, 10 sponges, and reduces the total block count by 14 compared to a configuration that does not utilize multiblock merging.&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Multiblockmerge_powerbank.png&amp;diff=5995</id>
		<title>File:Multiblockmerge powerbank.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Multiblockmerge_powerbank.png&amp;diff=5995"/>
		<updated>2025-04-16T02:17:21Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Multiblockmerge_navcomputer.png&amp;diff=5994</id>
		<title>File:Multiblockmerge navcomputer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Multiblockmerge_navcomputer.png&amp;diff=5994"/>
		<updated>2025-04-16T01:52:58Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Resource&amp;diff=5993</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Resource&amp;diff=5993"/>
		<updated>2025-04-16T00:47:02Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: Redirected page to Natural Resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Natural Resources]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5992</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5992"/>
		<updated>2025-04-16T00:32:34Z</updated>

		<summary type="html">&lt;p&gt;Gregolegomonkey: moved yoni&amp;#039;s edits to their own pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
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You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
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==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
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&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
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Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
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{{Navbox_starships}}&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Gregolegomonkey</name></author>
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