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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GriffMinester</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GriffMinester"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php/Special:Contributions/GriffMinester"/>
	<updated>2026-11-01T05:28:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=13892</id>
		<title>Plasma Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=13892"/>
		<updated>2026-11-01T04:27:12Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Back again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2&lt;br /&gt;
|name=Plasma Cannon&lt;br /&gt;
|image=Plasmacannon.png&lt;br /&gt;
|caption=A plasma cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damage Modifier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Modifier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=2500&lt;br /&gt;
|custom_property_value6=15&lt;br /&gt;
|custom_property_value7=15&lt;br /&gt;
|custom_property_value8=160m&lt;br /&gt;
|custom_property_value9=400m/s&lt;br /&gt;
|custom_property_value10=3.0&lt;br /&gt;
|custom_property_value11=2.0&lt;br /&gt;
|custom_property_value12=3.0&lt;br /&gt;
|resource_title1= Furnace&lt;br /&gt;
|resource_title2= Iron Block&lt;br /&gt;
|resource_title3= Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1&lt;br /&gt;
|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13890</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13890"/>
		<updated>2026-11-01T04:26:41Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Revert Manually&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13889</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13889"/>
		<updated>2026-11-01T04:25:28Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Undo revision 13852 by GriffMinester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
{{:Laser Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{:Plasma Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13888</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13888"/>
		<updated>2026-11-01T04:25:19Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Undo revision 13853 by GriffMinester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{:Plasma Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13887</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13887"/>
		<updated>2026-11-01T04:24:45Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Undo revision 13855 by GriffMinester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{:Plasma Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13867</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13867"/>
		<updated>2026-10-31T09:45:24Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Undo revision 13866 by GriffMinester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Plasma Cannon&lt;br /&gt;
|image=Plasmacannon.png&lt;br /&gt;
|caption=A plasma cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damage Modifier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Modifier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=2500&lt;br /&gt;
|custom_property_value6=15&lt;br /&gt;
|custom_property_value7=15&lt;br /&gt;
|custom_property_value8=160m&lt;br /&gt;
|custom_property_value9=400m/s&lt;br /&gt;
|custom_property_value10=3.0&lt;br /&gt;
|custom_property_value11=2.0&lt;br /&gt;
|custom_property_value12=3.0&lt;br /&gt;
|resource_title1= Furnace&lt;br /&gt;
|resource_title2= Iron Block&lt;br /&gt;
|resource_title3= Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1&lt;br /&gt;
|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13866</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13866"/>
		<updated>2026-10-31T09:45:10Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: removing more of that transclusion stuff in hopes it&amp;#039;ll work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Plasma Cannon&lt;br /&gt;
|image=Plasmacannon.png&lt;br /&gt;
|caption=A plasma cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damage Modifier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Modifier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=2500&lt;br /&gt;
|custom_property_value6=15&lt;br /&gt;
|custom_property_value7=15&lt;br /&gt;
|custom_property_value8=160m&lt;br /&gt;
|custom_property_value9=400m/s&lt;br /&gt;
|custom_property_value10=3.0&lt;br /&gt;
|custom_property_value11=2.0&lt;br /&gt;
|custom_property_value12=3.0&lt;br /&gt;
|resource_title1= Furnace&lt;br /&gt;
|resource_title2= Iron Block&lt;br /&gt;
|resource_title3= Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1&lt;br /&gt;
|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13865</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13865"/>
		<updated>2026-10-31T09:44:01Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: For real this time (then I have to wait for people to respond as I&amp;#039;ve exhausted my searches)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Starship Weapons#Laser Cannon}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13864</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13864"/>
		<updated>2026-10-31T09:42:09Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Undo revision 13861 by GriffMinester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Plasma Cannon&lt;br /&gt;
|image=Plasmacannon.png&lt;br /&gt;
|caption=A plasma cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damage Modifier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Modifier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=2500&lt;br /&gt;
|custom_property_value6=15&lt;br /&gt;
|custom_property_value7=15&lt;br /&gt;
|custom_property_value8=160m&lt;br /&gt;
|custom_property_value9=400m/s&lt;br /&gt;
|custom_property_value10=3.0&lt;br /&gt;
|custom_property_value11=2.0&lt;br /&gt;
|custom_property_value12=3.0&lt;br /&gt;
|resource_title1= Furnace&lt;br /&gt;
|resource_title2= Iron Block&lt;br /&gt;
|resource_title3= Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1&lt;br /&gt;
|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13863</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13863"/>
		<updated>2026-10-31T09:42:00Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Undo revision 13862 by GriffMinester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;section begin=Laser Cannon&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;section end=Laser Cannon&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;section begin=Plasma Cannon&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Plasma Cannon&lt;br /&gt;
|image=Plasmacannon.png&lt;br /&gt;
|caption=A plasma cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damage Modifier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Modifier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=2500&lt;br /&gt;
|custom_property_value6=15&lt;br /&gt;
|custom_property_value7=15&lt;br /&gt;
|custom_property_value8=160m&lt;br /&gt;
|custom_property_value9=400m/s&lt;br /&gt;
|custom_property_value10=3.0&lt;br /&gt;
|custom_property_value11=2.0&lt;br /&gt;
|custom_property_value12=3.0&lt;br /&gt;
|resource_title1= Furnace&lt;br /&gt;
|resource_title2= Iron Block&lt;br /&gt;
|resource_title3= Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1&lt;br /&gt;
|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;section end=Plasma Cannon&amp;gt;{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13862</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13862"/>
		<updated>2026-10-31T09:41:37Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: I lied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;section begin=Laser Cannon /&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;section end=Laser Cannon /&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;section begin=Plasma Cannon /&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Plasma Cannon&lt;br /&gt;
|image=Plasmacannon.png&lt;br /&gt;
|caption=A plasma cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damage Modifier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Modifier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=2500&lt;br /&gt;
|custom_property_value6=15&lt;br /&gt;
|custom_property_value7=15&lt;br /&gt;
|custom_property_value8=160m&lt;br /&gt;
|custom_property_value9=400m/s&lt;br /&gt;
|custom_property_value10=3.0&lt;br /&gt;
|custom_property_value11=2.0&lt;br /&gt;
|custom_property_value12=3.0&lt;br /&gt;
|resource_title1= Furnace&lt;br /&gt;
|resource_title2= Iron Block&lt;br /&gt;
|resource_title3= Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1&lt;br /&gt;
|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;section end=Plasma Cannon /&amp;gt;{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13861</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13861"/>
		<updated>2026-10-31T09:40:55Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: One last go at some transclusion related stuff that visually doens&amp;#039;t effect this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;section begin=Laser Cannon&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;section end=Laser Cannon&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;section begin=Plasma Cannon&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Plasma Cannon&lt;br /&gt;
|image=Plasmacannon.png&lt;br /&gt;
|caption=A plasma cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damage Modifier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Modifier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=2500&lt;br /&gt;
|custom_property_value6=15&lt;br /&gt;
|custom_property_value7=15&lt;br /&gt;
|custom_property_value8=160m&lt;br /&gt;
|custom_property_value9=400m/s&lt;br /&gt;
|custom_property_value10=3.0&lt;br /&gt;
|custom_property_value11=2.0&lt;br /&gt;
|custom_property_value12=3.0&lt;br /&gt;
|resource_title1= Furnace&lt;br /&gt;
|resource_title2= Iron Block&lt;br /&gt;
|resource_title3= Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1&lt;br /&gt;
|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;section end=Plasma Cannon&amp;gt;{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13860</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13860"/>
		<updated>2026-10-31T09:36:48Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: ok another one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Starship Weapons|subsection=Laser Cannon}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13859</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13859"/>
		<updated>2026-10-31T09:33:58Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: One more try before bed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Starship Weapons|section=Laser Cannon}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13858</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13858"/>
		<updated>2026-10-31T09:18:03Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Certainly if plasma doesnt work then this won&amp;#039;t right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Starship Weapons#Laser Cannon}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=13857</id>
		<title>Plasma Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=13857"/>
		<updated>2026-10-31T09:15:22Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Does this fix it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Starship Weapons#Plasma Cannon}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=13856</id>
		<title>Plasma Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=13856"/>
		<updated>2026-10-31T09:11:22Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Replaced content with &amp;quot;{{:Starship Weapons:Plasma Cannon}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Starship Weapons:Plasma Cannon}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13855</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13855"/>
		<updated>2026-10-31T09:11:02Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Plasma Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Plasma Cannon&lt;br /&gt;
|image=Plasmacannon.png&lt;br /&gt;
|caption=A plasma cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damage Modifier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Modifier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=2500&lt;br /&gt;
|custom_property_value6=15&lt;br /&gt;
|custom_property_value7=15&lt;br /&gt;
|custom_property_value8=160m&lt;br /&gt;
|custom_property_value9=400m/s&lt;br /&gt;
|custom_property_value10=3.0&lt;br /&gt;
|custom_property_value11=2.0&lt;br /&gt;
|custom_property_value12=3.0&lt;br /&gt;
|resource_title1= Furnace&lt;br /&gt;
|resource_title2= Iron Block&lt;br /&gt;
|resource_title3= Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1&lt;br /&gt;
|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13854</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13854"/>
		<updated>2026-10-31T09:10:12Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Final update to this page for a long time ideally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Starship Weapons|Laser Cannon}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13853</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13853"/>
		<updated>2026-10-31T09:09:36Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Laser Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{:Plasma Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13852</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13852"/>
		<updated>2026-10-31T09:08:19Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Laser and Plasma returned to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
|caption=A Laser Cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=1.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{:Plasma Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13851</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=13851"/>
		<updated>2026-10-31T09:05:21Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: If this works thats jawesome otherwise its joever (I have another lead that might work)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Starship Weapons|Laser Cannon}}&lt;br /&gt;
{{#lsth:Starship Weapons|Laser Cannon}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Corvette&amp;diff=13726</id>
		<title>Assault Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Corvette&amp;diff=13726"/>
		<updated>2026-10-19T06:22:25Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: It&amp;#039;s actually disrupt range. I&amp;#039;m not changing it on others rn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Corvette|subheader=Small Core|image=FORSEQACV.png|blockcount=2500-4500|shieldstrengthmult=1.20|shieldregenmult=0.8|cruisemult=0.75|hyperrangemult=1.7|hyperwarm=10|weapons=3x [[Gauss Cannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Neutralizer]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Disruptor]] &amp;lt;br&amp;gt;|info=Disrupt Range: 650m}}The &#039;&#039;&#039;Assault Corvette&#039;&#039;&#039; is a Tech 2 variant of the [[Corvette]], designed in part to counter its cousin, the [[Logistics Corvette]]. This ship, being an [[Assault Ships|Assault-Class Ship]], has [[Gauss Cannon]]s for punching up, and the [[Neutralizer]], which weakens enemy regeneration. This allows it to pick off [[Logistics Ships]], or to counter DPS-heavy ships that rely on kiting and regeneration to survive fights, such as [[BLOPs]] or [[Stasis Corvette]]s. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Small Reactor|Small Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Nitrogen Gas Canister|Nitrogen]] as fuel&lt;br /&gt;
* Uses [[Gauss Cannon]]s and [[Neutralizer]]s as weapons&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
[[Category:Assault]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=13725</id>
		<title>Assault Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=13725"/>
		<updated>2026-10-19T06:18:25Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: warmup time too ig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Gunship|subheader=Mini Core|image=SoleAssaultGunship.png|caption=Choiros-class Assault Gunship by Solesey|blockcount=1500-2500|shieldstrengthmult=1.18|sheildregenmult=0.6|shieldregenmult=0.6|cruisemult=0.8|hyperrangemult=1.6|hyperwarm=10s|weapons=2x [[Gauss Cannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Neutralizer]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[EMP Missile]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Disruptor]]&lt;br /&gt;
1x [[Magazine]]|info=Interdiction Range: 500m}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Assault Gunship&#039;&#039;&#039; is a Tech 2 variant of the [[Gunship]], made to punch up against larger enemy vessels. As an [[Assault Ships|Assault Ship]], it gains access to the [[Gauss Cannon]], [[Neutralizer]], and [[EMP Missile]]. These weapons allow it to hit ships larger than it by weakening their shields &amp;amp; regeneration while inflicting heavy damage.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Requires 30% Concrete&lt;br /&gt;
* Uses the [[Gauss Cannon]], [[Neutralizer]] and [[EMP Missile]]&lt;br /&gt;
** As such, a [[magazine]] is required to make use of your weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
[[Category:Assault]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=13724</id>
		<title>Assault Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Assault_Gunship&amp;diff=13724"/>
		<updated>2026-10-19T06:17:38Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: inter range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Assault Gunship|subheader=Mini Core|image=SoleAssaultGunship.png|caption=Choiros-class Assault Gunship by Solesey|blockcount=1500-2500|shieldstrengthmult=1.18|sheildregenmult=0.6|shieldregenmult=0.6|cruisemult=0.8|hyperrangemult=1.6|weapons=2x [[Gauss Cannon]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Neutralizer]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[EMP Missile]]|wellstrength=1|jumpstrength=1|multiblocks=1x [[Disruptor]]&lt;br /&gt;
1x [[Magazine]]|info=Interdiction Range: 500m}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Assault Gunship&#039;&#039;&#039; is a Tech 2 variant of the [[Gunship]], made to punch up against larger enemy vessels. As an [[Assault Ships|Assault Ship]], it gains access to the [[Gauss Cannon]], [[Neutralizer]], and [[EMP Missile]]. These weapons allow it to hit ships larger than it by weakening their shields &amp;amp; regeneration while inflicting heavy damage.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Requires 30% Concrete&lt;br /&gt;
* Uses the [[Gauss Cannon]], [[Neutralizer]] and [[EMP Missile]]&lt;br /&gt;
** As such, a [[magazine]] is required to make use of your weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
[[Category:Assault]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Revolver.png&amp;diff=13636</id>
		<title>File:Revolver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Revolver.png&amp;diff=13636"/>
		<updated>2026-10-10T08:44:34Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Blaster_Revolvers&amp;diff=13635</id>
		<title>Blaster Revolvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Blaster_Revolvers&amp;diff=13635"/>
		<updated>2026-10-10T08:43:55Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Player Weapons#Blaster Revolver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Player Weapons#Blaster Revolver]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crafted_Resources&amp;diff=13634</id>
		<title>Crafted Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crafted_Resources&amp;diff=13634"/>
		<updated>2026-10-10T08:43:05Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: revolver added to pistol reciever and fixed req spelling on sniper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Stick.png&lt;br /&gt;
|2 = Oak log.png&lt;br /&gt;
|3 = Stick.png&lt;br /&gt;
|4 = Iron block.png&lt;br /&gt;
|5 = Gold block.png&lt;br /&gt;
|6 = Iron block.png&lt;br /&gt;
|7 = Gold block.png&lt;br /&gt;
|8 = Gold block.png&lt;br /&gt;
|9 = Gold block.png&lt;br /&gt;
|requirements = 4x [[Gold]] block&amp;lt;br&amp;gt;2x [[Iron]] block&amp;lt;br&amp;gt;2x Stick&amp;lt;br&amp;gt;1x Oak Log&lt;br /&gt;
|product = Bell.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Bell&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Bells&#039;&#039;&#039; are a metallic instrument that produces a single harmonic tone when struck. Its resonating properties make it useful in the formation of [[Phasers]].}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 =&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Warped planks.png&lt;br /&gt;
|5 = Ender pearl.png&lt;br /&gt;
|6 = Warped planks.png&lt;br /&gt;
|7 = End stone.png&lt;br /&gt;
|8 = End stone.png&lt;br /&gt;
|9 = End stone.png&lt;br /&gt;
|requirements = 3x End Stone&amp;lt;br&amp;gt;2x Warped Planks&amp;lt;br&amp;gt;1x [[Enderman|Ender Pearl]]&lt;br /&gt;
|product = End_Portal_Frame.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;End Portal Frame&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;End Portal Frames&#039;&#039;&#039; are normally used to transport objects to the mysterious End dimension. Intergalactic law prohibits the formation of new End portals, but their teleportation properties can still be utilized to transport items across short distances in real space, as demonstrated by [[Magazines]].}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 =&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Copper ingot.png&lt;br /&gt;
|5 = Copper ingot.png&lt;br /&gt;
|6 = Copper ingot.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 3x [[Copper]] Ingot&lt;br /&gt;
|product = End rod.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;End Rod&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Wire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;End Rods&#039;&#039;&#039;, also known as &#039;&#039;&#039;Wires&#039;&#039;&#039;, are used to connect power machines together. Creates 16 Wires per craft. Read the [[Power Guide]] for more information on how to transfer power between machines.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 =&lt;br /&gt;
|2 = Honeycomb.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Honeycomb.png&lt;br /&gt;
|5 = Shroomlight.png&lt;br /&gt;
|6 = Honeycomb.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Honeycomb.png&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 4x Honey Comb&amp;lt;br&amp;gt;1x Shroomlight&lt;br /&gt;
|product = Ochre froglight.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Froglight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Froglights&#039;&#039;&#039; are the byproduct of a polymerization between a Frog and a Magma Cube. Advances in technology allow for the artificial creation of Froglights in an animal-cruelty-free process.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 =&lt;br /&gt;
|2 = Amethyst shard.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Amethyst shard.png&lt;br /&gt;
|5 = Shroomlight.png&lt;br /&gt;
|6 = Amethyst shard.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Amethyst shard.png&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 4x Amethyst Shard&amp;lt;br&amp;gt;1x Shroomlight&lt;br /&gt;
|product = Pearlescent froglight.png&lt;br /&gt;
|description = &#039;&#039;&#039;Froglights&#039;&#039;&#039; are the byproduct of a polymerization between a Frog and a Magma Cube. Advances in technology allow for the artificial creation of Froglights in an animal-cruelty-free process.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 =&lt;br /&gt;
|2 = Slime ball.webp&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Slime ball.webp&lt;br /&gt;
|5 = Shroomlight.png&lt;br /&gt;
|6 = Slime ball.webp&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Slime ball.webp&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 4x Slime Ball&amp;lt;br&amp;gt;1x Shroomlight&lt;br /&gt;
|product = Verdant froglight.png&lt;br /&gt;
|description = &#039;&#039;&#039;Froglights&#039;&#039;&#039; are the byproduct of a polymerization between a Frog and a Magma Cube. Advances in technology allow for the artificial creation of Froglights in an animal-cruelty-free process.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Prismarine crystals.png&lt;br /&gt;
|2 = Prismarine crystals.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Prismarine crystals.png&lt;br /&gt;
|5 = Prismarine crystals.png&lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 4x [[Prismarine Crystals]]&lt;br /&gt;
|product = Sea lantern.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Sea Lantern&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sea Lanterns&#039;&#039;&#039; are luminescent blocks formed by combining Prismarine Crystals. Sea Lanterns may be converted back into their constituent crystals if required (all four.)}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = &lt;br /&gt;
|3 = &lt;br /&gt;
|4 =&lt;br /&gt;
|5 = White wool.png&lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 =&lt;br /&gt;
|requirements = 1x Wool (any color)&lt;br /&gt;
|product = String.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;String&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;String&#039;&#039;&#039; is a long, twisted structure primarily used to tie or bind objects together. It can also be woven to form more complex materials. Advanced crafting mechanics allow one to deconstruct a woven material (such as Melon Slice.webp) into its constituent materials (4 String).}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = &lt;br /&gt;
|3 = &lt;br /&gt;
|4 =&lt;br /&gt;
|5 = Melon.png&lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 =&lt;br /&gt;
|requirements = 1x Melon&lt;br /&gt;
|product = Melon Slice.webp&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Melon Slice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Melon Slices&#039;&#039;&#039; are succulent food items harvested from Melons. 4 Melon Slices can be extracted from a single Melon without the need to physically interact with it.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = &lt;br /&gt;
|3 = &lt;br /&gt;
|4 =&lt;br /&gt;
|5 = Nether Wart Block.png&lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 =&lt;br /&gt;
|requirements = 1x Nether Wart Block&lt;br /&gt;
|product = Nether Wart.webp&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Nether Wart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Nether Wart&#039;&#039;&#039; is a fungal growth that thrives in specific soil conditions. They can be compacted into Nether Wart Blocks, which can later be broken back down into its constituent 9 Nether Wart.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Gold Nugget.webp&lt;br /&gt;
|2 = Blackstone.png&lt;br /&gt;
|3 = Gold Nugget.webp&lt;br /&gt;
|4 = Blackstone.png&lt;br /&gt;
|5 = Gold Nugget.webp&lt;br /&gt;
|6 = Blackstone.png&lt;br /&gt;
|7 = Gold Nugget.webp&lt;br /&gt;
|8 = Blackstone.png&lt;br /&gt;
|9 = Gold Nugget.webp&lt;br /&gt;
|requirements = 5x [[Gold]] Nugget&amp;lt;br&amp;gt;4x Blackstone&lt;br /&gt;
|product = Gilded Blackstone.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Gilded Blackstone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gilded Blackstone&#039;&#039;&#039; is a variant form of Blackstone that is inlaid with gold fragments. Once an exceedingly rare resource, it can nowadays be created artificially.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Tripwire hook.png&lt;br /&gt;
|2 = &lt;br /&gt;
|3 = Tripwire hook.png&lt;br /&gt;
|4 = Leather.png&lt;br /&gt;
|5 = Leather.png&lt;br /&gt;
|6 = Leather.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 3x Leather&amp;lt;br&amp;gt;2x Tripwire Hook&lt;br /&gt;
|product = Saddle.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Saddle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Saddles&#039;&#039;&#039; are supportive structures fastened to a tamed animal&#039;s back to securely seat a rider. Used to ride horses and pigs, in case ships and rocket boots get too convenient for you.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = String.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = Tripwire hook.png&lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Paper.png&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x String&amp;lt;br&amp;gt;1x Tripwire Hook&amp;lt;br&amp;gt;1x Paper&lt;br /&gt;
|product = Nametag.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Nametag&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Nametags&#039;&#039;&#039; are items used to identify livestock and other animals. Requires a name engraved onto it via an anvil in order to be used.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = Amethyst shard.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Moss carpet.webp&lt;br /&gt;
|5 = Pink tulip.png&lt;br /&gt;
|6 = Moss carpet.webp&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Moss block.webp&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements= 2x Moss Carpet&amp;lt;br&amp;gt;1x Moss Block&amp;lt;br&amp;gt;1x Pink Tulip&amp;lt;br&amp;gt;1x Amethyst Shard&lt;br /&gt;
|product = Spore blossom.webp&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Spore Blossom&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Spore Blossoms&#039;&#039;&#039; are a rare ceiling-hanging flower found in lush caves. Pink Tulips can be modified to create a hypoallergenic substitute.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = &lt;br /&gt;
|3 =&lt;br /&gt;
|4 = &lt;br /&gt;
|5 = Cherry Leaves.png&lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x Cherry Leaves&lt;br /&gt;
|product = Pink Petals.webp&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Pink Petal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Pink Petals&#039;&#039;&#039; are a type of flora often found scattered on the ground in Cherry Groves. They can be extracted from a Cherry Tree&#039;s leaves.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Red Terracotta.png&lt;br /&gt;
|2 = Dark Prismarine.png&lt;br /&gt;
|3 = Red Terracotta.png&lt;br /&gt;
|4 = Dark Prismarine.png&lt;br /&gt;
|5 = Turtle Egg.webp&lt;br /&gt;
|6 = Dark Prismarine.png&lt;br /&gt;
|7 = Red Terracotta.png&lt;br /&gt;
|8 = Dark Prismarine.png&lt;br /&gt;
|9 = Red Terracotta.png&lt;br /&gt;
|requirements = 4x Red [[Printer|Terracotta]]&amp;lt;br&amp;gt;4x Dark Prismarine&amp;lt;br&amp;gt;1x Turtle Egg&lt;br /&gt;
|product = Sniffer Egg.webp&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Sniffer Egg&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sniffer Eggs&#039;&#039;&#039; are the unhatched offspring of an extinct ancient species. Through a process of gene splicing, a Turtle Egg can be made to instead bear a resurrected Sniffer.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Quartz.png&lt;br /&gt;
|2 = Green dye.png&lt;br /&gt;
|3 = Quartz.png&lt;br /&gt;
|4 = Gold ingot.png&lt;br /&gt;
|5 = Redstone.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|7 = Copper ingot.png&lt;br /&gt;
|8 = Copper ingot.png&lt;br /&gt;
|9 = Copper ingot.png&lt;br /&gt;
|requirements = 3x [[Copper]] Ingot&amp;lt;br&amp;gt;2x [[Quartz]]&amp;lt;br&amp;gt;1x Green Dye&amp;lt;br&amp;gt;1x [[Aluminum]] Ingot&amp;lt;br&amp;gt;1x [[Redstone]]&amp;lt;br&amp;gt;1x [[Gold]] Ingot&lt;br /&gt;
|product = Circuitry.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Circuitry&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Circuitry&#039;&#039;&#039; connects various electrical components with metal traces, facilitating the flow of electric current. They are the backbone of all advanced crafting recipies.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = Aluminum ingot.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Glass pane.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Aluminum ingot.png&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 4x [[Aluminum]] Ingot&amp;lt;br&amp;gt;1x Glass Pane&lt;br /&gt;
|product = Gas canister empty.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Empty gas canister&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Empty gas canisters&#039;&#039;&#039; can store gases via a [[gas collector]].}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Enriched uranium.png&lt;br /&gt;
|2 = Enriched uranium.png&lt;br /&gt;
|3 = Enriched uranium.png&lt;br /&gt;
|4 = Enriched uranium.png&lt;br /&gt;
|5 = Enriched uranium.png&lt;br /&gt;
|6 = Enriched uranium.png&lt;br /&gt;
|7 = Enriched uranium.png&lt;br /&gt;
|8 = Enriched uranium.png&lt;br /&gt;
|9 = Enriched uranium.png&lt;br /&gt;
|requirements = 9x [[Enriched Uranium]]&lt;br /&gt;
|product = Enriched uranium block.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Enriched Uranium Block&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Enriched Uranium Blocks&#039;&#039;&#039; are a form of compact storage for Enriched Uranium. The amount of energy it holds makes it a sought-after fuel source.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Enriched uranium block.png&lt;br /&gt;
|2 = Enriched uranium block.png&lt;br /&gt;
|3 = Enriched uranium block.png&lt;br /&gt;
|4 = Enriched uranium block.png&lt;br /&gt;
|5 = Enriched uranium block.png&lt;br /&gt;
|6 = Enriched uranium block.png&lt;br /&gt;
|7 = Enriched uranium block.png&lt;br /&gt;
|8 = Enriched uranium block.png&lt;br /&gt;
|9 = Enriched uranium block.png&lt;br /&gt;
|requirements = 9x [[Enriched Uranium Block]]&lt;br /&gt;
|product = Uranium core.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Uranium Core&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Uranium Cores&#039;&#039;&#039; are items that contain large volumes of concentrated Uranium isotope.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Circuit board.png&lt;br /&gt;
|2 = Circuit board.png&lt;br /&gt;
|3 = Circuit board.png&lt;br /&gt;
|4 = Circuit board.png&lt;br /&gt;
|5 = Circuit board.png&lt;br /&gt;
|6 = Circuit board.png&lt;br /&gt;
|7 = Circuit board.png&lt;br /&gt;
|8 = Circuit board.png&lt;br /&gt;
|9 = Circuit board.png&lt;br /&gt;
|requirements = 9x [[Circuit Board]]&lt;br /&gt;
|product = Motherboard.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Motherboard&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Motherboards&#039;&#039;&#039; are the main component in computer systems, enabling communication between all other devices connected to it.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Netherite block.png&lt;br /&gt;
|2 = Reactive housing.png&lt;br /&gt;
|3 = Netherite block.png&lt;br /&gt;
|4 = Netherite block.png&lt;br /&gt;
|5 = Steel plate.png&lt;br /&gt;
|6 = Netherite block.png&lt;br /&gt;
|7 = Netherite block.png&lt;br /&gt;
|8 = Reactive housing.png&lt;br /&gt;
|9 = Netherite block.png&lt;br /&gt;
|requirements = 6x [[Netherite]] Block&amp;lt;br&amp;gt;2x [[Reactive Housing]]&amp;lt;br&amp;gt;1x [[Steel Plate]]&lt;br /&gt;
|product = Netherite casing.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Netherite Casing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Netherite Casing&#039;&#039;&#039; is a reinforced block of dense material, primarily used to contain radiation.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Reactive membrane.png&lt;br /&gt;
|2 = Reactive membrane.png&lt;br /&gt;
|3 = Reactive membrane.png&lt;br /&gt;
|4 = Reactive membrane.png&lt;br /&gt;
|5 = Reactive membrane.png&lt;br /&gt;
|6 = Reactive membrane.png&lt;br /&gt;
|7 = Reactive membrane.png&lt;br /&gt;
|8 = Reactive membrane.png&lt;br /&gt;
|9 = Reactive membrane.png&lt;br /&gt;
|requirements = 9x [[Reactive Membrane]]&lt;br /&gt;
|product = Reactive assembly.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Reactive Assembly&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reactive Assemblies&#039;&#039;&#039; are flexible constructs that can absorb and withstand strong physical shocks.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Redstone block.png&lt;br /&gt;
|2 = Redstone block.png&lt;br /&gt;
|3 = Redstone block.png&lt;br /&gt;
|4 = Copper block.png&lt;br /&gt;
|5 = Copper block.png&lt;br /&gt;
|6 = Copper block.png&lt;br /&gt;
|7 = Redstone block.png&lt;br /&gt;
|8 = Redstone block.png&lt;br /&gt;
|9 = Redstone block.png&lt;br /&gt;
|requirements = 6x [[Redstone]] Block&amp;lt;br&amp;gt;3x [[Copper]] Block&lt;br /&gt;
|product = Reactive component.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Reactive Component&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reactive Components&#039;&#039;&#039; are tough items with inductive properties.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Cyan terracotta.png&lt;br /&gt;
|2 = Cyan terracotta.png&lt;br /&gt;
|3 = Cyan terracotta.png&lt;br /&gt;
|4 = Sponge.png&lt;br /&gt;
|5 = Sponge.png&lt;br /&gt;
|6 = Sponge.png&lt;br /&gt;
|7 = Cyan terracotta.png&lt;br /&gt;
|8 = Cyan terracotta.png&lt;br /&gt;
|9 = Cyan terracotta.png&lt;br /&gt;
|requirements = 6x [[Printer|Terracotta]] (any color)&amp;lt;br&amp;gt;3x [[Printer|Sponge]]&lt;br /&gt;
|product = Reactive housing.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Reactive Housing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reactive Housing&#039;&#039;&#039; is a springy outer frame made to hold various items.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Reactive chassis.png&lt;br /&gt;
|2 = Reactive chassis.png&lt;br /&gt;
|3 = Reactive chassis.png&lt;br /&gt;
|4 = Reactive chassis.png&lt;br /&gt;
|5 = Reactive chassis.png&lt;br /&gt;
|6 = Reactive chassis.png&lt;br /&gt;
|7 = Reactive chassis.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
|9 = Enriched uranium.png&lt;br /&gt;
|requirements = 7x [[Reactive Chassis]]&amp;lt;br&amp;gt;1x [[Circuitry]]&amp;lt;br&amp;gt;1x [[Enriched Uranium]]&lt;br /&gt;
|product = Reactive membrane.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Reactive Membrane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reactive Membranes&#039;&#039;&#039; are electronic devices that can deform in response to external stimuli.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Reactive component.png&lt;br /&gt;
|2 = Reactive housing.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 =&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 =&lt;br /&gt;
|requirements = 1x [[Reactive Component]]&amp;lt;br&amp;gt;1x [[Reactive Housing]]&lt;br /&gt;
|product = Reactive plating.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Reactive Plating&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reactive Plating&#039;&#039;&#039; is a pliable sheet that holds motion-sensitive devices.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Steel module.png&lt;br /&gt;
|2 = Steel module.png&lt;br /&gt;
|3 = Steel module.png&lt;br /&gt;
|4 = Steel module.png&lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 4x [[Steel Module]]&lt;br /&gt;
|product = Steel assembly.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Steel Assembly&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Steel Assemblies&#039;&#039;&#039; are an arrangement of metal strutures used in building firm constructs.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Steel ingot.png&lt;br /&gt;
|2 = Steel ingot.png&lt;br /&gt;
|3 = Steel ingot.png&lt;br /&gt;
|4 = Steel ingot.png&lt;br /&gt;
|5 = Steel ingot.png&lt;br /&gt;
|6 = Steel ingot.png&lt;br /&gt;
|7 = Steel ingot.png&lt;br /&gt;
|8 = Steel ingot.png&lt;br /&gt;
|9 = Steel ingot.png&lt;br /&gt;
|requirements = 9x [[Steel Ingot]]&lt;br /&gt;
|product = Steel block.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Steel Block&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Steel Blocks&#039;&#039;&#039; are a form of compact storage for Steel Ingots. Its solid strength gives it a variety of heavy industrial applications.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Steel chassis.png&lt;br /&gt;
|2 = Steel chassis.png&lt;br /&gt;
|3 = Steel chassis.png&lt;br /&gt;
|4 = Steel chassis.png&lt;br /&gt;
|5 = Steel chassis.png&lt;br /&gt;
|6 = Steel chassis.png&lt;br /&gt;
|7 = Steel chassis.png&lt;br /&gt;
|8 = Steel chassis.png&lt;br /&gt;
|9 = Steel chassis.png&lt;br /&gt;
|requirements = 9x [[Steel Chassis]]&lt;br /&gt;
|product = Steel module.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Steel Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Steel Modules&#039;&#039;&#039; are a modular frame used as the basis for strong steel formations.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Steel block.png&lt;br /&gt;
|2 = Steel block.png&lt;br /&gt;
|3 = Steel block.png&lt;br /&gt;
|4 = Steel block.png&lt;br /&gt;
|5 = Steel block.png&lt;br /&gt;
|6 = Steel block.png&lt;br /&gt;
|7 = Steel block.png&lt;br /&gt;
|8 = Steel block.png&lt;br /&gt;
|9 = Steel block.png&lt;br /&gt;
|requirements = 9x [[Steel Block]]&lt;br /&gt;
|product = Steel plate.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Steel Plate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Steel Plates&#039;&#039;&#039; are sheets of metal made from pressing steel into flattened shapes.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Superconductor.png&lt;br /&gt;
|2 = Superconductor.png&lt;br /&gt;
|3 = Superconductor.png&lt;br /&gt;
|4 = Superconductor.png&lt;br /&gt;
|5 = Superconductor.png&lt;br /&gt;
|6 = Superconductor.png&lt;br /&gt;
|7 = Superconductor.png&lt;br /&gt;
|8 = Superconductor.png&lt;br /&gt;
|9 = Superconductor.png&lt;br /&gt;
|requirements = 9x [[Superconductor]]&lt;br /&gt;
|product = Superconductor block.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Superconductor Block&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Superconductor Blocks&#039;&#039;&#039; are a form of compact storage for Superconductors. Contains sheer amounts of raw processing power.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = Prismarine crystals.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = Copper ingot.png&lt;br /&gt;
|6 =&lt;br /&gt;
|7 = &lt;br /&gt;
|8 =&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Prismarine Crystals]]&amp;lt;br&amp;gt;1x [[Copper]] Ingot&lt;br /&gt;
|product = Uncharged shell.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Uncharged Shell&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Uncharged Shells&#039;&#039;&#039; are the empty casing for a [[Charged Shell]].}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = Lapis lazuli.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = Titanium ingot.png&lt;br /&gt;
|6 =&lt;br /&gt;
|7 = &lt;br /&gt;
|8 =&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Lapis Lazuli]]&amp;lt;br&amp;gt;1x [[Titanium]] Ingot&lt;br /&gt;
|product = Unloaded shell.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Shell&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Shells&#039;&#039;&#039; are the empty casing for a [[Loaded Shell]].}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Iron ingot.png&lt;br /&gt;
|2 = Iron ingot.png&lt;br /&gt;
|3 = Iron ingot.png&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Redstone.png&lt;br /&gt;
|6 = Gold ingot.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 3x [[Iron]] Ingot&amp;lt;br&amp;gt;2x [[Redstone]]&amp;lt;br&amp;gt;1x [[Gold]] Ingot&lt;br /&gt;
|product = Arsenal missile.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Arsenal Missile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Arsenal Missiles&#039;&#039;&#039; are the empty housing for an [[Arsenal Missile]].}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Aluminum ingot.png&lt;br /&gt;
|2 = Glowstone dust.png&lt;br /&gt;
|3 = Aluminum ingot.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Glowstone dust.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Glowstone dust.png&lt;br /&gt;
|9 = Aluminum ingot.png&lt;br /&gt;
|requirements = 6x [[Aluminum]] Ingot&amp;lt;br&amp;gt;3x [[Glowstone]] Dust&lt;br /&gt;
|product = Battery a.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Battery A&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Battery A&#039;&#039;&#039; is a small battery size. }}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Aluminum ingot.png&lt;br /&gt;
|2 = Redstone.png&lt;br /&gt;
|3 = Aluminum ingot.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Redstone.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Redstone.png&lt;br /&gt;
|9 = Aluminum ingot.png&lt;br /&gt;
|requirements = 6x [[Aluminum]] Ingot&amp;lt;br&amp;gt;3x [[Redstone]]&lt;br /&gt;
|product = Battery m.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Battery M&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Battery M&#039;&#039;&#039; is a medium battery size, useful in Power Tools.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Aluminum ingot.png&lt;br /&gt;
|2 = Sea lantern.png&lt;br /&gt;
|3 = Aluminum ingot.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Sea lantern.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Sea lantern.png&lt;br /&gt;
|9 = Aluminum ingot.png&lt;br /&gt;
|requirements = 6x [[Aluminum]] Ingot&amp;lt;br&amp;gt;3x [[Sea Lantern]]&lt;br /&gt;
|product = Battery g.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Battery G&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Battery G&#039;&#039;&#039; is a large battery size, useful for Power Armor.}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Titanium ingot.png&lt;br /&gt;
|2 = Copper ingot.png&lt;br /&gt;
|3 = Titanium ingot.png&lt;br /&gt;
|4 = Prismarine crystals.png&lt;br /&gt;
|5 = Prismarine crystals.png&lt;br /&gt;
|6 = Prismarine crystals.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Copper ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
|requirements = 4x [[Titanium]] Ingot&amp;lt;br&amp;gt;3x [[Prismarine Crystals]]&amp;lt;br&amp;gt;2x [[Copper]] Ingot&lt;br /&gt;
|product = Gun barrel.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Gun Barrel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gun Barrels&#039;&#039;&#039; are used to craft all [[Blasters]].}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = &lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Iron trapdoor.png&lt;br /&gt;
|5 = Redstone block.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|7 =&lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Redstone]] Block&amp;lt;br&amp;gt;1x [[Iron]] Trapdoor&amp;lt;br&amp;gt;1x [[Titanium]] Ingot&lt;br /&gt;
|product = Pistol receiver.png&lt;br /&gt;
|description = The &amp;lt;div id=&amp;quot;Pistol Receiver&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Pistol Receiver&#039;&#039;&#039; is a key crafting component for [[Blaster Pistols]] and [[Blaster Revolvers]].}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = Titanium ingot.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Iron trapdoor.png&lt;br /&gt;
|5 = Gold block.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 3x [[Titanium]] Ingot&amp;lt;br&amp;gt;1x [[Gold]] Block&amp;lt;br&amp;gt;1x [[Iron]] Trapdoor&lt;br /&gt;
|product = Rifle receiver.png&lt;br /&gt;
|description = The &amp;lt;div id=&amp;quot;Rifle Receiver&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Rifle Receiver&#039;&#039;&#039; is a key crafting component for [[Blaster Rifles]].}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = Titanium ingot.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Iron trapdoor.png&lt;br /&gt;
|5 = Emerald block.png&lt;br /&gt;
|6 = Titanium block.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 3x [[Titanium]] Ingot&amp;lt;br&amp;gt;1x [[Emerald]] Block&amp;lt;br&amp;gt;1x [[Iron]] Trapdoor&lt;br /&gt;
|product = Sniper receiver.png&lt;br /&gt;
|description = The &amp;lt;div id=&amp;quot;Sniper Receiver&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sniper Receiver&#039;&#039;&#039; is a key crafting component for [[Blaster Snipers]].}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 =&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Iron trapdoor.png&lt;br /&gt;
|5 = Copper block.png&lt;br /&gt;
|6 = Titanium block.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Titanium]] Block&amp;lt;br&amp;gt;1x [[Titanium]] Ingot&amp;lt;br&amp;gt;1x [[Copper]] Block&amp;lt;br&amp;gt;1x [[Iron]] Trapdoor&lt;br /&gt;
|product = Shotgun receiver.png&lt;br /&gt;
|description = The &amp;lt;div id=&amp;quot;Shotgun Receiver&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Shotgun Receiver&#039;&#039;&#039; is a key crafting component for [[Blaster Shotguns]].}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = Titanium ingot.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = Iron trapdoor.png&lt;br /&gt;
|5 = Diamond block.png&lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 2x [[Titanium]] Ingot&amp;lt;br&amp;gt;1x [[Diamond]] Block&amp;lt;br&amp;gt;1x [[Iron]] Trapdoor&lt;br /&gt;
|product = Smb receiver.png&lt;br /&gt;
|description = The &amp;lt;div id=&amp;quot;SMB Receiver&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;SMB Receiver&#039;&#039;&#039; is a key crafting component for [[Submachine Blasters]].}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = &lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = Aluminum block.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|7 = Gold ingot.png&lt;br /&gt;
|8 =&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Aluminum]] Block&amp;lt;br&amp;gt;1x [[Aluminum]] Ingot&amp;lt;br&amp;gt;1x [[Gold]] Ingot&lt;br /&gt;
|product = Cannon receiver.png&lt;br /&gt;
|description = The &amp;lt;div id=&amp;quot;Cannon Receiver&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Cannon Receiver&#039;&#039;&#039; is a key crafting component for [[Blaster Cannons]].}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 =&lt;br /&gt;
|2 =&lt;br /&gt;
|3 =&lt;br /&gt;
|4 = Oak sapling.png&lt;br /&gt;
|5 = Bone.png&lt;br /&gt;
|6 =&lt;br /&gt;
|7 =&lt;br /&gt;
|requirements = 1x Bone&amp;lt;br&amp;gt;1x Oak Sapling&lt;br /&gt;
|product = Pale oak sapling.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Pale Oak Sapling&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Pale Oak Saplings&#039;&#039;&#039; are used to grow Pale Oak trees.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Raw_gold.webp&lt;br /&gt;
|2 = Deepslate.png&lt;br /&gt;
|3 = Raw_gold.webp&lt;br /&gt;
|4 = Deepslate.png&lt;br /&gt;
|5 = Raw_gold.webp&lt;br /&gt;
|6 = Deepslate.png&lt;br /&gt;
|7 = Raw_gold.webp&lt;br /&gt;
|8 = Deepslate.png&lt;br /&gt;
|9 = Raw_gold.webp&lt;br /&gt;
|requirements=x5 Raw [[Gold]]&amp;lt;br&amp;gt;x4 Deepslate&lt;br /&gt;
|product=Deepslate_Gold_Ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Deepslate Gold Ore&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft|String.png&lt;br /&gt;
|1 =String.png&lt;br /&gt;
|2 =&lt;br /&gt;
|3 = String.png&lt;br /&gt;
|4 =&lt;br /&gt;
|5 = String.png&lt;br /&gt;
|6 =&lt;br /&gt;
|7 = String.png&lt;br /&gt;
|8 =&lt;br /&gt;
|9 = String.png&lt;br /&gt;
|requirements=5x String&lt;br /&gt;
|product=Cobweb.png&lt;br /&gt;
|description = &#039;&#039;&#039;Cobweb&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft|iron nugget&lt;br /&gt;
|1 =&lt;br /&gt;
|2 =iron_nugget.png&lt;br /&gt;
|3 =&lt;br /&gt;
|4 =&lt;br /&gt;
|5 =iron_ingot.png&lt;br /&gt;
|6 =&lt;br /&gt;
|7 =&lt;br /&gt;
|8 =iron_nugget.png&lt;br /&gt;
|9 =&lt;br /&gt;
|requirements=2x Iron nugget&amp;lt;br&amp;gt;1x Iron ingot&lt;br /&gt;
|product=Iron_chain.png&lt;br /&gt;
|description = &#039;&#039;&#039;4x Iron Chain&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 =&lt;br /&gt;
|2 =&lt;br /&gt;
|3 =&lt;br /&gt;
|4 = Moss_block.webp&lt;br /&gt;
|5 = Pale_oak_leaves.png&lt;br /&gt;
|6 =&lt;br /&gt;
|7 =&lt;br /&gt;
|8 =&lt;br /&gt;
|9 =&lt;br /&gt;
|requirements=1x Moss block&amp;lt;br&amp;gt;1x Pale Oak Leaves&lt;br /&gt;
|product=pale_moss_block.png&lt;br /&gt;
|description = &#039;&#039;&#039;Pale Moss Block&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Redstone.png&lt;br /&gt;
|2 = Redstone.png&lt;br /&gt;
|3 = Redstone.png&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Deepslate.png&lt;br /&gt;
|6 = Redstone.png&lt;br /&gt;
|7 = Redstone.png&lt;br /&gt;
|8 = Redstone.png&lt;br /&gt;
|9 = Redstone.png&lt;br /&gt;
|requirements=8x Redstone&amp;lt;br&amp;gt;1x Deepslate&lt;br /&gt;
|product=Deepslate_Redstone_Ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Deepslate Redstone Ore&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 =&lt;br /&gt;
|2 =&lt;br /&gt;
|3 =&lt;br /&gt;
|4 =&lt;br /&gt;
|5 = Honeycomb_block.png&lt;br /&gt;
|6 =&lt;br /&gt;
|7 =&lt;br /&gt;
|8 =&lt;br /&gt;
|9 =&lt;br /&gt;
|requirements=1x Honeycomb Block&lt;br /&gt;
|product=Honeycomb.png&lt;br /&gt;
|description = A Honeycomb Block broken down into &#039;&#039;&#039;9x Honeycomb&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 =&lt;br /&gt;
|2 =&lt;br /&gt;
|3 =&lt;br /&gt;
|4 =&lt;br /&gt;
|5 = Glowstone.png&lt;br /&gt;
|6 =&lt;br /&gt;
|7 =&lt;br /&gt;
|8 =&lt;br /&gt;
|9 =&lt;br /&gt;
|requirements=1x Glowstone Block&lt;br /&gt;
|product=Glowstone_dust.png&lt;br /&gt;
|description = A Glowstone Block broken down into &#039;&#039;&#039;4x Glowstone Dust&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Oak_Leaves.png&lt;br /&gt;
|2 = Oak_Leaves.png&lt;br /&gt;
|3 = Oak_Leaves.png&lt;br /&gt;
|4 =&lt;br /&gt;
|5 = &lt;br /&gt;
|6 = Bamboo.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 =&lt;br /&gt;
|9 = Bamboo.png&lt;br /&gt;
|requirements=3x Oak Leaves&amp;lt;br&amp;gt;2x Bamboo&lt;br /&gt;
|product=Big_Dripleaf.png&lt;br /&gt;
|description = &#039;&#039;&#039;Big Dripleaf&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = &lt;br /&gt;
|2 = Oak_Leaves.png&lt;br /&gt;
|3 = Oak_Leaves.png&lt;br /&gt;
|4 =&lt;br /&gt;
|5 = &lt;br /&gt;
|6 = Bamboo.png&lt;br /&gt;
|7 = &lt;br /&gt;
|8 =&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements=2x Oak leaves&amp;lt;br&amp;gt;1x Bamboo&lt;br /&gt;
|product=Small_Dripleaf.png&lt;br /&gt;
|description = &#039;&#039;&#039;Small Dripleaf&#039;&#039;&#039;}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Honeycomb.png&lt;br /&gt;
|2 = Honeycomb.png&lt;br /&gt;
|3 = Cobblestone.png&lt;br /&gt;
|4 = Cobblestone.png&lt;br /&gt;
|5 = &lt;br /&gt;
|6 =&lt;br /&gt;
|7 = &lt;br /&gt;
|8 =&lt;br /&gt;
|9 = &lt;br /&gt;
|requirements=2x Honeycomb&amp;lt;br&amp;gt;2x Cobblestone&lt;br /&gt;
|product=Resin_clump.png&lt;br /&gt;
|description = &#039;&#039;&#039;Resin Clump&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Sea lantern.png&lt;br /&gt;
|2 = &lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Sea Lantern]]&lt;br /&gt;
|product = Prismarine crystals.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Prismarine Crystals&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;4x Prismarine Crystals&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Iron nugget.png&lt;br /&gt;
|2 = Gold Nugget.webp&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Iron]] Nugget&amp;lt;br&amp;gt;1x [[Gold]] Nugget&lt;br /&gt;
|product = Scanner probe.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Scanner Probe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Scanner Probe&#039;&#039;&#039; - Ammo for [[Probe Launcher#Basic Probe Launcher|Basic Probe Launcher]] and [[Probe Launcher#Advanced Probe Launcher|Advanced Probe Launcher]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Iron nugget.png&lt;br /&gt;
|2 = Aluminum ingot.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Iron]] Nugget&amp;lt;br&amp;gt;1x [[Aluminum]] Ingot&lt;br /&gt;
|product = Combat probe.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Combat Probe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Combat Probe&#039;&#039;&#039; - Ammo for [[Probe Launcher#Advanced Probe Launcher|Advanced Probe Launcher]]}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Iron ingot.png&lt;br /&gt;
|2 = Lapis lazuli.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Iron]] Ingot&amp;lt;br&amp;gt;1x [[Lapis Lazuli]]&lt;br /&gt;
|product = Unloaded breacher shell.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Breacher Shell&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Breacher Shell&#039;&#039;&#039; - Processable into [[Loaded Breacher Shell]]}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Diamond.png&lt;br /&gt;
|2 = Redstone.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Diamond]]&amp;lt;br&amp;gt;1x [[Redstone]]&lt;br /&gt;
|product = Unloaded stasis charge.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Stasis Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Stasis Charge&#039;&#039;&#039; - Processable into [[Loaded Stasis Charge]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Gold ingot.png&lt;br /&gt;
|2 = Redstone.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Gold]] Ingot&amp;lt;br&amp;gt;1x [[Redstone]]&lt;br /&gt;
|product = Unloaded entropic charge.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Entropic Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Entropic Charge&#039;&#039;&#039; - Processable into [[Loaded Entropic Charge]]}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Aluminum ingot.png&lt;br /&gt;
|2 = Aluminum ingot.png&lt;br /&gt;
|3 = Lapis lazuli.png&lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 2x [[Aluminum Ingot]]&amp;lt;br&amp;gt;1x [[Lapis Lazuli]]&lt;br /&gt;
|product = Unloaded helix shell.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Helix Shell&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Helix Shell&#039;&#039;&#039; - Processable into [[Loaded Helix Shell]]}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Titanium ingot.png&lt;br /&gt;
|2 = Lapis lazuli.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Titanium]] Ingot&amp;lt;br&amp;gt;1x [[Lapis Lazuli]]&lt;br /&gt;
|product = Unloaded siege shell.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Siege Shell&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Siege Shell&#039;&#039;&#039; - Processable into [[Loaded Siege Shell]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Glass pane.png&lt;br /&gt;
|2 = Uranium block.png&lt;br /&gt;
|3 = Glass pane.png&lt;br /&gt;
|4 = Scordite.png&lt;br /&gt;
|5 = Diamond block.png&lt;br /&gt;
|6 = Scordite.png&lt;br /&gt;
|7 = Glass pane.png&lt;br /&gt;
|8 = Scordite.png&lt;br /&gt;
|9 = Glass pane.png&lt;br /&gt;
|requirements = 4x Glass Pane&amp;lt;br&amp;gt;1x [[Uranium]] Block&amp;lt;br&amp;gt;3x [[Scordite]]&amp;lt;br&amp;gt;1x [[Diamond]] Block&lt;br /&gt;
|product = Unloaded stellar prism.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Stellar Prism&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Stellar Prism&#039;&#039;&#039; - Processable into [[Loaded Stellar Prism]]}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Redstone.png&lt;br /&gt;
|2 = Redstone.png&lt;br /&gt;
|3 = Redstone.png&lt;br /&gt;
|4 = Diamond.png&lt;br /&gt;
|5 = Diamond.png&lt;br /&gt;
|6 = Iron ingot.png&lt;br /&gt;
|7 = Iron ingot.png&lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 3x [[Redstone]]&amp;lt;br&amp;gt;2x [[Diamond]]&amp;lt;br&amp;gt;2x [[Iron]] Ingot&lt;br /&gt;
|product = Unloaded emp missile.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded EMP Missile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded EMP Missile&#039;&#039;&#039; - Processable into [[EMP Missile]]}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Aluminum ingot.png&lt;br /&gt;
|2 = Aluminum ingot.png&lt;br /&gt;
|3 = Redstone.png&lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 2x [[Aluminum]] Ingot&amp;lt;br&amp;gt;1x [[Redstone]]&lt;br /&gt;
|product = Unloaded light missile.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Light Missile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Light Missile&#039;&#039;&#039; - Processable into [[Light Missile]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Titanium ingot.png&lt;br /&gt;
|2 = Titanium ingot.png&lt;br /&gt;
|3 = Redstone.png&lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 2x [[Titanium]] Ingot&amp;lt;br&amp;gt;1x [[Redstone]]&lt;br /&gt;
|product = Unloaded heavy missile.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Heavy Missile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Heavy Missile&#039;&#039;&#039; - Processable into [[Heavy Missile]]}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Glass pane.png&lt;br /&gt;
|2 = Scordite.png&lt;br /&gt;
|3 = Glass pane.png&lt;br /&gt;
|4 = Uranium block.png&lt;br /&gt;
|5 = Gold block.png&lt;br /&gt;
|6 = Uranium block.png&lt;br /&gt;
|7 = Glass pane.png&lt;br /&gt;
|8 = Scordite.png&lt;br /&gt;
|9 = Glass pane.png&lt;br /&gt;
|requirements = 4x Glass Pane&amp;lt;br&amp;gt;2x [[Uranium]] Block&amp;lt;br&amp;gt;2x [[Scordite]]&amp;lt;br&amp;gt;1x [[Gold]] Block&lt;br /&gt;
|product = Unloaded thermonuclear missile.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Unloaded Thermonuclear Missile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Unloaded Thermonuclear Missile&#039;&#039;&#039; - Processable into [[Thermonuclear Missile]]}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Data chip.png&lt;br /&gt;
|2 = Data chip.png&lt;br /&gt;
|3 = Data chip.png&lt;br /&gt;
|4 = Superconductor.png&lt;br /&gt;
|5 = Guidance system.png&lt;br /&gt;
|6 = Superconductor.png&lt;br /&gt;
|7 = Data chip.png&lt;br /&gt;
|8 = Superconductor.png&lt;br /&gt;
|9 = Data chip.png&lt;br /&gt;
|requirements = 5x [[Natural Resources#Data Chip|Data Chip]]&amp;lt;br&amp;gt;1x [[Natural Resources#Guidance System|Guidance System]]&amp;lt;br&amp;gt;3x [[Superconductor]]&lt;br /&gt;
|product = Assembly core.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Assembly Core&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Assembly Core&#039;&#039;&#039; - used in certain Starship [[Weapons]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Invicon Bread.png&lt;br /&gt;
|2 = Invicon Tomato.png&lt;br /&gt;
|3 = Invicon Lettuce.png&lt;br /&gt;
|4 = Invicon Cheese.png&lt;br /&gt;
|5 = Invicon Cooked Ground Beef.png&lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x Bread&amp;lt;br&amp;gt;1x [[Tomato]]&amp;lt;br&amp;gt;1x [[Lettuce]]&amp;lt;br&amp;gt;1x [[Cheese]]&amp;lt;br&amp;gt;1x [[Cooked Ground Beef]]&lt;br /&gt;
|product = Invicon Cheeseburger.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Cheeseburger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Invicon Salami.png&lt;br /&gt;
|2 = Invicon Salami.png&lt;br /&gt;
|3 = Invicon Salami.png&lt;br /&gt;
|4 = Invicon Cheese.png&lt;br /&gt;
|5 = Invicon Tomato.png&lt;br /&gt;
|6 = Invicon Cheese.png&lt;br /&gt;
|7 = Invicon Wheat.png&lt;br /&gt;
|8 = Invicon Wheat.png&lt;br /&gt;
|9 = Invicon Wheat.png&lt;br /&gt;
|requirements = 3x [[Salami]]&amp;lt;br&amp;gt;2x [[Cheese]]&amp;lt;br&amp;gt;1x [[Tomato]]&amp;lt;br&amp;gt;3x Wheat&lt;br /&gt;
|product = Invicon Pepperoni Pizza.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Pepperoni Pizza&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Pepperoni Pizza&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Invicon Milk Bucket.png&lt;br /&gt;
|2 = Invicon Sugar.png&lt;br /&gt;
|3 = Invicon Ice.png&lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x Milk Bucket&amp;lt;br&amp;gt;1x Sugar&amp;lt;br&amp;gt;1x Ice&lt;br /&gt;
|product = Invicon Ice Cream Mixture.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Ice Cream Mixture&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ice Cream Mixture&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Invicon Wheat.png&lt;br /&gt;
|2 = Invicon Wheat.png&lt;br /&gt;
|3 = Invicon Rotten Flesh.png&lt;br /&gt;
|4 = Invicon Rotten Flesh.png&lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 2x Wheat&amp;lt;br&amp;gt;2x Rotten Flesh&lt;br /&gt;
|product = Invicon Nutrient Cube.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Nutrient cube&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Nutrient Cube&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Invicon Wheat.png&lt;br /&gt;
|2 = Invicon Wheat.png&lt;br /&gt;
|3 = Oak sapling.png&lt;br /&gt;
|4 = Oak sapling.png&lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 2x Wheat&amp;lt;br&amp;gt;2x Any Sapling&lt;br /&gt;
|product = Invicon Vegetarian Nutrient Cube.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Vegetarian Nutrient Cube&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vegetarian Nutrient Cube&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Invicon Lettuce.png&lt;br /&gt;
|2 = Invicon Lettuce.png&lt;br /&gt;
|3 = Invicon Lettuce.png&lt;br /&gt;
|4 = Invicon Lettuce.png&lt;br /&gt;
|5 = Invicon Bowl.png&lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 4x [[Lettuce]]&amp;lt;br&amp;gt;1x Bowl&lt;br /&gt;
|product = Invicon Salad.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Salad&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Salad&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Invicon Stick.png&lt;br /&gt;
|2 = Brown mushroom.png&lt;br /&gt;
|3 = Brown mushroom.png&lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x Stick&amp;lt;br&amp;gt;2x Any Mushroom&lt;br /&gt;
|product = Invicon Mushroom Skewer.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Mushroom Skewer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mushroom Skewer&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Invicon Tomato.png&lt;br /&gt;
|2 = Invicon Bowl.png&lt;br /&gt;
|3 = &lt;br /&gt;
|4 = &lt;br /&gt;
|5 = &lt;br /&gt;
|6 = &lt;br /&gt;
|7 = &lt;br /&gt;
|8 = &lt;br /&gt;
|9 = &lt;br /&gt;
|requirements = 1x [[Tomato]]&amp;lt;br&amp;gt;1x Bowl&lt;br /&gt;
|product = Invicon Tomato Soup.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Tomato Soup&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Dandelion.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Dandelion&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Dandelion.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Dandelion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Dandelion&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Poppy.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Poppy&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Poppy.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Poppy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Poppy&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Blue orchid.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Blue Orchid&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Blue orchid.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Blue Orchid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Blue Orchid&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Allium.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Allium&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Allium.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Allium&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Allium&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Azure bluet.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Azure Bluet&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Azure bluet.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Azure Bluet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Azure Bluet&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Red tulip.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Red Tulip&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Red tulip.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Red Tulip&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Red Tulip&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Pink tulip.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Pink Tulip&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Pink tulip.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Pink Tulip&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Pink Tulip&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Orange tulip.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Orange Tulip&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Orange tulip.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Orange Tulip&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Orange Tulip&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = White tulip.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x White Tulip&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = White tulip.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;White Tulip&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x White Tulip&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Oxeye daisy.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Oxeye Daisy&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Oxeye daisy.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Oxeye Daisy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Oxeye Daisy&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Cornflower.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Cornflower&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Cornflower.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Cornflower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Cornflower&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Lily of the valley.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Lily of the Valley&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Lily of the valley.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Lily of the Valley&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Lily of the Valley&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Sunflower.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Sunflower&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Sunflower.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Sunflower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Sunflower&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Lilac.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Lilac&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Lilac.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Lilac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Lilac&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Rose bush.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Rose Bush&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Rose bush.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Rose Bush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Rose Bush&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Peony.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Peony&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Peony.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Peony&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Peony&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Hanging roots.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Hanging Roots&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Hanging roots.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Hanging Roots&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Hanging Roots&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Dead bush.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Dead Bush&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Dead bush.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Dead Bush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Dead Bush&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Lily pad.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Lily Pad&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Lily pad.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Lily Pad&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Lily Pad&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Red mushroom.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Red Mushroom&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Red mushroom.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Red Mushroom&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Red Mushroom&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Brown mushroom.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Brown Mushroom&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Brown mushroom.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Brown Mushroom&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Brown Mushroom&#039;&#039;&#039;}}&lt;br /&gt;
|{{Craft&lt;br /&gt;
|1 = Mangrove propagule.webp&lt;br /&gt;
|2 = Mangrove propagule.webp&lt;br /&gt;
|3 = Mangrove propagule.webp&lt;br /&gt;
|4 = Mangrove propagule.webp&lt;br /&gt;
|5 = Wither rose.png&lt;br /&gt;
|6 = Mangrove propagule.webp&lt;br /&gt;
|7 = Mangrove propagule.webp&lt;br /&gt;
|8 = Short grass.png&lt;br /&gt;
|9 = Mangrove propagule.webp&lt;br /&gt;
|requirements = 7x Mangrove Propagule&amp;lt;br&amp;gt;1x Wither Rose&amp;lt;br&amp;gt;1x Short Grass&lt;br /&gt;
|product = Wither rose.png&lt;br /&gt;
|description = &amp;lt;div id=&amp;quot;Wither Rose&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;8x Wither Rose&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Quad_Turret&amp;diff=13633</id>
		<title>Quad Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Quad_Turret&amp;diff=13633"/>
		<updated>2026-10-10T08:26:33Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: onlyinclude&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name = Quad turret&lt;br /&gt;
|caption2 = A Quad Turret&lt;br /&gt;
|custom_property_title1 = Range&lt;br /&gt;
|custom_property_value1 = 500.0&lt;br /&gt;
|custom_property_title2 = Speed&lt;br /&gt;
|custom_property_value2 = 77.5&lt;br /&gt;
|custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
|custom_property_value3 = 150.0&lt;br /&gt;
|custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
|custom_property_value4 = 7.6&lt;br /&gt;
|custom_property_title5 = Shot thickness&lt;br /&gt;
|custom_property_value5 = 0.6&lt;br /&gt;
|custom_property_title6 = Shot length&lt;br /&gt;
|custom_property_value6 = 0.0&lt;br /&gt;
|custom_property_title7 = Explosion power&lt;br /&gt;
|custom_property_value7 = 5.5&lt;br /&gt;
|custom_property_title8 = Power usage&lt;br /&gt;
|custom_property_value8 = 4500&lt;br /&gt;
|custom_property_title9 = Firing inaccuracy&lt;br /&gt;
|custom_property_value9 = 2.0°&lt;br /&gt;
|custom_property_title10 = Cooldown&lt;br /&gt;
|custom_property_value10 = 2500 ms&lt;br /&gt;
|custom_property_title11 = Ammunition consumed&lt;br /&gt;
|custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
|resource_title1 = Any Concrete&lt;br /&gt;
|resource_value1 = 25&lt;br /&gt;
|resource_title2 = End Rod&lt;br /&gt;
|resource_value2 = 8&lt;br /&gt;
|resource_title3 = Grindstone&lt;br /&gt;
|resource_value3 = 4&lt;br /&gt;
|resource_title4 = Iron Block&lt;br /&gt;
|resource_value4 = 8&lt;br /&gt;
|resource_title5 = Any Trapdoor&lt;br /&gt;
|resource_value5 = 2&lt;br /&gt;
|resource_title6 = Any Sign&lt;br /&gt;
|resource_value6 = 1&lt;br /&gt;
|resource_title7 = Any Slab&lt;br /&gt;
|resource_value7 = 8&lt;br /&gt;
|resource_title8 = Sponge&lt;br /&gt;
|resource_value8 = 4&lt;br /&gt;
|resource_title9 = Any Stairs&lt;br /&gt;
|resource_value9 = 14&lt;br /&gt;
|resource_title10 = Any Terracotta or Slab&lt;br /&gt;
|resource_value10 = 25&lt;br /&gt;
|image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are [[Supercapital]]-grade [[Light Weapons]] exclusive to the [[Battlecruiser]] which deal devastating damage to both shields and blocks. They fire extremely slow projectiles every 2.5 seconds, which deal crippling damage to any ships they hit. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] to be placed in a [[Magazine]] for ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Quad_Turret&amp;diff=13632</id>
		<title>Quad Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Quad_Turret&amp;diff=13632"/>
		<updated>2026-10-10T08:18:47Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2&lt;br /&gt;
|name = Quad turret&lt;br /&gt;
|caption2 = A Quad Turret&lt;br /&gt;
|custom_property_title1 = Range&lt;br /&gt;
|custom_property_value1 = 500.0&lt;br /&gt;
|custom_property_title2 = Speed&lt;br /&gt;
|custom_property_value2 = 77.5&lt;br /&gt;
|custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
|custom_property_value3 = 150.0&lt;br /&gt;
|custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
|custom_property_value4 = 7.6&lt;br /&gt;
|custom_property_title5 = Shot thickness&lt;br /&gt;
|custom_property_value5 = 0.6&lt;br /&gt;
|custom_property_title6 = Shot length&lt;br /&gt;
|custom_property_value6 = 0.0&lt;br /&gt;
|custom_property_title7 = Explosion power&lt;br /&gt;
|custom_property_value7 = 5.5&lt;br /&gt;
|custom_property_title8 = Power usage&lt;br /&gt;
|custom_property_value8 = 4500&lt;br /&gt;
|custom_property_title9 = Firing inaccuracy&lt;br /&gt;
|custom_property_value9 = 2.0°&lt;br /&gt;
|custom_property_title10 = Cooldown&lt;br /&gt;
|custom_property_value10 = 2500 ms&lt;br /&gt;
|custom_property_title11 = Ammunition consumed&lt;br /&gt;
|custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
|resource_title1 = Any Concrete&lt;br /&gt;
|resource_value1 = 25&lt;br /&gt;
|resource_title2 = End Rod&lt;br /&gt;
|resource_value2 = 8&lt;br /&gt;
|resource_title3 = Grindstone&lt;br /&gt;
|resource_value3 = 4&lt;br /&gt;
|resource_title4 = Iron Block&lt;br /&gt;
|resource_value4 = 8&lt;br /&gt;
|resource_title5 = Any Trapdoor&lt;br /&gt;
|resource_value5 = 2&lt;br /&gt;
|resource_title6 = Any Sign&lt;br /&gt;
|resource_value6 = 1&lt;br /&gt;
|resource_title7 = Any Slab&lt;br /&gt;
|resource_value7 = 8&lt;br /&gt;
|resource_title8 = Sponge&lt;br /&gt;
|resource_value8 = 4&lt;br /&gt;
|resource_title9 = Any Stairs&lt;br /&gt;
|resource_value9 = 14&lt;br /&gt;
|resource_title10 = Any Terracotta or Slab&lt;br /&gt;
|resource_value10 = 25&lt;br /&gt;
|image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are [[Supercapital]]-grade [[Light Weapons]] exclusive to the [[Battlecruiser]] which deal devastating damage to both shields and blocks. They fire extremely slow projectiles every 2.5 seconds, which deal crippling damage to any ships they hit. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] to be placed in a [[Magazine]] for ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Quad_Turret&amp;diff=13631</id>
		<title>Quad Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Quad_Turret&amp;diff=13631"/>
		<updated>2026-10-10T08:18:00Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2&lt;br /&gt;
|name = Quad turret&lt;br /&gt;
|caption2 = A Quad Turret&lt;br /&gt;
|custom_property_title1 = Range&lt;br /&gt;
|custom_property_value1 = 500.0&lt;br /&gt;
|custom_property_title2 = Speed&lt;br /&gt;
|custom_property_value2 = 77.5&lt;br /&gt;
|custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
|custom_property_value3 = 150.0&lt;br /&gt;
|custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
|custom_property_value4 = 7.6&lt;br /&gt;
|custom_property_title5 = Shot thickness&lt;br /&gt;
|custom_property_value5 = 0.6&lt;br /&gt;
|custom_property_title6 = Shot length&lt;br /&gt;
|custom_property_value6 = 0.0&lt;br /&gt;
|custom_property_title7 = Explosion power&lt;br /&gt;
|custom_property_value7 = 5.5&lt;br /&gt;
|custom_property_title8 = Power usage&lt;br /&gt;
|custom_property_value8 = 4500&lt;br /&gt;
|custom_property_title9 = Firing inaccuracy&lt;br /&gt;
|custom_property_value9 = 2.0°&lt;br /&gt;
|custom_property_title10 = Cooldown&lt;br /&gt;
|custom_property_value10 = 2500 ms&lt;br /&gt;
|custom_property_title11 = Ammunition consumed&lt;br /&gt;
|custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
|resource_title1 = Any Concrete&lt;br /&gt;
|resource_value1 = 25&lt;br /&gt;
|resource_title2 = End Rod&lt;br /&gt;
|resource_value2 = 8&lt;br /&gt;
|resource_title3 = Grindstone&lt;br /&gt;
|resource_value3 = 4&lt;br /&gt;
|resource_title4 = Iron Block&lt;br /&gt;
|resource_value4 = 8&lt;br /&gt;
|resource_title5 = Any Trapdoor&lt;br /&gt;
|resource_value5 = 2&lt;br /&gt;
|resource_title6 = Any Sign&lt;br /&gt;
|resource_value6 = 1&lt;br /&gt;
|resource_title7 = Any Slab&lt;br /&gt;
|resource_value7 = 8&lt;br /&gt;
|resource_title8 = Sponge&lt;br /&gt;
|resource_value8 = 4&lt;br /&gt;
|resource_title9 = Any Stairs&lt;br /&gt;
|resource_value9 = 14&lt;br /&gt;
|resource_title10 = Any Terracotta or Slab&lt;br /&gt;
|resource_value10 = 25&lt;br /&gt;
|image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are [[Supercapital]]-grade [[Light Weapons]] exclusive to the [[Battlecruiser]] which deal devastating damage to both shields and blocks. They fire extremely slow projectiles every 2.5 seconds, which deal crippling damage to any ships they hit. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] to be placed in a [[Magazine]] for ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Quad_Turret&amp;diff=13630</id>
		<title>Quad Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Quad_Turret&amp;diff=13630"/>
		<updated>2026-10-10T08:16:30Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Rearranged source code to compare to HT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| caption2 = A Quad Turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 77.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = Any Concrete&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = End Rod&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = Iron Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = Any Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Any Sign&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Any Slab&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = Sponge&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Any Stairs&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = Any Terracotta or Slab&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are [[Supercapital]]-grade [[Light Weapons]] exclusive to the [[Battlecruiser]] which deal devastating damage to both shields and blocks. They fire extremely slow projectiles every 2.5 seconds, which deal crippling damage to any ships they hit. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] to be placed in a [[Magazine]] for ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13629</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13629"/>
		<updated>2026-10-10T08:12:57Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: eventually...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
{{:Laser Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{:Plasma Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Pulse Cannon]] ==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Turret]] ==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Quad Turret]] ==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ion Turret]] ==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13628</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13628"/>
		<updated>2026-10-10T03:29:01Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Attempted fix again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
{{:Laser Cannon}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{:Plasma Cannon}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Pulse Cannon]]==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Turret]]==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Quad Turret]]==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Ion Turret]]==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13627</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13627"/>
		<updated>2026-10-09T19:48:28Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Undo revision 13609 by GriffMinester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
{{:Laser Cannon}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{:Plasma Cannon}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Pulse Cannon]]==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Turret]]==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
==[[Quad Turret]]==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Ion Turret]]==&lt;br /&gt;
{{:Ion Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedo}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Laser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phaser}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Burst}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Device}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13609</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=13609"/>
		<updated>2026-10-08T23:15:09Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: maybe fixed the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). &amp;lt;!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE&lt;br /&gt;
EDIT THEM FROM THE INDIVIDUAL PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== [[Laser Cannon]] ==&lt;br /&gt;
{{:Laser Cannon}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Plasma Cannon]] ==&lt;br /&gt;
{{:Plasma Cannon}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Pulse Cannon]]==&lt;br /&gt;
{{:Pulse Cannon}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Turret]]==&lt;br /&gt;
{{:Heavy Turret}}&lt;br /&gt;
==[[Quad Turret]]==&lt;br /&gt;
{{:Quad Turret}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Ion Turret]]==&lt;br /&gt;
{{:Ion Turrets}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Point Defense Turret]]==&lt;br /&gt;
{{:Point Defense Turrets}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==[[Torpedo]]==&lt;br /&gt;
{{:Torpedoes}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Laser]]==&lt;br /&gt;
{{:Heavy Lasers}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Phaser]]==&lt;br /&gt;
{{:Phasers}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Tri Turret|Tri-Turret]]==&lt;br /&gt;
{{:Tri-Turret}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Tech 2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
==[[Scram]]==&lt;br /&gt;
{{:Scram Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Gauss Cannon]] ==&lt;br /&gt;
{{:Gauss Turret}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Light Logistics Cannon]] ==&lt;br /&gt;
{{:Light Logistics Turret}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Autocannon]] ==&lt;br /&gt;
{{:Autocannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Artillery]] ==&lt;br /&gt;
{{:Artillery}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Assault Turret]] ==&lt;br /&gt;
{{:Assault Turret}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Light Missile Launcher]] ==&lt;br /&gt;
{{:Light Missile Launcher}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Rapid Heavy Missile Launcher]] ==&lt;br /&gt;
{{:Rapid Heavy Missile Launcher}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Logistics Cannon]] ==&lt;br /&gt;
{{:Heavy Logistics Cannon}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[ACAP Turret|Anti-Capital Turret]] ==&lt;br /&gt;
{{:Anti-Capital Turrets}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below.&lt;br /&gt;
&lt;br /&gt;
== [[Probe Launcher|Probe Launchers]] (on a technicality) ==&lt;br /&gt;
{{:Probe Launcher}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[EMP Missile]] ==&lt;br /&gt;
{{:EMP Missile}}&lt;br /&gt;
== [[Neutralizer]] ==&lt;br /&gt;
{{:Neutralizer}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Webifier]] ==&lt;br /&gt;
{{:Webifier}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Command Burst|Command Bursts]] ==&lt;br /&gt;
{{:Command Bursts}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Heavy Neutralizer]] ==&lt;br /&gt;
{{:Heavy Neutralizer}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Arsenal Missile Launcher]] ==&lt;br /&gt;
{{:Arsenal Missile Launchers}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Thermonuclear Missile Launcher]] ==&lt;br /&gt;
{{:Thermonuclear Missile Launcher}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Capital Command Bursts]] ==&lt;br /&gt;
{{:Capital Command Burst}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Doomsday Device]] ==&lt;br /&gt;
{{:Doomsday Laser}}{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20).&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Scram&amp;diff=13608</id>
		<title>Scram</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Scram&amp;diff=13608"/>
		<updated>2026-10-08T22:49:54Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Take it back for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2|name=Scram|image=Scram.png|custom_property_title1=Cooldown|custom_property_title2=Power Consumption|custom_property_title6=Vertical Fire Arc|custom_property_title7=Horizontal Fire Arc|custom_property_title8=Projectile Range|custom_property_title9=Projectile Speed|custom_property_title10=Explosion Power|custom_property_title11=Starship Shield Damge Multiplier|custom_property_title12=Area Shield Damage Multiplier|custom_property_title13=Effect Duration (Scrambling)|custom_property_value1=250ms|custom_property_value2=2550|custom_property_value6=180|custom_property_value7=180 (listed)&lt;br /&gt;
~45 (actual, rough estimate)|custom_property_value8=145m|custom_property_value9=400m/s|custom_property_value10=4.0|custom_property_value11=3.2|custom_property_value12=2.0|custom_property_value13=20 Seconds|resource_title1=Any Wall|resource_title2=Any Glass Pane|resource_title3=Chetherite Block|resource_title4=Note Block|resource_title5=Iron Block|resource_title6=Hopper|resource_title7=Grindstone|resource_value1=4|resource_value2=4|resource_value3=2|resource_value4=1|resource_value5=1|resource_value6=1|resource_value7=1}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scram&#039;&#039;&#039; (or the &#039;&#039;&#039;Scrambler&#039;&#039;&#039;) is a light weapon used on the [[Scrambler]], a Tech 2 Starfighter Variant. It is a short ranged weapon with a wide arc and high damage, and is overall useful for engaging subcapital ships at a close range. Upon hit, this weapon scrambles the Y level, names, and distance for the targets sidebar. This allows a Scrambler with an accurate Scram to cause mass confusion in battle. This weapon can only be built and used as [[Starship#Starship &amp;quot;Forwards&amp;quot; Direction|forward facing]] weapons.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Scram_Cannon&amp;diff=13607</id>
		<title>Scram Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Scram_Cannon&amp;diff=13607"/>
		<updated>2026-10-08T22:49:42Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Scram&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scram]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Scram&amp;diff=13606</id>
		<title>Scram</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Scram&amp;diff=13606"/>
		<updated>2026-10-08T22:49:10Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Calling it scram cannon as a test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2|name=Scram|image=Scram.png|custom_property_title1=Cooldown|custom_property_title2=Power Consumption|custom_property_title6=Vertical Fire Arc|custom_property_title7=Horizontal Fire Arc|custom_property_title8=Projectile Range|custom_property_title9=Projectile Speed|custom_property_title10=Explosion Power|custom_property_title11=Starship Shield Damge Multiplier|custom_property_title12=Area Shield Damage Multiplier|custom_property_title13=Effect Duration (Scrambling)|custom_property_value1=250ms|custom_property_value2=2550|custom_property_value6=180|custom_property_value7=180 (listed)&lt;br /&gt;
~45 (actual, rough estimate)|custom_property_value8=145m|custom_property_value9=400m/s|custom_property_value10=4.0|custom_property_value11=3.2|custom_property_value12=2.0|custom_property_value13=20 Seconds|resource_title1=Any Wall|resource_title2=Any Glass Pane|resource_title3=Chetherite Block|resource_title4=Note Block|resource_title5=Iron Block|resource_title6=Hopper|resource_title7=Grindstone|resource_value1=4|resource_value2=4|resource_value3=2|resource_value4=1|resource_value5=1|resource_value6=1|resource_value7=1}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scram Cannon&#039;&#039;&#039; (or the &#039;&#039;&#039;Scrambler&#039;&#039;&#039;) is a light weapon used on the [[Scrambler]], a Tech 2 Starfighter Variant. It is a short ranged weapon with a wide arc and high damage, and is overall useful for engaging subcapital ships at a close range. Upon hit, this weapon scrambles the Y level, names, and distance for the targets sidebar. This allows a Scrambler with an accurate Scram to cause mass confusion in battle. This weapon can only be built and used as [[Starship#Starship &amp;quot;Forwards&amp;quot; Direction|forward facing]] weapons.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Aret_Treaty_Organization&amp;diff=13560</id>
		<title>Talk:Aret Treaty Organization</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Aret_Treaty_Organization&amp;diff=13560"/>
		<updated>2026-10-06T22:22:58Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t have access to discord right now, but &amp;quot;2023-2023&amp;quot; doesn&#039;t seem right. Anyone wanna grab more precise dates? &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;6/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
I mean iirc it was a 2023 organization, I might still be in the Discord server for it, I can check in a bit. -Griff&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Aret_Treaty_Organization&amp;diff=13559</id>
		<title>Talk:Aret Treaty Organization</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Aret_Treaty_Organization&amp;diff=13559"/>
		<updated>2026-10-06T22:20:48Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t have access to discord right now, but &amp;quot;2023-2023&amp;quot; doesn&#039;t seem right. Anyone wanna grab more precise dates? &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;6/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
I mean iirc it was a 2023 organization, I might still be in the Discord server for it, I can check in a bit. -Griff&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Fluid_Valve&amp;diff=13488</id>
		<title>Talk:Fluid Valve</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Fluid_Valve&amp;diff=13488"/>
		<updated>2026-10-05T08:40:35Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Stop fighting please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why we lying again bruzz use the WIP marker at the VERY LEAST EVEN THOUGH ITS IN CREATIVE MOE TO TOHIS AY&lt;br /&gt;
&lt;br /&gt;
E2 is defunct until someone starts working on it again, It is not work-in-progress, as no one (you&#039;re free to!) is working on it. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;2/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
its still on creative btw&lt;br /&gt;
&lt;br /&gt;
I don&#039;t care that it&#039;s on creative. It is not on survival, and is therefore not useful information. People come to this wiki for help on things they can move to Survival, not to read about what &#039;&#039;&#039;grand things could have been if kingsheep3 became a github contributor&#039;&#039;&#039;. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;2/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
an how  o you know it isnt on survival&lt;br /&gt;
&lt;br /&gt;
I know that this isn&#039;t on Survival because there is no recipe for [[Fluid Valve]]s in the code. Sure, a [[Staff]] member could &#039;&#039;&#039;technically&#039;&#039;&#039; /customitem FLUID_VALVE, but is admin abuse a vanilla feature in Ion? No, I will restate what I previously said. People come to this wiki for help on things they can move to survival. As staff will not /customitem FLUID_VALVE for you on survival, they cannot move this to survival and it is therefore not a feature. I really can&#039;t believe I&#039;m having this argument with someone. This isn&#039;t in survival, there&#039;s no reason to advertise it as existing to begin with. That&#039;s why I &#039;&#039;&#039;hate&#039;&#039;&#039; &amp;quot;upcoming features&amp;quot; wiki pages. We&#039;d be having a different conversation if E2 were in active development, but it&#039;s not. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;2/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t care. Tagging them all as WIP knowing that anything under WIP is essentially under a less likely division than Upcoming. Might do some editing to delineate the two more distinctly but cry about it because if I have to look through this again and see you two fighting im going to cry -Griff&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Basic_Fluid_Tank&amp;diff=13487</id>
		<title>Basic Fluid Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Basic_Fluid_Tank&amp;diff=13487"/>
		<updated>2026-10-05T08:37:45Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|description=The Fluid Update}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Basic Fluid Tank&#039;&#039;&#039; is a block used for [[Fluid Transfer]]. [[Canister Unloader]]s can be used to unload [[gas canisters]] into Fluid Tanks.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Fluid_Valve&amp;diff=13486</id>
		<title>Fluid Valve</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Fluid_Valve&amp;diff=13486"/>
		<updated>2026-10-05T08:36:45Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: WIP Tagged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|description=The Fluid Update}}{{Infobox material|image=Fluid_Valve.png|name=Fluid Valve|stackable = Yes (64)|blastresistance = 6.0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fluid Valves&#039;&#039;&#039; are machines that control the [[Fluid Transfer#Flow|flow]] of fluid through a [[Fluid Transfer|Fluid Pipe Network]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When given direct redstone power, a fluid valve allows flow through it in any direction.&lt;br /&gt;
&lt;br /&gt;
[[Category: Fluid Pipes]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Common_Abbreviations&amp;diff=13485</id>
		<title>Common Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Common_Abbreviations&amp;diff=13485"/>
		<updated>2026-10-05T08:34:33Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Warships */ dessie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starship Shorthand ==&lt;br /&gt;
[[Starship|Starships]], specifically those designated as [[Starship#Tech_2_Ships|Tech-2 ships]], or larger Industrial ships (The [[Medium Freighter]] class, for instance, is almost never written out), are abbreviated to save space and time when naming them, both in Fleet communications and to speed up communications in [[Chat_Guide|Chat]].&lt;br /&gt;
&lt;br /&gt;
== Civil Ships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tech-1 Civil Ships&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|LF&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|MF&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|HF&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tech-2 Civil Ships&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Blockade Runner]]&lt;br /&gt;
|BR&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Freighter]]&lt;br /&gt;
|JF&lt;br /&gt;
|-&lt;br /&gt;
|[[Industrial Command Ship]]&lt;br /&gt;
|ICS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tech-1 Warships&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|SF&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|GS&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|Corv&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|Frig&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|Dessie or&lt;br /&gt;
Blockcount (12k/9.8k)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|BC&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tech-2 Warships&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrambler]]&lt;br /&gt;
|Scram&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon Starfighter]]&lt;br /&gt;
|Recon&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Gunship]]&lt;br /&gt;
|AGS&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdiction Gunship|Interdictor Gunship]]&lt;br /&gt;
|IGS&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Corvette]]&lt;br /&gt;
|SCV&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Corvette]]&lt;br /&gt;
|ACV&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Corvette]]&lt;br /&gt;
|LCV&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Corvette]]&lt;br /&gt;
|ICV&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ops Frigate]]&lt;br /&gt;
|BLOPs&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Frigate]]&lt;br /&gt;
|MFG&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Frigate]]&lt;br /&gt;
|AFG&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Destroyer]]&lt;br /&gt;
|ADS&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdiction Destroyer|Interdictor Destroyer]]&lt;br /&gt;
|IDS&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Cruiser]]&lt;br /&gt;
|MCR&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Cruiser]]&lt;br /&gt;
|LCR&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]&lt;br /&gt;
|LNR/LBC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiblocks ==&lt;br /&gt;
Common or overtly specific [[Multiblock|Multiblocks]]&#039; names (Such as the [[Industrial Invulnerability Unit]]) are commonly shortened as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiblocks|Multiblocks]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Starship Utility Multiblocks&lt;br /&gt;
!Multiblock&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining Laser]]&lt;br /&gt;
|ML&lt;br /&gt;
|-&lt;br /&gt;
|[[Particle Shield]]&lt;br /&gt;
|Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperdrive]]&lt;br /&gt;
|Hyper&lt;br /&gt;
|-&lt;br /&gt;
|[[Navigation Computer]]&lt;br /&gt;
|Navcomp&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Field Generator]]&lt;br /&gt;
|JFG&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Beacon]]&lt;br /&gt;
|JB&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdiction Well]]&lt;br /&gt;
|Gravwell&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Starship Weapons&lt;br /&gt;
!Multiblock&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Turret]]&lt;br /&gt;
|HT&lt;br /&gt;
|-&lt;br /&gt;
|[[Quad Turret]]&lt;br /&gt;
|QT&lt;br /&gt;
|-&lt;br /&gt;
|[[Ion Turret]]&lt;br /&gt;
|IT&lt;br /&gt;
|-&lt;br /&gt;
|[[Point Defense Turret]]&lt;br /&gt;
|PDT, AT&lt;br /&gt;
|-&lt;br /&gt;
|[[Torpedo]]&lt;br /&gt;
|Torp&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri Turret]]&lt;br /&gt;
|TT&lt;br /&gt;
|-&lt;br /&gt;
|[[Autocannon]]&lt;br /&gt;
|AC&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Missile Launcher]]&lt;br /&gt;
|LML&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Heavy Missile Launcher]]&lt;br /&gt;
|RHML&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Capital Turret]]&lt;br /&gt;
|ACAP&lt;br /&gt;
|-&lt;br /&gt;
|[[EMP Missile]]&lt;br /&gt;
|EMP&lt;br /&gt;
|-&lt;br /&gt;
|[[Neutralizer]]&lt;br /&gt;
|NL&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Neutralizer]]&lt;br /&gt;
|HN&lt;br /&gt;
|-&lt;br /&gt;
|[[Arsenal Missile Launcher]]&lt;br /&gt;
|AM&lt;br /&gt;
|-&lt;br /&gt;
|[[Thermonuclear Missile Launcher]]&lt;br /&gt;
|Nuke&lt;br /&gt;
|-&lt;br /&gt;
|[[Doomsday Device]]&lt;br /&gt;
|DDL&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Fermenter&amp;diff=13483</id>
		<title>Fermenter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Fermenter&amp;diff=13483"/>
		<updated>2026-10-05T06:15:02Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Allegedly where cheese is made according to nungal, idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock v2&lt;br /&gt;
| name = Fermenter&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Fermenter.png|Normal&lt;br /&gt;
Fermenter_Divided.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|powerstorage=100000&lt;br /&gt;
| resource_title1 = Any Slab&lt;br /&gt;
| resource_value1 = 4&lt;br /&gt;
| resource_title2 = Furnace&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = Any Wall&lt;br /&gt;
| resource_value3 = 12&lt;br /&gt;
| resource_title4 = Note Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Any Sign&lt;br /&gt;
|resource_title6=Crafting Table&lt;br /&gt;
|resource_title7=Any Stairs&lt;br /&gt;
|resource_title8=Aluminum Block&lt;br /&gt;
|resource_title9=Any Glass&lt;br /&gt;
|resource_value5 = 1&lt;br /&gt;
|resource_value6=1&lt;br /&gt;
|resource_value7=7&lt;br /&gt;
|resource_value8=11&lt;br /&gt;
|resource_value9=2}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fermenter&#039;&#039;&#039; is a multiblock machine used to process raw ingredients into fermented foods. It can be detected with the text [fermenter]. Fermentation typically enhances flavor, preserves food, or creates specialty ingredients.&lt;br /&gt;
&lt;br /&gt;
It has a similar purpose to the [[Dehydrator]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Input&lt;br /&gt;
!Output&lt;br /&gt;
!Power consumption/s&lt;br /&gt;
!Processing time (s)&lt;br /&gt;
!Total power consumption&lt;br /&gt;
|-&lt;br /&gt;
|Raw Porkchop&lt;br /&gt;
|[[Salami]]&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Cheese Bucket&lt;br /&gt;
|[[Cheese]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
Notes: The Fermenter&#039;s primary function is to process raw foods into [[Custom Foods|fermented products]], which are often used in advanced recipes (e.g., [[Raw Pepperoni Pizza]]). Unlike a furnace, it does not cook food but changes its type through fermentation. Must be built as a multiblock structure to function.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Processing Machines]]&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Blaster_Revolver&amp;diff=13422</id>
		<title>Blaster Revolver</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Blaster_Revolver&amp;diff=13422"/>
		<updated>2026-10-01T22:40:33Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Player Weapons#Blaster Revolver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Player Weapons#Blaster Revolver]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Player_Weapons&amp;diff=13421</id>
		<title>Player Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Player_Weapons&amp;diff=13421"/>
		<updated>2026-10-01T22:39:59Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: added revolver to mag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs work|description = Needs to be updated with modern infoboxes}}&lt;br /&gt;
= Blasters =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blasters&#039;&#039;&#039; are ranged weapons that fire energy bolts. &amp;quot;Primary&amp;quot; and &amp;quot;Special&amp;quot; blasters consume ammo.&lt;br /&gt;
* Primary and Special blasters consume ammo stored in Magazines and will not reload if there is no ammo available.&lt;br /&gt;
** Blaster Pistols do not consume ammo.&lt;br /&gt;
* Press F (switch to offhand) while holding the blaster to reload.&lt;br /&gt;
* Attempting to fire an empty blaster will automatically reload the blaster.&lt;br /&gt;
* Hold right click to continuously fire energy bolts.&lt;br /&gt;
* All blasters deal double damage to mobs or non-player entities except for Blaster Pistols.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Pistol&amp;quot;&amp;gt;Blaster Pistol&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Pistol.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 4.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 15 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 6 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster pistols&#039;&#039;&#039; are a sidearm blaster with a small magazine, but can be fired while other blasters are reloading. Does NOT use ammunition. This item is part of the starter kit.&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Pistol receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Revolver&amp;quot;&amp;gt;Blaster Revolver&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Revolver.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 10.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 130&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 12.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 18 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster pistols&#039;&#039;&#039; are a sidearm blaster with a small magazine, but can be fired while other blasters are reloading. Does NOT use ammunition. This item is part of the starter kit.&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Pistol receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Rifle&amp;quot;&amp;gt;Blaster Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Rifle.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 9.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 8 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Rifles&#039;&#039;&#039; are an accurate blaster with an average rate of fire and decent damage. &lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Rifle receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Sniper&amp;quot;&amp;gt;Blaster Sniper&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Sniper.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 25.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 30.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 160&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 120 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.0625&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 15.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 40 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Snipers&#039;&#039;&#039; are a high-skill weapon with a very long reload and slow fire rate, but a very high damage. The energy bolt&#039;s damage increases the further it travels, which rewards long-range sniping. &lt;br /&gt;
|2 = Glass.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Sniper receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Shotgun&amp;quot;&amp;gt;Blaster Shotgun&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Shotgun.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Special&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 4&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 60 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.15&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 6.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot count:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 20 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Shotguns&#039;&#039;&#039; are a close-range weapon that fires multiple energy bolts per activation.&lt;br /&gt;
|3 = Gun barrel.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Shotgun receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Submachine Blaster&amp;quot;&amp;gt;Submachine Blaster&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Submachine blaster.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 2.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 45&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 45 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 8.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 2 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.025&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Submachine Blasters&#039;&#039;&#039; have a very high fire rate but low damage. Ideal for disabling combatants flying with a [[Rocket Boosting Module]].&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Smb receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Cannon&amp;quot;&amp;gt;Blaster Cannon&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Cannon.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 0.1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Explosion power:&#039;&#039;&#039; 4.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 60&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 30&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 4.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 12 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.07&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Cannons&#039;&#039;&#039; deal very low damage but can destroy blocks upon colliding with terrain or an entity. The explosion itself does not damage entities. This explosion does not bypass [[Area Shield]]s. &lt;br /&gt;
|2 = Aluminum ingot.png&lt;br /&gt;
|5 = Circuitry.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Cannon receiver.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Magazines =&lt;br /&gt;
&#039;&#039;&#039;Magazines&#039;&#039;&#039; store ammunition for blasters.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Standard Magazine&amp;quot;&amp;gt;Standard Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Standard magazine.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; 60&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
|description = &#039;&#039;&#039;Standard Magazines&#039;&#039;&#039; store ammo for blasters. Blasters that reload from standard magazines will refill ammo from any available magazine in the inventory. Blasters that use standard magazines are:&lt;br /&gt;
* [[Blaster Rifle]]&lt;br /&gt;
* [[Submachine Blaster]]&lt;br /&gt;
* [[Blaster Cannon]]&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Lapis block.png&lt;br /&gt;
|6 = Redstone.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Special Magazine&amp;quot;&amp;gt;Special Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Special magazine.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
|description = &#039;&#039;&#039;Special Magazines&#039;&#039;&#039; store ammo for blasters. Blasters that reload from special magazines will refill ammo from any available magazine in the inventory. Blasters that use special magazines are:&lt;br /&gt;
* [[Blaster Sniper]]&lt;br /&gt;
* [[Blaster Shotgun]]&lt;br /&gt;
* [[Blaster Revolver]]&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Emerald block.png&lt;br /&gt;
|6 = Redstone.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
&#039;&#039;&#039;Melee weapons&#039;&#039;&#039; are used for attacking at very close range.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Energy Sword&amp;quot;&amp;gt;Energy Sword&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Yellow energy sword.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 6.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; 1.8&lt;br /&gt;
|description = &#039;&#039;&#039;Energy Swords&#039;&#039;&#039; are versatile melee weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Holding right-click with the energy sword puts the user in a blocking stance that nullifies all incoming damage, slowing the user and exposing their back to attacks.&lt;br /&gt;
&lt;br /&gt;
The center item when crafting (coal in the representation to the left) determines the sword color.&lt;br /&gt;
&lt;br /&gt;
* Blue: [[Diamond]]&lt;br /&gt;
* Green: [[Emerald]]&lt;br /&gt;
* Orange: [[Copper Ingot]]&lt;br /&gt;
* Purple: [[Chetherite]]&lt;br /&gt;
* Red: [[Redstone Dust]]&lt;br /&gt;
* Pink: [[Pink Tulip]]&lt;br /&gt;
* Yellow: [[Coal]]&lt;br /&gt;
* Black: Event only&lt;br /&gt;
&lt;br /&gt;
The Yellow Energy Sword may be crafted by anyone. All other sword colors can only be crafted by a Patreon donator. &lt;br /&gt;
|1 = Aluminum ingot.png&lt;br /&gt;
|2 = Glass pane.png&lt;br /&gt;
|3 = Aluminum ingot.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|5 = Coal.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Aluminum ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Throwables =&lt;br /&gt;
&#039;&#039;&#039;Throwables&#039;&#039;&#039; are consumable items that can be thrown.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Thermal Detonator&amp;quot;&amp;gt;Thermal Detonator&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Detonator.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Explosion size:&#039;&#039;&#039; 5 x 5 x 5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 80&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Delay:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
|description = &#039;&#039;&#039;Thermal Detonators&#039;&#039;&#039; can be thrown and cause an explosion after a short delay. It deals tremendous damage to any players caught within its blast radius. Detonators, when colliding with a block, will stick to the block and emit a loud ringing noise. Detonators will break ANY block (except bedrock), and their explosions bypass [[area shield]]s (but not [[particle shield]]s on active [[starships]]).&lt;br /&gt;
|2 = Redstone.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Uranium.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Smoke Grenade&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Detonator.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Explosion size:&#039;&#039;&#039; 11 x 9 x 11&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Delay:&#039;&#039;&#039; 0 seconds&lt;br /&gt;
|description = &#039;&#039;&#039;Smoke Grenades&#039;&#039;&#039; can be thrown and create a thick smokescreen on impact. Neither the Grenade or smoke deal any damage to players, shields, or the environment. The smoke will enshroud a player within it, but also obscure their vision.&lt;br /&gt;
|2 = Iron ingot.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Coal.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Gear]]&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Player_Weapons&amp;diff=13420</id>
		<title>Player Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Player_Weapons&amp;diff=13420"/>
		<updated>2026-10-01T22:31:18Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Format fixed lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs work|description = Needs to be updated with modern infoboxes}}&lt;br /&gt;
= Blasters =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blasters&#039;&#039;&#039; are ranged weapons that fire energy bolts. &amp;quot;Primary&amp;quot; and &amp;quot;Special&amp;quot; blasters consume ammo.&lt;br /&gt;
* Primary and Special blasters consume ammo stored in Magazines and will not reload if there is no ammo available.&lt;br /&gt;
** Blaster Pistols do not consume ammo.&lt;br /&gt;
* Press F (switch to offhand) while holding the blaster to reload.&lt;br /&gt;
* Attempting to fire an empty blaster will automatically reload the blaster.&lt;br /&gt;
* Hold right click to continuously fire energy bolts.&lt;br /&gt;
* All blasters deal double damage to mobs or non-player entities except for Blaster Pistols.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Pistol&amp;quot;&amp;gt;Blaster Pistol&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Pistol.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 4.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 15 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 6 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster pistols&#039;&#039;&#039; are a sidearm blaster with a small magazine, but can be fired while other blasters are reloading. Does NOT use ammunition. This item is part of the starter kit.&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Pistol receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Revolver&amp;quot;&amp;gt;Blaster Revolver&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Revolver.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 10.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 130&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 12.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 18 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster pistols&#039;&#039;&#039; are a sidearm blaster with a small magazine, but can be fired while other blasters are reloading. Does NOT use ammunition. This item is part of the starter kit.&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Pistol receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Rifle&amp;quot;&amp;gt;Blaster Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Rifle.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 9.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 8 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Rifles&#039;&#039;&#039; are an accurate blaster with an average rate of fire and decent damage. &lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Rifle receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Sniper&amp;quot;&amp;gt;Blaster Sniper&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Sniper.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 25.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 30.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 160&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 120 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.0625&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 15.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 40 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Snipers&#039;&#039;&#039; are a high-skill weapon with a very long reload and slow fire rate, but a very high damage. The energy bolt&#039;s damage increases the further it travels, which rewards long-range sniping. &lt;br /&gt;
|2 = Glass.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Sniper receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Shotgun&amp;quot;&amp;gt;Blaster Shotgun&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Shotgun.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Special&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 4&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 60 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.15&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 6.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot count:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 20 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Shotguns&#039;&#039;&#039; are a close-range weapon that fires multiple energy bolts per activation.&lt;br /&gt;
|3 = Gun barrel.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Shotgun receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Submachine Blaster&amp;quot;&amp;gt;Submachine Blaster&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Submachine blaster.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 2.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 45&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 45 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 8.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 2 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.025&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Submachine Blasters&#039;&#039;&#039; have a very high fire rate but low damage. Ideal for disabling combatants flying with a [[Rocket Boosting Module]].&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Smb receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Cannon&amp;quot;&amp;gt;Blaster Cannon&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Cannon.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 0.1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Explosion power:&#039;&#039;&#039; 4.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 60&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 30&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 4.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 12 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.07&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Cannons&#039;&#039;&#039; deal very low damage but can destroy blocks upon colliding with terrain or an entity. The explosion itself does not damage entities. This explosion does not bypass [[Area Shield]]s. &lt;br /&gt;
|2 = Aluminum ingot.png&lt;br /&gt;
|5 = Circuitry.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Cannon receiver.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Magazines =&lt;br /&gt;
&#039;&#039;&#039;Magazines&#039;&#039;&#039; store ammunition for blasters.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Standard Magazine&amp;quot;&amp;gt;Standard Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Standard magazine.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; 60&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
|description = &#039;&#039;&#039;Standard Magazines&#039;&#039;&#039; store ammo for blasters. Blasters that reload from standard magazines will refill ammo from any available magazine in the inventory. Blasters that use standard magazines are:&lt;br /&gt;
* [[Blaster Rifle]]&lt;br /&gt;
* [[Submachine Blaster]]&lt;br /&gt;
* [[Blaster Cannon]]&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Lapis block.png&lt;br /&gt;
|6 = Redstone.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Special Magazine&amp;quot;&amp;gt;Special Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Special magazine.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
|description = &#039;&#039;&#039;Special Magazines&#039;&#039;&#039; store ammo for blasters. Blasters that reload from special magazines will refill ammo from any available magazine in the inventory. Blasters that use special magazines are:&lt;br /&gt;
* [[Blaster Sniper]]&lt;br /&gt;
* [[Blaster Shotgun]]&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Emerald block.png&lt;br /&gt;
|6 = Redstone.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
&#039;&#039;&#039;Melee weapons&#039;&#039;&#039; are used for attacking at very close range.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Energy Sword&amp;quot;&amp;gt;Energy Sword&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Yellow energy sword.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 6.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; 1.8&lt;br /&gt;
|description = &#039;&#039;&#039;Energy Swords&#039;&#039;&#039; are versatile melee weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Holding right-click with the energy sword puts the user in a blocking stance that nullifies all incoming damage, slowing the user and exposing their back to attacks.&lt;br /&gt;
&lt;br /&gt;
The center item when crafting (coal in the representation to the left) determines the sword color.&lt;br /&gt;
&lt;br /&gt;
* Blue: [[Diamond]]&lt;br /&gt;
* Green: [[Emerald]]&lt;br /&gt;
* Orange: [[Copper Ingot]]&lt;br /&gt;
* Purple: [[Chetherite]]&lt;br /&gt;
* Red: [[Redstone Dust]]&lt;br /&gt;
* Pink: [[Pink Tulip]]&lt;br /&gt;
* Yellow: [[Coal]]&lt;br /&gt;
* Black: Event only&lt;br /&gt;
&lt;br /&gt;
The Yellow Energy Sword may be crafted by anyone. All other sword colors can only be crafted by a Patreon donator. &lt;br /&gt;
|1 = Aluminum ingot.png&lt;br /&gt;
|2 = Glass pane.png&lt;br /&gt;
|3 = Aluminum ingot.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|5 = Coal.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Aluminum ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Throwables =&lt;br /&gt;
&#039;&#039;&#039;Throwables&#039;&#039;&#039; are consumable items that can be thrown.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Thermal Detonator&amp;quot;&amp;gt;Thermal Detonator&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Detonator.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Explosion size:&#039;&#039;&#039; 5 x 5 x 5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 80&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Delay:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
|description = &#039;&#039;&#039;Thermal Detonators&#039;&#039;&#039; can be thrown and cause an explosion after a short delay. It deals tremendous damage to any players caught within its blast radius. Detonators, when colliding with a block, will stick to the block and emit a loud ringing noise. Detonators will break ANY block (except bedrock), and their explosions bypass [[area shield]]s (but not [[particle shield]]s on active [[starships]]).&lt;br /&gt;
|2 = Redstone.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Uranium.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Smoke Grenade&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Detonator.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Explosion size:&#039;&#039;&#039; 11 x 9 x 11&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Delay:&#039;&#039;&#039; 0 seconds&lt;br /&gt;
|description = &#039;&#039;&#039;Smoke Grenades&#039;&#039;&#039; can be thrown and create a thick smokescreen on impact. Neither the Grenade or smoke deal any damage to players, shields, or the environment. The smoke will enshroud a player within it, but also obscure their vision.&lt;br /&gt;
|2 = Iron ingot.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Coal.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Gear]]&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Player_Weapons&amp;diff=13419</id>
		<title>Player Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Player_Weapons&amp;diff=13419"/>
		<updated>2026-10-01T22:29:45Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Revolver and balance changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs work|description = Needs to be updated with modern infoboxes}}&lt;br /&gt;
= Blasters =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blasters&#039;&#039;&#039; are ranged weapons that fire energy bolts. &amp;quot;Primary&amp;quot; and &amp;quot;Special&amp;quot; blasters consume ammo.&lt;br /&gt;
* Primary and Special blasters consume ammo stored in Magazines and will not reload if there is no ammo available.&lt;br /&gt;
** Blaster Pistols do not consume ammo.&lt;br /&gt;
* Press F (switch to offhand) while holding the blaster to reload.&lt;br /&gt;
* Attempting to fire an empty blaster will automatically reload the blaster.&lt;br /&gt;
* Hold right click to continuously fire energy bolts.&lt;br /&gt;
* All blasters deal double damage to mobs or non-player entities except for Blaster Pistols.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Pistol&amp;quot;&amp;gt;Blaster Pistol&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Pistol.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 4.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 15 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 6 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster pistols&#039;&#039;&#039; are a sidearm blaster with a small magazine, but can be fired while other blasters are reloading. Does NOT use ammunition. This item is part of the starter kit.&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Pistol receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Revolver&amp;quot;&amp;gt;Blaster Revolver&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Revolver.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 10.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 130&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 12.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 18 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster pistols&#039;&#039;&#039; are a sidearm blaster with a small magazine, but can be fired while other blasters are reloading. Does NOT use ammunition. This item is part of the starter kit.&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Pistol receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Rifle&amp;quot;&amp;gt;Blaster Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Rifle.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 9.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 8 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Rifles&#039;&#039;&#039; are an accurate blaster with an average rate of fire and decent damage. &lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Rifle receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Sniper&amp;quot;&amp;gt;Blaster Sniper&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Sniper.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 25.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 30.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 160&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 120 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.0625&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 15.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 40 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Snipers&#039;&#039;&#039; are a high-skill weapon with a very long reload and slow fire rate, but a very high damage. The energy bolt&#039;s damage increases the further it travels, which rewards long-range sniping. &lt;br /&gt;
|2 = Glass.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Sniper receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Shotgun&amp;quot;&amp;gt;Blaster Shotgun&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Shotgun.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Special&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 4&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 60 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.15&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 6.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot count:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 20 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Shotguns&#039;&#039;&#039; are a close-range weapon that fires multiple energy bolts per activation.&lt;br /&gt;
|3 = Gun barrel.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Shotgun receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Submachine Blaster&amp;quot;&amp;gt;Submachine Blaster&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Submachine blaster.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 2.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 45&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 45 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 8.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 2 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.025&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Submachine Blasters&#039;&#039;&#039; have a very high fire rate but low damage. Ideal for disabling combatants flying with a [[Rocket Boosting Module]].&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Smb receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Cannon&amp;quot;&amp;gt;Blaster Cannon&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Cannon.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 0.1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Explosion power:&#039;&#039;&#039; 4.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 60&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 30&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 4.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 12 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.07&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Cannons&#039;&#039;&#039; deal very low damage but can destroy blocks upon colliding with terrain or an entity. The explosion itself does not damage entities. This explosion does not bypass [[Area Shield]]s. &lt;br /&gt;
|2 = Aluminum ingot.png&lt;br /&gt;
|5 = Circuitry.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Cannon receiver.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Magazines =&lt;br /&gt;
&#039;&#039;&#039;Magazines&#039;&#039;&#039; store ammunition for blasters.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Standard Magazine&amp;quot;&amp;gt;Standard Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Standard magazine.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; 60&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
|description = &#039;&#039;&#039;Standard Magazines&#039;&#039;&#039; store ammo for blasters. Blasters that reload from standard magazines will refill ammo from any available magazine in the inventory. Blasters that use standard magazines are:&lt;br /&gt;
* [[Blaster Rifle]]&lt;br /&gt;
* [[Submachine Blaster]]&lt;br /&gt;
* [[Blaster Cannon]]&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Lapis block.png&lt;br /&gt;
|6 = Redstone.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Special Magazine&amp;quot;&amp;gt;Special Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Special magazine.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
|description = &#039;&#039;&#039;Special Magazines&#039;&#039;&#039; store ammo for blasters. Blasters that reload from special magazines will refill ammo from any available magazine in the inventory. Blasters that use special magazines are:&lt;br /&gt;
* [[Blaster Sniper]]&lt;br /&gt;
* [[Blaster Shotgun]]&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Emerald block.png&lt;br /&gt;
|6 = Redstone.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
&#039;&#039;&#039;Melee weapons&#039;&#039;&#039; are used for attacking at very close range.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Energy Sword&amp;quot;&amp;gt;Energy Sword&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Yellow energy sword.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 6.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; 1.8&lt;br /&gt;
|description = &#039;&#039;&#039;Energy Swords&#039;&#039;&#039; are versatile melee weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Holding right-click with the energy sword puts the user in a blocking stance that nullifies all incoming damage, slowing the user and exposing their back to attacks.&lt;br /&gt;
&lt;br /&gt;
The center item when crafting (coal in the representation to the left) determines the sword color.&lt;br /&gt;
&lt;br /&gt;
* Blue: [[Diamond]]&lt;br /&gt;
* Green: [[Emerald]]&lt;br /&gt;
* Orange: [[Copper Ingot]]&lt;br /&gt;
* Purple: [[Chetherite]]&lt;br /&gt;
* Red: [[Redstone Dust]]&lt;br /&gt;
* Pink: [[Pink Tulip]]&lt;br /&gt;
* Yellow: [[Coal]]&lt;br /&gt;
* Black: Event only&lt;br /&gt;
&lt;br /&gt;
The Yellow Energy Sword may be crafted by anyone. All other sword colors can only be crafted by a Patreon donator. &lt;br /&gt;
|1 = Aluminum ingot.png&lt;br /&gt;
|2 = Glass pane.png&lt;br /&gt;
|3 = Aluminum ingot.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|5 = Coal.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Aluminum ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Throwables =&lt;br /&gt;
&#039;&#039;&#039;Throwables&#039;&#039;&#039; are consumable items that can be thrown.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Thermal Detonator&amp;quot;&amp;gt;Thermal Detonator&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Detonator.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Explosion size:&#039;&#039;&#039; 5 x 5 x 5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 80&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Delay:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
|description = &#039;&#039;&#039;Thermal Detonators&#039;&#039;&#039; can be thrown and cause an explosion after a short delay. It deals tremendous damage to any players caught within its blast radius. Detonators, when colliding with a block, will stick to the block and emit a loud ringing noise. Detonators will break ANY block (except bedrock), and their explosions bypass [[area shield]]s (but not [[particle shield]]s on active [[starships]]).&lt;br /&gt;
|2 = Redstone.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Uranium.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Smoke Grenade&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Detonator.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Explosion size:&#039;&#039;&#039; 11 x 9 x 11&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Delay:&#039;&#039;&#039; 0 seconds&lt;br /&gt;
|description = &#039;&#039;&#039;Smoke Grenades&#039;&#039;&#039; can be thrown and create a thick smokescreen on impact. Neither the Grenade or smoke deal any damage to players, shields, or the environment. The smoke will enshroud a player within it, but also obscure their vision.&lt;br /&gt;
|2 = Iron ingot.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Coal.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Gear]]&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
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