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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nuir</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
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	<updated>2026-09-14T05:20:03Z</updated>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=12657</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=12657"/>
		<updated>2026-09-14T03:29:51Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Revitalization and Wyoming 2.0 (July – August 2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by [[Ruinati0n]]. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the [[Battle for NewCoruscant]] and the eventual dissolution of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion including the massive terraforming undertaking known as New Coruscant 2.0, Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting friends such as Lignd, the initiative dismantled the aging, ad-hoc wartime infrastructure and modernized the complex into a comfortable, permanent post-Solar War residence for Wyoming&#039;s Owner.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation knowledge needed for authoring [[Ruinati0n&#039;s Base Engineering Guide]], and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=12656</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=12656"/>
		<updated>2026-09-14T03:29:01Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Revitalization and Wyoming 2.0 (July – August 2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by [[Ruinati0n]]. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the [[Battle for NewCoruscant]] and the eventual dissolution of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion including the massive terraforming undertaking known as New Coruscant 2.0, Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for Ruin.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation knowledge needed for authoring [[Ruinati0n&#039;s Base Engineering Guide]], and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Timeline_of_Updates&amp;diff=12075</id>
		<title>Timeline of Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Timeline_of_Updates&amp;diff=12075"/>
		<updated>2026-08-25T16:21:56Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page sumarry is just a history explaining what each update was when it was added. ￼&lt;br /&gt;
&lt;br /&gt;
Launch Content&lt;br /&gt;
&lt;br /&gt;
* Tech 1 Starships Destroyer and heavy freighter to a shuttle class vessel.&lt;br /&gt;
&lt;br /&gt;
Frontier Update&lt;br /&gt;
&lt;br /&gt;
* April 29th, 2023&lt;br /&gt;
&lt;br /&gt;
* Reorganized space sections, updated previously known Old Space moving planets to new systems&lt;br /&gt;
* Asteroids&lt;br /&gt;
* Power Armor and Blaster weapons.&lt;br /&gt;
* Minning Laser&lt;br /&gt;
&lt;br /&gt;
Supercapital Update&lt;br /&gt;
&lt;br /&gt;
* May 20, 2024&lt;br /&gt;
&lt;br /&gt;
* Added Super Capital Industry (removed in dominion to condense stuff down), and super capital ships.&lt;br /&gt;
AI Update&lt;br /&gt;
&lt;br /&gt;
* 2024 AI Beta and 1.0 Release&lt;br /&gt;
** added AI Ships&lt;br /&gt;
* 2025 AI Overhaul&lt;br /&gt;
** Improved AI Pathing and made AI smarter.&lt;br /&gt;
* Note: AI Ships were added with time.&lt;br /&gt;
&lt;br /&gt;
Custom Foods Update&lt;br /&gt;
&lt;br /&gt;
* April 2026&lt;br /&gt;
&lt;br /&gt;
Dominion Update&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2026&lt;br /&gt;
* Space Regions&lt;br /&gt;
* Deep space&lt;br /&gt;
* Tech 2 Ships&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Timeline_of_Updates&amp;diff=12074</id>
		<title>Timeline of Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Timeline_of_Updates&amp;diff=12074"/>
		<updated>2026-08-25T16:19:49Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page sumarry is just a history explaining what each update was when it was added. ￼&lt;br /&gt;
&lt;br /&gt;
Launch Content&lt;br /&gt;
&lt;br /&gt;
* Tech 1 Starships Destroyer and heavy freighter to a shuttle class vessel.&lt;br /&gt;
&lt;br /&gt;
Frontier Update&lt;br /&gt;
&lt;br /&gt;
* Reorganized space sections, updated previously known Old Space moving planets to new systems&lt;br /&gt;
* Asteroids&lt;br /&gt;
* Power Armor and Blaster weapons.&lt;br /&gt;
* Minning Laser&lt;br /&gt;
* April 29th, 2023&lt;br /&gt;
&lt;br /&gt;
Supercapital Update&lt;br /&gt;
&lt;br /&gt;
* May 20, 2024&lt;br /&gt;
&lt;br /&gt;
* Added Super Capital Industry (removed in dominion to condense stuff down), and super capital ships.&lt;br /&gt;
AI Update&lt;br /&gt;
&lt;br /&gt;
* 2024 AI Beta and 1.0 Release&lt;br /&gt;
* 2025 AI Overhaul&lt;br /&gt;
* Note: AI Ships were added with time.&lt;br /&gt;
&lt;br /&gt;
Custom Foods Update&lt;br /&gt;
&lt;br /&gt;
* April 2026&lt;br /&gt;
&lt;br /&gt;
Dominion Update&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2026&lt;br /&gt;
* Space Regions&lt;br /&gt;
* Deep space&lt;br /&gt;
* Tech 2 Ships&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Timeline_of_Updates&amp;diff=12073</id>
		<title>Timeline of Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Timeline_of_Updates&amp;diff=12073"/>
		<updated>2026-08-25T16:19:38Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page sumarry is just a history explaining what each update was when it was added. ￼&lt;br /&gt;
&lt;br /&gt;
Launch Content&lt;br /&gt;
&lt;br /&gt;
* Tech 1 Starships Destroyer and heavy freighter to a shuttle class vessel.&lt;br /&gt;
&lt;br /&gt;
Frontier Update&lt;br /&gt;
&lt;br /&gt;
* Reorganized space sections, updated previously known Old Space moving planets to new systems&lt;br /&gt;
* Asteroids&lt;br /&gt;
* Power Armor and Blaster weapons.&lt;br /&gt;
* Minning Laser&lt;br /&gt;
* April 29th, 2023&lt;br /&gt;
&lt;br /&gt;
Super capital Update&lt;br /&gt;
&lt;br /&gt;
* May 20, 2024&lt;br /&gt;
&lt;br /&gt;
* Added Super Capital Industry (removed in dominion to condense stuff down), and super capital ships.&lt;br /&gt;
AI Update&lt;br /&gt;
&lt;br /&gt;
* 2024 AI Beta and 1.0 Release&lt;br /&gt;
* 2025 AI Overhaul&lt;br /&gt;
* Note: AI Ships were added with time.&lt;br /&gt;
&lt;br /&gt;
Custom Foods Update&lt;br /&gt;
&lt;br /&gt;
* April 2026&lt;br /&gt;
&lt;br /&gt;
Dominion Update&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2026&lt;br /&gt;
* Space Regions&lt;br /&gt;
* Deep space&lt;br /&gt;
* Tech 2 Ships&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Timeline_of_Updates&amp;diff=12072</id>
		<title>Timeline of Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Timeline_of_Updates&amp;diff=12072"/>
		<updated>2026-08-25T16:17:51Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Created page with &amp;quot;This page sumarry is just a history explaining what each update was when it was added. ￼  Launch Content  Frontier Update  * Reorganized space sections, updated previously known Old Space moving planets to new systems * Asteroids * Power Armor and Blaster weapons. * Minning Laser * April 29th, 2023  Super capital Update  * May 20, 2024  * Added Super Capital Industry (removed in dominion to condense stuff down), and super capital ships.  Custom Foods Update  * April 20...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page sumarry is just a history explaining what each update was when it was added. ￼&lt;br /&gt;
&lt;br /&gt;
Launch Content&lt;br /&gt;
&lt;br /&gt;
Frontier Update&lt;br /&gt;
&lt;br /&gt;
* Reorganized space sections, updated previously known Old Space moving planets to new systems&lt;br /&gt;
* Asteroids&lt;br /&gt;
* Power Armor and Blaster weapons.&lt;br /&gt;
* Minning Laser&lt;br /&gt;
* April 29th, 2023&lt;br /&gt;
&lt;br /&gt;
Super capital Update&lt;br /&gt;
&lt;br /&gt;
* May 20, 2024&lt;br /&gt;
&lt;br /&gt;
* Added Super Capital Industry (removed in dominion to condense stuff down), and super capital ships.&lt;br /&gt;
&lt;br /&gt;
Custom Foods Update&lt;br /&gt;
&lt;br /&gt;
* April 2026&lt;br /&gt;
&lt;br /&gt;
Dominion Update&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2026&lt;br /&gt;
* Space Regions&lt;br /&gt;
* Deep sapce&lt;br /&gt;
* Tech 2 Ships&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Frequently_Asked_Questions&amp;diff=11907</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Frequently_Asked_Questions&amp;diff=11907"/>
		<updated>2026-08-17T19:16:43Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Starting Game Questions ==&lt;br /&gt;
&lt;br /&gt;
=== What System is Best? ===&lt;br /&gt;
Depends on what you want, you can view wiki pages on all of the core systems as seen below.&lt;br /&gt;
&lt;br /&gt;
[[Asteri System|Asteri]]: &amp;lt;nowiki&amp;gt;https://wiki.horizonsend.net/index.php/Asteri_System&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asteri is system that is a permanent safezone, but is limited in trade cities and other fun features.&lt;br /&gt;
&lt;br /&gt;
[[Ilios System|Ilios]]: &amp;lt;nowiki&amp;gt;https://wiki.horizonsend.net/index.php/Ilios_System&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ilios is a system that is less crowded historically, however it is often cited as being ill-connected to the other systems.&lt;br /&gt;
&lt;br /&gt;
[[Regulus System|Regulus]]: &amp;lt;nowiki&amp;gt;https://wiki.horizonsend.net/index.php/Regulus_System&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regulus is fairly populated historically.&lt;br /&gt;
&lt;br /&gt;
[[Sirius System|Sirius]]: &amp;lt;nowiki&amp;gt;https://wiki.horizonsend.net/index.php/Sirius_System&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sirius is also fairly populated historically.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get To X Location ===&lt;br /&gt;
This depends on where you want to go. If you are in the Transit Hub (you can look at the sidebar on the right to see TransitHub and a cardinal direction, or another location), please ask for assistance if you cannot find the sign to take you to a system of your choice (Options are Asteri, Regulus, Sirius, and Ilios). Once you are in that system, with a ship, you can travel across the galaxy. To go to a specific planet, first pilot your ship if you haven&#039;t already, then, for easy use, use /route add (planet). This adds the planet to your route which should show up on the sidebar on the right side of your screen, telling you how many jumps and the next jump you must take. Then, you can use /jump auto to automatically take the next jump on the route, repeat until caught by the [[Gravity Well]] of the planet you wish to visit. If caught in a gravity well, a message will send in chat about a mass shadow with a name. If that name is in fact the planet you wish to visit, look at your sidebar or the dynamap to find out which way you need to go for example, NE or Northeast 300m means you need to travel 300 blocks/meters North East to the planet.&lt;br /&gt;
&lt;br /&gt;
=== I Can&#039;t Pilot My Ship What&#039;s Wrong?! ===&lt;br /&gt;
This depends on where you are and what the error is. Try right clicking the blue box with gray edges and corners in your ship. If a block is missing that you broke, you can either put it back or, if not touching anything flyable, redetect. To redetect, while holding your clock (controller) left click the same blue box (juke box / ship computer), then click redetect on the far left side of the menu.&lt;br /&gt;
&lt;br /&gt;
=== What Do I Do Now That I&#039;m in a System ===&lt;br /&gt;
First thing you&#039;ll want to do is buy a ship from the [[Server Ship Dealer|Ship Dealer]] NPC, typical suggestions are the Vesta or the Ozark. From there you have a number of options such as doing Commissions at [[Trade City|Trade Cities]], hauling [[Cargo Trading|crates]] between trade cities, and mining ores in space or on planets. The most suggested route for a new player involves doing your 3 daily commissions as quickly as possible so as to get more money quickly. You can also look to join a settlement or nation or after making money creating your own!&lt;br /&gt;
&lt;br /&gt;
Relevant links if not reading this on the wiki:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;https://wiki.horizonsend.net/index.php/Server_Ship_Dealer&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;https://wiki.horizonsend.net/index.php/Trade_City&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;https://wiki.horizonsend.net/index.php/Cargo_Trading&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How Do I Do Commissions? ===&lt;br /&gt;
You do commissions by going to [[Trade City|Trade Cities]], which are located on dynamap with big stars on different planets or listed on the wiki page for trade cities (updated occasionally). If the area around the star is red, the city is probably not active, so refrain from attempting to use it. Otherwise, fly to the planet it&#039;s on using /route add (planet) then /jump auto until you reach the planets gravity well, then /dc or /cruise into the planet (dynamap helps a lot here).&lt;br /&gt;
&lt;br /&gt;
=== My Resource Pack isn&#039;t loading ===&lt;br /&gt;
If you&#039;re running version 1.21.11 then you download it from GitHub as a zip file and place that zip file into your resource folder of your Minecraft instance. If you&#039;re on a another version like 1.21.4 load the server in 1.21.11.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Abu&amp;diff=11882</id>
		<title>Abu</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Abu&amp;diff=11882"/>
		<updated>2026-08-16T04:22:27Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=abu_42069_|image=|nationalities=|main_residence=|discord=}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
Abu joined during the Vegan-Lonestar War in January 2025. He initially joined Equilla, which later left Lonestar. Abu was repeatedly killed by Sovrah upon logging in, but he eventually became good friends with him. He was later promoted to Executive of Lonestar and received training from Hextagon. His first settlement became Illinois. Eventually, he rose to become the Emperor of Imperial Nova, which later evolved into the new Vikyria Syndicate. That would later 2 months after initial creation dissolve formerly, and Abu would rejoin lonestar.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Abu&amp;diff=11881</id>
		<title>Abu</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Abu&amp;diff=11881"/>
		<updated>2026-08-16T04:21:20Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=abu_42069_|image=|nationalities=|main_residence=[[Orlandia]]|discord=}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
Abu joined during the Vegan-Lonestar War in January 2025. He initially joined Equilla, which later left Lonestar. Abu was repeatedly killed by Sovrah upon logging in, but he eventually became good friends with him. He was later promoted to Executive of Lonestar and received training from Hextagon. His first settlement became Illinois. Eventually, he rose to become the Emperor of Imperial Nova, which later evolved into the new Vikyria Syndicate.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11880</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11880"/>
		<updated>2026-08-16T04:20:43Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Known for */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities=StarDust|main_residence=Wyoming|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;HighSovereign&amp;quot; of New Coruscant&lt;br /&gt;
* Wrote the AI Guide and Base Engineering Guides&lt;br /&gt;
* [[Wyoming]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player [[Z4nityy]], securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at [[Newcoruscant]], there was a [[Battle for NewCoruscant]] that took place to determine the control and fate of the city of which  Ruinati0n took part of he would later be gifted the city to grow and nurture it. Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a republican vision for a republican state on the planet. Throughout the months he was the main contributor towards the physical growth as a Trade City he would engage in the NewCoruscuant 2.0. This was a terraforming project that would expand the sizeable area of the city that followed. Additionaly, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement. This would also include the invention of his own homemade planet minning/terraforming technology which he coined the nickname &#039;world eater&#039; for the design. However, he was an early architect in raising funds, and building up the settlements resource reserves opting instead to focus on his own resource reserves at Wyoming to build up [[Newcoruscant]].&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot; a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. However, due to him going on for so long by himself and finally having capable hands in terms of players building with GunningBanana, 3HK0, and LazrenHoosk leading the way. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana a close friend of his and a fellow veteran of the Solar War who has emerged as a key community leader who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, Ruinati0n transitioned away from frontline leadership, formally departing Lonestar on August 11, 2026, to join StarDust. Around this time, he concluded an eight-month engineering saga by completing the construction of Wyoming 2.0, assisted over time by various passing allies such as Lignd. Originally established in the fires of the Solar War out of survival and deep-seated paranoia, the hollowed-out asteroid base evolved from a fortified refuge into his primary residence, a fully realized shipyard, and the testing ground where he refined and pioneered the base engineering techniques that defined his legacy.&lt;br /&gt;
&lt;br /&gt;
Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:AI_Guide&amp;diff=11879</id>
		<title>Talk:AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:AI_Guide&amp;diff=11879"/>
		<updated>2026-08-16T04:18:09Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Mechanics/Ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For future reference, this guide will need to have the AI Ships+ section to be updated to have the tech 1 ai ships renamed to Tech 1 above the table or below it for this guide. Then a Tech 2 table will need to be made for the new ships. At the time I&#039;m writting this, what Tech 2 AI will be or hard it will be is up to pure imagination. However, to future editors of this guide make sure to separate the tech 2 ai mechanics from the tech 1 mechanics, unless there is overlap then both apply.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:AI_Guide&amp;diff=11878</id>
		<title>Talk:AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:AI_Guide&amp;diff=11878"/>
		<updated>2026-08-16T04:16:09Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Mechanics/Ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;D&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:AI_Guide&amp;diff=11877</id>
		<title>Talk:AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:AI_Guide&amp;diff=11877"/>
		<updated>2026-08-16T04:15:52Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Mechanics Discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cheth&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11876</id>
		<title>Talk:Ruinati0n&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11876"/>
		<updated>2026-08-16T04:14:26Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kora -- Is- is this entire thing AI? Misinformation galore on energy usage.&lt;br /&gt;
&lt;br /&gt;
== Reply to Thumbs ==&lt;br /&gt;
&lt;br /&gt;
I was just tired.&lt;br /&gt;
&lt;br /&gt;
- Ruin&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11875</id>
		<title>Talk:Ruinati0n&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11875"/>
		<updated>2026-08-16T04:13:46Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Reply to Thumbs */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kora -- Is- is this entire thing AI? Misinformation galore on energy usage.&lt;br /&gt;
&lt;br /&gt;
== Reply to Thumbs ==&lt;br /&gt;
&lt;br /&gt;
I was just tired.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11874</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11874"/>
		<updated>2026-08-16T04:11:25Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Revitalization and Wyoming 2.0 (July – August 2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by [[Ruinati0n]]. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the [[Battle for NewCoruscant]] and the eventual dissolution of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion including the massive terraforming undertaking known as New Coruscant 2.0, Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation knowledge needed for authoring [[Ruinati0n&#039;s Base Engineering Guide]], and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11873</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11873"/>
		<updated>2026-08-16T04:08:06Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Growth Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader =Yee haw! &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Newcoruscant]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Hextagon]], [[YourPalNova]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Versatility. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] designs, general neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]], the heart of its ship production.&lt;br /&gt;
&lt;br /&gt;
Lonestar usually enjoys high player activity and political stability, and paired with its focus on independence, its community in game and on discord alike are both typically active.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is eyrzeke, the original founder of texas.&lt;br /&gt;
&lt;br /&gt;
Since its founding, Lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
=== Corporatization Era ===&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to [[XiJinping]]. He implemented sweeping reforms, including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment in favor of settlement recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia (which began a trend away from independent settlement development toward centralization). This period would also see the establishment of lonestar&#039;s current corporate identity, with the establishment of the seat of the chairman, the Executive Panel, and the Secretariat. Aarmance governor Gvazdika would then be appointed to the Executive Panel, marking the first time a member of a settlement outside of Texas held a leadership position in a nation that had been overwhelmingly dominated by it up to that point.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot, though it would later be scrapped on February 23rd, 2025. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement. Berx and Elodia would later merge into Olympus, located at the site of former [[Starfall]].&lt;br /&gt;
&lt;br /&gt;
On March 5th, Sovrah would finalize the printing of the first home-brewed Lonestar Battlecruiser in survival, the Veyron class.&lt;br /&gt;
&lt;br /&gt;
On March 19th, 2025, Chairmanship of Lonestar was transferred to WanderingOtter, and Hextagon was made advisor. Later the same day, Lonestar CursedSaturn killed server director Gutin in ground combat. &lt;br /&gt;
&lt;br /&gt;
March 19th marked the end of the corporatization era. It had been characterized by the end of the old texas and its perception as a &amp;quot;noob settlement,&amp;quot; pretextual warfare, alignment with the Vega bloc, aggressive military-industrial growth, and strong centralization. &lt;br /&gt;
&lt;br /&gt;
=== Reconstruction Era ===&lt;br /&gt;
After the Solar War ended in January 2026, LoneStar entered a period of active reconstruction and internal change as several prominent members departed. Around this same period, many of the executives of LoneStar retired, creating a major shift in leadership and organization before the later promotions of newer figures within the faction.&lt;br /&gt;
&lt;br /&gt;
During the Solar War, YourPalNova of Elysium joined LoneStar on November 20, 2025. However, in March 2026, they left LoneStar, and Abu_42069_ became the new Emperor of Orlandia in Imperial Nova. This marked the beginning of a new era for LoneStar, focused on internal restructuring. Around the same period, Twile would also eventually leave in April 2026.&lt;br /&gt;
&lt;br /&gt;
Earlier, in March 2025, Ruinati0n left Alabama to reform NewCoruscant, merging several smaller settlements together to create a medium-sized hub that would continue growing in later months. At the same time, Elysium experienced a rise in player activity and influence.&lt;br /&gt;
&lt;br /&gt;
This period became known as the Elysium–NewCoruscant Era because both settlements emerged as major centers of activity and leadership within the community. While Texas and Farpoint continued to lead the nation politically and economically, Elysium and NewCoruscant increasingly acted as the primary residential hubs for the growing player base.&lt;br /&gt;
&lt;br /&gt;
In May 2026, YourPalNova was promoted to Executive, while Ruinati0n was Secretariat (role is now internally called Director). As leaders of their respective settlements, both played major roles in developing and guiding these expanding player communities. This era was prone with small conflicts and wars until June 23 2025 launched, and everything changed.&lt;br /&gt;
&lt;br /&gt;
=== Growth Era ===&lt;br /&gt;
As Lonestar transitioned away from its reconstruction phase, YourPalNova, SmartFlyingWarrior, and Ruinati0n spearheaded a massive recruitment drive for new players. This period saw the emergence of key rising figures like Karnoskill, Football_44, ArtfulWarrior13, and Potionite. Serving as a talent scout, Ruinati0n identified Potionite as the very first of these recruits, who arrived alongside others during the Clown-Pierce Wave.&lt;br /&gt;
&lt;br /&gt;
Following the drop of the infamous Yeah Jaron video, Lonestar experienced an unprecedented population boom, surging up to 80 concurrent actives before stabilizing at a steady average of 50. During the height of the video&#039;s release, it was common to see new members being onboarded every 5 to 15 minutes for 2 to 4 hours straight. The players recruited during the Clown-Pierce wave, alongside Lonestar&#039;s veteran core, managed this massive onboarding effort. During this time, both Ruinati0n and GunningBanana reached the rank of executive.&lt;br /&gt;
&lt;br /&gt;
This era was also marked by significant settlement expansion and spinoffs. With the exception of Potionite, all the key players from the Yeah Jaron wave went on to establish their own settlements: ArtfulWarrior13 founded Gatinsir with 13 members, while Karnoskill and Football_44 established Korinthia on Eden. Additionally, later recruit Luxeworld was handed Arizona by retiring Lonestar officer Ruinati0n to grow and nurture a claim that had previously passed through Zelnrod, Hellfire (until it purged), Crimson Dawn, Witherblood, and Ruinati0n.&lt;br /&gt;
&lt;br /&gt;
Eventually, declining playtime and real-life commitments prompted Ruinati0n to step down after 3 weeks as an executive. In mid-July, he formally handed over the leadership of NewCoruscant to GunningBanana before exiting Lonestar.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a conventional nation with a political governing body, lonestar asserts itself as more of a quasi-confederation (a union of independent states or entities that join for common goals) wherein the member settlements of lonestar are generally independent in their own pursuits, but come together as one unit when pursuing alliances, conflict, and a sense of community.&lt;br /&gt;
&lt;br /&gt;
Lonestar&#039;s leader, the chairman, has full and unilateral control over diplomacy; however, usually he will accept input from Executives and especially Advisors when making important decisions. The chairman and indeed the entire leadership of lonestar are granted no authority to make financial decisions that impact other settlements without their consent, such as taxes; this goes against lonestar&#039;s tenent of individualism.Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. Lonestar&#039;s leadership is composed of the chairman as well as the Executive Panel. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Olympus, a black and pearlescent city built on Qatra&#039;s Oroduin Caldera, formerly known as Starfall&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains. The current center of lonestar&#039;s starship production.&lt;br /&gt;
&lt;br /&gt;
NewCoruscant, a sprawling Star Wars themed brutalist city, sprawling with player activity, located on Illius in the Micle Forest.&lt;br /&gt;
&lt;br /&gt;
Elysium, is an intricate city port side city filled with life with a roman inspired Roman name.&lt;br /&gt;
&lt;br /&gt;
== Former Claims ==&lt;br /&gt;
Palmyra, named after the namesake ancient city filled with intact ai ships located on Aerach&#039;s Ardea Ocean. This was converted into Illinois.&lt;br /&gt;
&lt;br /&gt;
Hargeysa, a dummy settlement for the under construction HIS Magnum heavy interplanetary station.&lt;br /&gt;
&lt;br /&gt;
Illinois, an industrialized factory settlement mostly fitted with supercapital core production facilities.&lt;br /&gt;
&lt;br /&gt;
ArchZenith, a philosophical area located at Lone Mathur, Krio.&lt;br /&gt;
&lt;br /&gt;
Leafside, was a fresh settlement of new players located on Aerach&#039;s Kran&#039;s Island Minor.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar&#039;s military doctrine focuses heavily on outnumbering and outmaneuvering opponents on the battlefield, with an emphasis on less expensive ships, moderate training across many pilots, and balanced fleet compositions to nullify the drawbacks of a generally lower skill level.  &lt;br /&gt;
&lt;br /&gt;
[[Zekeship|Zekeships]] are the core of lonestar&#039;s military. Lonestar forces often use specially modified mil-spec &amp;quot;navy issue&amp;quot; variants, which boast better armor and firepower than their standard counterparts. Even with such modifications, though, navy issue zekeships are still much cheaper than most faction contenders.  &lt;br /&gt;
&lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas, designer of the “[[zekeship]]” series of starships, and current chairman.&lt;br /&gt;
*[[SIG130]], the second leader of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, as well as the initial founder of the nation of lonestar.&lt;br /&gt;
*[[XiJinping_]], the first chairman and third governor of texas. A militaristic former StarQuest player and pirate, now a member of Vega&lt;br /&gt;
*[[Hextagon]], a highly skilled combatant and the primary military advisor to the chairman.&lt;br /&gt;
*[[WanderingOtter]], the fourth chairman of Lonestar and engineer.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a builder constructing a trade city project on Aerach.&lt;br /&gt;
*[[Abu_42069_]], once the primary logistics advisor to the chairman, whose intervention resolved the Nexus Affair during the [[Vega-Ekatera War]]. Now the leader of the Vikyrian Khanate&lt;br /&gt;
*_Twille_, a former executive of lonestar. Now the co-leader of the Vikyrian Khanate.&lt;br /&gt;
*YourPalNova of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
*SmartFlyngWarior of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11872</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11872"/>
		<updated>2026-08-16T03:25:35Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Claims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader =Yee haw! &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Newcoruscant]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Hextagon]], [[YourPalNova]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Versatility. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] designs, general neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]], the heart of its ship production.&lt;br /&gt;
&lt;br /&gt;
Lonestar usually enjoys high player activity and political stability, and paired with its focus on independence, its community in game and on discord alike are both typically active.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is eyrzeke, the original founder of texas.&lt;br /&gt;
&lt;br /&gt;
Since its founding, Lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
=== Corporatization Era ===&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to [[XiJinping]]. He implemented sweeping reforms, including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment in favor of settlement recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia (which began a trend away from independent settlement development toward centralization). This period would also see the establishment of lonestar&#039;s current corporate identity, with the establishment of the seat of the chairman, the Executive Panel, and the Secretariat. Aarmance governor Gvazdika would then be appointed to the Executive Panel, marking the first time a member of a settlement outside of Texas held a leadership position in a nation that had been overwhelmingly dominated by it up to that point.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot, though it would later be scrapped on February 23rd, 2025. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement. Berx and Elodia would later merge into Olympus, located at the site of former [[Starfall]].&lt;br /&gt;
&lt;br /&gt;
On March 5th, Sovrah would finalize the printing of the first home-brewed Lonestar Battlecruiser in survival, the Veyron class.&lt;br /&gt;
&lt;br /&gt;
On March 19th, 2025, Chairmanship of Lonestar was transferred to WanderingOtter, and Hextagon was made advisor. Later the same day, Lonestar CursedSaturn killed server director Gutin in ground combat. &lt;br /&gt;
&lt;br /&gt;
March 19th marked the end of the corporatization era. It had been characterized by the end of the old texas and its perception as a &amp;quot;noob settlement,&amp;quot; pretextual warfare, alignment with the Vega bloc, aggressive military-industrial growth, and strong centralization. &lt;br /&gt;
&lt;br /&gt;
=== Reconstruction Era ===&lt;br /&gt;
After the Solar War ended in January 2026, LoneStar entered a period of active reconstruction and internal change as several prominent members departed. Around this same period, many of the executives of LoneStar retired, creating a major shift in leadership and organization before the later promotions of newer figures within the faction.&lt;br /&gt;
&lt;br /&gt;
During the Solar War, YourPalNova of Elysium joined LoneStar on November 20, 2025. However, in March 2026, they left LoneStar, and Abu_42069_ became the new Emperor of Orlandia in Imperial Nova. This marked the beginning of a new era for LoneStar, focused on internal restructuring. Around the same period, Twile would also eventually leave in April 2026.&lt;br /&gt;
&lt;br /&gt;
Earlier, in March 2025, Ruinati0n left Alabama to reform NewCoruscant, merging several smaller settlements together to create a medium-sized hub that would continue growing in later months. At the same time, Elysium experienced a rise in player activity and influence.&lt;br /&gt;
&lt;br /&gt;
This period became known as the Elysium–NewCoruscant Era because both settlements emerged as major centers of activity and leadership within the community. While Texas and Farpoint continued to lead the nation politically and economically, Elysium and NewCoruscant increasingly acted as the primary residential hubs for the growing player base.&lt;br /&gt;
&lt;br /&gt;
In May 2026, YourPalNova was promoted to Executive, while Ruinati0n was Secretariat (role is now internally called Director). As leaders of their respective settlements, both played major roles in developing and guiding these expanding player communities. This era was prone with small conflicts and wars until June 23 2025 launched, and everything changed.&lt;br /&gt;
&lt;br /&gt;
=== Growth Era ===&lt;br /&gt;
As Lonestar transitioned away from its reconstruction phase, YourPalNova, SmartFlyingWarrior, and Ruinati0n spearheaded a massive recruitment drive for new players. This period saw the emergence of key rising figures like Karnoskill, Football_44, ArtfulWarrior13, and Potionite. Serving as a talent scout, Ruinati0n identified Potionite as the very first of these recruits, who arrived alongside others during the Clown-Pierce Wave.&lt;br /&gt;
&lt;br /&gt;
Following the drop of the infamous Yeah Jaron video, Lonestar experienced an unprecedented population boom, surging up to 80 concurrent actives before stabilizing at a steady average of 50. During the height of the video&#039;s release, it was common to see new members being onboarded every 5 to 15 minutes for 2 to 4 hours straight. The players recruited during the Clown-Pierce wave, alongside Lonestar&#039;s veteran core, managed this massive onboarding effort. During this time, both Ruinati0n and GunningBanana reached the rank of executive.&lt;br /&gt;
&lt;br /&gt;
This era was also marked by significant settlement expansion and spinoffs. With the exception of Potionite, all the key players from the Yeah Jaron wave went on to establish their own settlements: ArtfulWarrior13 founded Gatinsir with 13 members, while Karnoskill and Football_44 established Korinthia on Eden. Additionally, later recruit Luxeworld was handed Arizona by retiring Lonestar officer Ruinati0n to grow and nurture a claim that had previously passed through Zelnrod, Hellfire (until it purged), Crimson Dawn, Witherblood, and Ruinati0n.&lt;br /&gt;
&lt;br /&gt;
Eventually, declining playtime and real-life commitments prompted Ruinati0n to step down after 3 weeks as an executive. In mid-July, he formally handed over the leadership of NewCoruscant to GunningBanana before temporarily exiting Lonestar.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a conventional nation with a political governing body, lonestar asserts itself as more of a quasi-confederation (a union of independent states or entities that join for common goals) wherein the member settlements of lonestar are generally independent in their own pursuits, but come together as one unit when pursuing alliances, conflict, and a sense of community.&lt;br /&gt;
&lt;br /&gt;
Lonestar&#039;s leader, the chairman, has full and unilateral control over diplomacy; however, usually he will accept input from Executives and especially Advisors when making important decisions. The chairman and indeed the entire leadership of lonestar are granted no authority to make financial decisions that impact other settlements without their consent, such as taxes; this goes against lonestar&#039;s tenent of individualism.Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. Lonestar&#039;s leadership is composed of the chairman as well as the Executive Panel. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Olympus, a black and pearlescent city built on Qatra&#039;s Oroduin Caldera, formerly known as Starfall&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains. The current center of lonestar&#039;s starship production.&lt;br /&gt;
&lt;br /&gt;
NewCoruscant, a sprawling Star Wars themed brutalist city, sprawling with player activity, located on Illius in the Micle Forest.&lt;br /&gt;
&lt;br /&gt;
Elysium, is an intricate city port side city filled with life with a roman inspired Roman name.&lt;br /&gt;
&lt;br /&gt;
== Former Claims ==&lt;br /&gt;
Palmyra, named after the namesake ancient city filled with intact ai ships located on Aerach&#039;s Ardea Ocean. This was converted into Illinois.&lt;br /&gt;
&lt;br /&gt;
Hargeysa, a dummy settlement for the under construction HIS Magnum heavy interplanetary station.&lt;br /&gt;
&lt;br /&gt;
Illinois, an industrialized factory settlement mostly fitted with supercapital core production facilities.&lt;br /&gt;
&lt;br /&gt;
ArchZenith, a philosophical area located at Lone Mathur, Krio.&lt;br /&gt;
&lt;br /&gt;
Leafside, was a fresh settlement of new players located on Aerach&#039;s Kran&#039;s Island Minor.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar&#039;s military doctrine focuses heavily on outnumbering and outmaneuvering opponents on the battlefield, with an emphasis on less expensive ships, moderate training across many pilots, and balanced fleet compositions to nullify the drawbacks of a generally lower skill level.  &lt;br /&gt;
&lt;br /&gt;
[[Zekeship|Zekeships]] are the core of lonestar&#039;s military. Lonestar forces often use specially modified mil-spec &amp;quot;navy issue&amp;quot; variants, which boast better armor and firepower than their standard counterparts. Even with such modifications, though, navy issue zekeships are still much cheaper than most faction contenders.  &lt;br /&gt;
&lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas, designer of the “[[zekeship]]” series of starships, and current chairman.&lt;br /&gt;
*[[SIG130]], the second leader of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, as well as the initial founder of the nation of lonestar.&lt;br /&gt;
*[[XiJinping_]], the first chairman and third governor of texas. A militaristic former StarQuest player and pirate, now a member of Vega&lt;br /&gt;
*[[Hextagon]], a highly skilled combatant and the primary military advisor to the chairman.&lt;br /&gt;
*[[WanderingOtter]], the fourth chairman of Lonestar and engineer.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a builder constructing a trade city project on Aerach.&lt;br /&gt;
*[[Abu_42069_]], once the primary logistics advisor to the chairman, whose intervention resolved the Nexus Affair during the [[Vega-Ekatera War]]. Now the leader of the Vikyrian Khanate&lt;br /&gt;
*_Twille_, a former executive of lonestar. Now the co-leader of the Vikyrian Khanate.&lt;br /&gt;
*YourPalNova of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
*SmartFlyngWarior of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11871</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11871"/>
		<updated>2026-08-16T03:23:10Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Growth Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader =Yee haw! &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Newcoruscant]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Hextagon]], [[YourPalNova]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Versatility. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] designs, general neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]], the heart of its ship production.&lt;br /&gt;
&lt;br /&gt;
Lonestar usually enjoys high player activity and political stability, and paired with its focus on independence, its community in game and on discord alike are both typically active.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is eyrzeke, the original founder of texas.&lt;br /&gt;
&lt;br /&gt;
Since its founding, Lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
=== Corporatization Era ===&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to [[XiJinping]]. He implemented sweeping reforms, including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment in favor of settlement recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia (which began a trend away from independent settlement development toward centralization). This period would also see the establishment of lonestar&#039;s current corporate identity, with the establishment of the seat of the chairman, the Executive Panel, and the Secretariat. Aarmance governor Gvazdika would then be appointed to the Executive Panel, marking the first time a member of a settlement outside of Texas held a leadership position in a nation that had been overwhelmingly dominated by it up to that point.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot, though it would later be scrapped on February 23rd, 2025. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement. Berx and Elodia would later merge into Olympus, located at the site of former [[Starfall]].&lt;br /&gt;
&lt;br /&gt;
On March 5th, Sovrah would finalize the printing of the first home-brewed Lonestar Battlecruiser in survival, the Veyron class.&lt;br /&gt;
&lt;br /&gt;
On March 19th, 2025, Chairmanship of Lonestar was transferred to WanderingOtter, and Hextagon was made advisor. Later the same day, Lonestar CursedSaturn killed server director Gutin in ground combat. &lt;br /&gt;
&lt;br /&gt;
March 19th marked the end of the corporatization era. It had been characterized by the end of the old texas and its perception as a &amp;quot;noob settlement,&amp;quot; pretextual warfare, alignment with the Vega bloc, aggressive military-industrial growth, and strong centralization. &lt;br /&gt;
&lt;br /&gt;
=== Reconstruction Era ===&lt;br /&gt;
After the Solar War ended in January 2026, LoneStar entered a period of active reconstruction and internal change as several prominent members departed. Around this same period, many of the executives of LoneStar retired, creating a major shift in leadership and organization before the later promotions of newer figures within the faction.&lt;br /&gt;
&lt;br /&gt;
During the Solar War, YourPalNova of Elysium joined LoneStar on November 20, 2025. However, in March 2026, they left LoneStar, and Abu_42069_ became the new Emperor of Orlandia in Imperial Nova. This marked the beginning of a new era for LoneStar, focused on internal restructuring. Around the same period, Twile would also eventually leave in April 2026.&lt;br /&gt;
&lt;br /&gt;
Earlier, in March 2025, Ruinati0n left Alabama to reform NewCoruscant, merging several smaller settlements together to create a medium-sized hub that would continue growing in later months. At the same time, Elysium experienced a rise in player activity and influence.&lt;br /&gt;
&lt;br /&gt;
This period became known as the Elysium–NewCoruscant Era because both settlements emerged as major centers of activity and leadership within the community. While Texas and Farpoint continued to lead the nation politically and economically, Elysium and NewCoruscant increasingly acted as the primary residential hubs for the growing player base.&lt;br /&gt;
&lt;br /&gt;
In May 2026, YourPalNova was promoted to Executive, while Ruinati0n was Secretariat (role is now internally called Director). As leaders of their respective settlements, both played major roles in developing and guiding these expanding player communities. This era was prone with small conflicts and wars until June 23 2025 launched, and everything changed.&lt;br /&gt;
&lt;br /&gt;
=== Growth Era ===&lt;br /&gt;
As Lonestar transitioned away from its reconstruction phase, YourPalNova, SmartFlyingWarrior, and Ruinati0n spearheaded a massive recruitment drive for new players. This period saw the emergence of key rising figures like Karnoskill, Football_44, ArtfulWarrior13, and Potionite. Serving as a talent scout, Ruinati0n identified Potionite as the very first of these recruits, who arrived alongside others during the Clown-Pierce Wave.&lt;br /&gt;
&lt;br /&gt;
Following the drop of the infamous Yeah Jaron video, Lonestar experienced an unprecedented population boom, surging up to 80 concurrent actives before stabilizing at a steady average of 50. During the height of the video&#039;s release, it was common to see new members being onboarded every 5 to 15 minutes for 2 to 4 hours straight. The players recruited during the Clown-Pierce wave, alongside Lonestar&#039;s veteran core, managed this massive onboarding effort. During this time, both Ruinati0n and GunningBanana reached the rank of executive.&lt;br /&gt;
&lt;br /&gt;
This era was also marked by significant settlement expansion and spinoffs. With the exception of Potionite, all the key players from the Yeah Jaron wave went on to establish their own settlements: ArtfulWarrior13 founded Gatinsir with 13 members, while Karnoskill and Football_44 established Korinthia on Eden. Additionally, later recruit Luxeworld was handed Arizona by retiring Lonestar officer Ruinati0n to grow and nurture a claim that had previously passed through Zelnrod, Hellfire (until it purged), Crimson Dawn, Witherblood, and Ruinati0n.&lt;br /&gt;
&lt;br /&gt;
Eventually, declining playtime and real-life commitments prompted Ruinati0n to step down after 3 weeks as an executive. In mid-July, he formally handed over the leadership of NewCoruscant to GunningBanana before temporarily exiting Lonestar.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a conventional nation with a political governing body, lonestar asserts itself as more of a quasi-confederation (a union of independent states or entities that join for common goals) wherein the member settlements of lonestar are generally independent in their own pursuits, but come together as one unit when pursuing alliances, conflict, and a sense of community.&lt;br /&gt;
&lt;br /&gt;
Lonestar&#039;s leader, the chairman, has full and unilateral control over diplomacy; however, usually he will accept input from Executives and especially Advisors when making important decisions. The chairman and indeed the entire leadership of lonestar are granted no authority to make financial decisions that impact other settlements without their consent, such as taxes; this goes against lonestar&#039;s tenent of individualism.Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. Lonestar&#039;s leadership is composed of the chairman as well as the Executive Panel. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Olympus, a black and pearlescent city built on Qatra&#039;s Oroduin Caldera, formerly known as Starfall&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains. The current center of lonestar&#039;s starship production.&lt;br /&gt;
&lt;br /&gt;
NewCoruscant, a sprawling Star Wars themed brutalist city, sprawling with player activity, located on Illius in the Micle Forest.&lt;br /&gt;
&lt;br /&gt;
Elysium, is an intricate city port side city filled with life with a roman inspired Roman name.&lt;br /&gt;
&lt;br /&gt;
Leafside, was a fresh settlement of new players located on Aerach&#039;s Kran&#039;s Island Minor.&lt;br /&gt;
&lt;br /&gt;
== Former Claims ==&lt;br /&gt;
Palmyra, named after the namesake ancient city filled with intact ai ships located on Aerach&#039;s Ardea Ocean. This was converted into Illinois.&lt;br /&gt;
&lt;br /&gt;
Hargeysa, a dummy settlement for the under construction HIS Magnum heavy interplanetary station.&lt;br /&gt;
&lt;br /&gt;
Illinois, an industrialized factory settlement mostly fitted with supercapital core production facilities.&lt;br /&gt;
&lt;br /&gt;
ArchZenith, a philosophical area located at Lone Mathur, Krio.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar&#039;s military doctrine focuses heavily on outnumbering and outmaneuvering opponents on the battlefield, with an emphasis on less expensive ships, moderate training across many pilots, and balanced fleet compositions to nullify the drawbacks of a generally lower skill level.  &lt;br /&gt;
&lt;br /&gt;
[[Zekeship|Zekeships]] are the core of lonestar&#039;s military. Lonestar forces often use specially modified mil-spec &amp;quot;navy issue&amp;quot; variants, which boast better armor and firepower than their standard counterparts. Even with such modifications, though, navy issue zekeships are still much cheaper than most faction contenders.  &lt;br /&gt;
&lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas, designer of the “[[zekeship]]” series of starships, and current chairman.&lt;br /&gt;
*[[SIG130]], the second leader of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, as well as the initial founder of the nation of lonestar.&lt;br /&gt;
*[[XiJinping_]], the first chairman and third governor of texas. A militaristic former StarQuest player and pirate, now a member of Vega&lt;br /&gt;
*[[Hextagon]], a highly skilled combatant and the primary military advisor to the chairman.&lt;br /&gt;
*[[WanderingOtter]], the fourth chairman of Lonestar and engineer.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a builder constructing a trade city project on Aerach.&lt;br /&gt;
*[[Abu_42069_]], once the primary logistics advisor to the chairman, whose intervention resolved the Nexus Affair during the [[Vega-Ekatera War]]. Now the leader of the Vikyrian Khanate&lt;br /&gt;
*_Twille_, a former executive of lonestar. Now the co-leader of the Vikyrian Khanate.&lt;br /&gt;
*YourPalNova of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
*SmartFlyngWarior of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11870</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11870"/>
		<updated>2026-08-16T03:21:46Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Growth Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader =Yee haw! &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Newcoruscant]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Hextagon]], [[YourPalNova]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Versatility. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] designs, general neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]], the heart of its ship production.&lt;br /&gt;
&lt;br /&gt;
Lonestar usually enjoys high player activity and political stability, and paired with its focus on independence, its community in game and on discord alike are both typically active.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is eyrzeke, the original founder of texas.&lt;br /&gt;
&lt;br /&gt;
Since its founding, Lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
=== Corporatization Era ===&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to [[XiJinping]]. He implemented sweeping reforms, including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment in favor of settlement recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia (which began a trend away from independent settlement development toward centralization). This period would also see the establishment of lonestar&#039;s current corporate identity, with the establishment of the seat of the chairman, the Executive Panel, and the Secretariat. Aarmance governor Gvazdika would then be appointed to the Executive Panel, marking the first time a member of a settlement outside of Texas held a leadership position in a nation that had been overwhelmingly dominated by it up to that point.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot, though it would later be scrapped on February 23rd, 2025. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement. Berx and Elodia would later merge into Olympus, located at the site of former [[Starfall]].&lt;br /&gt;
&lt;br /&gt;
On March 5th, Sovrah would finalize the printing of the first home-brewed Lonestar Battlecruiser in survival, the Veyron class.&lt;br /&gt;
&lt;br /&gt;
On March 19th, 2025, Chairmanship of Lonestar was transferred to WanderingOtter, and Hextagon was made advisor. Later the same day, Lonestar CursedSaturn killed server director Gutin in ground combat. &lt;br /&gt;
&lt;br /&gt;
March 19th marked the end of the corporatization era. It had been characterized by the end of the old texas and its perception as a &amp;quot;noob settlement,&amp;quot; pretextual warfare, alignment with the Vega bloc, aggressive military-industrial growth, and strong centralization. &lt;br /&gt;
&lt;br /&gt;
=== Reconstruction Era ===&lt;br /&gt;
After the Solar War ended in January 2026, LoneStar entered a period of active reconstruction and internal change as several prominent members departed. Around this same period, many of the executives of LoneStar retired, creating a major shift in leadership and organization before the later promotions of newer figures within the faction.&lt;br /&gt;
&lt;br /&gt;
During the Solar War, YourPalNova of Elysium joined LoneStar on November 20, 2025. However, in March 2026, they left LoneStar, and Abu_42069_ became the new Emperor of Orlandia in Imperial Nova. This marked the beginning of a new era for LoneStar, focused on internal restructuring. Around the same period, Twile would also eventually leave in April 2026.&lt;br /&gt;
&lt;br /&gt;
Earlier, in March 2025, Ruinati0n left Alabama to reform NewCoruscant, merging several smaller settlements together to create a medium-sized hub that would continue growing in later months. At the same time, Elysium experienced a rise in player activity and influence.&lt;br /&gt;
&lt;br /&gt;
This period became known as the Elysium–NewCoruscant Era because both settlements emerged as major centers of activity and leadership within the community. While Texas and Farpoint continued to lead the nation politically and economically, Elysium and NewCoruscant increasingly acted as the primary residential hubs for the growing player base.&lt;br /&gt;
&lt;br /&gt;
In May 2026, YourPalNova was promoted to Executive, while Ruinati0n was Secretariat (role is now internally called Director). As leaders of their respective settlements, both played major roles in developing and guiding these expanding player communities. This era was prone with small conflicts and wars until June 23 2025 launched, and everything changed.&lt;br /&gt;
&lt;br /&gt;
=== Growth Era ===&lt;br /&gt;
As Lonestar transitioned away from its reconstruction phase, YourPalNova, SmartFlyingWarrior, and Ruinati0n spearheaded a massive recruitment drive for new players. This period saw the emergence of key rising figures like Karnoskill, Football_44, ArtfulWarrior13, and Potionite. Serving as a talent scout, Ruinati0n identified Potionite as the very first of these recruits, who arrived alongside others during the Clown-Pierce Wave.&lt;br /&gt;
&lt;br /&gt;
Following the drop of the infamous Yeah Jaron video, Lonestar experienced an unprecedented population boom, surging up to 80 concurrent actives before stabilizing at a steady average of 50. During the height of the video&#039;s release, it was common to see new members being onboarded every 5 to 15 minutes for 2 to 4 hours straight. The players recruited during the Clown-Pierce wave, alongside Lonestar&#039;s veteran core, managed this massive onboarding effort. During this time, both Ruinati0n and GunningBanana reached the rank of executive.&lt;br /&gt;
&lt;br /&gt;
This era was also marked by significant settlement expansion and spinoffs. With the exception of Potionite, all the key players from the Yeah Jaron wave went on to establish their own settlements: ArtfulWarrior13 founded Gatinsir with 13 members, while Karnoskill and Football_44 established Korinthia on Eden. Additionally, later recruit Luxeworld was handed Arizona by retiring Lonestar officer Ruinati0n to grow and nurture a claim that had previously passed through Zelnrod, Hellfire (until it purged), Crimson Dawn, Witherblood, and Ruinati0n.&lt;br /&gt;
&lt;br /&gt;
Eventually, declining playtime and real-life commitments prompted Ruinati0n to step down as executive. In mid-July, he formally handed over the leadership of NewCoruscant to GunningBanana before temporarily exiting Lonestar.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a conventional nation with a political governing body, lonestar asserts itself as more of a quasi-confederation (a union of independent states or entities that join for common goals) wherein the member settlements of lonestar are generally independent in their own pursuits, but come together as one unit when pursuing alliances, conflict, and a sense of community.&lt;br /&gt;
&lt;br /&gt;
Lonestar&#039;s leader, the chairman, has full and unilateral control over diplomacy; however, usually he will accept input from Executives and especially Advisors when making important decisions. The chairman and indeed the entire leadership of lonestar are granted no authority to make financial decisions that impact other settlements without their consent, such as taxes; this goes against lonestar&#039;s tenent of individualism.Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. Lonestar&#039;s leadership is composed of the chairman as well as the Executive Panel. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Olympus, a black and pearlescent city built on Qatra&#039;s Oroduin Caldera, formerly known as Starfall&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains. The current center of lonestar&#039;s starship production.&lt;br /&gt;
&lt;br /&gt;
NewCoruscant, a sprawling Star Wars themed brutalist city, sprawling with player activity, located on Illius in the Micle Forest.&lt;br /&gt;
&lt;br /&gt;
Elysium, is an intricate city port side city filled with life with a roman inspired Roman name.&lt;br /&gt;
&lt;br /&gt;
Leafside, was a fresh settlement of new players located on Aerach&#039;s Kran&#039;s Island Minor.&lt;br /&gt;
&lt;br /&gt;
== Former Claims ==&lt;br /&gt;
Palmyra, named after the namesake ancient city filled with intact ai ships located on Aerach&#039;s Ardea Ocean. This was converted into Illinois.&lt;br /&gt;
&lt;br /&gt;
Hargeysa, a dummy settlement for the under construction HIS Magnum heavy interplanetary station.&lt;br /&gt;
&lt;br /&gt;
Illinois, an industrialized factory settlement mostly fitted with supercapital core production facilities.&lt;br /&gt;
&lt;br /&gt;
ArchZenith, a philosophical area located at Lone Mathur, Krio.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar&#039;s military doctrine focuses heavily on outnumbering and outmaneuvering opponents on the battlefield, with an emphasis on less expensive ships, moderate training across many pilots, and balanced fleet compositions to nullify the drawbacks of a generally lower skill level.  &lt;br /&gt;
&lt;br /&gt;
[[Zekeship|Zekeships]] are the core of lonestar&#039;s military. Lonestar forces often use specially modified mil-spec &amp;quot;navy issue&amp;quot; variants, which boast better armor and firepower than their standard counterparts. Even with such modifications, though, navy issue zekeships are still much cheaper than most faction contenders.  &lt;br /&gt;
&lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas, designer of the “[[zekeship]]” series of starships, and current chairman.&lt;br /&gt;
*[[SIG130]], the second leader of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, as well as the initial founder of the nation of lonestar.&lt;br /&gt;
*[[XiJinping_]], the first chairman and third governor of texas. A militaristic former StarQuest player and pirate, now a member of Vega&lt;br /&gt;
*[[Hextagon]], a highly skilled combatant and the primary military advisor to the chairman.&lt;br /&gt;
*[[WanderingOtter]], the fourth chairman of Lonestar and engineer.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a builder constructing a trade city project on Aerach.&lt;br /&gt;
*[[Abu_42069_]], once the primary logistics advisor to the chairman, whose intervention resolved the Nexus Affair during the [[Vega-Ekatera War]]. Now the leader of the Vikyrian Khanate&lt;br /&gt;
*_Twille_, a former executive of lonestar. Now the co-leader of the Vikyrian Khanate.&lt;br /&gt;
*YourPalNova of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
*SmartFlyngWarior of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11869</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=11869"/>
		<updated>2026-08-16T03:21:23Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Reconstruction Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader =Yee haw! &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
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| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Newcoruscant]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Hextagon]], [[YourPalNova]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
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| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Versatility. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
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| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] designs, general neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]], the heart of its ship production.&lt;br /&gt;
&lt;br /&gt;
Lonestar usually enjoys high player activity and political stability, and paired with its focus on independence, its community in game and on discord alike are both typically active.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is eyrzeke, the original founder of texas.&lt;br /&gt;
&lt;br /&gt;
Since its founding, Lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
=== Corporatization Era ===&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to [[XiJinping]]. He implemented sweeping reforms, including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment in favor of settlement recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia (which began a trend away from independent settlement development toward centralization). This period would also see the establishment of lonestar&#039;s current corporate identity, with the establishment of the seat of the chairman, the Executive Panel, and the Secretariat. Aarmance governor Gvazdika would then be appointed to the Executive Panel, marking the first time a member of a settlement outside of Texas held a leadership position in a nation that had been overwhelmingly dominated by it up to that point.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot, though it would later be scrapped on February 23rd, 2025. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement. Berx and Elodia would later merge into Olympus, located at the site of former [[Starfall]].&lt;br /&gt;
&lt;br /&gt;
On March 5th, Sovrah would finalize the printing of the first home-brewed Lonestar Battlecruiser in survival, the Veyron class.&lt;br /&gt;
&lt;br /&gt;
On March 19th, 2025, Chairmanship of Lonestar was transferred to WanderingOtter, and Hextagon was made advisor. Later the same day, Lonestar CursedSaturn killed server director Gutin in ground combat. &lt;br /&gt;
&lt;br /&gt;
March 19th marked the end of the corporatization era. It had been characterized by the end of the old texas and its perception as a &amp;quot;noob settlement,&amp;quot; pretextual warfare, alignment with the Vega bloc, aggressive military-industrial growth, and strong centralization. &lt;br /&gt;
&lt;br /&gt;
=== Reconstruction Era ===&lt;br /&gt;
After the Solar War ended in January 2026, LoneStar entered a period of active reconstruction and internal change as several prominent members departed. Around this same period, many of the executives of LoneStar retired, creating a major shift in leadership and organization before the later promotions of newer figures within the faction.&lt;br /&gt;
&lt;br /&gt;
During the Solar War, YourPalNova of Elysium joined LoneStar on November 20, 2025. However, in March 2026, they left LoneStar, and Abu_42069_ became the new Emperor of Orlandia in Imperial Nova. This marked the beginning of a new era for LoneStar, focused on internal restructuring. Around the same period, Twile would also eventually leave in April 2026.&lt;br /&gt;
&lt;br /&gt;
Earlier, in March 2025, Ruinati0n left Alabama to reform NewCoruscant, merging several smaller settlements together to create a medium-sized hub that would continue growing in later months. At the same time, Elysium experienced a rise in player activity and influence.&lt;br /&gt;
&lt;br /&gt;
This period became known as the Elysium–NewCoruscant Era because both settlements emerged as major centers of activity and leadership within the community. While Texas and Farpoint continued to lead the nation politically and economically, Elysium and NewCoruscant increasingly acted as the primary residential hubs for the growing player base.&lt;br /&gt;
&lt;br /&gt;
In May 2026, YourPalNova was promoted to Executive, while Ruinati0n was Secretariat (role is now internally called Director). As leaders of their respective settlements, both played major roles in developing and guiding these expanding player communities. This era was prone with small conflicts and wars until June 23 2025 launched, and everything changed.&lt;br /&gt;
&lt;br /&gt;
=== Growth Era ===&lt;br /&gt;
As Lonestar transitioned away from its reconstruction phase, YourPalNova, SmartFlyingWarrior, and Ruinati0n spearheaded a massive recruitment drive for new players. This period saw the emergence of key rising figures like Karnoskill, Football_44, ArtfulWarrior13, and Potionite. Serving as a talent scout, Ruinati0n identified Potionite as the very first of these recruits, who arrived alongside others during the Clown-Pierce Wave.&lt;br /&gt;
&lt;br /&gt;
Following the drop of the infamous Yeah Jaron video, Lonestar experienced an unprecedented population boom, surging up to 80 concurrent actives before stabilizing at a steady average of 50. During the height of the video&#039;s release, it was common to see new members being onboarded every 5 to 15 minutes for 2 to 4 hours straight. The players recruited during the Clown-Pierce wave, alongside Lonestar&#039;s veteran core, managed this massive onboarding effort. During this time, both Ruinati0n and GunningBanana reached the rank of executive.&lt;br /&gt;
&lt;br /&gt;
This era was also marked by significant settlement expansion and spinoffs. With the exception of Potionite, all the key players from the Yeah Jaron wave went on to establish their own settlements: ArtfulWarrior13 founded Gatinsir with 13 members, while Karnoskill and Football_44 established Korinthia on Eden. Additionally, later recruit Luxeworld was handed Arizona by retiring Lonestar officer Ruinati0n to grow and nurture—a claim that had previously passed through Zelnrod, Hellfire (until it purged), Crimson Dawn, Witherblood, and Ruinati0n.&lt;br /&gt;
&lt;br /&gt;
Eventually, declining playtime and real-life commitments prompted Ruinati0n to step down as executive. In mid-July, he formally handed over the leadership of NewCoruscant to GunningBanana before temporarily exiting Lonestar.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a conventional nation with a political governing body, lonestar asserts itself as more of a quasi-confederation (a union of independent states or entities that join for common goals) wherein the member settlements of lonestar are generally independent in their own pursuits, but come together as one unit when pursuing alliances, conflict, and a sense of community.&lt;br /&gt;
&lt;br /&gt;
Lonestar&#039;s leader, the chairman, has full and unilateral control over diplomacy; however, usually he will accept input from Executives and especially Advisors when making important decisions. The chairman and indeed the entire leadership of lonestar are granted no authority to make financial decisions that impact other settlements without their consent, such as taxes; this goes against lonestar&#039;s tenent of individualism.Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. Lonestar&#039;s leadership is composed of the chairman as well as the Executive Panel. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Olympus, a black and pearlescent city built on Qatra&#039;s Oroduin Caldera, formerly known as Starfall&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains. The current center of lonestar&#039;s starship production.&lt;br /&gt;
&lt;br /&gt;
NewCoruscant, a sprawling Star Wars themed brutalist city, sprawling with player activity, located on Illius in the Micle Forest.&lt;br /&gt;
&lt;br /&gt;
Elysium, is an intricate city port side city filled with life with a roman inspired Roman name.&lt;br /&gt;
&lt;br /&gt;
Leafside, was a fresh settlement of new players located on Aerach&#039;s Kran&#039;s Island Minor.&lt;br /&gt;
&lt;br /&gt;
== Former Claims ==&lt;br /&gt;
Palmyra, named after the namesake ancient city filled with intact ai ships located on Aerach&#039;s Ardea Ocean. This was converted into Illinois.&lt;br /&gt;
&lt;br /&gt;
Hargeysa, a dummy settlement for the under construction HIS Magnum heavy interplanetary station.&lt;br /&gt;
&lt;br /&gt;
Illinois, an industrialized factory settlement mostly fitted with supercapital core production facilities.&lt;br /&gt;
&lt;br /&gt;
ArchZenith, a philosophical area located at Lone Mathur, Krio.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar&#039;s military doctrine focuses heavily on outnumbering and outmaneuvering opponents on the battlefield, with an emphasis on less expensive ships, moderate training across many pilots, and balanced fleet compositions to nullify the drawbacks of a generally lower skill level.  &lt;br /&gt;
&lt;br /&gt;
[[Zekeship|Zekeships]] are the core of lonestar&#039;s military. Lonestar forces often use specially modified mil-spec &amp;quot;navy issue&amp;quot; variants, which boast better armor and firepower than their standard counterparts. Even with such modifications, though, navy issue zekeships are still much cheaper than most faction contenders.  &lt;br /&gt;
&lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas, designer of the “[[zekeship]]” series of starships, and current chairman.&lt;br /&gt;
*[[SIG130]], the second leader of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, as well as the initial founder of the nation of lonestar.&lt;br /&gt;
*[[XiJinping_]], the first chairman and third governor of texas. A militaristic former StarQuest player and pirate, now a member of Vega&lt;br /&gt;
*[[Hextagon]], a highly skilled combatant and the primary military advisor to the chairman.&lt;br /&gt;
*[[WanderingOtter]], the fourth chairman of Lonestar and engineer.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a builder constructing a trade city project on Aerach.&lt;br /&gt;
*[[Abu_42069_]], once the primary logistics advisor to the chairman, whose intervention resolved the Nexus Affair during the [[Vega-Ekatera War]]. Now the leader of the Vikyrian Khanate&lt;br /&gt;
*_Twille_, a former executive of lonestar. Now the co-leader of the Vikyrian Khanate.&lt;br /&gt;
*YourPalNova of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
*SmartFlyngWarior of Elysium, an executive of lonestar. A veteran of other movecraft and politics servers.&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11868</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11868"/>
		<updated>2026-08-16T03:02:29Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by [[Ruinati0n]]. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the [[Battle for NewCoruscant]] and the eventual dissolution of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion including the massive terraforming undertaking known as New Coruscant 2.0, Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=NewCoruscant&amp;diff=11867</id>
		<title>NewCoruscant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=NewCoruscant&amp;diff=11867"/>
		<updated>2026-08-16T03:01:58Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
|image1=Galactricrep.webp&lt;br /&gt;
|caption1=Emblem of The Galactic Republic&lt;br /&gt;
|demonym=Republic|activity_level=Medium&lt;br /&gt;
|stations=[[StarForge]]|government_type=Centralized constitutional republic|position_title1=Supreme Chancellor|position_title2=Chancellor|position_title3=Vicroy|position_name1=[[Lumabrin]]|position_name2=[[Temu_]]|position_name3=Kn1ghtM4r3_Gamin, K05MC|foundation_date = March 1st 2026&lt;br /&gt;
|language=English&lt;br /&gt;
|motto=&amp;quot;For the Republic. For Order. For Unity&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&#039;&#039;&#039;NewCoruscant&#039;&#039;&#039;  is a medium sized settlement formerly led by [[Ruinati0n]] in its early days post [[Galactic Empire]], now led by GunningBanana based out of the former area known as the [[Imperial City]] on [[Ilius]]. It was renamed to Republic City name is an homage to The Galactic Republic formerly known as the Galactic Empire., a historical nation on the server previously run by [[D_Dazzle]], of which Thrawn31 was a leader.  &#039;&#039;&#039;NewCoruscant&#039;&#039;&#039; is a reestablished settlement originally founded by Thrawn31. It was historically aligned with the Galactic Empire on two separate occasions and was at one time affiliated with the Lonestar community in early 2025.&lt;br /&gt;
&lt;br /&gt;
Following the ban of Thrawn31 in February 2026, both the settlement and its parent nation were purged in an event known as the &#039;&#039;&#039;[[Battle for NewCoruscant|Battle for NewCoruscant.]]&#039;&#039;&#039; In the aftermath, NewCoruscant was rebuilt by representatives of Lonestar, marking the beginning of a new era defined by democratic governance and a shift away from centralized leadership. Today, the settlement stands as a symbol of continuity and reform, shaped by a new generation of players.&lt;br /&gt;
&lt;br /&gt;
== Politics of the Republic Era ==&lt;br /&gt;
Current Administration: Ruinati0n-Temu_ &lt;br /&gt;
&lt;br /&gt;
Goals: Focused on Development and Prosperity.&lt;br /&gt;
&lt;br /&gt;
=== Ruinati0n-Temu_ Administration ===&lt;br /&gt;
March 1st 2026 - June 20th 2026.&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: [[Ruinati0n]] (Jedi Grandmaster; the title of Supreme Chancellor is woven into the fabric of this position)&lt;br /&gt;
&lt;br /&gt;
Chancellor: [[Temu_]]&lt;br /&gt;
&lt;br /&gt;
Senators: Lumabrin&lt;br /&gt;
&lt;br /&gt;
==== Settlement Initatives ====&lt;br /&gt;
This administration represents the first republican system established in NewCoruscant, with formal elections planned but not yet held. Until then, governance operates under a provisional structure designed to guide the settlement through its reconstruction phase.&lt;br /&gt;
&lt;br /&gt;
At the center of this system is the Supreme Chancellor, a temporary position tasked with overseeing the development and completion of NewCoruscant. This role shares authority with the Jedi Grandmaster, ensuring that leadership is not concentrated in a single office.&lt;br /&gt;
&lt;br /&gt;
The Jedi Order serves as both an advisory body and a safeguarding force within the state. Composed of the most experienced and trusted members of NewCoruscant, the Jedi Council provides guidance on major decisions while upholding the principles of the Republic. Alongside this, a Jedi Academy has been established to train future members dedicated to protecting the community and maintaining stability.&lt;br /&gt;
&lt;br /&gt;
Looking ahead, the administration has outlined plans to transition toward a fully representative system through the creation of a Senate, with elections intended to formalize leadership and distribute authority among the broader player base. &lt;br /&gt;
&lt;br /&gt;
==== ARC Trooper Initiative ====&lt;br /&gt;
Under the direction of the Supreme Chancellor, the ARC Troopers initiative was established to develop and train a local militia for NewCoruscant. This force is intended to provide defense and security for the settlement during its rebuilding phase.&lt;br /&gt;
&lt;br /&gt;
The militia operates under a structured chain of command, led by a Republic Admiral, followed by Republic Commanders, and then standard ARC Troopers. Each level is responsible for coordination, training, and operational readiness within the force.&lt;br /&gt;
&lt;br /&gt;
ARC Troopers are specially trained units, focusing on both ground and aerial combat to ensure flexibility in defense and rapid response to threats.&lt;br /&gt;
&lt;br /&gt;
=== GunningBanana-Lazren Administration ===&lt;br /&gt;
June 20th 2026 - Present&lt;br /&gt;
&lt;br /&gt;
Jedi Grandmaster: GunningBanana&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: Lumabrin (Jedi Grandmaster; the title of Supreme Chancellor was separated in this period for the time being)&lt;br /&gt;
&lt;br /&gt;
Chancellor: None&lt;br /&gt;
&lt;br /&gt;
Senators: None&lt;br /&gt;
&lt;br /&gt;
Continuation of old policies, Ruinati0n passed on development of the city to capable hands to the new JediGrandmaster he appointed GunningBanana&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of NewCoruscant go back to the days of the Galactic Empire trace back to March 24, 2025, when a break from Imperial Nova during the Vega–Nova War led to the formation of a new independent nation. What followed was a period of steady growth, as the Empire developed infrastructure and expanded through settlements such as NewCoruscant.&lt;br /&gt;
&lt;br /&gt;
That period came to an abrupt end in February 2026, when the nation collapsed after the removal of its central leadership, triggering a full purge of its territories.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, former territories did not remain dormant for long. NewCoruscant emerged as the focal point of a broader rebuilding effort, led by a new wave of players seeking stability through shared governance rather than centralized control. Under the leadership of newly declared Supreme Chancellor Ruinati0n, the settlement was reorganized along democratic lines, marking a clear departure from its origins and the beginning of a new chapter. The subsequent weeks led to the establishment of a Republic on NewCoruscant. In July 1, 2026, Ruinati0n officially restored the Jedi Order, appointing GunningBanana as the Jedi Grand Master and solidifying the return of the Republic. &lt;br /&gt;
&lt;br /&gt;
=== Administrative Development: The Founding Era of the HighSoverign ===&lt;br /&gt;
During the settlement&#039;s infancy, Ruinati0n served as the primary architect of NewCoruscant&#039;s governance. He was responsible for the strategic organization of roles and the formal establishment of the city’s foundational systems. His vision centered on structuring the settlement as a Republic, a move intended to institutionalize progress and stability.&lt;br /&gt;
&lt;br /&gt;
A core component of this developmental phase was the rejection of the status quo; Ruinati0n actively dismantled the existing paradigms of the region, emphasizing the belief that meaningful, lasting change could be architected within the settlement. Through a series of personal mentorships, he rebuilt the city person by person, working alongside others to transform NewCoruscant into a prosperous, collaborative, and thriving multiplayer settlement. By fostering this culture of development, he successfully transitioned the site from a speculative venture into a functional, organized Republic.&lt;br /&gt;
&lt;br /&gt;
=== Rise of GunningBannana and the HighSovereign ===&lt;br /&gt;
As the administrative demands of NewCoruscant evolved, a formal transition of leadership occurred. Citing a declining presence, Ruinati0n transferred the oversight of the settlement to GunningBanana, who serves as the new Jedi Grandmaster. This transfer was intended to ensure that the city remained under consistent and capable stewardship as it entered its next phase of development.&lt;br /&gt;
&lt;br /&gt;
In recognition of his foundational contributions, Ruinati0n was granted the honorary title of HighSovereign by GunningBanana. Translated as &amp;quot;The Restorer,&amp;quot; this title serves to acknowledge Ruinati0n’s pivotal role in leading NewCoruscant and establishing the critical leadership direction required during the settlement’s infancy.&lt;br /&gt;
&lt;br /&gt;
The title of HighSovereign represents the highest-ranking position within NewCoruscant. By mandate, it is a singular honor that can be bestowed only once, signifying the unique and permanent legacy of the settlement&#039;s founder. With this transition, the administration of the city has officially shifted, marking the end of the settlement&#039;s initial era and the beginning of a new leadership structure under the guidance of the Jedi Grandmaster. This title honors the history of NewCoruscant, ensuring that the legacy of its foundation lives on through the city&#039;s ongoing evolution.&lt;br /&gt;
&lt;br /&gt;
== Republic City ==&lt;br /&gt;
Formerly known as Imperial City, the settlement began as a small outpost on the planet Ilius, claimed on April 27, 2025, with the goal of developing infrastructure. Its rapid growth and strategic potential soon led to its designation as the capital of the Galactic Empire on May 10, 2025.&lt;br /&gt;
&lt;br /&gt;
In its current form, the settlement has moved beyond its origins. Under new leadership, it has undergone a series of expansion initiatives focused on growth, accessibility, and long-term sustainability, reflecting a broader shift in priorities from centralized control to community driven development. {{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=NewCoruscant&amp;diff=11866</id>
		<title>NewCoruscant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=NewCoruscant&amp;diff=11866"/>
		<updated>2026-08-16T02:35:56Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
|image1=Galactricrep.webp&lt;br /&gt;
|caption1=Emblem of The Galactic Republic&lt;br /&gt;
|demonym=Republic|activity_level=Medium&lt;br /&gt;
|stations=[[StarForge]]|government_type=Centralized constitutional republic|position_title1=Supreme Chancellor|position_title2=Chancellor|position_title3=Vicroy|position_name1=[[Lumabrin]]|position_name2=[[Temu_]]|position_name3=Kn1ghtM4r3_Gamin, K05MC|foundation_date = March 1st 2026&lt;br /&gt;
|language=English&lt;br /&gt;
|motto=&amp;quot;For the Republic. For Order. For Unity&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&#039;&#039;&#039;NewCoruscant&#039;&#039;&#039;  is a medium sized settlement formerly led by [[Ruinati0n]] in its early days post [[Galactic Empire]], now led by GunningBanana based out of the former area known as the [[Imperial City]] on [[Ilius]]. It was renamed to Republic City name is an homage to The Galactic Republic formerly known as the Galactic Empire., a historical nation on the server previously run by [[D_Dazzle]], of which Thrawn31 was a leader.  &#039;&#039;&#039;NewCoruscant&#039;&#039;&#039; is a reestablished settlement originally founded by Thrawn31. It was historically aligned with the Galactic Empire on two separate occasions and was at one time affiliated with the Lonestar community in early 2025.&lt;br /&gt;
&lt;br /&gt;
Following the ban of Thrawn31 in February 2026, both the settlement and its parent nation were purged in an event known as the &#039;&#039;&#039;[[Battle for NewCoruscant|Battle for NewCoruscant.]]&#039;&#039;&#039; In the aftermath, NewCoruscant was rebuilt by representatives of Lonestar, marking the beginning of a new era defined by democratic governance and a shift away from centralized leadership. Today, the settlement stands as a symbol of continuity and reform, shaped by a new generation of players.&lt;br /&gt;
&lt;br /&gt;
== Politics of the Republic Era ==&lt;br /&gt;
Current Administration: Ruinati0n-Temu_ &lt;br /&gt;
&lt;br /&gt;
Goals: Focused on Development and Prosperity.&lt;br /&gt;
&lt;br /&gt;
=== Ruinati0n-Temu_ Administration ===&lt;br /&gt;
March 1st 2026 - June 20th 2026.&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: [[Ruinati0n]] (Jedi Grandmaster; the title of Supreme Chancellor is woven into the fabric of this position)&lt;br /&gt;
&lt;br /&gt;
Chancellor: [[Temu_]]&lt;br /&gt;
&lt;br /&gt;
Senators: Lumabrin&lt;br /&gt;
&lt;br /&gt;
==== Settlement Initatives ====&lt;br /&gt;
This administration represents the first republican system established in NewCoruscant, with formal elections planned but not yet held. Until then, governance operates under a provisional structure designed to guide the settlement through its reconstruction phase.&lt;br /&gt;
&lt;br /&gt;
At the center of this system is the Supreme Chancellor, a temporary position tasked with overseeing the development and completion of NewCoruscant. This role shares authority with the Jedi Grandmaster, ensuring that leadership is not concentrated in a single office.&lt;br /&gt;
&lt;br /&gt;
The Jedi Order serves as both an advisory body and a safeguarding force within the state. Composed of the most experienced and trusted members of NewCoruscant, the Jedi Council provides guidance on major decisions while upholding the principles of the Republic. Alongside this, a Jedi Academy has been established to train future members dedicated to protecting the community and maintaining stability.&lt;br /&gt;
&lt;br /&gt;
Looking ahead, the administration has outlined plans to transition toward a fully representative system through the creation of a Senate, with elections intended to formalize leadership and distribute authority among the broader player base. &lt;br /&gt;
&lt;br /&gt;
==== ARC Trooper Initiative ====&lt;br /&gt;
Under the direction of the Supreme Chancellor, the ARC Troopers initiative was established to develop and train a local militia for NewCoruscant. This force is intended to provide defense and security for the settlement during its rebuilding phase.&lt;br /&gt;
&lt;br /&gt;
The militia operates under a structured chain of command, led by a Republic Admiral, followed by Republic Commanders, and then standard ARC Troopers. Each level is responsible for coordination, training, and operational readiness within the force.&lt;br /&gt;
&lt;br /&gt;
ARC Troopers are specially trained units, focusing on both ground and aerial combat to ensure flexibility in defense and rapid response to threats.&lt;br /&gt;
&lt;br /&gt;
=== GunningBanana-Lazren Administration ===&lt;br /&gt;
June 20th 2026 - Present&lt;br /&gt;
&lt;br /&gt;
Jedi Grandmaster: GunningBanana&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: Lumabrin (Jedi Grandmaster; the title of Supreme Chancellor was separated in this period for the time being)&lt;br /&gt;
&lt;br /&gt;
Chancellor: None&lt;br /&gt;
&lt;br /&gt;
Senators: None&lt;br /&gt;
&lt;br /&gt;
Continuation of old policies, Ruinati0n passed on development of the city to capable hands to the new JediGrandmaster he appointed GunningBanana&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of NewCoruscant go back to the days of the Galactic Empire trace back to March 24, 2025, when a break from Imperial Nova during the Vega–Nova War led to the formation of a new independent nation. What followed was a period of steady growth, as the Empire developed infrastructure and expanded through settlements such as NewCoruscant.&lt;br /&gt;
&lt;br /&gt;
That period came to an abrupt end in February 2026, when the nation collapsed after the removal of its central leadership, triggering a full purge of its territories.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, former territories did not remain dormant for long. NewCoruscant emerged as the focal point of a broader rebuilding effort, led by a new wave of players seeking stability through shared governance rather than centralized control. Under the leadership of newly declared Supreme Chancellor Ruinati0n, the settlement was reorganized along democratic lines, marking a clear departure from its origins and the beginning of a new chapter. The subsequent weeks led to the establishment of a Republic on NewCoruscant. In July 1, 2026, Ruinati0n officially restored the Jedi Order, appointing GunningBanana as the Jedi Grand Master and solidifying the return of the Republic. &lt;br /&gt;
&lt;br /&gt;
=== Administrative Development: The Founding Era ===&lt;br /&gt;
During the settlement&#039;s infancy, Ruinati0n served as the primary architect of NewCoruscant&#039;s governance. He was responsible for the strategic organization of roles and the formal establishment of the city’s foundational systems. His vision centered on structuring the settlement as a Republic, a move intended to institutionalize progress and stability.&lt;br /&gt;
&lt;br /&gt;
A core component of this developmental phase was the rejection of the status quo; Ruinati0n actively dismantled the existing paradigms of the region, emphasizing the belief that meaningful, lasting change could be architected within the settlement. Through a series of personal mentorships, he rebuilt the city person by person, working alongside others to transform NewCoruscant into a prosperous, collaborative, and thriving multiplayer settlement. By fostering this culture of development, he successfully transitioned the site from a speculative venture into a functional, organized Republic.&lt;br /&gt;
&lt;br /&gt;
=== Transition of Governance and the HighSovereign Title ===&lt;br /&gt;
As the administrative demands of NewCoruscant evolved, a formal transition of leadership occurred. Citing a declining presence, Ruinati0n transferred the oversight of the settlement to GunningBanana, who serves as the new Jedi Grandmaster. This transfer was intended to ensure that the city remained under consistent and capable stewardship as it entered its next phase of development.&lt;br /&gt;
&lt;br /&gt;
In recognition of his foundational contributions, Ruinati0n was granted the honorary title of HighSovereign by GunningBanana. Translated as &amp;quot;The Restorer,&amp;quot; this title serves to acknowledge Ruinati0n’s pivotal role in leading NewCoruscant and establishing the critical leadership direction required during the settlement’s infancy.&lt;br /&gt;
&lt;br /&gt;
The title of HighSovereign represents the highest-ranking position within NewCoruscant. By mandate, it is a singular honor that can be bestowed only once, signifying the unique and permanent legacy of the settlement&#039;s founder. With this transition, the administration of the city has officially shifted, marking the end of the settlement&#039;s initial era and the beginning of a new leadership structure under the guidance of the Jedi Grandmaster. This title honors the history of NewCoruscant, ensuring that the legacy of its foundation lives on through the city&#039;s ongoing evolution.&lt;br /&gt;
&lt;br /&gt;
== Republic City ==&lt;br /&gt;
Formerly known as Imperial City, the settlement began as a small outpost on the planet Ilius, claimed on April 27, 2025, with the goal of developing infrastructure. Its rapid growth and strategic potential soon led to its designation as the capital of the Galactic Empire on May 10, 2025.&lt;br /&gt;
&lt;br /&gt;
In its current form, the settlement has moved beyond its origins. Under new leadership, it has undergone a series of expansion initiatives focused on growth, accessibility, and long-term sustainability, reflecting a broader shift in priorities from centralized control to community driven development. {{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=11865</id>
		<title>Newcoruscant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=11865"/>
		<updated>2026-08-16T02:34:13Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Nuir moved page Newcoruscant to NewCoruscant: rname was wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[NewCoruscant]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=NewCoruscant&amp;diff=11864</id>
		<title>NewCoruscant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=NewCoruscant&amp;diff=11864"/>
		<updated>2026-08-16T02:34:13Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Nuir moved page Newcoruscant to NewCoruscant: rname was wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
|image1=Galactricrep.webp&lt;br /&gt;
|caption1=Emblem of The Galactic Republic&lt;br /&gt;
|demonym=Republic|activity_level=Medium&lt;br /&gt;
|stations=[[StarForge]]|government_type=Centralized constitutional republic|position_title1=Supreme Chancellor|position_title2=Chancellor|position_title3=Vicroy|position_name1=[[Lumabrin]]|position_name2=[[Temu_]]|position_name3=Kn1ghtM4r3_Gamin, K05MC|foundation_date = March 1st 2026&lt;br /&gt;
|language=English&lt;br /&gt;
|motto=&amp;quot;For the Republic. For Order. For Unity&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&#039;&#039;&#039;NewCoruscant&#039;&#039;&#039;  is a medium sized settlement led by [[Ruinati0n]], based out of the former area known as the [[Imperial City]] on [[Ilius]]. It was renamed to Republic City name is an homage to The Galactic Republic formerly known as the Galactic Empire., a historical nation on the server previously run by [[D_Dazzle]], of which Thrawn31 was a leader.  &#039;&#039;&#039;NewCoruscant&#039;&#039;&#039; is a reestablished settlement originally founded by Thrawn31. It was historically aligned with the Galactic Empire on two separate occasions and was at one time affiliated with the Lonestar community in early 2025.&lt;br /&gt;
&lt;br /&gt;
Following the ban of Thrawn31 in February 2026, both the settlement and its parent nation were purged in an event known as the &#039;&#039;&#039;[[Battle for NewCoruscant|Battle for NewCoruscant.]]&#039;&#039;&#039; In the aftermath, NewCoruscant was rebuilt by representatives of Lonestar, marking the beginning of a new era defined by democratic governance and a shift away from centralized leadership. Today, the settlement stands as a symbol of continuity and reform, shaped by a new generation of players.&lt;br /&gt;
&lt;br /&gt;
== Politics of the Republic Era ==&lt;br /&gt;
Current Administration: Ruinati0n-Temu_ &lt;br /&gt;
&lt;br /&gt;
Goals: Focused on Development and Prosperity.&lt;br /&gt;
&lt;br /&gt;
=== Ruinati0n-Temu_ Administration ===&lt;br /&gt;
March 1st 2026 - June 20th 2026.&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: [[Ruinati0n]] (Jedi Grandmaster; the title of Supreme Chancellor is woven into the fabric of this position)&lt;br /&gt;
&lt;br /&gt;
Chancellor: [[Temu_]]&lt;br /&gt;
&lt;br /&gt;
Senators: Lumabrin&lt;br /&gt;
&lt;br /&gt;
==== Settlement Initatives ====&lt;br /&gt;
This administration represents the first republican system established in NewCoruscant, with formal elections planned but not yet held. Until then, governance operates under a provisional structure designed to guide the settlement through its reconstruction phase.&lt;br /&gt;
&lt;br /&gt;
At the center of this system is the Supreme Chancellor, a temporary position tasked with overseeing the development and completion of NewCoruscant. This role shares authority with the Jedi Grandmaster, ensuring that leadership is not concentrated in a single office.&lt;br /&gt;
&lt;br /&gt;
The Jedi Order serves as both an advisory body and a safeguarding force within the state. Composed of the most experienced and trusted members of NewCoruscant, the Jedi Council provides guidance on major decisions while upholding the principles of the Republic. Alongside this, a Jedi Academy has been established to train future members dedicated to protecting the community and maintaining stability.&lt;br /&gt;
&lt;br /&gt;
Looking ahead, the administration has outlined plans to transition toward a fully representative system through the creation of a Senate, with elections intended to formalize leadership and distribute authority among the broader player base. &lt;br /&gt;
&lt;br /&gt;
==== ARC Trooper Initiative ====&lt;br /&gt;
Under the direction of the Supreme Chancellor, the ARC Troopers initiative was established to develop and train a local militia for NewCoruscant. This force is intended to provide defense and security for the settlement during its rebuilding phase.&lt;br /&gt;
&lt;br /&gt;
The militia operates under a structured chain of command, led by a Republic Admiral, followed by Republic Commanders, and then standard ARC Troopers. Each level is responsible for coordination, training, and operational readiness within the force.&lt;br /&gt;
&lt;br /&gt;
ARC Troopers are specially trained units, focusing on both ground and aerial combat to ensure flexibility in defense and rapid response to threats.&lt;br /&gt;
&lt;br /&gt;
=== GunningBanana-Lazren Administration ===&lt;br /&gt;
June 20th 2026 - Present&lt;br /&gt;
&lt;br /&gt;
Jedi Grandmaster: GunningBanana&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: Lumabrin (Jedi Grandmaster; the title of Supreme Chancellor was separated in this period for the time being)&lt;br /&gt;
&lt;br /&gt;
Chancellor: None&lt;br /&gt;
&lt;br /&gt;
Senators: None&lt;br /&gt;
&lt;br /&gt;
Continuation of old policies, Ruinati0n passed on development of the city to capable hands to the new JediGrandmaster he appointed GunningBanana&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of NewCoruscant go back to the days of the Galactic Empire trace back to March 24, 2025, when a break from Imperial Nova during the Vega–Nova War led to the formation of a new independent nation. What followed was a period of steady growth, as the Empire developed infrastructure and expanded through settlements such as NewCoruscant.&lt;br /&gt;
&lt;br /&gt;
That period came to an abrupt end in February 2026, when the nation collapsed after the removal of its central leadership, triggering a full purge of its territories.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, former territories did not remain dormant for long. NewCoruscant emerged as the focal point of a broader rebuilding effort, led by a new wave of players seeking stability through shared governance rather than centralized control. Under the leadership of newly declared Supreme Chancellor Ruinati0n, the settlement was reorganized along democratic lines, marking a clear departure from its origins and the beginning of a new chapter. The subsequent weeks led to the establishment of a Republic on NewCoruscant. In July 1, 2026, Ruinati0n officially restored the Jedi Order, appointing GunningBanana as the Jedi Grand Master and solidifying the return of the Republic. &lt;br /&gt;
&lt;br /&gt;
=== Administrative Development: The Founding Era ===&lt;br /&gt;
During the settlement&#039;s infancy, Ruinati0n served as the primary architect of NewCoruscant&#039;s governance. He was responsible for the strategic organization of roles and the formal establishment of the city’s foundational systems. His vision centered on structuring the settlement as a Republic, a move intended to institutionalize progress and stability.&lt;br /&gt;
&lt;br /&gt;
A core component of this developmental phase was the rejection of the status quo; Ruinati0n actively dismantled the existing paradigms of the region, emphasizing the belief that meaningful, lasting change could be architected within the settlement. Through a series of personal mentorships, he rebuilt the city person by person, working alongside others to transform NewCoruscant into a prosperous, collaborative, and thriving multiplayer settlement. By fostering this culture of development, he successfully transitioned the site from a speculative venture into a functional, organized Republic.&lt;br /&gt;
&lt;br /&gt;
=== Transition of Governance and the HighSovereign Title ===&lt;br /&gt;
As the administrative demands of NewCoruscant evolved, a formal transition of leadership occurred. Citing a declining presence, Ruinati0n transferred the oversight of the settlement to GunningBanana, who serves as the new Jedi Grandmaster. This transfer was intended to ensure that the city remained under consistent and capable stewardship as it entered its next phase of development.&lt;br /&gt;
&lt;br /&gt;
In recognition of his foundational contributions, Ruinati0n was granted the honorary title of HighSovereign by GunningBanana. Translated as &amp;quot;The Restorer,&amp;quot; this title serves to acknowledge Ruinati0n’s pivotal role in leading NewCoruscant and establishing the critical leadership direction required during the settlement’s infancy.&lt;br /&gt;
&lt;br /&gt;
The title of HighSovereign represents the highest-ranking position within NewCoruscant. By mandate, it is a singular honor that can be bestowed only once, signifying the unique and permanent legacy of the settlement&#039;s founder. With this transition, the administration of the city has officially shifted, marking the end of the settlement&#039;s initial era and the beginning of a new leadership structure under the guidance of the Jedi Grandmaster. This title honors the history of NewCoruscant, ensuring that the legacy of its foundation lives on through the city&#039;s ongoing evolution.&lt;br /&gt;
&lt;br /&gt;
== Republic City ==&lt;br /&gt;
Formerly known as Imperial City, the settlement began as a small outpost on the planet Ilius, claimed on April 27, 2025, with the goal of developing infrastructure. Its rapid growth and strategic potential soon led to its designation as the capital of the Galactic Empire on May 10, 2025.&lt;br /&gt;
&lt;br /&gt;
In its current form, the settlement has moved beyond its origins. Under new leadership, it has undergone a series of expansion initiatives focused on growth, accessibility, and long-term sustainability, reflecting a broader shift in priorities from centralized control to community driven development. {{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11863</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11863"/>
		<updated>2026-08-16T02:33:46Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities=StarDust|main_residence=Wyoming|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
* Wrote the AI Guide and Base Engineering Guides&lt;br /&gt;
* [[Wyoming]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player [[Z4nityy]], securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at [[Newcoruscant]], there was a [[Battle for NewCoruscant]] that took place to determine the control and fate of the city of which  Ruinati0n took part of he would later be gifted the city to grow and nurture it. Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a republican vision for a republican state on the planet. Throughout the months he was the main contributor towards the physical growth as a Trade City he would engage in the NewCoruscuant 2.0. This was a terraforming project that would expand the sizeable area of the city that followed. Additionaly, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement. This would also include the invention of his own homemade planet minning/terraforming technology which he coined the nickname &#039;world eater&#039; for the design. However, he was an early architect in raising funds, and building up the settlements resource reserves opting instead to focus on his own resource reserves at Wyoming to build up [[Newcoruscant]].&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot; a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. However, due to him going on for so long by himself and finally having capable hands in terms of players building with GunningBanana, 3HK0, and LazrenHoosk leading the way. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana a close friend of his and a fellow veteran of the Solar War who has emerged as a key community leader who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, Ruinati0n transitioned away from frontline leadership, formally departing Lonestar on August 11, 2026, to join StarDust. Around this time, he concluded an eight-month engineering saga by completing the construction of Wyoming 2.0, assisted over time by various passing allies such as Lignd. Originally established in the fires of the Solar War out of survival and deep-seated paranoia, the hollowed-out asteroid base evolved from a fortified refuge into his primary residence, a fully realized shipyard, and the testing ground where he refined and pioneered the base engineering techniques that defined his legacy.&lt;br /&gt;
&lt;br /&gt;
Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11862</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11862"/>
		<updated>2026-08-16T02:33:27Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities=StarDust|main_residence=Wyoming|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
* Wrote the AI Guide and Base Engineering Guides&lt;br /&gt;
* Creator of [[Wyoming]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player [[Z4nityy]], securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at [[Newcoruscant]], there was a [[Battle for NewCoruscant]] that took place to determine the control and fate of the city of which  Ruinati0n took part of he would later be gifted the city to grow and nurture it. Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a republican vision for a republican state on the planet. Throughout the months he was the main contributor towards the physical growth as a Trade City he would engage in the NewCoruscuant 2.0. This was a terraforming project that would expand the sizeable area of the city that followed. Additionaly, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement. This would also include the invention of his own homemade planet minning/terraforming technology which he coined the nickname &#039;world eater&#039; for the design. However, he was an early architect in raising funds, and building up the settlements resource reserves opting instead to focus on his own resource reserves at Wyoming to build up [[Newcoruscant]].&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot; a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. However, due to him going on for so long by himself and finally having capable hands in terms of players building with GunningBanana, 3HK0, and LazrenHoosk leading the way. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana a close friend of his and a fellow veteran of the Solar War who has emerged as a key community leader who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, Ruinati0n transitioned away from frontline leadership, formally departing Lonestar on August 11, 2026, to join StarDust. Around this time, he concluded an eight-month engineering saga by completing the construction of Wyoming 2.0, assisted over time by various passing allies such as Lignd. Originally established in the fires of the Solar War out of survival and deep-seated paranoia, the hollowed-out asteroid base evolved from a fortified refuge into his primary residence, a fully realized shipyard, and the testing ground where he refined and pioneered the base engineering techniques that defined his legacy.&lt;br /&gt;
&lt;br /&gt;
Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11861</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11861"/>
		<updated>2026-08-16T02:33:09Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by [[Ruinati0n]]. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the [[Battle for NewCoruscant]] and the eventual dissolution of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion including the massive terraforming undertaking known as New Coruscant 2.0, Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11860</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11860"/>
		<updated>2026-08-16T02:32:55Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Alabama and New Coruscant Eras (Early – Mid 2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by Ruinati0n. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the [[Battle for NewCoruscant]] and the eventual dissolution of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion including the massive terraforming undertaking known as New Coruscant 2.0, Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11859</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11859"/>
		<updated>2026-08-16T02:32:34Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Alabama and New Coruscant Eras (Early – Mid 2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by Ruinati0n. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the [[Battle for NewCoruscant]] and the eventual dissolution of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion—including the massive terraforming undertaking known as New Coruscant 2.0 Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11858</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11858"/>
		<updated>2026-08-16T02:32:25Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Alabama and New Coruscant Eras (Early – Mid 2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by Ruinati0n. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the [[Battle for NewCoruscant]] and the eventual dissolution of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion—including the massive terraforming undertaking known as New Coruscant 2.0—Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11857</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11857"/>
		<updated>2026-08-16T02:32:10Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Alabama and New Coruscant Eras (Early – Mid 2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by Ruinati0n. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the [[Battle for NewCoruscant]] and the eventual disbandment of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion—including the massive terraforming undertaking known as New Coruscant 2.0—Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11856</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11856"/>
		<updated>2026-08-16T02:31:54Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Alabama and New Coruscant Eras (Early – Mid 2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by Ruinati0n. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Aqualad, Ruinati0n, Yuki, and their associates. Following the Battle for New Coruscant and the eventual disbandment of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion—including the massive terraforming undertaking known as New Coruscant 2.0—Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11855</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11855"/>
		<updated>2026-08-16T02:31:28Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Revitalization and Wyoming 2.0 (July – August 2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by Ruinati0n. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Equilla, Ruinati0n, Yuki, and their associates. Following the Battle for New Coruscant and the eventual disbandment of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion—including the massive terraforming undertaking known as New Coruscant 2.0—Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11854</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11854"/>
		<updated>2026-08-16T02:27:40Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by Ruinati0n. Carved entirely within a massive titanium asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== The Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Equilla, Ruinati0n, Yuki, and their associates. Following the Battle for New Coruscant and the eventual disbandment of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion—including the massive terraforming undertaking known as New Coruscant 2.0—Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11853</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11853"/>
		<updated>2026-08-16T02:26:48Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wyoming-dynmap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by Ruinati0n. Carved entirely within a massive deep-space asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== The Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Equilla, Ruinati0n, Yuki, and their associates. Following the Battle for New Coruscant and the eventual disbandment of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion—including the massive terraforming undertaking known as New Coruscant 2.0—Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Wyoming-dynmap.png&amp;diff=11852</id>
		<title>File:Wyoming-dynmap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Wyoming-dynmap.png&amp;diff=11852"/>
		<updated>2026-08-16T02:25:27Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;station of Ruinati0n&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11851</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11851"/>
		<updated>2026-08-16T02:24:12Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Wyoming =&lt;br /&gt;
Wyoming is an asteroid station in regulus space , it is a naval shipyard, and fortified private residence engineered and owned by Ruinati0n. Carved entirely within a massive deep-space asteroid selected with the assistance of Equilla, the station is affiliated with StarDust and historically served as an indispensable strategic asset, forward operating base, and logistics powerhouse for Lonestar. Over its operational lifespan, Wyoming evolved from an emergency wartime panic shelter into an industrial mass-production factory, an economic reservoir that funded new planetary states, and ultimately a fully automated, lived-in community haven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and the Solar War (Late 2025) ===&lt;br /&gt;
The genesis of Wyoming lies in the opening escalations and grinding attrition of the Solar War, which broke out on September 24, 2025. Early in the conflict, Ruinati0n engaged in the early skirmishes where his custom gunship, the Stingray, was intercepted and destroyed. Vulnerability followed him to his private holdings when his primary outpost, Regulus Mining Co (later rechristened the Lonestar Baconator Division), was bombed by Maid. The situation deteriorated further when Sherbet S launched subsequent bombing runs targeting Ruinati0n and his station.&lt;br /&gt;
&lt;br /&gt;
These relentless strikes left Ruinati0n deeply paranoid regarding planetary and orbital surface vulnerabilities. Returning briefly in November before committing to full activity in December 2025, Ruinati0n resolved to abandon exposed planetary settlements altogether. With the assistance of Equilla, he scouted and selected a dense deep-space asteroid to hollow out into a fortified redoubt, famously quipping, &amp;quot;I&#039;m too lazy to go on planet to recharge or smelt ores. I&#039;d rather do it in space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was originally envisioned as a practical shortcut and survival bunker quickly expanded into an industrial shipyard. Early construction focused on establishing a primary power bank and an exterior solar array, which directly supplied a primitive, manually operated mining and ore processing bay. Industrial capability accelerated when Abu donated early machinery, enabling Ruinati0n to construct his first mass-production printer arrays. With technical assistance from Eyrzeke, Ruinati0n integrated an extensive piping network to establish the station&#039;s first functional starship factory. From these drydocks, hundreds of combat vessels were printed en masse, supplying allied pilots and turning Wyoming into a vital forward operating base and fire base for Lonestar throughout the war.&lt;br /&gt;
&lt;br /&gt;
Defending the installation demanded continuous vigilance. Throughout December 2025, Ruinati0n routinely defended Wyoming against hostile raids from pirates and rival combatants, including persistent skirmishes with Z4nityy, Juliet, and Aviforma. By late January 2026, the primary construction of Wyoming 1.0 was fully realized, coinciding with Ruinati0n&#039;s promotion to Secretarist within Lonestar.&lt;br /&gt;
&lt;br /&gt;
=== The Alabama and New Coruscant Eras (Early – Mid 2026) ===&lt;br /&gt;
During the existence of the Alabama settlement, Wyoming functioned as the temporary headquarters and operational staging ground for the core Alabama crew, including Equilla, Ruinati0n, Yuki, and their associates. Following the Battle for New Coruscant and the eventual disbandment of Alabama, Ruinati0n was gifted the settlement on March 2, 2026. He led the entire crew down to establish New Coruscant and reformed it under the ideals of the Galactic Republic, transforming the territory into one of Lonestar&#039;s premier super settlements.&lt;br /&gt;
&lt;br /&gt;
During New Coruscant&#039;s rapid founding and expansion—including the massive terraforming undertaking known as New Coruscant 2.0—Wyoming acted as the silent economic engine behind the scenes. Ruinati0n routinely transferred vast reserves of refined minerals, manufactured ship components, and treasury funds directly from Wyoming&#039;s deep-space vaults to bankroll planetary infrastructure without draining the fledgling colony&#039;s municipal reserves.&lt;br /&gt;
&lt;br /&gt;
However, propping up an entire planetary state came at a heavy cost to the station itself. Consumed by planetary governance, recruiting the &amp;quot;Jaron Wave,&amp;quot; and managing nation-level duties as a Lonestar Executive, Ruinati0n had little time to maintain his asteroid base. Wyoming slowly depreciated and fell into disrepair, its layout frozen in its outdated wartime configuration.&lt;br /&gt;
&lt;br /&gt;
=== Revitalization and Wyoming 2.0 (July – August 2026) ===&lt;br /&gt;
On July 14, 2026, Ruinati0n stepped down from active leadership of New Coruscant, officially transferring the mantle to his close friend and fellow Solar War veteran GunningBanana, who bestowed upon him the permanent title of &amp;quot;High Sovereign.&amp;quot; Ruinati0n subsequently resigned from Lonestar leadership and formally transitioned to StarDust on August 11, 2026.&lt;br /&gt;
&lt;br /&gt;
Free from frontline administrative burdens, Ruinati0n returned to his neglected station to begin the comprehensive Wyoming 2.0 revitalization project. Supported by long-time residents and visiting allies such as Lignd, the initiative dismantled the aging, ad-hoc wartime systems and modernized the complex into a comfortable, permanent post-Solar War residence for multiple players.&lt;br /&gt;
&lt;br /&gt;
The overhaul concluded in August 2026, bringing an eight-month engineering saga to a close. Wyoming stands as Ruinati0n&#039;s largest and most ambitious build project, serving as the physical foundation for his authored Base Engineering Guides, and remaining his greatest asset from the height of the Solar War into the modern era.&lt;br /&gt;
&lt;br /&gt;
== Design and Industrial Infrastructure ==&lt;br /&gt;
Wyoming is carved deep inside native asteroid rock, utilizing the asteroid&#039;s dense outer crust as natural, blast-resistant kinetic armor capable of absorbing orbital strikes and heavy munitions while maintaining a minimal visual and radar footprint in deep space.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s interior features a completely modernized, closed-loop industrial and residential framework. The primitive manual bays of the early war were replaced during the 2.0 overhaul with an extensive automated pipe intake network that routes raw mined ores directly from incoming haulers into high-efficiency smelting lines. Alongside the smelting complex, the station maintains dedicated naval drydocks and high-throughput printer arrays capable of rapid-fire ship manufacturing connected directly to automated component pipelines.&lt;br /&gt;
&lt;br /&gt;
Power management and fleet logistics are handled by a fully overhauled, reinforced capacitor charging array that can rapidly re-energize sub-capital and capital vessels in deep space without requiring surface transit. In addition to its industrial footprint, the station houses customized living quarters, administrative spaces, and shared community facilities for its residents, marking its complete evolution from a paranoid wartime survival bunker into a fully primed, self-sustaining deep-space home.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11850</id>
		<title>Wyoming</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Wyoming&amp;diff=11850"/>
		<updated>2026-08-16T02:24:02Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Wyoming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11849</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11849"/>
		<updated>2026-08-16T02:07:54Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Current Status and Legacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities=StarDust|main_residence=Wyoming|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
* Wrote the AI Guide and Base Engineering Guides&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player [[Z4nityy]], securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at [[Newcoruscant]], there was a [[Battle for NewCoruscant]] that took place to determine the control and fate of the city of which  Ruinati0n took part of he would later be gifted the city to grow and nurture it. Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a republican vision for a republican state on the planet. Throughout the months he was the main contributor towards the physical growth as a Trade City he would engage in the NewCoruscuant 2.0. This was a terraforming project that would expand the sizeable area of the city that followed. Additionaly, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement. This would also include the invention of his own homemade planet minning/terraforming technology which he coined the nickname &#039;world eater&#039; for the design. However, he was an early architect in raising funds, and building up the settlements resource reserves opting instead to focus on his own resource reserves at Wyoming to build up [[Newcoruscant]].&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot; a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. However, due to him going on for so long by himself and finally having capable hands in terms of players building with GunningBanana, 3HK0, and LazrenHoosk leading the way. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana a close friend of his and a fellow veteran of the Solar War who has emerged as a key community leader who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, Ruinati0n transitioned away from frontline leadership, formally departing Lonestar on August 11, 2026, to join StarDust. Around this time, he concluded an eight-month engineering saga by completing the construction of Wyoming 2.0, assisted over time by various passing allies such as Lignd. Originally established in the fires of the Solar War out of survival and deep-seated paranoia, the hollowed-out asteroid base evolved from a fortified refuge into his primary residence, a fully realized shipyard, and the testing ground where he refined and pioneered the base engineering techniques that defined his legacy.&lt;br /&gt;
&lt;br /&gt;
Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crimson_Dawn&amp;diff=11844</id>
		<title>Crimson Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crimson_Dawn&amp;diff=11844"/>
		<updated>2026-08-14T03:22:58Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|image1=CrimsonDawnEmblem.webp|caption1=Flag of Crimson Dawn|activity_level=Disbanded|capital_city=[[Mos_Espa]]|settlements=[[Mos_Espa]], [[Lava_Falls]], [[Mystica]], [[Anchorage]], [[UARAI]]|government_type=Crime Syndicate|position_title1=Overseer|position_title2=Warlord|position_title3=Arbiter|position_name1=[[Chewywooki09]]|position_name2=[[Kiridanx]]|position_name3=[[Witherblood07]]|language=English|motto=&amp;quot;Piracy is a Spectrum&amp;quot;|discord=|above=Crimson Dawn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crimson Dawn&#039;&#039;&#039; is a Crime Syndicate, primarily based in Regulus. It was created by [[Chewywooki09]] after he left the [[United Federation of Planets]] to create a nation more akeen to his interests on the server, as well as his friends. He came together with [[Witherblood07]] to establish the first proper leadership system in Crimson Dawn. To this day, [[Chewywooki09]] remains the &#039;&#039;&#039;Overseer&#039;&#039;&#039;, managing all internal affairs (Except for the Navy), while [[Witherblood07]] to this day remains as the &#039;&#039;&#039;Arbiter&#039;&#039;&#039;; the Lead diplomat of the Crimson Dawn. Later on, [[Kiridanx]] made a deal with Crimson Dawn which put him as one of Three Leaders with the &#039;&#039;&#039;Warlord&#039;&#039;&#039; status, now leading all affairs in the Nations combat.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded by [[Chewywooki09]]&#039; and lead by [[Kiridanx]] before eventually passing leadership to [[psminecraft12]]. Who later merged Crimson Dawn with [[Vask Authority]] which switched back to Andurian Federation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12/4/2025 at Crimson Dawn made its first major move as a newly formed nation.&lt;br /&gt;
&lt;br /&gt;
4/14/2026 at 4:59 PM EST Crimson Dawn was disbanded.&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
Crimson Dawn is actively contesting control over Aret, ready for any action deemed necessary in order to keep it that way. Crimson Dawn also seeks to take control of all siege zones in Regulus through any means necessary in the future.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
=== Mos Espa ===&lt;br /&gt;
[[Chewywooki09]]&#039;s settlement, and the Capital city of the Crimson Dawn. This settlement is the Base of Navy Operations, and always under development. The Athos Landport is the current Base of Navy Operations, and the largest structure on Mos Espa, holding a massive fleets worth of ships at a time, with powerful printing capabilities.&lt;br /&gt;
&lt;br /&gt;
=== Mystica ===&lt;br /&gt;
No idea&lt;br /&gt;
&lt;br /&gt;
=== UARAI ===&lt;br /&gt;
Snow_crip is irrelevant&lt;br /&gt;
&lt;br /&gt;
=== Anchorage ===&lt;br /&gt;
Anchorage is a shipyard settlement led by [[psminecraft12]]. It is one of the lesser developed settlements of the Crimson Dawn, however has large future plans. &lt;br /&gt;
&lt;br /&gt;
=== Lava Falls ===&lt;br /&gt;
No idea&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vermillion&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mommy&#039;&#039;&#039; ===&lt;br /&gt;
{{Navbox_nations}}&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11843</id>
		<title>Ruinati0n&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11843"/>
		<updated>2026-08-14T02:47:54Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Quick Fixes to Common Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;This document is designed as a starter roadmap for new players to establish their first functional base. It consolidates scattered mechanics into a single workflow and serves as a troubleshooting hub for common operational bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you encounter a new bug, have a more efficient setup, or wish to provide visual diagrams for complex routing, please feel free to edit this page or contribute to the discussion tab.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basics &amp;lt;!-- Oh my god is this AI? Crafting tables don&#039;t use energy! Ticking furnaces don&#039;t either! Can we PLEASE get a rewrite on this? --&amp;gt;==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: For settlements if 1 active member does not log on in a 30 day period your settlement will purge. Personal stations do not purge&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too:&lt;br /&gt;
** Blacklist rejects all items selected&lt;br /&gt;
** Whitelist accepts only those items selected&lt;br /&gt;
* Item Filters (Hoppers)/Advanced Item Filters filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick up a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The Redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods. The last part of the guide will be a video/ending explanation.&lt;br /&gt;
&lt;br /&gt;
=== Essential Systems ===&lt;br /&gt;
===== Intro to Essential Systems =====&lt;br /&gt;
This section of the guide will heavily focus on what. The other 2 sections Auto-Crafter Configuration &amp;amp; Management and Delegation are just a deeper explanation on mechanics. What is Industry? Industry is how we automate processes on horizons end. Industry is usually made up of auto crafters, power furnaces.&lt;br /&gt;
&lt;br /&gt;
===== Storage Explanation =====&lt;br /&gt;
Efficient item transport requires adhering to specific block placement rules to ensure consistent flow through your storage system.&lt;br /&gt;
&lt;br /&gt;
* Glass(Pipes): Glass acts as the conduit for items. For items to enter the pipe network, a glass block must be physically touching the source chest.&lt;br /&gt;
* Crafting Tables (Extraction): Crafting tables function as active extractors. They pull necessary ingredients from connected inventory blocks to perform recipes.&lt;br /&gt;
* Grindstones (Directional Control): Used to define the flow of items. Placing a grindstone on a pipe network forces items to travel in a specific direction toward your desired output.&lt;br /&gt;
* Hoppers (Filtering &amp;amp; Bridging): Hoppers serve two critical roles:&lt;br /&gt;
** Network Bridging: Used to move items between different pipe networks (e.g., transitioning from White Glass to Green Glass). The hopper must face inward toward the destination glass pipe.&lt;br /&gt;
** Filtering: Function as advanced logic gates to whitelist or blacklist specific items, preventing system clogs or sorting errors. Use Advanced Item Filters and Hoppers&lt;br /&gt;
&lt;br /&gt;
===== Power Explanation =====&lt;br /&gt;
&lt;br /&gt;
Power is required to operate advanced industrial machinery, including Auto-Crafters, Power Furnaces, Printers, and Advanced Ship Factories. Power moves across your station using specific physical block arrangements to pull, route, and distribute energy.&lt;br /&gt;
&lt;br /&gt;
How to get Power/Energy&lt;br /&gt;
&lt;br /&gt;
* Build a Solar Pannel Array --&amp;gt; Solar energy (there is an example included down below)&lt;br /&gt;
* Gas Generators --&amp;gt; Which turn gases like methane, nitrogen, and methane into power.&lt;br /&gt;
* Generators --&amp;gt; Redstone, uranium, or coal get turned into energy.&lt;br /&gt;
&lt;br /&gt;
Fundamental Power Rules&lt;br /&gt;
&lt;br /&gt;
* Power Draw: Utility and processing blocks (such as Crafting Tables, Furnaces, and Factories) consume power during operation; standard structural blocks do not.&lt;br /&gt;
* Extraction: Crafting Tables serve as active extraction points to pull power into processing networks.&lt;br /&gt;
* Flow Control: Power movement is directional and requires dedicated routing setups using specific functional blocks.&lt;br /&gt;
&lt;br /&gt;
Power Routing Blocks&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Block Type&lt;br /&gt;
|Primary Function in Power Network&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|Input/Absorption: Acts as a power sink. Facing a Sponge inward towards a power line pulls and absorbs power into the system.&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Block&lt;br /&gt;
|Dispersion: Receives power from a Sponge line and disperses it outward into surrounding distribution nodes.&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block / Redstone&lt;br /&gt;
|Flow Direction: Controls power flow direction, drawing energy through input nodes and routing it outward.&lt;br /&gt;
|-&lt;br /&gt;
|End Rod&lt;br /&gt;
|Conductive Conduit: Acts as an directional conduit bridge between power nodes (e.g., directing power inward to Lapis or outward from Redstone).&lt;br /&gt;
|}&lt;br /&gt;
Power Routing Configurations&lt;br /&gt;
&lt;br /&gt;
1. Inward Power Collection (Pull Setup)&lt;br /&gt;
&lt;br /&gt;
To draw power into a machine or storage line:&lt;br /&gt;
&lt;br /&gt;
# Place a Sponge facing inward toward the power source or generator to absorb energy.&lt;br /&gt;
# Route the line into a Redstone Block / Redstone setup to channel the flow inward.&lt;br /&gt;
&lt;br /&gt;
2. Outward Power Distribution (Push Setup)&lt;br /&gt;
&lt;br /&gt;
To disperse stored power outward to multiple industrial machines:&lt;br /&gt;
&lt;br /&gt;
# Connect an End Rod pointing inward toward a Lapis Lazuli Block.&lt;br /&gt;
# The Lapis block disperses the incoming power outward across connected nodes.&lt;br /&gt;
# Use a Redstone Block with an End Rod facing outward to direct the final power flow directly into target machines.&lt;br /&gt;
&lt;br /&gt;
==== Industrial Components ====&lt;br /&gt;
Automation is achieved by linking raw material storage to processing units via your pipe network.&lt;br /&gt;
&lt;br /&gt;
* Power Furnaces: Consume station power to smelt ores or cook food items.&lt;br /&gt;
* Auto-Crafters: Consume power to perform automated crafting recipes. Ingredients are piped into specific input chests, and finished products are output to a designated collection chest.&lt;br /&gt;
&lt;br /&gt;
===== Printers =====&lt;br /&gt;
Printers are specialized industrial units used to manufacture structural components for base expansion and starship printing. Connecting printers directly to automated resource generators eliminates manual resource handling.&lt;br /&gt;
&lt;br /&gt;
====== Printer Types &amp;amp; Output ======&lt;br /&gt;
Different printer variants produce specific construction materials:&lt;br /&gt;
&lt;br /&gt;
* Concrete Powder Printers: Produce concrete powder.&lt;br /&gt;
** &#039;&#039;Processing Note:&#039;&#039; Concrete powder requires an additional step in a Carbon Processor to transform it into solid Concrete.&lt;br /&gt;
* Technical Printers: Produce specialized blocks, including Sponges.&lt;br /&gt;
* Armor Printers: Produce Terracotta for hull armor and reinforced structures.&lt;br /&gt;
* Glass Printers: Produce Glass blocks for structural windows and industrial piping.&lt;br /&gt;
&lt;br /&gt;
====== Automated Cobblestone Integration ======&lt;br /&gt;
To fully automate printer production lines, players frequently link printers to automated resource generators using glass pipe networks.&lt;br /&gt;
&lt;br /&gt;
# Generation: A Starship Drill is inserted into a standard Cobblestone Generator.&lt;br /&gt;
# Power &amp;amp; Extraction: The Starship Drill consumes station/ship power to continuously mine cobblestone automatically.&lt;br /&gt;
# Transport: Generated cobblestone is piped directly out of the generator network and routed toward the designated printer inputs.&lt;br /&gt;
&lt;br /&gt;
===== Ship Building =====&lt;br /&gt;
&lt;br /&gt;
====== Basic Ship Factory Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* The Basic Ship Factory is ideal for smaller builds or early-game operations.&lt;br /&gt;
&lt;br /&gt;
* Operation: Items must be manually placed inside the primary container (chest) attached to the factory structure.&lt;br /&gt;
&lt;br /&gt;
* Item Management: Because it cannot automatically fetch materials from an expansive storage system, players must either load required blocks manually or create small hopper/pipe filtering setups to deliver the precise blocks into the factory chest.&lt;br /&gt;
&lt;br /&gt;
====== Advanced Ship Factory Mechanics ======&lt;br /&gt;
The Advanced Ship Factory is designed for large-scale, automated production.&lt;br /&gt;
&lt;br /&gt;
* Piped Storage Integration: Connects directly to your station&#039;s logistics system via stained glass pipes.&lt;br /&gt;
&lt;br /&gt;
* Automatic Extraction: When the setting &amp;quot;Grab from networked pipes&amp;quot; is enabled in the factory&#039;s settings menu, the factory pulls necessary blueprint materials directly from your main storage network without manual intervention.&lt;br /&gt;
&lt;br /&gt;
* Power Consumption: Requires an active power connection to run the automated extraction and printing mechanisms.&lt;br /&gt;
&lt;br /&gt;
==== Basic Setup Instructions ====&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
You need a source of power solar panels are recommended the power needs to be wired to power banks. These power banks can then distribute the power to your machines. These machines i.e. printers can be used to help with base components, or ship components. You will need item chargers, a ship charger which is just a power wire connected to sponge at the end.&lt;br /&gt;
&lt;br /&gt;
===== Storage =====&lt;br /&gt;
You will need a basic storage system follow the outlined logic from before to make a storage system. Notes: Add filters for sorting, and a bulk dump storage for unfiltered items to flow into.&lt;br /&gt;
&lt;br /&gt;
===== Machines =====&lt;br /&gt;
You will need basic printers these can be piped to the system and filtered (the same for the advanced ship factory, but not basic). If you want to automate production of utilizing machines printers utilize pipes machines, automatons, power furnaces, and auto crafters. Make sure to check the multiblock page for a specific multiblock is not working and add prims marine crystals either to the top or bottom slot.&lt;br /&gt;
&lt;br /&gt;
===== Video-Guided Version =====&lt;br /&gt;
Basic-Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== End of the Guide ===&lt;br /&gt;
Congratulations, if all steps were followed you will now have your first functional base. Thank you for reading the Base Engineering Technical Guide. You should now have the information required to build your base. If you&#039;re looking for any supplemental material for wiring, gas power, or pipping here are these other guides.&lt;br /&gt;
&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
&lt;br /&gt;
[[Pipes]]&lt;br /&gt;
&lt;br /&gt;
[[Nomegla&#039;s Gas Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: [https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an &amp;lt;nowiki&amp;gt;https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Solar Arrays ===&lt;br /&gt;
[[File:Solars.png|thumb|center]]&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
[[File:Minningsetup.png|thumb|center]]&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is: a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
Typically, what you want to do with the auto crafters is to have an input and an output chest, which is typical in any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
&lt;br /&gt;
=== Management and Delegation ===&lt;br /&gt;
[[File:Power.png|thumb|center]]&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small or large solar grid, but if you are looking to be efficient with your power use, what you will need to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Common bugs are listed below. If you encounter a new issue or have a more efficient fix, please feel free to add it to this list using the format: [Issue Name] – [Description of fix].&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking: &amp;quot;My Items are looping in my storage&amp;quot;. This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking: &amp;quot;My power isn&#039;t flowing right&amp;quot;. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help with optimizing if you wanted to divide power between 2 different operations like either ship charger or main base. You can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar, if that isn&#039;t working have staff run the /fixsolars command to fix this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when you&#039;re printing ships, or whenever your storage system is destroyed. Your storage systems pipes can get out of sync when they regen after being destroyed. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Blocks ===&lt;br /&gt;
Sometimes ghost blocks from movecraft ship movement can appear which can effect pipping. This may cause item looping. The fix is asking a staff member to delete ghost blocks for you. This is a rare issue and does not happen very often.&lt;br /&gt;
&lt;br /&gt;
=== Glitched Cryopod ===&lt;br /&gt;
This one is simpler than the rest if you set your cryopod in creative you will unset your one in survival.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Not Detecting ===&lt;br /&gt;
You may be asking: &amp;quot;My machine isn&#039;t working and isn&#039;t detected&amp;quot;. Make sure to click on the chat message either says &#039;[printer]&#039; or sign to check for missing blocks. Oftentimes, something is just out of place or a block is missing.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Not Working ===&lt;br /&gt;
You may be asking: &amp;quot;My machine isn&#039;t working but it is detected&amp;quot;. You may be running into an issue where you are missing a primaries crystal in either the top or bottom slot make sure to consult the specific multiblock page to find which one to place it in.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Chest ===&lt;br /&gt;
Ghost Chest&#039;s are a issue on the creative server caused by world edit. If your world edit either too much it wipes chest data. This causes the item to appear invisible. To fix this, your chests should break like normal and you can replace them. &lt;br /&gt;
[[File:Gc.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Gc.png&amp;diff=11842</id>
		<title>File:Gc.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Gc.png&amp;diff=11842"/>
		<updated>2026-08-14T02:45:19Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ghost&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11817</id>
		<title>Ruinati0n&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11817"/>
		<updated>2026-08-13T14:45:31Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Quick Fixes to Common Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;This document is designed as a starter roadmap for new players to establish their first functional base. It consolidates scattered mechanics into a single workflow and serves as a troubleshooting hub for common operational bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you encounter a new bug, have a more efficient setup, or wish to provide visual diagrams for complex routing, please feel free to edit this page or contribute to the discussion tab.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basics &amp;lt;!-- Oh my god is this AI? Crafting tables don&#039;t use energy! Ticking furnaces don&#039;t either! Can we PLEASE get a rewrite on this? --&amp;gt;==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: For settlements if 1 active member does not log on in a 30 day period your settlement will purge. Personal stations do not purge&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too:&lt;br /&gt;
** Blacklist rejects all items selected&lt;br /&gt;
** Whitelist accepts only those items selected&lt;br /&gt;
* Item Filters (Hoppers)/Advanced Item Filters filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick up a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The Redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods. The last part of the guide will be a video/ending explanation.&lt;br /&gt;
&lt;br /&gt;
=== Essential Systems ===&lt;br /&gt;
===== Intro to Essential Systems =====&lt;br /&gt;
This section of the guide will heavily focus on what. The other 2 sections Auto-Crafter Configuration &amp;amp; Management and Delegation are just a deeper explanation on mechanics. What is Industry? Industry is how we automate processes on horizons end. Industry is usually made up of auto crafters, power furnaces.&lt;br /&gt;
&lt;br /&gt;
===== Storage Explanation =====&lt;br /&gt;
Efficient item transport requires adhering to specific block placement rules to ensure consistent flow through your storage system.&lt;br /&gt;
&lt;br /&gt;
* Glass(Pipes): Glass acts as the conduit for items. For items to enter the pipe network, a glass block must be physically touching the source chest.&lt;br /&gt;
* Crafting Tables (Extraction): Crafting tables function as active extractors. They pull necessary ingredients from connected inventory blocks to perform recipes.&lt;br /&gt;
* Grindstones (Directional Control): Used to define the flow of items. Placing a grindstone on a pipe network forces items to travel in a specific direction toward your desired output.&lt;br /&gt;
* Hoppers (Filtering &amp;amp; Bridging): Hoppers serve two critical roles:&lt;br /&gt;
** Network Bridging: Used to move items between different pipe networks (e.g., transitioning from White Glass to Green Glass). The hopper must face inward toward the destination glass pipe.&lt;br /&gt;
** Filtering: Function as advanced logic gates to whitelist or blacklist specific items, preventing system clogs or sorting errors. Use Advanced Item Filters and Hoppers&lt;br /&gt;
&lt;br /&gt;
===== Power Explanation =====&lt;br /&gt;
&lt;br /&gt;
Power is required to operate advanced industrial machinery, including Auto-Crafters, Power Furnaces, Printers, and Advanced Ship Factories. Power moves across your station using specific physical block arrangements to pull, route, and distribute energy.&lt;br /&gt;
&lt;br /&gt;
How to get Power/Energy&lt;br /&gt;
&lt;br /&gt;
* Build a Solar Pannel Array --&amp;gt; Solar energy (there is an example included down below)&lt;br /&gt;
* Gas Generators --&amp;gt; Which turn gases like methane, nitrogen, and methane into power.&lt;br /&gt;
* Generators --&amp;gt; Redstone, uranium, or coal get turned into energy.&lt;br /&gt;
&lt;br /&gt;
Fundamental Power Rules&lt;br /&gt;
&lt;br /&gt;
* Power Draw: Utility and processing blocks (such as Crafting Tables, Furnaces, and Factories) consume power during operation; standard structural blocks do not.&lt;br /&gt;
* Extraction: Crafting Tables serve as active extraction points to pull power into processing networks.&lt;br /&gt;
* Flow Control: Power movement is directional and requires dedicated routing setups using specific functional blocks.&lt;br /&gt;
&lt;br /&gt;
Power Routing Blocks&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Block Type&lt;br /&gt;
|Primary Function in Power Network&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|Input/Absorption: Acts as a power sink. Facing a Sponge inward towards a power line pulls and absorbs power into the system.&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Block&lt;br /&gt;
|Dispersion: Receives power from a Sponge line and disperses it outward into surrounding distribution nodes.&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block / Redstone&lt;br /&gt;
|Flow Direction: Controls power flow direction, drawing energy through input nodes and routing it outward.&lt;br /&gt;
|-&lt;br /&gt;
|End Rod&lt;br /&gt;
|Conductive Conduit: Acts as an directional conduit bridge between power nodes (e.g., directing power inward to Lapis or outward from Redstone).&lt;br /&gt;
|}&lt;br /&gt;
Power Routing Configurations&lt;br /&gt;
&lt;br /&gt;
1. Inward Power Collection (Pull Setup)&lt;br /&gt;
&lt;br /&gt;
To draw power into a machine or storage line:&lt;br /&gt;
&lt;br /&gt;
# Place a Sponge facing inward toward the power source or generator to absorb energy.&lt;br /&gt;
# Route the line into a Redstone Block / Redstone setup to channel the flow inward.&lt;br /&gt;
&lt;br /&gt;
2. Outward Power Distribution (Push Setup)&lt;br /&gt;
&lt;br /&gt;
To disperse stored power outward to multiple industrial machines:&lt;br /&gt;
&lt;br /&gt;
# Connect an End Rod pointing inward toward a Lapis Lazuli Block.&lt;br /&gt;
# The Lapis block disperses the incoming power outward across connected nodes.&lt;br /&gt;
# Use a Redstone Block with an End Rod facing outward to direct the final power flow directly into target machines.&lt;br /&gt;
&lt;br /&gt;
==== Industrial Components ====&lt;br /&gt;
Automation is achieved by linking raw material storage to processing units via your pipe network.&lt;br /&gt;
&lt;br /&gt;
* Power Furnaces: Consume station power to smelt ores or cook food items.&lt;br /&gt;
* Auto-Crafters: Consume power to perform automated crafting recipes. Ingredients are piped into specific input chests, and finished products are output to a designated collection chest.&lt;br /&gt;
&lt;br /&gt;
===== Printers =====&lt;br /&gt;
Printers are specialized industrial units used to manufacture structural components for base expansion and starship printing. Connecting printers directly to automated resource generators eliminates manual resource handling.&lt;br /&gt;
&lt;br /&gt;
====== Printer Types &amp;amp; Output ======&lt;br /&gt;
Different printer variants produce specific construction materials:&lt;br /&gt;
&lt;br /&gt;
* Concrete Powder Printers: Produce concrete powder.&lt;br /&gt;
** &#039;&#039;Processing Note:&#039;&#039; Concrete powder requires an additional step in a Carbon Processor to transform it into solid Concrete.&lt;br /&gt;
* Technical Printers: Produce specialized blocks, including Sponges.&lt;br /&gt;
* Armor Printers: Produce Terracotta for hull armor and reinforced structures.&lt;br /&gt;
* Glass Printers: Produce Glass blocks for structural windows and industrial piping.&lt;br /&gt;
&lt;br /&gt;
====== Automated Cobblestone Integration ======&lt;br /&gt;
To fully automate printer production lines, players frequently link printers to automated resource generators using glass pipe networks.&lt;br /&gt;
&lt;br /&gt;
# Generation: A Starship Drill is inserted into a standard Cobblestone Generator.&lt;br /&gt;
# Power &amp;amp; Extraction: The Starship Drill consumes station/ship power to continuously mine cobblestone automatically.&lt;br /&gt;
# Transport: Generated cobblestone is piped directly out of the generator network and routed toward the designated printer inputs.&lt;br /&gt;
&lt;br /&gt;
===== Ship Building =====&lt;br /&gt;
&lt;br /&gt;
====== Basic Ship Factory Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* The Basic Ship Factory is ideal for smaller builds or early-game operations.&lt;br /&gt;
&lt;br /&gt;
* Operation: Items must be manually placed inside the primary container (chest) attached to the factory structure.&lt;br /&gt;
&lt;br /&gt;
* Item Management: Because it cannot automatically fetch materials from an expansive storage system, players must either load required blocks manually or create small hopper/pipe filtering setups to deliver the precise blocks into the factory chest.&lt;br /&gt;
&lt;br /&gt;
====== Advanced Ship Factory Mechanics ======&lt;br /&gt;
The Advanced Ship Factory is designed for large-scale, automated production.&lt;br /&gt;
&lt;br /&gt;
* Piped Storage Integration: Connects directly to your station&#039;s logistics system via stained glass pipes.&lt;br /&gt;
&lt;br /&gt;
* Automatic Extraction: When the setting &amp;quot;Grab from networked pipes&amp;quot; is enabled in the factory&#039;s settings menu, the factory pulls necessary blueprint materials directly from your main storage network without manual intervention.&lt;br /&gt;
&lt;br /&gt;
* Power Consumption: Requires an active power connection to run the automated extraction and printing mechanisms.&lt;br /&gt;
&lt;br /&gt;
==== Basic Setup Instructions ====&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
You need a source of power solar panels are recommended the power needs to be wired to power banks. These power banks can then distribute the power to your machines. These machines i.e. printers can be used to help with base components, or ship components. You will need item chargers, a ship charger which is just a power wire connected to sponge at the end.&lt;br /&gt;
&lt;br /&gt;
===== Storage =====&lt;br /&gt;
You will need a basic storage system follow the outlined logic from before to make a storage system. Notes: Add filters for sorting, and a bulk dump storage for unfiltered items to flow into.&lt;br /&gt;
&lt;br /&gt;
===== Machines =====&lt;br /&gt;
You will need basic printers these can be piped to the system and filtered (the same for the advanced ship factory, but not basic). If you want to automate production of utilizing machines printers utilize pipes machines, automatons, power furnaces, and auto crafters. Make sure to check the multiblock page for a specific multiblock is not working and add prims marine crystals either to the top or bottom slot.&lt;br /&gt;
&lt;br /&gt;
===== Video-Guided Version =====&lt;br /&gt;
Basic-Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== End of the Guide ===&lt;br /&gt;
Congratulations, if all steps were followed you will now have your first functional base. Thank you for reading the Base Engineering Technical Guide. You should now have the information required to build your base. If you&#039;re looking for any supplemental material for wiring, gas power, or pipping here are these other guides.&lt;br /&gt;
&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
&lt;br /&gt;
[[Pipes]]&lt;br /&gt;
&lt;br /&gt;
[[Nomegla&#039;s Gas Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: [https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an &amp;lt;nowiki&amp;gt;https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Solar Arrays ===&lt;br /&gt;
[[File:Solars.png|thumb|center]]&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
[[File:Minningsetup.png|thumb|center]]&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is: a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
Typically, what you want to do with the auto crafters is to have an input and an output chest, which is typical in any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
&lt;br /&gt;
=== Management and Delegation ===&lt;br /&gt;
[[File:Power.png|thumb|center]]&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small or large solar grid, but if you are looking to be efficient with your power use, what you will need to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Common bugs are listed below. If you encounter a new issue or have a more efficient fix, please feel free to add it to this list using the format: [Issue Name] – [Description of fix].&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking: &amp;quot;My Items are looping in my storage&amp;quot;. This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking: &amp;quot;My power isn&#039;t flowing right&amp;quot;. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help with optimizing if you wanted to divide power between 2 different operations like either ship charger or main base. You can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar, if that isn&#039;t working have staff run the /fixsolars command to fix this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when you&#039;re printing ships, or whenever your storage system is destroyed. Your storage systems pipes can get out of sync when they regen after being destroyed. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Blocks ===&lt;br /&gt;
Sometimes ghost blocks from movecraft ship movement can appear which can effect pipping. This may cause item looping. The fix is asking a staff member to delete ghost blocks for you. This is a rare issue and does not happen very often.&lt;br /&gt;
&lt;br /&gt;
=== Glitched Cryopod ===&lt;br /&gt;
This one is simpler than the rest if you set your cryopod in creative you will unset your one in survival.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Not Detecting ===&lt;br /&gt;
You may be asking: &amp;quot;My machine isn&#039;t working and isn&#039;t detected&amp;quot;. Make sure to click on the chat message either says &#039;[printer]&#039; or sign to check for missing blocks. Oftentimes, something is just out of place or a block is missing.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Not Working ===&lt;br /&gt;
You may be asking: &amp;quot;My machine isn&#039;t working but it is detected&amp;quot;. You may be running into an issue where you are missing a primaries crystal in either the top or bottom slot make sure to consult the specific multiblock page to find which one to place it in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11816</id>
		<title>Ruinati0n&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11816"/>
		<updated>2026-08-13T14:45:11Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Quick Fixes to Common Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;This document is designed as a starter roadmap for new players to establish their first functional base. It consolidates scattered mechanics into a single workflow and serves as a troubleshooting hub for common operational bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you encounter a new bug, have a more efficient setup, or wish to provide visual diagrams for complex routing, please feel free to edit this page or contribute to the discussion tab.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basics &amp;lt;!-- Oh my god is this AI? Crafting tables don&#039;t use energy! Ticking furnaces don&#039;t either! Can we PLEASE get a rewrite on this? --&amp;gt;==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: For settlements if 1 active member does not log on in a 30 day period your settlement will purge. Personal stations do not purge&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too:&lt;br /&gt;
** Blacklist rejects all items selected&lt;br /&gt;
** Whitelist accepts only those items selected&lt;br /&gt;
* Item Filters (Hoppers)/Advanced Item Filters filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick up a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The Redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods. The last part of the guide will be a video/ending explanation.&lt;br /&gt;
&lt;br /&gt;
=== Essential Systems ===&lt;br /&gt;
===== Intro to Essential Systems =====&lt;br /&gt;
This section of the guide will heavily focus on what. The other 2 sections Auto-Crafter Configuration &amp;amp; Management and Delegation are just a deeper explanation on mechanics. What is Industry? Industry is how we automate processes on horizons end. Industry is usually made up of auto crafters, power furnaces.&lt;br /&gt;
&lt;br /&gt;
===== Storage Explanation =====&lt;br /&gt;
Efficient item transport requires adhering to specific block placement rules to ensure consistent flow through your storage system.&lt;br /&gt;
&lt;br /&gt;
* Glass(Pipes): Glass acts as the conduit for items. For items to enter the pipe network, a glass block must be physically touching the source chest.&lt;br /&gt;
* Crafting Tables (Extraction): Crafting tables function as active extractors. They pull necessary ingredients from connected inventory blocks to perform recipes.&lt;br /&gt;
* Grindstones (Directional Control): Used to define the flow of items. Placing a grindstone on a pipe network forces items to travel in a specific direction toward your desired output.&lt;br /&gt;
* Hoppers (Filtering &amp;amp; Bridging): Hoppers serve two critical roles:&lt;br /&gt;
** Network Bridging: Used to move items between different pipe networks (e.g., transitioning from White Glass to Green Glass). The hopper must face inward toward the destination glass pipe.&lt;br /&gt;
** Filtering: Function as advanced logic gates to whitelist or blacklist specific items, preventing system clogs or sorting errors. Use Advanced Item Filters and Hoppers&lt;br /&gt;
&lt;br /&gt;
===== Power Explanation =====&lt;br /&gt;
&lt;br /&gt;
Power is required to operate advanced industrial machinery, including Auto-Crafters, Power Furnaces, Printers, and Advanced Ship Factories. Power moves across your station using specific physical block arrangements to pull, route, and distribute energy.&lt;br /&gt;
&lt;br /&gt;
How to get Power/Energy&lt;br /&gt;
&lt;br /&gt;
* Build a Solar Pannel Array --&amp;gt; Solar energy (there is an example included down below)&lt;br /&gt;
* Gas Generators --&amp;gt; Which turn gases like methane, nitrogen, and methane into power.&lt;br /&gt;
* Generators --&amp;gt; Redstone, uranium, or coal get turned into energy.&lt;br /&gt;
&lt;br /&gt;
Fundamental Power Rules&lt;br /&gt;
&lt;br /&gt;
* Power Draw: Utility and processing blocks (such as Crafting Tables, Furnaces, and Factories) consume power during operation; standard structural blocks do not.&lt;br /&gt;
* Extraction: Crafting Tables serve as active extraction points to pull power into processing networks.&lt;br /&gt;
* Flow Control: Power movement is directional and requires dedicated routing setups using specific functional blocks.&lt;br /&gt;
&lt;br /&gt;
Power Routing Blocks&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Block Type&lt;br /&gt;
|Primary Function in Power Network&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|Input/Absorption: Acts as a power sink. Facing a Sponge inward towards a power line pulls and absorbs power into the system.&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Block&lt;br /&gt;
|Dispersion: Receives power from a Sponge line and disperses it outward into surrounding distribution nodes.&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block / Redstone&lt;br /&gt;
|Flow Direction: Controls power flow direction, drawing energy through input nodes and routing it outward.&lt;br /&gt;
|-&lt;br /&gt;
|End Rod&lt;br /&gt;
|Conductive Conduit: Acts as an directional conduit bridge between power nodes (e.g., directing power inward to Lapis or outward from Redstone).&lt;br /&gt;
|}&lt;br /&gt;
Power Routing Configurations&lt;br /&gt;
&lt;br /&gt;
1. Inward Power Collection (Pull Setup)&lt;br /&gt;
&lt;br /&gt;
To draw power into a machine or storage line:&lt;br /&gt;
&lt;br /&gt;
# Place a Sponge facing inward toward the power source or generator to absorb energy.&lt;br /&gt;
# Route the line into a Redstone Block / Redstone setup to channel the flow inward.&lt;br /&gt;
&lt;br /&gt;
2. Outward Power Distribution (Push Setup)&lt;br /&gt;
&lt;br /&gt;
To disperse stored power outward to multiple industrial machines:&lt;br /&gt;
&lt;br /&gt;
# Connect an End Rod pointing inward toward a Lapis Lazuli Block.&lt;br /&gt;
# The Lapis block disperses the incoming power outward across connected nodes.&lt;br /&gt;
# Use a Redstone Block with an End Rod facing outward to direct the final power flow directly into target machines.&lt;br /&gt;
&lt;br /&gt;
==== Industrial Components ====&lt;br /&gt;
Automation is achieved by linking raw material storage to processing units via your pipe network.&lt;br /&gt;
&lt;br /&gt;
* Power Furnaces: Consume station power to smelt ores or cook food items.&lt;br /&gt;
* Auto-Crafters: Consume power to perform automated crafting recipes. Ingredients are piped into specific input chests, and finished products are output to a designated collection chest.&lt;br /&gt;
&lt;br /&gt;
===== Printers =====&lt;br /&gt;
Printers are specialized industrial units used to manufacture structural components for base expansion and starship printing. Connecting printers directly to automated resource generators eliminates manual resource handling.&lt;br /&gt;
&lt;br /&gt;
====== Printer Types &amp;amp; Output ======&lt;br /&gt;
Different printer variants produce specific construction materials:&lt;br /&gt;
&lt;br /&gt;
* Concrete Powder Printers: Produce concrete powder.&lt;br /&gt;
** &#039;&#039;Processing Note:&#039;&#039; Concrete powder requires an additional step in a Carbon Processor to transform it into solid Concrete.&lt;br /&gt;
* Technical Printers: Produce specialized blocks, including Sponges.&lt;br /&gt;
* Armor Printers: Produce Terracotta for hull armor and reinforced structures.&lt;br /&gt;
* Glass Printers: Produce Glass blocks for structural windows and industrial piping.&lt;br /&gt;
&lt;br /&gt;
====== Automated Cobblestone Integration ======&lt;br /&gt;
To fully automate printer production lines, players frequently link printers to automated resource generators using glass pipe networks.&lt;br /&gt;
&lt;br /&gt;
# Generation: A Starship Drill is inserted into a standard Cobblestone Generator.&lt;br /&gt;
# Power &amp;amp; Extraction: The Starship Drill consumes station/ship power to continuously mine cobblestone automatically.&lt;br /&gt;
# Transport: Generated cobblestone is piped directly out of the generator network and routed toward the designated printer inputs.&lt;br /&gt;
&lt;br /&gt;
===== Ship Building =====&lt;br /&gt;
&lt;br /&gt;
====== Basic Ship Factory Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* The Basic Ship Factory is ideal for smaller builds or early-game operations.&lt;br /&gt;
&lt;br /&gt;
* Operation: Items must be manually placed inside the primary container (chest) attached to the factory structure.&lt;br /&gt;
&lt;br /&gt;
* Item Management: Because it cannot automatically fetch materials from an expansive storage system, players must either load required blocks manually or create small hopper/pipe filtering setups to deliver the precise blocks into the factory chest.&lt;br /&gt;
&lt;br /&gt;
====== Advanced Ship Factory Mechanics ======&lt;br /&gt;
The Advanced Ship Factory is designed for large-scale, automated production.&lt;br /&gt;
&lt;br /&gt;
* Piped Storage Integration: Connects directly to your station&#039;s logistics system via stained glass pipes.&lt;br /&gt;
&lt;br /&gt;
* Automatic Extraction: When the setting &amp;quot;Grab from networked pipes&amp;quot; is enabled in the factory&#039;s settings menu, the factory pulls necessary blueprint materials directly from your main storage network without manual intervention.&lt;br /&gt;
&lt;br /&gt;
* Power Consumption: Requires an active power connection to run the automated extraction and printing mechanisms.&lt;br /&gt;
&lt;br /&gt;
==== Basic Setup Instructions ====&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
You need a source of power solar panels are recommended the power needs to be wired to power banks. These power banks can then distribute the power to your machines. These machines i.e. printers can be used to help with base components, or ship components. You will need item chargers, a ship charger which is just a power wire connected to sponge at the end.&lt;br /&gt;
&lt;br /&gt;
===== Storage =====&lt;br /&gt;
You will need a basic storage system follow the outlined logic from before to make a storage system. Notes: Add filters for sorting, and a bulk dump storage for unfiltered items to flow into.&lt;br /&gt;
&lt;br /&gt;
===== Machines =====&lt;br /&gt;
You will need basic printers these can be piped to the system and filtered (the same for the advanced ship factory, but not basic). If you want to automate production of utilizing machines printers utilize pipes machines, automatons, power furnaces, and auto crafters. Make sure to check the multiblock page for a specific multiblock is not working and add prims marine crystals either to the top or bottom slot.&lt;br /&gt;
&lt;br /&gt;
===== Video-Guided Version =====&lt;br /&gt;
Basic-Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== End of the Guide ===&lt;br /&gt;
Congratulations, if all steps were followed you will now have your first functional base. Thank you for reading the Base Engineering Technical Guide. You should now have the information required to build your base. If you&#039;re looking for any supplemental material for wiring, gas power, or pipping here are these other guides.&lt;br /&gt;
&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
&lt;br /&gt;
[[Pipes]]&lt;br /&gt;
&lt;br /&gt;
[[Nomegla&#039;s Gas Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: [https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an &amp;lt;nowiki&amp;gt;https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Solar Arrays ===&lt;br /&gt;
[[File:Solars.png|thumb|center]]&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
[[File:Minningsetup.png|thumb|center]]&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is: a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
Typically, what you want to do with the auto crafters is to have an input and an output chest, which is typical in any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
&lt;br /&gt;
=== Management and Delegation ===&lt;br /&gt;
[[File:Power.png|thumb|center]]&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small or large solar grid, but if you are looking to be efficient with your power use, what you will need to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Common bugs are listed below. If you encounter a new issue or have a more efficient fix, please feel free to add it to this list using the format: &#039;&#039;&#039;[Issue Name]&#039;&#039;&#039; – [Description of fix].&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking: &amp;quot;My Items are looping in my storage&amp;quot;. This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking: &amp;quot;My power isn&#039;t flowing right&amp;quot;. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help with optimizing if you wanted to divide power between 2 different operations like either ship charger or main base. You can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar, if that isn&#039;t working have staff run the /fixsolars command to fix this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when you&#039;re printing ships, or whenever your storage system is destroyed. Your storage systems pipes can get out of sync when they regen after being destroyed. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Blocks ===&lt;br /&gt;
Sometimes ghost blocks from movecraft ship movement can appear which can effect pipping. This may cause item looping. The fix is asking a staff member to delete ghost blocks for you. This is a rare issue and does not happen very often.&lt;br /&gt;
&lt;br /&gt;
=== Glitched Cryopod ===&lt;br /&gt;
This one is simpler than the rest if you set your cryopod in creative you will unset your one in survival.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Not Detecting ===&lt;br /&gt;
You may be asking: &amp;quot;My machine isn&#039;t working and isn&#039;t detected&amp;quot;. Make sure to click on the chat message either says &#039;[printer]&#039; or sign to check for missing blocks. Oftentimes, something is just out of place or a block is missing.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Not Working ===&lt;br /&gt;
You may be asking: &amp;quot;My machine isn&#039;t working but it is detected&amp;quot;. You may be running into an issue where you are missing a primaries crystal in either the top or bottom slot make sure to consult the specific multiblock page to find which one to place it in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11815</id>
		<title>Ruinati0n&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11815"/>
		<updated>2026-08-13T14:42:45Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Quick Fixes to Common Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;This document is designed as a starter roadmap for new players to establish their first functional base. It consolidates scattered mechanics into a single workflow and serves as a troubleshooting hub for common operational bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you encounter a new bug, have a more efficient setup, or wish to provide visual diagrams for complex routing, please feel free to edit this page or contribute to the discussion tab.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basics &amp;lt;!-- Oh my god is this AI? Crafting tables don&#039;t use energy! Ticking furnaces don&#039;t either! Can we PLEASE get a rewrite on this? --&amp;gt;==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: For settlements if 1 active member does not log on in a 30 day period your settlement will purge. Personal stations do not purge&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too:&lt;br /&gt;
** Blacklist rejects all items selected&lt;br /&gt;
** Whitelist accepts only those items selected&lt;br /&gt;
* Item Filters (Hoppers)/Advanced Item Filters filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick up a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The Redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods. The last part of the guide will be a video/ending explanation.&lt;br /&gt;
&lt;br /&gt;
=== Essential Systems ===&lt;br /&gt;
===== Intro to Essential Systems =====&lt;br /&gt;
This section of the guide will heavily focus on what. The other 2 sections Auto-Crafter Configuration &amp;amp; Management and Delegation are just a deeper explanation on mechanics. What is Industry? Industry is how we automate processes on horizons end. Industry is usually made up of auto crafters, power furnaces.&lt;br /&gt;
&lt;br /&gt;
===== Storage Explanation =====&lt;br /&gt;
Efficient item transport requires adhering to specific block placement rules to ensure consistent flow through your storage system.&lt;br /&gt;
&lt;br /&gt;
* Glass(Pipes): Glass acts as the conduit for items. For items to enter the pipe network, a glass block must be physically touching the source chest.&lt;br /&gt;
* Crafting Tables (Extraction): Crafting tables function as active extractors. They pull necessary ingredients from connected inventory blocks to perform recipes.&lt;br /&gt;
* Grindstones (Directional Control): Used to define the flow of items. Placing a grindstone on a pipe network forces items to travel in a specific direction toward your desired output.&lt;br /&gt;
* Hoppers (Filtering &amp;amp; Bridging): Hoppers serve two critical roles:&lt;br /&gt;
** Network Bridging: Used to move items between different pipe networks (e.g., transitioning from White Glass to Green Glass). The hopper must face inward toward the destination glass pipe.&lt;br /&gt;
** Filtering: Function as advanced logic gates to whitelist or blacklist specific items, preventing system clogs or sorting errors. Use Advanced Item Filters and Hoppers&lt;br /&gt;
&lt;br /&gt;
===== Power Explanation =====&lt;br /&gt;
&lt;br /&gt;
Power is required to operate advanced industrial machinery, including Auto-Crafters, Power Furnaces, Printers, and Advanced Ship Factories. Power moves across your station using specific physical block arrangements to pull, route, and distribute energy.&lt;br /&gt;
&lt;br /&gt;
How to get Power/Energy&lt;br /&gt;
&lt;br /&gt;
* Build a Solar Pannel Array --&amp;gt; Solar energy (there is an example included down below)&lt;br /&gt;
* Gas Generators --&amp;gt; Which turn gases like methane, nitrogen, and methane into power.&lt;br /&gt;
* Generators --&amp;gt; Redstone, uranium, or coal get turned into energy.&lt;br /&gt;
&lt;br /&gt;
Fundamental Power Rules&lt;br /&gt;
&lt;br /&gt;
* Power Draw: Utility and processing blocks (such as Crafting Tables, Furnaces, and Factories) consume power during operation; standard structural blocks do not.&lt;br /&gt;
* Extraction: Crafting Tables serve as active extraction points to pull power into processing networks.&lt;br /&gt;
* Flow Control: Power movement is directional and requires dedicated routing setups using specific functional blocks.&lt;br /&gt;
&lt;br /&gt;
Power Routing Blocks&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Block Type&lt;br /&gt;
|Primary Function in Power Network&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|Input/Absorption: Acts as a power sink. Facing a Sponge inward towards a power line pulls and absorbs power into the system.&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Block&lt;br /&gt;
|Dispersion: Receives power from a Sponge line and disperses it outward into surrounding distribution nodes.&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block / Redstone&lt;br /&gt;
|Flow Direction: Controls power flow direction, drawing energy through input nodes and routing it outward.&lt;br /&gt;
|-&lt;br /&gt;
|End Rod&lt;br /&gt;
|Conductive Conduit: Acts as an directional conduit bridge between power nodes (e.g., directing power inward to Lapis or outward from Redstone).&lt;br /&gt;
|}&lt;br /&gt;
Power Routing Configurations&lt;br /&gt;
&lt;br /&gt;
1. Inward Power Collection (Pull Setup)&lt;br /&gt;
&lt;br /&gt;
To draw power into a machine or storage line:&lt;br /&gt;
&lt;br /&gt;
# Place a Sponge facing inward toward the power source or generator to absorb energy.&lt;br /&gt;
# Route the line into a Redstone Block / Redstone setup to channel the flow inward.&lt;br /&gt;
&lt;br /&gt;
2. Outward Power Distribution (Push Setup)&lt;br /&gt;
&lt;br /&gt;
To disperse stored power outward to multiple industrial machines:&lt;br /&gt;
&lt;br /&gt;
# Connect an End Rod pointing inward toward a Lapis Lazuli Block.&lt;br /&gt;
# The Lapis block disperses the incoming power outward across connected nodes.&lt;br /&gt;
# Use a Redstone Block with an End Rod facing outward to direct the final power flow directly into target machines.&lt;br /&gt;
&lt;br /&gt;
==== Industrial Components ====&lt;br /&gt;
Automation is achieved by linking raw material storage to processing units via your pipe network.&lt;br /&gt;
&lt;br /&gt;
* Power Furnaces: Consume station power to smelt ores or cook food items.&lt;br /&gt;
* Auto-Crafters: Consume power to perform automated crafting recipes. Ingredients are piped into specific input chests, and finished products are output to a designated collection chest.&lt;br /&gt;
&lt;br /&gt;
===== Printers =====&lt;br /&gt;
Printers are specialized industrial units used to manufacture structural components for base expansion and starship printing. Connecting printers directly to automated resource generators eliminates manual resource handling.&lt;br /&gt;
&lt;br /&gt;
====== Printer Types &amp;amp; Output ======&lt;br /&gt;
Different printer variants produce specific construction materials:&lt;br /&gt;
&lt;br /&gt;
* Concrete Powder Printers: Produce concrete powder.&lt;br /&gt;
** &#039;&#039;Processing Note:&#039;&#039; Concrete powder requires an additional step in a Carbon Processor to transform it into solid Concrete.&lt;br /&gt;
* Technical Printers: Produce specialized blocks, including Sponges.&lt;br /&gt;
* Armor Printers: Produce Terracotta for hull armor and reinforced structures.&lt;br /&gt;
* Glass Printers: Produce Glass blocks for structural windows and industrial piping.&lt;br /&gt;
&lt;br /&gt;
====== Automated Cobblestone Integration ======&lt;br /&gt;
To fully automate printer production lines, players frequently link printers to automated resource generators using glass pipe networks.&lt;br /&gt;
&lt;br /&gt;
# Generation: A Starship Drill is inserted into a standard Cobblestone Generator.&lt;br /&gt;
# Power &amp;amp; Extraction: The Starship Drill consumes station/ship power to continuously mine cobblestone automatically.&lt;br /&gt;
# Transport: Generated cobblestone is piped directly out of the generator network and routed toward the designated printer inputs.&lt;br /&gt;
&lt;br /&gt;
===== Ship Building =====&lt;br /&gt;
&lt;br /&gt;
====== Basic Ship Factory Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* The Basic Ship Factory is ideal for smaller builds or early-game operations.&lt;br /&gt;
&lt;br /&gt;
* Operation: Items must be manually placed inside the primary container (chest) attached to the factory structure.&lt;br /&gt;
&lt;br /&gt;
* Item Management: Because it cannot automatically fetch materials from an expansive storage system, players must either load required blocks manually or create small hopper/pipe filtering setups to deliver the precise blocks into the factory chest.&lt;br /&gt;
&lt;br /&gt;
====== Advanced Ship Factory Mechanics ======&lt;br /&gt;
The Advanced Ship Factory is designed for large-scale, automated production.&lt;br /&gt;
&lt;br /&gt;
* Piped Storage Integration: Connects directly to your station&#039;s logistics system via stained glass pipes.&lt;br /&gt;
&lt;br /&gt;
* Automatic Extraction: When the setting &amp;quot;Grab from networked pipes&amp;quot; is enabled in the factory&#039;s settings menu, the factory pulls necessary blueprint materials directly from your main storage network without manual intervention.&lt;br /&gt;
&lt;br /&gt;
* Power Consumption: Requires an active power connection to run the automated extraction and printing mechanisms.&lt;br /&gt;
&lt;br /&gt;
==== Basic Setup Instructions ====&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
You need a source of power solar panels are recommended the power needs to be wired to power banks. These power banks can then distribute the power to your machines. These machines i.e. printers can be used to help with base components, or ship components. You will need item chargers, a ship charger which is just a power wire connected to sponge at the end.&lt;br /&gt;
&lt;br /&gt;
===== Storage =====&lt;br /&gt;
You will need a basic storage system follow the outlined logic from before to make a storage system. Notes: Add filters for sorting, and a bulk dump storage for unfiltered items to flow into.&lt;br /&gt;
&lt;br /&gt;
===== Machines =====&lt;br /&gt;
You will need basic printers these can be piped to the system and filtered (the same for the advanced ship factory, but not basic). If you want to automate production of utilizing machines printers utilize pipes machines, automatons, power furnaces, and auto crafters. Make sure to check the multiblock page for a specific multiblock is not working and add prims marine crystals either to the top or bottom slot.&lt;br /&gt;
&lt;br /&gt;
===== Video-Guided Version =====&lt;br /&gt;
Basic-Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== End of the Guide ===&lt;br /&gt;
Congratulations, if all steps were followed you will now have your first functional base. Thank you for reading the Base Engineering Technical Guide. You should now have the information required to build your base. If you&#039;re looking for any supplemental material for wiring, gas power, or pipping here are these other guides.&lt;br /&gt;
&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
&lt;br /&gt;
[[Pipes]]&lt;br /&gt;
&lt;br /&gt;
[[Nomegla&#039;s Gas Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: [https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an &amp;lt;nowiki&amp;gt;https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Solar Arrays ===&lt;br /&gt;
[[File:Solars.png|thumb|center]]&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
[[File:Minningsetup.png|thumb|center]]&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is: a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
Typically, what you want to do with the auto crafters is to have an input and an output chest, which is typical in any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
&lt;br /&gt;
=== Management and Delegation ===&lt;br /&gt;
[[File:Power.png|thumb|center]]&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small or large solar grid, but if you are looking to be efficient with your power use, what you will need to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking: &amp;quot;My Items are looping in my storage&amp;quot;. This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking: &amp;quot;My power isn&#039;t flowing right&amp;quot;. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help with optimizing if you wanted to divide power between 2 different operations like either ship charger or main base. You can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar, if that isn&#039;t working have staff run the /fixsolars command to fix this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when you&#039;re printing ships, or whenever your storage system is destroyed. Your storage systems pipes can get out of sync when they regen after being destroyed. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Blocks ===&lt;br /&gt;
Sometimes ghost blocks from movecraft ship movement can appear which can effect pipping. This may cause item looping. The fix is asking a staff member to delete ghost blocks for you. This is a rare issue and does not happen very often.&lt;br /&gt;
&lt;br /&gt;
=== Glitched Cryopod ===&lt;br /&gt;
This one is simpler than the rest if you set your cryopod in creative you will unset your one in survival.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Not Detecting ===&lt;br /&gt;
You may be asking: &amp;quot;My machine isn&#039;t working and isn&#039;t detected&amp;quot;. Make sure to click on the chat message either says &#039;[printer]&#039; or sign to check for missing blocks. Oftentimes, something is just out of place or a block is missing.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Not Working ===&lt;br /&gt;
You may be asking: &amp;quot;My machine isn&#039;t working but it is detected&amp;quot;. You may be running into an issue where you are missing a primaries crystal in either the top or bottom slot make sure to consult the specific multiblock page to find which one to place it in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11814</id>
		<title>Ruinati0n&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11814"/>
		<updated>2026-08-13T14:38:13Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Video-Guided Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;This document is designed as a starter roadmap for new players to establish their first functional base. It consolidates scattered mechanics into a single workflow and serves as a troubleshooting hub for common operational bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you encounter a new bug, have a more efficient setup, or wish to provide visual diagrams for complex routing, please feel free to edit this page or contribute to the discussion tab.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basics &amp;lt;!-- Oh my god is this AI? Crafting tables don&#039;t use energy! Ticking furnaces don&#039;t either! Can we PLEASE get a rewrite on this? --&amp;gt;==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: For settlements if 1 active member does not log on in a 30 day period your settlement will purge. Personal stations do not purge&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too:&lt;br /&gt;
** Blacklist rejects all items selected&lt;br /&gt;
** Whitelist accepts only those items selected&lt;br /&gt;
* Item Filters (Hoppers)/Advanced Item Filters filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick up a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The Redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods. The last part of the guide will be a video/ending explanation.&lt;br /&gt;
&lt;br /&gt;
=== Essential Systems ===&lt;br /&gt;
===== Intro to Essential Systems =====&lt;br /&gt;
This section of the guide will heavily focus on what. The other 2 sections Auto-Crafter Configuration &amp;amp; Management and Delegation are just a deeper explanation on mechanics. What is Industry? Industry is how we automate processes on horizons end. Industry is usually made up of auto crafters, power furnaces.&lt;br /&gt;
&lt;br /&gt;
===== Storage Explanation =====&lt;br /&gt;
Efficient item transport requires adhering to specific block placement rules to ensure consistent flow through your storage system.&lt;br /&gt;
&lt;br /&gt;
* Glass(Pipes): Glass acts as the conduit for items. For items to enter the pipe network, a glass block must be physically touching the source chest.&lt;br /&gt;
* Crafting Tables (Extraction): Crafting tables function as active extractors. They pull necessary ingredients from connected inventory blocks to perform recipes.&lt;br /&gt;
* Grindstones (Directional Control): Used to define the flow of items. Placing a grindstone on a pipe network forces items to travel in a specific direction toward your desired output.&lt;br /&gt;
* Hoppers (Filtering &amp;amp; Bridging): Hoppers serve two critical roles:&lt;br /&gt;
** Network Bridging: Used to move items between different pipe networks (e.g., transitioning from White Glass to Green Glass). The hopper must face inward toward the destination glass pipe.&lt;br /&gt;
** Filtering: Function as advanced logic gates to whitelist or blacklist specific items, preventing system clogs or sorting errors. Use Advanced Item Filters and Hoppers&lt;br /&gt;
&lt;br /&gt;
===== Power Explanation =====&lt;br /&gt;
&lt;br /&gt;
Power is required to operate advanced industrial machinery, including Auto-Crafters, Power Furnaces, Printers, and Advanced Ship Factories. Power moves across your station using specific physical block arrangements to pull, route, and distribute energy.&lt;br /&gt;
&lt;br /&gt;
How to get Power/Energy&lt;br /&gt;
&lt;br /&gt;
* Build a Solar Pannel Array --&amp;gt; Solar energy (there is an example included down below)&lt;br /&gt;
* Gas Generators --&amp;gt; Which turn gases like methane, nitrogen, and methane into power.&lt;br /&gt;
* Generators --&amp;gt; Redstone, uranium, or coal get turned into energy.&lt;br /&gt;
&lt;br /&gt;
Fundamental Power Rules&lt;br /&gt;
&lt;br /&gt;
* Power Draw: Utility and processing blocks (such as Crafting Tables, Furnaces, and Factories) consume power during operation; standard structural blocks do not.&lt;br /&gt;
* Extraction: Crafting Tables serve as active extraction points to pull power into processing networks.&lt;br /&gt;
* Flow Control: Power movement is directional and requires dedicated routing setups using specific functional blocks.&lt;br /&gt;
&lt;br /&gt;
Power Routing Blocks&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Block Type&lt;br /&gt;
|Primary Function in Power Network&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|Input/Absorption: Acts as a power sink. Facing a Sponge inward towards a power line pulls and absorbs power into the system.&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Block&lt;br /&gt;
|Dispersion: Receives power from a Sponge line and disperses it outward into surrounding distribution nodes.&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block / Redstone&lt;br /&gt;
|Flow Direction: Controls power flow direction, drawing energy through input nodes and routing it outward.&lt;br /&gt;
|-&lt;br /&gt;
|End Rod&lt;br /&gt;
|Conductive Conduit: Acts as an directional conduit bridge between power nodes (e.g., directing power inward to Lapis or outward from Redstone).&lt;br /&gt;
|}&lt;br /&gt;
Power Routing Configurations&lt;br /&gt;
&lt;br /&gt;
1. Inward Power Collection (Pull Setup)&lt;br /&gt;
&lt;br /&gt;
To draw power into a machine or storage line:&lt;br /&gt;
&lt;br /&gt;
# Place a Sponge facing inward toward the power source or generator to absorb energy.&lt;br /&gt;
# Route the line into a Redstone Block / Redstone setup to channel the flow inward.&lt;br /&gt;
&lt;br /&gt;
2. Outward Power Distribution (Push Setup)&lt;br /&gt;
&lt;br /&gt;
To disperse stored power outward to multiple industrial machines:&lt;br /&gt;
&lt;br /&gt;
# Connect an End Rod pointing inward toward a Lapis Lazuli Block.&lt;br /&gt;
# The Lapis block disperses the incoming power outward across connected nodes.&lt;br /&gt;
# Use a Redstone Block with an End Rod facing outward to direct the final power flow directly into target machines.&lt;br /&gt;
&lt;br /&gt;
==== Industrial Components ====&lt;br /&gt;
Automation is achieved by linking raw material storage to processing units via your pipe network.&lt;br /&gt;
&lt;br /&gt;
* Power Furnaces: Consume station power to smelt ores or cook food items.&lt;br /&gt;
* Auto-Crafters: Consume power to perform automated crafting recipes. Ingredients are piped into specific input chests, and finished products are output to a designated collection chest.&lt;br /&gt;
&lt;br /&gt;
===== Printers =====&lt;br /&gt;
Printers are specialized industrial units used to manufacture structural components for base expansion and starship printing. Connecting printers directly to automated resource generators eliminates manual resource handling.&lt;br /&gt;
&lt;br /&gt;
====== Printer Types &amp;amp; Output ======&lt;br /&gt;
Different printer variants produce specific construction materials:&lt;br /&gt;
&lt;br /&gt;
* Concrete Powder Printers: Produce concrete powder.&lt;br /&gt;
** &#039;&#039;Processing Note:&#039;&#039; Concrete powder requires an additional step in a Carbon Processor to transform it into solid Concrete.&lt;br /&gt;
* Technical Printers: Produce specialized blocks, including Sponges.&lt;br /&gt;
* Armor Printers: Produce Terracotta for hull armor and reinforced structures.&lt;br /&gt;
* Glass Printers: Produce Glass blocks for structural windows and industrial piping.&lt;br /&gt;
&lt;br /&gt;
====== Automated Cobblestone Integration ======&lt;br /&gt;
To fully automate printer production lines, players frequently link printers to automated resource generators using glass pipe networks.&lt;br /&gt;
&lt;br /&gt;
# Generation: A Starship Drill is inserted into a standard Cobblestone Generator.&lt;br /&gt;
# Power &amp;amp; Extraction: The Starship Drill consumes station/ship power to continuously mine cobblestone automatically.&lt;br /&gt;
# Transport: Generated cobblestone is piped directly out of the generator network and routed toward the designated printer inputs.&lt;br /&gt;
&lt;br /&gt;
===== Ship Building =====&lt;br /&gt;
&lt;br /&gt;
====== Basic Ship Factory Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* The Basic Ship Factory is ideal for smaller builds or early-game operations.&lt;br /&gt;
&lt;br /&gt;
* Operation: Items must be manually placed inside the primary container (chest) attached to the factory structure.&lt;br /&gt;
&lt;br /&gt;
* Item Management: Because it cannot automatically fetch materials from an expansive storage system, players must either load required blocks manually or create small hopper/pipe filtering setups to deliver the precise blocks into the factory chest.&lt;br /&gt;
&lt;br /&gt;
====== Advanced Ship Factory Mechanics ======&lt;br /&gt;
The Advanced Ship Factory is designed for large-scale, automated production.&lt;br /&gt;
&lt;br /&gt;
* Piped Storage Integration: Connects directly to your station&#039;s logistics system via stained glass pipes.&lt;br /&gt;
&lt;br /&gt;
* Automatic Extraction: When the setting &amp;quot;Grab from networked pipes&amp;quot; is enabled in the factory&#039;s settings menu, the factory pulls necessary blueprint materials directly from your main storage network without manual intervention.&lt;br /&gt;
&lt;br /&gt;
* Power Consumption: Requires an active power connection to run the automated extraction and printing mechanisms.&lt;br /&gt;
&lt;br /&gt;
==== Basic Setup Instructions ====&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
You need a source of power solar panels are recommended the power needs to be wired to power banks. These power banks can then distribute the power to your machines. These machines i.e. printers can be used to help with base components, or ship components. You will need item chargers, a ship charger which is just a power wire connected to sponge at the end.&lt;br /&gt;
&lt;br /&gt;
===== Storage =====&lt;br /&gt;
You will need a basic storage system follow the outlined logic from before to make a storage system. Notes: Add filters for sorting, and a bulk dump storage for unfiltered items to flow into.&lt;br /&gt;
&lt;br /&gt;
===== Machines =====&lt;br /&gt;
You will need basic printers these can be piped to the system and filtered (the same for the advanced ship factory, but not basic). If you want to automate production of utilizing machines printers utilize pipes machines, automatons, power furnaces, and auto crafters. Make sure to check the multiblock page for a specific multiblock is not working and add prims marine crystals either to the top or bottom slot.&lt;br /&gt;
&lt;br /&gt;
===== Video-Guided Version =====&lt;br /&gt;
Basic-Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== End of the Guide ===&lt;br /&gt;
Congratulations, if all steps were followed you will now have your first functional base. Thank you for reading the Base Engineering Technical Guide. You should now have the information required to build your base. If you&#039;re looking for any supplemental material for wiring, gas power, or pipping here are these other guides.&lt;br /&gt;
&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
&lt;br /&gt;
[[Pipes]]&lt;br /&gt;
&lt;br /&gt;
[[Nomegla&#039;s Gas Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: [https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an &amp;lt;nowiki&amp;gt;https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Solar Arrays ===&lt;br /&gt;
[[File:Solars.png|thumb|center]]&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
[[File:Minningsetup.png|thumb|center]]&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is: a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
Typically, what you want to do with the auto crafters is to have an input and an output chest, which is typical in any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
&lt;br /&gt;
=== Management and Delegation ===&lt;br /&gt;
[[File:Power.png|thumb|center]]&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small or large solar grid, but if you are looking to be efficient with your power use, what you will need to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking: &amp;quot;My Items are looping in my storage&amp;quot;. This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking: &amp;quot;My power isn&#039;t flowing right&amp;quot;. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help with optimizing if you wanted to divide power between 2 different operations like either ship charger or main base. You can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar, if that isn&#039;t working have staff run the /fixsolars command to fix this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when you&#039;re printing ships, or whenever your storage system is destroyed. Your storage systems pipes can get out of sync when they regen after being destroyed. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Blocks ===&lt;br /&gt;
Sometimes ghost blocks from movecraft ship movement can appear which can effect pipping. This may cause item looping. The fix is asking a staff member to delete ghost blocks for you. This is a rare issue and does not happen very often.&lt;br /&gt;
&lt;br /&gt;
=== Glitched Cryopod ===&lt;br /&gt;
This one is simpler than the rest if you set your cryopod in creative you will unset your one in survival.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11813</id>
		<title>Ruinati0n&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11813"/>
		<updated>2026-08-13T14:38:00Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* End of the Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;This document is designed as a starter roadmap for new players to establish their first functional base. It consolidates scattered mechanics into a single workflow and serves as a troubleshooting hub for common operational bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you encounter a new bug, have a more efficient setup, or wish to provide visual diagrams for complex routing, please feel free to edit this page or contribute to the discussion tab.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basics &amp;lt;!-- Oh my god is this AI? Crafting tables don&#039;t use energy! Ticking furnaces don&#039;t either! Can we PLEASE get a rewrite on this? --&amp;gt;==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: For settlements if 1 active member does not log on in a 30 day period your settlement will purge. Personal stations do not purge&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too:&lt;br /&gt;
** Blacklist rejects all items selected&lt;br /&gt;
** Whitelist accepts only those items selected&lt;br /&gt;
* Item Filters (Hoppers)/Advanced Item Filters filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick up a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The Redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods. The last part of the guide will be a video/ending explanation.&lt;br /&gt;
&lt;br /&gt;
=== Essential Systems ===&lt;br /&gt;
===== Intro to Essential Systems =====&lt;br /&gt;
This section of the guide will heavily focus on what. The other 2 sections Auto-Crafter Configuration &amp;amp; Management and Delegation are just a deeper explanation on mechanics. What is Industry? Industry is how we automate processes on horizons end. Industry is usually made up of auto crafters, power furnaces.&lt;br /&gt;
&lt;br /&gt;
===== Storage Explanation =====&lt;br /&gt;
Efficient item transport requires adhering to specific block placement rules to ensure consistent flow through your storage system.&lt;br /&gt;
&lt;br /&gt;
* Glass(Pipes): Glass acts as the conduit for items. For items to enter the pipe network, a glass block must be physically touching the source chest.&lt;br /&gt;
* Crafting Tables (Extraction): Crafting tables function as active extractors. They pull necessary ingredients from connected inventory blocks to perform recipes.&lt;br /&gt;
* Grindstones (Directional Control): Used to define the flow of items. Placing a grindstone on a pipe network forces items to travel in a specific direction toward your desired output.&lt;br /&gt;
* Hoppers (Filtering &amp;amp; Bridging): Hoppers serve two critical roles:&lt;br /&gt;
** Network Bridging: Used to move items between different pipe networks (e.g., transitioning from White Glass to Green Glass). The hopper must face inward toward the destination glass pipe.&lt;br /&gt;
** Filtering: Function as advanced logic gates to whitelist or blacklist specific items, preventing system clogs or sorting errors. Use Advanced Item Filters and Hoppers&lt;br /&gt;
&lt;br /&gt;
===== Power Explanation =====&lt;br /&gt;
&lt;br /&gt;
Power is required to operate advanced industrial machinery, including Auto-Crafters, Power Furnaces, Printers, and Advanced Ship Factories. Power moves across your station using specific physical block arrangements to pull, route, and distribute energy.&lt;br /&gt;
&lt;br /&gt;
How to get Power/Energy&lt;br /&gt;
&lt;br /&gt;
* Build a Solar Pannel Array --&amp;gt; Solar energy (there is an example included down below)&lt;br /&gt;
* Gas Generators --&amp;gt; Which turn gases like methane, nitrogen, and methane into power.&lt;br /&gt;
* Generators --&amp;gt; Redstone, uranium, or coal get turned into energy.&lt;br /&gt;
&lt;br /&gt;
Fundamental Power Rules&lt;br /&gt;
&lt;br /&gt;
* Power Draw: Utility and processing blocks (such as Crafting Tables, Furnaces, and Factories) consume power during operation; standard structural blocks do not.&lt;br /&gt;
* Extraction: Crafting Tables serve as active extraction points to pull power into processing networks.&lt;br /&gt;
* Flow Control: Power movement is directional and requires dedicated routing setups using specific functional blocks.&lt;br /&gt;
&lt;br /&gt;
Power Routing Blocks&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Block Type&lt;br /&gt;
|Primary Function in Power Network&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|Input/Absorption: Acts as a power sink. Facing a Sponge inward towards a power line pulls and absorbs power into the system.&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Block&lt;br /&gt;
|Dispersion: Receives power from a Sponge line and disperses it outward into surrounding distribution nodes.&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block / Redstone&lt;br /&gt;
|Flow Direction: Controls power flow direction, drawing energy through input nodes and routing it outward.&lt;br /&gt;
|-&lt;br /&gt;
|End Rod&lt;br /&gt;
|Conductive Conduit: Acts as an directional conduit bridge between power nodes (e.g., directing power inward to Lapis or outward from Redstone).&lt;br /&gt;
|}&lt;br /&gt;
Power Routing Configurations&lt;br /&gt;
&lt;br /&gt;
1. Inward Power Collection (Pull Setup)&lt;br /&gt;
&lt;br /&gt;
To draw power into a machine or storage line:&lt;br /&gt;
&lt;br /&gt;
# Place a Sponge facing inward toward the power source or generator to absorb energy.&lt;br /&gt;
# Route the line into a Redstone Block / Redstone setup to channel the flow inward.&lt;br /&gt;
&lt;br /&gt;
2. Outward Power Distribution (Push Setup)&lt;br /&gt;
&lt;br /&gt;
To disperse stored power outward to multiple industrial machines:&lt;br /&gt;
&lt;br /&gt;
# Connect an End Rod pointing inward toward a Lapis Lazuli Block.&lt;br /&gt;
# The Lapis block disperses the incoming power outward across connected nodes.&lt;br /&gt;
# Use a Redstone Block with an End Rod facing outward to direct the final power flow directly into target machines.&lt;br /&gt;
&lt;br /&gt;
==== Industrial Components ====&lt;br /&gt;
Automation is achieved by linking raw material storage to processing units via your pipe network.&lt;br /&gt;
&lt;br /&gt;
* Power Furnaces: Consume station power to smelt ores or cook food items.&lt;br /&gt;
* Auto-Crafters: Consume power to perform automated crafting recipes. Ingredients are piped into specific input chests, and finished products are output to a designated collection chest.&lt;br /&gt;
&lt;br /&gt;
===== Printers =====&lt;br /&gt;
Printers are specialized industrial units used to manufacture structural components for base expansion and starship printing. Connecting printers directly to automated resource generators eliminates manual resource handling.&lt;br /&gt;
&lt;br /&gt;
====== Printer Types &amp;amp; Output ======&lt;br /&gt;
Different printer variants produce specific construction materials:&lt;br /&gt;
&lt;br /&gt;
* Concrete Powder Printers: Produce concrete powder.&lt;br /&gt;
** &#039;&#039;Processing Note:&#039;&#039; Concrete powder requires an additional step in a Carbon Processor to transform it into solid Concrete.&lt;br /&gt;
* Technical Printers: Produce specialized blocks, including Sponges.&lt;br /&gt;
* Armor Printers: Produce Terracotta for hull armor and reinforced structures.&lt;br /&gt;
* Glass Printers: Produce Glass blocks for structural windows and industrial piping.&lt;br /&gt;
&lt;br /&gt;
====== Automated Cobblestone Integration ======&lt;br /&gt;
To fully automate printer production lines, players frequently link printers to automated resource generators using glass pipe networks.&lt;br /&gt;
&lt;br /&gt;
# Generation: A Starship Drill is inserted into a standard Cobblestone Generator.&lt;br /&gt;
# Power &amp;amp; Extraction: The Starship Drill consumes station/ship power to continuously mine cobblestone automatically.&lt;br /&gt;
# Transport: Generated cobblestone is piped directly out of the generator network and routed toward the designated printer inputs.&lt;br /&gt;
&lt;br /&gt;
===== Ship Building =====&lt;br /&gt;
&lt;br /&gt;
====== Basic Ship Factory Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* The Basic Ship Factory is ideal for smaller builds or early-game operations.&lt;br /&gt;
&lt;br /&gt;
* Operation: Items must be manually placed inside the primary container (chest) attached to the factory structure.&lt;br /&gt;
&lt;br /&gt;
* Item Management: Because it cannot automatically fetch materials from an expansive storage system, players must either load required blocks manually or create small hopper/pipe filtering setups to deliver the precise blocks into the factory chest.&lt;br /&gt;
&lt;br /&gt;
====== Advanced Ship Factory Mechanics ======&lt;br /&gt;
The Advanced Ship Factory is designed for large-scale, automated production.&lt;br /&gt;
&lt;br /&gt;
* Piped Storage Integration: Connects directly to your station&#039;s logistics system via stained glass pipes.&lt;br /&gt;
&lt;br /&gt;
* Automatic Extraction: When the setting &amp;quot;Grab from networked pipes&amp;quot; is enabled in the factory&#039;s settings menu, the factory pulls necessary blueprint materials directly from your main storage network without manual intervention.&lt;br /&gt;
&lt;br /&gt;
* Power Consumption: Requires an active power connection to run the automated extraction and printing mechanisms.&lt;br /&gt;
&lt;br /&gt;
==== Basic Setup Instructions ====&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
You need a source of power solar panels are recommended the power needs to be wired to power banks. These power banks can then distribute the power to your machines. These machines i.e. printers can be used to help with base components, or ship components. You will need item chargers, a ship charger which is just a power wire connected to sponge at the end.&lt;br /&gt;
&lt;br /&gt;
===== Storage =====&lt;br /&gt;
You will need a basic storage system follow the outlined logic from before to make a storage system. Notes: Add filters for sorting, and a bulk dump storage for unfiltered items to flow into.&lt;br /&gt;
&lt;br /&gt;
===== Machines =====&lt;br /&gt;
You will need basic printers these can be piped to the system and filtered (the same for the advanced ship factory, but not basic). If you want to automate production of utilizing machines printers utilize pipes machines, automatons, power furnaces, and auto crafters. Make sure to check the multiblock page for a specific multiblock is not working and add prims marine crystals either to the top or bottom slot.&lt;br /&gt;
&lt;br /&gt;
===== Video-Guided Version =====&lt;br /&gt;
Basic-Setup-Video: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== End of the Guide ===&lt;br /&gt;
Congratulations, if all steps were followed you will now have your first functional base. Thank you for reading the Base Engineering Technical Guide. You should now have the information required to build your base. If you&#039;re looking for any supplemental material for wiring, gas power, or pipping here are these other guides.&lt;br /&gt;
&lt;br /&gt;
[[S1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
&lt;br /&gt;
[[Pipes]]&lt;br /&gt;
&lt;br /&gt;
[[Nomegla&#039;s Gas Power Guide]]&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: [https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an &amp;lt;nowiki&amp;gt;https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Solar Arrays ===&lt;br /&gt;
[[File:Solars.png|thumb|center]]&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
[[File:Minningsetup.png|thumb|center]]&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is: a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
Typically, what you want to do with the auto crafters is to have an input and an output chest, which is typical in any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
&lt;br /&gt;
=== Management and Delegation ===&lt;br /&gt;
[[File:Power.png|thumb|center]]&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small or large solar grid, but if you are looking to be efficient with your power use, what you will need to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking: &amp;quot;My Items are looping in my storage&amp;quot;. This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking: &amp;quot;My power isn&#039;t flowing right&amp;quot;. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help with optimizing if you wanted to divide power between 2 different operations like either ship charger or main base. You can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar, if that isn&#039;t working have staff run the /fixsolars command to fix this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when you&#039;re printing ships, or whenever your storage system is destroyed. Your storage systems pipes can get out of sync when they regen after being destroyed. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Blocks ===&lt;br /&gt;
Sometimes ghost blocks from movecraft ship movement can appear which can effect pipping. This may cause item looping. The fix is asking a staff member to delete ghost blocks for you. This is a rare issue and does not happen very often.&lt;br /&gt;
&lt;br /&gt;
=== Glitched Cryopod ===&lt;br /&gt;
This one is simpler than the rest if you set your cryopod in creative you will unset your one in survival.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11812</id>
		<title>Ruinati0n&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n%27s_Base_Engineering_Guide&amp;diff=11812"/>
		<updated>2026-08-13T14:37:30Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* End of the Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;This document is designed as a starter roadmap for new players to establish their first functional base. It consolidates scattered mechanics into a single workflow and serves as a troubleshooting hub for common operational bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you encounter a new bug, have a more efficient setup, or wish to provide visual diagrams for complex routing, please feel free to edit this page or contribute to the discussion tab.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basics &amp;lt;!-- Oh my god is this AI? Crafting tables don&#039;t use energy! Ticking furnaces don&#039;t either! Can we PLEASE get a rewrite on this? --&amp;gt;==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: For settlements if 1 active member does not log on in a 30 day period your settlement will purge. Personal stations do not purge&lt;br /&gt;
&lt;br /&gt;
Base Engineering Basic Setup: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too:&lt;br /&gt;
** Blacklist rejects all items selected&lt;br /&gt;
** Whitelist accepts only those items selected&lt;br /&gt;
* Item Filters (Hoppers)/Advanced Item Filters filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick up a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The Redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods. The last part of the guide will be a video/ending explanation.&lt;br /&gt;
&lt;br /&gt;
=== Essential Systems ===&lt;br /&gt;
===== Intro to Essential Systems =====&lt;br /&gt;
This section of the guide will heavily focus on what. The other 2 sections Auto-Crafter Configuration &amp;amp; Management and Delegation are just a deeper explanation on mechanics. What is Industry? Industry is how we automate processes on horizons end. Industry is usually made up of auto crafters, power furnaces.&lt;br /&gt;
&lt;br /&gt;
===== Storage Explanation =====&lt;br /&gt;
Efficient item transport requires adhering to specific block placement rules to ensure consistent flow through your storage system.&lt;br /&gt;
&lt;br /&gt;
* Glass(Pipes): Glass acts as the conduit for items. For items to enter the pipe network, a glass block must be physically touching the source chest.&lt;br /&gt;
* Crafting Tables (Extraction): Crafting tables function as active extractors. They pull necessary ingredients from connected inventory blocks to perform recipes.&lt;br /&gt;
* Grindstones (Directional Control): Used to define the flow of items. Placing a grindstone on a pipe network forces items to travel in a specific direction toward your desired output.&lt;br /&gt;
* Hoppers (Filtering &amp;amp; Bridging): Hoppers serve two critical roles:&lt;br /&gt;
** Network Bridging: Used to move items between different pipe networks (e.g., transitioning from White Glass to Green Glass). The hopper must face inward toward the destination glass pipe.&lt;br /&gt;
** Filtering: Function as advanced logic gates to whitelist or blacklist specific items, preventing system clogs or sorting errors. Use Advanced Item Filters and Hoppers&lt;br /&gt;
&lt;br /&gt;
===== Power Explanation =====&lt;br /&gt;
&lt;br /&gt;
Power is required to operate advanced industrial machinery, including Auto-Crafters, Power Furnaces, Printers, and Advanced Ship Factories. Power moves across your station using specific physical block arrangements to pull, route, and distribute energy.&lt;br /&gt;
&lt;br /&gt;
How to get Power/Energy&lt;br /&gt;
&lt;br /&gt;
* Build a Solar Pannel Array --&amp;gt; Solar energy (there is an example included down below)&lt;br /&gt;
* Gas Generators --&amp;gt; Which turn gases like methane, nitrogen, and methane into power.&lt;br /&gt;
* Generators --&amp;gt; Redstone, uranium, or coal get turned into energy.&lt;br /&gt;
&lt;br /&gt;
Fundamental Power Rules&lt;br /&gt;
&lt;br /&gt;
* Power Draw: Utility and processing blocks (such as Crafting Tables, Furnaces, and Factories) consume power during operation; standard structural blocks do not.&lt;br /&gt;
* Extraction: Crafting Tables serve as active extraction points to pull power into processing networks.&lt;br /&gt;
* Flow Control: Power movement is directional and requires dedicated routing setups using specific functional blocks.&lt;br /&gt;
&lt;br /&gt;
Power Routing Blocks&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Block Type&lt;br /&gt;
|Primary Function in Power Network&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|Input/Absorption: Acts as a power sink. Facing a Sponge inward towards a power line pulls and absorbs power into the system.&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Block&lt;br /&gt;
|Dispersion: Receives power from a Sponge line and disperses it outward into surrounding distribution nodes.&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block / Redstone&lt;br /&gt;
|Flow Direction: Controls power flow direction, drawing energy through input nodes and routing it outward.&lt;br /&gt;
|-&lt;br /&gt;
|End Rod&lt;br /&gt;
|Conductive Conduit: Acts as an directional conduit bridge between power nodes (e.g., directing power inward to Lapis or outward from Redstone).&lt;br /&gt;
|}&lt;br /&gt;
Power Routing Configurations&lt;br /&gt;
&lt;br /&gt;
1. Inward Power Collection (Pull Setup)&lt;br /&gt;
&lt;br /&gt;
To draw power into a machine or storage line:&lt;br /&gt;
&lt;br /&gt;
# Place a Sponge facing inward toward the power source or generator to absorb energy.&lt;br /&gt;
# Route the line into a Redstone Block / Redstone setup to channel the flow inward.&lt;br /&gt;
&lt;br /&gt;
2. Outward Power Distribution (Push Setup)&lt;br /&gt;
&lt;br /&gt;
To disperse stored power outward to multiple industrial machines:&lt;br /&gt;
&lt;br /&gt;
# Connect an End Rod pointing inward toward a Lapis Lazuli Block.&lt;br /&gt;
# The Lapis block disperses the incoming power outward across connected nodes.&lt;br /&gt;
# Use a Redstone Block with an End Rod facing outward to direct the final power flow directly into target machines.&lt;br /&gt;
&lt;br /&gt;
==== Industrial Components ====&lt;br /&gt;
Automation is achieved by linking raw material storage to processing units via your pipe network.&lt;br /&gt;
&lt;br /&gt;
* Power Furnaces: Consume station power to smelt ores or cook food items.&lt;br /&gt;
* Auto-Crafters: Consume power to perform automated crafting recipes. Ingredients are piped into specific input chests, and finished products are output to a designated collection chest.&lt;br /&gt;
&lt;br /&gt;
===== Printers =====&lt;br /&gt;
Printers are specialized industrial units used to manufacture structural components for base expansion and starship printing. Connecting printers directly to automated resource generators eliminates manual resource handling.&lt;br /&gt;
&lt;br /&gt;
====== Printer Types &amp;amp; Output ======&lt;br /&gt;
Different printer variants produce specific construction materials:&lt;br /&gt;
&lt;br /&gt;
* Concrete Powder Printers: Produce concrete powder.&lt;br /&gt;
** &#039;&#039;Processing Note:&#039;&#039; Concrete powder requires an additional step in a Carbon Processor to transform it into solid Concrete.&lt;br /&gt;
* Technical Printers: Produce specialized blocks, including Sponges.&lt;br /&gt;
* Armor Printers: Produce Terracotta for hull armor and reinforced structures.&lt;br /&gt;
* Glass Printers: Produce Glass blocks for structural windows and industrial piping.&lt;br /&gt;
&lt;br /&gt;
====== Automated Cobblestone Integration ======&lt;br /&gt;
To fully automate printer production lines, players frequently link printers to automated resource generators using glass pipe networks.&lt;br /&gt;
&lt;br /&gt;
# Generation: A Starship Drill is inserted into a standard Cobblestone Generator.&lt;br /&gt;
# Power &amp;amp; Extraction: The Starship Drill consumes station/ship power to continuously mine cobblestone automatically.&lt;br /&gt;
# Transport: Generated cobblestone is piped directly out of the generator network and routed toward the designated printer inputs.&lt;br /&gt;
&lt;br /&gt;
===== Ship Building =====&lt;br /&gt;
&lt;br /&gt;
====== Basic Ship Factory Mechanics ======&lt;br /&gt;
&lt;br /&gt;
* The Basic Ship Factory is ideal for smaller builds or early-game operations.&lt;br /&gt;
&lt;br /&gt;
* Operation: Items must be manually placed inside the primary container (chest) attached to the factory structure.&lt;br /&gt;
&lt;br /&gt;
* Item Management: Because it cannot automatically fetch materials from an expansive storage system, players must either load required blocks manually or create small hopper/pipe filtering setups to deliver the precise blocks into the factory chest.&lt;br /&gt;
&lt;br /&gt;
====== Advanced Ship Factory Mechanics ======&lt;br /&gt;
The Advanced Ship Factory is designed for large-scale, automated production.&lt;br /&gt;
&lt;br /&gt;
* Piped Storage Integration: Connects directly to your station&#039;s logistics system via stained glass pipes.&lt;br /&gt;
&lt;br /&gt;
* Automatic Extraction: When the setting &amp;quot;Grab from networked pipes&amp;quot; is enabled in the factory&#039;s settings menu, the factory pulls necessary blueprint materials directly from your main storage network without manual intervention.&lt;br /&gt;
&lt;br /&gt;
* Power Consumption: Requires an active power connection to run the automated extraction and printing mechanisms.&lt;br /&gt;
&lt;br /&gt;
==== Basic Setup Instructions ====&lt;br /&gt;
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===== Power =====&lt;br /&gt;
You need a source of power solar panels are recommended the power needs to be wired to power banks. These power banks can then distribute the power to your machines. These machines i.e. printers can be used to help with base components, or ship components. You will need item chargers, a ship charger which is just a power wire connected to sponge at the end.&lt;br /&gt;
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===== Storage =====&lt;br /&gt;
You will need a basic storage system follow the outlined logic from before to make a storage system. Notes: Add filters for sorting, and a bulk dump storage for unfiltered items to flow into.&lt;br /&gt;
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===== Machines =====&lt;br /&gt;
You will need basic printers these can be piped to the system and filtered (the same for the advanced ship factory, but not basic). If you want to automate production of utilizing machines printers utilize pipes machines, automatons, power furnaces, and auto crafters. Make sure to check the multiblock page for a specific multiblock is not working and add prims marine crystals either to the top or bottom slot.&lt;br /&gt;
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Basic-Setup-Video: https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&lt;br /&gt;
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=== End of the Guide ===&lt;br /&gt;
Congratulations, if all steps were followed you will now have your first functional base. Thank you for reading the Base Engineering Technical Guide. You should now have the information required to build your base. If you&#039;re looking for any supplemental material for wiring, gas power, or pipping here are these other guides.&lt;br /&gt;
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[[S1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
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[[Pipes]]&lt;br /&gt;
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[[Nomegla&#039;s Gas Power Guide]]&lt;br /&gt;
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Base Engineering Basic Setup: [https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an &amp;lt;nowiki&amp;gt;https://youtu.be/z94N-4CV8dA?si=dJbRaYdIIw6lG-an&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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== Examples ==&lt;br /&gt;
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=== Solar Arrays ===&lt;br /&gt;
[[File:Solars.png|thumb|center]]&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
[[File:Minningsetup.png|thumb|center]]&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is: a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
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Typically, what you want to do with the auto crafters is to have an input and an output chest, which is typical in any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
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=== Management and Delegation ===&lt;br /&gt;
[[File:Power.png|thumb|center]]&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small or large solar grid, but if you are looking to be efficient with your power use, what you will need to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking: &amp;quot;My Items are looping in my storage&amp;quot;. This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
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=== Power Distribution ===&lt;br /&gt;
You may be asking: &amp;quot;My power isn&#039;t flowing right&amp;quot;. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help with optimizing if you wanted to divide power between 2 different operations like either ship charger or main base. You can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
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=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar, if that isn&#039;t working have staff run the /fixsolars command to fix this issue.&lt;br /&gt;
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=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when you&#039;re printing ships, or whenever your storage system is destroyed. Your storage systems pipes can get out of sync when they regen after being destroyed. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;br /&gt;
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=== Ghost Blocks ===&lt;br /&gt;
Sometimes ghost blocks from movecraft ship movement can appear which can effect pipping. This may cause item looping. The fix is asking a staff member to delete ghost blocks for you. This is a rare issue and does not happen very often.&lt;br /&gt;
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=== Glitched Cryopod ===&lt;br /&gt;
This one is simpler than the rest if you set your cryopod in creative you will unset your one in survival.&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
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