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		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11461</id>
		<title>AI Guide</title>
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		<updated>2026-07-27T17:58:41Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Breakdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier. To scan for system AI, you will need a combat probe, and for locais you will need a scanner probe.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
NOTE: All current AI Ships are TECH 1 AI. There is currently no Tech 2 AI.&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current removal of these mechanics, understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Aerbolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11459</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11459"/>
		<updated>2026-07-27T17:46:57Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too&lt;br /&gt;
* Blacklist rejects all items selected&lt;br /&gt;
* Whitelist accepts only those items selected&lt;br /&gt;
* Item Hoppers/Advanced Item Filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods.&lt;br /&gt;
&lt;br /&gt;
=== Factory Setup Layout ===&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
Typically, what you want to do with the autocrafters is have an input and an output chest, which is typical with any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
&lt;br /&gt;
=== Power Management and Delegation ===&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small solar grid or have a large solar grid and just have a bunch of power banks, but if you are looking to be efficient with your power use, what you will need to look to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.[[File:Solars.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Power.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Minningsetup.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking :&amp;quot;My Items are looping in my storage&amp;quot; This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking my power isn&#039;t flowing right. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar if that isn&#039;t working have staff running /fixsolars command fixes this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when your printing ships, or whenever your storage system is destroyed. Your storage systems pipes when the blocks regen are out of sync. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11458</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11458"/>
		<updated>2026-07-27T17:46:41Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too&lt;br /&gt;
* Blacklist rejects all items selected&lt;br /&gt;
* Whitelist accepts only those items selected&lt;br /&gt;
* Item Hoppers/Advanced Item Filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods.&lt;br /&gt;
&lt;br /&gt;
=== Factory Setup Layout ===&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
Typically, what you want to do with the autocrafters is have an input and an output chest, which is typical with any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
&lt;br /&gt;
=== Power Management and Delegation ===&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small solar grid or have a large solar grid and just have a bunch of power banks, but if you are looking to be efficient with your power use, what you will need to look to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.[[File:Solars.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Power.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Minningsetup.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking :&amp;quot;My Items are looping in my storage&amp;quot; This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking my power isn&#039;t flowing right. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar if that isn&#039;t working have staff running /fixsolars command fixes this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when your printing ships, or whenever your storage system is destroyed. Your storage systems pipes when the blocks regen are out of sync. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;br /&gt;
&lt;br /&gt;
[[Category:&#039;&#039;Guides&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Chat_Guide&amp;diff=11457</id>
		<title>Chat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Chat_Guide&amp;diff=11457"/>
		<updated>2026-07-27T17:45:46Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat Channels ==&lt;br /&gt;
Players can switch between different chat channels using the following commands:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Channel&lt;br /&gt;
!Primary Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Requirements / Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Local&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/chat local&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|/l&lt;br /&gt;
|Default nearby chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Global&#039;&#039;&#039;&lt;br /&gt;
|/chat global&lt;br /&gt;
|/g&lt;br /&gt;
|Server-wide chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|/chat system&lt;br /&gt;
|/sy&lt;br /&gt;
|Only works within your current star system.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|/chat planet&lt;br /&gt;
|/pc&lt;br /&gt;
|Only works while actively piloting on a planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crew&#039;&#039;&#039;&lt;br /&gt;
|/chat crew&lt;br /&gt;
|/crew&lt;br /&gt;
|Only works while piloting a [[ship]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
|/chat fleet&lt;br /&gt;
|/fc&lt;br /&gt;
|Requires being in an active fleet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Settlement&#039;&#039;&#039;&lt;br /&gt;
|/chat settlement&lt;br /&gt;
|/sc&lt;br /&gt;
|Requires being a member of a settlement.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nation&#039;&#039;&#039;&lt;br /&gt;
|/chat nation&lt;br /&gt;
|/nc&lt;br /&gt;
|Requires being a member of a nation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ally&#039;&#039;&#039;&lt;br /&gt;
|/chat ally&lt;br /&gt;
|/ac&lt;br /&gt;
|Requires being in a nation with active allies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Direct Messaging &amp;amp; Mail ==&lt;br /&gt;
For private communication and offline messaging:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Message:&#039;&#039;&#039; &amp;lt;code&amp;gt;/msg &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; — Sends a private whisper to an online player.&lt;br /&gt;
* &#039;&#039;&#039;Send Mail:&#039;&#039;&#039; &amp;lt;code&amp;gt;/mail send &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; — Delivers a message to a player (works if they are offline).&lt;br /&gt;
* &#039;&#039;&#039;Archive Mail:&#039;&#039;&#039; &amp;lt;code&amp;gt;/mail archive&amp;lt;/code&amp;gt; — Delists/archives a mail message from your active inbox.&lt;br /&gt;
&lt;br /&gt;
== Broadcasts ==&lt;br /&gt;
High-visibility announcements sent to entire factions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlement Broadcast:&#039;&#039;&#039; &amp;lt;code&amp;gt;/settlement broadcast &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nation Broadcast:&#039;&#039;&#039; &amp;lt;code&amp;gt;/nation broadcast &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Chat_Guide&amp;diff=11456</id>
		<title>Chat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Chat_Guide&amp;diff=11456"/>
		<updated>2026-07-27T17:45:24Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat Channels ==&lt;br /&gt;
Players can switch between different chat channels using the following commands:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Channel&lt;br /&gt;
!Primary Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Requirements / Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Local&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/chat local&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|/l&lt;br /&gt;
|Default nearby chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Global&#039;&#039;&#039;&lt;br /&gt;
|/chat global&lt;br /&gt;
|/g&lt;br /&gt;
|Server-wide chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|/chat system&lt;br /&gt;
|/sy&lt;br /&gt;
|Only works within your current star system.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|/chat planet&lt;br /&gt;
|/pc&lt;br /&gt;
|Only works while actively piloting on a planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crew&#039;&#039;&#039;&lt;br /&gt;
|/chat crew&lt;br /&gt;
|/crew&lt;br /&gt;
|Only works while piloting a [[ship]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
|/chat fleet&lt;br /&gt;
|/fc&lt;br /&gt;
|Requires being in an active fleet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Settlement&#039;&#039;&#039;&lt;br /&gt;
|/chat settlement&lt;br /&gt;
|/sc&lt;br /&gt;
|Requires being a member of a settlement.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nation&#039;&#039;&#039;&lt;br /&gt;
|/chat nation&lt;br /&gt;
|/nc&lt;br /&gt;
|Requires being a member of a nation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ally&#039;&#039;&#039;&lt;br /&gt;
|/chat ally&lt;br /&gt;
|/ac&lt;br /&gt;
|Requires being in a nation with active allies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Direct Messaging &amp;amp; Mail ==&lt;br /&gt;
For private communication and offline messaging:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Message:&#039;&#039;&#039; &amp;lt;code&amp;gt;/msg &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; — Sends a private whisper to an online player.&lt;br /&gt;
* &#039;&#039;&#039;Send Mail:&#039;&#039;&#039; &amp;lt;code&amp;gt;/mail send &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; — Delivers a message to a player (works if they are offline).&lt;br /&gt;
* &#039;&#039;&#039;Archive Mail:&#039;&#039;&#039; &amp;lt;code&amp;gt;/mail archive&amp;lt;/code&amp;gt; — Delists/archives a mail message from your active inbox.&lt;br /&gt;
&lt;br /&gt;
== Broadcasts ==&lt;br /&gt;
High-visibility announcements sent to entire factions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlement Broadcast:&#039;&#039;&#039; &amp;lt;code&amp;gt;/settlement broadcast &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nation Broadcast:&#039;&#039;&#039; &amp;lt;code&amp;gt;/nation broadcast &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:&#039;&#039;Guide&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11455</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11455"/>
		<updated>2026-07-27T17:45:02Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier. To scan for system AI, you will need a combat probe, and for locais you will need a scanner probe.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current removal of these mechanics, understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Aerbolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11454</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11454"/>
		<updated>2026-07-27T17:44:13Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier. To scan for system AI, you will need a combat probe, and for locais you will need a scanner probe.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current removal of these mechanics, understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Aerbolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;br /&gt;
[[Category:&#039;&#039;Category name&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category: &#039;&#039;AI Guide&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11453</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11453"/>
		<updated>2026-07-27T17:42:11Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier. To scan for system AI, you will need a combat probe, and for locais you will need a scanner probe.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current removal of these mechanics, understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Aerbolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11450</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11450"/>
		<updated>2026-07-27T17:36:12Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Engineering the Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too&lt;br /&gt;
* Blacklist rejects all items selected&lt;br /&gt;
* Whitelist accepts only those items selected&lt;br /&gt;
* Item Hoppers/Advanced Item Filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
&lt;br /&gt;
=== Base Architecture Overview ===&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods.&lt;br /&gt;
&lt;br /&gt;
=== Factory Setup Layout ===&lt;br /&gt;
For the factory setup modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
=== Storage and Auto-Crafter Configuration ===&lt;br /&gt;
Typically, what you want to do with the autocrafters is have an input and an output chest, which is typical with any storage system. For the simplicity of this guide, the storage system is just a dump-off system, which basically means if you have six glass panes touching, six double chests, one hopper before that, between black stained glass and then white stained glass like in the image, you can have the chests sort the items automatically. Just input the items into the hopper that you want to have sorted, and only items will go from that into there. Alternatively, you can also use an advanced item filter if you are advanced at base engineering.&lt;br /&gt;
&lt;br /&gt;
=== Power Management and Delegation ===&lt;br /&gt;
Typically for bases, you may want to delegate power. A lot of people typically stack power banks and have a small solar grid or have a large solar grid and just have a bunch of power banks, but if you are looking to be efficient with your power use, what you will need to look to do is have separate compartments and see and think, &amp;quot;Where am I going to wire the base energy?&amp;quot; That sort of thing.[[File:Solars.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Power.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Minningsetup.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking :&amp;quot;My Items are looping in my storage&amp;quot; This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking my power isn&#039;t flowing right. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar if that isn&#039;t working have staff running /fixsolars command fixes this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when your printing ships, or whenever your storage system is destroyed. Your storage systems pipes when the blocks regen are out of sync. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11449</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11449"/>
		<updated>2026-07-27T17:29:05Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too&lt;br /&gt;
* Blacklist rejects all items selected&lt;br /&gt;
* Whitelist accepts only those items selected&lt;br /&gt;
* Item Hoppers/Advanced Item Filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods.&lt;br /&gt;
&lt;br /&gt;
For the factory setup—modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
To build your base, typically you want to find a location, set up the solar panels, and then set up the power banks. Once your power system is established, you can build out other subsystems, such as piping an auto-crafter array and setting up power furnaces. While more complex methods exist, mastering these fundamentals provides the foundation for efficient base engineering.[[File:Solars.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Power.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Minningsetup.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking :&amp;quot;My Items are looping in my storage&amp;quot; This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking my power isn&#039;t flowing right. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar if that isn&#039;t working have staff running /fixsolars command fixes this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when your printing ships, or whenever your storage system is destroyed. Your storage systems pipes when the blocks regen are out of sync. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11448</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11448"/>
		<updated>2026-07-27T17:27:28Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Power Distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is under construction. More info is being gathered &lt;br /&gt;
&lt;br /&gt;
- Ruin&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too&lt;br /&gt;
* Blacklist rejects all items selected&lt;br /&gt;
* Whitelist accepts only those items selected&lt;br /&gt;
* Item Hoppers/Advanced Item Filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods.&lt;br /&gt;
&lt;br /&gt;
For the factory setup—modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
To build your base, typically you want to find a location, set up the solar panels, and then set up the power banks. Once your power system is established, you can build out other subsystems, such as piping an auto-crafter array and setting up power furnaces. While more complex methods exist, mastering these fundamentals provides the foundation for efficient base engineering.[[File:Solars.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Power.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Minningsetup.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking :&amp;quot;My Items are looping in my storage&amp;quot; This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking my power isn&#039;t flowing right. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;br /&gt;
&lt;br /&gt;
=== Solar&#039;s Not Working ===&lt;br /&gt;
A common fix for this is to invert solar if that isn&#039;t working have staff running /fixsolars command fixes this issue.&lt;br /&gt;
&lt;br /&gt;
=== Pipe&#039;s Not Extracting Items ===&lt;br /&gt;
A common issue is when your printing ships, or whenever your storage system is destroyed. Your storage systems pipes when the blocks regen are out of sync. You can break and replace a crafting table to see if that fixes the issue, or ask if staff can run /fixextractors.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11447</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11447"/>
		<updated>2026-07-27T17:23:14Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Engineering the Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is under construction. More info is being gathered &lt;br /&gt;
&lt;br /&gt;
- Ruin&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too&lt;br /&gt;
* Blacklist rejects all items selected&lt;br /&gt;
* Whitelist accepts only those items selected&lt;br /&gt;
* Item Hoppers/Advanced Item Filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
Solar panels are detected via daylight detectors, a diamond block, and a crafting table, and they must be touching the sponge in order to receive power. Redstone is used to transmit and ensure the power can transfer cleanly to one side, with the goal of filtering all power to minimize energy waste. The redstone block takes in power from the sponge and then transmits it via end rods. Power is sucked in through the sponge and goes down the note block, which acts as the power intake, followed by double extraction points utilizing end rods.&lt;br /&gt;
&lt;br /&gt;
For the factory setup—modeled after the basic factory storage system at Wyoming (Personal station of Ruinati0n) there is a dump storage in the back, a chest that filters out items with a singular pipe, and a chest to act as a filter pipe between the items. A hopper placed before this allows manual item input and selection, while separate hoppers linked to the main storage automatically dump items in. The auto-crafters serve as an initial setup for mineral refining, and power furnaces are used to smelt raw ores.&lt;br /&gt;
&lt;br /&gt;
To build your base, typically you want to find a location, set up the solar panels, and then set up the power banks. Once your power system is established, you can build out other subsystems, such as piping an auto-crafter array and setting up power furnaces. While more complex methods exist, mastering these fundamentals provides the foundation for efficient base engineering.[[File:Solars.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Power.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Minningsetup.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking :&amp;quot;My Items are looping in my storage&amp;quot; This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking my power isn&#039;t flowing right. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=XP_Guide&amp;diff=11357</id>
		<title>XP Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=XP_Guide&amp;diff=11357"/>
		<updated>2026-07-25T20:59:07Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP is used to determine what level of ships you are able to pilot. Higher XP allows access to more advanced starships. For detailed level requirements and ship classifications, see: [[Starship]]&lt;br /&gt;
&lt;br /&gt;
== How to Earn XP ==&lt;br /&gt;
You can earn XP through the following activities:&lt;br /&gt;
&lt;br /&gt;
* Hunting AI Ships – Destroy AI-controlled ships for combat XP&lt;br /&gt;
* Crating – Deliver crates between exporters and importers&lt;br /&gt;
* Ecostation Deliveries – Transport goods to Ecostation  Other Related [[Crating Guide]] [[New Player Guide]]&lt;br /&gt;
* Daily Comissions&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11312</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11312"/>
		<updated>2026-07-23T01:43:57Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Engineering the Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is under construction. More info is being gathered &lt;br /&gt;
&lt;br /&gt;
- Ruin&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too&lt;br /&gt;
* Blacklist rejects all items selected&lt;br /&gt;
* Whitelist accepts only those items selected&lt;br /&gt;
* Item Hoppers/Advanced Item Filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
This section is still a WIP.&lt;br /&gt;
[[File:Solars.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Power.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Minningsetup.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking :&amp;quot;My Items are looping in my storage&amp;quot; This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking my power isn&#039;t flowing right. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Minningsetup.png&amp;diff=11311</id>
		<title>File:Minningsetup.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Minningsetup.png&amp;diff=11311"/>
		<updated>2026-07-23T01:43:34Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Power.png&amp;diff=11310</id>
		<title>File:Power.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Power.png&amp;diff=11310"/>
		<updated>2026-07-23T01:42:38Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11309</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11309"/>
		<updated>2026-07-23T01:41:04Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Engineering the Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is under construction. More info is being gathered &lt;br /&gt;
&lt;br /&gt;
- Ruin&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too&lt;br /&gt;
* Blacklist rejects all items selected&lt;br /&gt;
* Whitelist accepts only those items selected&lt;br /&gt;
* Item Hoppers/Advanced Item Filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
[[File:Solars.png|thumb]]&lt;br /&gt;
This section is still a WIP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking :&amp;quot;My Items are looping in my storage&amp;quot; This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking my power isn&#039;t flowing right. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Solars.png&amp;diff=11308</id>
		<title>File:Solars.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Solars.png&amp;diff=11308"/>
		<updated>2026-07-23T01:40:12Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first thing you want to do is setup a solar grid to collect power for your base.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AU-0821&amp;diff=11300</id>
		<title>AU-0821</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AU-0821&amp;diff=11300"/>
		<updated>2026-07-22T15:15:22Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Defunct|description=Dominion Update}}{{Infobox system&lt;br /&gt;
| name = AU-0821&lt;br /&gt;
| image = au0821mapside.jpg&lt;br /&gt;
| caption = The AU-0821 system, viewed from the side&lt;br /&gt;
| size = 60000, 60000&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AU-0821&#039;&#039;&#039; was a deep sector in space filled with shipwrecks of unknown origin. Valuable materials can be found within chests aboard the wrecks, though they&#039;re often secured by lethal traps.&lt;br /&gt;
&lt;br /&gt;
When it was in game it reset every Wednesday when the server restarts.&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
===Gates to Trench===&lt;br /&gt;
AU-0821 to [[Trench]] (5000, 15000) (to Trench to AU-0821)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11299</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11299"/>
		<updated>2026-07-22T15:14:44Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Chase Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: (Things like AI rewards may not be fully updated for Dominion yet feel free to update them if the current value isn&#039;t correct)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier. To scan for system AI, you will need a combat probe, and for locais you will need a scanner probe.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current removal of these mechanics, understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Aerbolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11298</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11298"/>
		<updated>2026-07-22T15:13:47Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: (Things like AI rewards may not be fully updated for Dominion yet feel free to update them if the current value isn&#039;t correct)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier. To scan for system AI, you will need a combat probe, and for locais you will need a scanner probe.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current removal of these mechanics, understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Acrolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, Trench, and Deepspace&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11294</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11294"/>
		<updated>2026-07-21T14:13:07Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is under construction. More info is being gathered &lt;br /&gt;
&lt;br /&gt;
- Ruin&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
For setting up your first base you&#039;re going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:&lt;br /&gt;
&lt;br /&gt;
* Wiring&lt;br /&gt;
* Pipping&lt;br /&gt;
* Multiblocks&lt;br /&gt;
&lt;br /&gt;
=== Wiring Explanation (2026) ===&lt;br /&gt;
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called [[Multiblocks]], and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis ([[Wiring]] has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.&lt;br /&gt;
&lt;br /&gt;
General Rules of Wiring:&lt;br /&gt;
&lt;br /&gt;
* Note Blocks take in power.&lt;br /&gt;
* Crafting tables extract power&lt;br /&gt;
* Sponges are only able to touch crafting tables.&lt;br /&gt;
* Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.&lt;br /&gt;
&lt;br /&gt;
=== Pipping Explanation ===&lt;br /&gt;
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --&amp;gt; Black Glass ---&amp;gt; Chest --&amp;gt; Crafting table --&amp;gt; white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items&lt;br /&gt;
&lt;br /&gt;
Persistent Rules:&lt;br /&gt;
&lt;br /&gt;
* Glass touching a chest leads the item being output into the containers.&lt;br /&gt;
* Crafting tables touching a container generally extract from the containers.&lt;br /&gt;
* hoppers, and advanced item filters can be used too&lt;br /&gt;
* Blacklist rejects all items selected&lt;br /&gt;
* Whitelist accepts only those items selected&lt;br /&gt;
* Item Hoppers/Advanced Item Filter facing the direction of flow.&lt;br /&gt;
&lt;br /&gt;
=== Multiblock Explanation ===&lt;br /&gt;
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki ([[Multiblocks]] for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.&lt;br /&gt;
&lt;br /&gt;
== Engineering the Base ==&lt;br /&gt;
This section is still a WIP.&lt;br /&gt;
&lt;br /&gt;
== Quick Fixes to Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Item Looping ===&lt;br /&gt;
You may be asking :&amp;quot;My Items are looping in my storage&amp;quot; This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I&#039;ve found for this is to input the items together.&lt;br /&gt;
&lt;br /&gt;
=== Power Distribution ===&lt;br /&gt;
You may be asking my power isn&#039;t flowing right. This issue happens when your power isn&#039;t optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11293</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11293"/>
		<updated>2026-07-21T13:38:55Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is under construction. More info is being gathered &lt;br /&gt;
&lt;br /&gt;
- Ruin&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11292</id>
		<title>Ruination&#039;s Base Engineering Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruination%27s_Base_Engineering_Guide&amp;diff=11292"/>
		<updated>2026-07-21T13:38:35Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Ruination&amp;#039;s Base Engineering Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Creative_Warps_Guide&amp;diff=11279</id>
		<title>Creative Warps Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Creative_Warps_Guide&amp;diff=11279"/>
		<updated>2026-07-20T18:52:17Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/warp land_arena LAND PVP Arena for ground combat&lt;br /&gt;
&lt;br /&gt;
/warp basic_plots - basic starter plots&lt;br /&gt;
&lt;br /&gt;
/warp space_plots - large space plots&lt;br /&gt;
&lt;br /&gt;
/warp space_arena_1 Space Arena used for starship vs starship combat. You can spawn ai here.&lt;br /&gt;
&lt;br /&gt;
/warp space_arena_2 Space Arena used for starship vs starship combat. You can spawn ai here.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Creative_Warps_Guide&amp;diff=11278</id>
		<title>Creative Warps Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Creative_Warps_Guide&amp;diff=11278"/>
		<updated>2026-07-20T17:30:35Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Created page with &amp;quot;Creative Warps for Horizons End  /warp land_arena LAND PVP Arena for ground combat  /warp space_plots  /warp space_arena1 Space Arena used for starship vs starship combat. You can spawn ai here.  /warp space_arena2 Space Arena used for starship vs starship combat. You can spawn ai here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creative Warps for Horizons End&lt;br /&gt;
&lt;br /&gt;
/warp land_arena LAND PVP Arena for ground combat&lt;br /&gt;
&lt;br /&gt;
/warp space_plots&lt;br /&gt;
&lt;br /&gt;
/warp space_arena1 Space Arena used for starship vs starship combat. You can spawn ai here.&lt;br /&gt;
&lt;br /&gt;
/warp space_arena2 Space Arena used for starship vs starship combat. You can spawn ai here.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11241</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11241"/>
		<updated>2026-07-19T13:37:01Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI World Events - 1 of 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: (Things like AI rewards may not be fully updated for Dominion yet feel free to update them if the current value isn&#039;t correct)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier. To scan for system AI, you will need a combat probe, and for locais you will need a scanner probe.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current removal of these mechanics, understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Acrolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and&lt;br /&gt;
Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, andTrench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon and Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11240</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11240"/>
		<updated>2026-07-19T13:33:40Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Chase Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: (Things like AI rewards may not be fully updated for Dominion yet feel free to update them if the current value isn&#039;t correct)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current removal of these mechanics, understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Acrolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and&lt;br /&gt;
Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, andTrench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon and Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11239</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11239"/>
		<updated>2026-07-19T13:31:45Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: (Things like AI rewards may not be fully updated for Dominion yet feel free to update them if the current value isn&#039;t correct)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current [insert current mechanic name here, e.g., &#039;&#039;proximity-based engagement system&#039;&#039;], understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Acrolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and&lt;br /&gt;
Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, andTrench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon and Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11191</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11191"/>
		<updated>2026-07-17T21:35:44Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Bait Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the [[Horizon&#039;s End]]: [[Dominion Update]]. (Things like AI rewards may not be fully updated for Dominion yet feel free to update them if the current value isn&#039;t correct)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
=== Removed Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI Chase Mechanics ====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Prior to the &#039;&#039;Dominion Update&#039;&#039;, AI utilized an aggressive &amp;quot;jump-chase&amp;quot; mechanic that allowed them to track players across multiple star systems. While this has since been replaced by the current [insert current mechanic name here, e.g., &#039;&#039;proximity-based engagement system&#039;&#039;], understanding this history is essential to recognizing how AI combat behavior has evolved.&lt;br /&gt;
&lt;br /&gt;
During this era, it was common for players to be pursued across vast distances; for example, a Tier 5 Acrolith could relentlessly chase a pilot from the formerly removed [[AU-0821]] region (contained super hard ai), to Trench, through Sirius, and eventually corner them in Regulus.&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and&lt;br /&gt;
Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, andTrench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon and Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=11158</id>
		<title>Newcoruscant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=11158"/>
		<updated>2026-07-16T03:06:15Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
|image1=Galactricrep.webp&lt;br /&gt;
|caption1=Emblem of The Galactic Republic&lt;br /&gt;
|demonym=Republic|activity_level=Medium&lt;br /&gt;
|stations=[[StarForge]]|government_type=Centralized constitutional republic|position_title1=Supreme Chancellor|position_title2=Chancellor|position_title3=Vicroy|position_name1=[[Lumabrin]]|position_name2=[[Temu_]]|position_name3=Kn1ghtM4r3_Gamin, K05MC|foundation_date = March 1st 2026&lt;br /&gt;
|language=English&lt;br /&gt;
|motto=&amp;quot;For the Republic. For Order. For Unity&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&#039;&#039;&#039;NewCoruscant&#039;&#039;&#039;  is a medium sized settlement led by [[Ruinati0n]], based out of the former area known as the [[Imperial City]] on [[Ilius]]. It was renamed to Republic City name is an homage to The Galactic Republic formerly known as the Galactic Empire., a historical nation on the server previously run by [[D_Dazzle]], of which Thrawn31 was a leader.  &#039;&#039;&#039;NewCoruscant&#039;&#039;&#039; is a reestablished settlement originally founded by Thrawn31. It was historically aligned with the Galactic Empire on two separate occasions and was at one time affiliated with the Lonestar community in early 2025.&lt;br /&gt;
&lt;br /&gt;
Following the ban of Thrawn31 in February 2026, both the settlement and its parent nation were purged in an event known as the &#039;&#039;&#039;[[Battle for NewCoruscant|Battle for NewCoruscant.]]&#039;&#039;&#039; In the aftermath, NewCoruscant was rebuilt by representatives of Lonestar, marking the beginning of a new era defined by democratic governance and a shift away from centralized leadership. Today, the settlement stands as a symbol of continuity and reform, shaped by a new generation of players.&lt;br /&gt;
&lt;br /&gt;
== Politics of the Republic Era ==&lt;br /&gt;
Current Administration: Ruinati0n-Temu_ &lt;br /&gt;
&lt;br /&gt;
Goals: Focused on Development and Prosperity.&lt;br /&gt;
&lt;br /&gt;
=== Ruinati0n-Temu_ Administration ===&lt;br /&gt;
March 1st 2026 - June 20th 2026.&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: [[Ruinati0n]] (Jedi Grandmaster; the title of Supreme Chancellor is woven into the fabric of this position)&lt;br /&gt;
&lt;br /&gt;
Chancellor: [[Temu_]]&lt;br /&gt;
&lt;br /&gt;
Senators: Lumabrin&lt;br /&gt;
&lt;br /&gt;
==== Settlement Initatives ====&lt;br /&gt;
This administration represents the first republican system established in NewCoruscant, with formal elections planned but not yet held. Until then, governance operates under a provisional structure designed to guide the settlement through its reconstruction phase.&lt;br /&gt;
&lt;br /&gt;
At the center of this system is the Supreme Chancellor, a temporary position tasked with overseeing the development and completion of NewCoruscant. This role shares authority with the Jedi Grandmaster, ensuring that leadership is not concentrated in a single office.&lt;br /&gt;
&lt;br /&gt;
The Jedi Order serves as both an advisory body and a safeguarding force within the state. Composed of the most experienced and trusted members of NewCoruscant, the Jedi Council provides guidance on major decisions while upholding the principles of the Republic. Alongside this, a Jedi Academy has been established to train future members dedicated to protecting the community and maintaining stability.&lt;br /&gt;
&lt;br /&gt;
Looking ahead, the administration has outlined plans to transition toward a fully representative system through the creation of a Senate, with elections intended to formalize leadership and distribute authority among the broader player base. &lt;br /&gt;
&lt;br /&gt;
==== ARC Trooper Initiative ====&lt;br /&gt;
Under the direction of the Supreme Chancellor, the ARC Troopers initiative was established to develop and train a local militia for NewCoruscant. This force is intended to provide defense and security for the settlement during its rebuilding phase.&lt;br /&gt;
&lt;br /&gt;
The militia operates under a structured chain of command, led by a Republic Admiral, followed by Republic Commanders, and then standard ARC Troopers. Each level is responsible for coordination, training, and operational readiness within the force.&lt;br /&gt;
&lt;br /&gt;
ARC Troopers are specially trained units, focusing on both ground and aerial combat to ensure flexibility in defense and rapid response to threats.&lt;br /&gt;
&lt;br /&gt;
=== GunningBanana-Lazren Administration ===&lt;br /&gt;
June 20th 2026 - Present&lt;br /&gt;
&lt;br /&gt;
Jedi Grandmaster: GunningBanana&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: Lumabrin (Jedi Grandmaster; the title of Supreme Chancellor was separated in this period for the time being)&lt;br /&gt;
&lt;br /&gt;
Chancellor: None&lt;br /&gt;
&lt;br /&gt;
Senators: None&lt;br /&gt;
&lt;br /&gt;
Continuation of old policies, Ruinati0n passed on development of the city to capable hands to the new JediGrandmaster he appointed GunningBanana&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of NewCoruscant go back to the days of the Galactic Empire trace back to March 24, 2025, when a break from Imperial Nova during the Vega–Nova War led to the formation of a new independent nation. What followed was a period of steady growth, as the Empire developed infrastructure and expanded through settlements such as NewCoruscant.&lt;br /&gt;
&lt;br /&gt;
That period came to an abrupt end in February 2026, when the nation collapsed after the removal of its central leadership, triggering a full purge of its territories.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, former territories did not remain dormant for long. NewCoruscant emerged as the focal point of a broader rebuilding effort, led by a new wave of players seeking stability through shared governance rather than centralized control. Under the leadership of newly declared Supreme Chancellor Ruinati0n, the settlement was reorganized along democratic lines, marking a clear departure from its origins and the beginning of a new chapter. The subsequent weeks led to the establishment of a Republic on NewCoruscant. In July 1, 2026, Ruinati0n officially restored the Jedi Order, appointing GunningBanana as the Jedi Grand Master and solidifying the return of the Republic. &lt;br /&gt;
&lt;br /&gt;
=== Administrative Development: The Founding Era ===&lt;br /&gt;
During the settlement&#039;s infancy, Ruinati0n served as the primary architect of NewCoruscant&#039;s governance. He was responsible for the strategic organization of roles and the formal establishment of the city’s foundational systems. His vision centered on structuring the settlement as a Republic, a move intended to institutionalize progress and stability.&lt;br /&gt;
&lt;br /&gt;
A core component of this developmental phase was the rejection of the status quo; Ruinati0n actively dismantled the existing paradigms of the region, emphasizing the belief that meaningful, lasting change could be architected within the settlement. Through a series of personal mentorships, he rebuilt the city person by person, working alongside others to transform NewCoruscant into a prosperous, collaborative, and thriving multiplayer settlement. By fostering this culture of development, he successfully transitioned the site from a speculative venture into a functional, organized Republic.&lt;br /&gt;
&lt;br /&gt;
=== Transition of Governance and the HighSovereign Title ===&lt;br /&gt;
As the administrative demands of NewCoruscant evolved, a formal transition of leadership occurred. Citing a declining presence, Ruinati0n transferred the oversight of the settlement to GunningBanana, who serves as the new Jedi Grandmaster. This transfer was intended to ensure that the city remained under consistent and capable stewardship as it entered its next phase of development.&lt;br /&gt;
&lt;br /&gt;
In recognition of his foundational contributions, Ruinati0n was granted the honorary title of HighSovereign by GunningBanana. Translated as &amp;quot;The Restorer,&amp;quot; this title serves to acknowledge Ruinati0n’s pivotal role in leading NewCoruscant and establishing the critical leadership direction required during the settlement’s infancy.&lt;br /&gt;
&lt;br /&gt;
The title of HighSovereign represents the highest-ranking position within NewCoruscant. By mandate, it is a singular honor that can be bestowed only once, signifying the unique and permanent legacy of the settlement&#039;s founder. With this transition, the administration of the city has officially shifted, marking the end of the settlement&#039;s initial era and the beginning of a new leadership structure under the guidance of the Jedi Grandmaster. This title honors the history of NewCoruscant, ensuring that the legacy of its foundation lives on through the city&#039;s ongoing evolution.&lt;br /&gt;
&lt;br /&gt;
== Republic City ==&lt;br /&gt;
Formerly known as Imperial City, the settlement began as a small outpost on the planet Ilius, claimed on April 27, 2025, with the goal of developing infrastructure. Its rapid growth and strategic potential soon led to its designation as the capital of the Galactic Empire on May 10, 2025.&lt;br /&gt;
&lt;br /&gt;
In its current form, the settlement has moved beyond its origins. Under new leadership, it has undergone a series of expansion initiatives focused on growth, accessibility, and long-term sustainability, reflecting a broader shift in priorities from centralized control to community driven development. {{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11157</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11157"/>
		<updated>2026-07-16T02:27:44Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Leadership and the NewCoruscant Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities={{flag|LonestarFlag.png|Lonestar}}|main_residence=[[Newcoruscaunt]]|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player [[Z4nityy]], securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at [[Newcoruscant]], there was a [[Battle for NewCoruscant]] that took place to determine the control and fate of the city of which  Ruinati0n took part of he would later be gifted the city to grow and nurture it. Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a republican vision for a republican state on the planet. Throughout the months he was the main contributor towards the physical growth as a Trade City he would engage in the NewCoruscuant 2.0. This was a terraforming project that would expand the sizeable area of the city that followed. Additionaly, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement. This would also include the invention of his own homemade planet minning/terraforming technology which he coined the nickname &#039;world eater&#039; for the design. However, he was an early architect in raising funds, and building up the settlements resource reserves opting instead to focus on his own resource reserves at Wyoming to build up [[Newcoruscant]].&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot; a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. However, due to him going on for so long by himself and finally having capable hands in terms of players building with GunningBanana, 3HK0, and LazrenHoosk leading the way. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana a close friend of his and a fellow veteran of the Solar War who has emerged as a key community leader who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, he has transitioned away from direct, frontline leadership. Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11156</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11156"/>
		<updated>2026-07-16T02:26:06Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Leadership and the NewCoruscant Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities={{flag|LonestarFlag.png|Lonestar}}|main_residence=[[Newcoruscaunt]]|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player [[Z4nityy]], securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at [[Newcoruscant]], there was a [[Battle for NewCoruscant]] that took place to determine the control and fate of the city of which  Ruinati0n took part of he would later be gifted the city to grow and nurture it. Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a republican vision for a republican state on the planet. Throughout the months he was the main contributor towards the physical growth as a Trade City he would engage in the NewCoruscuant 2.0. This was a terraforming project that would expand the sizeable area of the city that followed. Additionaly, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement. This would also include the invention of his own homemade planet minning/terraforming technology which he coined the nickname &#039;world eater&#039; for the design. However, he was an early architect in raising funds, and building up the settlements resource reserves opting instead to focus on his own resource reserves at Wyoming to build up [[Newcoruscant]].&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot; a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana a close friend of Ruinati0n and a fellow veteran of the Solar War who has emerged as a key community leader who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, he has transitioned away from direct, frontline leadership. Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11155</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11155"/>
		<updated>2026-07-16T02:17:10Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities={{flag|LonestarFlag.png|Lonestar}}|main_residence=[[Newcoruscaunt]]|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player [[Z4nityy]], securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at [[Newcoruscant]], there was a [[Battle for NewCoruscant]] that took place to determine the control and fate of the city of which  Ruinati0n took part of he would later be gifted the city to grow and nurture it. Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a republican vision for a republican state on the planet. Throughout the months that followed, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement. This would also include the invention of his own homemade planet minning/terraforming technology which he coined the nickname &#039;world eater&#039; for the design. However, he was an early architect in raising funds, and building up the settlements resource reserves opting instead to focus on his own resource reserves at Wyoming to build up [[Newcoruscant]].&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot;—a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana a close friend of Ruinati0n and a fellow veteran of the Solar War who has emerged as a key community leader who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, he has transitioned away from direct, frontline leadership. Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11154</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11154"/>
		<updated>2026-07-16T02:15:57Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* The Solar War and Rise to Prominence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities={{flag|LonestarFlag.png|Lonestar}}|main_residence=[[Newcoruscaunt]]|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player [[Z4nityy]], securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at [[Newcoruscant]], there was a [[Battle for NewCoruscant]] that took place to determine the control and fate of the city of which  Ruinati0n took part of he would later be gifted the city to grow and nurture it. Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a republican vision for a republican state on the planet. Throughout the months that followed, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement. However, he was an early architect in raising funds, and building up the settlements resource reserves opting instead to focus on his own resource reserves at Wyoming to build up [[Newcoruscant]].&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot;—a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana a close friend of Ruinati0n and a fellow veteran of the Solar War who has emerged as a key community leader who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, he has transitioned away from direct, frontline leadership. Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11153</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11153"/>
		<updated>2026-07-16T02:15:11Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Early Journey and Nationless Beginnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities={{flag|LonestarFlag.png|Lonestar}}|main_residence=[[Newcoruscaunt]]|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player Z4nity, securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at [[Newcoruscant]], there was a [[Battle for NewCoruscant]] that took place to determine the control and fate of the city of which  Ruinati0n took part of he would later be gifted the city to grow and nurture it. Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a republican vision for a republican state on the planet. Throughout the months that followed, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement. However, he was an early architect in raising funds, and building up the settlements resource reserves opting instead to focus on his own resource reserves at Wyoming to build up [[Newcoruscant]].&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot;—a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana a close friend of Ruinati0n and a fellow veteran of the Solar War who has emerged as a key community leader who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, he has transitioned away from direct, frontline leadership. Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11152</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11152"/>
		<updated>2026-07-16T02:09:36Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities={{flag|LonestarFlag.png|Lonestar}}|main_residence=[[Newcoruscaunt]]|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* Leading [[Newcoruscant]] in the early days&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as the &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Journey and Nationless Beginnings ===&lt;br /&gt;
Ruinati0n joined the server in January 2025. Upon his arrival, he famously asked, &amp;quot;What happened to SL?&amp;quot; and actively sought to join a large nation, eventually finding his place within Lonestar. He is a friend of well-known community veterans Sovrah and Abu_42069_. He began his journey at CursedSaturn on Luxternea—a site that has since transitioned into a Radiance outpost. Following the disbandment of CursedSaturn, Ruinati0n spent a period as a nationless player.&lt;br /&gt;
&lt;br /&gt;
His activity during this time was sporadic; he was frequently brought back into the game by pings from Eyrzeke. After returning briefly to the original CursedSaturn settlement of Ellodia, Ruinati0n decided to leave Luxternea, finding the environment unappealing, and relocated to the Lesotho Hills on Aerach. He remained there until July 2025, when he was asked to relocate. He moved his operations to one of his own stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he focused on development and consolidated his fleet. Following another period of inactivity, a ping prompted his return, and he was invited to join Texas.&lt;br /&gt;
&lt;br /&gt;
=== The Solar War and Rise to Prominence ===&lt;br /&gt;
In September 2025, Ruinati0n unknowingly participated in the opening maneuvers of the Solar War. Disoriented by the rapidly unfolding events, he found himself caught in the middle of the escalating tensions. During the conflict, he suffered the loss of his first gunship, a homemade vessel named the &#039;&#039;Stingray&#039;&#039;. By October 2025, as the war intensified between Radiance and Lonestar, Ruinati0n was bombed by Sherbet S.&lt;br /&gt;
&lt;br /&gt;
The incident left him deeply paranoid, prompting him to construct a new station, Wyoming, in December 2025. With an asteroid selected with the help of Equilla, Ruinati0n originally built the station for convenience, famously quipping, &amp;quot;I&#039;m too lazy to go onto planet to recharge my ship or smelt ores.&amp;quot; This practical solution quickly evolved into a multi-purpose facility, serving as a complex ship factory and asteroid mining hub to prevent future surprise attacks. Shortly after, in November 2025, he met a player who would become one of his best friends on &#039;&#039;Horizon&#039;s End&#039;&#039;. Around this same time, he joined the new settlement of Alabama.&lt;br /&gt;
&lt;br /&gt;
In December 2025, he engaged in several battles against the player Z4nity, securing victories during these encounters. This period also saw him participate in the famous &amp;quot;Triple Destroyer Battle&amp;quot; during the late stages of the Solar War. Following the eventual disbandment of Alabama in March 2026, the experience served as a catalyst for his next chapter. By the end of January 2026, having completed the construction of Wyoming, Ruinati0n was promoted to the rank of Secretarist within Lonestar, effectively becoming an officer.&lt;br /&gt;
&lt;br /&gt;
=== Leadership and the NewCoruscant Era ===&lt;br /&gt;
A versatile player who has engaged in nearly every aspect of the game, he met Temu_ in December 2025. Temu_ became one of Ruinati0n&#039;s greatest friends and the very first player he ever truly mentored on &#039;&#039;Horizon&#039;s End&#039;&#039;. Their collaboration, including a later merger of their respective settlements, became a cornerstone of their gameplay.&lt;br /&gt;
&lt;br /&gt;
Following the purge at NewCoruscant, Ruinati0n rallied several Lonestar players to form a &amp;quot;super settlement&amp;quot; to realize his vision for the region. At its creation in March 2026, he was prime to its development and served as a lead architect for its future. Eschewing the traditional imperial order in favor of republican ideals, he helped establish a democratic state on the planet. Throughout the months that followed, he recruited several players to the settlement; while many of this initial wave did not remain, Ruinati0n pivoted his focus during late June and into mid-July 2026 to mentor the new &amp;quot;Jaron Wave&amp;quot; of players. He viewed these recruits as long-term investments, carefully selecting and nurturing the next generation of leadership to ensure the settlement remained in capable hands.&lt;br /&gt;
&lt;br /&gt;
During this era, he became a prominent mentor to rising players such as Potionite and LazernHoosk. By April 2026, he oversaw the construction of the NewCoruscant Naval Command, his singular architectural contribution to the settlement.&lt;br /&gt;
&lt;br /&gt;
=== Current Status and Legacy ===&lt;br /&gt;
At his peak, Ruinati0n reached the rank of Executive in Lonestar following the &amp;quot;Jaron Wave&amp;quot;—a period sparked by the infamous &#039;&#039;Yeah Jaron&#039;&#039; video. However, he held this position for only one week before stepping down to focus on finishing his settlement preparations. Due to growing time constraints, he eventually resigned fully as a nation officer and as a full-time settlement leader. On July 14, 2026, he officially passed his leadership role to GunningBanana—a close friend of Ruinati0n and a fellow veteran of the Solar War who has emerged as a key community leader—who honored him with the title of &amp;quot;High Sovereign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While he remains active on the server, he has transitioned away from direct, frontline leadership. Beyond his political and military achievements, Ruinati0n is widely recognized for his creative contributions to the community, including a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations and a collection of instructional guides, most notably the infamous &amp;quot;AI Guide.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11151</id>
		<title>NewPlayerGuide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=NewPlayerGuide&amp;diff=11151"/>
		<updated>2026-07-15T17:51:13Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Other Related Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Horizon&#039;s End! This is an open-source community-built space-based Minecraft server, where you can build your very own movable starships. Our server is heavily focused around sci-fi ship versus ship (SvS) combat, but features a robust settlement/nation system, player made factories, base defense, and economy.&lt;br /&gt;
&lt;br /&gt;
== HOW TO FLY SHIPS ==&lt;br /&gt;
[https://youtu.be/nl0QE42_yAc PILOTING TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Nwt-hloNqr8 NAVIGATION TUTORIAL] (by eyrzeke)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/2LZNTwg5X_I COMBAT/ADVANCED PILOTING TUTORIAL] (by EloMilo)&lt;br /&gt;
&lt;br /&gt;
(Please note that powermodes are no longer a feature within the game)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Your first Ship&amp;lt;/big&amp;gt; ==&lt;br /&gt;
When you first join the server (&#039;&#039;&#039;horizonsend.net&#039;&#039;&#039;), you will spawn in the Tutorial Hub. An assistant named J.A.N.E will walk you through the basics of ship flight(shift-movement, cruise, how to insert chetherite into a hyperdrive, how to [[Jump Gate|jump]](warp) through a warp-gate into other star systems. You will then be shown how to unpilot a ship, and be given a brief overview on the 4 Core System&#039;s, Asteri, Sirius, Regulus, &amp;amp; Ilios.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Asteri System|Asteri]]&#039;&#039;&#039; is a &#039;&#039;&#039;permanent [[safezone]] &amp;amp; the largest [[Core System]] with 5 planets, and so it is recommended for new players to live here while learning the game&#039;s systems&#039;&#039;&#039;, as other players can not kill them or sink ships for bounty/loot/sport. &#039;&#039;&#039;[[Gaia Station]]&#039;&#039;&#039;, an NPC Space Station, is located here. However, it is noteworthy that this system does not connect directly to any other Core systems.&lt;br /&gt;
* &#039;&#039;&#039;[[Sirius System|Sirius]]&#039;&#039;&#039; is the 2nd most active Core System, &#039;&#039;&#039;boasting builds and history from the earliest times of the server.&#039;&#039;&#039;  &#039;&#039;&#039;[[Prometheus Station|Prometheus]]&#039;&#039;&#039;, an NPC Space Station, is located here. &lt;br /&gt;
* &#039;&#039;&#039;[[Regulus System|Regulus]]&#039;&#039;&#039; is the most active of all the Core System&#039;s, filled with a plethora of space stations and the Hub of interstellar travel, being connected to Asteri, Sirius, and &#039;&#039;[[Trench]], the servers main Mining System&#039;&#039;, &#039;&#039;&#039;almost all player pirates live here due to the frequency of travel and convenience of getting around.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ilios System|Ilios]]&#039;&#039;&#039; is on the fringe compared to the others, only being directly connected to Sirius. Land is scarcely contested, and &#039;&#039;&#039;it boasts the 3rd best ore rates on the server&#039;&#039;&#039;, behind [[Deep Space]] Mining Systems and [[Trench]], respectively. After making your decision, you will spawn in the respective Systems &#039;&#039;&#039;Station Port&#039;&#039;&#039;, where you can pick between 4 options for your first ship! &#039;&#039;You can always fly back to these&#039;&#039; to buy more ships, and &amp;lt;u&amp;gt;will spawn here in the event you do not have a [[Cryopod]] or it is destroyed&amp;lt;/u&amp;gt;. &#039;&#039;&#039;You&#039;re ship options are as follows:&#039;&#039;&#039;&lt;br /&gt;
* 200C - &#039;&#039;&#039;Vesta&#039;&#039;&#039; ([[Shuttle]]). Your first ship! The first class of civilian ships, this one comes with a built in [[Item Charger]] for your [[Power Drill]] and a [[Power Furnace]] to provide power to the charger. It also has 6 sticky pistons for [[Cargo Trading]], one of the money making methods on the server, and a much safer option than the next choice. &#039;&#039;&#039;If you&#039;re not sure what ship you like, pick this one! You can always purchase the others later.&#039;&#039;&#039;&lt;br /&gt;
* 500C - &#039;&#039;&#039;Vulture&#039;&#039;&#039; ([[Starfighter]]). Your first (war) ship! The first class of warships, this fast &amp;amp; furious fighter packs a devastating plasma cannon and Proton Torpedo. Both weapons can only fire forwards, but if you&#039;re looking to live on the more dangerous side, she wont do you wrong! You have no room for cargo, so you&#039;ll have to rely on sinking AI &amp;amp; Player Ships for money-making alongside [[Daily Commissions|daily commissions]]. &#039;&#039;&#039;This is not recommended as an option for those unfamiliar with the movecraft plugin&#039;&#039;&#039;, as combat involves a lot of snap turns and proper distance management.&lt;br /&gt;
* 1,000C - Ozark ([[Shuttle]]). Your first (mining) ship! Comes with a [[Mining Laser|mining laser]] &amp;amp; [[incinerator]], both which require no power! This is an amazing pick, as it makes gathering all the Chetherite you will need early on to get around a breeze! On top of that, the Ozark&#039;s hull is capable of sustaining heavy upgrades, and can be easily transformed into multi-role ships. Commonly regarded as the best starter ship.&lt;br /&gt;
* 6,000 - Amph ([[Transport]]) &#039;&#039;&#039;level 10 required.&#039;&#039;&#039;  This big buddy will be your [[crating]] friend! &#039;&#039;&#039;Able to be quickly gotten from the start, this ship can be your gateway to exploring the known sectors and making cash in style with its 24 cargo slots!&#039;&#039;&#039; Just remember to watch out for pirates, as this ship has rather weak offensive options for its size.&lt;br /&gt;
&lt;br /&gt;
== Using tools ==&lt;br /&gt;
The starter Vesta &amp;amp; Amph includes an [[Item Charger|item charger]] and [[generator]]. The generator accepts uranium, redstone (or redstone blocks), &amp;amp; coal into the top furnace slot and generates power which can be used to recharge your power drill, and eventually other tools such as power armor.&lt;br /&gt;
&lt;br /&gt;
== How to jump to hyperspace ==&lt;br /&gt;
{{Main|Hyperspace}}&lt;br /&gt;
&lt;br /&gt;
Put 2 [[chetherite]] in each of the hoppers of the [[hyperdrive]]. Some higher tiers of [[hyperdrive]] require more [[chetherite]] to jump.&lt;br /&gt;
&lt;br /&gt;
Make sure you&#039;re at least 1000 blocks AWAY from any [[planets]] and 1800 blocks away from any stars. ([[Gravity Well|Gravity wells]] prevent [[hyperspace]] travel)&lt;br /&gt;
&lt;br /&gt;
Make sure your direction of travel DOES NOT intersect the gravity well radius of any planets or stars. (Otherwise your ship will fail to jump, or be snapped out of hyperspace mid-travel). This can be checked by using the dynamap where gravity wells are represented by large grey-tinted circles around planet and star icons.&lt;br /&gt;
&lt;br /&gt;
/jump &amp;lt;destination&amp;gt; OR /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, clicking on your [[hyperdrive]]&#039;s sign will open up a menu where you can select any [[Jump Gate]], [[Planet]], or Star in your current system to jump to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;, you may have to jump multiple times, even in the same system, if your maximum jump distance is less than the distance to your destination.&lt;br /&gt;
&lt;br /&gt;
=== How to travel to other star systems ===&lt;br /&gt;
/route add &amp;lt;destination in other system&amp;gt; OR /route add &amp;lt;name of system&amp;gt; &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in space and piloting a ship, your travel path will be listed on the right sidebar.&lt;br /&gt;
&lt;br /&gt;
/jump auto ; repeat until you reach the destination.&lt;br /&gt;
&lt;br /&gt;
/jump clear or /jump undo to cancel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also jump manually&#039;&#039; with /jump &amp;lt;planet name&amp;gt;, /jump &amp;lt;name of system&amp;gt; &amp;lt;warp gate&amp;gt;, &amp;amp; /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, install the community made [https://discord.com/channels/916891217596395631/995366844993110066/1493162827115008061 &#039;&#039;&#039;CrowMap Mod&#039;&#039;&#039; from Diena1] . With the press of a button (X by default, it will pull up the dynamap in-game, and you can warp anywhere with just a simple right click! I highly recommend this option for newer players. It works on &#039;&#039;&#039;Fabric!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What to do after obtaining your first ship ==&lt;br /&gt;
Now that you have your first shiny piece of interstellar travel, you may be thinking &amp;quot;This place is so big, what do I do first to have the best experience possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To maximize your experience, there is one thing to keep in mind: &#039;&#039;&#039;When you join the server you gain a ⭐ next to your player name when chatting or checking TAB that denotes your currently decreasing 48 In-game Hour Noob Protection. This keeps other players from killing you,&#039;&#039;&#039; (&#039;&#039;Enforced by 1 day Bans, if you see a star die, report it!&#039;&#039;) as long as you stay within the 4 [[Core System|Core Systems]] listed above. If you travel to [[Horizon]], [[Trench]], or any [[Deep Space|Deep Space System]], you can be killed by other players at no penalty, as according to the [[rules]].&lt;br /&gt;
&lt;br /&gt;
This follows a formula of 48^((100-X)0.01), where X is any level you reach after level 1. For example, instantly reaching level 20 upon joining the server would lower your protection time from 48 hours to 22. &#039;&#039;&#039;You can check how much time you or any other player has at any time with /checkprotection other &amp;lt;name&amp;gt;&#039;&#039;&#039;. &#039;&#039;You can not use this on yourself or others while in creative!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Why are you talking about levels so much?&#039;&#039;&amp;quot; Good question! Levels decide what [[Starship|starships]] you can or cannot [[Piloting Guide|pilot]]. At level 1 when you first join, you can only use [[Shuttle|Shuttles]] &amp;amp; [[Starfighter|Starfighters]]. At level 10, you gain [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]]. At 20, [[Corvette|Corvettes]] &amp;amp; [[Light Freighter|Light Freighters]]. And so on.&lt;br /&gt;
&lt;br /&gt;
You gain levels by earning experience, either by sinking ships or killing players, or by completing [[Daily Commissions]] &amp;amp; Cargo Trading at Trade Cities(TCs), or from /achievements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So the goal is to earn as much money as possible while staying at as low a level as possible. This method will involve the player not leveling past level 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Daily Checklist&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Go to any Trade City and begin your [[Daily Commissions]] (Daily Quests), you can do up to 3 a day, and must complete one before accepting another, these earn a player 5,000 each, &#039;&#039;&#039;with the value increasing by 200 for each day the player has done these, up to 15,000 each, for a total of 45,000 a day.&#039;&#039;&#039;&lt;br /&gt;
* Go to any Trade City and buy [[Cargo Trading|Cargo Crates]] from an Exporter. Buy an amount equal to how many sticky pistons your ship has, as you must place them on sticky pistons to travel with them. &#039;&#039;&#039;If you attempt to move in a ship while holding cargo in your inventory, it will alert you in chat and fall on the ground. &#039;&#039;You can buy crates 3 times from each city every day, so get hauling!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once you acquire a [[Gunship]] (You can purchase a blueprint or ship directly from multiple sellers! Go to Our Discords [https://discord.gg/6r8R4AbX Trade Forum] or Ping our active sellers such as @Eyrzeke, @YourPalNova, or @SmartFlyingWarriorto to buy a blueprint for only 10,000 Credits!) You can join a fleet with other players and participate in &#039;&#039;&#039;AI Loci&#039;&#039;&#039; that spawn every few hours. You can check the spawn times with &#039;&#039;&#039;/encounterstatus.&#039;&#039;&#039; Of all the options, ignore Unknown Signals, &amp;amp; Horizon Transit. The former gives too little money for its difficulty(Multiple AI Capital-Class Ships with good aim, and the latter only spawns Shuttles/Transports with terrible returns.  As you continue to kill AI and build a heat streak, you will eventually reach a soft cap of 50% rewards and a hard cap of 20%, but it is common to make up to &#039;&#039;&#039;500,000 credits&#039;&#039;&#039; a day alone from this feature. &#039;&#039;&#039;Practice in /server creative against AI before taking these on, as it is a big difficulty curve when it comes to piloting ships in combat!&#039;&#039;&#039;  &#039;&#039;&#039;/warp Space Arena&#039;&#039;&#039;, &#039;&#039;&#039;/aiopponent summon Dagger/Bulwark/Resolute/Reaver&#039;&#039;&#039; are all good choices to practice against for Aim Training, Navigation, and Survivability. Get to a level you can kill these while taking 0 hull damage and remaining above at least 60% shield before taking on Loci, and remember to bring friends!&lt;br /&gt;
* Run /kit starter for the materials of a [[cryopod]], as well as a basic armor and weapon kit, wrench for storing multiblocks, and workbench for creating them. (24 Hour Cooldown)&lt;br /&gt;
&lt;br /&gt;
=== Level 10 ===&lt;br /&gt;
=== After your first 3 Daily Commissions, if you bought a Vesta, you will have enough credits to reach Level 10. You need 17,002.5 Credits. Run the command (/calcxp 10) and (/buyxp 6801 17002.5.) This unlocks [[Transport|Transports]] &amp;amp; [[Gunship|Gunships]] to you, so remember to buy an Amph at a Ship Dealer when you acquire 6,000 Credits. ===&lt;br /&gt;
You can may be running low on [[Chetherite]] to jump around at this point, so buy an &#039;&#039;&#039;Ozark&#039;&#039;&#039; at a [[Ship Dealer]] for 1,000 credits, and use it to mine as much Chetherite as you can from the Core Systems (Particularly, Ilios, your best choice) &#039;&#039;&#039;DO NOT GO TO HORIZON, TRENCH, OR DEEP SPACE SYSTEMS TO MINE AS OTHER PLAYERS CAN KILL YOU BEFORE YOUR PROTECTION RUNS OUT!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From here, keep earning as much money as you can, and aim to have enough money to jump straight to level 60 once your new player protection runs out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can build your own ship designs, but if you need an idea on where to start, [https://discord.gg/rCTrvD248 join our discord!] There are many builds you can use as inspiration or as a reference!&lt;br /&gt;
&lt;br /&gt;
== How to claim land ==&lt;br /&gt;
{{Main|Settlements}}&lt;br /&gt;
&lt;br /&gt;
Now, you may have a few ships at this point and some ores stored in them and be wondering, &amp;quot;How do I get some land to store my valuables???&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We have 2 methods of land claiming for players not in a Nation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/station create&#039;&#039;&#039; - creates a claim in space in a defined radius within any &#039;&#039;&#039;Core System&#039;&#039;&#039;. This is usually the cheaper option and better for small groups than a Planet Settlement Claim. There is &#039;&#039;&#039;no activity timer, and gives you exactly as much space as you want,&#039;&#039;&#039; without having to clear prior land, Provided you have the funds, of course. I recommend a station with a radius of 50 to begin, a 100 block circle is more than enough to park your ships, and it only costs 4,000. &#039;&#039;&#039;Run the command /station create personal &amp;lt;name here&amp;gt; 50 3927 where you would like it to be.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/settlement create&#039;&#039;&#039; - creates a new settlement in unclaimed land on a planet. If you like to spend lots of time terraforming and want to make a beautiful cityscape with friends, this is the choice for you! Prices vary between 1,500c and 30,000, but you get an entire swath of land you can build and mine on to your desire. &#039;&#039;&#039;Please note if no one logs in to a settlement for over 30 days, the land will purge and anyone can buy it again.&#039;&#039;&#039; You will need to either join or create a settlement to form a Nation, so group up!&lt;br /&gt;
&lt;br /&gt;
== How to join someone ==&lt;br /&gt;
Ask in chat and/or Discord (/discord)!&lt;br /&gt;
&lt;br /&gt;
Use the personal transporter tool to teleport to another player one time.&lt;br /&gt;
&lt;br /&gt;
To join a settlement once you have an invite, use &#039;&#039;&#039;/s join&#039;&#039;&#039;. If you want access to a space station, the owner must run the command &#039;&#039;&#039;/station trusted add player (station name) (player name).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is usually expected of you to learn the basics before joining others, but some nations commonly recruit those fresh faces to teach personally, to varying degrees, give them a chance!&lt;br /&gt;
&lt;br /&gt;
== How to make new ships ==&lt;br /&gt;
You can make your own custom ship designs on the creative server with /server creative.&lt;br /&gt;
&lt;br /&gt;
Once you have a new design, save it with /blueprint save.&lt;br /&gt;
&lt;br /&gt;
If you built a base, you will need to detect it as a platform, run the commands &#039;&#039;&#039;//pos1&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;//pos2&#039;&#039;&#039; on 2 opposite sides and heights to select a boxed area, then run &#039;&#039;&#039;//replace gray_concrete&#039;&#039;&#039;, pilot the platform as if it were a ship, type &#039;&#039;&#039;//undo&#039;&#039;&#039;, then save the blueprint normally&lt;br /&gt;
&lt;br /&gt;
You can print saved blueprints in survival with the [[Ship Factory|ship factory]].&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
{{Main|Nations}}&lt;br /&gt;
&lt;br /&gt;
Once you have a settlement, you can create a nation (&#039;&#039;&#039;/n create name R G B cost&#039;&#039;&#039;), which allows you to &#039;&#039;&#039;recruit other settlements, participate in sieges, and claim more territories on other planets, and even entire Deep Space Systems!&#039;&#039;&#039; &#039;&#039;It costs 20,000 to create a Nation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that many settlements are already part of nations, and that if you join a settlement you also join that settlement&#039;s nation.&lt;br /&gt;
&lt;br /&gt;
=Next Steps=&lt;br /&gt;
&lt;br /&gt;
* Learn how our various [[:Category:Multiblocks|Multiblocks]] work, and create small factories!&lt;br /&gt;
* Design custom [[starships]] on the [[Creative]] server, test them against other players or AI Ships in the [[Space Arena]], and [[print]] them to use in [[Survival]].&lt;br /&gt;
* Achieve higher levels to unlock larger [[Starship]] types for use in [[Survival]].&lt;br /&gt;
* Mine [[Ores]] on [[Asteroids]] using a [[Mining Laser]], or on planets using a [[Starship Drill]].&lt;br /&gt;
* Craft advanced [[Power Tools]], [[Power Armor]], and [[Blasters]] to mine faster, move easier, and fight harder.&lt;br /&gt;
* Sell your items on the [[Bazaar]] at [[Trade Cities]] to earn credits from other players.&lt;br /&gt;
* Engage in [[Piracy]] against other players, or fight as a Privateer and collect Bounties on other players.&lt;br /&gt;
* Form or join a [[Nation]], recruit like minded [[settlements]] and players, and engage in  [[Station Sieges|Sieges]] against rival nations to gain their Deep Space Systems for yourself!&lt;br /&gt;
* Build a heavily defensible Space Station with Area Shields &amp;amp; multiple Base Defense Platforms in a Deep Space System!&lt;br /&gt;
* Construct a [[Trade City]] to gain passive income and a [[safezone]] for your [[settlement]] in any of the Core Systems.&lt;br /&gt;
&lt;br /&gt;
== Other Related Guides ==&lt;br /&gt;
[[Chat Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Crating Guide]]&lt;br /&gt;
&lt;br /&gt;
[[XP Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Money Guide]]&lt;br /&gt;
&lt;br /&gt;
[[AI Guide]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Chat_Guide&amp;diff=11150</id>
		<title>Chat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Chat_Guide&amp;diff=11150"/>
		<updated>2026-07-15T17:50:47Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat Channels ==&lt;br /&gt;
Players can switch between different chat channels using the following commands:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Channel&lt;br /&gt;
!Primary Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Requirements / Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Local&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/chat local&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|/l&lt;br /&gt;
|Default nearby chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Global&#039;&#039;&#039;&lt;br /&gt;
|/chat global&lt;br /&gt;
|/g&lt;br /&gt;
|Server-wide chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|/chat system&lt;br /&gt;
|/sy&lt;br /&gt;
|Only works within your current star system.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|/chat planet&lt;br /&gt;
|/pc&lt;br /&gt;
|Only works while actively piloting on a planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crew&#039;&#039;&#039;&lt;br /&gt;
|/chat crew&lt;br /&gt;
|/crew&lt;br /&gt;
|Only works while piloting a ship.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
|/chat fleet&lt;br /&gt;
|/fc&lt;br /&gt;
|Requires being in an active fleet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Settlement&#039;&#039;&#039;&lt;br /&gt;
|/chat settlement&lt;br /&gt;
|/sc&lt;br /&gt;
|Requires being a member of a settlement.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nation&#039;&#039;&#039;&lt;br /&gt;
|/chat nation&lt;br /&gt;
|/nc&lt;br /&gt;
|Requires being a member of a nation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ally&#039;&#039;&#039;&lt;br /&gt;
|/chat ally&lt;br /&gt;
|/ac&lt;br /&gt;
|Requires being in a nation with active allies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Direct Messaging &amp;amp; Mail ==&lt;br /&gt;
For private communication and offline messaging:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Message:&#039;&#039;&#039; &amp;lt;code&amp;gt;/msg &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; — Sends a private whisper to an online player.&lt;br /&gt;
* &#039;&#039;&#039;Send Mail:&#039;&#039;&#039; &amp;lt;code&amp;gt;/mail send &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; — Delivers a message to a player (works if they are offline).&lt;br /&gt;
* &#039;&#039;&#039;Archive Mail:&#039;&#039;&#039; &amp;lt;code&amp;gt;/mail archive&amp;lt;/code&amp;gt; — Delists/archives a mail message from your active inbox.&lt;br /&gt;
&lt;br /&gt;
== Broadcasts ==&lt;br /&gt;
High-visibility announcements sent to entire factions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlement Broadcast:&#039;&#039;&#039; &amp;lt;code&amp;gt;/settlement broadcast &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nation Broadcast:&#039;&#039;&#039; &amp;lt;code&amp;gt;/nation broadcast &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Chat_Guide&amp;diff=11149</id>
		<title>Chat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Chat_Guide&amp;diff=11149"/>
		<updated>2026-07-15T17:43:17Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Chat Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11141</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11141"/>
		<updated>2026-07-15T05:24:30Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities={{flag|LonestarFlag.png|Lonestar}}|main_residence=[[Newcoruscaunt]]|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* being a Lonestar Officer&lt;br /&gt;
* Leading Newcoruscaunt&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ruinati0n joined in January 2025. He is a friend of known players [[Sovrah]] and Abu_42069_. He started at what was once [[CursedSaturn]] settlement on Luxternea, which is now just a Radiance outpost. When CursedSaturn&#039;s settlement was disbanded, he became nationless.&lt;br /&gt;
&lt;br /&gt;
Eyrzeke later brought him out of inactivity by pinging him to check if he still played, as Ruinati0n would only log in periodically. This pattern continued over several months. Eventually, after returning to Cursed Saturn&#039;s original settlement Ellodia, Ruinati0n decided to leave Luxternea, finding the planet unpleasant, and set his sights on Aerach in the Lesotho Hills.&lt;br /&gt;
&lt;br /&gt;
He stayed there until July 2025, when he was asked to move out. He then relocated to one of his stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he continued developing and moved all of his ships from the outpost.&lt;br /&gt;
&lt;br /&gt;
After being pinged out of inactivity again, he was invited to Texas, where he remained for some time.&lt;br /&gt;
&lt;br /&gt;
During the early stages of the Solar War in October 2025 between Radiance and Lonestar, Ruinati0n was bombed by [[Sherbet S]]. This made him paranoid, leading him to build Wyoming as a new station, intending to never be caught off guard like that again.&lt;br /&gt;
&lt;br /&gt;
Later, Aqualad_127 returned from inactivity and joined a new settlement called Alabama. Ruinati0n joined Alabama in the last week of November 2025, though the settlement was eventually disbanded.&lt;br /&gt;
&lt;br /&gt;
By the end of January 2026, after completing Wyoming, he rose to the rank of Secretarist in Lonestar, becoming an officer. Ruinati0n is a well-rounded player who has done a bit of everything. He would later meet Temu_ in December 2025 which he would later on join Lonestar, and both would merge into one settlement.&lt;br /&gt;
&lt;br /&gt;
After Alabama was disbanded, he gathered several Lonestar players to form a “super settlement” following the purge at NewCoruscant. From this effort, he established a democratic state on NewCoruscant. After meeting, Temu_ a new player who picked things up incredibly fast in December him and Ruinati0n are good friends and helped build NewCoruscaunts early settlement organization. &lt;br /&gt;
&lt;br /&gt;
For a time he presided as the Jedi Grand Master and the first Supreme Chancellor of New Coruscant. Rising from a harsh and unstable start, he moved beyond his earlier setbacks and established himself as a central figure in the region&#039;s rebuilding. However, after dropping in activity he would eventually pass on the settlement to GunningBanana as settlement leader, and be given the title High Sovereign by GunningBanana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to his in-game accomplishments, he is also known for creating a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations, further contributing to the community through creative work.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11140</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=11140"/>
		<updated>2026-07-15T05:21:47Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities={{flag|LonestarFlag.png|Lonestar}}|main_residence=[[Newcoruscaunt]]|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* being a Lonestar Officer&lt;br /&gt;
* Leading Newcoruscaunt&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* 1st SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
* 1st JediGrandmaster of NewCoruscaunt&lt;br /&gt;
* Known as &amp;quot;High Sovereign&amp;quot; of New Coruscant&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ruinati0n joined in January 2025. He is a friend of known players [[Sovrah]] and Abu_42069_. He started at what was once [[CursedSaturn]] settlement on Luxternea, which is now just a Radiance outpost. When CursedSaturn&#039;s settlement was disbanded, he became nationless.&lt;br /&gt;
&lt;br /&gt;
Eyrzeke later brought him out of inactivity by pinging him to check if he still played, as Ruinati0n would only log in periodically. This pattern continued over several months. Eventually, after returning to Cursed Saturn&#039;s original settlement Ellodia, Ruinati0n decided to leave Luxternea, finding the planet unpleasant, and set his sights on Aerach in the Lesotho Hills.&lt;br /&gt;
&lt;br /&gt;
He stayed there until July 2025, when he was asked to move out. He then relocated to one of his stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he continued developing and moved all of his ships from the outpost.&lt;br /&gt;
&lt;br /&gt;
After being pinged out of inactivity again, he was invited to Texas, where he remained for some time.&lt;br /&gt;
&lt;br /&gt;
During the early stages of the Solar War in October 2025 between Radiance and Lonestar, Ruinati0n was bombed by [[Sherbet S]]. This made him paranoid, leading him to build Wyoming as a new station, intending to never be caught off guard like that again.&lt;br /&gt;
&lt;br /&gt;
Later, Aqualad_127 returned from inactivity and joined a new settlement called Alabama. Ruinati0n joined Alabama in the last week of November 2025, though the settlement was eventually disbanded.&lt;br /&gt;
&lt;br /&gt;
By the end of January 2026, after completing Wyoming, he rose to the rank of Secretarist in Lonestar, becoming an officer. Ruinati0n is a well-rounded player who has done a bit of everything. He would later meet Temu_ in December 2025 which he would later on join Lonestar, and both would merge into one settlement.&lt;br /&gt;
&lt;br /&gt;
After Alabama was disbanded, he gathered several Lonestar players to form a “super settlement” following the purge at NewCoruscant. From this effort, he established a democratic state on NewCoruscant. After meeting, Temu_ a new player who picked things up incredibly fast in December him and Ruinati0n are good friends and helped build NewCoruscaunts early settlement organization. &lt;br /&gt;
&lt;br /&gt;
He now presides as the Jedi Grand Master and the first Supreme Chancellor of NewCoruscant. Rising from a harsh and unstable start, he moved beyond his earlier setbacks and established himself as a central figure in the region&#039;s rebuilding.&lt;br /&gt;
&lt;br /&gt;
In addition to his in-game accomplishments, he is also known for creating a series of &#039;&#039;Horizon&#039;s End&#039;&#039;-inspired animations, further contributing to the community through creative work.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=11139</id>
		<title>Newcoruscant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=11139"/>
		<updated>2026-07-15T00:53:24Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
|image1=Galactricrep.webp&lt;br /&gt;
|caption1=Emblem of The Galactic Republic&lt;br /&gt;
|demonym=Republic|activity_level=Medium&lt;br /&gt;
|stations=[[StarForge]]|government_type=Centralized constitutional republic|position_title1=Supreme Chancellor|position_title2=Chancellor|position_title3=Vicroy|position_name1=[[Lumabrin]]|position_name2=[[Temu_]]|position_name3=Kn1ghtM4r3_Gamin, K05MC|foundation_date = March 1st 2026&lt;br /&gt;
|language=English&lt;br /&gt;
|motto=&amp;quot;For the Republic. For Order. For Unity&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&#039;&#039;&#039;.NewCoruscant&#039;&#039;&#039;  is a medium sized settlement led by [[Ruinati0n]], based out of the former area known as the [[Imperial City]] on [[Ilius]]. It was renamed to Republic City name is an homage to The Galactic Republic formerly known as the Galactic Empire., a historical nation on the server previously run by [[D_Dazzle]], of which Thrawn31 was a leader.  &#039;&#039;&#039;NewCoruscant&#039;&#039;&#039; is a reestablished settlement originally founded by Thrawn31. It was historically aligned with the Galactic Empire on two separate occasions and was at one time affiliated with the Lonestar community in early 2025.&lt;br /&gt;
&lt;br /&gt;
Following the ban of Thrawn31 in February 2026, both the settlement and its parent nation were purged in an event known as the &#039;&#039;&#039;[[Battle for NewCoruscant|Battle for NewCoruscant.]]&#039;&#039;&#039; In the aftermath, NewCoruscant was rebuilt by representatives of Lonestar, marking the beginning of a new era defined by democratic governance and a shift away from centralized leadership. Today, the settlement stands as a symbol of continuity and reform, shaped by a new generation of players.&lt;br /&gt;
&lt;br /&gt;
== Politics of the Republic Era ==&lt;br /&gt;
Current Administration: Ruinati0n-Temu_ &lt;br /&gt;
&lt;br /&gt;
Goals: Focused on Development and Prosperity.&lt;br /&gt;
&lt;br /&gt;
=== Ruinati0n-Temu_ Administration ===&lt;br /&gt;
March 1st 2026 - June 20th 2026.&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: [[Ruinati0n]] (Jedi Grandmaster; the title of Supreme Chancellor is woven into the fabric of this position)&lt;br /&gt;
&lt;br /&gt;
Chancellor: [[Temu_]]&lt;br /&gt;
&lt;br /&gt;
Senators: Lumabrin&lt;br /&gt;
&lt;br /&gt;
==== Settlement Initatives ====&lt;br /&gt;
This administration represents the first republican system established in NewCoruscant, with formal elections planned but not yet held. Until then, governance operates under a provisional structure designed to guide the settlement through its reconstruction phase.&lt;br /&gt;
&lt;br /&gt;
At the center of this system is the Supreme Chancellor, a temporary position tasked with overseeing the development and completion of NewCoruscant. This role shares authority with the Jedi Grandmaster, ensuring that leadership is not concentrated in a single office.&lt;br /&gt;
&lt;br /&gt;
The Jedi Order serves as both an advisory body and a safeguarding force within the state. Composed of the most experienced and trusted members of NewCoruscant, the Jedi Council provides guidance on major decisions while upholding the principles of the Republic. Alongside this, a Jedi Academy has been established to train future members dedicated to protecting the community and maintaining stability.&lt;br /&gt;
&lt;br /&gt;
Looking ahead, the administration has outlined plans to transition toward a fully representative system through the creation of a Senate, with elections intended to formalize leadership and distribute authority among the broader player base. &lt;br /&gt;
&lt;br /&gt;
==== ARC Trooper Initiative ====&lt;br /&gt;
Under the direction of the Supreme Chancellor, the ARC Troopers initiative was established to develop and train a local militia for NewCoruscant. This force is intended to provide defense and security for the settlement during its rebuilding phase.&lt;br /&gt;
&lt;br /&gt;
The militia operates under a structured chain of command, led by a Republic Admiral, followed by Republic Commanders, and then standard ARC Troopers. Each level is responsible for coordination, training, and operational readiness within the force.&lt;br /&gt;
&lt;br /&gt;
ARC Troopers are specially trained units, focusing on both ground and aerial combat to ensure flexibility in defense and rapid response to threats.&lt;br /&gt;
&lt;br /&gt;
=== GunningBanana-Lazren Administration ===&lt;br /&gt;
June 20th 2026 - Present&lt;br /&gt;
&lt;br /&gt;
Jedi Grandmaster: GunningBanana&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: Lumabrin (Jedi Grandmaster; the title of Supreme Chancellor was separated in this period for the time being)&lt;br /&gt;
&lt;br /&gt;
Chancellor: None&lt;br /&gt;
&lt;br /&gt;
Senators: None&lt;br /&gt;
&lt;br /&gt;
Continuation of old policies, Ruinati0n passed on development of the city to capable hands to the new JediGrandmaster he appointed GunningBanana&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of NewCoruscant go back to the days of the Galactic Empire trace back to March 24, 2025, when a break from Imperial Nova during the Vega–Nova War led to the formation of a new independent nation. What followed was a period of steady growth, as the Empire developed infrastructure and expanded through settlements such as NewCoruscant.&lt;br /&gt;
&lt;br /&gt;
That period came to an abrupt end in February 2026, when the nation collapsed after the removal of its central leadership, triggering a full purge of its territories.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, former territories did not remain dormant for long. NewCoruscant emerged as the focal point of a broader rebuilding effort, led by a new wave of players seeking stability through shared governance rather than centralized control. Under the leadership of newly declared Supreme Chancellor Ruinati0n, the settlement was reorganized along democratic lines, marking a clear departure from its origins and the beginning of a new chapter. The subsequent weeks led to the establishment of a Republic on NewCoruscant. In July 1, 2026, Ruinati0n officially restored the Jedi Order, appointing GunningBanana as the Jedi Grand Master and solidifying the return of the Republic. &lt;br /&gt;
&lt;br /&gt;
=== Administrative Development: The Founding Era ===&lt;br /&gt;
During the settlement&#039;s infancy, Ruinati0n served as the primary architect of NewCoruscant&#039;s governance. He was responsible for the strategic organization of roles and the formal establishment of the city’s foundational systems. His vision centered on structuring the settlement as a Republic, a move intended to institutionalize progress and stability.&lt;br /&gt;
&lt;br /&gt;
A core component of this developmental phase was the rejection of the status quo; Ruinati0n actively dismantled the existing paradigms of the region, emphasizing the belief that meaningful, lasting change could be architected within the settlement. Through a series of personal mentorships, he rebuilt the city person by person, working alongside others to transform NewCoruscant into a prosperous, collaborative, and thriving multiplayer settlement. By fostering this culture of development, he successfully transitioned the site from a speculative venture into a functional, organized Republic.&lt;br /&gt;
&lt;br /&gt;
=== Transition of Governance and the HighSovereign Title ===&lt;br /&gt;
As the administrative demands of NewCoruscant evolved, a formal transition of leadership occurred. Citing a declining presence, Ruinati0n transferred the oversight of the settlement to GunningBanana, who serves as the new Jedi Grandmaster. This transfer was intended to ensure that the city remained under consistent and capable stewardship as it entered its next phase of development.&lt;br /&gt;
&lt;br /&gt;
In recognition of his foundational contributions, Ruinati0n was granted the honorary title of HighSovereign by GunningBanana. Translated as &amp;quot;The Restorer,&amp;quot; this title serves to acknowledge Ruinati0n’s pivotal role in leading NewCoruscant and establishing the critical leadership direction required during the settlement’s infancy.&lt;br /&gt;
&lt;br /&gt;
The title of HighSovereign represents the highest-ranking position within NewCoruscant. By mandate, it is a singular honor that can be bestowed only once, signifying the unique and permanent legacy of the settlement&#039;s founder. With this transition, the administration of the city has officially shifted, marking the end of the settlement&#039;s initial era and the beginning of a new leadership structure under the guidance of the Jedi Grandmaster. This title honors the history of NewCoruscant, ensuring that the legacy of its foundation lives on through the city&#039;s ongoing evolution.&lt;br /&gt;
&lt;br /&gt;
== Republic City ==&lt;br /&gt;
Formerly known as Imperial City, the settlement began as a small outpost on the planet Ilius, claimed on April 27, 2025, with the goal of developing infrastructure. Its rapid growth and strategic potential soon led to its designation as the capital of the Galactic Empire on May 10, 2025.&lt;br /&gt;
&lt;br /&gt;
In its current form, the settlement has moved beyond its origins. Under new leadership, it has undergone a series of expansion initiatives focused on growth, accessibility, and long-term sustainability, reflecting a broader shift in priorities from centralized control to community driven development. {{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Battle_for_NewCoruscant&amp;diff=11136</id>
		<title>Battle for NewCoruscant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Battle_for_NewCoruscant&amp;diff=11136"/>
		<updated>2026-07-14T21:52:12Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Passing the Torch to Lone Star */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
(This page is still a work in progress, as wording is being revised, and more details to the story)&lt;br /&gt;
&lt;br /&gt;
The Battle of New Coruscant went down on the [[Horizon’s End]] server right after the faction leader Thrawn31 got banned. Because of the ban, the rest of The Galactic Empire (TGE) was set to get automatically purged by the server in late Febuary. Players literally calculated the exact countdown timer down to the minute so everyone could be ready for the drop.&lt;br /&gt;
&lt;br /&gt;
This battle became legendary not just for the insane scramble to claim the territory and loot the vaults, but because a massive fight over a gameplay exploit permanently changed how the server works.&lt;br /&gt;
&lt;br /&gt;
== Setting the Stage &amp;amp; The Scramble ==&lt;br /&gt;
As the countdown ticked away, everyone jumped into position to grab the capital city. Two main sides clashed during the purge:&lt;br /&gt;
&lt;br /&gt;
* The United Federation of Planets (UFP) Delegation: A massive group that stepped in to fight off rivals and help clean up the city. They wanted to make sure the capital actually went to players who would use it and build it up. The lineup included killerdog666 (UFP), Vigo, and KingSheep.&lt;br /&gt;
* Abu (the Emperor of Imperial Nova, &lt;br /&gt;
* Lonestar: Hexagon (Lonestar), and Ruinati0n (Lone Star).&lt;br /&gt;
* z4nity: A solo player who was trying to sweep in and take the entire TGE claim solely for himself.&lt;br /&gt;
&lt;br /&gt;
=== Different Goals in the Alliance ===&lt;br /&gt;
While the whole delegation wanted to stop z4nity, people had different jobs. killerdogs666 was mostly there for the massive stockpiles of resources left behind in the TGE vaults, focusing heavily on securing all that loot.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Abu and Ruination were the ones hunkered down directly in the bunker, fighting tooth and nail to hold the line and lock down the actual land claim.&lt;br /&gt;
&lt;br /&gt;
=== The Dog Army Strategy ===&lt;br /&gt;
Right in the middle of the chaos, Ruinati0n dropped off to recruit a massive army of dogs specifically meant for land PvP. Even though this army never really got utilized in the actual fight, the whole idea of a canine defense force was a central part of the strategy while trying to capture TGE and protect the ground.&lt;br /&gt;
&lt;br /&gt;
== The Battle &amp;amp; The Y-Height Exploit ==&lt;br /&gt;
When the timer finally hit zero and the city opened up, a brutal confrontation started. But z4nity pulled a move that completely blindsided everyone: he flew straight up into the sky all the way to Y3000, sitting safely above the entire battle where nobody could touch him while trying to secure the claim.&lt;br /&gt;
&lt;br /&gt;
Everyone on the ground thought this was completely unfair. During the heat of the battle, a player filed a formal bug report with the staff about it. The admins agreed, and they quickly added a brand new feature to the server: if you go above Y380, you now take rapid suffocation damage. The entire reason players suffocate high in the sky on &#039;&#039;Horizon&#039;s End&#039;&#039; today is because of the bug report filed during this exact fight for TGE&#039;s capital.&lt;br /&gt;
&lt;br /&gt;
== Aftermath: The Trade City Era &amp;amp; Political Reform ==&lt;br /&gt;
Despite z4nity sitting at Y3000 and all the stress of the countdown, the delegation held the line from the bunker. Through all the struggles and worries, Abu managed to successfully click the claim and take over TGE&#039;s capital.&lt;br /&gt;
&lt;br /&gt;
=== The Double Emperor ===&lt;br /&gt;
Because Abu was already the Emperor of Imperial Nova, taking the TGE capital meant he was simultaneously running two empires. This earned him the legendary nickname &amp;quot;The Double Emperor,&amp;quot; a title he held for about a week.&lt;br /&gt;
&lt;br /&gt;
=== Passing the Torch to a New Generation ===&lt;br /&gt;
After a week, Abu gifted the entire city to his old friend Ruination from Lone Star. Ruination took over full leadership of New Coruscant and completely changed its direction. He completely dismantled the old, militaristic ideas of the Galactic Empire to build something fresh.&lt;br /&gt;
&lt;br /&gt;
=== Founding of the Jedi Order &amp;amp; Democratic Future ===&lt;br /&gt;
To replace the old imperial regime, Ruinati0n established the Jedi Order as a core institution for the new society. He appointed GunningBanana as the Jedi Grandmaster, who now oversees the development and fulfillment of the Order.&lt;br /&gt;
&lt;br /&gt;
Politically, the city is transitioning into a peaceful Republic, though the democratic body is currently on an interim hold. Because the city is still actively under construction, formal governance is paused; however, as soon as the build is fully finished and secured, official elections will be held, and government offices will officially open up to players.&lt;br /&gt;
&lt;br /&gt;
To bring this bright and better future to life, Ruinati0n brought over a fresh delegation of Lone Star players. He started sub-delegating tasks to his crew, getting everyone to work on finishing the build and transforming the old capital into a massive, booming Trade City. For his role in the founding and complete rebirth of the city, Ruination assumed the honorary title of High Sovereign (means &amp;quot;Restorer of Liberty&amp;quot; the highest level of honor and position achievable in New Coruscant.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Safezone&amp;diff=11135</id>
		<title>Safezone</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Safezone&amp;diff=11135"/>
		<updated>2026-07-14T21:32:17Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;safezone&#039;&#039;&#039; is an area or a piece of land on a planet. It is usually an active [[Trade City]] or some places claimed by the server itself ([[Trade City#Trade Outpost|Trade Outposts]] and Spawn). Notably, the entire [[Asteri System]] is a safezone. (This means that you cannot be combat tagged either in starship or in land combat.)&lt;br /&gt;
&lt;br /&gt;
In a safezone players that do not have a [[Combat Tag]] will not be able to get attacked by other players, for more info on combat tags see: [[Combat Tag]].&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Asteri_System&amp;diff=11123</id>
		<title>Asteri System</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Asteri_System&amp;diff=11123"/>
		<updated>2026-07-14T00:05:26Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox system&lt;br /&gt;
| name = Asteri system&lt;br /&gt;
| image = Asterimapside.jpg&lt;br /&gt;
| caption = The Asteri system, viewed from the side&lt;br /&gt;
| size = 60000, 60000&lt;br /&gt;
| planets = [[Chandra]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ilius]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Luxiterna]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Herdoli]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rubaciea]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| systemstation = [[Port Asteri]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[File:asteroid_asteri.png|thumb|An asteroid unique to the Asteri System, containing [[Chetherite]], [[Coal]], and [[Iron]].]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Asteri System&#039;&#039;&#039; is a star system located in the southwest corner of the Galaxy, and a &#039;&#039;&#039;permanent [[safezone]]&#039;&#039;&#039; &#039;&#039;&#039;regardless of noob protection. (no PVP and SVS)&#039;&#039;&#039; It is the largest system compared to its neighbors, with five planets orbiting its star. Common [[asteroids]] contain [[Chetherite]], [[Coal]], and [[Iron]].&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
===Gates to Non-Claimable System===&lt;br /&gt;
Asteri to [[Venture]] (53500, 15000) (Non)&lt;br /&gt;
&lt;br /&gt;
Asteri to [[Reverse]] Central (57000, 30000) (to Regulus to Asteri Central)&lt;br /&gt;
&lt;br /&gt;
Asteri to [[Traverse]] (50000, 50000) (to Regulus to Asteri South)&lt;br /&gt;
==Planets==&lt;br /&gt;
===Chandra===&lt;br /&gt;
{{Main|Chandra}}&lt;br /&gt;
&#039;&#039;&#039;Chandra&#039;&#039;&#039; is the first planet located in the Asteri system. Despite its close proximity to the Asterian star and lack of an atmosphere, hostile lifeforms roam the craters which cover the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
===Ilius===&lt;br /&gt;
{{Main|Ilius}}&lt;br /&gt;
&#039;&#039;&#039;Ilius&#039;&#039;&#039; is the second planet located in the Asteri system. Most notable for its academy on galaxywide basics and a balanced environment perfect for livestock. Not to be confused with the Ilios System; That&#039;s a lot bigger!&lt;br /&gt;
&lt;br /&gt;
===Luxiterna===&lt;br /&gt;
{{Main|Luxiterna}}&lt;br /&gt;
&#039;&#039;&#039;Luxiterna&#039;&#039;&#039; is the third planet located in the Asteri system. It&#039;s (supposed to be) bathed in eternal night, and massive mushrooms sprout from its vibrant surface. Researchers speculate the fungi&#039;s bioluminescence is a result of the planet&#039;s irradiated soil.&lt;br /&gt;
&lt;br /&gt;
===Herdoli===&lt;br /&gt;
{{Main|Herdoli}}&lt;br /&gt;
&#039;&#039;&#039;Herdoli&#039;&#039;&#039; is the fourth planet located in the Asteri system. A desert planet whose ochre sands contain copper-rich sediment. Devoid of flora to take shade under, one endemic species of hostile fauna is naturally resistant to solar radiation.&lt;br /&gt;
&lt;br /&gt;
===Rubaciea===&lt;br /&gt;
{{Main|Rubaciea}}&lt;br /&gt;
&#039;&#039;&#039;Rubaciea&#039;&#039;&#039; is the fifth planet located in the Asteri system. Its heavily glaciated surface is interrupted by abundant cracks and cliffs. Beneath the snow flats are huge caverns and chasms which occupy most of the underground, humming with energized materials.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category: Asteri]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Asteri_System&amp;diff=11122</id>
		<title>Asteri System</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Asteri_System&amp;diff=11122"/>
		<updated>2026-07-14T00:04:54Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* Gates to Sirius */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox system&lt;br /&gt;
| name = Asteri system&lt;br /&gt;
| image = Asterimapside.jpg&lt;br /&gt;
| caption = The Asteri system, viewed from the side&lt;br /&gt;
| size = 60000, 60000&lt;br /&gt;
| planets = [[Chandra]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ilius]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Luxiterna]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Herdoli]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rubaciea]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| systemstation = [[Port Asteri]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[File:asteroid_asteri.png|thumb|An asteroid unique to the Asteri System, containing [[Chetherite]], [[Coal]], and [[Iron]].]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Asteri System&#039;&#039;&#039; is a star system located in the southwest corner of the Galaxy, and a &#039;&#039;&#039;permanent [[safezone]]&#039;&#039;&#039; &#039;&#039;&#039;regardless of noob protection&#039;&#039;&#039;. It is the largest system compared to its neighbors, with five planets orbiting its star. Common [[asteroids]] contain [[Chetherite]], [[Coal]], and [[Iron]].&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
===Gates to Non-Claimable System===&lt;br /&gt;
Asteri to [[Venture]] (53500, 15000) (Non)&lt;br /&gt;
&lt;br /&gt;
Asteri to [[Reverse]] Central (57000, 30000) (to Regulus to Asteri Central)&lt;br /&gt;
&lt;br /&gt;
Asteri to [[Traverse]] (50000, 50000) (to Regulus to Asteri South)&lt;br /&gt;
==Planets==&lt;br /&gt;
===Chandra===&lt;br /&gt;
{{Main|Chandra}}&lt;br /&gt;
&#039;&#039;&#039;Chandra&#039;&#039;&#039; is the first planet located in the Asteri system. Despite its close proximity to the Asterian star and lack of an atmosphere, hostile lifeforms roam the craters which cover the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
===Ilius===&lt;br /&gt;
{{Main|Ilius}}&lt;br /&gt;
&#039;&#039;&#039;Ilius&#039;&#039;&#039; is the second planet located in the Asteri system. Most notable for its academy on galaxywide basics and a balanced environment perfect for livestock. Not to be confused with the Ilios System; That&#039;s a lot bigger!&lt;br /&gt;
&lt;br /&gt;
===Luxiterna===&lt;br /&gt;
{{Main|Luxiterna}}&lt;br /&gt;
&#039;&#039;&#039;Luxiterna&#039;&#039;&#039; is the third planet located in the Asteri system. It&#039;s (supposed to be) bathed in eternal night, and massive mushrooms sprout from its vibrant surface. Researchers speculate the fungi&#039;s bioluminescence is a result of the planet&#039;s irradiated soil.&lt;br /&gt;
&lt;br /&gt;
===Herdoli===&lt;br /&gt;
{{Main|Herdoli}}&lt;br /&gt;
&#039;&#039;&#039;Herdoli&#039;&#039;&#039; is the fourth planet located in the Asteri system. A desert planet whose ochre sands contain copper-rich sediment. Devoid of flora to take shade under, one endemic species of hostile fauna is naturally resistant to solar radiation.&lt;br /&gt;
&lt;br /&gt;
===Rubaciea===&lt;br /&gt;
{{Main|Rubaciea}}&lt;br /&gt;
&#039;&#039;&#039;Rubaciea&#039;&#039;&#039; is the fifth planet located in the Asteri system. Its heavily glaciated surface is interrupted by abundant cracks and cliffs. Beneath the snow flats are huge caverns and chasms which occupy most of the underground, humming with energized materials.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category: Asteri]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11117</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=11117"/>
		<updated>2026-07-13T20:03:39Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Hunting for New Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the [[Horizon&#039;s End]]: [[Dominion Update]]. (Things like AI rewards may not be fully updated for Dominion yet feel free to update them if the current value isn&#039;t correct)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS GUIDE IS INTENDED FOR PLAYERS WHO ARE LEVEL 20. (A CORVETTE IS GENERALLY RECOMENDED) &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and&lt;br /&gt;
Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, andTrench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon and Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=10949</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=10949"/>
		<updated>2026-07-09T14:14:00Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Breakdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the [[Horizon&#039;s End]]: [[Dominion Update]]. (Things like AI rewards may not be fully updated for Dominion yet feel free to update them if the current value isn&#039;t correct)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Detection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singular AI Spawns:&#039;&#039;&#039; These function similarly to finding a player. When you are in the same system, you can identify them via &#039;&#039;&#039;chat signals&#039;&#039;&#039; (though be aware these may become less obvious in future updates). When in deep space or outside of your current system, you must use a &#039;&#039;&#039;Combat Probe&#039;&#039;&#039; (found on recon fighters) to track them.&lt;br /&gt;
* &#039;&#039;&#039;AI Loci (World Events):&#039;&#039;&#039; These are structured encounter groups. Unlike singular AI, these cannot be found via combat probes and must be pinpointed using a &#039;&#039;&#039;Scanner Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and&lt;br /&gt;
Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, andTrench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon and Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=10948</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=10948"/>
		<updated>2026-07-09T13:57:44Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the [[Horizon&#039;s End]]: [[Dominion Update]]. (Things like AI rewards may not be fully updated for Dominion yet feel free to update them if the current value isn&#039;t correct)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on [[Horizon&#039;s End]].&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don&#039;t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don&#039;t always need a world event to find them. (For Reference all AI Ships are Tech 1 Ships and not Tech 2 ships until they are added.) &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon&#039;s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
There is a max camp for how much money can be made off of AI once you hit that camp the values start to plummit.&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, deepspace systems (formerly applied to AU-0821 pre Dominion)&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and deep space systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
*AI spawns, locations, and AI ship spawn coordinates are indicated by chat signals if you&#039;re in the same system. If you are not, you generally need a combat probe, which can be found on a recon fighter. AIs in deep space can be located using combat probes in deep space systems, or simply by being in the region where they spawn.&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon&#039;s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player&#039;s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, and Trench&lt;br /&gt;
** Locai spawns in Horizon and Trench (Breach) and single ai spawns can occur in deepspace.&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but officially known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal (mostly tier 3)&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and&lt;br /&gt;
Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, andTrench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, and Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon and Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb|The Wayfinder]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb|The Type I-41]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|The Type V-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb|The Type A-21B]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|The Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|The Beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|The Badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|The Ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|The Grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|The Dunkleosteus]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|The Angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
Note: the Angle in survival is always a tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|The Teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger2.webp|alt=A 475 block Starfighter|thumb|The Dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|The Bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb|The Pioneer]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|The Contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Resolute.webp|alt=A 8264 block Destroyer|thumb|The Resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb|The Bloodstar]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb|The Cormorant]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb|The Vendetta]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb|The Wasp]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb|The Scythe]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb|The Swarmer]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb|The Raider]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb|The Reaver]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb|The Verdolith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb|The Terralith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb|The Arborealith]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb|The Mianbaozha]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb|The Loumai]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb|The Mianbao]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb|The Malingshu]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb|The Skuttle]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb|The Dredge]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|The Charm]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|The Graft]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|The Emperor]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger than the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
</feed>