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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingsheep3</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingsheep3"/>
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	<updated>2026-10-29T12:15:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Eurelian_Broadsword&amp;diff=13781</id>
		<title>Talk:Eurelian Broadsword</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Eurelian_Broadsword&amp;diff=13781"/>
		<updated>2026-10-20T10:08:27Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elete ts now ==&lt;br /&gt;
&lt;br /&gt;
Can we mark this for eletion? ujust as useless as amnec crusaer page, butu its more usexless because its a SINGLE ship, its not even  well written! who mae this&lt;br /&gt;
&lt;br /&gt;
Cant wait to put Josu wiki page, Rigil Kentarus wiki page an 90 other frigate blueprints :joy:&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Eurelian_Broadsword&amp;diff=13780</id>
		<title>Talk:Eurelian Broadsword</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Eurelian_Broadsword&amp;diff=13780"/>
		<updated>2026-10-20T10:04:44Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: /* Elete ts now */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elete ts now ==&lt;br /&gt;
&lt;br /&gt;
Can we mark this for eletion? ujust as useless as amnec crusaer page, butu its more usexless because its a SINGLE ship, its not even  well written! who mae this&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13653</id>
		<title>Template talk:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13653"/>
		<updated>2026-10-13T08:46:43Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Micro, medium, large ==&lt;br /&gt;
&lt;br /&gt;
subjective terms, what makes a nation micro medium or large ? --[[User:SherbetS|SherbetS]] ([[User talk:SherbetS|talk]]) 21:17, 25 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is a GREAT question T_T because HOW is Eurelia a medium nation? I mean, are we basing this off player count or resources? If it&#039;s playercount, LS, Eurelia, and FORSEQ are the real major nations. If it&#039;s resources, Eurelia is POOR! Why are they medium? Shakingh myh headh --[[User:Bronze|Bronze]]&lt;br /&gt;
&lt;br /&gt;
add Regulus Trade Federation, Civia - kingsheep3&lt;br /&gt;
&lt;br /&gt;
reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they&#039;re broke and don&#039;t do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb&lt;br /&gt;
&lt;br /&gt;
== Let&#039;s actually talk about this and define a nation&#039;s size. ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
There are a couple of ways to define a nation&#039;s size. I mentioned playercount a while ago, Neb mentioned influence, but is that political or physical influence? Can a nation be large if it&#039;s hiding behind a large ally? I propose the following (for combatant nations; this realistically cannot apply to TC3 or other pacifist nations), using Dominion as a guideline.&lt;br /&gt;
&lt;br /&gt;
All of these are based on individual prowess. Resources gifted to nations from allies / military aide shouldn&#039;t be included.&lt;br /&gt;
&lt;br /&gt;
Micro: Can not realistically stomach the loss of, or often deploy, any t2 ships&lt;br /&gt;
&lt;br /&gt;
Small: Can safely deploy individual [[Stasis Corvette|T2 Corvettes]] (for AI hunting or piracy) without fear of going bankrupt, has basic core manufacturing infrastructure. Most likely owns a [[Claimable System]] (These aren&#039;t too hard to buy if you know what you&#039;re looking for, though there may be too many nations for this to still be true), may or may not have infrastructure.&lt;br /&gt;
&lt;br /&gt;
Medium: Can deploy fleets of T2 Corvettes, has access to [[Core_Forge#Tech_1_Recipes|T1 Supers]]. Has a foothold in deep space, and is a formidable opponent for any smaller nations when formed. Most likely has an advanced core manufacturing system to afford [[Barge]]s and [[Assault Destroyer]]s.&lt;br /&gt;
&lt;br /&gt;
Large: Can deploy and support a [[Core_Forge#Large_Reactor_Core|Large Core]] (or multiple) ship, has a standing army (@combatant) of logons, and understands fleet compositions. Uses [[Logistics Ships]] for survivability, and, when fully formed, will always win in a fight against any smaller nation. All but owns a [[Mining System]], such as [[Vega]] with [[Vertigo]] or [[Lonestar]] with [[Fault]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;30/9/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
woulnt ctf be a meium nation then? - Kingsheep3&lt;br /&gt;
&lt;br /&gt;
To fix the issue with that not applying well to non-combatant nations, I would suggest that it be measured on multiple metrics from 1-4 (1 being micro, 4 being large) such as playercount, skill, resources, etc, and to take the average from those - Deuterium&lt;br /&gt;
&lt;br /&gt;
The day I call CTF a medium nation is the day I see you deploy &amp;amp; properly support a T1 super. IIRC bolt doesn&#039;t have core manufacturing stuff, and you can&#039;t deploy a fleet of t2 corvs because you&#039;re not well organized enough. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
(Replying to Deuterium): I do agree with ranking individual skills, though now we have to decide on enough civil and war-based categories for it. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
I&#039;m fairly sure CTF owns a barge (Potentially two?), though I personally doubt they could properly support supercaps in combat or that they own warship supercaps in the first place.&lt;br /&gt;
As for categories, I would suggest for civilian would be resources, manpower, development (by this i dont just mean industry though of course it counts, but also having proper settlements and structure), and activity. For military I would just use what you outlined in your earlier post, maybe adjusted a bit to also count average military combat skill? - Deuterium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Okay, so, categories... I guess we&#039;d scale this off the best [[Nation]] on the server in each category, so we&#039;d use..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Vega]] as a benchmark for resources, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Lonestar]] for playercount,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Probably [[Vega]] for settlement development if we&#039;re going off raw numbers (2 [[Trade Cities]] + [[LeMaire]]&#039;s base), or [[Radiance]] off looks simply because they&#039;re like... REALLY GOOD at building? See: Cicatrix, literally any settlement owned by Radiant members.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; I don&#039;t know how I feel about activity as a category, since that&#039;s basically just playercount...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Response time would probably fit &amp;amp; go to [[lonestar]] since they have more logons,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Vega]] definitely has a stronger fleet ethic, and by extension more combatant successes. I don&#039;t know if it&#039;s fair to take average militant skill, since [[Vega]] by definition is a more exclusive club &amp;amp; therefore has less noobs bringing down the average; I mean, even combatant skill, [[lonestar]] puts just about anyone in [[Medium Reactor Core]] ships to try to take advantage of their numbers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Is it [[Vega]] glaze if it&#039;s right?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Between [[lonestar]] and [[Vega]], ship design has to go to [[Vega]] (I mean, the lonestarian [[Lancer]] and [[Industrial Command Ship]] are both just an elongated t1 [[Battlecruiser]] and [[Barge]] respectively, though I must admit I haven&#039;t seen the T2 [[Capital]]+ ship designs of [[Ascendant Nova]] or [[MR192]], who I&#039;ve seen have quite good ship designs. [[Radiance]] would also be a contender for aesthetics, but again, would take individual auditing of their ships and a comparison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
i ont ONLY live at bolt an o inuustry sttuff there, when will he learn abt the fact u acan have multiple stations?&lt;br /&gt;
&lt;br /&gt;
also i ont use t2 corvs bc im ba at t2 svs&lt;br /&gt;
&lt;br /&gt;
also, you sai CAN. CAN eploy fleets of t2 corvs. so what if i have lets say, 50 t2 corvs at supersecret station 1. i COUL eploy t2 corvs&lt;br /&gt;
&lt;br /&gt;
Going to go through these one by one; yes, you can have multiple stations, but [[CTF]] has not shown any evidence that they&#039;ve even made a [[Medium Reactor Core]] since the [[Dominion Update]] released, and we can therefore assume that they haven&#039;t made a medium core since the Dominion Update released. T2 [[SvS]] is identical to T1 SvS, just with a touch more care put into your ship and combat ethic because you can&#039;t spam T2s (They cost up to 200x as much as T1s). Even if you &#039;&#039;have&#039;&#039; 50 [[Stasis Corvette|Tier 2 Corvettes]] sitting at a random station, the fact that you &#039;&#039;&#039;haven&#039;t&#039;&#039;&#039; deployed them is evidence enough that you &#039;&#039;cannot&#039;&#039; deploy them. &amp;quot;Can&amp;quot; isn&#039;t just that you &amp;quot;technically have 50 corvs sitting in a random station,&amp;quot; it&#039;s that you can utilize them properly and stomach losing them. If you notice, I didn&#039;t say [[CTF]] was too &#039;&#039;poor&#039;&#039; to deploy T2 corvs, I said it was that, and I quote, &amp;quot;you can&#039;t deploy a fleet of t2 corvs because you&#039;re &#039;&#039;&#039;not well organized enough&#039;&#039;&#039;.&amp;quot; &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a Genius Idea : Drop the subcategories entirely and also drop defunct nations into a special defunct navbox if you want to keep them around -Griff&lt;br /&gt;
&lt;br /&gt;
No, no, if we&#039;re playing HE, we&#039;re larping that we&#039;re important people. Nation classifications are important milestones and could be concrete goals to strive towards. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span&amp;gt;&lt;br /&gt;
how is mr192 a meium nation who is efining ts&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=13652</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=13652"/>
		<updated>2026-10-13T08:41:54Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Euralia is NOT meum meium i mean omg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|CDM FlagP.png|Cortesia Del Mar}}*{{flag|Shadow logo.jpg|Shadow}}*{{flag|VikyriaFlag.png|Vikyria}}*{{flag|ForColFlag.jpg|Fortuna Sequence}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*x{{flag|Nova Flag.png|Ascendant Nova}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|Tc3 flag.png|Tau Ceti Cleaning Company}}*[[Arimfea (2026)]] {{flag|192flag.png|MR192}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Ekatera.png|Ekatera}}*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}* [[Cerberus Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|Orovika logo.webp|Orovika}}*{{flag|Esperia logo.png|Esperia}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|UFP Emblem.webp|United Federation of Planets}}*{{flag|VAAFFlag.png|Anduria}}*{{flag|valerianemblem.png|Valeria}}*{{flag|Eurelia.png|Eurelia}}*[[CTF]]* [[Oblivion (2025)]]&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 = *{{flag|Pegasvs1.png|PEGASVS}}*{{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}*{{flag|BluesUits.png|VerucianAuthority}}*{{flag|duckenslava.png|Duckington_(nation)|Duckington}}&lt;br /&gt;
* [[Vulnere]]&lt;br /&gt;
* [[VTF]]&lt;br /&gt;
* [[Hybrasil]]&lt;br /&gt;
* [[Civia]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
* [[Anti Eurelian Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=13646</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=13646"/>
		<updated>2026-10-12T01:49:33Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Major&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|CDM FlagP.png|Cortesia Del Mar}}*{{flag|Shadow logo.jpg|Shadow}}*{{flag|VikyriaFlag.png|Vikyria}}*{{flag|ForColFlag.jpg|Fortuna Sequence}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Eurelia.png|Eurelia}}*{{flag|Nova Flag.png|Ascendant Nova}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|Tc3 flag.png|Tau Ceti Cleaning Company}}*[[Arimfea (2026)]] {{flag|192flag.png|MR192}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Amcar flag.png|Amcaran Social Republic}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|ArimfeaRepublicFlag.png|Arimfea}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}*{{flag|Ekatera.png|Ekatera}}*{{flag|CrimsonDawnFlag.png|Crimson Dawn}}* [[Cerberus Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Minor&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{flag|Orovika logo.webp|Orovika}}*{{flag|Esperia logo.png|Esperia}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|UFP Emblem.webp|United Federation of Planets}}*{{flag|VAAFFlag.png|Anduria}}*{{flag|valerianemblem.png|Valeria}}*{{flag|Eurelia.png|Eurelia}}*[[CTF]]* [[Oblivion (2025)]]&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 = *{{flag|Pegasvs1.png|PEGASVS}}*{{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*{{flag|Vexor flag.png|Vexor}}*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|DRAS.png|DRAS|Democratic Republic of Arionic States}}*{{flag|BluesUits.png|VerucianAuthority}}*{{flag|duckenslava.png|Duckington_(nation)|Duckington}}&lt;br /&gt;
* [[Vulnere]]&lt;br /&gt;
* [[VTF]]&lt;br /&gt;
* [[Hybrasil]]&lt;br /&gt;
* [[Civia]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
* [[Anti Eurelian Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Tractor_Beam&amp;diff=13610</id>
		<title>Tractor Beam</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Tractor_Beam&amp;diff=13610"/>
		<updated>2026-10-09T03:49:59Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: not plan ne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Defunct|description=On launch (only worked briefly if at all)}}{{For|the multiblock formerly named Tractor Beam, which many players still call the Tractor Beam|Elevator}}&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
| name = Tractor Beam&lt;br /&gt;
| image3 = &amp;lt;gallery mode=packed-hover&amp;gt;&lt;br /&gt;
Tractor_Full.png|Fully Assembled&lt;br /&gt;
Tractor_Base.png|Base&lt;br /&gt;
Tractor_Middle.png|Middle Segment&lt;br /&gt;
Tractor_End.png|End Segment&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 100.0&lt;br /&gt;
| resource_title1 = Any stairs&lt;br /&gt;
| resource_value1 = 8&lt;br /&gt;
| resource_title2 = Aluminum Block&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Any Sign&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sponge&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Any Wall&lt;br /&gt;
| resource_value5 = 8&lt;br /&gt;
| resource_title6 = Any Stained Glass Pane&lt;br /&gt;
| resource_value6 = 4&lt;br /&gt;
| resource_title7 = Sea Lantern&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = End Rod&lt;br /&gt;
| resource_value8 = 1&lt;br /&gt;
| resource_title9 = Reinforced Fluid Pipe&lt;br /&gt;
| resource_value9 = 1&lt;br /&gt;
| resource_title10 = Any Stained Glass&lt;br /&gt;
| resource_value10 = 4+&lt;br /&gt;
| resource_title11 = Superconductor Block&lt;br /&gt;
| resource_value11 = 1+&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tractor Beams&#039;&#039;&#039; were starship utility [[Multiblocks|multiblocks]] used to tow structures.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A Tractor Beam Structure must be fully assembled to function; at least 1 middle segment, and both ends are necessary. When fully assembled, it may be fired as if it were a weapon on a starship, including following weapon sets. &lt;br /&gt;
&lt;br /&gt;
When clicking on a structure, it will begin the process of acquiring the structure. Each middle segment of a Tractor Beam provides 10,000 blocks of towing capacity. A tractor beam cannot tow structures larger than its capacity. Additionally, tractor beams cannot tow water or lava, detected starships, active starships, celestial bodies, area shields, or blocks protected by claims. If the structure is acquired, then it will default to following the towing starship. The tow mode can be changed using {code|/towmode}} to select from FOLLOW, WASD, or LOOK. &lt;br /&gt;
&lt;br /&gt;
The FOLLOW tow mode is the default. Towed structures will follow your ships movement, and the offset between it and your starship cannot be manipulated. The WASD tow mode converts your WASD controls to manipulate the towed object. Pressing W will move it forward in the direction you are looking, and vice versa. Crouching will lower the object, and jumping will raise it, and rotational controls will rotate the structure. The LOOK tow mode will cause the objects center to move towards the direction you are looking. The scroll wheel is used to move it closer, or farther away, and rotational controls will rotate the structure. Normal starship controls cannot be used when in WASD, or LOOK. &lt;br /&gt;
&lt;br /&gt;
Towed structures may not enter areas that the user does not have build access to, such as claims or NPC regions. A towed object can be released by firing the tractor beam at it again, or releasing your starship. It will also be lost if all of its extents move beyond the multiblock&#039;s range. &lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
[[File:Tractors_Vertical.png|thumb|right|The vertical variants, fully assembled.]]&lt;br /&gt;
The Tractor Beam has a horizontal, and vertical variant. The vertical variants follow the same pattern, but are assembled upwards, or downwards. The sign on these variants is placed on the side of the multiblock, on the bottom most aluminum block.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:MR192&amp;diff=13544</id>
		<title>Talk:MR192</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:MR192&amp;diff=13544"/>
		<updated>2026-10-06T03:17:08Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Created page with &amp;quot;just because its strategic oes not mean it isnt piracy. bro&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;just because its strategic oes not mean it isnt piracy. bro&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Common_Abbreviations&amp;diff=13481</id>
		<title>Common Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Common_Abbreviations&amp;diff=13481"/>
		<updated>2026-10-03T20:47:51Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starship Shorthand ==&lt;br /&gt;
[[Starship|Starships]], specifically those designated as [[Starship#Tech_2_Ships|Tech-2 ships]], or larger Industrial ships (The [[Medium Freighter]] class, for instance, is almost never written out), are abbreviated to save space and time when naming them, both in Fleet communications and to speed up communications in [[Chat_Guide|Chat]].&lt;br /&gt;
&lt;br /&gt;
== Civil Ships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tech-1 Civil Ships&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|LF&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|MF&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|HF&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tech-2 Civil Ships&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Blockade Runner]]&lt;br /&gt;
|BR&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Freighter]]&lt;br /&gt;
|JF&lt;br /&gt;
|-&lt;br /&gt;
|[[Industrial Command Ship]]&lt;br /&gt;
|ICS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tech-1 Warships&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|SF&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|GS&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|Corv&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|Frig&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|Blockcount (12k/9.8k)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|BC&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tech-2 Warships&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrambler]]&lt;br /&gt;
|Scram&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon Starfighter]]&lt;br /&gt;
|Recon&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Gunship]]&lt;br /&gt;
|AGS&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdiction Gunship|Interdictor Gunship]]&lt;br /&gt;
|IGS&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Corvette]]&lt;br /&gt;
|SCV&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Corvette]]&lt;br /&gt;
|ACV&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Corvette]]&lt;br /&gt;
|LCV&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Corvette]]&lt;br /&gt;
|ICV&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ops Frigate]]&lt;br /&gt;
|BLOPs&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Frigate]]&lt;br /&gt;
|MFG&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Frigate]]&lt;br /&gt;
|AFG&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Destroyer]]&lt;br /&gt;
|ADS&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdiction Destroyer|Interdictor Destroyer]]&lt;br /&gt;
|IDS&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Cruiser]]&lt;br /&gt;
|MCR&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Cruiser]]&lt;br /&gt;
|LCR&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]&lt;br /&gt;
|LNR/LBC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiblocks ==&lt;br /&gt;
Common or overtly specific [[Multiblock|Multiblocks]]&#039; names (Such as the [[Industrial Invulnerability Unit]]) are commonly shortened as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiblocks|Multiblocks]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Starship Utility Multiblocks&lt;br /&gt;
!Multiblock&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining Laser]]&lt;br /&gt;
|ML&lt;br /&gt;
|-&lt;br /&gt;
|[[Particle Shield]]&lt;br /&gt;
|Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperdrive]]&lt;br /&gt;
|Hyper&lt;br /&gt;
|-&lt;br /&gt;
|[[Navigation Computer]]&lt;br /&gt;
|Navcomp&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Field Generator]]&lt;br /&gt;
|JFG&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Beacon]]&lt;br /&gt;
|JB&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdiction Well]]&lt;br /&gt;
|Gravwell&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Starship Weapons&lt;br /&gt;
!Multiblock&lt;br /&gt;
!Shorthand&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Turret]]&lt;br /&gt;
|HT&lt;br /&gt;
|-&lt;br /&gt;
|[[Quad Turret]]&lt;br /&gt;
|QT&lt;br /&gt;
|-&lt;br /&gt;
|[[Ion Turret]]&lt;br /&gt;
|IT&lt;br /&gt;
|-&lt;br /&gt;
|[[Point Defense Turret]]&lt;br /&gt;
|PDT, AT&lt;br /&gt;
|-&lt;br /&gt;
|[[Torpedo]]&lt;br /&gt;
|Torp&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri Turret]]&lt;br /&gt;
|TT&lt;br /&gt;
|-&lt;br /&gt;
|[[Autocannon]]&lt;br /&gt;
|AC&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Missile Launcher]]&lt;br /&gt;
|LML&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Heavy Missile Launcher]]&lt;br /&gt;
|RHML&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Capital Turret]]&lt;br /&gt;
|ACAP&lt;br /&gt;
|-&lt;br /&gt;
|[[EMP Missile]]&lt;br /&gt;
|EMP&lt;br /&gt;
|-&lt;br /&gt;
|[[Neutralizer]]&lt;br /&gt;
|NL&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Neutralizer]]&lt;br /&gt;
|HN&lt;br /&gt;
|-&lt;br /&gt;
|[[Arsenal Missile Launcher]]&lt;br /&gt;
|AM&lt;br /&gt;
|-&lt;br /&gt;
|[[Thermonuclear Missile Launcher]]&lt;br /&gt;
|Nuke&lt;br /&gt;
|-&lt;br /&gt;
|[[Doomsday Device]]&lt;br /&gt;
|DDL&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Fluid_Valve&amp;diff=13474</id>
		<title>Fluid Valve</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Fluid_Valve&amp;diff=13474"/>
		<updated>2026-10-02T19:14:26Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Undo revision 13402 by Bronze (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material|image=Fluid_Valve.png|name=Fluid Valve|stackable = Yes (64)|blastresistance = 6.0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fluid Valves&#039;&#039;&#039; are machines that control the [[Fluid Transfer#Flow|flow]] of fluid through a [[Fluid Transfer|Fluid Pipe Network]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When given direct redstone power, a fluid valve allows flow through it in any direction.&lt;br /&gt;
&lt;br /&gt;
[[Category: Fluid Pipes]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Basic_Fluid_Tank&amp;diff=13471</id>
		<title>Basic Fluid Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Basic_Fluid_Tank&amp;diff=13471"/>
		<updated>2026-10-02T19:11:16Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Undo revision 13451 by Bronze (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Basic Fluid Tank&#039;&#039;&#039; is a block used for [[Fluid Transfer]]. [[Canister Unloader]]s can be used to unload [[gas canisters]] into Fluid Tanks.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Chemical_Processor&amp;diff=13470</id>
		<title>Chemical Processor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Chemical_Processor&amp;diff=13470"/>
		<updated>2026-10-02T19:10:28Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Undo revision 13453 by Bronze (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|description=Fluid Update/Chemical Update?}}{{Stub}}&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Chemical Processor|image2=Chemical Processor Expanded.png|caption2=A Expanded Render of the potential Chemical Processor}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chemical Processor&#039;&#039;&#039; is planned a [[multiblock]].&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Turbine&amp;diff=13469</id>
		<title>Turbine</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Turbine&amp;diff=13469"/>
		<updated>2026-10-02T19:10:03Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Undo revision 13454 by Bronze (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|description=Miscellaneous Updates (might be part of the fluid update?)}}{{Stub}}&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Turbine&lt;br /&gt;
|image=turbine.png&lt;br /&gt;
|image2=turbine expanded.png}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Turbine&#039;&#039;&#039; is a [[multiblock]].&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Fluid_Pump&amp;diff=13468</id>
		<title>Fluid Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Fluid_Pump&amp;diff=13468"/>
		<updated>2026-10-02T19:09:34Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Undo revision 13452 by Bronze (talk) stop lying about ts you ont even know anything abt e2 besies whats in the  oc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|description=Fluid Update}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox multiblock v2&lt;br /&gt;
|name=Fluid Pump}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fluid Pump&#039;&#039;&#039; is planned a [[multiblock]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Fluid_Valve&amp;diff=13448</id>
		<title>Talk:Fluid Valve</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Fluid_Valve&amp;diff=13448"/>
		<updated>2026-10-02T17:08:27Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why we lying again bruzz use the WIP marker at the VERY LEAST EVEN THOUGH ITS IN CREATIVE MOE TO TOHIS AY&lt;br /&gt;
&lt;br /&gt;
E2 is defunct until someone starts working on it again, It is not work-in-progress, as no one (you&#039;re free to!) is working on it. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;2/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
its still on creative btw&lt;br /&gt;
&lt;br /&gt;
I don&#039;t care that it&#039;s on creative. It is not on survival, and is therefore not useful information. People come to this wiki for help on things they can move to Survival, not to read about what &#039;&#039;&#039;grand things could have been if kingsheep3 became a github contributor&#039;&#039;&#039;. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;2/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
an how  o you know it isnt on survival&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Fluid_Valve&amp;diff=13445</id>
		<title>Talk:Fluid Valve</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Fluid_Valve&amp;diff=13445"/>
		<updated>2026-10-02T17:03:36Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why we lying again bruzz use the WIP marker at the VERY LEAST EVEN THOUGH ITS IN CREATIVE MOE TO TOHIS AY&lt;br /&gt;
&lt;br /&gt;
E2 is defunct until someone starts working on it again, It is not work-in-progress, as no one (you&#039;re free to!) is working on it. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;2/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
its still on creative btw&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Fluid_Valve&amp;diff=13423</id>
		<title>Talk:Fluid Valve</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Fluid_Valve&amp;diff=13423"/>
		<updated>2026-10-01T23:25:55Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Created page with &amp;quot;why we lying again bruzz use the WIP marker at the VERY LEAST EVEN THOUGH ITS IN CREATIVE MOE TO TOHIS AY&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why we lying again bruzz use the WIP marker at the VERY LEAST EVEN THOUGH ITS IN CREATIVE MOE TO TOHIS AY&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gaia_Station&amp;diff=13385</id>
		<title>Gaia Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gaia_Station&amp;diff=13385"/>
		<updated>2026-10-01T17:03:45Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: merchangt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaia is an NPC ecostation space station located in Southwest Asteri close to the planet Illius. It acts as a central hub where players can.&lt;br /&gt;
&lt;br /&gt;
* Access an Ender Chest&lt;br /&gt;
* Trade and manage food resources&lt;br /&gt;
** Can earn up to 100k credits per day from selling food&lt;br /&gt;
&lt;br /&gt;
Food System:&lt;br /&gt;
&lt;br /&gt;
* Basic ingredients like tomatoes and lettuce can be bought from the Producer NPC for 2k per stack of either.&lt;br /&gt;
* These ingredients can be crafted into processed foods using the server&#039;s custom recipes&lt;br /&gt;
* Processed foods can then be sold to Custom Food Buyers for profit Read more about [[Custom Foods]]&lt;br /&gt;
* 1 stack of [[Cheeseburger]] sells for 3,000c and 27xp&lt;br /&gt;
* 1 stack of [[Cooked Pepperoni Pizza]] sells for 3,000c and 27xp&lt;br /&gt;
* 1 stack of [[Mushroom Skewer]] sells for 500c and 11xp&lt;br /&gt;
* 1 stack of [[Horizon Fried Egg]] sells for 100c and 5xp&lt;br /&gt;
* 1 stack of [[Ice Cream]] sells for 1,000c and 16xp&lt;br /&gt;
* 1 stack of [[Astronaut Ice Cream]] sells for 10,000c and 50xp&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Images from Gaia Station&amp;quot;&amp;gt;&lt;br /&gt;
File:GaiaFront.png|Gaia Station as seen from space near the main entrance.&lt;br /&gt;
File:GaiaBack.png|Gaia Station as seen from another angle.&lt;br /&gt;
File:GaiaProcessedMerchant.png|The Processed Food Merchant at gaia&lt;br /&gt;
File:GaiaProduceMerchant.png|The Produce merchant at Gaia&lt;br /&gt;
File:GaiaShipSellerTemp.png|Oops! The ship dealer was out. But he should be back soon here.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:System Stations]]&lt;br /&gt;
[[Category:Eco Stations]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13384</id>
		<title>Template talk:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13384"/>
		<updated>2026-10-01T17:01:54Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Micro, medium, large ==&lt;br /&gt;
&lt;br /&gt;
subjective terms, what makes a nation micro medium or large ? --[[User:SherbetS|SherbetS]] ([[User talk:SherbetS|talk]]) 21:17, 25 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is a GREAT question T_T because HOW is Eurelia a medium nation? I mean, are we basing this off player count or resources? If it&#039;s playercount, LS, Eurelia, and FORSEQ are the real major nations. If it&#039;s resources, Eurelia is POOR! Why are they medium? Shakingh myh headh --[[User:Bronze|Bronze]]&lt;br /&gt;
&lt;br /&gt;
add Regulus Trade Federation, Civia - kingsheep3&lt;br /&gt;
&lt;br /&gt;
reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they&#039;re broke and don&#039;t do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb&lt;br /&gt;
&lt;br /&gt;
== Let&#039;s actually talk about this and define a nation&#039;s size. ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
There are a couple of ways to define a nation&#039;s size. I mentioned playercount a while ago, Neb mentioned influence, but is that political or physical influence? Can a nation be large if it&#039;s hiding behind a large ally? I propose the following (for combatant nations; this realistically cannot apply to TC3 or other pacifist nations), using Dominion as a guideline.&lt;br /&gt;
&lt;br /&gt;
All of these are based on individual prowess. Resources gifted to nations from allies / military aide shouldn&#039;t be included.&lt;br /&gt;
&lt;br /&gt;
Micro: Can not realistically stomach the loss of, or often deploy, any t2 ships&lt;br /&gt;
&lt;br /&gt;
Small: Can safely deploy individual [[Stasis Corvette|T2 Corvettes]] (for AI hunting or piracy) without fear of going bankrupt, has basic core manufacturing infrastructure. Most likely owns a [[Claimable System]] (These aren&#039;t too hard to buy if you know what you&#039;re looking for, though there may be too many nations for this to still be true), may or may not have infrastructure.&lt;br /&gt;
&lt;br /&gt;
Medium: Can deploy fleets of T2 Corvettes, has access to [[Core_Forge#Tech_1_Recipes|T1 Supers]]. Has a foothold in deep space, and is a formidable opponent for any smaller nations when formed. Most likely has an advanced core manufacturing system to afford [[Barge]]s and [[Assault Destroyer]]s.&lt;br /&gt;
&lt;br /&gt;
Large: Can deploy and support a [[Core_Forge#Large_Reactor_Core|Large Core]] (or multiple) ship, has a standing army (@combatant) of logons, and understands fleet compositions. Uses [[Logistics Ships]] for survivability, and, when fully formed, will always win in a fight against any smaller nation. All but owns a [[Mining System]], such as [[Vega]] with [[Vertigo]] or [[Lonestar]] with [[Fault]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;30/9/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
woulnt ctf be a meium nation then? - Kingsheep3&lt;br /&gt;
&lt;br /&gt;
To fix the issue with that not applying well to non-combatant nations, I would suggest that it be measured on multiple metrics from 1-4 (1 being micro, 4 being large) such as playercount, skill, resources, etc, and to take the average from those - Deuterium&lt;br /&gt;
&lt;br /&gt;
The day I call CTF a medium nation is the day I see you deploy &amp;amp; properly support a T1 super. IIRC bolt doesn&#039;t have core manufacturing stuff, and you can&#039;t deploy a fleet of t2 corvs because you&#039;re not well organized enough. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
(Replying to Deuterium): I do agree with ranking individual skills, though now we have to decide on enough civil and war-based categories for it. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
I&#039;m fairly sure CTF owns a barge (Potentially two?), though I personally doubt they could properly support supercaps in combat or that they own warship supercaps in the first place.&lt;br /&gt;
As for categories, I would suggest for civilian would be resources, manpower, development (by this i dont just mean industry though of course it counts, but also having proper settlements and structure), and activity. For military I would just use what you outlined in your earlier post, maybe adjusted a bit to also count average military combat skill? - Deuterium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Okay, so, categories... I guess we&#039;d scale this off the best [[Nation]] on the server in each category, so we&#039;d use..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Vega]] as a benchmark for resources, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Lonestar]] for playercount,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Probably [[Vega]] for settlement development if we&#039;re going off raw numbers (2 [[Trade Cities]] + [[LeMaire]]&#039;s base), or [[Radiance]] off looks simply because they&#039;re like... REALLY GOOD at building? See: Cicatrix, literally any settlement owned by Radiant members.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; I don&#039;t know how I feel about activity as a category, since that&#039;s basically just playercount...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Response time would probably fit &amp;amp; go to [[lonestar]] since they have more logons,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Vega]] definitely has a stronger fleet ethic, and by extension more combatant successes. I don&#039;t know if it&#039;s fair to take average militant skill, since [[Vega]] by definition is a more exclusive club &amp;amp; therefore has less noobs bringing down the average; I mean, even combatant skill, [[lonestar]] puts just about anyone in [[Medium Reactor Core]] ships to try to take advantage of their numbers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Is it [[Vega]] glaze if it&#039;s right?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Between [[lonestar]] and [[Vega]], ship design has to go to [[Vega]] (I mean, the lonestarian [[Lancer]] and [[Industrial Command Ship]] are both just an elongated t1 [[Battlecruiser]] and [[Barge]] respectively, though I must admit I haven&#039;t seen the T2 [[Capital]]+ ship designs of [[Ascendant Nova]] or [[MR192]], who I&#039;ve seen have quite good ship designs. [[Radiance]] would also be a contender for aesthetics, but again, would take individual auditing of their ships and a comparison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
i ont ONLY live at bolt an o inuustry sttuff there, when will he learn abt the fact u acan have multiple stations?&lt;br /&gt;
&lt;br /&gt;
also i ont use t2 corvs bc im ba at t2 svs&lt;br /&gt;
&lt;br /&gt;
also, you sai CAN. CAN eploy fleets of t2 corvs. so what if i have lets say, 50 t2 corvs at supersecret station 1. i COUL eploy t2 corvs&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=CTF&amp;diff=13383</id>
		<title>CTF</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=CTF&amp;diff=13383"/>
		<updated>2026-10-01T16:59:05Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Undo revision 13366 by Bronze (talk), shh this is not for everyone to know :((((((((((((((((&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|activity_level=Medium|capital_city=Good111|settlements=Arthopolis, toastland, Outer Wilds Expanse, ChipmunkTopia, Southlakes, EnderGliblurt|stations=Cerberus Station|position_title1=Sovereign|position_title2=Warden|position_title3=Steward|position_name1=[[Kingsheep3]]|position_name2=[[Zhuk115]] [[MagicMasterRory]]|position_name3=[[Wiitedo]]&lt;br /&gt;
[[MrToast1101]]&lt;br /&gt;
[[JulianButJava]]|foundation_date=June 11, 2026|preceded_by=[[Cerberus Federation]]|language=English|ideology=Constitutional Monarchy}}The &#039;&#039;&#039;Cerberus Trade Federation&#039;&#039;&#039;, known by the abbreviation &#039;&#039;&#039;CTF&#039;&#039;&#039; in-game, is a nation based on neutrality and colony building, led by [[Kingsheep3]]. &lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
The CTF formed after the [[United Federation of Planets]] went inactive, along with Kingsheep3 leaving the UFOP. There isn’t much more info.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
CTF has little to no history as of right now.&lt;br /&gt;
&lt;br /&gt;
=== AKA (Aurikan Knight Army) / RTF (Regulus Trade Fed.) ===&lt;br /&gt;
{{Main|Regulus Trade Federation}}&lt;br /&gt;
&lt;br /&gt;
=== Cerberus reformation as CTF ===&lt;br /&gt;
During June 2026, the UFOP became relatively inactive again. This caused New Sacramento, at the time named EVIL000, to rename to Good111 and leave the UFOP, forming the CTF. The CTF is very similar to its predecessor, the [[Cerberus Federation]], except the CTF seeks neutrality, staying away from conflicts in the [[Vega]] bloc or other major alliances.&lt;br /&gt;
&lt;br /&gt;
=== Anti-Piracy era and war with Vega ===&lt;br /&gt;
During September, the CTF has begun a major anti-piracy campaign, assisting in multiple battles against Vega and other pirate nations and sinking pirates on solo missions. As a part of this anti-piracy campaign, the CTF has declared a state of war against Vega.&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
[[Good111]] - (Kingsheep3) Capital of the CTF on [[Ilius]] despite having nothing on it. &lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Southlakes]] - ([[Wiitedo]]) a small settlement on [[Turms]], with a uranium enrichment plant and some a small shipyard.&lt;br /&gt;
&lt;br /&gt;
[[Arthropolis]] - ([[JulianButJava]]) a moderate settlement on [[Aerach]] with some buildings and ships.&lt;br /&gt;
&lt;br /&gt;
[[Chipmunktopia]] - ([[ChipmunkTeam]])  a moderate settlement on [[Vask]] with some major (?) infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[Outer Wilds Expanse]] - ([[Zhuk115]]) a small settlement on [[Lioda]] with nothing visible from Dynmap.&lt;br /&gt;
&lt;br /&gt;
[[toastland]] - ([[MrToast1101]]) a small settlement on Aerach with little to no building from Dynmap&lt;br /&gt;
&lt;br /&gt;
[[EnderGliblurt]] - ([[Tonizzblobvert]]) a small settlement on Turms with seemingly nothing from Dynmap.&lt;br /&gt;
&lt;br /&gt;
== Claims/Space Stations ==&lt;br /&gt;
Cerberus Station - Station in [[Sirius System|Sirius]] shared by [[Kingsheep3]] and [[MagicMasterRory]]. This is also where most of the nations assets are held, along with the fleet being stationed here. Also the main base of operations&lt;br /&gt;
&lt;br /&gt;
Bolt - your not getting to know about this boiii&lt;br /&gt;
&lt;br /&gt;
[[Claimable System|KTR-18]] - Small deep-space system nearby [[Mining System|Anchor]].&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
Prospect - Civilian, new to the CTF.&lt;br /&gt;
&lt;br /&gt;
Adept - more experienced, contributes to the CTF.&lt;br /&gt;
&lt;br /&gt;
Elite - High-ranking civilian role, given to some settlement leaders as well.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Steward - Low ranking settlement leader, typically given to most settlements.&lt;br /&gt;
&lt;br /&gt;
Warden - Higher ranking settlement leader. Typically more trusted than stewards.&lt;br /&gt;
&lt;br /&gt;
Envoy - Representative of the Sovereign and is higher than the Warden.&lt;br /&gt;
&lt;br /&gt;
Sovereign - Leader of the CTF.&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Initiate - New recruit for the military, still in training.&lt;br /&gt;
&lt;br /&gt;
Sentinel - More grounded and is overall better than Initiates.&lt;br /&gt;
&lt;br /&gt;
Guardian - More experienced, And is entrusted in going to SvS engagements. &lt;br /&gt;
&lt;br /&gt;
Bulwark - Trains the Initiates and Sentinels and can command fleets if a higher up commander is not there or if the Sovereign is not there. &lt;br /&gt;
&lt;br /&gt;
== CTF New Player Info ==&lt;br /&gt;
&lt;br /&gt;
=== To join the CTF ===&lt;br /&gt;
You must be able to contribute to the CTF in some way, whether it be contributing money to the national balance, or fighting for the CTF, or gathering precious resources.{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Player-Created]]&lt;br /&gt;
[[Category:Politics]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13382</id>
		<title>Template talk:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13382"/>
		<updated>2026-10-01T16:57:26Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Micro, medium, large ==&lt;br /&gt;
&lt;br /&gt;
subjective terms, what makes a nation micro medium or large ? --[[User:SherbetS|SherbetS]] ([[User talk:SherbetS|talk]]) 21:17, 25 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is a GREAT question T_T because HOW is Eurelia a medium nation? I mean, are we basing this off player count or resources? If it&#039;s playercount, LS, Eurelia, and FORSEQ are the real major nations. If it&#039;s resources, Eurelia is POOR! Why are they medium? Shakingh myh headh --[[User:Bronze|Bronze]]&lt;br /&gt;
&lt;br /&gt;
add Regulus Trade Federation, Civia - kingsheep3&lt;br /&gt;
&lt;br /&gt;
reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they&#039;re broke and don&#039;t do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb&lt;br /&gt;
&lt;br /&gt;
== Let&#039;s actually talk about this and define a nation&#039;s size. ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
There are a couple of ways to define a nation&#039;s size. I mentioned playercount a while ago, Neb mentioned influence, but is that political or physical influence? Can a nation be large if it&#039;s hiding behind a large ally? I propose the following (for combatant nations; this realistically cannot apply to TC3 or other pacifist nations), using Dominion as a guideline.&lt;br /&gt;
&lt;br /&gt;
All of these are based on individual prowess. Resources gifted to nations from allies / military aide shouldn&#039;t be included.&lt;br /&gt;
&lt;br /&gt;
Micro: Can not realistically stomach the loss of, or often deploy, any t2 ships&lt;br /&gt;
&lt;br /&gt;
Small: Can safely deploy individual [[Stasis Corvette|T2 Corvettes]] (for AI hunting or piracy) without fear of going bankrupt, has basic core manufacturing infrastructure. Most likely owns a [[Claimable System]] (These aren&#039;t too hard to buy if you know what you&#039;re looking for, though there may be too many nations for this to still be true), may or may not have infrastructure.&lt;br /&gt;
&lt;br /&gt;
Medium: Can deploy fleets of T2 Corvettes, has access to [[Core_Forge#Tech_1_Recipes|T1 Supers]]. Has a foothold in deep space, and is a formidable opponent for any smaller nations when formed. Most likely has an advanced core manufacturing system to afford [[Barge]]s and [[Assault Destroyer]]s.&lt;br /&gt;
&lt;br /&gt;
Large: Can deploy and support a [[Core_Forge#Large_Reactor_Core|Large Core]] (or multiple) ship, has a standing army (@combatant) of logons, and understands fleet compositions. Uses [[Logistics Ships]] for survivability, and, when fully formed, will always win in a fight against any smaller nation. All but owns a [[Mining System]], such as [[Vega]] with [[Vertigo]] or [[Lonestar]] with [[Fault]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;30/9/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
woulnt ctf be a meium nation then? - Kingsheep3&lt;br /&gt;
&lt;br /&gt;
To fix the issue with that not applying well to non-combatant nations, I would suggest that it be measured on multiple metrics from 1-4 (1 being micro, 4 being large) such as playercount, skill, resources, etc, and to take the average from those - Deuterium&lt;br /&gt;
&lt;br /&gt;
The day I call CTF a medium nation is the day I see you deploy &amp;amp; properly support a T1 super. IIRC bolt doesn&#039;t have core manufacturing stuff, and you can&#039;t deploy a fleet of t2 corvs because you&#039;re not well organized enough. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
(Replying to Deuterium): I do agree with ranking individual skills, though now we have to decide on enough civil and war-based categories for it. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
I&#039;m fairly sure CTF owns a barge (Potentially two?), though I personally doubt they could properly support supercaps in combat or that they own warship supercaps in the first place.&lt;br /&gt;
As for categories, I would suggest for civilian would be resources, manpower, development (by this i dont just mean industry though of course it counts, but also having proper settlements and structure), and activity. For military I would just use what you outlined in your earlier post, maybe adjusted a bit to also count average military combat skill? - Deuterium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Okay, so, categories... I guess we&#039;d scale this off the best [[Nation]] on the server in each category, so we&#039;d use..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Vega]] as a benchmark for resources, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Lonestar]] for playercount,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Probably [[Vega]] for settlement development if we&#039;re going off raw numbers (2 [[Trade Cities]] + [[LeMaire]]&#039;s base), or [[Radiance]] off looks simply because they&#039;re like... REALLY GOOD at building? See: Cicatrix, literally any settlement owned by Radiant members.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; I don&#039;t know how I feel about activity as a category, since that&#039;s basically just playercount...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Response time would probably fit &amp;amp; go to [[lonestar]] since they have more logons,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Vega]] definitely has a stronger fleet ethic, and by extension more combatant successes. I don&#039;t know if it&#039;s fair to take average militant skill, since [[Vega]] by definition is a more exclusive club &amp;amp; therefore has less noobs bringing down the average; I mean, even combatant skill, [[lonestar]] puts just about anyone in [[Medium Reactor Core]] ships to try to take advantage of their numbers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Is it [[Vega]] glaze if it&#039;s right?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Between [[lonestar]] and [[Vega]], ship design has to go to [[Vega]] (I mean, the lonestarian [[Lancer]] and [[Industrial Command Ship]] are both just an elongated t1 [[Battlecruiser]] and [[Barge]] respectively, though I must admit I haven&#039;t seen the T2 [[Capital]]+ ship designs of [[Ascendant Nova]] or [[MR192]], who I&#039;ve seen have quite good ship designs. [[Radiance]] would also be a contender for aesthetics, but again, would take individual auditing of their ships and a comparison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
i ont ONLY live at bolt an o inuustry sttuff there, when will he learn abt the fact u acan have multiple stations?&lt;br /&gt;
&lt;br /&gt;
also i ont use t2 corvs bc im ba at t2 svs&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13381</id>
		<title>Template talk:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13381"/>
		<updated>2026-10-01T16:56:31Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Micro, medium, large ==&lt;br /&gt;
&lt;br /&gt;
subjective terms, what makes a nation micro medium or large ? --[[User:SherbetS|SherbetS]] ([[User talk:SherbetS|talk]]) 21:17, 25 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is a GREAT question T_T because HOW is Eurelia a medium nation? I mean, are we basing this off player count or resources? If it&#039;s playercount, LS, Eurelia, and FORSEQ are the real major nations. If it&#039;s resources, Eurelia is POOR! Why are they medium? Shakingh myh headh --[[User:Bronze|Bronze]]&lt;br /&gt;
&lt;br /&gt;
add Regulus Trade Federation, Civia - kingsheep3&lt;br /&gt;
&lt;br /&gt;
reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they&#039;re broke and don&#039;t do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb&lt;br /&gt;
&lt;br /&gt;
== Let&#039;s actually talk about this and define a nation&#039;s size. ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
There are a couple of ways to define a nation&#039;s size. I mentioned playercount a while ago, Neb mentioned influence, but is that political or physical influence? Can a nation be large if it&#039;s hiding behind a large ally? I propose the following (for combatant nations; this realistically cannot apply to TC3 or other pacifist nations), using Dominion as a guideline.&lt;br /&gt;
&lt;br /&gt;
All of these are based on individual prowess. Resources gifted to nations from allies / military aide shouldn&#039;t be included.&lt;br /&gt;
&lt;br /&gt;
Micro: Can not realistically stomach the loss of, or often deploy, any t2 ships&lt;br /&gt;
&lt;br /&gt;
Small: Can safely deploy individual [[Stasis Corvette|T2 Corvettes]] (for AI hunting or piracy) without fear of going bankrupt, has basic core manufacturing infrastructure. Most likely owns a [[Claimable System]] (These aren&#039;t too hard to buy if you know what you&#039;re looking for, though there may be too many nations for this to still be true), may or may not have infrastructure.&lt;br /&gt;
&lt;br /&gt;
Medium: Can deploy fleets of T2 Corvettes, has access to [[Core_Forge#Tech_1_Recipes|T1 Supers]]. Has a foothold in deep space, and is a formidable opponent for any smaller nations when formed. Most likely has an advanced core manufacturing system to afford [[Barge]]s and [[Assault Destroyer]]s.&lt;br /&gt;
&lt;br /&gt;
Large: Can deploy and support a [[Core_Forge#Large_Reactor_Core|Large Core]] (or multiple) ship, has a standing army (@combatant) of logons, and understands fleet compositions. Uses [[Logistics Ships]] for survivability, and, when fully formed, will always win in a fight against any smaller nation. All but owns a [[Mining System]], such as [[Vega]] with [[Vertigo]] or [[Lonestar]] with [[Fault]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;30/9/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
woulnt ctf be a meium nation then? - Kingsheep3&lt;br /&gt;
&lt;br /&gt;
To fix the issue with that not applying well to non-combatant nations, I would suggest that it be measured on multiple metrics from 1-4 (1 being micro, 4 being large) such as playercount, skill, resources, etc, and to take the average from those - Deuterium&lt;br /&gt;
&lt;br /&gt;
The day I call CTF a medium nation is the day I see you deploy &amp;amp; properly support a T1 super. IIRC bolt doesn&#039;t have core manufacturing stuff, and you can&#039;t deploy a fleet of t2 corvs because you&#039;re not well organized enough. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
(Replying to Deuterium): I do agree with ranking individual skills, though now we have to decide on enough civil and war-based categories for it. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
I&#039;m fairly sure CTF owns a barge (Potentially two?), though I personally doubt they could properly support supercaps in combat or that they own warship supercaps in the first place.&lt;br /&gt;
As for categories, I would suggest for civilian would be resources, manpower, development (by this i dont just mean industry though of course it counts, but also having proper settlements and structure), and activity. For military I would just use what you outlined in your earlier post, maybe adjusted a bit to also count average military combat skill? - Deuterium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Okay, so, categories... I guess we&#039;d scale this off the best [[Nation]] on the server in each category, so we&#039;d use..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Vega]] as a benchmark for resources, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Lonestar]] for playercount,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Probably [[Vega]] for settlement development if we&#039;re going off raw numbers (2 [[Trade Cities]] + [[LeMaire]]&#039;s base), or [[Radiance]] off looks simply because they&#039;re like... REALLY GOOD at building? See: Cicatrix, literally any settlement owned by Radiant members.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; I don&#039;t know how I feel about activity as a category, since that&#039;s basically just playercount...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Response time would probably fit &amp;amp; go to [[lonestar]] since they have more logons,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Vega]] definitely has a stronger fleet ethic, and by extension more combatant successes. I don&#039;t know if it&#039;s fair to take average militant skill, since [[Vega]] by definition is a more exclusive club &amp;amp; therefore has less noobs bringing down the average; I mean, even combatant skill, [[lonestar]] puts just about anyone in [[Medium Reactor Core]] ships to try to take advantage of their numbers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Is it [[Vega]] glaze if it&#039;s right?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; Between [[lonestar]] and [[Vega]], ship design has to go to [[Vega]] (I mean, the lonestarian [[Lancer]] and [[Industrial Command Ship]] are both just an elongated t1 [[Battlecruiser]] and [[Barge]] respectively, though I must admit I haven&#039;t seen the T2 [[Capital]]+ ship designs of [[Ascendant Nova]] or [[MR192]], who I&#039;ve seen have quite good ship designs. [[Radiance]] would also be a contender for aesthetics, but again, would take individual auditing of their ships and a comparison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;1/10/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
i ont ONLY live at bolt an o inuustry sttuff there, when will he learn abt the fact u acan have multiple stations?&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13361</id>
		<title>Template talk:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13361"/>
		<updated>2026-10-01T00:37:52Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Micro, medium, large ==&lt;br /&gt;
&lt;br /&gt;
subjective terms, what makes a nation micro medium or large ? --[[User:SherbetS|SherbetS]] ([[User talk:SherbetS|talk]]) 21:17, 25 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is a GREAT question T_T because HOW is Eurelia a medium nation? I mean, are we basing this off player count or resources? If it&#039;s playercount, LS, Eurelia, and FORSEQ are the real major nations. If it&#039;s resources, Eurelia is POOR! Why are they medium? Shakingh myh headh --[[User:Bronze|Bronze]]&lt;br /&gt;
&lt;br /&gt;
add Regulus Trade Federation, Civia - kingsheep3&lt;br /&gt;
&lt;br /&gt;
reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they&#039;re broke and don&#039;t do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb&lt;br /&gt;
&lt;br /&gt;
== Let&#039;s actually talk about this and define a nation&#039;s size. ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
There are a couple of ways to define a nation&#039;s size. I mentioned playercount a while ago, Neb mentioned influence, but is that political or physical influence? Can a nation be large if it&#039;s hiding behind a large ally? I propose the following (for combatant nations; this realistically cannot apply to TC3 or other pacifist nations), using Dominion as a guideline.&lt;br /&gt;
&lt;br /&gt;
All of these are based on individual prowess. Resources gifted to nations from allies / military aide shouldn&#039;t be included.&lt;br /&gt;
&lt;br /&gt;
Micro: Can not realistically stomach the loss of, or often deploy, any t2 ships&lt;br /&gt;
&lt;br /&gt;
Small: Can safely deploy individual [[Stasis Corvette|T2 Corvettes]] (for AI hunting or piracy) without fear of going bankrupt, has basic core manufacturing infrastructure. Most likely owns a [[Claimable System]] (These aren&#039;t too hard to buy if you know what you&#039;re looking for, though there may be too many nations for this to still be true), may or may not have infrastructure.&lt;br /&gt;
&lt;br /&gt;
Medium: Can deploy fleets of T2 Corvettes, has access to [[Core_Forge#Tech_1_Recipes|T1 Supers]]. Has a foothold in deep space, and is a formidable opponent for any smaller nations when formed. Most likely has an advanced core manufacturing system to afford [[Barge]]s and [[Assault Destroyer]]s.&lt;br /&gt;
&lt;br /&gt;
Large: Can deploy and support a [[Core_Forge#Large_Reactor_Core|Large Core]] (or multiple) ship, has a standing army (@combatant) of logons, and understands fleet compositions. Uses [[Logistics Ships]] for survivability, and, when fully formed, will always win in a fight against any smaller nation. All but owns a [[Mining System]], such as [[Vega]] with [[Vertigo]] or [[Lonestar]] with [[Fault]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;30/9/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
woulnt ctf be a meium nation then? - Kingsheep3&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13360</id>
		<title>Template talk:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template_talk:Navbox_nations&amp;diff=13360"/>
		<updated>2026-09-30T21:54:36Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Micro, medium, large ==&lt;br /&gt;
&lt;br /&gt;
subjective terms, what makes a nation micro medium or large ? --[[User:SherbetS|SherbetS]] ([[User talk:SherbetS|talk]]) 21:17, 25 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is a GREAT question T_T because HOW is Eurelia a medium nation? I mean, are we basing this off player count or resources? If it&#039;s playercount, LS, Eurelia, and FORSEQ are the real major nations. If it&#039;s resources, Eurelia is POOR! Why are they medium? Shakingh myh headh --[[User:Bronze|Bronze]]&lt;br /&gt;
&lt;br /&gt;
add Regulus Trade Federation, Civia - kingsheep3&lt;br /&gt;
&lt;br /&gt;
reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they&#039;re broke and don&#039;t do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb&lt;br /&gt;
&lt;br /&gt;
== Let&#039;s actually talk about this and define a nation&#039;s size. ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
There are a couple of ways to define a nation&#039;s size. I mentioned playercount a while ago, Neb mentioned influence, but is that political or physical influence? Can a nation be large if it&#039;s hiding behind a large ally? I propose the following (for combatant nations; this realistically cannot apply to TC3 or other pacifist nations), using Dominion as a guideline.&lt;br /&gt;
&lt;br /&gt;
All of these are based on individual prowess. Resources gifted to nations from allies / military aide shouldn&#039;t be included.&lt;br /&gt;
&lt;br /&gt;
Micro: Can not realistically stomach the loss of, or often deploy, any t2 ships&lt;br /&gt;
&lt;br /&gt;
Small: Can safely deploy individual [[Stasis Corvette|T2 Corvettes]] (for AI hunting or piracy) without fear of going bankrupt, has basic core manufacturing infrastructure. Most likely owns a [[Claimable System]] (These aren&#039;t too hard to buy if you know what you&#039;re looking for, though there may be too many nations for this to still be true), may or may not have infrastructure.&lt;br /&gt;
&lt;br /&gt;
Medium: Can deploy fleets of T2 Corvettes, has access to [[Core_Forge#Tech_1_Recipes|T1 Supers]]. Has a foothold in deep space, and is a formidable opponent for any smaller nations when formed. Most likely has an advanced core manufacturing system to afford [[Barge]]s and [[Assault Destroyer]]s.&lt;br /&gt;
&lt;br /&gt;
Large: Can deploy and support a [[Core_Forge#Large_Reactor_Core|Large Core]] (or multiple) ship, has a standing army (@combatant) of logons, and understands fleet compositions. Uses [[Logistics Ships]] for survivability, and, when fully formed, will always win in a fight against any smaller nation. All but owns a [[Mining System]], such as [[Vega]] with [[Vertigo]] or [[Lonestar]] with [[Fault]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;30/9/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) &amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;&#039;&#039;(Edited)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
woulnt ctf be a meium nation then?&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Vega&amp;diff=13325</id>
		<title>Talk:Vega</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Vega&amp;diff=13325"/>
		<updated>2026-09-29T17:14:26Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why does it matter if they sunk something first? ([[User:Kingsheep3|Kingsheep3]] | [[Special:Contributions/Kingsheep3|Contribs]])&lt;br /&gt;
&lt;br /&gt;
They&#039;re put down as the first nation to use large core warships to show that they were dominant during the early days of Dominion. It&#039;s also important to note, and I&#039;m pretty sure the [[Battlecruiser]] and [[Barge]] pages have similar information about their first uses in combat. ([[User:Bronze|Bronze]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
Would maybe be better suited to add a &#039;&#039;history&#039;&#039; page for some ships, like &#039;&#039;Vega used the first MCR to kill a recon fighter!&#039;&#039; or something.&lt;br /&gt;
&lt;br /&gt;
Yeah, that was done. Thank you griffffff! &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;29/9/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
Anyways, more importantly in my professional opinion, battle of Axis was noted as a larger fleet than battle of OQ by blockcount, though I believe it was also by pilots? Worst case, they were tied for pilots on the VEGA side. I&#039;ve not seen many Vegans camping core system gates excl when we&#039;re waiting to jump to someone&#039;s aide, and I CERTAINLY haven&#039;t seen anyone camp an OST. I mean, what, you gain a single small core sink for camping at Axis for an hour? Not worthwhile in the slightest. &amp;lt;span style=&amp;quot;color:#aa00aa;&amp;quot;&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7ec3de;&amp;quot;&amp;gt;&#039;&#039;&#039;29/9/26&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
its happene before a n also like im not gonna remember EVERY incient . Ive seen Annicton, Bluenextcrystal an a few otherrsr camp core gates an such&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=User_talk:Kingsheep3&amp;diff=13305</id>
		<title>User talk:Kingsheep3</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=User_talk:Kingsheep3&amp;diff=13305"/>
		<updated>2026-09-29T02:35:14Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: ffig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Horizons End &lt;br /&gt;
E2/Industry / Wildspace&lt;br /&gt;
https://docs.google.com/document/d/1rYo02y7wLbt-L6guwx2bTTw-MQ9GQBD03hb-njgTnaY/edit?tab=t.0#heading=h.1g67i2go87n7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dominion update&lt;br /&gt;
https://docs.google.com/document/d/1OTzdgvC-FjpZmR4a-lZisNRpWYxYGb_VK17IUacWzro/edit?tab=t.0 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bazaar Update&lt;br /&gt;
https://docs.google.com/document/d/1oEw22b4S9rDoJ7BObTyzkT7F-w-XwfYejP1JQFFuzzs/edit?tab=t.0#heading=h.r0qtgk6z92b6&lt;br /&gt;
sabing this here for me to look at nrn on my mobile evices because im evil an love oing that&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vega&amp;diff=13304</id>
		<title>Vega</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vega&amp;diff=13304"/>
		<updated>2026-09-29T02:32:38Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: its true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Vega&lt;br /&gt;
|name=Vega|subheader=VEGA Security| image1 = Vega_Emblem.png&lt;br /&gt;
| caption1 = The VEGA Logo&lt;br /&gt;
| demonym = Vegan&lt;br /&gt;
| capital_city = [[New Baker Street]]&lt;br /&gt;
| national_color = #b218000&lt;br /&gt;
| nat_color_desc = Red&lt;br /&gt;
|government_type=Communist Oligarchic Monarchy| position_title1 = Emperors&lt;br /&gt;
|position_title2=Operations Director| position_name1 = [[MaidPierce]], [[WitherV]]&lt;br /&gt;
&lt;br /&gt;
|position_name2=[[Solesey]], [[GigaJeff]], [[LebronJamesonEsq]]|activity_level=High&lt;br /&gt;
|settlements= [[New Baker Street]], [[Augustgrad]], [[Hegemony]]&lt;br /&gt;
|foundation_date=4 January, 2023&amp;lt;br&amp;gt;&lt;br /&gt;
2 April, 2019 [[Star Legacy]]|preceded_by=[[Echelon]]|language=English|motto=&amp;quot;In strength, VEGA&amp;quot;}}&lt;br /&gt;
&#039;&#039;&#039;VEGA&#039;&#039;&#039; &#039;&#039;&#039;Security&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;Vega&#039;&#039;&#039; or &#039;&#039;&#039;VEGA&#039;&#039;&#039; and also the &#039;&#039;&#039;Vega Empire&#039;&#039;&#039;, is one of the oldest and most powerful nations on [[Horizon&#039;s End]], widely considered a major power or even the server [[Hegemony|hegemon]] since the launch of the server in 2022 (when it was called [[Echelon]]).&lt;br /&gt;
&lt;br /&gt;
VEGA prides itself on its military prowess and on being home to the largest collection of server veterans (especially combatants), as well as being a close friend group outside of the server. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Founding ===&lt;br /&gt;
VEGA was founded on [[Star Legacy]] in 2019 as a weapons corporation consisting of veteran players from [[Arimfean|Arimfea]] and [[Oblivion]]. It was well known for defeating the then-dominant [[Andromedan Republic]] in two consecutive [[Andromedan Republic-Vega War|wars]]. Many of the old VEGA players joined Horizon&#039;s End when it launched, but initially decided not to recreate their nation, opting to form Echelon instead. On the 4th of January, 2023&amp;lt;!-- Assuming this is right, since that&#039;s the first january after HE launched in april(?) 2022. --&amp;gt;, this nation was renamed to VEGA.&lt;br /&gt;
&lt;br /&gt;
=== Cheth Wars ===&lt;br /&gt;
{{Main|Cheth Wars}}&lt;br /&gt;
&lt;br /&gt;
=== AR-Vega War ===&lt;br /&gt;
{{Main|Alliance of Regulus-Vega War}}&lt;br /&gt;
&lt;br /&gt;
=== HF-RDY War ===&lt;br /&gt;
{{Main|Horizon Federation-RentDueYesterday War}}&lt;br /&gt;
&lt;br /&gt;
=== IA-VA War Involvement ===&lt;br /&gt;
{{Main|Ilios Alliance-Vask Authority War}}&lt;br /&gt;
Vega gave limited material support to the Vask Authority during the war, and provided direct military support during the [[Battle of Asteri]]. After the start of the [[Long Peace]] VEGA mostly remained isolationist, usually only intervening when provoked.&lt;br /&gt;
&lt;br /&gt;
=== Vega-Ekatera War ===&lt;br /&gt;
{{Main|Vega-Ekatera War}}&lt;br /&gt;
&lt;br /&gt;
=== Vega-Nova War (2025) ===&lt;br /&gt;
{{Main|Vega-Nova War (2025)}}&lt;br /&gt;
&lt;br /&gt;
=== Solar War (2025) ===&lt;br /&gt;
{{Main|Solar War (2025)}}The Solar War was roughly when Vega stopped being considered the sole powerful nation on the server. Large alliances and nations with similar productive output have occasionally been able to win battles as the gap between Vega and the next most powerful nations slowly closed, although other nations had remained inferior in combat prowess and technology.&lt;br /&gt;
&lt;br /&gt;
=== Post Dominion Update (2026) ===&lt;br /&gt;
Most of the original VEGA veterans had disappeared in the years following the server&#039;s founding, most notably [[Vandrayk]], who was generally considered to be the effective leader of VEGA .&lt;br /&gt;
&lt;br /&gt;
After the [[Dominion Update]], several of these veterans returned to experience new combat mechanics, such as new [[Tech 2 Reactors|Tech 2 warships]]. Their main opponent since then has generally been [[lonestar]] (And, for the second month of the Update, [[Fortuna Sequence]]), although many Vegan players often pirate players in deep space, especially those foolish enough to enter URT-8.  &amp;lt;s&amp;gt;Vega has also been known&amp;lt;/s&amp;gt; to &amp;lt;s&amp;gt;camp at core&amp;lt;/s&amp;gt; system &amp;lt;s&amp;gt;gates&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;and Deepspace OSTs&amp;lt;/s&amp;gt; in &amp;lt;s&amp;gt;some incidents&amp;lt;/s&amp;gt;.   &lt;br /&gt;
&lt;br /&gt;
As Dominion progressed, VEGA strategically placed their [[Claimable System|Claims]], gaining unrivaled access to [[Vertigo]], a mining system in [[Spine]], from their primary base in [[Claimable System|URT-8]]. This allowed them to deploy the [[Battle of OQ-04|Largest Fleets]] on the server while their opponents struggled to gather large enough fleets to counter them. &lt;br /&gt;
&lt;br /&gt;
= Claims =&lt;br /&gt;
&lt;br /&gt;
* [[New Jita]] - Abandoned city on Eden, built when mob defenders stopped warden spawns&lt;br /&gt;
* Seoulixie - Abandoned settlement on [[Aerach]], owned by AlanDragon85&lt;br /&gt;
* [[Druskelle]] - Lost city of [[Clone1137]] on [[Vask]], willed to Vega by the previous owner&lt;br /&gt;
* [[Perimeter]] - Old city on [[Luxiterna]]&lt;br /&gt;
* [[Panacea]] - Abandoned city on [[Rubaciea]]&lt;br /&gt;
* Magnisia Plains - [[MaidPierce|MaidPierce&#039;s]] [[Aret]] base&lt;br /&gt;
* URT-8 - A [[Claimable System]], which has acted as VEGA&#039;s primary military outpost since the launch of the [[Dominion Update]].&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
* [[New Baker Street]] - Capitol of Vega, on [[Damkoth]]&lt;br /&gt;
* [[Hegemony]] - Large Industrial [[Trade City|trade city]] on [[Qatra]]&lt;br /&gt;
* [[Anthill]] - A relatively new [[Trade City]] on [[Aret]]&lt;br /&gt;
* [[Augustgrad]] - Abandoned city project on [[Vask]]&lt;br /&gt;
* [[Babylonia]] - [[AssassinXX]]&#039;s base on [[Lioda]]&lt;br /&gt;
* [[Bach]] - [[GigaJeff]]&#039;s Farm base on [[Turms]]&lt;br /&gt;
* [[Aokigahara]] - [[LeMaire]]&#039;s city on [[Lioda]]&lt;br /&gt;
* Skaro - Hroom&#039;s settlement on [[Turms]]&lt;br /&gt;
* Marliengrad - Peern&#039;s settlement on [[Aerach]]&lt;br /&gt;
* Item_Store - Item_Store&#039;s settlement on [[Aerach]]&lt;br /&gt;
* [[New_Vegas]] - [[vikator]]2583&#039;s settlement on [[Vask]]&lt;br /&gt;
* [[Sanctum]] - [[Jangiot]]&#039;s settlement on [[Eden]]&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
* VegaTaxHaven2 - Land claim on Aret at Arta Plateau, also named AretGaming&lt;br /&gt;
* VegaTaxHaven3 - Land claim on Vask at Mando Valley&lt;br /&gt;
* VegaTaxHaven4 - Land claim on Aret at Ionian Rise South, also named MVGA (Make Vega Great Again)&lt;br /&gt;
* RichardShelbyMemorialHegemonyWorkCamp - Founded in the smallest chunk of land on the server before the [[Qatra]] redraw by The_Nebula_1000&lt;br /&gt;
&lt;br /&gt;
= Internal Politics =&lt;br /&gt;
VEGA internal operations are an enigma to most, as their discord access is highly limited, for even citizens. VEGA&#039;s organisational structure is the &#039;&#039;Operations Division&#039;&#039;, beginning with the Director(s) at the top and going down to the Operatives at the bottom. Citizens are not part of this structure, and usually not considered &#039;true VEGAns&#039; by most. Since Vandrayk&#039;s departure, the role of the Emperor has largely become symbolic, with VEGA functioning more as an oligarchic regime rather than an autocratic one. VEGA&#039;s operations division also extends beyond their nation, as many of their operatives are part of others. Whether these are actual agents of VEGA is disputed, and likely varies from case to case. &lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Industry_Update&amp;diff=13228</id>
		<title>Industry Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Industry_Update&amp;diff=13228"/>
		<updated>2026-09-27T17:14:21Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Industry / Wildspace was a update meant to overhaul the [[Horizon&#039;s End]] industry, adding countless new recipes, multiblocks and items.&lt;br /&gt;
&lt;br /&gt;
=== Phase 1 (Fluid Transfer) ===&lt;br /&gt;
look at this instea: https://docs.google.com/document/d/1rYo02y7wLbt-L6guwx2bTTw-MQ9GQBD03hb-njgTnaY/edit?tab=t.0&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Consue&amp;diff=12828</id>
		<title>Consue</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Consue&amp;diff=12828"/>
		<updated>2026-09-18T10:27:07Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:People]]&lt;br /&gt;
{{Infobox player|nationalities={{flag|Vega_Emblem.png|Vega}}|known_for=Building|main_residence=[[Anthill]]|name=Consue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consue&#039;&#039;&#039; is a player on Horizon&#039;s Send.&lt;br /&gt;
&lt;br /&gt;
Consue is a meticulous builder with very high standards for build quality. She was originally a member of Amcar. Amcar was disbanded and given over to Consue who formed New Amcar.&lt;br /&gt;
Consue created multiple gorgeous and functional ships.&lt;br /&gt;
She also has put in immense effort in creating her [[Trade City]], [[Anthill]], on [[Aret]]. Consue is also well known for making the AI Overhaul update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anthill ==&lt;br /&gt;
{{Main|Anthill}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Template:Navbox_starships&amp;diff=12822</id>
		<title>Template:Navbox starships</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Template:Navbox_starships&amp;diff=12822"/>
		<updated>2026-09-17T18:33:24Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: fixecd recon sf to recon craft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_starships&lt;br /&gt;
| title  = [[Starships]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Classes&lt;br /&gt;
| list1 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[Warships]]&lt;br /&gt;
| list1 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Tech 1&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Starfighter]]&lt;br /&gt;
* [[Gunship]]&lt;br /&gt;
* [[Corvette]]&lt;br /&gt;
* [[Frigate]]&lt;br /&gt;
* [[Destroyer]]&lt;br /&gt;
| group2 = Tech 1 Supercaps&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Cruiser]]&lt;br /&gt;
* [[Battlecruiser]]&lt;br /&gt;
| group3 = Tech 2&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Scrambler]]&lt;br /&gt;
* [[Recon Craft]]&lt;br /&gt;
* [[Assault Gunship]]&lt;br /&gt;
* [[Interdictor Gunship]]&lt;br /&gt;
* [[Assault Corvette]]&lt;br /&gt;
* [[Interdictor Corvette]]&lt;br /&gt;
* [[Stasis Corvette]]&lt;br /&gt;
* [[Logistics Corvette]]&lt;br /&gt;
* [[Assault Frigate]]&lt;br /&gt;
* [[Missile Frigate]]&lt;br /&gt;
* [[Black Ops Frigate]]&lt;br /&gt;
* [[Assault Destroyer]]&lt;br /&gt;
* [[Interdictor Destroyer]]&lt;br /&gt;
| group4 = Tech 2 Supercaps&lt;br /&gt;
| list4 =&lt;br /&gt;
* [[Missile Cruiser]]&lt;br /&gt;
* [[Logistics Cruiser]]&lt;br /&gt;
* [[Lancer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Civilian Ships]]&lt;br /&gt;
| list2 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Tech 1&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Shuttle]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
* [[Light Freighter]]&lt;br /&gt;
* [[Medium Freighter]]&lt;br /&gt;
* [[Heavy Freighter]]&lt;br /&gt;
| group2 = Tech 1 Supercap&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Barge]]&lt;br /&gt;
| group3 = Tech 2 (All)&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Blockade Runner]]&lt;br /&gt;
* [[Jump Freighter]]&lt;br /&gt;
* [[Industrial Command Ship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Starship#Other Ship Classes|Other Classes]]&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Speeder]]&lt;br /&gt;
* [[Platform]]&lt;br /&gt;
* [[Base Defense Platform]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Modules&lt;br /&gt;
| list2 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = Navigation&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Hyperdrive]]&lt;br /&gt;
* [[Navigation Computer]]&lt;br /&gt;
* [[Thrusters]]&lt;br /&gt;
* [[Jump Beacon]]&lt;br /&gt;
* [[Jump Field Generator]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Defense&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Particle Shield]]&lt;br /&gt;
* [[Industrial Invulnerability Unit]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Starship Weapons|Offense]]&lt;br /&gt;
| list3 =&lt;br /&gt;
{{Navbox |subgroup&lt;br /&gt;
| group1 = [[Light Weapons]]&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Laser Cannon]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
* [[Pulse Cannon]]&lt;br /&gt;
* [[Scram]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Heavy Weapons]]&lt;br /&gt;
| list2 = &lt;br /&gt;
* [[Heavy Laser]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Phaser]]&lt;br /&gt;
* [[Doomsday Device]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Turrets&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Point Defense Turret]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Gauss Turret]]&lt;br /&gt;
* [[Heavy Turret]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Tri Turret]]&lt;br /&gt;
* [[Ion Turret]]&lt;br /&gt;
* [[Quad Turret]]&lt;br /&gt;
* [[Anti-Capital Turret]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Missiles&lt;br /&gt;
| list4 =&lt;br /&gt;
* [[Torpedo]]&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Heavy Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group4 = Logistics&lt;br /&gt;
| list4 = &lt;br /&gt;
* [[Shield Command Burst]]&lt;br /&gt;
* [[Capital Shield Command Burst]]&lt;br /&gt;
* [[Skirmish Command Burst]]&lt;br /&gt;
* [[Capital Skirmish Command Burst]]&lt;br /&gt;
* [[Light Logistics Cannon]]&lt;br /&gt;
* [[Heavy Logistics Cannon]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Interdiction&lt;br /&gt;
| list5 =&lt;br /&gt;
* [[Disruptor]]&lt;br /&gt;
* [[Interdiction Well]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Mining&lt;br /&gt;
| list6 =&lt;br /&gt;
* [[Mining Lasers]]&lt;br /&gt;
* [[Drill (Starship)]]&lt;br /&gt;
&lt;br /&gt;
| group7 = [[:Category:Boarding and Entry|Boarding &amp;amp; Entry]]&lt;br /&gt;
| list7 =&lt;br /&gt;
* [[Airlock]]&lt;br /&gt;
* [[Docking Tube]]&lt;br /&gt;
* [[Elevator]]&lt;br /&gt;
* [[Landing Gear]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| group8 = Other&lt;br /&gt;
| list8 =&lt;br /&gt;
* [[Probe Launcher]]&lt;br /&gt;
** [[Advanced Probe Launcher |Advanced]]&lt;br /&gt;
* [[Magazine]]&lt;br /&gt;
* [[Fuel Tank]]&lt;br /&gt;
* [[Reactor]]&lt;br /&gt;
** [[Mini Reactor | Mini]]&lt;br /&gt;
** [[Small Reactor | Small]]&lt;br /&gt;
** [[Medium Reactor | Medium]]&lt;br /&gt;
** [[Large Reactor | Large]]&lt;br /&gt;
** [[Cruiser Reactor | Cruiser]]&lt;br /&gt;
** [[Battlecruiser Reactor | Battlecruiser]]&lt;br /&gt;
** [[Barge Reactor | Barge]]&lt;br /&gt;
* [[Tractor Beam]]&lt;br /&gt;
* [[Odometer]]&lt;br /&gt;
* [[Horn]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Concepts&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Ship Computer]]&lt;br /&gt;
* [[Oversize]]&lt;br /&gt;
* [[Crate Capacity]]&lt;br /&gt;
* [[Storage Capacity]]&lt;br /&gt;
* [[Blast Resistance]]&lt;br /&gt;
* [[Hull Integrity]]&lt;br /&gt;
* [[Weaponsets]]&lt;br /&gt;
* [[Nodes]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{navbox documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Dominion_War&amp;diff=12810</id>
		<title>Talk:Dominion War</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Dominion_War&amp;diff=12810"/>
		<updated>2026-09-17T11:59:13Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;we are absolutely not naming it this we gotta call it something actually cool. I suggested Dominion War a while back ([[User:NebulousHarmony|NebulousHarmony]] | [[Special:Contributions/NebulousHarmony|Contribs]])&lt;br /&gt;
&lt;br /&gt;
this page only exists because kingsheep wanted to write about the qatra fight as evident by the complete lack of effort put into anything else on it ([[User:China|Jak]] | [[Special:Contributions/China|Contribs]])&lt;br /&gt;
&lt;br /&gt;
Wow, this page is... Pointless?? Vega/LS are always at war, what does this prove :sob: I don&#039;t even know if you could call this an extension of the LS-FORSEQ war, because Vega and LS were already AT WAR?? ([[User:Bronze|Bronze]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
its not pointless its literally an ongoing war you dumbass&lt;br /&gt;
&lt;br /&gt;
its a continuation of the fortuna-ls war anyway pretty much&lt;br /&gt;
&lt;br /&gt;
Also kora, either way it’s a major chain of events, more activity then the conflicts after solar war.&lt;br /&gt;
&lt;br /&gt;
ill ad new wkikpages parts when im on a smaller evice, my laptops keyboar dis ebeing weir&lt;br /&gt;
&lt;br /&gt;
griff i dk how to put infoboxes in specific places&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_War&amp;diff=12800</id>
		<title>Dominion War</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_War&amp;diff=12800"/>
		<updated>2026-09-17T11:34:33Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also called the &amp;lt;nowiki&amp;gt;&#039;&#039;Dominion War&#039;&#039;&amp;lt;/nowiki&amp;gt;, despite Lonestar and Vega almost always being in war with eachother, this chain of conflicts is more important then the usual skirmishes.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== Prelude ===&lt;br /&gt;
&lt;br /&gt;
=== Battle of OQ-04 ===&lt;br /&gt;
Main Article: [[Battle of OQ-04]]&lt;br /&gt;
&lt;br /&gt;
=== Battle of [[Qatra]] (name pending, this is a placeholder) 9/07/2026 ===&lt;br /&gt;
Decisive [[Vega]] loss, 6 Vegan [[Small Reactor Core|T2 Corvettes]] sunk. 2 [[Lonestar|Lonestarian]] T2 Corvettes &amp;amp; one [[Recon Craft|Recon]] ([[CTF]]) sunk.&lt;br /&gt;
&lt;br /&gt;
==== Prelude ====&lt;br /&gt;
Buildit365 of LegionOfCyclops is mining in Anchor, a deepspace mining system before being attacked by Bluenextcrystal, who had just jumped into Anchor, Kingsheep3 was also in Anchor in a recon fighter and would rush to KTR-18 to grab a ship to fight in, but Bluenextcrystal would sink Kingsheep3&#039;s recon fighter and attack Buildit032, who was now docked at a CTF Outpost in KTR-18, the ship would nearly sink however it would unpilot before this happens, however the pilot of the Medium Freighter Buildit365 would be shot by Bluenextcrystal, Kingsheep3 and __pp go to sink Bluenextcrystal, with Kingsheep3 being successful in sinking Bluenextcrystal&#039;s starfighter, however Kingsheep3 would sink as the shield got to 0% and Bluenextcrystal had used multiple detonaters on it, at this time __pp hadnt reached KTR-18 and decided to go back to base, Bluenextcrystal would then begin to camp inside of the outpost, Kingsheep3 would go in a broken T1 Gunship to AXA-2 for loot to kill Bluenextcrystal from SFMC6, however Scaith, inside of a Stasis Corvette would attempt sinking SFMC6 in a Assault Corvette and Kingsheep3 in a Gunship, the fight would mostly be a tie until FellOffBridge came in a Stasis Corvette, causing the two to sink&lt;br /&gt;
&lt;br /&gt;
==== Battle of Qatra Orbit ====&lt;br /&gt;
can someone do this? i forgot what ships were being fought but also{{Infobox military conflict|place=Space|combatant1={{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
[[CTF]]&lt;br /&gt;
[[UNSC (2026)]]|combatant2={{flag|Vega Emblem.png|Vega}}&lt;br /&gt;
[[Oblivion]]}}&lt;br /&gt;
&lt;br /&gt;
=== Scrambler Incident 13/09/2026 ===&lt;br /&gt;
Dedicated article: [[Scrambler Incident]]&lt;br /&gt;
&lt;br /&gt;
=== ConduitGasDepot skirmish 9/16/2026 ===&lt;br /&gt;
Phyrrhic CTF Victory, two T1 Frigates lost, two T1 Gunships  lost, CTF gained ConduitGasDepot.&lt;br /&gt;
&lt;br /&gt;
==== Prelude ====&lt;br /&gt;
After the CTF&#039;s failed siege on ConduitTaxBeacon, the next day MagicMasterRory in a T1 Frigate, Kingsheep3 in a T1 Frigate and Stickbug1243 in a T1 Gunship &lt;br /&gt;
&lt;br /&gt;
==== Conduit Skirmish ====&lt;br /&gt;
Deuteriumoxide1 would arrive in a T1 Gunships aswell shortly after the siege began., they would go siege both stations in conduit, they would go siege ConduitGasDepot and ConduitTaxBeacon around 2AM EST,  Around 15 minutes in Vega would retaliate, with a T2 Interdiction Destroyer piloted by FelloffBridge, a T2 Assault Destroyer piloted by Jangiot and a T2 Stasis Corvette piloted by Griffminester. Deuteriumoxide1 would sink first, thinking the SCV was a ACV causing them to sink, Kingsheep3 would also get hulled, however FellOffBridge hadnt activated their Interdiction Well, letting Kingsheep3 jump a safe distance, Griffminester would pursue Kingsheep3&#039;s 8k causing it to get hulled while slowing it down, slowing it enough for Jangiot&#039;s ADS  to catch up. Stickbug1243 would sink next by GriffMinester&#039;s SCV. MagicMasterRory would lead FellOffBridge&#039;s IDS outside of the gas depot, causing vega to stop earning points but FellOffBridge shortly realized after, however while this happened Kingsheep3 would get sunk byGriffminester&#039;s SCV, Jangiot&#039;s ADS and FellOffBridge&#039;s IDS shortly after. After Kingsheep3&#039;s sink FellOffBridge would defend Oblivion&#039;s tax beacon, which MagicMasterRory had also begun a siege on. after MagicMasterRory was also sunk, Oblivion would regain the Tax Beacon. however the CTF had accumulated enough points, leading to CTF capturing the gas depot.&lt;br /&gt;
&lt;br /&gt;
=== Siege of LM-77 9/16/2026 ===&lt;br /&gt;
Overwhelming Vegan Victory, 1 T1 Frigate, 2 T1 Gunships lost on CTF/UNSC Side.&lt;br /&gt;
&lt;br /&gt;
==== Prelude ====&lt;br /&gt;
After the Partisan Front&#039;s power dropped, __pp in a T1 Frigate, Kingsheep3 in a T1 Gunship and migasgui123 also in a T1 Gunship would go to siege Partisan Front, D_503_ would also come in a Stasis Corvette, however would leave shortly after realizing Vega would back up PartisanFront, __pp Kingsheep3 and migasgui123 would find PartisanFronts base, and decide to camp there waiting for vega to arrive.&lt;br /&gt;
&lt;br /&gt;
=== Battle of Axis ===&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Locus&amp;diff=12783</id>
		<title>AI Locus</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Locus&amp;diff=12783"/>
		<updated>2026-09-16T17:35:14Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For more detailed information, check out the [[AI Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Large AI Locus Types (1,500 meter radius) ===&lt;br /&gt;
These are encounter events that occur in systems without security, such as [[Horizon]] and [[Trench]].&lt;br /&gt;
* Naval Drills (Tenetas, Daggers, Veterans, Contractors, Daybreaks, Bulwarks, Resolutes)&lt;br /&gt;
* Pirates&lt;br /&gt;
* Tsaii Raiders (Swarmer, Scythe, Raider, Reaver)&lt;br /&gt;
* Unknown Signal (Bread) (Loumai, Mianbaos, Malingshus, Fashiguns)&lt;br /&gt;
* Unknown Signal (Plant) (Verdoliths, Teraliths, Arborealiths)&lt;br /&gt;
&lt;br /&gt;
=== Small Encounters (700(??) meter radius) ===&lt;br /&gt;
Small encounters can occur in core systems, but do still occasionally spawn in Horizon. One example is of a small encounter is a Privateer Boot Camp.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Locus&amp;diff=12782</id>
		<title>AI Locus</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Locus&amp;diff=12782"/>
		<updated>2026-09-16T17:34:00Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For more detailed information, check out the [[AI Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Large AI Locus Types (1,500 meter radius) ===&lt;br /&gt;
These are encounter events that occur in systems without security, such as [[Horizon]] and [[Trench]].&lt;br /&gt;
* Naval Drills (Tenetas, Daggers, Veterans, Contractors, Daybreaks, Bulwarks, Resolutes)&lt;br /&gt;
* Pirate Raiders&lt;br /&gt;
* Unknown Signal (Bread) (Loumai, Mianbaos, Malingshus, Fashiguns)&lt;br /&gt;
* Unknown Signal (Plant) (Verdoliths, Teraliths, Arborealiths)&lt;br /&gt;
&lt;br /&gt;
=== Small Encounters (700(??) meter radius) ===&lt;br /&gt;
Small encounters can occur in core systems, but do still occasionally spawn in Horizon. One example is of a small encounter is a Privateer Boot Camp.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Interceptor&amp;diff=12781</id>
		<title>Talk:Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Interceptor&amp;diff=12781"/>
		<updated>2026-09-16T15:17:29Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Created page with &amp;quot;erm they are still functional trust&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;erm they are still functional trust&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Recon_Craft&amp;diff=12741</id>
		<title>Recon Craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Recon_Craft&amp;diff=12741"/>
		<updated>2026-09-16T11:51:49Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Recon Craft|subheader=Mini Core|blockcount=250-1000|shieldstrengthmult=0.35|shieldregenmult=0.25|hyperrangemult=1.5|hyperwarm=8s|wellstrength=1|jumpstrength=1|multiblocks=1x [[Advanced Probe Launcher]]&lt;br /&gt;
1x [[Jump Beacon]]&lt;br /&gt;
1x [[Disruptor]]}}&lt;br /&gt;
The &#039;&#039;&#039;Recon Craft&#039;&#039;&#039; is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Advanced Probe Launcher]]. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 500m, the fastest Hyperdrive Warmup Time of any ship class, and the ability to light a path for allied ships with its jump beacon. That being said, the ship has no weapons and weak shields, meaning it is incredibly vulnerable if caught out. As such, it must use its small detection radius and complete stealth to its advantage to keep itself alive by staying hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Recon Craft cannot be [[Probe Launcher|Probed]], and does not appear on dynmap when in [[Combat Tag|Combat]], or when near [[Jump Gate|Jump Gates]]. It is only visible on map when its [[Jump Beacon]] is active, or when its pilot&#039;s Transponder is on.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to Function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Requires 0% Concrete &lt;br /&gt;
* Gains access to the [[Advanced Probe Launcher]]&lt;br /&gt;
** Can shoot [[Probe Launcher#Probes|Combat Probes]]&lt;br /&gt;
* Fastest jumping ship in the game&lt;br /&gt;
* Low shield strength and low shield regeneration&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Recon_Starfighter&amp;diff=12739</id>
		<title>Recon Starfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Recon_Starfighter&amp;diff=12739"/>
		<updated>2026-09-16T08:31:44Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Changed redirect target from Recon Starfighter to Recon Craft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Recon Craft]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Recon_Starfighter&amp;diff=12738</id>
		<title>Talk:Recon Starfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Recon_Starfighter&amp;diff=12738"/>
		<updated>2026-09-16T08:31:02Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(rant) Okay, yes, *technically*, the display name for RECON_STARFIGHTER is Recon Fighter... HOWEVER! It&#039;s RECON_STARFIGHTER because it&#039;s RECON_STARFIGHTER in the code, it&#039;s a subclass of Starfighter (You don&#039;t call LCR Logistics Cruise), I&#039;m the one scanning the code for all of this, and it&#039;s scrambler starfighter / scrambler, NEVER scrambler fighter. Plus, recon doesn&#039;t even FIGHT! Why would it EVER be called fighter?? [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contributions]])&lt;br /&gt;
&lt;br /&gt;
its now called a recon craft&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Recon_Starfighter&amp;diff=12737</id>
		<title>Recon Starfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Recon_Starfighter&amp;diff=12737"/>
		<updated>2026-09-16T08:30:44Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: blanking page and adding redirect in favor of Recon Craft page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Recon Starfighter]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Recon_Craft&amp;diff=12736</id>
		<title>Recon Craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Recon_Craft&amp;diff=12736"/>
		<updated>2026-09-16T08:28:04Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Added this page, as this is what recon fighters are now called in the code, and in the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Recon Starfighter|subheader=Mini Core|blockcount=250-1000|shieldstrengthmult=0.35|shieldregenmult=0.25|hyperrangemult=1.5|hyperwarm=8s|wellstrength=1|jumpstrength=1|multiblocks=1x [[Advanced Probe Launcher]]&lt;br /&gt;
1x [[Jump Beacon]]&lt;br /&gt;
1x [[Disruptor]]}}&lt;br /&gt;
The &#039;&#039;&#039;Recon Starfighter&#039;&#039;&#039; is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Advanced Probe Launcher]]. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 500m, the fastest Hyperdrive Warmup Time of any ship class, and the ability to light a path for allied ships with its jump beacon. That being said, the ship has no weapons and weak shields, meaning it is incredibly vulnerable if caught out. As such, it must use its small detection radius and complete stealth to its advantage to keep itself alive by staying hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Recon Starfighter cannot be [[Probe Launcher|Probed]], and does not appear on dynmap when in [[Combat Tag|Combat]], or when near [[Jump Gate|Jump Gates]]. It is only visible on map when its [[Jump Beacon]] is active, or when its pilot&#039;s Transponder is on.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to Function&lt;br /&gt;
** Does &#039;&#039;&#039;NOT&#039;&#039;&#039; require a Fuel Tank&lt;br /&gt;
* Requires 0% Concrete &lt;br /&gt;
* Gains access to the [[Advanced Probe Launcher]]&lt;br /&gt;
** Can shoot [[Probe Launcher#Probes|Combat Probes]]&lt;br /&gt;
* Fastest jumping ship in the game&lt;br /&gt;
* Low shield strength and low shield regeneration&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Subcapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interceptor_Cannon&amp;diff=12735</id>
		<title>Interceptor Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interceptor_Cannon&amp;diff=12735"/>
		<updated>2026-09-16T08:26:22Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Interceptor and their weapon do still exist, BUT they do no damage unfortunately. the weapon still workrs aswell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox multiblock|name=Interceptor Cannon|image=Interceptorcannon.png|caption=An interceptor cannon|custom_property_title1=Range|custom_property_title2=Speed|custom_property_title3=Area shield damage multiplier|custom_property_title4=Starship shield damage multiplier|custom_property_title5=Shot thickness|custom_property_title6=Shot length|custom_property_title7=Explosion power|custom_property_title8=Power usage|custom_property_title9=Firing arc|custom_property_title10=Converge distance|custom_property_title11=Cooldown|custom_property_value1=200.0|custom_property_value2=250.0|custom_property_value3=1.0|custom_property_value4=1.0|custom_property_value5=0.44|custom_property_value6=2.0|custom_property_value7=0.1|custom_property_value8=160|custom_property_value9=180.0°|custom_property_value10=20.0|custom_property_value11=250 ms|resource_title1=Piston|resource_title2=[[Iron]] Block|resource_value1=1|resource_value2=1}}&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; were light weapons which only usable by [[Interceptors]]. They dealt heavy (debatable) damage to ships less than 1000 blocks in size, and could not damage larger ships or destroy terrain/builds. Interceptor cannons could only face forwards.&lt;br /&gt;
&lt;br /&gt;
They looked like laser cannons but with the sponge replaced by an iron block.{{clear}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interceptor_Cannon&amp;diff=12734</id>
		<title>Interceptor Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interceptor_Cannon&amp;diff=12734"/>
		<updated>2026-09-16T08:25:52Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock|name=Interceptor Cannon|image=Interceptorcannon.png|caption=An interceptor cannon|custom_property_title1=Range|custom_property_title2=Speed|custom_property_title3=Area shield damage multiplier|custom_property_title4=Starship shield damage multiplier|custom_property_title5=Shot thickness|custom_property_title6=Shot length|custom_property_title7=Explosion power|custom_property_title8=Power usage|custom_property_title9=Firing arc|custom_property_title10=Converge distance|custom_property_title11=Cooldown|custom_property_value1=200.0|custom_property_value2=250.0|custom_property_value3=1.0|custom_property_value4=1.0|custom_property_value5=0.44|custom_property_value6=2.0|custom_property_value7=0.1|custom_property_value8=160|custom_property_value9=180.0°|custom_property_value10=20.0|custom_property_value11=250 ms|resource_title1=Piston|resource_title2=[[Iron]] Block|resource_value1=1|resource_value2=1}}&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; were light weapons which only usable by [[Interceptors]]. They dealt heavy (debatable) damage to ships less than 1000 blocks in size, and could not damage larger ships or destroy terrain/builds. Interceptor cannons could only face forwards.&lt;br /&gt;
&lt;br /&gt;
They looked like laser cannons but with the sponge replaced by an iron block.{{clear}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interceptor&amp;diff=12733</id>
		<title>Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interceptor&amp;diff=12733"/>
		<updated>2026-09-16T08:24:18Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Interceptor&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Interceptor&lt;br /&gt;
|image=interceptor.png&lt;br /&gt;
|caption=Talon by [[lespacek]]&lt;br /&gt;
|blockcount = 150-350&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = ##-## blocks per second (cruise) / 16.9 blocks per second (direct control)&lt;br /&gt;
|weapons = 4x [[Interceptor Cannon]]&lt;br /&gt;
|wellstrength = 0&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 0m&lt;br /&gt;
}}&#039;&#039;&#039;Interceptors&#039;&#039;&#039; were the smallest possible warships, ranging between 150 and 350 blocks. They were classified as a subclass of starfighters, and could be accessed by right-clicking Starfighter when detecting to open the subclass menu.&lt;br /&gt;
&lt;br /&gt;
This warship class was designed to counter [[Starfighters]] and [[Tackle Gunships]] using [[Interceptor Cannons]], which were only capable of damaging ships under 1000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
It was important to note that Interceptors were unable to damage ships piloted with a block count of 1000 or greater, regardless of their current block count. &lt;br /&gt;
&lt;br /&gt;
Interceptors could not use [[Starship Gravity Wells]] or [[Hyperdrives]], and could not defend or contest [[Station Sieges]].&lt;br /&gt;
&lt;br /&gt;
Interceptors only required 15% concrete and had a cruise multiplier making them 10% faster while cruising, but their [[shields]] were 66% weaker.&lt;br /&gt;
&lt;br /&gt;
Interceptors were countered directly by [[Light Gunships]] and [[Gunships]]. Interceptors were effective counters against [[Starfighters]], [[Tackle Gunships]], and other Interceptors. As of right now, Interceptors do no damage, as Interceptor Cannon damage has been entirely removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Interceptor&amp;diff=12732</id>
		<title>Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Interceptor&amp;diff=12732"/>
		<updated>2026-09-16T08:23:44Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Interceptor&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Interceptor&lt;br /&gt;
|image=interceptor.png&lt;br /&gt;
|caption=Talon by [[lespacek]]&lt;br /&gt;
|blockcount = 150-350&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = ##-## blocks per second (cruise) / 16.9 blocks per second (direct control)&lt;br /&gt;
|weapons = 4x [[Interceptor Cannon]]&lt;br /&gt;
|wellstrength = 0&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 0m&lt;br /&gt;
}}&#039;&#039;&#039;Interceptors&#039;&#039;&#039; were the smallest possible warships, ranging between 150 and 350 blocks. They were classified as a subclass of starfighters, and could be accessed by right-clicking Starfighter when detecting to open the subclass menu.&lt;br /&gt;
&lt;br /&gt;
This warship class was designed to counter [[Starfighters]] and [[Tackle Gunships]] using [[Interceptor Cannons]], which were only capable of damaging ships under 1000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
It was important to note that Interceptors were unable to damage ships piloted with a block count of 1000 or greater, regardless of their current block count. &lt;br /&gt;
&lt;br /&gt;
Interceptors could not use [[Starship Gravity Wells]] or [[Hyperdrives]], and could not defend or contest [[Station Sieges]].&lt;br /&gt;
&lt;br /&gt;
Interceptors only required 15% concrete and had a cruise multiplier making them 10% faster while cruising, but their [[shields]] were 66% weaker.&lt;br /&gt;
&lt;br /&gt;
Interceptors were countered directly by [[Light Gunships]] and [[Gunships]]. Interceptors were effective counters against [[Starfighters]], [[Tackle Gunships]], and other Interceptors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_War&amp;diff=12724</id>
		<title>Dominion War</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_War&amp;diff=12724"/>
		<updated>2026-09-16T07:57:07Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also called the &amp;lt;nowiki&amp;gt;&#039;&#039;Dominion War&#039;&#039;&amp;lt;/nowiki&amp;gt;, despite Lonestar and Vega almost always being in war with eachother, this chain of conflicts is more important then the usual skirmishes.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== Prelude ===&lt;br /&gt;
&lt;br /&gt;
=== Battle of OQ-04 ===&lt;br /&gt;
Main Article: [[Battle of OQ-04]]&lt;br /&gt;
&lt;br /&gt;
=== Battle of Qatra(name pending, this is a placeholder) 9/07/2026 ===&lt;br /&gt;
Vega Decisive loss, 6 Vegan T2 Corvettes sunk, 2 Lonestar T2 Corvettes sunk, one T2 Recon Fighter lost on the CTF side.&lt;br /&gt;
&lt;br /&gt;
==== Prelude ====&lt;br /&gt;
Buildit365 of LegionOfCyclops is mining in Anchor, a deepspace mining system before being attacked by Bluenextcrystal, who had just jumped into Anchor, Kingsheep3 was also in Anchor in a recon fighter and would rush to KTR-18 to grab a ship to fight in, but Bluenextcrystal would sink Kingsheep3&#039;s recon fighter and attack Buildit032, who was now docked at a CTF Outpost in KTR-18, the ship would nearly sink however it would unpilot before this happens, however the pilot of the Medium Freighter Buildit365 would be shot by Bluenextcrystal, Kingsheep3 and __pp go to sink Bluenextcrystal, with Kingsheep3 being successful in sinking Bluenextcrystal&#039;s starfighter, however Kingsheep3 would sink as the shield got to 0% and Bluenextcrystal had used multiple detonaters on it, at this time __pp hadnt reached KTR-18 and decided to go back to base, Bluenextcrystal would then begin to camp inside of the outpost, Kingsheep3 would go in a broken T1 Gunship to AXA-2 for loot to kill Bluenextcrystal from SFMC6, however Scaith, inside of a Stasis Corvette would attempt sinking SFMC6 in a Assault Corvette and Kingsheep3 in a Gunship, the fight would mostly be a tie until FellOffBridge came in a Stasis Corvette, causing the two to sink&lt;br /&gt;
&lt;br /&gt;
==== Battle of Qatra Orbit ====&lt;br /&gt;
can someone do this? i forgot what ships were being fought but also{{Infobox military conflict|place=Space|combatant1={{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
[[CTF]]&lt;br /&gt;
[[UNSC (2026)]]|combatant2={{flag|Vega Emblem.png|Vega}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}&lt;br /&gt;
[[Oblivion]]}}&lt;br /&gt;
&lt;br /&gt;
=== Scrambler Incident 13/09/2026 ===&lt;br /&gt;
Dedicated article: [[Scrambler Incident]]&lt;br /&gt;
&lt;br /&gt;
=== ConduitGasDepot skirmish 9/16/2026 ===&lt;br /&gt;
Phyrrhic CTF Victory, two T1 Frigates lost, two T1 Gunships  lost, CTF gained ConduitGasDepot.&lt;br /&gt;
&lt;br /&gt;
==== Prelude ====&lt;br /&gt;
After the CTF&#039;s failed siege on ConduitTaxBeacon, the next day MagicMasterRory in a T1 Frigate, Kingsheep3 in a T1 Frigate and Stickbug1243 in a T1 Gunship &lt;br /&gt;
&lt;br /&gt;
==== Conduit Skirmish ====&lt;br /&gt;
Deuteriumoxide1 would arrive in a T1 Gunships aswell shortly after the siege began., they would go siege both stations in conduit, they would go siege ConduitGasDepot and ConduitTaxBeacon around 2AM EST,  Around 15 minutes in Vega would retaliate, with a T2 Interdiction Destroyer piloted by FelloffBridge, a T2 Assault Destroyer piloted by Jangiot and a T2 Stasis Corvette piloted by Griffminester. Deuteriumoxide1 would sink first, thinking the SCV was a ACV causing them to sink, Kingsheep3 would also get hulled, however FellOffBridge hadnt activated their Interdiction Well, letting Kingsheep3 jump a safe distance, Griffminester would pursue Kingsheep3&#039;s 8k causing it to get hulled while slowing it down, slowing it enough for Jangiot&#039;s ADS  to catch up. Stickbug1243 would sink next by GriffMinester&#039;s SCV. MagicMasterRory would lead FellOffBridge&#039;s IDS outside of the gas depot, causing vega to stop earning points but FellOffBridge shortly realized after, however while this happened Kingsheep3 would get sunk byGriffminester&#039;s SCV, Jangiot&#039;s ADS and FellOffBridge&#039;s IDS shortly after. After Kingsheep3&#039;s sink FellOffBridge would defend Oblivion&#039;s tax beacon, which MagicMasterRory had also begun a siege on. after MagicMasterRory was also sunk, Oblivion would regain the Tax Beacon. however the CTF had accumulated enough points, leading to CTF capturing the gas depot.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Battle_of_Qatra_Orbit&amp;diff=12721</id>
		<title>Battle of Qatra Orbit</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Battle_of_Qatra_Orbit&amp;diff=12721"/>
		<updated>2026-09-16T07:52:52Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: blanking page, not a major battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Dominion_War&amp;diff=12720</id>
		<title>Dominion War</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Dominion_War&amp;diff=12720"/>
		<updated>2026-09-16T07:51:34Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: conduit suicide mission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also called the &amp;lt;nowiki&amp;gt;&#039;&#039;Dominion War&#039;&#039;&amp;lt;/nowiki&amp;gt;, despite Lonestar and Vega almost always being in war with eachother, this chain of conflicts is more important then the usual skirmishes.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== Prelude ===&lt;br /&gt;
&lt;br /&gt;
=== Battle of OQ-04 ===&lt;br /&gt;
Main Article: [[Battle of OQ-04]]&lt;br /&gt;
&lt;br /&gt;
=== Battle of Qatra(name pending, this is a placeholder) 9/07/2026 ===&lt;br /&gt;
Vega Decisive loss, 6 Vegan T2 Corvettes sunk, 2 Lonestar/CTF T2 Corvettes sunk, one T2 Recon Fighter sunk.{{Infobox military conflict|place=Space|combatant1={{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
[[CTF]]&lt;br /&gt;
[[UNSC (2026)]]|combatant2={{flag|Vega Emblem.png|Vega}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}&lt;br /&gt;
[[Oblivion]]}}&lt;br /&gt;
&lt;br /&gt;
=== Scrambler Incident 13/09/2026 ===&lt;br /&gt;
Dedicated article: [[Scrambler Incident]]&lt;br /&gt;
&lt;br /&gt;
=== ConduitGasDepot skirmish 9/16/2026 ===&lt;br /&gt;
Phyrrhic CTF Victory, two T1 Frigates lost, two T1 Gunships  lost, CTF gained ConduitGasDepot.&lt;br /&gt;
&lt;br /&gt;
==== Prelude ====&lt;br /&gt;
After the CTF&#039;s failed siege on ConduitTaxBeacon, the next day MagicMasterRory in a T1 Frigate, Kingsheep3 in a T1 Frigate and Stickbug1243 in a T1 Gunship &lt;br /&gt;
&lt;br /&gt;
==== Conduit Skirmish ====&lt;br /&gt;
Deuteriumoxide1 would arrive in a T1 Gunships aswell shortly after the siege began., they would go siege both stations in conduit, they would go siege ConduitGasDepot and ConduitTaxBeacon around 2AM EST,  Around 15 minutes in Vega would retaliate, with a T2 Interdiction Destroyer piloted by FelloffBridge, a T2 Assault Destroyer piloted by Jangiot and a T2 Stasis Corvette piloted by Griffminester. Deuteriumoxide1 would sink first, thinking the SCV was a ACV causing them to sink, Kingsheep3 would also get hulled, however FellOffBridge hadnt activated their Interdiction Well, letting Kingsheep3 jump a safe distance, Griffminester would pursue Kingsheep3&#039;s 8k causing it to get hulled while slowing it down, slowing it enough for Jangiot&#039;s ADS  to catch up. Stickbug1243 would sink next by GriffMinester&#039;s SCV. MagicMasterRory would lead FellOffBridge&#039;s IDS outside of the gas depot, causing vega to stop earning points but FellOffBridge shortly realized after, however while this happened Kingsheep3 would get sunk byGriffminester&#039;s SCV, Jangiot&#039;s ADS and FellOffBridge&#039;s IDS shortly after. After Kingsheep3&#039;s sink FellOffBridge would defend Oblivion&#039;s tax beacon, which MagicMasterRory had also begun a siege on. after MagicMasterRory was also sunk, Oblivion would regain the Tax Beacon. however the CTF had accumulated enough points, leading to CTF capturing the gas depot.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=12716</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=12716"/>
		<updated>2026-09-16T06:24:39Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: more info on player wep damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.&lt;br /&gt;
&lt;br /&gt;
Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}{{Infobox multiblock&lt;br /&gt;
|name=Laser Cannon&lt;br /&gt;
|image=Lasercannon.png&lt;br /&gt;
| image_link = Laser Cannon&lt;br /&gt;
|50px&lt;br /&gt;
|link=&amp;lt;nowiki&amp;gt;Laser Cannon]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damge Multiplier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Multiplier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=600&lt;br /&gt;
|custom_property_value6=17&lt;br /&gt;
|custom_property_value7=17&lt;br /&gt;
|custom_property_value8=200m&lt;br /&gt;
|custom_property_value9=250m/s&lt;br /&gt;
|custom_property_value10=2.0&lt;br /&gt;
|custom_property_value11=0.2&lt;br /&gt;
|custom_property_value12=1.0&lt;br /&gt;
|resource_title1=Piston&lt;br /&gt;
|resource_title2=Sponge&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1}}&lt;br /&gt;
&lt;br /&gt;
== Laser Cannon ==&lt;br /&gt;
&#039;&#039;&#039;Laser Cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, weak compared to other options.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Plasma Cannon ==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
|name=Plasma Cannon&lt;br /&gt;
|image=Plasmacannon.png&lt;br /&gt;
|caption=A plasma cannon&lt;br /&gt;
|custom_property_title1=Cooldown&lt;br /&gt;
|custom_property_title2=Power Consumption&lt;br /&gt;
|custom_property_title6=Vertical Fire Arc&lt;br /&gt;
|custom_property_title7=Horizontal Fire Arc&lt;br /&gt;
|custom_property_title8=Projectile Range&lt;br /&gt;
|custom_property_title9=Projectile Speed&lt;br /&gt;
|custom_property_title10=Explosion Power&lt;br /&gt;
|custom_property_title11=Starship Shield Damage Modifier&lt;br /&gt;
|custom_property_title12=Area Shield Damage Modifier&lt;br /&gt;
|custom_property_value1=250ms&lt;br /&gt;
|custom_property_value2=2500&lt;br /&gt;
|custom_property_value6=15&lt;br /&gt;
|custom_property_value7=15&lt;br /&gt;
|custom_property_value8=160m&lt;br /&gt;
|custom_property_value9=400m/s&lt;br /&gt;
|custom_property_value10=3.0&lt;br /&gt;
|custom_property_value11=2.0&lt;br /&gt;
|custom_property_value12=3.0&lt;br /&gt;
|resource_title1=Furnace&lt;br /&gt;
|resource_title2=[[Iron]] Block&lt;br /&gt;
|resource_title3=[[Printer|Sponge]]&lt;br /&gt;
|resource_value1=1&lt;br /&gt;
|resource_value2=1&lt;br /&gt;
|resource_value3=1}}&lt;br /&gt;
&#039;&#039;&#039;Plasma Cannons&#039;&#039;&#039; are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like [[Starfighter|Starfighters]] and small [[Gunship|Gunships]]) very vulnerable to fast adversaries armed with turrets or pulse cannons.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 230.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.8&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2550&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 180.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000, Maximum block count: 4000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.25&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Trapdoor (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships due to their dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs.&lt;br /&gt;
&lt;br /&gt;
Despite their name, they are classed as light weapons, and therefore fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 77.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit. However, their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require [[Loaded Shell|Loaded Shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 77.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are light weapons similar to the [[Webifier]], reducing speed by 40% for 20 seconds on hit. Ion turret projectiles are very slow, and deal low damage in comparison to other [[Medium Reactor Core|Medium Core]] [[Starship|Starships]]. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require [[Charged Shell|Charged Shells]] as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 1 Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 220.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0 (Due to a bug; internal range is 140.0)&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Tech 2 Weapons =&lt;br /&gt;
Tech 2 Weapons are an addition in the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not mostly or entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. &amp;lt;!-- This section can be deleted later after the update has been around for more than a few days. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Light Weapons ==&lt;br /&gt;
Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. &lt;br /&gt;
&lt;br /&gt;
=== Light Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Scram]]&lt;br /&gt;
* [[Gauss Cannon]]&lt;br /&gt;
* [[Light Logistics Cannon]]&lt;br /&gt;
* [[Autocannon]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Assault Turret]]&lt;br /&gt;
* [[Light Missile Launcher]]&lt;br /&gt;
* [[Rapid Heavy Missile Launcher]]&lt;br /&gt;
* [[Heavy Logistics Cannon]]&lt;br /&gt;
* [[ACAP Turret|Anti-Capital Turret]]&lt;br /&gt;
&lt;br /&gt;
== Tech 2 Heavy Weapons ==&lt;br /&gt;
Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. &lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapons List ===&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Probe Launcher]] (on a technicality)&lt;br /&gt;
* [[EMP Missile]]&lt;br /&gt;
* [[Neutralizer]]&lt;br /&gt;
* [[Webifier]]&lt;br /&gt;
* [[Command Burst]]&lt;br /&gt;
* [[Heavy Neutralizer]]&lt;br /&gt;
* [[Arsenal Missile Launcher]]&lt;br /&gt;
* [[Thermonuclear Missile Launcher]]&lt;br /&gt;
* [[Capital Command Bursts|Capital Command Burst]]&lt;br /&gt;
* [[Doomsday Device]]&lt;br /&gt;
&lt;br /&gt;
== Defunct Weapons ==&lt;br /&gt;
Weapons that no are in operation after updates (as of July 2nd 2026, most were from the [[Dominion Update]] and it&#039;s aftermath):&lt;br /&gt;
&lt;br /&gt;
* [[Light Turret|Light Turrets]]&lt;br /&gt;
* [[Missile Swarm Launcher]]&lt;br /&gt;
* [[Interceptor Cannon]] (Allegedly)&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Natural_Resources&amp;diff=12669</id>
		<title>Natural Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Natural_Resources&amp;diff=12669"/>
		<updated>2026-09-14T14:31:22Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Natural resources&#039;&#039;&#039; are items that can be obtained by mining or collecting them.&lt;br /&gt;
== Ores ==&lt;br /&gt;
&#039;&#039;&#039;Ores&#039;&#039;&#039; are found in varying concentrations on planets and in asteroids, where they can be mined by hand or by using ship-mounted [[Starship Drills]] on planets or [[Mining Lasers]] in space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asteroids&#039;&#039;&#039; can be found in all systems except [[Horizon]], and most contain a single type of ore. Ore density, asteroid size, and asteroid type rarity is system dependent with the [[Trench]] containing the largest and most ore dense asteroids. Each of the four main systems has an asteroid type unique to that system with three ore types in one asteroid.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_aluminum.png&lt;br /&gt;
|secondaryimage = Aluminum_ingot.png&lt;br /&gt;
|secondaryimage2 = Aluminum_block.png&lt;br /&gt;
|secondaryimage3 = Aluminum_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Aluminum&#039;&#039;&#039; is a lightweight, silvery and ductile metal. Aluminum alloys are commonly used in applications where weight is a design consideration, such as vehicles, starships and portable devices.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kovfefe]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] ?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] ?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chandra]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Ilios]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Chetherite&amp;quot;&amp;gt;Chetherite&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_chetherite.png&lt;br /&gt;
|secondaryimage = Chetherite.png&lt;br /&gt;
|secondaryimage2 = Chetherite_block.png&lt;br /&gt;
|secondaryimage3 = Chetherite_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Chetherite&#039;&#039;&#039; is a purple, crystalline mineral. Its ability to distort space-time is a topic of scientific interest and resulted in great technological advances in [[hyperdrive]] technology.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damkoth]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Asteri]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Coal&amp;quot;&amp;gt;Coal&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_coal.png&lt;br /&gt;
|secondaryimage = Coal.png&lt;br /&gt;
|secondaryimage2 = Coal_block.png&lt;br /&gt;
|secondaryimage3 = Coal_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Coal&#039;&#039;&#039; is a black, sedimentary rock formed from compressed dead plant material. Its ease of extraction from planets and high combustibility renders it an easy-to-access, albeit dirty, source of fuel.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Asteri]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_copper.png&lt;br /&gt;
|secondaryimage = Copper_ingot.png&lt;br /&gt;
|secondaryimage2 = Copper_block.png&lt;br /&gt;
|secondaryimage3 = Copper_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Copper&#039;&#039;&#039; is a red-orange, shiny and malleable metal. Due to its ease of procurement and high electrical conductivity, it is commonly used in electrical wires and nearly all general-purpose electronics.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Herdoli]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Regulus]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Diamond&amp;quot;&amp;gt;Diamond&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_diamond.png&lt;br /&gt;
|secondaryimage = Diamond.png&lt;br /&gt;
|secondaryimage2 = Diamond_block.png&lt;br /&gt;
|secondaryimage3 = Diamond_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Diamond&#039;&#039;&#039; is a pure form of carbon arranged in a crystal lattice structure. Its hardness and electrical properties lend its use to industrial applications.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lioda]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Emerald&amp;quot;&amp;gt;Emerald&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_emerald.png&lt;br /&gt;
|secondaryimage = Emerald.png&lt;br /&gt;
|secondaryimage2 = Emerald_block.png&lt;br /&gt;
|secondaryimage3 = Emerald_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Emerald&#039;&#039;&#039; is a green gemstone formed from beryl minerals. Its hexagonal crystalline structure is excellent at focusing energy, finding uses in advanced hyperdrives and mining equipment.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turms]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_gold.png&lt;br /&gt;
|secondaryimage = Gold_ingot.png&lt;br /&gt;
|secondaryimage2 = Gold_block.png&lt;br /&gt;
|secondaryimage3 = Gold_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Gold&#039;&#039;&#039; is a yellow, highly malleable metal. Its inertness to chemical reactions, high electrical conductivity, and alluring luster resulted in gold being used in currency, jewelry, and (in recent times) high-performance electronics.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Regulus]], [[Sirius]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_iron.png&lt;br /&gt;
|secondaryimage = Iron_ingot.png&lt;br /&gt;
|secondaryimage2 = Iron_block.png&lt;br /&gt;
|secondaryimage3 = Iron_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Iron&#039;&#039;&#039; is a grayish, hard metal. Although iron, by itself, is not very durable, iron is very common and its alloys are used in many industrial machines and structural supports in [[starships]].&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ilius]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eden]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Asteri]], [[Sirius]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Lapis Lazuli&amp;quot;&amp;gt;Lapis Lazuli&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_lapis_lazuli.png&lt;br /&gt;
|secondaryimage = Lapis lazuli.png&lt;br /&gt;
|secondaryimage2 = Lapis_block.png&lt;br /&gt;
|secondaryimage3 = Lapis_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Lapis Lazuli&#039;&#039;&#039; is a blue metamorphic rock and a precious stone. The stone can be crushed to form blue dyes, and has crystalline proprieties making it useful in the production of blaster ammunition.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turms]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Netherite&amp;quot;&amp;gt;Netherite&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_netherite.png&lt;br /&gt;
|secondaryimage = Netherite_ingot.png&lt;br /&gt;
|secondaryimage2 = Netherite_block.png&lt;br /&gt;
|secondaryimage3 = Netherite_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Netherite&#039;&#039;&#039; is a mysterious brown metal found in ancient debris. By itself, netherite is not useful, but a labor-intensive process of refinement and alloying the metal with gold forms an extremely durable and precious metal.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Quartz&amp;quot;&amp;gt;Quartz&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_quartz.png&lt;br /&gt;
|secondaryimage = Quartz.png&lt;br /&gt;
|secondaryimage2 = Quartz_block.png&lt;br /&gt;
|secondaryimage3 = Quartz_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Quartz&#039;&#039;&#039; is a classification of minerals, but most often manifests as a white crystal. It has interesting electrical properties that can be used to create accurate electronic clocks and oscillators.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Herdoli]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Ilios]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Redstone&amp;quot;&amp;gt;Redstone&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_redstone.png&lt;br /&gt;
|secondaryimage = Redstone.png&lt;br /&gt;
|secondaryimage2 = Redstone_block.png&lt;br /&gt;
|secondaryimage3 = Redstone_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Redstone&#039;&#039;&#039; is a strange, conductive red mineral that crumbles easily into dust. Although superceded by copper and other metallic conductors, redstone is still sometimes used in very simple applications where the transmission line length is negligible. It can also be used as a source of power, although the cost of mining redstone usually does not justify the energy gained.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Sirius]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Titanium&amp;quot;&amp;gt;Titanium&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_titanium.png&lt;br /&gt;
|secondaryimage = Titanium_ingot.png&lt;br /&gt;
|secondaryimage2 = Titanium_block.png&lt;br /&gt;
|secondaryimage3 = Titanium_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Titanium&#039;&#039;&#039; is a metal with an incredible strength-to-weight ratio. Titanium alloys are used in high-performance applications when durability is a consideration, such as [[weapon]] and [[starship]] components.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chandra]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Ilios]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Asteroid_uranium.png&lt;br /&gt;
|secondaryimage = Uranium.png&lt;br /&gt;
|secondaryimage2 = Uranium_block.png&lt;br /&gt;
|secondaryimage3 = Uranium_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Uranium&#039;&#039;&#039; is a radioactive mineral that fluoresces green under ultraviolet light. The energy and particles emitted from each chunk of uranium can be harnessed to generate power.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Regulus]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Scordite&amp;quot;&amp;gt;Scordite&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = scordite_asteroid.png&lt;br /&gt;
|secondaryimage = Scordite.png&lt;br /&gt;
|secondaryimage2 = Scordite_block.png&lt;br /&gt;
|secondaryimage3 = Scordite_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Scordite&#039;&#039;&#039; is a mineral used in the production of all [[Reactor#Tech 2 Reactors|Tech 2 Reactors]] and [[Supercapital Reactor|Tech 1 Supercapital Reactors]], as well as in [[Unloaded Stellar Prism|Stellar Prisms]] and in [[Unloaded Thermonuclear Missile|Thermonuclear Missiles]].&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (either in [[Mining Systems]] or in asteroid field [[Cosmic Signatures]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cosmic Signatures#Wreck Sites|0-18 per successful hacked chest in wreck sites]] }}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name=&amp;lt;div id=&amp;quot;Vanadium&amp;quot;&amp;gt;Vanadium&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage=vanadium_asteroid.png&lt;br /&gt;
|secondaryimage = Vanadium.png&lt;br /&gt;
|secondaryimage2 = Vanadium_block.png&lt;br /&gt;
|secondaryimage3 = Vanadium_ore.png&lt;br /&gt;
|description=&#039;&#039;&#039;Vanadium&#039;&#039;&#039; is a ductile transition metal on the periodic table, used in the creation of [[Reactor#Tech 2 Reactors|Tech 2 Reactors]] of small size and above, and [[Supercapital Reactor|Tech 1 Supercapital Reactors]].&lt;br /&gt;
|properties=&#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No|obtaining=&#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (either rarely in [[Mining Systems]] or in asteroid field [[Cosmic Signatures]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cosmic Signatures#Wreck Sites|0-9 per successful hacked chest in wreck sites]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Zircon&amp;quot;&amp;gt;Zircon&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = zicronium_asteroid.png&lt;br /&gt;
|secondaryimage = Zircon.png&lt;br /&gt;
|secondaryimage2 = Zircon_block.png&lt;br /&gt;
|secondaryimage3 = Zircon_ore.png&lt;br /&gt;
|description =  &#039;&#039;&#039;Zircon&#039;&#039;&#039; is rare crystal neosilicate crystal used in the creation of medium and large [[Reactor#Tech 2 Reactors|Tech 2 Reactors]] as well as [[Supercapital Reactor|Tech 1 Supercapital Reactors]]. Unlike other materials, Zircon only appears in spawning asteroid anomalies.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (only in spawning asteroid field [[Cosmic Signatures]])&lt;br /&gt;
[[Cosmic Signatures#Wreck Sites|25% chance for 1-4 Zircon per successful hacked chest in wreck sites]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cosmic Signatures#Wreck Sites|5% chance for 1-2 Zircon Blocks per successful hacked chest in wreck sites]] }}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name=&amp;lt;div id=&amp;quot;Atavum&amp;quot;&amp;gt;Atavum&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage= atavum_asteroid.png&lt;br /&gt;
|secondaryimage = Atavum.png&lt;br /&gt;
|secondaryimage2 = Atavum_block.png&lt;br /&gt;
|secondaryimage3 = Atavum_ore.png&lt;br /&gt;
|description=  &#039;&#039;&#039;Atavum&#039;&#039;&#039; is an exceedingly rare material, used in creating Large [[Reactor#Tech 2 Reactors|Tech 2 Reactors]]. Like Zircon, Atavum only appears in spawning asteroid anomalies.&lt;br /&gt;
|properties=&#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; no|obtaining=&#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (rarely spawns in asteroid field [[Cosmic Signatures]])}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
&#039;&#039;&#039;Gases&#039;&#039;&#039; are used as fuel for all ships with [[Reactor|Reactors]], excluding ships which mount a [[Reactor#Mini Reactor|Mini Reactor]].&amp;lt;br&amp;gt;&lt;br /&gt;
Gases are stored in [[gas canisters]] and can be collected in [[gas collectors]].&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of gases: &#039;&#039;&#039;fuels&#039;&#039;&#039;, &#039;&#039;&#039;oxidizers&#039;&#039;&#039;, and &#039;&#039;&#039;inert gases&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inert gases&#039;&#039;&#039; (Helium and Carbon Dioxide) do not react and cannot be used for energy production.&lt;br /&gt;
&lt;br /&gt;
All collectable gas types store 1,000 units of gas, except for Helium and Carbon Dioxide, however Carbon Dioxide appears to be removed on Creative as of 9/14/2026&amp;lt;br&amp;gt;&lt;br /&gt;
Xenon is the sole exception to this rule. It is obtained from Deep Space [[Regional Objective#Fuel Depot|Fuel Depots]], can be used in any Reactor, and has a capacity of 5,000 units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When Xenon gets a texture, can someone add these stats to its chart (Fuel section)? 5,000 capacity, 5x power multiplier, 150 tick burn time. --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fuels==&lt;br /&gt;
&#039;&#039;&#039;Fuels&#039;&#039;&#039; store large amounts of energy and are the primary reactant in chemical reactions. Fuels store a certain amount of energy per unit. These are burned in [[Gas Power Plant|Gas Power Plants]] with [[Natural Resources#Oxidizers|Oxidizers]] to produce energy. Each [[Region]] has one type of Fuel Gas.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Hydrogen&amp;quot;&amp;gt;Hydrogen&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Gas canister hydrogen.png&lt;br /&gt;
|description = &#039;&#039;&#039;Hydrogen&#039;&#039;&#039; is the smallest and lightest element. It is the most abundant element in the universe and is found in many chemical compounds.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Fuel&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power per unit:&#039;&#039;&#039; 2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooldown (ticks):&#039;&#039;&#039; 150&lt;br /&gt;
|obtaining = Found in the Monolith region.}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Nitrogen&amp;quot;&amp;gt;Nitrogen&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Gas canister nitrogen.png&lt;br /&gt;
|description = &#039;&#039;&#039;Nitrogen&#039;&#039;&#039; is a common element in the universe and is used in many biological processes.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Fuel&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power per unit:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooldown (ticks):&#039;&#039;&#039; 100&lt;br /&gt;
|obtaining = Found in the Ward and Fracture regions.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Methane&amp;quot;&amp;gt;Methane&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Gas canister methane.png&lt;br /&gt;
|description = &#039;&#039;&#039;Methane&#039;&#039;&#039; contains plenty of energy for combustion.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Fuel&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power per unit:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooldown (ticks):&#039;&#039;&#039; 200&lt;br /&gt;
|obtaining = Found in the Spine and Breach regions.}}&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Oxidizers==&lt;br /&gt;
&#039;&#039;&#039;Oxidizers&#039;&#039;&#039; are required for chemical reactions to take place. Oxidizers can multiply the amount of energy produced during a reaction. These are burned with [[Natural Resources#Fuels|Fuels]] in [[gas power plants]] to produce energy, and can be obtained in any [[Region]].&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Gas canister oxygen.png&lt;br /&gt;
|description = &#039;&#039;&#039;Oxygen&#039;&#039;&#039; is used by nearly all living organisms for respiration.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Oxidizer&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power multiplier:&#039;&#039;&#039; 1.0&lt;br /&gt;
|obtaining = Produced in a [[Gas Collector]]}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Gas canister chlorine.png&lt;br /&gt;
|description = &#039;&#039;&#039;Chlorine&#039;&#039;&#039; is extremely reactive in its elemental form and tends to form stable salts.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Oxidizer&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power multiplier:&#039;&#039;&#039; 1.5&lt;br /&gt;
|obtaining = Produced in a [[Gas Collector]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Fluorine&amp;quot;&amp;gt;Fluorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Gas canister fluorine.png&lt;br /&gt;
|description = &#039;&#039;&#039;Fluorine&#039;&#039;&#039; is an extremely reactive halogen and whitens teeth.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Oxidizer&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power multiplier:&#039;&#039;&#039; 2.0&lt;br /&gt;
|obtaining = Produced in a [[Gas Collector]]}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Superconductor&amp;quot;&amp;gt;Superconductor&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Superconductor.png&lt;br /&gt;
|description = &#039;&#039;&#039;Superconductors&#039;&#039;&#039; are advanced circuits developed by alien races. Destroying starships from the Alien faction yields a chance of dropping these.&lt;br /&gt;
|properties = &lt;br /&gt;
|obtaining = &#039;&#039;&#039;Drop Rates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alien AI]] 100% from certain aliens (view [[Eyrzeke&#039;s PvE Guide]] for specific drop rates)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cosmic Signatures#Wreck Sites|3-13 per successful hacked chest in wreck sites]]}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Data Chip&amp;quot;&amp;gt;Data Chip&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Data chip.png&lt;br /&gt;
|description = &#039;&#039;&#039;Data Chips&#039;&#039;&#039; drop from [[Cosmic Signatures#Wreck Sites|wreck sites]].&lt;br /&gt;
|properties = &lt;br /&gt;
|obtaining = &#039;&#039;&#039;Drop Rates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cosmic Signatures#Wreck Sites|5-13 per successful hacked chest in wreck sites]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Guidance System&amp;quot;&amp;gt;Guidance System&amp;lt;/div&amp;gt;&lt;br /&gt;
|primaryimage = Guidance system.png&lt;br /&gt;
|description = &#039;&#039;&#039;Guidance Systems&#039;&#039;&#039; drop from [[Cosmic Signatures#Wreck Sites|wreck sites]].&lt;br /&gt;
|properties = &lt;br /&gt;
|obtaining = &#039;&#039;&#039;Drop Rates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cosmic Signatures#Wreck Sites|1-4 per successful hacked chest in wreck sites]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Scrambler_Incident&amp;diff=12668</id>
		<title>Talk:Scrambler Incident</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Scrambler_Incident&amp;diff=12668"/>
		<updated>2026-09-14T14:06:23Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: No 😂🫱🫱🫱🫱&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Removing 20k [[Battlecruiser]] piloted by [[FellOffBridge]] and 4.2k [[Logistics Corvette]] piloted by [[NoMoreThumbs]] from the combatants page because they JFGed away before anyone even showed up in [[Axis]] lol. ([[User:Bronze|Bronze]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱 no&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Scrambler_Incident&amp;diff=12667</id>
		<title>Talk:Scrambler Incident</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Scrambler_Incident&amp;diff=12667"/>
		<updated>2026-09-14T14:06:06Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Removing 20k [[Battlecruiser]] piloted by [[FellOffBridge]] and 4.2k [[Logistics Corvette]] piloted by [[NoMoreThumbs]] from the combatants page because they JFGed away before anyone even showed up in [[Axis]] lol. ([[User:Bronze|Bronze]] | [[Special:Contributions/Bronze|Contribs]])&lt;br /&gt;
&lt;br /&gt;
No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱No 😂🫱🫱🫱🫱&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
</feed>