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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GriffMinester</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GriffMinester"/>
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	<updated>2026-06-18T16:04:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Trade_system&amp;diff=9645</id>
		<title>Trade system</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Trade_system&amp;diff=9645"/>
		<updated>2026-06-18T06:40:27Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: May be slightly wrong. Will get Updated in the future&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Trade System&#039;&#039;&#039; is a type of system specializing in trade. These are the only systems where you can buy and sell [[Cargo Trading#Crates|Cargo Crates]], and additonally the only systems where you can access the [[Bazaar]].&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9644</id>
		<title>Jump Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9644"/>
		<updated>2026-06-18T06:14:33Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Trade-&amp;gt;Ost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox multiblock|name=Jump Beacon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. This multiblock is only available on [[Recon Fighter|Recon Fighters]], [[Interdiction Corvette|Interdiction Corvettes]], [[Interdiction Destroyer|Interdiction Destroyers]], and [[Industrial Command Ships]].&lt;br /&gt;
&lt;br /&gt;
These cannot be used in [[Trade System|Trade Systems]], which means that there will still be danger in traveling between regions when attempting to use Jump Beacons to guide something like a [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freigther to jump to. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work.&lt;br /&gt;
&lt;br /&gt;
Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9643</id>
		<title>Jump Field Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9643"/>
		<updated>2026-06-18T06:12:20Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: ost system-&amp;gt;Trade System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox multiblock v2|name=Jump Field Generator}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Field Generator&#039;&#039;&#039; is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[Cruiser|Cruisers]], [[Battlecruiser|Battlecruisers]], [[Barge|Barges]], [[Interdiction Corvettes]], [[Logistics Corvettes]], [[Black Ops Frigate|Black Ops Frigates]], [[Interdiction Destroyer|Interdiction Destroyers]], [[Logistic Cruisers]], [[Missile Cruisers]], [[Lancers]], [[Industrial Command Ships]], and [[Jump Freighters]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind, that [[Jump Beacon|Jump Beacons]] can not be used in [[Trade system|Trade systems]], and as such you cannot jump to a player in an Trade system by using Jump Field generators, which means that there will still be risks in attemtping to move between regions via Trade Systems.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gutin_War_Cult&amp;diff=9642</id>
		<title>Gutin War Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gutin_War_Cult&amp;diff=9642"/>
		<updated>2026-06-18T06:04:01Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Infobox civilization}}  &amp;#039;&amp;#039;&amp;#039;Gutin War Cult&amp;#039;&amp;#039;&amp;#039; was a nation on Horizons End.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gutin War Cult&#039;&#039;&#039; was a nation on Horizons End.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdiction_Corvette&amp;diff=9641</id>
		<title>Interdiction Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdiction_Corvette&amp;diff=9641"/>
		<updated>2026-06-18T06:00:22Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Upcoming Info|description=more information}}{{Infobox starship|name=Interdiction Corvette Corvette|blockcount=2500-4500}}The Interdiction Corvette is a Tech 2 variant of the Corvette, capable of area control using the Interdiction Well.  == Specifications ==  * Requires a Small Reactor to function * Requires a Fuel Tank to move ** Uses Chlorine as fuel * Has access to the Interdiction Well ** T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Interdiction Corvette Corvette|blockcount=2500-4500}}The [[Interdiction Corvette]] is a Tech 2 variant of the Corvette, capable of area control using the [[Interdiction Well]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Chlorine Gas Canister|Chlorine]] as fuel&lt;br /&gt;
* Has access to the [[Interdiction Well]]&lt;br /&gt;
** This Corvette has a [[Well Strength|well strength]] of 2&lt;br /&gt;
* This ship uses Tech 1 weapons, specifically, the [[Pulse Cannon]], [[Heavy Laser]], and [[Tri-Turret]]&lt;br /&gt;
* This ship has access to both the [[Jump Beacon]] and the [[Jump Field Generator]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Corvette&amp;diff=9640</id>
		<title>Assault Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Corvette&amp;diff=9640"/>
		<updated>2026-06-18T05:52:50Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Upcoming Info|description=more information}}{{Infobox starship|name=Assault Corvette|blockcount=2500-4500}}The &amp;#039;&amp;#039;&amp;#039;Assault Corvette&amp;#039;&amp;#039;&amp;#039; is a Tech 2 variant of the Corvette, designed in part to counter its cousing the Logistics Corvette. This ship has Gauss Cannons, for punching up, and the Neutralizer, which weakens enemy regen. This allows it to counter fleets relying on regen provided from a logistics ship, or countering ships that heavily rely...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Assault Corvette|blockcount=2500-4500}}The &#039;&#039;&#039;Assault Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette, designed in part to counter its cousing the [[Logistics Corvette]]. This ship has [[Gauss Cannon|Gauss Cannons]], for punching up, and the [[Neutralizer]], which weakens enemy regen. This allows it to counter fleets relying on regen provided from a logistics ship, or countering ships that heavily rely on their ability to regen shields, rather than shield strength itself. That being said, it itself has weak regen, leaving it vulnerable to enemies itself if not helped by allied logistics support. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Chlorine Gas Canister|Chlorine]] as fuel&lt;br /&gt;
* Uses [[Gauss Cannon|Gauss Cannons]] and [[Neutralizer|Neutralizers]] as weapons&lt;br /&gt;
** The Neutralizers are a heavy weapon that slows a targets shield regeneration on hit. &amp;lt;!-- Can remove when I make weapons pages. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Stasis_Corvette&amp;diff=9639</id>
		<title>Stasis Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Stasis_Corvette&amp;diff=9639"/>
		<updated>2026-06-18T05:38:50Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot; {{Upcoming Info|description=more information}}{{Infobox starship|name=Stasis Corvette|blockcount=2500-4500}}  The &amp;#039;&amp;#039;&amp;#039;Stasis Corvette&amp;#039;&amp;#039;&amp;#039; is a Tech 2 variant of the Corvette, with a great ability to slow enemies down. This ship has weaker shields and regen but has great utility given its weaponset, utilizing Artillery, Autocannons, and Webifiers. With this weaponset they can swap between punch up using it&amp;#039;s Artillery, or counter small ships...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Upcoming Info|description=more information}}{{Infobox starship|name=Stasis Corvette|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Stasis Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette, with a great ability to slow enemies down. This ship has weaker shields and regen but has great utility given its weaponset, utilizing [[Artillery]], [[Autocannon|Autocannons]], and [[Webifier|Webifiers]]. With this weaponset they can swap between punch up using it&#039;s Artillery, or counter small ships with a mixture of Autocannons for damage and Webifiers to slow down the enemy. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Chlorine Gas Canister|Chlorine]] as fuel&lt;br /&gt;
* Uses [[Artillery]], [[Autocannon|Autocannons]], and [[Webifier|Webifiers]] as weapons&lt;br /&gt;
** Webifiers slow enemy ships (excluding supercapitals) 50% on hit&lt;br /&gt;
** Artillery can only be built [[Starship#Starship &amp;quot;Forwards&amp;quot; Direction|forward facing]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=9638</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=9638"/>
		<updated>2026-06-18T05:37:49Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Added one more to the forward facing thing for weapons. Uhh if someone thinks the weapons part should be removed given the redundancy, or otherwise edited be my guest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Gravity Wells==&lt;br /&gt;
{{Main|Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Starship &amp;quot;Forwards&amp;quot; Direction ===&lt;br /&gt;
When you pilot your starship, it will detect a direction as forwards. This direction determines which way you will move using direct control (/dc) and also the useability of certain weapons such as [[Torpedo|Torpedoes]], [[Plasma Cannons]] and [[Artillery]]. The primary way this is detected is by the cruise direction with the most thrusters behind it (meaning the &amp;quot;back&amp;quot; would be where you have most of the light blocks for thrusters placed). Alternatively, if there are no thrusters, or if thrusters do not work on the ship (see: [[Speeder|Speeders]]) the game will choose whichever direction was North when your ship piloted as &amp;quot;forwards&amp;quot; instead. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=9637</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=9637"/>
		<updated>2026-06-18T05:36:16Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Starship Concepts */ Starship Forwards Direction added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Gravity Wells==&lt;br /&gt;
{{Main|Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Starship &amp;quot;Forwards&amp;quot; Direction ===&lt;br /&gt;
When you pilot your starship, it will detect a direction as forwards. This direction determines which way you will move using direct control (/dc) and also the useability of certain weapons such as [[Torpedo|Torpedoes]] and [[Artillery]]. The primary way this is detected is by the cruise direction with the most thrusters behind it (meaning the &amp;quot;back&amp;quot; would be where you have most of the light blocks for thrusters placed). Alternatively, if there are no thrusters, or if thrusters do not work on the ship (see: [[Speeder|Speeders]]) the game will choose whichever direction was North when your ship piloted as &amp;quot;forwards&amp;quot; instead. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Tech_2_Reactors&amp;diff=9636</id>
		<title>Tech 2 Reactors</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Tech_2_Reactors&amp;diff=9636"/>
		<updated>2026-06-18T05:27:57Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Added fuel (or lack thereof) needs for ships using each reactor type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}&lt;br /&gt;
&lt;br /&gt;
Tech 2 Reactors are the multiblocks required to pilot Tech 2 ships. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Fighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Mini Reactor &#039;&#039;&#039;DO NOT&#039;&#039;&#039; require fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. &lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Small Reactor use [[Chlorine Gas Canister|Chlorine]] as fuel. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Medium Reactor use [[Methane Gas Canister|Methane]] as fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Large Reactor use [[Hydrogen Gas Canister|Hydrogen]] as fuel.&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=9631</id>
		<title>Assault Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=9631"/>
		<updated>2026-06-17T09:02:34Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Another quickly made ship page. Adjustments to be made when I find more stats and such,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Assault Gunship|blockcount=1500-2500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Assault Gunship&#039;&#039;&#039; is a Tech 2 variant of the gunship that can punch up against larger enemy vessels. The ship gains access to the [[Gauss Turret]], [[Neutralizer]], and [[EMP Missile]]. These weapons allow it to hit ships larger than it by weakening their shield regen and doing fair amounts of damage.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Mini Reactor|Mini Reactor]] to function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Uses the [[Gauss Turret]], [[Neutralizer]] and [[EMP Missile]]&lt;br /&gt;
** As such a [[magazine]] is required to make full use of your weapons&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdiction_Gunship&amp;diff=9630</id>
		<title>Interdiction Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdiction_Gunship&amp;diff=9630"/>
		<updated>2026-06-17T08:51:47Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Upcoming Info|description=more information}}{{Infobox starship|name=Interdiction Gunship|blockcount=1500-2500}}  The Interdiction Gunship is a Tech 2 variation of the Gunship, meant for area control/denial. This ship utilizes weapons similar to its Tech 1 counterpart, using Pulse Cannons and Heavy Lasers. This gunship is the first ship to get access to the Interdiction Well, which creates an artificial gravity well in an area around the ship.   == Specifica...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Interdiction Gunship|blockcount=1500-2500}}&lt;br /&gt;
&lt;br /&gt;
The Interdiction Gunship is a Tech 2 variation of the Gunship, meant for area control/denial. This ship utilizes weapons similar to its Tech 1 counterpart, using [[Pulse Cannons]] and [[Heavy Lasers]]. This gunship is the first ship to get access to the [[Interdiction Well]], which creates an artificial gravity well in an area around the ship. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Mini Reactor|Mini Reactor]] to function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Uses [[Pulse Cannons]] and [[Heavy Lasers]] for weapons&lt;br /&gt;
* Can use the [[Interdiction Well]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Scrambler&amp;diff=9629</id>
		<title>Scrambler</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Scrambler&amp;diff=9629"/>
		<updated>2026-06-17T08:50:33Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Specifications */ link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Scrambler|blockcount=350-500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scrambler&#039;&#039;&#039; is a Tech 2 variant of the Starfighter, with high speed, high damage and low durability. The ship is meant to be able to either solo-pirate using hit and run tactics, or play the role of a nuisance/chaser in fleet combat. It is easily countered by [[Stasis Corvettes]] or [[Missile Frigates]], so be careful not to stay in one spot for long! The Scram and EMP Missile&#039;s offer it a great capability for damage, and it is the fastest ship in the game, allowing it a great deal of flexibility if the pilot is careful enough.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Mini Reactor|Mini Reactor]] to Function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Gains acces to the [[Scram]] and [[EMP Missile]] weapons&lt;br /&gt;
** Scram scrambles the impacted players sidebar for all ships (more details coming on it&#039;s dedicated page)&lt;br /&gt;
* Fastest ship in the game&lt;br /&gt;
* Low shield strength and low shield regeneration&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Scrambler&amp;diff=9628</id>
		<title>Scrambler</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Scrambler&amp;diff=9628"/>
		<updated>2026-06-17T08:43:05Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Upcoming Info|description=more information}}{{Infobox starship|name=Scrambler|blockcount=350-500}}  The &amp;#039;&amp;#039;&amp;#039;Scrambler&amp;#039;&amp;#039;&amp;#039; is a Tech 2 variant of the Starfighter, with high speed, high damage and low durability. The ship is meant to be able to either solo-pirate using hit and run tactics, or play the role of a nuisance/chaser in fleet combat. It is easily countered by Stasis Corvettes or Missile Frigates, so be careful not to stay in one spot for long! The Scram a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Scrambler|blockcount=350-500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scrambler&#039;&#039;&#039; is a Tech 2 variant of the Starfighter, with high speed, high damage and low durability. The ship is meant to be able to either solo-pirate using hit and run tactics, or play the role of a nuisance/chaser in fleet combat. It is easily countered by [[Stasis Corvettes]] or [[Missile Frigates]], so be careful not to stay in one spot for long! The Scram and EMP Missile&#039;s offer it a great capability for damage, and it is the fastest ship in the game, allowing it a great deal of flexibility if the pilot is careful enough.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a Mini Reactor to Function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Gains acces to the [[Scram]] and [[EMP Missile]] weapons&lt;br /&gt;
** Scram scrambles the impacted players sidebar for all ships (more details coming on it&#039;s dedicated page)&lt;br /&gt;
* Fastest ship in the game&lt;br /&gt;
* Low shield strength and low shield regeneration&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Tech_2_Reactors&amp;diff=9627</id>
		<title>Tech 2 Reactors</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Tech_2_Reactors&amp;diff=9627"/>
		<updated>2026-06-17T08:32:07Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Recon fighter not starfighter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}&lt;br /&gt;
&lt;br /&gt;
Tech 2 Reactors are the multiblocks required to pilot Tech 2 ships. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Fighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]].&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=9626</id>
		<title>Blockade Runner</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=9626"/>
		<updated>2026-06-17T08:26:04Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Links and fuel type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Blockade Runner|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The Blockade Runner is a Tech 2 variant of the Light Freighter with 2x crate access, higher jump strength and a small contact radius. This means that it can quietly move larger sums of crates across systems at lower risk of being destroyed by enemy ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses Chlorine as fuel&lt;br /&gt;
* Low shield strength and standard&amp;lt;!-- needs verification --&amp;gt; regen&lt;br /&gt;
* Contact Radius of 700m&lt;br /&gt;
* At max size, capable of carrying 134 Crates &amp;lt;!-- According to crating calculator on the wiki. please verifiy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=9625</id>
		<title>Blockade Runner</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Blockade_Runner&amp;diff=9625"/>
		<updated>2026-06-17T08:24:31Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Upcoming Info|description=more information}}{{Infobox starship|name=Blockade Runner|blockcount=2500-4500}}  The Blockade Runner is a Tech 2 variant of the Light Freighter with 2x crate access, higher jump strength and a small contact radius. This means that it can quietly move larger sums of crates across systems at lower risk of being destroyed by enemy ships.   == Specifications ==  * Requires a Small Reactor to function * Requires a Fuel Tank to move * Low shield st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Blockade Runner|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The Blockade Runner is a Tech 2 variant of the Light Freighter with 2x crate access, higher jump strength and a small contact radius. This means that it can quietly move larger sums of crates across systems at lower risk of being destroyed by enemy ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a Small Reactor to function&lt;br /&gt;
* Requires a Fuel Tank to move&lt;br /&gt;
* Low shield strength and standard&amp;lt;!-- needs verification --&amp;gt; regen&lt;br /&gt;
* Contact Radius of 700m&lt;br /&gt;
* At max size, capable of carrying 134 Crates &amp;lt;!-- According to crating calculator on the wiki. please verifiy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=9624</id>
		<title>Black Ops Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=9624"/>
		<updated>2026-06-17T08:22:36Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Specificaitons */ 700m contact radius not 750&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Black ops Frigate|blockcount=6500-8500|multiblocks=2x [[Phaser]]&lt;br /&gt;
1x [[Disruptor]]&lt;br /&gt;
&lt;br /&gt;
1x [[Jump Field Generator]]}}&lt;br /&gt;
&#039;&#039;&#039;Black Ops Frigates&#039;&#039;&#039; are a Tech 2 variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate does not gain access to Tech 2 weapons. That being said it, it can use 2 [[Phaser|Phasers]] instead of just one allowing for high burst damage. Additionally it has access to the [[Disruptor]] and the [[Jump Field Generator]]. This means it can jump across systems to ambush enemies or aid allies. The ship has a small contact radius of 750 meters, and is fairly fast, but also fairly fragile, with low shield strength and regen. This means that if caught by a webifier or quickly focused by missile and assault ships, the Black Ops Frigate can be swiftly destroyed.&lt;br /&gt;
&lt;br /&gt;
== Specificaitons ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Uses Tech 1 weapons such as the [[Phaser]]&lt;br /&gt;
** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates&lt;br /&gt;
* Small Contact Radius&amp;lt;!-- Contact Radius may be getting its own page eventually. --&amp;gt; of 700m&lt;br /&gt;
* Low shield strength and shield regeneration&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Light_Logistics_Turret&amp;diff=9623</id>
		<title>Light Logistics Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Light_Logistics_Turret&amp;diff=9623"/>
		<updated>2026-06-17T08:14:29Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox multiblock v2|name=Light Logistics Cannon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Light Logistics Turret&#039;&#039;&#039; is the primary weapon of the [[Logistics Corvette]]. The turret fires a beam that heals any ship it contacts, which makes it great for healing allies on the battlefield. It has a short range, so the Corvette will have to be close to the ship it wants to heal. Additionally, the weapon can heal enemy ships on incidental contact, so you should be mindful of where you&#039;re aiming.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9622</id>
		<title>Logistics Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9622"/>
		<updated>2026-06-17T08:14:03Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Logistics Corvette|blockcount=2500-4500}}The &#039;&#039;&#039;Logistics Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette specialzing in boosting your allies capabilties and providing field repairs. This ship is the first of two existing ships specializing in Logistics, and gets access to the [[Command Burst|Shield and Skirmish Command Burst]] Multiblocks, a type of heavy weapon which buffs members of your fleet within a set radius. Additionally their primary weapon is the [[Light Logistics Turret]], which it can use to heal allied ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires the [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generators|Jump Field Generator]]&lt;br /&gt;
* Cannot use [[Light Logistics Turret|Light Logistics Turrets]] on other Logistics ships (Corvette, [[Logistics Cruiser|Cruiser]])&lt;br /&gt;
* Weak shields but high shield regeneration rate&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9621</id>
		<title>Logistics Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9621"/>
		<updated>2026-06-17T08:13:51Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Logistics Corvette|blockcount=2500-4500}}{{Upcoming Info|description=more information}}&lt;br /&gt;
The &#039;&#039;&#039;Logistics Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette specialzing in boosting your allies capabilties and providing field repairs. This ship is the first of two existing ships specializing in Logistics, and gets access to the [[Command Burst|Shield and Skirmish Command Burst]] Multiblocks, a type of heavy weapon which buffs members of your fleet within a set radius. Additionally their primary weapon is the [[Light Logistics Turret]], which it can use to heal allied ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires the [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generators|Jump Field Generator]]&lt;br /&gt;
* Cannot use [[Light Logistics Turret|Light Logistics Turrets]] on other Logistics ships (Corvette, [[Logistics Cruiser|Cruiser]])&lt;br /&gt;
* Weak shields but high shield regeneration rate&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Tech_2_Reactors&amp;diff=9620</id>
		<title>Tech 2 Reactors</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Tech_2_Reactors&amp;diff=9620"/>
		<updated>2026-06-17T08:13:32Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}&lt;br /&gt;
&lt;br /&gt;
Tech 2 Reactors are the multiblocks required to pilot Tech 2 ships. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Starfighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]].&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Cruiser&amp;diff=9619</id>
		<title>Logistics Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Cruiser&amp;diff=9619"/>
		<updated>2026-06-17T08:13:18Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: upcoming tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Logistics Cruiser|blockcount=13500-16500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Logistics Cruiser&#039;&#039;&#039; is a Tech 2 Cruiser capable of providing large amounts of fleet support in combat. The ship boasts access to the [[Heavy Logistics Turret]], and the [[Capital Command Bursts|Capital Shield and Skirmish Command Bursts]]. This ship has a great capability to heal and buff allies on the battlefield, but can be made vulnerable fairly easily. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Large Reactor|Large Reactor]] to Function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Low shield strength but high shield regeneration&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Cruiser&amp;diff=9618</id>
		<title>Logistics Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Cruiser&amp;diff=9618"/>
		<updated>2026-06-17T08:10:27Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Infobox starship|name=Logistics Cruiser|blockcount=13500-16500}}  The &amp;#039;&amp;#039;&amp;#039;Logistics Cruiser&amp;#039;&amp;#039;&amp;#039; is a Tech 2 Cruiser capable of providing large amounts of fleet support in combat. The ship boasts access to the Heavy Logistics Turret, and the Capital Shield and Skirmish Command Bursts. This ship has a great capability to heal and buff allies on the battlefield, but can be made vulnerable fairly easily.   == Specifications ==  * Requires a T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Logistics Cruiser|blockcount=13500-16500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Logistics Cruiser&#039;&#039;&#039; is a Tech 2 Cruiser capable of providing large amounts of fleet support in combat. The ship boasts access to the [[Heavy Logistics Turret]], and the [[Capital Command Bursts|Capital Shield and Skirmish Command Bursts]]. This ship has a great capability to heal and buff allies on the battlefield, but can be made vulnerable fairly easily. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Large Reactor|Large Reactor]] to Function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Low shield strength but high shield regeneration&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=9617</id>
		<title>Black Ops Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=9617"/>
		<updated>2026-06-17T08:04:39Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Specificaitons */ Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Black ops Frigate|blockcount=6500-8500|multiblocks=2x [[Phaser]]&lt;br /&gt;
1x [[Disruptor]]&lt;br /&gt;
&lt;br /&gt;
1x [[Jump Field Generator]]}}&lt;br /&gt;
&#039;&#039;&#039;Black Ops Frigates&#039;&#039;&#039; are a Tech 2 variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate does not gain access to Tech 2 weapons. That being said it, it can use 2 [[Phaser|Phasers]] instead of just one allowing for high burst damage. Additionally it has access to the [[Disruptor]] and the [[Jump Field Generator]]. This means it can jump across systems to ambush enemies or aid allies. The ship has a small contact radius of 750 meters, and is fairly fast, but also fairly fragile, with low shield strength and regen. This means that if caught by a webifier or quickly focused by missile and assault ships, the Black Ops Frigate can be swiftly destroyed.&lt;br /&gt;
&lt;br /&gt;
== Specificaitons ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Tech 2 Reactors#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Uses Tech 1 weapons such as the [[Phaser]]&lt;br /&gt;
** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates&lt;br /&gt;
* Small Contact Radius&amp;lt;!-- Contact Radius may be getting its own page eventually. --&amp;gt; of 750m&lt;br /&gt;
* Low shield strength and shield regeneration&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9616</id>
		<title>Logistics Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9616"/>
		<updated>2026-06-17T08:03:47Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Link adjust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Logistics Corvette|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Logistics Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette specialzing in boosting your allies capabilties and providing field repairs. This ship is the first of two existing ships specializing in Logistics, and gets access to the [[Command Burst|Shield and Skirmish Command Burst]] Multiblocks, a type of heavy weapon which buffs members of your fleet within a set radius. Additionally their primary weapon is the [[Light Logistics Turret]], which it can use to heal allied ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires the [[Tech 2 Reactors#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generators|Jump Field Generator]]&lt;br /&gt;
* Cannot use [[Light Logistics Turret|Light Logistics Turrets]] on other Logistics ships (Corvette, [[Logistics Cruiser|Cruiser]])&lt;br /&gt;
* Weak shields but high shield regeneration rate&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9615</id>
		<title>Logistics Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9615"/>
		<updated>2026-06-17T07:57:19Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: variant of the&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Logistics Corvette|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Logistics Corvette&#039;&#039;&#039; is a Tech 2 variant of the Corvette specialzing in boosting your allies capabilties and providing field repairs. This ship is the first of two existing ships specializing in Logistics, and gets access to the [[Shield Command Burst|Shield]] and [[Skirmish Command Burst]] Multiblocks, a type of heavy weapon which buffs members of your fleet within a set radius. Additionally their primary weapon is the [[Light Logistics Turret]], which it can use to heal allied ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires the [[Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generators|Jump Field Generator]]&lt;br /&gt;
* Cannot use [[Light Logistics Turret|Light Logistics Turrets]] on other Logistics ships (Corvette, [[Logistics Cruiser|Cruiser]])&lt;br /&gt;
* Weak shields but high shield regeneration rate&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Supercapital_Reactor&amp;diff=9614</id>
		<title>Supercapital Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Supercapital_Reactor&amp;diff=9614"/>
		<updated>2026-06-17T07:52:41Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Undo revision 9613 by GriffMinester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Battlecruiser Reactor Core|Cruiser Reactor Core|Barge Reactor Core}}{{Infobox multiblock&lt;br /&gt;
| name = Supercapital Reactor&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Reactor.png|Normal&lt;br /&gt;
Reactor 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A supercapital reactor multiblock.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The core block in the center of the reactor differs depending on the class of supercapital that the reactor is for; the rest of the multiblock does not vary.&lt;br /&gt;
| resource_title1 = [[Emerald]] Block&lt;br /&gt;
| resource_value1 = 8&lt;br /&gt;
| resource_title2 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] Pane (any color)&lt;br /&gt;
| resource_value3 = 6&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 24&lt;br /&gt;
| resource_title5 = Sign (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Stairs (any type)&lt;br /&gt;
| resource_value6 = 24&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 16&lt;br /&gt;
| resource_title8 = [[Titanium]] Block&lt;br /&gt;
| resource_value8 = 8&lt;br /&gt;
| resource_title9 = [[Sea Lantern]]&lt;br /&gt;
| resource_value9 = 12&lt;br /&gt;
| resource_title10 = [[End Rod]]&lt;br /&gt;
| resource_value10 = 4&lt;br /&gt;
| resource_title11 = Grindstone&lt;br /&gt;
| resource_value11 = 2&lt;br /&gt;
| resource_title12 = [[Redstone]] Block&lt;br /&gt;
| resource_value12 = 4&lt;br /&gt;
| resource_title13 = [[Battlecruiser Reactor Core]] / [[Cruiser Reactor Core]] / [[Barge Reactor Core]]&lt;br /&gt;
| resource_value13 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Supercapital Reactor&#039;&#039;&#039; multiblock is required for a [[supercapital]] starship to pilot. The center block of the structure is the [[supercapital reactor core]], which constitutes the bulk of a cost of a supercapital starship.&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Battlecruiser Reactor&#039;&#039;&#039; is required to pilot a [[battlecruiser]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Battlecruiser Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [bcreactor].&lt;br /&gt;
&lt;br /&gt;
==Cruiser Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Cruiser Reactor&#039;&#039;&#039; is required to pilot a [[cruiser]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Cruiser Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [cruiserreactor].&lt;br /&gt;
&lt;br /&gt;
==Barge Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Barge Reactor&#039;&#039;&#039; is required to pilot a [[barge]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Barge Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [bargereactor].&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Supercapital Multiblocks]]&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Supercapital_Reactor&amp;diff=9613</id>
		<title>Supercapital Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Supercapital_Reactor&amp;diff=9613"/>
		<updated>2026-06-17T07:51:05Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: maybe added distinguish on Tech 2 reactors or maybe i ruined your distinguish template...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Battlecruiser Reactor Core|Cruiser Reactor Core|Barge Reactor Core|Tech 2 Reactor=Tech 2 Reactor}}{{Infobox multiblock&lt;br /&gt;
| name = Supercapital Reactor&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Reactor.png|Normal&lt;br /&gt;
Reactor 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A supercapital reactor multiblock.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The core block in the center of the reactor differs depending on the class of supercapital that the reactor is for; the rest of the multiblock does not vary.&lt;br /&gt;
| resource_title1 = [[Emerald]] Block&lt;br /&gt;
| resource_value1 = 8&lt;br /&gt;
| resource_title2 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] Pane (any color)&lt;br /&gt;
| resource_value3 = 6&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 24&lt;br /&gt;
| resource_title5 = Sign (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Stairs (any type)&lt;br /&gt;
| resource_value6 = 24&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 16&lt;br /&gt;
| resource_title8 = [[Titanium]] Block&lt;br /&gt;
| resource_value8 = 8&lt;br /&gt;
| resource_title9 = [[Sea Lantern]]&lt;br /&gt;
| resource_value9 = 12&lt;br /&gt;
| resource_title10 = [[End Rod]]&lt;br /&gt;
| resource_value10 = 4&lt;br /&gt;
| resource_title11 = Grindstone&lt;br /&gt;
| resource_value11 = 2&lt;br /&gt;
| resource_title12 = [[Redstone]] Block&lt;br /&gt;
| resource_value12 = 4&lt;br /&gt;
| resource_title13 = [[Battlecruiser Reactor Core]] / [[Cruiser Reactor Core]] / [[Barge Reactor Core]]&lt;br /&gt;
| resource_value13 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Supercapital Reactor&#039;&#039;&#039; multiblock is required for a [[supercapital]] starship to pilot. The center block of the structure is the [[supercapital reactor core]], which constitutes the bulk of a cost of a supercapital starship.&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Battlecruiser Reactor&#039;&#039;&#039; is required to pilot a [[battlecruiser]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Battlecruiser Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [bcreactor].&lt;br /&gt;
&lt;br /&gt;
==Cruiser Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Cruiser Reactor&#039;&#039;&#039; is required to pilot a [[cruiser]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Cruiser Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [cruiserreactor].&lt;br /&gt;
&lt;br /&gt;
==Barge Reactor==&lt;br /&gt;
A &#039;&#039;&#039;Barge Reactor&#039;&#039;&#039; is required to pilot a [[barge]]-class starship.&amp;lt;br&amp;gt;&lt;br /&gt;
The core at the center of the multiblock must be a [[Barge Reactor Core]].&lt;br /&gt;
This multiblock is detected with the sign text [bargereactor].&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Supercapital Multiblocks]]&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Tech_2_Reactors&amp;diff=9612</id>
		<title>Tech 2 Reactors</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Tech_2_Reactors&amp;diff=9612"/>
		<updated>2026-06-17T07:49:42Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;Tech 2 Reactors are the multiblocks required to pilot Tech 2 ships. Alongside Tech 1 Supercapital Reactors, the cores for all of these reactors can be crafted at the Core Forge. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns.   == Mini Reactor == {{Infobox multiblock v2|name=Mini Reactor}} The Mini Reactor is used to pilot the Recon Starfighter, Scrambler, Interdiction Gunship,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tech 2 Reactors are the multiblocks required to pilot Tech 2 ships. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Starfighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]].&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Light_Logistics_Turret&amp;diff=9611</id>
		<title>Light Logistics Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Light_Logistics_Turret&amp;diff=9611"/>
		<updated>2026-06-17T07:29:17Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Infobox multiblock v2|name=Light Logistics Cannon}}  The &amp;#039;&amp;#039;&amp;#039;Light Logistics Turret&amp;#039;&amp;#039;&amp;#039; is the primary weapon of the Logistics Corvette. The turret fires a beam that heals any ship it contacts, which makes it great for healing allies on the battlefield. It has a short range, so the Corvette will have to be close to the ship it wants to heal. Additionally, the weapon can heal enemy ships on incidental contact, so you should be mindful of where you&amp;#039;re aiming.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2|name=Light Logistics Cannon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Light Logistics Turret&#039;&#039;&#039; is the primary weapon of the [[Logistics Corvette]]. The turret fires a beam that heals any ship it contacts, which makes it great for healing allies on the battlefield. It has a short range, so the Corvette will have to be close to the ship it wants to heal. Additionally, the weapon can heal enemy ships on incidental contact, so you should be mindful of where you&#039;re aiming.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Corvettes&amp;diff=9610</id>
		<title>Logistics Corvettes</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Corvettes&amp;diff=9610"/>
		<updated>2026-06-17T07:26:31Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: GriffMinester moved page Logistics Corvettes to Logistics Corvette: I did it again and mispelled a name lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Logistics Corvette]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9609</id>
		<title>Logistics Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9609"/>
		<updated>2026-06-17T07:26:31Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: GriffMinester moved page Logistics Corvettes to Logistics Corvette: I did it again and mispelled a name lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Logistics Corvette|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Logistics Corvette&#039;&#039;&#039; is a Tech 2 Corvette specialzing in boosting your allies capabilties and providing field repairs. This ship is the first of two existing ships specializing in Logistics, and gets access to the [[Shield Command Burst|Shield]] and [[Skirmish Command Burst]] Multiblocks, a type of heavy weapon which buffs members of your fleet within a set radius. Additionally their primary weapon is the [[Light Logistics Turret]], which it can use to heal allied ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires the [[Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generators|Jump Field Generator]]&lt;br /&gt;
* Cannot use [[Light Logistics Turret|Light Logistics Turrets]] on other Logistics ships (Corvette, [[Logistics Cruiser|Cruiser]])&lt;br /&gt;
* Weak shields but high shield regeneration rate&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9608</id>
		<title>Jump Field Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9608"/>
		<updated>2026-06-17T07:24:35Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Upcoming info tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox multiblock v2|name=Jump Field Generator}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Field Generator&#039;&#039;&#039; is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[Cruiser|Cruisers]], [[Battlecruiser|Battlecruisers]], [[Barge|Barges]], [[Interdiction Corvettes]], [[Logistics Corvettes]], [[Black Ops Frigate|Black Ops Frigates]], [[Interdiction Destroyer|Interdiction Destroyers]], [[Logistic Cruisers]], [[Missile Cruisers]], [[Lancers]], [[Industrial Command Ships]], and [[Jump Freighters]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind, that [[Jump Beacon|Jump Beacons]] can not be used in [[Ost systems]], and as such you cannot jump to a player in an Ost system by using Jump Field generators, which means that there will still be risks in attemtping to move between regions via Osts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9607</id>
		<title>Jump Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9607"/>
		<updated>2026-06-17T07:23:17Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox multiblock|name=Jump Beacon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. This multiblock is only available on [[Recon Fighter|Recon Fighters]], [[Interdiction Corvette|Interdiction Corvettes]], [[Interdiction Destroyer|Interdiction Destroyers]], and [[Industrial Command Ships]].&lt;br /&gt;
&lt;br /&gt;
These cannot be used in [[Ost Systems]], which means that there will still be danger in traveling between regions when attempting to use Jump Beacons to guide something like a [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freigther to jump to. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work.&lt;br /&gt;
&lt;br /&gt;
Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9606</id>
		<title>Jump Field Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9606"/>
		<updated>2026-06-17T07:22:45Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: links and categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2|name=Jump Field Generator}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Field Generator&#039;&#039;&#039; is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[Cruiser|Cruisers]], [[Battlecruiser|Battlecruisers]], [[Barge|Barges]], [[Interdiction Corvettes]], [[Logistics Corvettes]], [[Black Ops Frigate|Black Ops Frigates]], [[Interdiction Destroyer|Interdiction Destroyers]], [[Logistic Cruisers]], [[Missile Cruisers]], [[Lancers]], [[Industrial Command Ships]], and [[Jump Freighters]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind, that [[Jump Beacon|Jump Beacons]] can not be used in [[Ost systems]], and as such you cannot jump to a player in an Ost system by using Jump Field generators, which means that there will still be risks in attemtping to move between regions via Osts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=9605</id>
		<title>Black Ops Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Black_Ops_Frigate&amp;diff=9605"/>
		<updated>2026-06-17T07:16:01Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Made specifications section for easy access to info rather than reading my paragraphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox starship|name=Black ops Frigate|blockcount=6500-8500|multiblocks=2x [[Phaser]]&lt;br /&gt;
1x [[Disruptor]]&lt;br /&gt;
&lt;br /&gt;
1x [[Jump Field Generator]]}}&lt;br /&gt;
&#039;&#039;&#039;Black Ops Frigates&#039;&#039;&#039; are a Tech 2 variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate does not gain access to Tech 2 weapons. That being said it, it can use 2 [[Phaser|Phasers]] instead of just one allowing for high burst damage. Additionally it has access to the [[Disruptor]] and the [[Jump Field Generator]]. This means it can jump across systems to ambush enemies or aid allies. The ship has a small contact radius of 750 meters, and is fairly fast, but also fairly fragile, with low shield strength and regen. This means that if caught by a webifier or quickly focused by missile and assault ships, the Black Ops Frigate can be swiftly destroyed.&lt;br /&gt;
&lt;br /&gt;
== Specificaitons ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Uses Tech 1 weapons such as the [[Phaser]]&lt;br /&gt;
** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates&lt;br /&gt;
* Small Contact Radius&amp;lt;!-- Contact Radius may be getting its own page eventually. --&amp;gt; of 750m&lt;br /&gt;
* Low shield strength and shield regeneration&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generators&amp;diff=9604</id>
		<title>Jump Field Generators</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generators&amp;diff=9604"/>
		<updated>2026-06-17T07:11:16Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Turned into redirect to a properly spelled page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jump Field Generator]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9603</id>
		<title>Jump Field Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9603"/>
		<updated>2026-06-17T07:10:54Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Cant move the other page, so copy paste lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2|name=Jump Field Generator}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Field Generator&#039;&#039;&#039; is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[Cruiser|Cruisers]], [[Battlecruiser|Battlecruisers]], [[Barge|Barges]], [[Interdiction Corvettes]], [[Logistics Corvettes]], [[Black Ops Frigate|Black Ops Frigates]], [[Interdiction Destroyer|Interdiction Destroyers]], [[Logistic Cruisers]], [[Missile Cruisers]], [[Lancers]], [[Industrial Command Ships]], and [[Jump Freighters]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind, that Jump Beacons can not be used in Ost systems, and as such you cannot jump to a player in an Ost system by using Jump Field generators, which means that there will still be risks in attemtping to move between regions via Osts.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9602</id>
		<title>Jump Field Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9602"/>
		<updated>2026-06-17T07:09:59Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Actually gonna move the generators to here...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9601</id>
		<title>Jump Field Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generator&amp;diff=9601"/>
		<updated>2026-06-17T07:09:42Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Jump Field Generators&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jump Field Generators]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9600</id>
		<title>Logistics Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Logistics_Corvette&amp;diff=9600"/>
		<updated>2026-06-17T07:08:58Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: I found that I actually don&amp;#039;t hate the specifications section as an idea because I can use it to infodump without writing anything nice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Logistics Corvette|blockcount=2500-4500}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Logistics Corvette&#039;&#039;&#039; is a Tech 2 Corvette specialzing in boosting your allies capabilties and providing field repairs. This ship is the first of two existing ships specializing in Logistics, and gets access to the [[Shield Command Burst|Shield]] and [[Skirmish Command Burst]] Multiblocks, a type of heavy weapon which buffs members of your fleet within a set radius. Additionally their primary weapon is the [[Light Logistics Turret]], which it can use to heal allied ships. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires the [[Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
* Can use a [[Jump Field Generators|Jump Field Generator]]&lt;br /&gt;
* Cannot use [[Light Logistics Turret|Light Logistics Turrets]] on other Logistics ships (Corvette, [[Logistics Cruiser|Cruiser]])&lt;br /&gt;
* Weak shields but high shield regeneration rate&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Barge&amp;diff=9599</id>
		<title>Barge</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Barge&amp;diff=9599"/>
		<updated>2026-06-17T07:07:56Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Specifications */ either all must use periods or none and i choose none&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Barge&lt;br /&gt;
|image=Econnex.png&lt;br /&gt;
|caption=The Econnex is Imperial Nova&#039;s Barge&lt;br /&gt;
|blockcount = 16,000-20,000 (22,000 oversize)&lt;br /&gt;
|shields = 26&lt;br /&gt;
|speed = ~14&lt;br /&gt;
|crates = 0&lt;br /&gt;
|storage=1500 Storage capacity (250 double chests)|weapons = 4x Heavy Turret, 1x Tri Turret&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 2&lt;br /&gt;
|info = Interdiction Range: 4,500m &amp;lt;br&amp;gt;[[Mining Lasers]]: 10x T4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Barge&#039;&#039;&#039; is the 6th civilian ship class, and is the only civilian supercapital ship.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
* Cannot carry crates&lt;br /&gt;
* Cannot be piloted on or enter planets&lt;br /&gt;
* Cannot use direct control&lt;br /&gt;
* Requires a [[Barge Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel tank]] to pilot and move&lt;br /&gt;
* Supports 10x Tier 4 mining lasers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite being a civilian mining ship class, Barges have been used in offensives capacity on some occasion. One instance includes the [[Battle of Presidia Alenarith]] the CDMN Westeria was used to mine an asteroid in which [[Gabrielhulk10]] and [[TheGamingBananaV]] were hiding. Additionally, They can occasionally be seen in mixed mining/light AI fighting excursions in Trench.&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Supercapital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generators&amp;diff=9598</id>
		<title>Jump Field Generators</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generators&amp;diff=9598"/>
		<updated>2026-06-17T06:33:15Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Added note about no osts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2|name=Jump Field Generator}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Field Generator&#039;&#039;&#039; is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[Cruiser|Cruisers]], [[Battlecruiser|Battlecruisers]], [[Barge|Barges]], [[Interdiction Corvettes]], [[Logistics Corvettes]], [[Black Ops Frigate|Black Ops Frigates]], [[Interdiction Destroyer|Interdiction Destroyers]], [[Logistic Cruisers]], [[Missile Cruisers]], [[Lancers]], [[Industrial Command Ships]], and [[Jump Freighters]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind, that Jump Beacons can not be used in Ost systems, and as such you cannot jump to a player in an Ost system by using Jump Field generators, which means that there will still be risks in attemtping to move between regions via Osts.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Field_Generators&amp;diff=9597</id>
		<title>Jump Field Generators</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Field_Generators&amp;diff=9597"/>
		<updated>2026-06-17T06:31:40Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Infobox multiblock v2|name=Jump Field Generator}}  The &amp;#039;&amp;#039;&amp;#039;Jump Field Generator&amp;#039;&amp;#039;&amp;#039; is a multiblock that allows you to jump to fleet members with active Jump Beacons. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on Cruisers, Battlecruiser|Bat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2|name=Jump Field Generator}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Field Generator&#039;&#039;&#039; is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[Cruiser|Cruisers]], [[Battlecruiser|Battlecruisers]], [[Barge|Barges]], [[Interdiction Corvettes]], [[Logistics Corvettes]], [[Black Ops Frigate|Black Ops Frigates]], [[Interdiction Destroyer|Interdiction Destroyers]], [[Logistic Cruisers]], [[Missile Cruisers]], [[Lancers]], [[Industrial Command Ships]], and [[Jump Freighters]].&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9596</id>
		<title>Jump Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9596"/>
		<updated>2026-06-17T06:27:07Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: minor grammar change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox multiblock|name=Jump Beacon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. This multiblock is only available on [[Recon Fighter|Recon Fighters]], [[Interdiction Corvette|Interdiction Corvettes]], [[Interdiction Destroyer|Interdiction Destroyers]], and [[Industrial Command Ships]].&lt;br /&gt;
&lt;br /&gt;
These cannot be used in [[Ost Systems]], which means that there will still be danger in traveling between regions when attempting to use Jump Beacons to guide something like a [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freigther to jump to. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work.&lt;br /&gt;
&lt;br /&gt;
Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacons&amp;diff=9595</id>
		<title>Jump Beacons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacons&amp;diff=9595"/>
		<updated>2026-06-17T06:09:31Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Jump Beacon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jump Beacon]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9589</id>
		<title>Jump Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9589"/>
		<updated>2026-06-16T07:42:25Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Added final note about fleet members. Unsure if needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox multiblock|name=Jump Beacon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. This multiblock is only available on the [[Recon Fighter]], [[Interdiction Corvette]], [[Interdiction Destroyer]], and [[Industrial Command Ships]].&lt;br /&gt;
&lt;br /&gt;
These cannot be used in [[Ost Systems]], which means that there will still be danger in traveling between regions when attempting to use Jump Beacons to guide something like a [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freigther to jump to. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work.&lt;br /&gt;
&lt;br /&gt;
Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9588</id>
		<title>Jump Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=9588"/>
		<updated>2026-06-16T07:40:26Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Upcoming Info|description=more information}}{{Infobox multiblock|name=Jump Beacon}}  The &amp;#039;&amp;#039;&amp;#039;Jump Beacon&amp;#039;&amp;#039;&amp;#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your fleet members who have Jump Field Generators can /jump [yourname] to jump to your location, from any other system in the Region...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Info|description=more information}}{{Infobox multiblock|name=Jump Beacon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your fleet members who have Jump Field Generators can /jump [yourname] to jump to your location, from any other system in the Region. This multiblock is only available on the [[Recon Fighter]], [[Interdiction Corvette]], [[Interdiction Destroyer]], and [[Industrial Command Ships]].&lt;br /&gt;
&lt;br /&gt;
These cannot be used in [[Ost Systems]], which means that there will still be danger in traveling between regions when attempting to use Jump Beacons to guide something like a [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freigther to jump to. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Hextagon&amp;diff=9587</id>
		<title>Hextagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Hextagon&amp;diff=9587"/>
		<updated>2026-06-16T01:34:24Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page with &amp;quot;{{Infobox player}}  Hextagon is a player on Horizons End.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player}}&lt;br /&gt;
&lt;br /&gt;
Hextagon is a player on Horizons End.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
</feed>