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	<updated>2026-08-02T20:15:10Z</updated>
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		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=11432</id>
		<title>Starship</title>
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		<updated>2026-07-27T06:37:05Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Tech 2 Ships */ weapons for the traders should be 0?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Tech 1 &amp;lt;!-- May be all? --&amp;gt;Civilian ships require at least 10% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
=== Tech 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|50&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|250&lt;br /&gt;
|10x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Blockade Runner]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|50&lt;br /&gt;
|134&lt;br /&gt;
|56.25&lt;br /&gt;
|2x [[Mining Lasers#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|7/0&lt;br /&gt;
|0?/0?/0?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Freighter]]&lt;br /&gt;
|24,000- &lt;br /&gt;
32,000&lt;br /&gt;
|90&lt;br /&gt;
|536&lt;br /&gt;
|106.67&lt;br /&gt;
|10x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|39/3&lt;br /&gt;
|0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Industrial Command Ship]]&lt;br /&gt;
|24,000- &lt;br /&gt;
32,000&lt;br /&gt;
|95&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|400&lt;br /&gt;
|14x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|39/3&lt;br /&gt;
|0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] as a Civilian Ship of the same size, and roughly a third as many containers. Battlecruisers cannot carry crates. Corvettes, Frigates, Destroyers, Cruisers, and Battlecruisers (as well as their Tech 2 Variants) can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[Corvette]] may have six [[Tri Turrets]] mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
=== Tech 1 Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|2x [[Plasma Cannon]], 2x [[Torpedo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 2x [[Torpedo]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Tri-Turret]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]], 3x [[Heavy Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]], 4x [[Heavy Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]]/)&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrambler]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|1x [[Scram]], 1x [[EMP Missile]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon Fighter|Recon]]&lt;br /&gt;
|350 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|1x [[Probe]] (non-damaging)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Gunship]]&lt;br /&gt;
|1,500 - 2,500&lt;br /&gt;
|10&lt;br /&gt;
|4/0&lt;br /&gt;
|1?/0/0/0/0&lt;br /&gt;
|2x [[Gauss Cannon]] 1x[[Neutralizer]] 1x [[EMP Missile]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Gunship]]&lt;br /&gt;
|1,500 - 2,500&lt;br /&gt;
|10&lt;br /&gt;
|4/0&lt;br /&gt;
|1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 2x [[Torpedo]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1?/0/0/0/0&lt;br /&gt;
|3x [[Gauss Cannon]], 2x [[Neutralizer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1?/0/0/0/0&lt;br /&gt;
|1x [[Artillery]], 1x [[Autocannon]], 1x [[Webifier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Tri-Turret]] 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|2x [[Light Logistics Turret]], 1x [[Command Burst]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ops Frigate]]&lt;br /&gt;
|6,500 - 8,500&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/3/1/0/0&lt;br /&gt;
|2x [[Phaser]], 2x [[Heavy Laser]], 3x [[Gauss Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Frigate]]&lt;br /&gt;
|6,500 - 8,500&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Frigate]]&lt;br /&gt;
|6,500 - 8,500&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Destroyer]]&lt;br /&gt;
|9,500 - 12,500&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Destroyer]]&lt;br /&gt;
|9,500 - 12,500&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/4/1/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Cruiser]]&lt;br /&gt;
|13,500 - 16,500&lt;br /&gt;
|95&lt;br /&gt;
|22/2&lt;br /&gt;
|3?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Cruiser]]&lt;br /&gt;
|13,500 - 16,500&lt;br /&gt;
|95&lt;br /&gt;
|22/2&lt;br /&gt;
|3?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]&lt;br /&gt;
|25,000 - 32,000&lt;br /&gt;
|100&lt;br /&gt;
|39/4&lt;br /&gt;
|4?/0/0/0/0&lt;br /&gt;
|2x ACAP Turret, 1x Doomsday Device&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Gravity Wells==&lt;br /&gt;
{{Main|Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;gravity well&#039;&#039;&#039; disables hyperspace travel within its radius, and causes ships in hyperspace to enter real space when they pass through the area of the [[gravity well]]. Gravity wells can be caused by large celestial objects (stars, planets, and black holes) as well as by players.&lt;br /&gt;
&lt;br /&gt;
Players can create large-area gravity wells through use of Interdiction Wells, which are only available on Interdiction-class Tech 2 Starships. The range and well strength of a starship Interdiction Well is determined by the starship&#039;s class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Starship &amp;quot;Forwards&amp;quot; Direction ===&lt;br /&gt;
When you pilot your starship, it will detect a direction as forwards. This direction determines which way you will move using direct control (/dc) and also the usability of certain weapons such as [[Torpedo|Torpedoes]], [[Plasma Cannons]] and [[Artillery]]. The primary way this is detected is by the cruise direction with the most thrusters behind it (meaning the &amp;quot;back&amp;quot; would be where you have most of the light blocks for thrusters placed). Alternatively, if there are no thrusters, or if thrusters do not work on the ship (see: [[Speeder|Speeders]]) the game will choose whichever direction was North when your ship piloted as &amp;quot;forwards&amp;quot; instead. &lt;br /&gt;
&lt;br /&gt;
== Defunct Mechanics ==&lt;br /&gt;
These are mechanics that previously were important to gameplay in some way but due to updates such as Dominion, are no longer relevant.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11356</id>
		<title>NewPlayerGuide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11356"/>
		<updated>2026-07-25T18:06:45Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Using tools */ minor spelling changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Horizon&#039;s End! This is an open-source community-built space-based Minecraft server, where you can build your very own movable starships. Our server is heavily focused around sci-fi ship versus ship (SvS) combat, but features a robust settlement/nation system, player made factories, base defense, and economy.&lt;br /&gt;
&lt;br /&gt;
== HOW TO FLY SHIPS ==&lt;br /&gt;
[https://youtu.be/nl0QE42_yAc PILOTING TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Nwt-hloNqr8 NAVIGATION TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/2LZNTwg5X_I COMBAT/ADVANCED PILOTING TUTORIAL] (by EloMilo)&lt;br /&gt;
&lt;br /&gt;
(Please note that powermodes are no longer a feature within the game)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Your first Ship&amp;lt;/big&amp;gt; ==&lt;br /&gt;
When you first join the server (&#039;&#039;&#039;horizonsend.net&#039;&#039;&#039;), you will spawn in the Tutorial Hub. An assistant named J.A.N.E will walk you through the basics of ship flight(shift-movement, cruise, how to insert chetherite into a hyperdrive, how to [[Jump Gate|jump]](warp) through a warp-gate into other star systems. You will then be shown how to unpilot a ship, and be given a brief overview on the 4 Core System&#039;s, Asteri, Sirius, Regulus, &amp;amp; Ilios.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Asteri System|Asteri]]&#039;&#039;&#039; is a &#039;&#039;&#039;permanent [[safezone]] &amp;amp; the largest [[Core System]] with 5 planets, and so it is recommended for new players to live here while learning the game&#039;s systems&#039;&#039;&#039;, as other players can not kill them or sink ships for bounty/loot/sport. &#039;&#039;&#039;[[Gaia Station]]&#039;&#039;&#039;, an NPC Space Station, is located here. However, it is noteworthy that this system does not connect directly to any other Core systems.&lt;br /&gt;
* &#039;&#039;&#039;[[Sirius System|Sirius]]&#039;&#039;&#039; is the 2nd most active Core System, &#039;&#039;&#039;boasting builds and history from the earliest times of the server.&#039;&#039;&#039;  &#039;&#039;&#039;[[Prometheus Station|Prometheus]]&#039;&#039;&#039;, an NPC Space Station, is located here. &lt;br /&gt;
* &#039;&#039;&#039;[[Regulus System|Regulus]]&#039;&#039;&#039; is the most active of all the Core System&#039;s, filled with a plethora of space stations and the Hub of interstellar travel, being connected to Asteri, Sirius, and &#039;&#039;[[Trench]], the servers main Mining System&#039;&#039;, &#039;&#039;&#039;almost all player pirates live here due to the frequency of travel and convenience of getting around.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ilios System|Ilios]]&#039;&#039;&#039; is on the fringe compared to the others, only being directly connected to Sirius. Land is scarcely contested, and &#039;&#039;&#039;it boasts the 3rd best ore rates on the server&#039;&#039;&#039;, behind [[Deep Space]] Mining Systems and [[Trench]], respectively. After making your decision, you will spawn in the respective Systems &#039;&#039;&#039;Station Port&#039;&#039;&#039;, where you can pick between 4 options for your first ship! &#039;&#039;You can always fly back to these&#039;&#039; to buy more ships, and &amp;lt;u&amp;gt;will spawn here in the event you do not have a [[Cryopod]] or it is destroyed&amp;lt;/u&amp;gt;. &#039;&#039;&#039;You&#039;re ship options are as follows:&#039;&#039;&#039;&lt;br /&gt;
* 200C - &#039;&#039;&#039;Vesta&#039;&#039;&#039; ([[Shuttle]]). Your first ship! The first class of civilian ships, this one comes with a built in [[Item Charger]] for your [[Power Drill]] and a [[Power Furnace]] to provide power to the charger. It also has 6 sticky pistons for [[Cargo Trading]], one of the money making methods on the server, and a much safer option than the next choice. &#039;&#039;&#039;If you&#039;re not sure what ship you like, pick this one! You can always purchase the others later.&#039;&#039;&#039;&lt;br /&gt;
* 500C - &#039;&#039;&#039;Vulture&#039;&#039;&#039; ([[Starfighter]]). Your first (war) ship! The first class of warships, this fast &amp;amp; furious fighter packs a devastating plasma cannon and Proton Torpedo. Both weapons can only fire forwards, but if you&#039;re looking to live on the more dangerous side, she wont do you wrong! You have no room for cargo, so you&#039;ll have to rely on sinking AI &amp;amp; Player Ships for money-making alongside [[Daily Commissions|daily commissions]]. &#039;&#039;&#039;This is not recommended as an option for those unfamiliar with the movecraft plugin&#039;&#039;&#039;, as combat involves a lot of snap turns and proper distance management.&lt;br /&gt;
* 1,000C - Ozark ([[Shuttle]]). Your first (mining) ship! Comes with a [[Mining Laser|mining laser]] &amp;amp; [[incinerator]], both which require no power! This is an amazing pick, as it makes gathering all the Chetherite you will need early on to get around a breeze! On top of that, the Ozark&#039;s hull is capable of sustaining heavy upgrades, and can be easily transformed into multi-role ships. Commonly regarded as the best starter ship.&lt;br /&gt;
* 6,000 - Amph ([[Transport]]) &#039;&#039;&#039;level 10 required.&#039;&#039;&#039;  This big buddy will be your [[crating]] friend! &#039;&#039;&#039;Able to be quickly gotten from the start, this ship can be your gateway to exploring the known sectors and making cash in style with its 24 cargo slots!&#039;&#039;&#039; Just remember to watch out for pirates, as this ship has rather weak offensive options for its size.&lt;br /&gt;
&lt;br /&gt;
== Using tools ==&lt;br /&gt;
The starter Vesta &amp;amp; Amph include an [[Item Charger|item charger]] and [[generator]]. The generator accepts uranium, redstone (or redstone blocks), &amp;amp; coal into the top furnace slot and generates power which can be used to recharge your power drill, and eventually other tools such as power armor.&lt;br /&gt;
&lt;br /&gt;
== How to jump to hyperspace ==&lt;br /&gt;
{{Main|Hyperspace}}&lt;br /&gt;
&lt;br /&gt;
Put 2 [[chetherite]] in each of the hoppers of the [[hyperdrive]]. Some higher tiers of [[hyperdrive]] require more [[chetherite]] to jump.&lt;br /&gt;
&lt;br /&gt;
Make sure you&#039;re at least 1000 blocks AWAY from any [[planets]] and 1800 blocks away from any stars. ([[Gravity Well|Gravity wells]] prevent [[hyperspace]] travel)&lt;br /&gt;
&lt;br /&gt;
Make sure your direction of travel DOES NOT intersect the gravity well radius of any planets or stars. (Otherwise your ship will fail to jump, or be snapped out of hyperspace mid-travel). This can be checked by using the dynamap where gravity wells are represented by large grey-tinted circles around planet and star icons.&lt;br /&gt;
&lt;br /&gt;
/jump &amp;lt;destination&amp;gt; OR /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, clicking on your [[hyperdrive]]&#039;s sign will open up a menu where you can select any [[Jump Gate]], [[Planet]], or Star in your current system to jump to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;, you may have to jump multiple times, even in the same system, if your maximum jump distance is less than the distance to your destination.&lt;br /&gt;
&lt;br /&gt;
=== How to travel to other star systems ===&lt;br /&gt;
/route add &amp;lt;destination in other system&amp;gt; OR /route add &amp;lt;name of system&amp;gt; &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in space and piloting a ship, your travel path will be listed on the right sidebar.&lt;br /&gt;
&lt;br /&gt;
/jump auto ; repeat until you reach the destination.&lt;br /&gt;
&lt;br /&gt;
/jump clear or /jump undo to cancel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also jump manually&#039;&#039; with /jump &amp;lt;planet name&amp;gt;, /jump &amp;lt;name of system&amp;gt; &amp;lt;warp gate&amp;gt;, &amp;amp; /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, install the community made [https://discord.com/channels/916891217596395631/995366844993110066/1493162827115008061 &#039;&#039;&#039;CrowMap Mod&#039;&#039;&#039; from Diena1] . With the press of a button (X by default, it will pull up the dynamap in-game, and you can warp anywhere with just a simple right click! I highly recommend this option for newer players. It works on &#039;&#039;&#039;Fabric!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What to do after obtaining your first ship ==&lt;br /&gt;
Now that you have your first shiny piece of interstellar travel, you may be thinking &amp;quot;This place is so big, what do I do first to have the best experience possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To maximize your experience, there is one thing to keep in mind: &#039;&#039;&#039;When you join the server you gain a ⭐ next to your player name when chatting or checking TAB that denotes your currently decreasing 48 In-game Hour Noob Protection. This keeps other players from killing you,&#039;&#039;&#039; (&#039;&#039;Enforced by 1 day Bans, if you see a star die, report it!&#039;&#039;) as long as you stay within the 4 [[Core System|Core Systems]] listed above. If you travel to [[Horizon]], [[Trench]], or any [[Deep Space|Deep Space System]], you can be killed by other players at no penalty, as according to the [[rules]].&lt;br /&gt;
&lt;br /&gt;
This follows a formula of 48^((100-X)0.01), where X is any level you reach after level 1. For example, instantly reaching level 20 upon joining the server would lower your protection time from 48 hours to 22. &#039;&#039;&#039;You can check how much time you or any other player has at any time with /checkprotection other &amp;lt;name&amp;gt;&#039;&#039;&#039;. &#039;&#039;You can not use this on yourself or others while in creative!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Why are you talking about levels so much?&#039;&#039;&amp;quot; Good question! Levels decide what [[Starship|starships]] you can or cannot [[Piloting Guide|pilot]]. At level 1 when you first join, you can only use [[Shuttle|Shuttles]] &amp;amp; [[Starfighter|Starfighters]]. At level 10, you gain [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]]. At 20, [[Corvette|Corvettes]] &amp;amp; [[Light Freighter|Light Freighters]]. And so on.&lt;br /&gt;
&lt;br /&gt;
You gain levels by earning experience, either by sinking ships or killing players, or by completing [[Daily Commissions]] &amp;amp; Cargo Trading at Trade Cities(TCs), or from /achievements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So the goal is to earn as much money as possible while staying at as low a level as possible. This method will involve the player not leveling past level 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Daily Checklist&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Go to any Trade City and begin your [[Daily Commissions]] (Daily Quests), you can do up to 3 a day, and must complete one before accepting another, these earn a player 5,000 each, &#039;&#039;&#039;with the value increasing by 200 for each day the player has done these, up to 15,000 each, for a total of 45,000 a day.&#039;&#039;&#039;&lt;br /&gt;
* Go to any Trade City and buy [[Cargo Trading|Cargo Crates]] from an Exporter. Buy an amount equal to how many sticky pistons your ship has, as you must place them on sticky pistons to travel with them. &#039;&#039;&#039;If you attempt to move in a ship while holding cargo in your inventory, it will alert you in chat and fall on the ground. &#039;&#039;You can buy crates 3 times from each city every day, so get hauling!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once you acquire a [[Gunship]] (You can purchase a blueprint or ship directly from multiple sellers! Go to Our Discords [https://discord.gg/6r8R4AbX Trade Forum] or Ping our active sellers such as @Eyrzeke, @YourPalNova, or @SmartFlyingWarriorto to buy a blueprint for only 10,000 Credits!) You can join a fleet with other players and participate in &#039;&#039;&#039;AI Loci&#039;&#039;&#039; that spawn every few hours. You can check the spawn times with &#039;&#039;&#039;/encounterstatus.&#039;&#039;&#039; Of all the options, ignore Unknown Signals, &amp;amp; Horizon Transit. The former gives too little money for its difficulty(Multiple AI Capital-Class Ships with good aim, and the latter only spawns Shuttles/Transports with terrible returns.  As you continue to kill AI and build a heat streak, you will eventually reach a soft cap of 50% rewards and a hard cap of 20%, but it is common to make up to &#039;&#039;&#039;500,000 credits&#039;&#039;&#039; a day alone from this feature. &#039;&#039;&#039;Practice in /server creative against AI before taking these on, as it is a big difficulty curve when it comes to piloting ships in combat!&#039;&#039;&#039;  &#039;&#039;&#039;/warp Space Arena&#039;&#039;&#039;, &#039;&#039;&#039;/aiopponent summon Dagger/Bulwark/Resolute/Reaver&#039;&#039;&#039; are all good choices to practice against for Aim Training, Navigation, and Survivability. Get to a level you can kill these while taking 0 hull damage and remaining above at least 60% shield before taking on Loci, and remember to bring friends!&lt;br /&gt;
* Run /kit starter for the materials of a [[cryopod]], as well as a basic armor and weapon kit, wrench for storing multiblocks, and workbench for creating them. (24 Hour Cooldown)&lt;br /&gt;
&lt;br /&gt;
=== Level 10 ===&lt;br /&gt;
&#039;&#039;&#039;After your first 3 Daily Commissions, if you bought a Vesta, you will have enough credits to reach Level 10. You need 17,002.5 Credits. Run the command (/calcxp 10) and (/buyxp 6801 17002.5.) This unlocks [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]] for you, so remember to buy an Amph at a Ship Dealer when you acquire 6,000 Credits.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can may be running low on [[Chetherite]] to jump around at this point, so buy an &#039;&#039;&#039;Ozark&#039;&#039;&#039; at a [[Ship Dealer]] for 1,000 credits, and use it to mine as much Chetherite as you can from the Core Systems (Particularly, Ilios, your best choice) &#039;&#039;&#039;DO NOT GO TO HORIZON, TRENCH, OR DEEP SPACE SYSTEMS TO MINE AS OTHER PLAYERS CAN KILL YOU BEFORE YOUR PROTECTION RUNS OUT!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From here, keep earning as much money as you can, and aim to have enough money to jump straight to level 60 once your new player protection runs out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can build your own ship designs, but if you need an idea on where to start, [https://discord.gg/rCTrvD248 join our discord!] There are many builds you can use as inspiration or as a reference!&lt;br /&gt;
&lt;br /&gt;
== How to claim land ==&lt;br /&gt;
{{Main|Settlements}}&lt;br /&gt;
&lt;br /&gt;
Now, you may have a few ships at this point and some ores stored in them and be wondering, &amp;quot;How do I get some land to store my valuables???&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We have 2 methods of land claiming for players not in a Nation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/station create&#039;&#039;&#039; - creates a claim in space in a defined radius within any &#039;&#039;&#039;Core System&#039;&#039;&#039;. This is usually the cheaper option and better for small groups than a Planet Settlement Claim. There is &#039;&#039;&#039;no activity timer, and gives you exactly as much space as you want,&#039;&#039;&#039; without having to clear prior land, Provided you have the funds, of course. I recommend a station with a radius of 50 to begin, a 100 block circle is more than enough to park your ships, and it only costs 4,000. &#039;&#039;&#039;Run the command /station create personal &amp;lt;name here&amp;gt; 50 3927 where you would like it to be.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/settlement create&#039;&#039;&#039; - creates a new settlement in unclaimed land on a planet. If you like to spend lots of time terraforming and want to make a beautiful cityscape with friends, this is the choice for you! Prices vary between 1,500c and 30,000, but you get an entire swath of land you can build and mine on to your desire. &#039;&#039;&#039;Please note if no one logs in to a settlement for over 30 days, the land will purge and anyone can buy it again.&#039;&#039;&#039; You will need to either join or create a settlement to form a Nation, so group up!&lt;br /&gt;
&lt;br /&gt;
== How to join someone ==&lt;br /&gt;
Ask in chat and/or Discord (/discord)!&lt;br /&gt;
&lt;br /&gt;
Use the personal transporter tool to teleport to another player one time.&lt;br /&gt;
&lt;br /&gt;
To join a settlement once you have an invite, use &#039;&#039;&#039;/s join&#039;&#039;&#039;. If you want access to a space station, the owner must run the command &#039;&#039;&#039;/station trusted add player (station name) (player name).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is usually expected of you to learn the basics before joining others, but some nations commonly recruit those fresh faces to teach personally, to varying degrees, give them a chance!&lt;br /&gt;
&lt;br /&gt;
== How to make new ships ==&lt;br /&gt;
You can make your own custom ship designs on the creative server with /server creative.&lt;br /&gt;
&lt;br /&gt;
Once you have a new design, save it with /blueprint save.&lt;br /&gt;
&lt;br /&gt;
If you built a base, you will need to detect it as a platform, run the commands &#039;&#039;&#039;//pos1&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;//pos2&#039;&#039;&#039; on 2 opposite sides and heights to select a boxed area, then run &#039;&#039;&#039;//replace gray_concrete&#039;&#039;&#039;, pilot the platform as if it were a ship, type &#039;&#039;&#039;//undo&#039;&#039;&#039;, then save the blueprint normally&lt;br /&gt;
&lt;br /&gt;
You can print saved blueprints in survival with the [[Ship Factory|ship factory]].&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
{{Main|Nations}}&lt;br /&gt;
&lt;br /&gt;
Once you have a settlement, you can create a nation (&#039;&#039;&#039;/n create name R G B cost&#039;&#039;&#039;), which allows you to &#039;&#039;&#039;recruit other settlements, participate in sieges, and claim more territories on other planets, and even entire Deep Space Systems!&#039;&#039;&#039; &#039;&#039;It costs 20,000 to create a Nation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that many settlements are already part of nations, and that if you join a settlement you also join that settlement&#039;s nation.&lt;br /&gt;
&lt;br /&gt;
=Next Steps=&lt;br /&gt;
&lt;br /&gt;
* Learn how our various [[:Category:Multiblocks|Multiblocks]] work, and create small factories!&lt;br /&gt;
* Design custom [[starships]] on the [[Creative]] server, test them against other players or AI Ships in the [[Space Arena]], and [[print]] them to use in [[Survival]].&lt;br /&gt;
* Achieve higher levels to unlock larger [[Starship]] types for use in [[Survival]].&lt;br /&gt;
* Mine [[Ores]] on [[Asteroids]] using a [[Mining Laser]], or on planets using a [[Starship Drill]].&lt;br /&gt;
* Craft advanced [[Power Tools]], [[Power Armor]], and [[Blasters]] to mine faster, move easier, and fight harder.&lt;br /&gt;
* Sell your items on the [[Bazaar]] at [[Trade Cities]] to earn credits from other players.&lt;br /&gt;
* Engage in [[Piracy]] against other players, or fight as a Privateer and collect Bounties on other players.&lt;br /&gt;
* Form or join a [[Nation]], recruit like minded [[settlements]] and players, and engage in  [[Station Sieges|Sieges]] against rival nations to gain their Deep Space Systems for yourself!&lt;br /&gt;
* Build a heavily defensible Space Station with Area Shields &amp;amp; multiple Base Defense Platforms in a Deep Space System!&lt;br /&gt;
* Construct a [[Trade City]] to gain passive income and a [[safezone]] for your [[settlement]] in any of the Core Systems.&lt;br /&gt;
&lt;br /&gt;
== Other Related Guides ==&lt;br /&gt;
[[Chat Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Crating Guide]]&lt;br /&gt;
&lt;br /&gt;
[[XP Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Money Guide]]&lt;br /&gt;
&lt;br /&gt;
[[AI Guide]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11355</id>
		<title>NewPlayerGuide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11355"/>
		<updated>2026-07-25T18:04:00Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Level 10 */ Formatting and such&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Horizon&#039;s End! This is an open-source community-built space-based Minecraft server, where you can build your very own movable starships. Our server is heavily focused around sci-fi ship versus ship (SvS) combat, but features a robust settlement/nation system, player made factories, base defense, and economy.&lt;br /&gt;
&lt;br /&gt;
== HOW TO FLY SHIPS ==&lt;br /&gt;
[https://youtu.be/nl0QE42_yAc PILOTING TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Nwt-hloNqr8 NAVIGATION TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/2LZNTwg5X_I COMBAT/ADVANCED PILOTING TUTORIAL] (by EloMilo)&lt;br /&gt;
&lt;br /&gt;
(Please note that powermodes are no longer a feature within the game)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Your first Ship&amp;lt;/big&amp;gt; ==&lt;br /&gt;
When you first join the server (&#039;&#039;&#039;horizonsend.net&#039;&#039;&#039;), you will spawn in the Tutorial Hub. An assistant named J.A.N.E will walk you through the basics of ship flight(shift-movement, cruise, how to insert chetherite into a hyperdrive, how to [[Jump Gate|jump]](warp) through a warp-gate into other star systems. You will then be shown how to unpilot a ship, and be given a brief overview on the 4 Core System&#039;s, Asteri, Sirius, Regulus, &amp;amp; Ilios.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Asteri System|Asteri]]&#039;&#039;&#039; is a &#039;&#039;&#039;permanent [[safezone]] &amp;amp; the largest [[Core System]] with 5 planets, and so it is recommended for new players to live here while learning the game&#039;s systems&#039;&#039;&#039;, as other players can not kill them or sink ships for bounty/loot/sport. &#039;&#039;&#039;[[Gaia Station]]&#039;&#039;&#039;, an NPC Space Station, is located here. However, it is noteworthy that this system does not connect directly to any other Core systems.&lt;br /&gt;
* &#039;&#039;&#039;[[Sirius System|Sirius]]&#039;&#039;&#039; is the 2nd most active Core System, &#039;&#039;&#039;boasting builds and history from the earliest times of the server.&#039;&#039;&#039;  &#039;&#039;&#039;[[Prometheus Station|Prometheus]]&#039;&#039;&#039;, an NPC Space Station, is located here. &lt;br /&gt;
* &#039;&#039;&#039;[[Regulus System|Regulus]]&#039;&#039;&#039; is the most active of all the Core System&#039;s, filled with a plethora of space stations and the Hub of interstellar travel, being connected to Asteri, Sirius, and &#039;&#039;[[Trench]], the servers main Mining System&#039;&#039;, &#039;&#039;&#039;almost all player pirates live here due to the frequency of travel and convenience of getting around.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ilios System|Ilios]]&#039;&#039;&#039; is on the fringe compared to the others, only being directly connected to Sirius. Land is scarcely contested, and &#039;&#039;&#039;it boasts the 3rd best ore rates on the server&#039;&#039;&#039;, behind [[Deep Space]] Mining Systems and [[Trench]], respectively. After making your decision, you will spawn in the respective Systems &#039;&#039;&#039;Station Port&#039;&#039;&#039;, where you can pick between 4 options for your first ship! &#039;&#039;You can always fly back to these&#039;&#039; to buy more ships, and &amp;lt;u&amp;gt;will spawn here in the event you do not have a [[Cryopod]] or it is destroyed&amp;lt;/u&amp;gt;. &#039;&#039;&#039;You&#039;re ship options are as follows:&#039;&#039;&#039;&lt;br /&gt;
* 200C - &#039;&#039;&#039;Vesta&#039;&#039;&#039; ([[Shuttle]]). Your first ship! The first class of civilian ships, this one comes with a built in [[Item Charger]] for your [[Power Drill]] and a [[Power Furnace]] to provide power to the charger. It also has 6 sticky pistons for [[Cargo Trading]], one of the money making methods on the server, and a much safer option than the next choice. &#039;&#039;&#039;If you&#039;re not sure what ship you like, pick this one! You can always purchase the others later.&#039;&#039;&#039;&lt;br /&gt;
* 500C - &#039;&#039;&#039;Vulture&#039;&#039;&#039; ([[Starfighter]]). Your first (war) ship! The first class of warships, this fast &amp;amp; furious fighter packs a devastating plasma cannon and Proton Torpedo. Both weapons can only fire forwards, but if you&#039;re looking to live on the more dangerous side, she wont do you wrong! You have no room for cargo, so you&#039;ll have to rely on sinking AI &amp;amp; Player Ships for money-making alongside [[Daily Commissions|daily commissions]]. &#039;&#039;&#039;This is not recommended as an option for those unfamiliar with the movecraft plugin&#039;&#039;&#039;, as combat involves a lot of snap turns and proper distance management.&lt;br /&gt;
* 1,000C - Ozark ([[Shuttle]]). Your first (mining) ship! Comes with a [[Mining Laser|mining laser]] &amp;amp; [[incinerator]], both which require no power! This is an amazing pick, as it makes gathering all the Chetherite you will need early on to get around a breeze! On top of that, the Ozark&#039;s hull is capable of sustaining heavy upgrades, and can be easily transformed into multi-role ships. Commonly regarded as the best starter ship.&lt;br /&gt;
* 6,000 - Amph ([[Transport]]) &#039;&#039;&#039;level 10 required.&#039;&#039;&#039;  This big buddy will be your [[crating]] friend! &#039;&#039;&#039;Able to be quickly gotten from the start, this ship can be your gateway to exploring the known sectors and making cash in style with its 24 cargo slots!&#039;&#039;&#039; Just remember to watch out for pirates, as this ship has rather weak offensive options for its size.&lt;br /&gt;
&lt;br /&gt;
== Using tools ==&lt;br /&gt;
The starter Vesta &amp;amp; Amph includes an [[Item Charger|item charger]] and [[generator]]. The generator accepts uranium, redstone (or redstone blocks), &amp;amp; coal into the top furnace slot and generates power which can be used to recharge your power drill, and eventually other tools such as power armor.&lt;br /&gt;
&lt;br /&gt;
== How to jump to hyperspace ==&lt;br /&gt;
{{Main|Hyperspace}}&lt;br /&gt;
&lt;br /&gt;
Put 2 [[chetherite]] in each of the hoppers of the [[hyperdrive]]. Some higher tiers of [[hyperdrive]] require more [[chetherite]] to jump.&lt;br /&gt;
&lt;br /&gt;
Make sure you&#039;re at least 1000 blocks AWAY from any [[planets]] and 1800 blocks away from any stars. ([[Gravity Well|Gravity wells]] prevent [[hyperspace]] travel)&lt;br /&gt;
&lt;br /&gt;
Make sure your direction of travel DOES NOT intersect the gravity well radius of any planets or stars. (Otherwise your ship will fail to jump, or be snapped out of hyperspace mid-travel). This can be checked by using the dynamap where gravity wells are represented by large grey-tinted circles around planet and star icons.&lt;br /&gt;
&lt;br /&gt;
/jump &amp;lt;destination&amp;gt; OR /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, clicking on your [[hyperdrive]]&#039;s sign will open up a menu where you can select any [[Jump Gate]], [[Planet]], or Star in your current system to jump to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;, you may have to jump multiple times, even in the same system, if your maximum jump distance is less than the distance to your destination.&lt;br /&gt;
&lt;br /&gt;
=== How to travel to other star systems ===&lt;br /&gt;
/route add &amp;lt;destination in other system&amp;gt; OR /route add &amp;lt;name of system&amp;gt; &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in space and piloting a ship, your travel path will be listed on the right sidebar.&lt;br /&gt;
&lt;br /&gt;
/jump auto ; repeat until you reach the destination.&lt;br /&gt;
&lt;br /&gt;
/jump clear or /jump undo to cancel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also jump manually&#039;&#039; with /jump &amp;lt;planet name&amp;gt;, /jump &amp;lt;name of system&amp;gt; &amp;lt;warp gate&amp;gt;, &amp;amp; /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, install the community made [https://discord.com/channels/916891217596395631/995366844993110066/1493162827115008061 &#039;&#039;&#039;CrowMap Mod&#039;&#039;&#039; from Diena1] . With the press of a button (X by default, it will pull up the dynamap in-game, and you can warp anywhere with just a simple right click! I highly recommend this option for newer players. It works on &#039;&#039;&#039;Fabric!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What to do after obtaining your first ship ==&lt;br /&gt;
Now that you have your first shiny piece of interstellar travel, you may be thinking &amp;quot;This place is so big, what do I do first to have the best experience possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To maximize your experience, there is one thing to keep in mind: &#039;&#039;&#039;When you join the server you gain a ⭐ next to your player name when chatting or checking TAB that denotes your currently decreasing 48 In-game Hour Noob Protection. This keeps other players from killing you,&#039;&#039;&#039; (&#039;&#039;Enforced by 1 day Bans, if you see a star die, report it!&#039;&#039;) as long as you stay within the 4 [[Core System|Core Systems]] listed above. If you travel to [[Horizon]], [[Trench]], or any [[Deep Space|Deep Space System]], you can be killed by other players at no penalty, as according to the [[rules]].&lt;br /&gt;
&lt;br /&gt;
This follows a formula of 48^((100-X)0.01), where X is any level you reach after level 1. For example, instantly reaching level 20 upon joining the server would lower your protection time from 48 hours to 22. &#039;&#039;&#039;You can check how much time you or any other player has at any time with /checkprotection other &amp;lt;name&amp;gt;&#039;&#039;&#039;. &#039;&#039;You can not use this on yourself or others while in creative!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Why are you talking about levels so much?&#039;&#039;&amp;quot; Good question! Levels decide what [[Starship|starships]] you can or cannot [[Piloting Guide|pilot]]. At level 1 when you first join, you can only use [[Shuttle|Shuttles]] &amp;amp; [[Starfighter|Starfighters]]. At level 10, you gain [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]]. At 20, [[Corvette|Corvettes]] &amp;amp; [[Light Freighter|Light Freighters]]. And so on.&lt;br /&gt;
&lt;br /&gt;
You gain levels by earning experience, either by sinking ships or killing players, or by completing [[Daily Commissions]] &amp;amp; Cargo Trading at Trade Cities(TCs), or from /achievements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So the goal is to earn as much money as possible while staying at as low a level as possible. This method will involve the player not leveling past level 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Daily Checklist&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Go to any Trade City and begin your [[Daily Commissions]] (Daily Quests), you can do up to 3 a day, and must complete one before accepting another, these earn a player 5,000 each, &#039;&#039;&#039;with the value increasing by 200 for each day the player has done these, up to 15,000 each, for a total of 45,000 a day.&#039;&#039;&#039;&lt;br /&gt;
* Go to any Trade City and buy [[Cargo Trading|Cargo Crates]] from an Exporter. Buy an amount equal to how many sticky pistons your ship has, as you must place them on sticky pistons to travel with them. &#039;&#039;&#039;If you attempt to move in a ship while holding cargo in your inventory, it will alert you in chat and fall on the ground. &#039;&#039;You can buy crates 3 times from each city every day, so get hauling!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once you acquire a [[Gunship]] (You can purchase a blueprint or ship directly from multiple sellers! Go to Our Discords [https://discord.gg/6r8R4AbX Trade Forum] or Ping our active sellers such as @Eyrzeke, @YourPalNova, or @SmartFlyingWarriorto to buy a blueprint for only 10,000 Credits!) You can join a fleet with other players and participate in &#039;&#039;&#039;AI Loci&#039;&#039;&#039; that spawn every few hours. You can check the spawn times with &#039;&#039;&#039;/encounterstatus.&#039;&#039;&#039; Of all the options, ignore Unknown Signals, &amp;amp; Horizon Transit. The former gives too little money for its difficulty(Multiple AI Capital-Class Ships with good aim, and the latter only spawns Shuttles/Transports with terrible returns.  As you continue to kill AI and build a heat streak, you will eventually reach a soft cap of 50% rewards and a hard cap of 20%, but it is common to make up to &#039;&#039;&#039;500,000 credits&#039;&#039;&#039; a day alone from this feature. &#039;&#039;&#039;Practice in /server creative against AI before taking these on, as it is a big difficulty curve when it comes to piloting ships in combat!&#039;&#039;&#039;  &#039;&#039;&#039;/warp Space Arena&#039;&#039;&#039;, &#039;&#039;&#039;/aiopponent summon Dagger/Bulwark/Resolute/Reaver&#039;&#039;&#039; are all good choices to practice against for Aim Training, Navigation, and Survivability. Get to a level you can kill these while taking 0 hull damage and remaining above at least 60% shield before taking on Loci, and remember to bring friends!&lt;br /&gt;
* Run /kit starter for the materials of a [[cryopod]], as well as a basic armor and weapon kit, wrench for storing multiblocks, and workbench for creating them. (24 Hour Cooldown)&lt;br /&gt;
&lt;br /&gt;
=== Level 10 ===&lt;br /&gt;
&#039;&#039;&#039;After your first 3 Daily Commissions, if you bought a Vesta, you will have enough credits to reach Level 10. You need 17,002.5 Credits. Run the command (/calcxp 10) and (/buyxp 6801 17002.5.) This unlocks [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]] for you, so remember to buy an Amph at a Ship Dealer when you acquire 6,000 Credits.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can may be running low on [[Chetherite]] to jump around at this point, so buy an &#039;&#039;&#039;Ozark&#039;&#039;&#039; at a [[Ship Dealer]] for 1,000 credits, and use it to mine as much Chetherite as you can from the Core Systems (Particularly, Ilios, your best choice) &#039;&#039;&#039;DO NOT GO TO HORIZON, TRENCH, OR DEEP SPACE SYSTEMS TO MINE AS OTHER PLAYERS CAN KILL YOU BEFORE YOUR PROTECTION RUNS OUT!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From here, keep earning as much money as you can, and aim to have enough money to jump straight to level 60 once your new player protection runs out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can build your own ship designs, but if you need an idea on where to start, [https://discord.gg/rCTrvD248 join our discord!] There are many builds you can use as inspiration or as a reference!&lt;br /&gt;
&lt;br /&gt;
== How to claim land ==&lt;br /&gt;
{{Main|Settlements}}&lt;br /&gt;
&lt;br /&gt;
Now, you may have a few ships at this point and some ores stored in them and be wondering, &amp;quot;How do I get some land to store my valuables???&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We have 2 methods of land claiming for players not in a Nation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/station create&#039;&#039;&#039; - creates a claim in space in a defined radius within any &#039;&#039;&#039;Core System&#039;&#039;&#039;. This is usually the cheaper option and better for small groups than a Planet Settlement Claim. There is &#039;&#039;&#039;no activity timer, and gives you exactly as much space as you want,&#039;&#039;&#039; without having to clear prior land, Provided you have the funds, of course. I recommend a station with a radius of 50 to begin, a 100 block circle is more than enough to park your ships, and it only costs 4,000. &#039;&#039;&#039;Run the command /station create personal &amp;lt;name here&amp;gt; 50 3927 where you would like it to be.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/settlement create&#039;&#039;&#039; - creates a new settlement in unclaimed land on a planet. If you like to spend lots of time terraforming and want to make a beautiful cityscape with friends, this is the choice for you! Prices vary between 1,500c and 30,000, but you get an entire swath of land you can build and mine on to your desire. &#039;&#039;&#039;Please note if no one logs in to a settlement for over 30 days, the land will purge and anyone can buy it again.&#039;&#039;&#039; You will need to either join or create a settlement to form a Nation, so group up!&lt;br /&gt;
&lt;br /&gt;
== How to join someone ==&lt;br /&gt;
Ask in chat and/or Discord (/discord)!&lt;br /&gt;
&lt;br /&gt;
Use the personal transporter tool to teleport to another player one time.&lt;br /&gt;
&lt;br /&gt;
To join a settlement once you have an invite, use &#039;&#039;&#039;/s join&#039;&#039;&#039;. If you want access to a space station, the owner must run the command &#039;&#039;&#039;/station trusted add player (station name) (player name).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is usually expected of you to learn the basics before joining others, but some nations commonly recruit those fresh faces to teach personally, to varying degrees, give them a chance!&lt;br /&gt;
&lt;br /&gt;
== How to make new ships ==&lt;br /&gt;
You can make your own custom ship designs on the creative server with /server creative.&lt;br /&gt;
&lt;br /&gt;
Once you have a new design, save it with /blueprint save.&lt;br /&gt;
&lt;br /&gt;
If you built a base, you will need to detect it as a platform, run the commands &#039;&#039;&#039;//pos1&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;//pos2&#039;&#039;&#039; on 2 opposite sides and heights to select a boxed area, then run &#039;&#039;&#039;//replace gray_concrete&#039;&#039;&#039;, pilot the platform as if it were a ship, type &#039;&#039;&#039;//undo&#039;&#039;&#039;, then save the blueprint normally&lt;br /&gt;
&lt;br /&gt;
You can print saved blueprints in survival with the [[Ship Factory|ship factory]].&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
{{Main|Nations}}&lt;br /&gt;
&lt;br /&gt;
Once you have a settlement, you can create a nation (&#039;&#039;&#039;/n create name R G B cost&#039;&#039;&#039;), which allows you to &#039;&#039;&#039;recruit other settlements, participate in sieges, and claim more territories on other planets, and even entire Deep Space Systems!&#039;&#039;&#039; &#039;&#039;It costs 20,000 to create a Nation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that many settlements are already part of nations, and that if you join a settlement you also join that settlement&#039;s nation.&lt;br /&gt;
&lt;br /&gt;
=Next Steps=&lt;br /&gt;
&lt;br /&gt;
* Learn how our various [[:Category:Multiblocks|Multiblocks]] work, and create small factories!&lt;br /&gt;
* Design custom [[starships]] on the [[Creative]] server, test them against other players or AI Ships in the [[Space Arena]], and [[print]] them to use in [[Survival]].&lt;br /&gt;
* Achieve higher levels to unlock larger [[Starship]] types for use in [[Survival]].&lt;br /&gt;
* Mine [[Ores]] on [[Asteroids]] using a [[Mining Laser]], or on planets using a [[Starship Drill]].&lt;br /&gt;
* Craft advanced [[Power Tools]], [[Power Armor]], and [[Blasters]] to mine faster, move easier, and fight harder.&lt;br /&gt;
* Sell your items on the [[Bazaar]] at [[Trade Cities]] to earn credits from other players.&lt;br /&gt;
* Engage in [[Piracy]] against other players, or fight as a Privateer and collect Bounties on other players.&lt;br /&gt;
* Form or join a [[Nation]], recruit like minded [[settlements]] and players, and engage in  [[Station Sieges|Sieges]] against rival nations to gain their Deep Space Systems for yourself!&lt;br /&gt;
* Build a heavily defensible Space Station with Area Shields &amp;amp; multiple Base Defense Platforms in a Deep Space System!&lt;br /&gt;
* Construct a [[Trade City]] to gain passive income and a [[safezone]] for your [[settlement]] in any of the Core Systems.&lt;br /&gt;
&lt;br /&gt;
== Other Related Guides ==&lt;br /&gt;
[[Chat Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Crating Guide]]&lt;br /&gt;
&lt;br /&gt;
[[XP Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Money Guide]]&lt;br /&gt;
&lt;br /&gt;
[[AI Guide]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=11307</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=11307"/>
		<updated>2026-07-22T23:53:06Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Starship Weapons#Laser Cannon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Starship Weapons#Laser Cannon]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=11306</id>
		<title>Plasma Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=11306"/>
		<updated>2026-07-22T23:52:44Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Starship Weapons#Plasma Cannon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Starship Weapons#Plasma Cannon]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11305</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11305"/>
		<updated>2026-07-22T23:52:22Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Tech 1 Light Weapons */ returned laser and plasma :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
{{Clear}}{{Infobox multiblock|name=Laser Cannon|image=Lasercannon.png|caption=A Laser Cannon|custom_property_title1=Cooldown|custom_property_title2=Power Consumption|custom_property_title6=Vertical Fire Arc|custom_property_title7=Horizontal Fire Arc|custom_property_title8=Projectile Range|custom_property_title9=Projectile Speed|custom_property_title10=Explosion Power|custom_property_title11=Starship Shield Damge Multiplier|custom_property_title12=Area Shield Damage Multiplier|custom_property_value1=250ms|custom_property_value2=600|custom_property_value6=17|custom_property_value7=17|custom_property_value8=200m|custom_property_value9=250m/s|custom_property_value10=1.0|custom_property_value11=0.2|custom_property_value12=1.0|resource_title1=Piston|resource_title2=Sponge|resource_value1=1|resource_value2=1}}&lt;br /&gt;
&lt;br /&gt;
== Laser Cannon ==&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, weak compared to other options.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Plasma Cannon ==&lt;br /&gt;
{{Infobox multiblock|name=Plasma Cannon|image=Plasmacannon.png|caption=A plasma cannon|custom_property_title1=Cooldown|custom_property_title2=Power Consumption|custom_property_title6=Vertical Fire Arc|custom_property_title7=Horizontal Fire Arc|custom_property_title8=Projectile Range|custom_property_title9=Projectile Speed|custom_property_title10=Explosion Power|custom_property_title11=Starship Shield Damage Modifier|custom_property_title12=Area Shield Damage Modifier|custom_property_value1=250ms|custom_property_value2=2500|custom_property_value6=15|custom_property_value7=15|custom_property_value8=160m|custom_property_value9=400m/s|custom_property_value10=3.0|custom_property_value11=2.0|custom_property_value12=3.0|resource_title1=Furnace|resource_title2=[[Iron]] Block|resource_title3=[[Printer|Sponge]]|resource_value1=1|resource_value2=1|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 230.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.8&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.5 (Gunship &amp;amp; Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2550&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 180.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.25&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Trapdoor (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs.&lt;br /&gt;
&lt;br /&gt;
Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require [[Charged Shell|Charged Shells]] as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 220.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Weapons =&lt;br /&gt;
Tech 2 Weapons are an addition in the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not mostly or entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, and there are even some that actually heal ships, called logistics weapons, which can be outfitted on the [[Logistics Corvette]] and the [[Logistics Cruiser]]. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
=== Light Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Scram]]&lt;br /&gt;
* [[Gauss Cannon]]&lt;br /&gt;
* [[Light Logistics Cannon]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Rapid Heavy Missile Launcher]] &amp;lt;!-- Probably? --&amp;gt;&lt;br /&gt;
* [[Heavy Logistics Cannon]]&lt;br /&gt;
* [[Anti-Capital Turret]] (ACAP Turret)&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons they have to be charged up before use, with some having lengthy charge up times. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdictor Destroyer]], [[Interdictor Corvette]], [[Interdiction Gunship|Interdictor Gunship]], and [[Black Ops Frigate]]. The only Tech 2 weapon that can be fitted on Tech 1 ships is the probe, which is explained in its section. &lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Probe Launcher]] (on a technicality)&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Command Burst]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
* [[Capital Command Bursts|Capital Command Burst]]&lt;br /&gt;
* [[Doomsday Laser]]&lt;br /&gt;
&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of July 2nd 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly)&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11304</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11304"/>
		<updated>2026-07-22T23:45:03Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Undo revision 11228 by Bronze (talk) to see if i can undo the previous one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
* [[Laser Cannon]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 230.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.8&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.5 (Gunship &amp;amp; Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2550&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 180.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.25&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Trapdoor (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs.&lt;br /&gt;
&lt;br /&gt;
Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require [[Charged Shell|Charged Shells]] as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 220.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Weapons =&lt;br /&gt;
Tech 2 Weapons are an addition in the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not mostly or entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, and there are even some that actually heal ships, called logistics weapons, which can be outfitted on the [[Logistics Corvette]] and the [[Logistics Cruiser]]. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
=== Light Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Scram]]&lt;br /&gt;
* [[Gauss Cannon]]&lt;br /&gt;
* [[Light Logistics Cannon]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Rapid Heavy Missile Launcher]] &amp;lt;!-- Probably? --&amp;gt;&lt;br /&gt;
* [[Heavy Logistics Cannon]]&lt;br /&gt;
* [[Anti-Capital Turret]] (ACAP Turret)&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons they have to be charged up before use, with some having lengthy charge up times. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdictor Destroyer]], [[Interdictor Corvette]], [[Interdiction Gunship|Interdictor Gunship]], and [[Black Ops Frigate]]. The only Tech 2 weapon that can be fitted on Tech 1 ships is the probe, which is explained in its section. &lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Probe Launcher]] (on a technicality)&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Command Burst]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
* [[Capital Command Bursts|Capital Command Burst]]&lt;br /&gt;
* [[Doomsday Laser]]&lt;br /&gt;
&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of July 2nd 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly)&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Frigate&amp;diff=11277</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Frigate&amp;diff=11277"/>
		<updated>2026-07-20T13:56:16Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Heavy Frigate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Frigate&lt;br /&gt;
|subheader = A Gateway To Greatness&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid was [[Arimfea]]&#039;s main Frigate.&lt;br /&gt;
|blockcount = 4,000-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = &lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 850m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&#039;&#039;&#039;Frigates&#039;&#039;&#039; are the fourth class of [[Warships]], &#039;&#039;&#039;unlocked at level 40&#039;&#039;&#039;, and the first to gain access to the powerful [[Particle Shield|0.8i Chetherite Particle Shield]], as well as [[Phaser|Phasers]] and [[Heavy Turrets]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
* Can have a single [[Particle Shield|0.8i Particle Shield]] (at 7,500+ size)&lt;br /&gt;
* Can fire up to 3 [[Heavy Turrets]] (at 6,500+ size)&lt;br /&gt;
* Can fire up to 2 [[Point Defense Turrets]] (Needs clarification)&lt;br /&gt;
* Can fire up to 2 [[Torpedoes]]&lt;br /&gt;
* Can fire up to 2 [[Heavy Lasers]] (at 8,000 size)&lt;br /&gt;
* Can fire a single [[Phaser]] (at 4,630+ size)&lt;br /&gt;
* Can fire a single [[Tri-Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Subclasses ===&lt;br /&gt;
Micro Frigate, typically 4,000 Blocks. Primarily used as an automated [[Base Defense Platform|base defense platform]], both for planetary installations as well as starbases.&lt;br /&gt;
&lt;br /&gt;
[[Light Frigates|Light Frigate]], usually 4,893-4,899 Blocks. Equipped with phasers; solid in a support role at range.&lt;br /&gt;
&lt;br /&gt;
[[Attack Frigate]], usually 6,500 Blocks. Specialized craft that can utilize Heavy Turrets and Phasers alike to eliminate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Frigate]], usually 8,000 Blocks. Hefty capital ships that utilize [[Particle Shield|enhanced shields]] to defend critical components. and bolster durability.&lt;br /&gt;
&lt;br /&gt;
== Light Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Light Frigate&lt;br /&gt;
|subheader = Flying Phasers&lt;br /&gt;
|title=Light Frigate&lt;br /&gt;
|image=Lightfrigate.png&lt;br /&gt;
|caption= [[Vask Authority]]&#039;s Light Frigate.&lt;br /&gt;
|blockcount = 4,630-6,499 (Generally &#039;&#039;&#039;4,893-4,899&#039;&#039;&#039;)&lt;br /&gt;
|shields = 8&lt;br /&gt;
|speed = ~22-23/9.6&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;20x [[Laser Cannon]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Frigates,&#039;&#039;&#039; also known as &#039;&#039;&#039;4.9k&#039;&#039;&#039;s, are a subclass of Frigates which occupy a unique niche set apart from both similarly sized [[Corvettes]] and larger, heavier Frigate variants. They are fast platforms that, with an armament of [[Phaser|phasers]] for breaking shields but very little in the way of hull-breach finishers, depend a lot more on pilot skill when it comes to matchups against enemies in duels.&lt;br /&gt;
&lt;br /&gt;
They often have a front bridge to most effectively utilize their [[Starship Weapons|Plasma Cannon]] or [[Laser Cannon]] primary weapons; however, they&#039;re smaller than their Attack Frigate and Heavy Frigate cousins and can thus dodge enemy capital ship attacks. Light frigates are primarily tuned to counter large capital ships like [[Destroyer|Destroyers]], being able to conduct hit-and-runs to whittle down slower targets.&lt;br /&gt;
&lt;br /&gt;
Capable of firing upwards of 20 [[Laser Cannons]] at once while not being able to use either Pulse Cannons or Heavy Turrets, these ships are in a unique position to supplement the high shield damage of phasers while punching above their weight in ability to deal hull damage. Historically, though, few Light Frigates have been built to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Frigates were heavily utilized by [[RentDueYesterday]], [[Vask Authority]], and [[Vega]]. They also saw limited use by [[Cortesia Del Mar]] and [[Imperial Nova]].&lt;br /&gt;
&lt;br /&gt;
[[XiJinping_]] in particular is famous for using light frigates very effectively.&lt;br /&gt;
&lt;br /&gt;
== Attack Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Attack Frigate (6.5k)&lt;br /&gt;
|subheader = Glass Cannon&lt;br /&gt;
|title=Attack Frigate&lt;br /&gt;
|image=Juno.png&lt;br /&gt;
|caption= The Juno, [[Imperial Nova]]&#039;s Attack Frigate.&lt;br /&gt;
|blockcount = 6,500-7,499 (Generally &#039;&#039;&#039;6500-6599&#039;&#039;&#039;)&lt;br /&gt;
|shields = 10&lt;br /&gt;
|speed = ~20-21 (cruise)&amp;lt;br&amp;gt;7.9 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Frigates&#039;&#039;&#039;, also known as &#039;&#039;&#039;6.5k&#039;&#039;&#039;s, are a subclass of Frigate which have the firepower of a full sized frigate, at the cost of being significantly more fragile due to lacking a chetherite shield. Their main advantage over larger frigates is their speed, as well as slightly faster [[Particle Shield|shield]] regeneration. Attack Frigates are usually countered by [[Destroyers]], while being a counter to [[Light Frigates]], and can usually fend off Corvettes and Gunships without too much difficulty.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are the smallest ships in the game capable of starting, holding, and contesting a [[Siege Station]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are typically referred to as &amp;quot;6.5k&amp;quot;s by experienced shipbuilders, as these ships must have a block count of at least 6500 in order to fire [[Heavy Turret]]s, which are their primary weapon. These ships are typically made with block counts as close to 6500 as possible, in order to maximize the benefits that they receive from being a smaller ship (faster movement speed, faster shield regeneration, and a smaller profile). &lt;br /&gt;
&lt;br /&gt;
As ships below 7500 blocks cannot support an [[Particle Shield#Particle Shield 0.8i|0.8i shield]], attack frigates are the largest subclass in the game not to employ an 0.8i shield; the lack of a reinforced shield makes these ships comparatively fragile, as they struggle to protect the vulnerable starship components (such as the cockpit) that larger ships employ 0.8i shields to secure.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates were heavily utilized by both sides during the [[Horizon Federation-RentDueYesterday War]]. In modern times, attack frigates are rarely used. The most notable attack frigate pilot operating on Horizon&#039;s End today is [[_omni]] of [[Radiance]], who has employed this ship class to defend [[Ilios Alliance]] members from pirates such as [[z4nityy]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are regarded by some players as the ideal choice for sinking a [[battlecruiser]] with non-[[supercapital]] warships; however, this has not yet been tested on the survival server, as to [[Ilios Alliance-Vask Authority War#Sinking of CATACLYSM|sink the battlecruiser CATACLYSM]], which was the first battlecruiser sunk in combat, the [[Ilios Alliance]] opted to employ a fleet of [[8k]] and [[9.7k]] warships instead.&lt;br /&gt;
&lt;br /&gt;
== Heavy Frigate ==&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Heavy Frigate&lt;br /&gt;
|subheader = A Gateway To Greatness&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid is [[Arimfea]]&#039;s main heavy Frigate.&lt;br /&gt;
|blockcount = 7,500-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = 19/7.1&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 850m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}Heavy Frigates are the main subclass of Frigates. They are powerful, reasonably sturdy vessels capable of dishing out punishment as well as taking it. However, they&#039;re typically too slow to deal with smaller ships effectively, and thus benefit greatly from an escort vessel to handle harassers.&lt;br /&gt;
&lt;br /&gt;
With access to several weapons (torpedoes, heavy lasers, triple turrets, phasers, plasma cannons, laser cannons, heavy turrets, and point defense turrets), it may be difficult to decide what should and should not go on such a warship. Most players make their main armament with several shield-breaking phasers facing all directions, accompanied by heavy turrets for steady, general purpose damage output. Alternative weaponsets usually include HTs, but with a different heavy weapon to compensate; the most common are triple turrets and occasionally even torpedoes; heavy lasers are usually not worth putting on a frigate.&lt;br /&gt;
&lt;br /&gt;
Heavy Frigates have access to [[0.8 Particle Shield|0.8i-class Chetherite Shields]], incredibly resilient shield generators which take 90% less damage from all sources as long as the shield itself is above 80% power. As such, most players tend to concentrate their bridge, concrete, and navigational systems inside the chetherite shield for added protection. It is worth noting that since shield regeneration will prioritize the lowest value first, taking a lot of hits on other shields will weaken the chetherite shield&#039;s regeneration rate.&lt;br /&gt;
&lt;br /&gt;
Heavy frigates are usually the first capital ship that less experienced pilots will obtain; many such pilots will go on to make the mistake of thinking they can &amp;quot;just shoot down&amp;quot; anything small that comes close. However, with a slow ship speed and relatively sluggish projectile speed, heavy frigates are vulnerable to being whittled away at by teams of closely-linked strike fighters and gunships.&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Corvette&amp;diff=11276</id>
		<title>Corvette</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Corvette&amp;diff=11276"/>
		<updated>2026-07-20T13:55:47Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Corvette&lt;br /&gt;
|subheader = Big Gunship&lt;br /&gt;
|title=Corvette&lt;br /&gt;
|image=OracleCV.png&lt;br /&gt;
|caption=[[Imperial Nova]]&#039;s Corvette, the Oracle&lt;br /&gt;
|blockcount = 2,000-4,000&lt;br /&gt;
|shields = 6&lt;br /&gt;
|speed = 10.4 Direct Control&lt;br /&gt;
|shieldstrengthmult=0.5|cruisemult=0.8|hyperrangemult=1.7|hyperwarm=10s|weapons = 3x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 650m (Using a [[Disruptor]])&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are the 3rd class of [[Starship|Warships]], unlocked at &#039;&#039;&#039;level 20&#039;&#039;&#039;, and are the first Warship to gain access to the powerful [[Tri Turret]] and a [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum 2,000 blocks&lt;br /&gt;
* Can be a maximum of 4,000 blocks&lt;br /&gt;
* Can use a single [[T1 Mining Laser]]&lt;br /&gt;
* Can fire a max of 3 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a max of 2 [[Point Defense Turrets]]&lt;br /&gt;
* Can fire a max of 2 [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
* Can fire a single [[Tri Turret]] (at 3,400+ size)&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are versatile medium multirole warships with good maneuverability, protection, and firepower. Their [[Pulse Cannons]] and [[Heavy Lasers]] are excellent at countering smaller ships, while their [[Tri Turrets]] allow them to punch up against larger capital and [[:Category:Supercapital|Supercapital]] ships.&lt;br /&gt;
&lt;br /&gt;
Corvettes are directly countered by [[Attack Frigates]], indirectly countered by full size [[Frigates]], and are evenly matched by [[Light Frigates]]. Corvettes are a counter to [[Starfighters]], [[Tackle Gunships]], [[Light Gunships]], and full size [[Gunships]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Light_Gunship&amp;diff=11275</id>
		<title>Light Gunship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Light_Gunship&amp;diff=11275"/>
		<updated>2026-07-20T13:55:17Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Light Gunship&lt;br /&gt;
|subheader = Interceptor Killer?&lt;br /&gt;
|title=Light Gunship&lt;br /&gt;
|image=Lightgunship.png&lt;br /&gt;
|caption= The Ozymandias is [[Vega]]&#039;s Light Gunship.&lt;br /&gt;
|blockcount = 1,011-1,399&lt;br /&gt;
|shields = 2&lt;br /&gt;
|speed = ~28-30/15.0&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light Gunships&#039;&#039;&#039; are a subclass of [[Gunships]] whose small size, fast speed, and ability to fire [[Pulse Cannons]] and [[Heavy Lasers]] gives them the ability to intercept and destroy smaller ships. &lt;br /&gt;
&lt;br /&gt;
Light Gunships are countered by full size [[Gunships]] and [[Corvettes]]. They are a counter to [[Interceptors]], [[Starfighters]], and [[Tackle Gunships]]. Light Gunships are also well suited for bogging down capital ships, similarly to the [[Tackle Gunship]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Light Gunships began to see increased usage following the addition of Interceptors in February 2025.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Attack_Destroyer&amp;diff=11274</id>
		<title>Attack Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Attack_Destroyer&amp;diff=11274"/>
		<updated>2026-07-20T13:50:21Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Attack Destroyer&lt;br /&gt;
|subheader = Pouncer&lt;br /&gt;
|title=Attack Destroyer&lt;br /&gt;
|image=Falchion9.7k.png&lt;br /&gt;
|caption= [[Vega]]&#039;s Attack Destroyer, The Falchion&lt;br /&gt;
|blockcount = 9702-9799&lt;br /&gt;
|shields = 14&lt;br /&gt;
|speed = 6.3 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;4x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Destroyers&#039;&#039;&#039; are a subclass of [[Destroyers]] which have the speed and health of a frigate and the firepower of a destroyer.&lt;br /&gt;
&lt;br /&gt;
Attack Destroyers are countered by full size [[Destroyers]] and [[Battlecruisers]], are indirectly countered by [[Starfighters]] and [[Tackle Gunships]], and are evenly matched by [[Cruisers]]. Attack Destroyers are a counter to [[Frigates]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
They were heavily utilized by both sides of the [[Ilios Alliance-Vask Authority War]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Light_Frigate&amp;diff=11273</id>
		<title>Light Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Light_Frigate&amp;diff=11273"/>
		<updated>2026-07-20T13:48:45Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: light turret gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Light Frigate&lt;br /&gt;
|subheader = Flying Phasers&lt;br /&gt;
|title=Light Frigate&lt;br /&gt;
|image=Lightfrigate.png&lt;br /&gt;
|caption= [[Vask Authority]]&#039;s Light Frigate.&lt;br /&gt;
|blockcount = 4,630-6,499 (Generally &#039;&#039;&#039;4,893-4,899&#039;&#039;&#039;)&lt;br /&gt;
|shields = 8&lt;br /&gt;
|speed = ~22-23/9.6&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;20x [[Laser Cannon]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Frigates&#039;&#039;&#039; are a subclass of [[Frigates]] which occupy a unique niche, set apart from both similarly sized [[Corvettes]] and larger, heavier [[Frigate]] variants. They are fast platforms that are large enough to use [[Starship Weapons|phasers]], and often have a front bridge to most effectively utilize their [[Starship Weapons|Plasma Cannon]] primary weapons; however, they&#039;re smaller than their [[Attack Frigate]] and [[Heavy Frigate]] cousins and can thus dodge enemy capital ship attacks. Light frigates are primarily tuned to counter large capital ships like [[Destroyer|Destroyers]], being able to conduct hit-and-runs to whittle down slower targets.&lt;br /&gt;
&lt;br /&gt;
Light Frigates are strange vessels that, with an armament of phasers for breaking shields but very little in the way of hull-breach finishers, depend a lot more on pilot skill when it comes to matchups against enemies in duels. They are still countered directly by [[Attack Frigates]] and full size [[Frigates]], which can usually keep pace for long enough to use their superior armaments to their fullest effect.&lt;br /&gt;
&lt;br /&gt;
Capable of firing upwards of 20 [[Laser Cannons]] at once while not being able to use either Pulse Cannons or Heavy Turrets, Light Frigates are in a unique position to take advantage of Laser Cannons, which supplement the high shield damage of phasers while punching above their weight in ability to deal hull damage. Historically, few Light Frigates have been built to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
They were heavily utilized by [[RentDueYesterday]], [[Vask Authority]], and [[Vega]]. They also saw limited use by [[Cortesia Del Mar]] and [[Imperial Nova]].&lt;br /&gt;
&lt;br /&gt;
[[XiJinping_]] in particular is famous for using light frigates very effectively.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Attack_Frigate&amp;diff=11272</id>
		<title>Attack Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Attack_Frigate&amp;diff=11272"/>
		<updated>2026-07-20T13:47:55Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: light turret gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Attack Frigate (6.5k)&lt;br /&gt;
|subheader = Glass Cannon&lt;br /&gt;
|title=Attack Frigate&lt;br /&gt;
|image=Juno.png&lt;br /&gt;
|caption= The Juno, [[Imperial Nova]]&#039;s Attack Frigate.&lt;br /&gt;
|blockcount = 6,500-7,499 (Generally &#039;&#039;&#039;6500-6599&#039;&#039;&#039;)&lt;br /&gt;
|shields = 10&lt;br /&gt;
|speed = 7.9 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Frigates&#039;&#039;&#039;, also known as &#039;&#039;&#039;6.5k&#039;&#039;&#039;s, are a subclass of [[Frigate]] which have the firepower of a full sized frigate, but are significantly more fragile. They are advantaged over larger frigates by their speed, as well as boasting slightly faster [[Particle Shield|shield]] regeneration.&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are countered by [[Frigates]], [[Attack Destroyers]], and [[Destroyers]]. Attack Frigates are a counter to [[Light Frigates]], [[Corvettes]], and [[Gunships]].&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
Attack Frigates are typically referred to as &amp;quot;6.5k&amp;quot;s by experienced shipbuilders, as these ships must have a block count of at least 6500 in order to fire [[Heavy Turret]]s, which are their primary weapon. These ships are typically made with block counts as close to 6500 as possible, in order to maximize the benefits that they receive from being a smaller ship (faster movement speed, faster shield regeneration, and a smaller profile). &lt;br /&gt;
&lt;br /&gt;
As ships below 7500 blocks cannot support an [[Particle Shield#Particle Shield 0.8i|0.8i shield]], attack frigates are the largest subclass in the game not to employ an 0.8i shield; the lack of a reinforced shield makes these ships comparatively fragile, as they struggle to protect the vulnerable starship components (such as the cockpit) that larger ships employ 0.8i shields to secure.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Attack Frigates were heavily utilized by both sides during the [[Horizon Federation-RentDueYesterday War]].&lt;br /&gt;
&lt;br /&gt;
In modern times, attack frigates are rarely used. The most notable attack frigate pilot operating on Horizon&#039;s End today is [[_omni]] of [[Radiance]], who has employed this ship class to defend [[Ilios Alliance]] members from pirates such as [[z4nityy]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are regarded by some players as the ideal choice for sinking a [[battlecruiser]] with non-[[supercapital]] warships; however, this has not yet been tested on the survival server, as to [[Ilios Alliance-Vask Authority War#Sinking of CATACLYSM|sink the battlecruiser CATACLYSM]], which was the first battlecruiser sunk in combat, the [[Ilios Alliance]] opted to employ a fleet of [[8k]] and [[9.7k]] warships instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Medium_Frigate&amp;diff=11271</id>
		<title>Medium Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Medium_Frigate&amp;diff=11271"/>
		<updated>2026-07-20T13:47:11Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: last edit i want to make to this page because I assume the new players somehow end up here and don&amp;#039;t question the fact that this is one of four spots you can see Light Turrets and its not as directly linked as any mainline page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name=Medium Frigate (7.5k) / Fast Frigate&lt;br /&gt;
|image=wowrigilkentarusspotted.png&lt;br /&gt;
|caption=Rigil Kentarus Medium Frigate by [[Kingsheep3]]&lt;br /&gt;
|blockcount=Approximately 7.5k&lt;br /&gt;
|shields=11&lt;br /&gt;
|speed=&lt;br /&gt;
|weapons=1x [[Phaser]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Heavy Turret]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Tri Turret]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium Frigates&#039;&#039;&#039; are a subclass of [[Frigate|Frigates]], they have the firepower of regular [[Frigates]] but are slightly less durable; this tradeoff allows them to be faster and have faster shield regeneration, making them potentially a counter to [[Attack Frigate|Attack Frigates]] and [[Light Frigate|Light Frigates]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox starships}}&lt;br /&gt;
[[Category:Ship Subclass]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11263</id>
		<title>Probe Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11263"/>
		<updated>2026-07-20T05:09:06Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: better format trust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Basic Probe Launcher|image=ProbeLauncher.png|resource_title1=Note Block|resource_title2=Dispenser|resource_title3=Grindstone|resource_title4=Sponge|resource_title5=End Rod|resource_value1=1|resource_value2=1|resource_value3=1|resource_value4=1|resource_value5=2}}&lt;br /&gt;
Probe Launcher - T1 Version, can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Shuttle]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
* [[Light Freighter]]&lt;br /&gt;
* [[Blockade Runner]]&lt;br /&gt;
* [[Medium Freighter]]&lt;br /&gt;
* [[Heavy Freighter]]&lt;br /&gt;
This is a smaller version of the advanced multiblock.  This probe launcher can only use Scanner Probes, the recipe is listed below.{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Advanced Probe Launcher|image=probe.png|resource_title1=Iron block|resource_title2=End Rod|resource_title3=Grindstone|resource_title4=Note Block|resource_title5=Stair (any)|resource_title6=Sponge|resource_title7=Dispenser|resource_value1=2|resource_value2=2|resource_value3=2|resource_value4=1|resource_value5=1|resource_value6=1|resource_value7=1}}&lt;br /&gt;
The Advanced Probe Launcher gets additional combat capabilities in addition to the basic scanning abilities of the Basic Probe Launcher, with the ability to fire combat probes as well. This is the T2 Version, and can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Barge]]&lt;br /&gt;
* [[Recon Fighter|Recon]]&lt;br /&gt;
* [[Scrambler]]&lt;br /&gt;
* [[Stasis Corvette]]&lt;br /&gt;
* [[Missile Cruiser]]&lt;br /&gt;
* [[Industrial Command Ship]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Probes ==&lt;br /&gt;
[[File:Probes.png|thumb|Image of texture of both probes]]See [[Crafted Resources]] for more information on recipes.&lt;br /&gt;
&lt;br /&gt;
Scanner Probes can be crafted using 1 gold nugget and 1 iron nugget in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
Combat Probes can be crafted using 1 iron nugget and 1 aluminum ingot in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
The probes are a stackable item and must be loaded into a starship [[magazine]] to be usable.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Using The Probe Launcher ==&lt;br /&gt;
The first thing you need to know about using the probe multiblock, is that the multiblock itself launches probes which are a type of Ammo. This means that your starship will need to be equipped with a [[magazine]]. Additionally, the launcher counts as a heavy weapon, and as such if you have any other heavy weapon on the ship (if possible), you will need nodes. To launch probes, once loaded into the magazine on an active ship, you simple use it like any other heavy weapon, by holding right click. From there after a short delay you will get info on  [[Cosmic Signatures]] within a 7500(Recon)/5000 block radius in the system you&#039;re in using Scanner Probes, and other [[starship]]s in the same radius if using Combat Probes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fires from the dispenser not the End Rods&#039;&#039;&#039; (think of the end rod as the antenna and the dispenser as the actual launcher). This means the dispenser must have a clear line of sight in the same way other weapons do to fire (at most one block &#039;&#039;directly in front of it&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11262</id>
		<title>Probe Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11262"/>
		<updated>2026-07-20T05:08:34Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Probes */ format fr this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Basic Probe Launcher|image=ProbeLauncher.png|resource_title1=Note Block|resource_title2=Dispenser|resource_title3=Grindstone|resource_title4=Sponge|resource_title5=End Rod|resource_value1=1|resource_value2=1|resource_value3=1|resource_value4=1|resource_value5=2}}&lt;br /&gt;
Probe Launcher - T1 Version, can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Shuttle]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
* [[Light Freighter]]&lt;br /&gt;
* [[Blockade Runner]]&lt;br /&gt;
* [[Medium Freighter]]&lt;br /&gt;
* [[Heavy Freighter]]&lt;br /&gt;
This is a smaller version of the advanced multiblock.  This probe launcher can only use Scanner Probes, the recipe is listed below.{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Advanced Probe Launcher|image=probe.png|resource_title1=Iron block|resource_title2=End Rod|resource_title3=Grindstone|resource_title4=Note Block|resource_title5=Stair (any)|resource_title6=Sponge|resource_title7=Dispenser|resource_value1=2|resource_value2=2|resource_value3=2|resource_value4=1|resource_value5=1|resource_value6=1|resource_value7=1}}&lt;br /&gt;
The Advanced Probe Launcher gets additional combat capabilities in addition to the basic scanning abilities of the Basic Probe Launcher, with the ability to fire combat probes as well. This is the T2 Version, and can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Barge]]&lt;br /&gt;
* [[Recon Fighter|Recon]]&lt;br /&gt;
* [[Scrambler]]&lt;br /&gt;
* [[Stasis Corvette]]&lt;br /&gt;
* [[Missile Cruiser]]&lt;br /&gt;
* [[Industrial Command Ship]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Probes ==&lt;br /&gt;
See [[Crafted Resources]] for more information on recipes.&lt;br /&gt;
&lt;br /&gt;
Scanner Probes can be crafted using 1 gold nugget and 1 iron nugget in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
Combat Probes can be crafted using 1 iron nugget and 1 aluminum ingot in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
The probes are a stackable item and must be loaded into a starship [[magazine]] to be usable.&lt;br /&gt;
[[File:Probes.png|thumb|Image of texture of both probes]]{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Using The Probe Launcher ==&lt;br /&gt;
The first thing you need to know about using the probe multiblock, is that the multiblock itself launches probes which are a type of Ammo. This means that your starship will need to be equipped with a [[magazine]]. Additionally, the launcher counts as a heavy weapon, and as such if you have any other heavy weapon on the ship (if possible), you will need nodes. To launch probes, once loaded into the magazine on an active ship, you simple use it like any other heavy weapon, by holding right click. From there after a short delay you will get info on  [[Cosmic Signatures]] within a 7500(Recon)/5000 block radius in the system you&#039;re in using Scanner Probes, and other [[starship]]s in the same radius if using Combat Probes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fires from the dispenser not the End Rods&#039;&#039;&#039; (think of the end rod as the antenna and the dispenser as the actual launcher). This means the dispenser must have a clear line of sight in the same way other weapons do to fire (at most one block &#039;&#039;directly in front of it&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11261</id>
		<title>Probe Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11261"/>
		<updated>2026-07-20T05:08:11Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Probes */ format again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Basic Probe Launcher|image=ProbeLauncher.png|resource_title1=Note Block|resource_title2=Dispenser|resource_title3=Grindstone|resource_title4=Sponge|resource_title5=End Rod|resource_value1=1|resource_value2=1|resource_value3=1|resource_value4=1|resource_value5=2}}&lt;br /&gt;
Probe Launcher - T1 Version, can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Shuttle]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
* [[Light Freighter]]&lt;br /&gt;
* [[Blockade Runner]]&lt;br /&gt;
* [[Medium Freighter]]&lt;br /&gt;
* [[Heavy Freighter]]&lt;br /&gt;
This is a smaller version of the advanced multiblock.  This probe launcher can only use Scanner Probes, the recipe is listed below.{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Advanced Probe Launcher|image=probe.png|resource_title1=Iron block|resource_title2=End Rod|resource_title3=Grindstone|resource_title4=Note Block|resource_title5=Stair (any)|resource_title6=Sponge|resource_title7=Dispenser|resource_value1=2|resource_value2=2|resource_value3=2|resource_value4=1|resource_value5=1|resource_value6=1|resource_value7=1}}&lt;br /&gt;
The Advanced Probe Launcher gets additional combat capabilities in addition to the basic scanning abilities of the Basic Probe Launcher, with the ability to fire combat probes as well. This is the T2 Version, and can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Barge]]&lt;br /&gt;
* [[Recon Fighter|Recon]]&lt;br /&gt;
* [[Scrambler]]&lt;br /&gt;
* [[Stasis Corvette]]&lt;br /&gt;
* [[Missile Cruiser]]&lt;br /&gt;
* [[Industrial Command Ship]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Probes ==&lt;br /&gt;
See [[Crafted Resources]] for more information on recipes.&lt;br /&gt;
&lt;br /&gt;
Scanner Probes can be crafted using 1 gold nugget and 1 iron nugget in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
Combat Probes can be crafted using 1 iron nugget and 1 aluminum ingot in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
The probes are a stackable item and must be loaded into a starship [[magazine]] to be usable.&lt;br /&gt;
{{Clear}}[[File:Probes.png|thumb|Image of texture of both probes]]&lt;br /&gt;
&lt;br /&gt;
== Using The Probe Launcher ==&lt;br /&gt;
The first thing you need to know about using the probe multiblock, is that the multiblock itself launches probes which are a type of Ammo. This means that your starship will need to be equipped with a [[magazine]]. Additionally, the launcher counts as a heavy weapon, and as such if you have any other heavy weapon on the ship (if possible), you will need nodes. To launch probes, once loaded into the magazine on an active ship, you simple use it like any other heavy weapon, by holding right click. From there after a short delay you will get info on  [[Cosmic Signatures]] within a 7500(Recon)/5000 block radius in the system you&#039;re in using Scanner Probes, and other [[starship]]s in the same radius if using Combat Probes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fires from the dispenser not the End Rods&#039;&#039;&#039; (think of the end rod as the antenna and the dispenser as the actual launcher). This means the dispenser must have a clear line of sight in the same way other weapons do to fire (at most one block &#039;&#039;directly in front of it&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11260</id>
		<title>Probe Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11260"/>
		<updated>2026-07-20T05:07:24Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Advanced Probe Launcher */ format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Basic Probe Launcher|image=ProbeLauncher.png|resource_title1=Note Block|resource_title2=Dispenser|resource_title3=Grindstone|resource_title4=Sponge|resource_title5=End Rod|resource_value1=1|resource_value2=1|resource_value3=1|resource_value4=1|resource_value5=2}}&lt;br /&gt;
Probe Launcher - T1 Version, can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Shuttle]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
* [[Light Freighter]]&lt;br /&gt;
* [[Blockade Runner]]&lt;br /&gt;
* [[Medium Freighter]]&lt;br /&gt;
* [[Heavy Freighter]]&lt;br /&gt;
This is a smaller version of the advanced multiblock.  This probe launcher can only use Scanner Probes, the recipe is listed below.{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Advanced Probe Launcher|image=probe.png|resource_title1=Iron block|resource_title2=End Rod|resource_title3=Grindstone|resource_title4=Note Block|resource_title5=Stair (any)|resource_title6=Sponge|resource_title7=Dispenser|resource_value1=2|resource_value2=2|resource_value3=2|resource_value4=1|resource_value5=1|resource_value6=1|resource_value7=1}}&lt;br /&gt;
The Advanced Probe Launcher gets additional combat capabilities in addition to the basic scanning abilities of the Basic Probe Launcher, with the ability to fire combat probes as well. This is the T2 Version, and can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Barge]]&lt;br /&gt;
* [[Recon Fighter|Recon]]&lt;br /&gt;
* [[Scrambler]]&lt;br /&gt;
* [[Stasis Corvette]]&lt;br /&gt;
* [[Missile Cruiser]]&lt;br /&gt;
* [[Industrial Command Ship]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Probes ==&lt;br /&gt;
See [[Crafted Resources]] for more information on recipes.&lt;br /&gt;
&lt;br /&gt;
Scanner Probes can be crafted using 1 gold nugget and 1 iron nugget in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
Combat Probes can be crafted using 1 iron nugget and 1 aluminum ingot in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
The probes are a stackable item and must be loaded into a starship [[magazine]] to be usable.&lt;br /&gt;
[[File:Probes.png|thumb|Image of texture of both probes]]&lt;br /&gt;
&lt;br /&gt;
== Using The Probe Launcher ==&lt;br /&gt;
The first thing you need to know about using the probe multiblock, is that the multiblock itself launches probes which are a type of Ammo. This means that your starship will need to be equipped with a [[magazine]]. Additionally, the launcher counts as a heavy weapon, and as such if you have any other heavy weapon on the ship (if possible), you will need nodes. To launch probes, once loaded into the magazine on an active ship, you simple use it like any other heavy weapon, by holding right click. From there after a short delay you will get info on  [[Cosmic Signatures]] within a 7500(Recon)/5000 block radius in the system you&#039;re in using Scanner Probes, and other [[starship]]s in the same radius if using Combat Probes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fires from the dispenser not the End Rods&#039;&#039;&#039; (think of the end rod as the antenna and the dispenser as the actual launcher). This means the dispenser must have a clear line of sight in the same way other weapons do to fire (at most one block &#039;&#039;directly in front of it&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11259</id>
		<title>Probe Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Probe_Launcher&amp;diff=11259"/>
		<updated>2026-07-20T04:57:54Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Basic Probe Launcher */  info on the firing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Basic Probe Launcher|image=ProbeLauncher.png|resource_title1=Note Block|resource_title2=Dispenser|resource_title3=Grindstone|resource_title4=Sponge|resource_title5=End Rod|resource_value1=1|resource_value2=1|resource_value3=1|resource_value4=1|resource_value5=2}}&lt;br /&gt;
Probe Launcher - T1 Version, can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Shuttle]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
* [[Light Freighter]]&lt;br /&gt;
* [[Blockade Runner]]&lt;br /&gt;
* [[Medium Freighter]]&lt;br /&gt;
* [[Heavy Freighter]]&lt;br /&gt;
This is a smaller version of the advanced multiblock.  This probe launcher can only use Scanner Probes, the recipe is listed below.{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Probe Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Advanced Probe Launcher|image=probe.png|resource_title1=Iron block|resource_title2=End Rod|resource_title3=Grindstone|resource_title4=Note Block|resource_title5=Stair (any)|resource_title6=Sponge|resource_title7=Dispenser|resource_value1=2|resource_value2=2|resource_value3=2|resource_value4=1|resource_value5=1|resource_value6=1|resource_value7=1}}&lt;br /&gt;
The Advanced Probe Launcher gets additional combat capabilities in addition to the basic scanning abilities of the Basic Probe Launcher, with the ability to fire combat probes as well. This is the T2 Version, and can be fit on the following:  &lt;br /&gt;
&lt;br /&gt;
* [[Barge]]&lt;br /&gt;
* [[Recon Fighter|Recon]]&lt;br /&gt;
* [[Scrambler]]&lt;br /&gt;
* [[Stasis Corvette]]&lt;br /&gt;
* [[Missile Cruiser]]&lt;br /&gt;
* [[Industrial Command Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Probes.png|thumb|Image of texture of both probes]]&lt;br /&gt;
&lt;br /&gt;
== Probes ==&lt;br /&gt;
See [[Crafted Resources]] for more information on recipes.&lt;br /&gt;
&lt;br /&gt;
Scanner Probes can be crafted using 1 gold nugget and 1 iron nugget in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
Combat Probes can be crafted using 1 iron nugget and 1 aluminum ingot in a shapeless recipe.&lt;br /&gt;
&lt;br /&gt;
The probes are a stackable item and must be loaded into a starship [[magazine]] to be usable.&lt;br /&gt;
&lt;br /&gt;
== Using The Probe Launcher ==&lt;br /&gt;
The first thing you need to know about using the probe multiblock, is that the multiblock itself launches probes which are a type of Ammo. This means that your starship will need to be equipped with a [[magazine]]. Additionally, the launcher counts as a heavy weapon, and as such if you have any other heavy weapon on the ship (if possible), you will need nodes. To launch probes, once loaded into the magazine on an active ship, you simple use it like any other heavy weapon, by holding right click. From there after a short delay you will get info on  [[Cosmic Signatures]] within a 7500(Recon)/5000 block radius in the system you&#039;re in using Scanner Probes, and other [[starship]]s in the same radius if using Combat Probes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fires from the dispenser not the End Rods&#039;&#039;&#039; (think of the end rod as the antenna and the dispenser as the actual launcher). This means the dispenser must have a clear line of sight in the same way other weapons do to fire (at most one block &#039;&#039;directly in front of it&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11177</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11177"/>
		<updated>2026-07-17T15:18:52Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Laser Cannon */ Moved 2 weapons to own pages, will need to fix links as I see them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
* [[Laser Cannon]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 230.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.8&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.5 (Gunship &amp;amp; Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2550&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 180.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.25&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Trapdoor (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs.&lt;br /&gt;
&lt;br /&gt;
Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require [[Charged Shell|Charged Shells]] as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 220.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Weapons =&lt;br /&gt;
Tech 2 Weapons are an addition in the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not mostly or entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, and there are even some that actually heal ships, called logistics weapons, which can be outfitted on the [[Logistics Corvette]] and the [[Logistics Cruiser]]. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
=== Light Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Scram]]&lt;br /&gt;
* [[Gauss Cannon]]&lt;br /&gt;
* [[Light Logistics Cannon]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Rapid Heavy Missile Launcher]] &amp;lt;!-- Probably? --&amp;gt;&lt;br /&gt;
* [[Heavy Logistics Cannon]]&lt;br /&gt;
* [[Anti-Capital Turret]] (ACAP Turret)&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons they have to be charged up before use, with some having lengthy charge up times. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdictor Destroyer]], [[Interdictor Corvette]], [[Interdiction Gunship|Interdictor Gunship]], and [[Black Ops Frigate]]. The only Tech 2 weapon that can be fitted on Tech 1 ships is the probe, which is explained in its section. &lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Probe Launcher]] (on a technicality)&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Command Burst]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
* [[Capital Command Bursts|Capital Command Burst]]&lt;br /&gt;
* [[Doomsday Laser]]&lt;br /&gt;
&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of July 2nd 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly)&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=11176</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=11176"/>
		<updated>2026-07-17T15:18:34Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock|name=Laser Cannon|image=Lasercannon.png|caption=A Laser Cannon|custom_property_title1=Cooldown|custom_property_title2=Power Consumption|custom_property_title6=Vertical Fire Arc|custom_property_title7=Horizontal Fire Arc|custom_property_title8=Projectile Range|custom_property_title9=Projectile Speed|custom_property_title10=Explosion Power|custom_property_title11=Starship Shield Damge Multiplier|custom_property_title12=Area Shield Damage Multiplier|custom_property_value1=250ms|custom_property_value2=600|custom_property_value6=17|custom_property_value7=17|custom_property_value8=200m|custom_property_value9=250m/s|custom_property_value10=1.0|custom_property_value11=0.2|custom_property_value12=1.0|resource_title1=Piston|resource_title2=Sponge|resource_value1=1|resource_value2=1}}&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, weak compared to other options.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=11175</id>
		<title>Plasma Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=11175"/>
		<updated>2026-07-17T15:18:22Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: smh wasnt capitalized before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock|name=Plasma Cannon|image=Plasmacannon.png|caption=A plasma cannon|custom_property_title1=Cooldown|custom_property_title2=Power Consumption|custom_property_title6=Vertical Fire Arc|custom_property_title7=Horizontal Fire Arc|custom_property_title8=Projectile Range|custom_property_title9=Projectile Speed|custom_property_title10=Explosion Power|custom_property_title11=Starship Shield Damage Modifier|custom_property_title12=Area Shield Damage Modifier|custom_property_value1=250ms|custom_property_value2=2500|custom_property_value6=15|custom_property_value7=15|custom_property_value8=160m|custom_property_value9=400m/s|custom_property_value10=3.0|custom_property_value11=2.0|custom_property_value12=3.0|resource_title1=Furnace|resource_title2=[[Iron]] Block|resource_title3=[[Printer|Sponge]]|resource_value1=1|resource_value2=1|resource_value3=1}}&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=11174</id>
		<title>Plasma Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Plasma_Cannon&amp;diff=11174"/>
		<updated>2026-07-17T15:18:09Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Stolen off the Starship Weapons page then normalized to the order that I started putting things in for tech 2 infoboxes. If someone prefers range and velo up top they can rearrange it, it wouldnt be *that* hard to edit source cut paste and whatnot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock|name=Plasma Cannon|image=Plasmacannon.png|caption=A plasma cannon|custom_property_title1=Cooldown|custom_property_title2=Power Consumption|custom_property_title6=Vertical Fire Arc|custom_property_title7=Horizontal Fire Arc|custom_property_title8=Projectile Range|custom_property_title9=Projectile Speed|custom_property_title10=Explosion Power|custom_property_title11=Starship Shield Damage Modifier|custom_property_title12=Area Shield Damage Modifier|custom_property_value1=250ms|custom_property_value2=2500|custom_property_value6=15|custom_property_value7=15|custom_property_value8=160m|custom_property_value9=400m/s|custom_property_value10=3.0|custom_property_value11=2.0|custom_property_value12=3.0|resource_title1=Furnace|resource_title2=[[Iron]] Block|resource_title3=[[Printer|Sponge]]|resource_value1=1|resource_value2=1|resource_value3=1}}&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=11173</id>
		<title>Laser Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Laser_Cannon&amp;diff=11173"/>
		<updated>2026-07-17T14:28:20Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Stolen off the Starship Weapons page then normalized to the order that I started putting things in for tech 2 infoboxes. If someone prefers range and velo up top they can rearrange it, it wouldnt be *that* hard to edit source cut paste and whatnot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox multiblock|name=Laser Cannon|image=Lasercannon.png|caption=A Laser Cannon|custom_property_title1=Cooldown|custom_property_title2=Power Consumption|custom_property_title6=Vertical Fire Arc|custom_property_title7=Horizontal Fire Arc|custom_property_title8=Projectile Range|custom_property_title9=Projectile Speed|custom_property_title10=Explosion Power|custom_property_title11=Starship Shield Damge Multiplier|custom_property_title12=Area Shield Damage Multiplier|custom_property_value1=250ms|custom_property_value2=600|custom_property_value6=17|custom_property_value7=17|custom_property_value8=200m|custom_property_value9=250m/s|custom_property_value10=1.0|custom_property_value11=0.2|custom_property_value12=1.0|resource_title1=Piston|resource_title2=Sponge|resource_value1=1|resource_value2=1}}&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, weak compared to other options.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11172</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11172"/>
		<updated>2026-07-17T14:15:13Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Defunct Weapons */ Allegedly dont work but i still see them smh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 17.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 230.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.8&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.5 (Gunship &amp;amp; Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2550&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 180.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.25&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Trapdoor (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs.&lt;br /&gt;
&lt;br /&gt;
Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require [[Charged Shell|Charged Shells]] as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 220.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Weapons =&lt;br /&gt;
Tech 2 Weapons are an addition in the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not mostly or entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, and there are even some that actually heal ships, called logistics weapons, which can be outfitted on the [[Logistics Corvette]] and the [[Logistics Cruiser]]. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
=== Light Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Scram]]&lt;br /&gt;
* [[Gauss Cannon]]&lt;br /&gt;
* [[Light Logistics Cannon]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Rapid Heavy Missile Launcher]] &amp;lt;!-- Probably? --&amp;gt;&lt;br /&gt;
* [[Heavy Logistics Cannon]]&lt;br /&gt;
* [[Anti-Capital Turret]] (ACAP Turret)&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons they have to be charged up before use, with some having lengthy charge up times. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdictor Destroyer]], [[Interdictor Corvette]], [[Interdiction Gunship|Interdictor Gunship]], and [[Black Ops Frigate]]. The only Tech 2 weapon that can be fitted on Tech 1 ships is the probe, which is explained in its section. &lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Probe Launcher]] (on a technicality)&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Command Burst]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
* [[Capital Command Bursts|Capital Command Burst]]&lt;br /&gt;
* [[Doomsday Laser]]&lt;br /&gt;
&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of July 2nd 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly)&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11171</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=11171"/>
		<updated>2026-07-17T14:14:41Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Heavy Weapons List */ fixed command burst link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 17.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 230.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.8&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.5 (Gunship &amp;amp; Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2550&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 180.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.25&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Trapdoor (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs.&lt;br /&gt;
&lt;br /&gt;
Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require [[Charged Shell|Charged Shells]] as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 220.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Weapons =&lt;br /&gt;
Tech 2 Weapons are an addition in the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not mostly or entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, and there are even some that actually heal ships, called logistics weapons, which can be outfitted on the [[Logistics Corvette]] and the [[Logistics Cruiser]]. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
=== Light Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Scram]]&lt;br /&gt;
* [[Gauss Cannon]]&lt;br /&gt;
* [[Light Logistics Cannon]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Rapid Heavy Missile Launcher]] &amp;lt;!-- Probably? --&amp;gt;&lt;br /&gt;
* [[Heavy Logistics Cannon]]&lt;br /&gt;
* [[Anti-Capital Turret]] (ACAP Turret)&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons they have to be charged up before use, with some having lengthy charge up times. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdictor Destroyer]], [[Interdictor Corvette]], [[Interdiction Gunship|Interdictor Gunship]], and [[Black Ops Frigate]]. The only Tech 2 weapon that can be fitted on Tech 1 ships is the probe, which is explained in its section. &lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Probe Launcher]] (on a technicality)&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Command Burst]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
* [[Capital Command Bursts|Capital Command Burst]]&lt;br /&gt;
* [[Doomsday Laser]]&lt;br /&gt;
&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of July 2nd 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]]&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Capital_Skirmish_Command_Burst&amp;diff=11112</id>
		<title>Capital Skirmish Command Burst</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Capital_Skirmish_Command_Burst&amp;diff=11112"/>
		<updated>2026-07-13T18:52:57Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Capital Command Bursts#Capital Skirmish Command Burst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Capital Command Bursts#Capital Skirmish Command Burst]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Capital_Command_Bursts&amp;diff=11111</id>
		<title>Capital Command Bursts</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Capital_Command_Bursts&amp;diff=11111"/>
		<updated>2026-07-13T18:52:44Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Skirmish Command Burst */ *Capital added to skirmish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Capital Command Burst&#039;&#039;&#039; Multiblocks are multiblocks used by the [[Logistics Cruiser|Logistics Crusier]] to improve fleet member capabilities in movement speed or shield resistance. A single Logistics Crusier can only detect/fly with one of these at a time meaning you must choose what kind of boost you wish to bring before entering the engagement. &lt;br /&gt;
&lt;br /&gt;
== Capital Shield Command Burst ==&lt;br /&gt;
{{Infobox multiblock|name=Capital Shield Command Burst|image=|custom_property_title1=Shield Resistance Increase|custom_property_title2=Range|custom_property_title3=Cooldown|custom_property_title4=Duration|custom_property_value1=0.20 (20%)|custom_property_value2=500m|custom_property_value3=45s|custom_property_value4=45s}}Increases Fleet Members Shield Resistance by 10% on activation for 25 seconds. Detected using [shieldburst] or [commandburst].{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Capital Skirmish Command Burst ==&lt;br /&gt;
{{Infobox multiblock|name=Capital Skirmish Command Burst|image=|custom_property_title1=Speed Increase|custom_property_title2=Range|custom_property_title3=Cooldown|custom_property_title4=Duration|custom_property_value1=0.20 (20%)|custom_property_value2=500m|custom_property_value3=45s|custom_property_value4=45s}}Increases Fleet Members Max Speed by 10% on activation for 25 seconds. Detected using [skirmishburst] or [commandburst].&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Capital_Shield_Command_Burst&amp;diff=11110</id>
		<title>Capital Shield Command Burst</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Capital_Shield_Command_Burst&amp;diff=11110"/>
		<updated>2026-07-13T18:52:04Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Capital Command Bursts#Capital Shield Command Burst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Capital Command Bursts#Capital Shield Command Burst]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lancer&amp;diff=11109</id>
		<title>Lancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lancer&amp;diff=11109"/>
		<updated>2026-07-13T18:34:06Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Front paragraph fixed and specs capitalized and such&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship|name=Lancer|blockcount=25,000-32,000|shields=39|shieldstrengthmult=1.9|cruisemult=1.05|hyperrangemult=2.5|hyperwarm=30s|weapons=2x [[Anti-Capital Turret]]&amp;lt;br&amp;gt;1x [[Doomsday laser]]|wellstrength=3|jumpstrength=6|multiblocks=1x [[Disruptor]]&amp;lt;br&amp;gt;1x [[Jump Field Generator]]&amp;lt;br&amp;gt;1x [[Fuel Tank]]&amp;lt;br&amp;gt;1x [[Large Reactor]]&amp;lt;br&amp;gt;|info=Interdiction range: 1,500}}&lt;br /&gt;
The &#039;&#039;&#039;Lancer&#039;&#039;&#039; is the largest Warship in the game, with absolutely devastating capabilities against Capital ships and any other ships that stray into their line of fire. The [[Doomsday Laser]] is a powerful heavy weapon capable of outright annihlating a shield on impact against most ships. The [[Anti-Capital Turret|Anti-Capital Turrets]] are also highly damaging, with slow projectiles. While both these weapons are powerful, they struggle to hit smaller foes, and as such are best used on capital ships as the names would suggest. On top of this they have a jump strength of 6 meaning even an [[Interdictor Destroyer]] cannot hold them down without aid, making this behemoth even more difficult to tackle.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Large Reactor]] to function &lt;br /&gt;
* Requires a [[fuel tank|Fuel Tank]] with [[Hydrogen]]&amp;lt;nowiki/&amp;gt; to function&lt;br /&gt;
* Requires 30% concrete &lt;br /&gt;
* Can use the [[Anti-Capital Turret]], [[Doomsday Laser]], and [[Tri-Turret]]&lt;br /&gt;
[[Category:Supercapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interdictor_Destroyer&amp;diff=11108</id>
		<title>Interdictor Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interdictor_Destroyer&amp;diff=11108"/>
		<updated>2026-07-13T18:31:15Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Specifications */ reduced content because it was more clutter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Interdiction Destroyer|blockcount=9500-12500|shields=17 (16+1i)|speed=2.7 (direct control at 12.5k)|shieldstrengthmult=0.7|cruisemult=0.9|hyperrangemult=1.9|hyperwarm=15s|weapons=1x [[Phaser]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Heavy Turret]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Tri Turret]]|wellstrength=3|jumpstrength=1|multiblocks=1x [[Interdiction Well]]&lt;br /&gt;
1x [[Jump Beacon]]&lt;br /&gt;
1x [[Jump Field Generator]]|info=Interdiction Range: 2000m}}The &#039;&#039;&#039;Interdiction Destroyer&#039;&#039;&#039; is a Tech 2 variant of the Destroyer, specializing in area control with access to a powerful [[Interdiction Well]], with a well strength of 5. With this well you can hold down nearly any ship within the radius&amp;lt;!--of which I shall soon input the number--&amp;gt;. Like other Interdictor-class ships, this ship uses Tech 1 weapons, therefore using the likes of the [[Phaser]], [[Heavy Turret]], and [[Tri Turret]]. On top of that they can use both the [[Jump Field Generator]] and [[Jump Beacon]] multiblocks giving them great general utility.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Medium Reactor|Medium Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Methane Gas Canister|Methane]] as Fuel&lt;br /&gt;
* Can use an [[Interdiction Well]] with a welling strength of 3 and a raidus of 2000m&lt;br /&gt;
* Can use the same weapons as a Tech 1 [[Destroyer]]; 1 [[Phaser]], 4 [[Heavy Turret|Heavy Turrets]], and 1 [[Tri Turret]]&lt;br /&gt;
* Can also make use of the [[Jump Beacon]] &#039;&#039;and&#039;&#039; the [[Jump Field Generator]], &lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Industrial_Command_Ship&amp;diff=11074</id>
		<title>Industrial Command Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Industrial_Command_Ship&amp;diff=11074"/>
		<updated>2026-07-12T06:16:11Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: yipper skipper specifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Industrial Command Ship|blockcount=24000-32000|speed=MAX Cruise of 14 bps|shieldstrengthmult=1.5|hyperrangemult=3|hyperwarm=120s|wellstrength=1|jumpstrength=3|multiblocks=14x [[Mining Laser#Tier 4 Mining Laser|Mining Laser]] Tier 4 &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Advanced Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Industrial Invulnerability Unit]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Beacon]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Industrial Command Ship&#039;&#039;&#039; is a [[Starship#Tech 2 Ships|Tech 2]] [[civilian ship]] capable of mining vast amounts of resources. The ship is capable of carrying 14 of the most powerful mining lasers on the server, granting great mining speed. On top of that, the ship can carry an [[Advanced Probe Launcher]], for scanning resources or threats. Additionally, a core feature of the ship is it&#039;s combination of a [[Industrial Invulnerability Unit]] and a [[Jump Beacon]]. This combination allows the vessel to become temporarily indestructible while calling for backup directly to its position. &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Hydrogen Gas Canister|Hydrogen]] as fuel&lt;br /&gt;
&lt;br /&gt;
* Can have 14 Tier 4 [[Mining Laser#Tier 4 Mining Laser|Mining Lasers]]&lt;br /&gt;
* Can use a [[Advanced Probe Launcher]]&lt;br /&gt;
* Can use an [[Industrial Invulnerability Unit]]&lt;br /&gt;
* Can use a [[Jump Beacon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Supercapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Freighter&amp;diff=11073</id>
		<title>Jump Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Freighter&amp;diff=11073"/>
		<updated>2026-07-12T06:12:30Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Specifications */ Replace MLs in specs with Basic(?) probe launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Jump Freighter|blockcount=24000-32000|speed=MAX Cruise of 12 bps|shieldstrengthmult=0.1|hyperrangemult=3|hyperwarm=120s|crates=536|wellstrength=1|jumpstrength=3|multiblocks=1x [[Basic Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Field Generator]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Freighter&#039;&#039;&#039; is a [[Starship#Tech 2 Ships|Tech 2]] variant of the [[Barge]] with the ability to carry numerous [[crate|crates]]. This makes it a great asset for anyone wishing to deliver crates between Deep Space systems, as it can use the [[Jump Field Generator]] in conjunction with more mobile ships, such as the [[Recon Fighter]], to quickly move between Deep Space Trade Stations. &lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Hydrogen Gas Canister|Hydrogen]] as fuel&lt;br /&gt;
* Extremely low shield strength and standard shield regeneration speed&lt;br /&gt;
* At max size, capable of carrying 536 Crates&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Can use a [[Basic Probe Launcher]]&lt;br /&gt;
[[Category:Supercapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Industrial_Command_Ship&amp;diff=11072</id>
		<title>Industrial Command Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Industrial_Command_Ship&amp;diff=11072"/>
		<updated>2026-07-12T06:10:18Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Additional info on more multiblocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Industrial Command Ship|blockcount=24000-32000|speed=MAX Cruise of 14 bps|shieldstrengthmult=1.5|hyperrangemult=3|hyperwarm=120s|wellstrength=1|jumpstrength=3|multiblocks=14x [[Mining Laser#Tier 4 Mining Laser|Mining Laser]] Tier 4 &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Advanced Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Industrial Invulnerability Unit]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Beacon]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Industrial Command Ship&#039;&#039;&#039; is a [[Starship#Tech 2 Ships|Tech 2]] [[civilian ship]] capable of mining vast amounts of resources. The ship is capable of carrying 14 of the most powerful mining lasers on the server, granting great mining speed. On top of that, the ship can carry an [[Advanced Probe Launcher]], for scanning resources or threats. Additionally, a core feature of the ship is it&#039;s combination of a [[Industrial Invulnerability Unit]] and a [[Jump Beacon]]. This combination allows the vessel to become temporarily indestructible while calling for backup directly to its position. &lt;br /&gt;
[[Category:Supercapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Monolith&amp;diff=10977</id>
		<title>Monolith</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Monolith&amp;diff=10977"/>
		<updated>2026-07-09T18:47:57Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Border/Mining Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monolith&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Ilios System|Ilios]] and several other smaller systems. This region contains high levels of Hydrogen, making it an easy gas to collect using [[Gas Collector]]s. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Ilios System|Ilios]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
* Conduit&lt;br /&gt;
&lt;br /&gt;
==== Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* Reliquary&lt;br /&gt;
&lt;br /&gt;
==== Border Systems ====&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
&lt;br /&gt;
* XN-81&lt;br /&gt;
* IX-Q3&lt;br /&gt;
* VXM-11&lt;br /&gt;
* DN-4V&lt;br /&gt;
* GRX-5&lt;br /&gt;
* NTH-3&lt;br /&gt;
* TH-89&lt;br /&gt;
* XRW-9&lt;br /&gt;
* OQ-04&lt;br /&gt;
* PDN-2&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Spine&amp;diff=10976</id>
		<title>Spine</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Spine&amp;diff=10976"/>
		<updated>2026-07-09T18:43:32Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Border/Mining Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spine&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Sirius System|Sirius]] and several other smaller systems. This region contains high levels of [[Methane Gas Canister|Methane]], making it an easy gas to collect using [[Gas Collector]]s. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Sirius System|Sirius]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
* Axis&lt;br /&gt;
&lt;br /&gt;
==== Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* Anchor&lt;br /&gt;
* Vertigo&lt;br /&gt;
&lt;br /&gt;
==== Border Systems ====&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
&lt;br /&gt;
* URT-8&lt;br /&gt;
* TNS-44&lt;br /&gt;
* HL-81&lt;br /&gt;
* LM-77&lt;br /&gt;
* AXA-2&lt;br /&gt;
* KTR-18&lt;br /&gt;
* JCT-3&lt;br /&gt;
* PRM-16&lt;br /&gt;
* STR-29&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10975</id>
		<title>Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10975"/>
		<updated>2026-07-09T18:42:01Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Editing first para to give brief overviews of deep space and of core space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
Regions are areas of space that typically have a [[Core System]] surrounded by smaller [[Deep Space]] systems (Breach is entirely considered Deep Space). Core Systems typically have several planets and at least one NPC station. Deep Space systems typically can have [[Cosmic Signatures]] and also contain other unique features.&lt;br /&gt;
==List of Regions==&lt;br /&gt;
* [[Fracture|Fracture]]&lt;br /&gt;
* [[Spine|Spine]]&lt;br /&gt;
* [[Ward|Ward]]&lt;br /&gt;
* [[Breach|Breach]]&lt;br /&gt;
* [[Monolith|Monolith]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Deep_Space&amp;diff=10974</id>
		<title>Deep Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Deep_Space&amp;diff=10974"/>
		<updated>2026-07-09T18:35:39Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Wording on some things that was looking rough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dominion Map Final Compressed.png|thumb|Map of all systems in the game given relative locations, with regions outlined in colored rectangles.]]&lt;br /&gt;
&#039;&#039;&#039;Deep Space&#039;&#039;&#039; systems are a group containing a variety of systems with some unique mechanics. Some Deep Space Systems can be claimed by nations under the Sovereignty&amp;lt;!-- This may warrant its own page. I&#039;ll see after I write this on. --&amp;gt; system. As of the release of the [[Dominion Update]] there will be 26 [[Claimable System|Claimable Systems]], in addition to a number of Trade Systems, Mining Systems, and Border Systems. &lt;br /&gt;
&lt;br /&gt;
Additionally, compared to [[Core System|Core Systems]], the contacts range is halved, down to 1250m. &lt;br /&gt;
&lt;br /&gt;
Deep Space Systems are shown in the map to the right using square icons, with Green indicating [[Claimable System|Claimable Systems]], Yellow indicating Trade Systems, and Red indicating Border Systems. &lt;br /&gt;
&lt;br /&gt;
== Cosmic Signatures ==&lt;br /&gt;
[[Cosmic Signatures]] are wrecks, asteroid fields, and NPC loci which can only be found in Deep Space. For more information see the dedicated page on them, and for additional information on locating them, see the page on [[Probe|Probes]]. Cosmic signatures are the only source of [[Natural Resources#Atavum|Atavum]] and [[Natural Resources#Zircon|Zircon]], and the primary source of [[Natural Resources#Scordite|Scordite]] and [[Natural Resources#Vanadium|Vanadium]]. &lt;br /&gt;
&lt;br /&gt;
== Trade Systems ==&lt;br /&gt;
A &#039;&#039;&#039;Trade System&#039;&#039;&#039; is a type of system specializing in trade. These are the only systems in Deep Space regions where you can buy and sell [[Cargo Trading#Crates|Cargo Crates]], and access the [[Bazaar]]. These systems are unclaimable.&lt;br /&gt;
&lt;br /&gt;
== Mining Systems ==&lt;br /&gt;
&#039;&#039;&#039;Mining Systems&#039;&#039;&#039;, are systems in deep space that are unclaimable and reset semi-frequently. Within them you can rarely find [[Natural Resources#Scordite|Scordite]] and [[Natural Resources#Vanadium|Vanadium]] throughout space. Current mining systems are Fault, Reliquary, Vertigo, and Anchor.  &lt;br /&gt;
&lt;br /&gt;
== Border Systems ==&lt;br /&gt;
&#039;&#039;&#039;Border Systems&#039;&#039;&#039;, are systems in Deep Space that are unclaimable and currently serve little special purpose.  &lt;br /&gt;
&lt;br /&gt;
== Claimable Systems ==&lt;br /&gt;
{{Main|Claimable System}}&lt;br /&gt;
Claimable Systems are a type of space under the Sovereignty system. Nations must have sufficient power and complete certain objectives to gain control of these systems. Once claimed by a nation, these systems can only be sieged/claimed by other nations if the controlling nation has insufficient power for their number of claimed systems.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Fracture&amp;diff=10973</id>
		<title>Fracture</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Fracture&amp;diff=10973"/>
		<updated>2026-07-09T18:33:45Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* List of Systems */ distinguishing mining/border&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Regulus System|Regulus]] and several other smaller systems. This region contains high levels of Nitrogen, making it an easy gas to collect using [[Gas Collector]]s. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Regulus System|Regulus]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
* Sunder&lt;br /&gt;
&lt;br /&gt;
==== Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* Fault&lt;br /&gt;
&lt;br /&gt;
==== Border Systems ====&lt;br /&gt;
* Meridian&lt;br /&gt;
&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
&lt;br /&gt;
* LOA-7&lt;br /&gt;
* BQ-5A&lt;br /&gt;
* TT-91&lt;br /&gt;
* CXK-3&lt;br /&gt;
* QIM-8&lt;br /&gt;
* F3L-I&lt;br /&gt;
* KRY-2&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10972</id>
		<title>Breach</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10972"/>
		<updated>2026-07-09T18:32:15Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Trade Systems */ oh hey mining systems are different than borders and so yeah...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breach&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Trench|Trench]] and few other smaller systems. It isn’t known what gases are located in this region. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== [[Core System|Core]] ===&lt;br /&gt;
N/A ([[Trench]] is the closest thing to a Core System)&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
N/A &lt;br /&gt;
&lt;br /&gt;
==== Border Systems ====&lt;br /&gt;
&lt;br /&gt;
* [[Horizon|Horizon]]&lt;br /&gt;
* D-11A&lt;br /&gt;
* [[Trench]]&lt;br /&gt;
&lt;br /&gt;
==== Mining Systems ====&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10969</id>
		<title>Breach</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10969"/>
		<updated>2026-07-09T18:29:19Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* List of Systems */ Trench isn&amp;#039;t really a core system tbh.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breach&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Trench|Trench]] and few other smaller systems. It isn’t known what gases are located in this region. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Trench|Trench]] (kind of)&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
N/A &lt;br /&gt;
&lt;br /&gt;
==== Border/Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* [[Horizon|Horizon]]&lt;br /&gt;
* D-11A&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ward&amp;diff=10967</id>
		<title>Ward</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ward&amp;diff=10967"/>
		<updated>2026-07-09T18:24:58Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* List of Systems */ not applicable for some&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Asteri System|Asteri]] and few other smaller systems. This region contains high levels of Nitrogen, making it an easy gas to collect using [[Gas Collector]]s. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Asteri System|Asteri]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
N/A &lt;br /&gt;
&lt;br /&gt;
==== Border/Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* Traverse&lt;br /&gt;
* Reserve&lt;br /&gt;
* Venture&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10965</id>
		<title>Breach</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Breach&amp;diff=10965"/>
		<updated>2026-07-09T18:22:21Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Deep Space */ Format on way to describe no systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breach&#039;&#039;&#039; is a [[region]] in [[Horizon&#039;s End]]., containing its core system of [[Trench|Trench]] and few other smaller systems. It isn’t known what gases are located in this region. &lt;br /&gt;
&lt;br /&gt;
== List of Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* [[Trench|Trench]]&lt;br /&gt;
&lt;br /&gt;
=== [[Deep Space]] ===&lt;br /&gt;
&lt;br /&gt;
==== Trade Systems ====&lt;br /&gt;
&lt;br /&gt;
N/A &lt;br /&gt;
&lt;br /&gt;
==== Border/Mining Systems ====&lt;br /&gt;
&lt;br /&gt;
* [[Horizon|Horizon]]&lt;br /&gt;
* D-11A&lt;br /&gt;
==== [[Claimable System]]s ====&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10964</id>
		<title>Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Region&amp;diff=10964"/>
		<updated>2026-07-09T18:21:25Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: edited wording for deep space and such&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information about other notable regional features if any exist}}&lt;br /&gt;
&lt;br /&gt;
Regions are areas of space that have a core system that are surrounded by [[Deep Space]] systems, which contain [[Cosmic Signatures]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Stasis_Charge&amp;diff=10959</id>
		<title>Stasis Charge</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Stasis_Charge&amp;diff=10959"/>
		<updated>2026-07-09T15:55:35Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Processed Resources#Loaded Stasis Charge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Processed Resources#Loaded Stasis Charge]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Helix_Shell&amp;diff=10958</id>
		<title>Helix Shell</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Helix_Shell&amp;diff=10958"/>
		<updated>2026-07-09T15:09:25Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Processed Resources#Loaded Helix Shell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Processed Resources#Loaded Helix Shell]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Entropic_Charges&amp;diff=10957</id>
		<title>Entropic Charges</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Entropic_Charges&amp;diff=10957"/>
		<updated>2026-07-09T15:08:49Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Processed Resources#Loaded Entropic Charge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Processed Resources#Loaded Entropic Charge]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=10956</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=10956"/>
		<updated>2026-07-09T15:07:42Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Ion Turret */ links to ammo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 17.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 230.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.8&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.5 (Gunship &amp;amp; Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2550&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 180.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Trapdoor (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs.&lt;br /&gt;
&lt;br /&gt;
Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require [[Charged Shell|Charged Shells]] as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 220.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Weapons =&lt;br /&gt;
Tech 2 Weapons are an addition in the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not mostly or entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, and there are even some that actually heal ships, called logistics weapons, which can be outfitted on the [[Logistics Corvette]] and the [[Logistics Cruiser]]. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
=== Light Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Scram]]&lt;br /&gt;
* [[Gauss Cannon]]&lt;br /&gt;
* [[Light Logistics Cannon]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Rapid Heavy Missile Launcher]] &amp;lt;!-- Probably? --&amp;gt;&lt;br /&gt;
* [[Heavy Logistics Cannon]]&lt;br /&gt;
* [[Anti-Capital Turret]] (ACAP Turret)&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons they have to be charged up before use, with some having lengthy charge up times. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdictor Destroyer]], [[Interdictor Corvette]], [[Interdiction Gunship|Interdictor Gunship]], and [[Black Ops Frigate]]. The only Tech 2 weapon that can be fitted on Tech 1 ships is the probe, which is explained in its section. &lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Probe Launcher]] (on a technicality)&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Command Burst]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
* [[Capital Command Burst]]&lt;br /&gt;
* [[Doomsday Laser]]&lt;br /&gt;
&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of July 2nd 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]]&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Processed_Resources&amp;diff=10955</id>
		<title>Processed Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Processed_Resources&amp;diff=10955"/>
		<updated>2026-07-09T15:05:52Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Thermo launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Ammo Loader]] Processed Items==&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Charged Shell ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Charged Shell&lt;br /&gt;
|image = Charged shell.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 900&lt;br /&gt;
&amp;lt;br&amp;gt;[[Uncharged Shell]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Charged Shells&#039;&#039;&#039; are the ammo for [[Ion Turret]]s. They release an electromagnetic shockwave on impact, temporarily disrupting thruster systems that are caught within its blast radius.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Loaded Shell ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Loaded Shell&lt;br /&gt;
|image = Loaded shell.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 900&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unloaded Shell]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Loaded Shells&#039;&#039;&#039; are the ammo for [[Quad Turret]]s. The heavy, high-density charges packed inside create a devastating blast upon detonation, tearing through shields and hull alike.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Loaded Breacher Shell ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Loaded Breacher Shell&lt;br /&gt;
|image = Loaded breacher shell.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 900&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded Breacher Shell]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Loaded Breacher Shells&#039;&#039;&#039; are the ammo for [[Gauss Cannon]]s.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Loaded Stasis Charge ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Loaded Stasis Charge&lt;br /&gt;
|image = Loaded stasis charge.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 900&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded Stasis Charge]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Loaded Stasis Charges&#039;&#039;&#039; are the ammo for [[Webifier]]s.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Loaded Entropic Charge ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Loaded Entropic Charge&lt;br /&gt;
|image = Loaded entropic charge.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 900&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded Entropic Charge]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Loaded Entropic Charges&#039;&#039;&#039; are the ammo for [[Neutralizer]]s and [[Heavy Neutralizer]]s.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Loaded Helix Shell ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Loaded Helix Shell&lt;br /&gt;
|image = Loaded helix shell.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 900&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded Helix Shell]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Loaded Helix Shells&#039;&#039;&#039; are the ammo for [[Artillery]]s and [[Assault Turret]]s.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Loaded Siege Shell ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Loaded Siege Shell&lt;br /&gt;
|image = Loaded siege shell.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 900&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded Siege Shell]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Loaded Siege Shells&#039;&#039;&#039; are the ammo for [[ACAP Turret]]s.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Loaded Stellar Prism ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Loaded Stellar Prism&lt;br /&gt;
|image = Loaded stellar prism.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 900&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded Stellar Prism]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Loaded Stellar Prisms&#039;&#039;&#039; are the ammo for [[Doomsday Device]]s.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
==[[Missile Loader]] Processed Items==&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Arsenal Missile ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Arsenal Missile&lt;br /&gt;
|image = Arsenal missile.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 36000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unloaded Arsenal Missile]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Arsenal Missiles&#039;&#039;&#039; are the ammo used for [[Arsenal Missile Launcher]]s. They are long-range ballistic weapons that are especially effective against stationary targets.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Light Missile ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Light Missile&lt;br /&gt;
|image = Light missile.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 36000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded Light Missile]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Light Missiles&#039;&#039;&#039; are the ammo used for [[Light Missile Launcher]]s.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== EMP Missile ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = EMP Missile&lt;br /&gt;
|image = EMP missile.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 36000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded EMP Missile]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;EMP Missiles&#039;&#039;&#039; are the ammo used for [[EMP Missile]]s.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Heavy Missile ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Heavy Missile&lt;br /&gt;
|image = Heavy missile.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 36000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded Heavy Missile]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Heavy Missiles&#039;&#039;&#039; are the ammo used for [[Rapid Heavy Missile Launcher]]s.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Thermonuclear Missile ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Thermonuclear Missile&lt;br /&gt;
|image = Thermonuclear missile.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 36000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crafted Resources|Unloaded Thermonuclear Missile]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Thermonuclear Missiles&#039;&#039;&#039; are the ammo used for [[Thermonuclear Missile Launcher]]s.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
==[[Centrifuge]] Processed Items==&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Enriched Uranium ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Enriched Uranium&lt;br /&gt;
|image = Enriched uranium.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 100&lt;br /&gt;
&amp;lt;br&amp;gt;[[Uranium]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Enriched Uranium&#039;&#039;&#039; is a highly radioactive material made by removing unwanted isotopes within Uranium. No longer suitable for direct use in power generation.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==[[Compressor]] Processed Items==&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Uranium Rod ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Uranium Rod&lt;br /&gt;
|image = Uranium rod.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 36000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Uranium Core]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Uranium Rods&#039;&#039;&#039; are a fuel source made by further compacting large volumes of nuclear materials.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==[[Circuit Fabricator]] Processed Items==&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Circuit Board ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Circuit Board&lt;br /&gt;
|image = Circuit board.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 36000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Circuitry]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Circuit Boards&#039;&#039;&#039; are sheets of insulating laminate which electrical components can be affixed to.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==[[Fabricator]] Processed Items==&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Fabricated Assembly ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Fabricated Assembly&lt;br /&gt;
|image = Fabricated assembly.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 72000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Reactive Assembly]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Fabricated Assemblies&#039;&#039;&#039; are improved constructs made to safely house sensitive components.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Fuel Cell ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Fuel Cell&lt;br /&gt;
|image = Fuel cell.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 72000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Fuel Rod Core]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Fuel Cells&#039;&#039;&#039; are components that contain large reserves of refined nuclear energy.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Reinforced Frame ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Reinforced Frame&lt;br /&gt;
|image = Reinforced frame.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 72000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Steel Assembly]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Reinforced Frames&#039;&#039;&#039; are rigid support structures used in a variety of fortified frameworks.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==[[Gas Furnace]] Processed Items==&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Steel Ingot ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Steel Ingot&lt;br /&gt;
|image = Steel ingot.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 100&lt;br /&gt;
&amp;lt;br&amp;gt;[[Iron Ingot]]: 1&lt;br /&gt;
&amp;lt;br&amp;gt;[[Oxygen]]: 5&lt;br /&gt;
|description = &#039;&#039;&#039;Steel Ingots&#039;&#039;&#039; are bars of a durable metal alloy made by removing impurities within Iron. Its incredible resilience makes it a common material in construction.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==[[Plate Press]] Processed Items==&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Reactive Chassis ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Reactive Chassis&lt;br /&gt;
|image = Reactive chassis.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 36000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Reactive Plating]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Reactive Chassis&#039;&#039;&#039; are a structural framework used to create supple reactive constructs.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Steel Chassis ==&lt;br /&gt;
{{Item nocraft&lt;br /&gt;
|name = Steel Chassis&lt;br /&gt;
|image = Steel chassis.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Prerequisite Resources:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power: 36000&lt;br /&gt;
&amp;lt;br&amp;gt;[[Steel Plate]]: 1&lt;br /&gt;
|description = &#039;&#039;&#039;Steel Chassis&#039;&#039;&#039; are a structural framework used to create sturdy steel constructs.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Breacher_Shell&amp;diff=10954</id>
		<title>Breacher Shell</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Breacher_Shell&amp;diff=10954"/>
		<updated>2026-07-09T15:02:49Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Redirected page to Processed Resources#Loaded Breacher Shell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Processed Resources#Loaded Breacher Shell]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
</feed>