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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nuir</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
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	<updated>2026-06-16T02:10:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=9580</id>
		<title>Newcoruscant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=9580"/>
		<updated>2026-06-15T16:40:20Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
|image1=Galactricrep.webp&lt;br /&gt;
|caption1=Emblem of The Galactic Republic&lt;br /&gt;
|demonym=Republic|activity_level=Medium&lt;br /&gt;
|stations=[[StarForge]]|government_type=Centralized constitutional republic|position_title1=Supreme Chancellor|position_title2=Chancellor|position_title3=Vicroy|position_name1=[[Ruinati0n]]|position_name2=[[Temu_]]|position_name3=Kn1ghtM4r3_Gamin, K05MC|foundation_date = March 1st 2026&lt;br /&gt;
|language=English&lt;br /&gt;
|motto=&amp;quot;For the Republic. For Order. For Unity&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&#039;&#039;&#039;NewCoruscant&#039;&#039;&#039;  is a medium sized settlement led by [[Ruinati0n]], based out of the former area known as the [[Imperial City]] on [[Ilius]]. It was renamed to Republic City name is an homage to The Galactic Republic formerly known as the Galactic Empire., a historical nation on the server previously run by [[D_Dazzle]], of which Thrawn31 was a leader.  &#039;&#039;&#039;NewCoruscant&#039;&#039;&#039; is a reestablished settlement originally founded by Thrawn31. It was historically aligned with the Galactic Empire on two separate occasions and was at one time affiliated with the Lonestar community.&lt;br /&gt;
&lt;br /&gt;
Following the ban of Thrawn31 in February 2026, both the settlement and its parent nation were purged. In the aftermath, NewCoruscant was rebuilt by representatives of Lonestar, marking the beginning of a new era defined by democratic governance and a shift away from centralized leadership. Today, the settlement stands as a symbol of continuity and reform, shaped by a new generation of players.&lt;br /&gt;
&lt;br /&gt;
== Politics of the Republic Era ==&lt;br /&gt;
Current Administration: Ruinati0n-Temu_ &lt;br /&gt;
&lt;br /&gt;
Goals: Focused on Development and Prosperity.&lt;br /&gt;
&lt;br /&gt;
=== Ruinati0n-Temu_ Administration ===&lt;br /&gt;
March 1st 2026 - Present.&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: [[Ruinati0n]] (Jedi Grandmaster; the title of Supreme Chancellor is woven into the fabric of this position)&lt;br /&gt;
&lt;br /&gt;
Chancellor: [[Temu_]]&lt;br /&gt;
&lt;br /&gt;
Senators: Lumabrin&lt;br /&gt;
&lt;br /&gt;
==== Settlement Initatives ====&lt;br /&gt;
This administration represents the first republican system established in NewCoruscant, with formal elections planned but not yet held. Until then, governance operates under a provisional structure designed to guide the settlement through its reconstruction phase.&lt;br /&gt;
&lt;br /&gt;
At the center of this system is the Supreme Chancellor, a temporary position tasked with overseeing the development and completion of NewCoruscant. This role shares authority with the Jedi Grandmaster, ensuring that leadership is not concentrated in a single office.&lt;br /&gt;
&lt;br /&gt;
The Jedi Order serves as both an advisory body and a safeguarding force within the state. Composed of the most experienced and trusted members of NewCoruscant, the Jedi Council provides guidance on major decisions while upholding the principles of the Republic. Alongside this, a Jedi Academy has been established to train future members dedicated to protecting the community and maintaining stability.&lt;br /&gt;
&lt;br /&gt;
Looking ahead, the administration has outlined plans to transition toward a fully representative system through the creation of a Senate, with elections intended to formalize leadership and distribute authority among the broader player base. &lt;br /&gt;
&lt;br /&gt;
==== ARC Trooper Initiative ====&lt;br /&gt;
Under the direction of the Supreme Chancellor, the ARC Troopers initiative was established to develop and train a local militia for NewCoruscant. This force is intended to provide defense and security for the settlement during its rebuilding phase.&lt;br /&gt;
&lt;br /&gt;
The militia operates under a structured chain of command, led by a Republic Admiral, followed by Republic Commanders, and then standard ARC Troopers. Each level is responsible for coordination, training, and operational readiness within the force.&lt;br /&gt;
&lt;br /&gt;
ARC Troopers are specially trained units, focusing on both ground and aerial combat to ensure flexibility in defense and rapid response to threats.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of NewCoruscant go back to the days of the Galactic Empire trace back to March 24, 2025, when a break from Imperial Nova during the Vega–Nova War led to the formation of a new independent nation. What followed was a period of steady growth, as the Empire developed infrastructure and expanded through settlements such as NewCoruscant.&lt;br /&gt;
&lt;br /&gt;
That period came to an abrupt end in February 2026, when the nation collapsed after the removal of its central leadership, triggering a full purge of its territories.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, former territories did not remain dormant for long. NewCoruscant emerged as the focal point of a broader rebuilding effort, led by a new wave of players seeking stability through shared governance rather than centralized control. Under the leadership of newly declared Supreme Chancellor Ruinati0n, the settlement was reorganized along democratic lines, marking a clear departure from its origins and the beginning of a new chapter. The subsequent weeks led to the establishment of a Republic on NewCoruscant.&lt;br /&gt;
&lt;br /&gt;
== Republic City ==&lt;br /&gt;
Formerly known as Imperial City, the settlement began as a small outpost on the planet Ilius, claimed on April 27, 2025, with the goal of developing infrastructure. Its rapid growth and strategic potential soon led to its designation as the capital of the Galactic Empire on May 10, 2025.&lt;br /&gt;
&lt;br /&gt;
In its current form, the settlement has moved beyond its origins. Under new leadership, it has undergone a series of expansion initiatives focused on growth, accessibility, and long-term sustainability, reflecting a broader shift in priorities from centralized control to community driven development.{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=9579</id>
		<title>Newcoruscant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Newcoruscant&amp;diff=9579"/>
		<updated>2026-06-15T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
|image1=Galactricrep.webp&lt;br /&gt;
|caption1=Emblem of The Galactic Republic&lt;br /&gt;
|demonym=Republic|activity_level=Medium&lt;br /&gt;
|stations=[[StarForge]]|government_type=Centralized constitutional republic|position_title1=Supreme Chancellor|position_title2=Chancellor|position_title3=Vicroy|position_name1=[[Ruinati0n]]|position_name2=[[Temu_]]|position_name3=Kn1ghtM4r3_Gamin, K05MC|foundation_date = March 1st 2026&lt;br /&gt;
|language=English&lt;br /&gt;
|motto=&amp;quot;For the Republic. For Order. For Unity&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&#039;&#039;&#039;NewCoruscant&#039;&#039;&#039;  is a medium sized settlement led by [[Ruinati0n]], based out of the former area known as the [[Imperial City]] on [[Ilius]]. It was renamed to Republic City name is an homage to The Galactic Republic formerly known as the Galactic Empire., a historical nation on the server previously run by [[D_Dazzle]], of which Thrawn31 was a leader.  &#039;&#039;&#039;NewCoruscant&#039;&#039;&#039; is a reestablished settlement originally founded by Thrawn31. It was historically aligned with the Galactic Empire on two separate occasions and was at one time affiliated with the Lonestar community.&lt;br /&gt;
&lt;br /&gt;
Following the ban of Thrawn31 in February 2026, both the settlement and its parent nation were purged. In the aftermath, NewCoruscant was rebuilt by representatives of Lonestar, marking the beginning of a new era defined by democratic governance and a shift away from centralized leadership. Today, the settlement stands as a symbol of continuity and reform, shaped by a new generation of players.&lt;br /&gt;
&lt;br /&gt;
== Politics of the Republic Era ==&lt;br /&gt;
Current Administration: Ruinati0n-Temu_ &lt;br /&gt;
&lt;br /&gt;
Goals: Focused on Development and Prosperity.&lt;br /&gt;
&lt;br /&gt;
=== Ruinati0n-Temu_ Administration ===&lt;br /&gt;
March 1st 2026 - Present.&lt;br /&gt;
&lt;br /&gt;
Supreme Chancellor: [[Ruinati0n]] (Jedi Grandmaster; the title of Supreme Chancellor is woven into the fabric of this position)&lt;br /&gt;
&lt;br /&gt;
Chancellor: [[Temu_]]&lt;br /&gt;
&lt;br /&gt;
==== Settlement Initatives ====&lt;br /&gt;
This administration represents the first republican system established in NewCoruscant, with formal elections planned but not yet held. Until then, governance operates under a provisional structure designed to guide the settlement through its reconstruction phase.&lt;br /&gt;
&lt;br /&gt;
At the center of this system is the Supreme Chancellor, a temporary position tasked with overseeing the development and completion of NewCoruscant. This role shares authority with the Jedi Grandmaster, ensuring that leadership is not concentrated in a single office.&lt;br /&gt;
&lt;br /&gt;
The Jedi Order serves as both an advisory body and a safeguarding force within the state. Composed of the most experienced and trusted members of NewCoruscant, the Jedi Council provides guidance on major decisions while upholding the principles of the Republic. Alongside this, a Jedi Academy has been established to train future members dedicated to protecting the community and maintaining stability.&lt;br /&gt;
&lt;br /&gt;
Looking ahead, the administration has outlined plans to transition toward a fully representative system through the creation of a Senate, with elections intended to formalize leadership and distribute authority among the broader player base. &lt;br /&gt;
&lt;br /&gt;
==== ARC Trooper Initiative ====&lt;br /&gt;
Under the direction of the Supreme Chancellor, the ARC Troopers initiative was established to develop and train a local militia for NewCoruscant. This force is intended to provide defense and security for the settlement during its rebuilding phase.&lt;br /&gt;
&lt;br /&gt;
The militia operates under a structured chain of command, led by a Republic Admiral, followed by Republic Commanders, and then standard ARC Troopers. Each level is responsible for coordination, training, and operational readiness within the force.&lt;br /&gt;
&lt;br /&gt;
ARC Troopers are specially trained units, focusing on both ground and aerial combat to ensure flexibility in defense and rapid response to threats.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of NewCoruscant go back to the days of the Galactic Empire trace back to March 24, 2025, when a break from Imperial Nova during the Vega–Nova War led to the formation of a new independent nation. What followed was a period of steady growth, as the Empire developed infrastructure and expanded through settlements such as NewCoruscant.&lt;br /&gt;
&lt;br /&gt;
That period came to an abrupt end in February 2026, when the nation collapsed after the removal of its central leadership, triggering a full purge of its territories.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, former territories did not remain dormant for long. NewCoruscant emerged as the focal point of a broader rebuilding effort, led by a new wave of players seeking stability through shared governance rather than centralized control. Under the leadership of newly declared Supreme Chancellor Ruinati0n, the settlement was reorganized along democratic lines, marking a clear departure from its origins and the beginning of a new chapter. The subsequent weeks led to the establishment of a Republic on NewCoruscant.&lt;br /&gt;
&lt;br /&gt;
== Republic City ==&lt;br /&gt;
Formerly known as Imperial City, the settlement began as a small outpost on the planet Ilius, claimed on April 27, 2025, with the goal of developing infrastructure. Its rapid growth and strategic potential soon led to its designation as the capital of the Galactic Empire on May 10, 2025.&lt;br /&gt;
&lt;br /&gt;
In its current form, the settlement has moved beyond its origins. Under new leadership, it has undergone a series of expansion initiatives focused on growth, accessibility, and long-term sustainability, reflecting a broader shift in priorities from centralized control to community driven development.{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ilius&amp;diff=9578</id>
		<title>Ilius</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ilius&amp;diff=9578"/>
		<updated>2026-06-15T16:37:36Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox planet&lt;br /&gt;
| name = Ilius&lt;br /&gt;
| image = ilius.jpg&lt;br /&gt;
| size = 10240 x 10240&lt;br /&gt;
| creator = [[Gutin]]&lt;br /&gt;
| ore1 = [[Iron]] (★★)&lt;br /&gt;
| gas1 = [[Nitrogen]] (50%)&lt;br /&gt;
| gas2 = [[Oxygen]] (20%)&lt;br /&gt;
| gas3 = Inert gases (30%)&lt;br /&gt;
| mobs = None&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Ilius&#039;&#039;&#039; is the second planet located in the Asteri system. Most notable for its academy on galaxywide basics and a balanced environment perfect for livestock. Not to be confused with the Ilios System; That&#039;s a lot bigger!&lt;br /&gt;
&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
=== Server Spawn ===&lt;br /&gt;
{{main|Spawn}}&lt;br /&gt;
[[Horizon&#039;s End]]&#039;s default former spawn-point is located in the north of Ilius, in the territory &amp;quot;Capivara Marsh&amp;quot;. It is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;Spawn offers new players a tutorial, free [[chetherite]], and an NPC ship dealer providing four basic ship designs: [[Vesta]]s, [[Vulture]]s, [[Ozark]]s, and [[Amph]]s.&lt;br /&gt;
=== Iliost ===&lt;br /&gt;
Iliost is an NPC [[trade outpost]] located on the north side of Ilius; it is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;When visiting this outpost, players can interact with the [[bazaar]], buy [[crate]]s, and start [[daily commissions]].&lt;br /&gt;
=== Cadia ===&lt;br /&gt;
{{main|Cadia}}&lt;br /&gt;
The City of Cadia is a [[trade city]] located near the center of Ilius, owned by [[Cortesia Del Mar]] and led by [[Vortexion]]. Cadia is distinguished by the fact that the entire city is situated on a series of floating platforms, positioned above Lake Peigneur. These platforms include a large, central trade platform (which hosts the city&#039;s importer, exporter, and [[bazaar]]), three residential platforms, three shipyard platforms, and several assorted others. It is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;Cadia is the closest city on the server to [[Spawn]], and as such serves as a frequent tourism and business destination for new players. The city offers free housing at the residential platforms, including to non-residents of Cadia.&lt;br /&gt;
&amp;lt;br&amp;gt;When visiting this city, players can interact with the [[bazaar]], buy [[crate]]s, and start [[daily commissions]].&lt;br /&gt;
=== Islo ===&lt;br /&gt;
{{main|Islo}}&lt;br /&gt;
Islo was a large, fantastical build project in the west of Ilius by the small nation of [[Yredeia]] in 2023. It is now claimed as a nation outpost of [[Radiance]], of whom Islo&#039;s designer, [[Ilisi]], is now a member. &lt;br /&gt;
=== New Creta ===&lt;br /&gt;
{{main|New Creta}}&lt;br /&gt;
New Creta was a small city project in the northwest of Ilius undertaken by the nation of [[Arimfea]] in 2023. After New Creta&#039;s chief designer [[Middosk]] went inactive, New Creta was maintained as a nation outpost of [[Arimfea]] until April 2024, when custody was transferred to [[Cortesia Del Mar]], who still own it today.&lt;br /&gt;
&lt;br /&gt;
=== NewCoruscant ===&lt;br /&gt;
{{main|NewCoruscant}}&lt;br /&gt;
&lt;br /&gt;
NewCoruscant is a highly active, Star Wars-themed settlement on Ilius. Recently reborn as a democratic Republic, the city is focused on community driven growth and shared leadership. It is an excellent choice for players looking to get involved and shape a growing community, offering unique opportunities to build, create, enlist in the city&#039;s ARC Trooper militia or train at the newly established Jedi Academy..&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ilius&amp;diff=9577</id>
		<title>Ilius</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ilius&amp;diff=9577"/>
		<updated>2026-06-15T16:37:16Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox planet&lt;br /&gt;
| name = Ilius&lt;br /&gt;
| image = ilius.jpg&lt;br /&gt;
| size = 10240 x 10240&lt;br /&gt;
| creator = [[Gutin]]&lt;br /&gt;
| ore1 = [[Iron]] (★★)&lt;br /&gt;
| gas1 = [[Nitrogen]] (50%)&lt;br /&gt;
| gas2 = [[Oxygen]] (20%)&lt;br /&gt;
| gas3 = Inert gases (30%)&lt;br /&gt;
| mobs = None&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Ilius&#039;&#039;&#039; is the second planet located in the Asteri system. Most notable for its academy on galaxywide basics and a balanced environment perfect for livestock. Not to be confused with the Ilios System; That&#039;s a lot bigger!&lt;br /&gt;
&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
=== Server Spawn ===&lt;br /&gt;
{{main|Spawn}}&lt;br /&gt;
[[Horizon&#039;s End]]&#039;s default spawn-point is located in the north of Ilius, in the territory &amp;quot;Capivara Marsh&amp;quot;. It is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;Spawn offers new players a tutorial, free [[chetherite]], and an NPC ship dealer providing four basic ship designs: [[Vesta]]s, [[Vulture]]s, [[Ozark]]s, and [[Amph]]s.&lt;br /&gt;
=== Iliost ===&lt;br /&gt;
Iliost is an NPC [[trade outpost]] located on the north side of Ilius; it is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;When visiting this outpost, players can interact with the [[bazaar]], buy [[crate]]s, and start [[daily commissions]].&lt;br /&gt;
=== Cadia ===&lt;br /&gt;
{{main|Cadia}}&lt;br /&gt;
The City of Cadia is a [[trade city]] located near the center of Ilius, owned by [[Cortesia Del Mar]] and led by [[Vortexion]]. Cadia is distinguished by the fact that the entire city is situated on a series of floating platforms, positioned above Lake Peigneur. These platforms include a large, central trade platform (which hosts the city&#039;s importer, exporter, and [[bazaar]]), three residential platforms, three shipyard platforms, and several assorted others. It is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;Cadia is the closest city on the server to [[Spawn]], and as such serves as a frequent tourism and business destination for new players. The city offers free housing at the residential platforms, including to non-residents of Cadia.&lt;br /&gt;
&amp;lt;br&amp;gt;When visiting this city, players can interact with the [[bazaar]], buy [[crate]]s, and start [[daily commissions]].&lt;br /&gt;
=== Islo ===&lt;br /&gt;
{{main|Islo}}&lt;br /&gt;
Islo was a large, fantastical build project in the west of Ilius by the small nation of [[Yredeia]] in 2023. It is now claimed as a nation outpost of [[Radiance]], of whom Islo&#039;s designer, [[Ilisi]], is now a member. &lt;br /&gt;
=== New Creta ===&lt;br /&gt;
{{main|New Creta}}&lt;br /&gt;
New Creta was a small city project in the northwest of Ilius undertaken by the nation of [[Arimfea]] in 2023. After New Creta&#039;s chief designer [[Middosk]] went inactive, New Creta was maintained as a nation outpost of [[Arimfea]] until April 2024, when custody was transferred to [[Cortesia Del Mar]], who still own it today.&lt;br /&gt;
&lt;br /&gt;
=== NewCoruscant ===&lt;br /&gt;
{{main|NewCoruscant}}&lt;br /&gt;
&lt;br /&gt;
NewCoruscant is a highly active, Star Wars-themed settlement on Ilius. Recently reborn as a democratic Republic, the city is focused on community driven growth and shared leadership. It is an excellent choice for players looking to get involved and shape a growing community, offering unique opportunities to build, create, enlist in the city&#039;s ARC Trooper militia or train at the newly established Jedi Academy..&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=9576</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lonestar&amp;diff=9576"/>
		<updated>2026-06-15T16:31:45Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Newcoruscant]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Nongovernmental - Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Hextagon]], [[YourPalNova]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Efficiency. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] designs, general neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]], the heart of its ship production.&lt;br /&gt;
&lt;br /&gt;
Lonestar usually enjoys high player activity and political stability, and paired with its focus on independence, its community in game and on discord alike are both typically active.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is eyrzeke, the original founder of texas.&lt;br /&gt;
&lt;br /&gt;
Since its founding, Lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
=== Corporatization Era ===&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to [[XiJinping]]. He implemented sweeping reforms, including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment in favor of settlement recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia (which began a trend away from independent settlement development toward centralization). This period would also see the establishment of lonestar&#039;s current corporate identity, with the establishment of the seat of the Chairman, the Executive Panel, and the Secretariat. Aarmance governor Gvazdika would then be appointed to the Executive Panel, marking the first time a member of a settlement outside of Texas held a leadership position in a nation that had been overwhelmingly dominated by it up to that point.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot, though it would later be scrapped on Febuary 23rd, 2025. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement. Berx and Elodia would later merge into Olympus, located at the site of former [[Starfall]].&lt;br /&gt;
&lt;br /&gt;
On March 5th, Sovrah would finalize the printing of the first home-brewed Lonestar Battlecruiser in survival, the Veyron class.&lt;br /&gt;
&lt;br /&gt;
On March 19th, 2025, Chairmanship of Lonestar was transferred to WanderingOtter, and Hextagon was made advisor. Later the same day, Lonestar CursedSaturn killed server director Gutin in ground combat. &lt;br /&gt;
&lt;br /&gt;
March 19th marked the end of the corporatization era. It had been characterized by the end of the old texas and its perception as a &amp;quot;noob settlement,&amp;quot; pretextual warfare, alignment with the Vega bloc, aggressive military-industrial growth, and strong centralization. &lt;br /&gt;
&lt;br /&gt;
=== Reconstruction Era ===&lt;br /&gt;
After the Solar War ended in January 2026, LoneStar entered a period of active reconstruction and internal change as several prominent members departed. Around this same period, many of the executives of LoneStar retired, creating a major shift in leadership and organization before the later promotions of newer figures within the faction.&lt;br /&gt;
&lt;br /&gt;
During the Solar War, YourPalNova of Elysium joined LoneStar on November 20, 2025. However, in March 2026, they left LoneStar, and Abu_42069_ became the new Emperor of Orlandia in Imperial Nova. This marked the beginning of a new era for LoneStar, focused on internal restructuring. Around the same period, Twile would also eventually leave in April 2026.&lt;br /&gt;
&lt;br /&gt;
Earlier, in March 2025, Ruinati0n left Alabama to reform NewCoruscant, merging several smaller settlements together to create a medium-sized hub that would continue growing in later months. At the same time, Elysium experienced a rise in player activity and influence.&lt;br /&gt;
&lt;br /&gt;
This period became known as the Elysium–NewCoruscant Era because both settlements emerged as major centers of activity and leadership within the community. While Texas and Farpoint continued to lead the nation politically and economically, Elysium and NewCoruscant increasingly acted as the primary residential hubs for the growing player base.&lt;br /&gt;
&lt;br /&gt;
In May 2026, YourPalNova was promoted to Executive, while Ruinati0n became Secretarist. As leaders of their respective settlements, both played major roles in developing and guiding these expanding player communities.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a conventional nation with a political governing body, lonestar asserts itself as more of a quasi-confederation (a union of independent states or entities that join for common goals) wherein the member settlements of lonestar are generally independent in their own pursuits, but come together as one unit when pursuing alliances, conflict, and a sense of community.&lt;br /&gt;
&lt;br /&gt;
Lonestar&#039;s leader, the Chairman, has full and unilateral control over diplomacy; however, usually he will accept input from Executives and especially Advisors when making important decisions. The Chairman and indeed the entire leadership of lonestar are granted no authority to make financial decisions that impact other settlements without their consent, such as taxes; this goes against lonestar&#039;s tenent of individualism.Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. Lonestar’s leadership is composed of the Chairman as well as the Executive Panel. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Olympus, a black and pearlescent city built on Qatra&#039;s Oroduin Caldera, formerly known as Starfall&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains. The current center of lonestar&#039;s starship production.&lt;br /&gt;
&lt;br /&gt;
NewCoruscant, a sprawling Star Wars themed brutalist city, sprawling with player activity, located on Illius in the Micle Forest.&lt;br /&gt;
&lt;br /&gt;
Elysium, is an intricate city port side city filled with life with a roman inspired Roman name.&lt;br /&gt;
&lt;br /&gt;
== Former Claims ==&lt;br /&gt;
Leafside, was a fresh settlement of new players located on Aerach&#039;s Kran&#039;s Island Minor.&lt;br /&gt;
&lt;br /&gt;
Palmyra, named after the namesake ancient city filled with intact ai ships located on Aerach&#039;s Ardea Ocean. This was converted into Illinois.&lt;br /&gt;
&lt;br /&gt;
Hargeysa, a dummy settlement for the under construction HIS Magnum heavy interplanetary station.&lt;br /&gt;
&lt;br /&gt;
Illinois, an industrialized factory settlement mostly fitted with supercapital core production facilities.&lt;br /&gt;
&lt;br /&gt;
ArchZenith, a philosophical area located at Lone Mathur, Krio.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar&#039;s military doctrine focuses heavily on outnumbering opponents as well as good fleet commanders.  &lt;br /&gt;
&lt;br /&gt;
== Officers ==&lt;br /&gt;
Founder/Chairman: [[Eyrzeke]]&lt;br /&gt;
&lt;br /&gt;
Adviser: [[Hex|Hextagon]]&lt;br /&gt;
&lt;br /&gt;
Executive: YourPalNova and SmartFlyingWarrior&lt;br /&gt;
&lt;br /&gt;
Secretariat: , InsertRandomUser, [[Ruinati0n]], and [[Temu_]].&lt;br /&gt;
&lt;br /&gt;
Retired Officers: Adviser [[Abu|Abu_42069_]], Executive [[_Twile_]] , Executive Gvazdika, Executive Bryon_Steele, Secretariat Jayfeather_58&lt;br /&gt;
&lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas, designer of the “[[zekeship]]” series of starships, and current Chairman.&lt;br /&gt;
*[[SIG130]], the second leader of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, as well as the initial founder of the nation of lonestar.&lt;br /&gt;
*[[XiJinping_]], the first Chairman and third governor of texas. A militaristic former StarQuest player and pirate.&lt;br /&gt;
*[[Hextagon]], a highly skilled combatant and the primary military advisor to the chairman.&lt;br /&gt;
*[[WanderingOtter]], a skilled engineer and fourth chairman of Lonestar.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a builder constructing a trade city project on Aerach.&lt;br /&gt;
*[[Abu_42069_]], the primary logistics advisor to the chairman, whose intervention resolved the Nexus Affair during the [[Vega-Ekatera War]].&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9575</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9575"/>
		<updated>2026-06-15T16:31:23Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update. (Things like world event locations won&#039;t be as correct location, or AI rewards may not be fully updated for Dominion yet)&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=9519</id>
		<title>Ruinati0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ruinati0n&amp;diff=9519"/>
		<updated>2026-06-14T18:37:43Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spends his time animating for fun.{{Infobox player|name=Ruinati0n|image=Ruinati0n avatar full.png|nationalities={{flag|LonestarFlag.png|Lonestar}}|main_residence=[[Newcoruscaunt]]|discord=@ruin9601|website=youtube.com/c/@RuinBrand}}&lt;br /&gt;
&lt;br /&gt;
== Known for ==&lt;br /&gt;
* being a Lonestar Officer&lt;br /&gt;
* Leading Newcoruscaunt&lt;br /&gt;
* Making HE Animation&#039;s&lt;br /&gt;
* SupremeChancoller of [[Newcoruscant]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ruinati0n joined in January 2025. He is a friend of known players [[Sovrah]] and Abu_42069_. He started at what was once [[CursedSaturn]] settlement on Luxternea, which is now just a Radiance outpost. When CursedSaturn’s settlement was disbanded, he became nationless.&lt;br /&gt;
&lt;br /&gt;
Eyrzeke later brought him out of inactivity by pinging him to check if he still played, as Ruinati0n would only log in periodically. This pattern continued over several months. Eventually, after returning to Cursed Saturn’s original settlement Ellodia, Ruinati0n decided to leave Luxternea, finding the planet unpleasant, and set his sights on Aerach in the Lesotho Hills.&lt;br /&gt;
&lt;br /&gt;
He stayed there until July 2025, when he was asked to move out. He then relocated to one of his stations, LonestarBaconatorDiv (formerly RegulusMinningCo), where he continued developing and moved all of his ships from the outpost.&lt;br /&gt;
&lt;br /&gt;
After being pinged out of inactivity again, he was invited to Texas, where he remained for some time.&lt;br /&gt;
&lt;br /&gt;
During the early stages of the Solar War in October 2025 between Radiance and Lonestar, Ruinati0n was bombed by [[Sherbet S]]. This made him paranoid, leading him to build Wyoming as a new station, intending to never be caught off guard like that again.&lt;br /&gt;
&lt;br /&gt;
Later, Aqualad_127 returned from inactivity and joined a new settlement called Alabama. Ruinati0n joined Alabama in the last week of November 2025, though the settlement was eventually disbanded.&lt;br /&gt;
&lt;br /&gt;
By the end of January 2026, after completing Wyoming, he rose to the rank of Secretarist in Lonestar, becoming an officer. Ruinati0n is a well-rounded player who has done a bit of everything. He would later meet Temu_ in December 2025 which he would later on join Lonestar, and both would merge into one settlement.&lt;br /&gt;
&lt;br /&gt;
After Alabama was disbanded, he gathered several Lonestar players to form a “super settlement” following the purge at NewCoruscant. From this effort, he established a democratic state on NewCoruscant. &lt;br /&gt;
&lt;br /&gt;
He now presides as the Jedi Grand Master and the first Supreme Chancellor of NewCoruscant. Rising from a harsh and unstable start, he moved beyond his earlier setbacks and established himself as a central figure in the region’s rebuilding.&lt;br /&gt;
&lt;br /&gt;
In addition to his in-game accomplishments, he is also known for creating a series of &#039;&#039;Horizons End&#039;&#039;-inspired animations, further contributing to the community through creative work.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9517</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9517"/>
		<updated>2026-06-14T18:34:47Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
[[Ruinati0n]] &#039;&#039;Note&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship_Drill&amp;diff=9480</id>
		<title>Starship Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship_Drill&amp;diff=9480"/>
		<updated>2026-06-04T17:40:28Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Power Drill}}{{Infobox multiblock&lt;br /&gt;
| name = Drill&lt;br /&gt;
| image = Drill.png&lt;br /&gt;
| caption2 = A tier 1 drill&lt;br /&gt;
| powerstorage = 100000 / 200000 / 300000&lt;br /&gt;
| custom_property_title1 = Mining area&lt;br /&gt;
| custom_property_value1 = 5x5 / 7x7 / 9x9&lt;br /&gt;
| custom_property_title2 = Cooldown&lt;br /&gt;
| custom_property_value2 = 20 / 15 / 10&lt;br /&gt;
| custom_property_title3 = Tiers&lt;br /&gt;
| custom_property_value3 = Tier 1: [[Iron]] Block&amp;lt;br&amp;gt;Tier2: [[Diamond]] Block&amp;lt;br&amp;gt;Tier 3: [[Emerald]] Block&lt;br /&gt;
| resource_title1 = [[Iron]] Block / [[Diamond]] Block / [[Emerald]] Block&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Container]] (any type)&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = Furnace&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Printer|Glass]] Pane (any color)&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Note Block&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = [[Redstone]] Block&lt;br /&gt;
| resource_value8 = 1&lt;br /&gt;
| resource_title9 = Sign (any type)&lt;br /&gt;
| resource_value9 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship drills&#039;&#039;&#039; consume power to break blocks in front of the drill (glass block). They can be mounted on the front of a starship to give it mining capabilities.&lt;br /&gt;
&amp;lt;br&amp;gt;Starship drills can be detected with the sign text [drill].&lt;br /&gt;
&amp;lt;br&amp;gt;Starship drills input power via their note block.&lt;br /&gt;
&amp;lt;br&amp;gt;Starships are limited to 16 drills.&lt;br /&gt;
&amp;lt;br&amp;gt;Drill efficiency is drastically reduced in space by 1 block per second. They function best on a planet.&amp;lt;br&amp;gt;Two [[Prismarine Crystals]] must be placed in the top and bottom slot of the furnace for the drill to function.&lt;br /&gt;
&amp;lt;br&amp;gt;Drills consume 50 energy per block broken.&lt;br /&gt;
&amp;lt;br&amp;gt;Executing the /drills (true/false) command allows players piloting active ships to instantly turn off or turn on all drills on the ship.&lt;br /&gt;
&amp;lt;br&amp;gt;This multiblock requires power to function. Follow the [[Power Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9479</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9479"/>
		<updated>2026-06-04T16:34:37Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; It is is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
&#039;&#039;Ruinati0n Note&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9478</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9478"/>
		<updated>2026-06-04T16:33:30Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This page serves as a comprehensive, centralized reference manual. All AI-related mechanics, faction data, and ship indices are consolidated here to provide a streamlined experience for pilots navigating &#039;&#039;Horizon’s End.&#039;&#039; This page is intended to serve new and old players alike.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
&#039;&#039;Ruinati0n Note&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Mechanics&amp;diff=9477</id>
		<title>AI Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Mechanics&amp;diff=9477"/>
		<updated>2026-06-04T16:31:16Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of AI Mechanics can be found in the [[AI Guide]].&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9476</id>
		<title>AI Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9476"/>
		<updated>2026-06-04T16:29:46Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AI Index can be found on the [[AI Guide]] and a breakdown of mechanics.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9475</id>
		<title>AI Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9475"/>
		<updated>2026-06-04T16:29:26Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Replaced content with &amp;quot;The AI Index can be found on the AI Guide&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AI Index can be found on the [[AI Guide&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9474</id>
		<title>AI Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9474"/>
		<updated>2026-06-04T16:26:08Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server.&lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
[[AI Guide]] explanation for AI to new players.&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type_a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship&lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm_Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft_Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor_Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High_Priestess_In_game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1_starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2_stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild&lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9473</id>
		<title>AI Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9473"/>
		<updated>2026-06-04T16:25:34Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AI Index can currently be found attached in [[AI Guide]] documenting everything involving ai.&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server.&lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type_a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship&lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm_Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft_Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor_Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High_Priestess_In_game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1_starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2_stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild&lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Mechanics&amp;diff=9472</id>
		<title>AI Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Mechanics&amp;diff=9472"/>
		<updated>2026-06-04T16:24:02Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Replaced content with &amp;quot;A list of AI Mechanics can be found in the AI Index&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of AI Mechanics can be found in the [[AI Index]]&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Mechanics&amp;diff=9471</id>
		<title>AI Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Mechanics&amp;diff=9471"/>
		<updated>2026-06-04T16:23:34Z</updated>

		<summary type="html">&lt;p&gt;Nuir: AI Index&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar&lt;br /&gt;
&lt;br /&gt;
=== - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Mechanics&amp;diff=9470</id>
		<title>AI Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Mechanics&amp;diff=9470"/>
		<updated>2026-06-04T16:21:26Z</updated>

		<summary type="html">&lt;p&gt;Nuir: AI Mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
&#039;&#039;Ruinati0n Note&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9469</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9469"/>
		<updated>2026-06-04T16:14:50Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Hunting for New Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
&#039;&#039;Ruinati0n Note&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9468</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9468"/>
		<updated>2026-06-04T16:14:27Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Hunting for New Players - by Ruinati0n */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
&#039;&#039;Ruinati0n Guide&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9467</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9467"/>
		<updated>2026-06-04T16:10:38Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players - by Ruinati0n ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9466</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9466"/>
		<updated>2026-06-04T16:10:10Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Movement, Behavior, and Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note on Methodology:&#039;&#039;&#039; While this guide utilizes server data for indexing, &amp;quot;Threat Level&amp;quot; assessments and combat strategies are based on community consensus and common player experiences. Tactics may vary depending on ship loadouts, individual pilot skill, and active server updates.&amp;lt;/blockquote&amp;gt;This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players - by Ruinati0n ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI via there raw states according to Hextagon are cheating. These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots. &lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9465</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9465"/>
		<updated>2026-06-04T16:07:30Z</updated>

		<summary type="html">&lt;p&gt;Nuir: /* AI Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note on Methodology:&#039;&#039;&#039; While this guide utilizes server data for indexing, &amp;quot;Threat Level&amp;quot; assessments and combat strategies are based on community consensus and common player experiences. Tactics may vary depending on ship loadouts, individual pilot skill, and active server updates.&amp;lt;/blockquote&amp;gt;This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players - by Ruinati0n ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Movement, Behavior, and Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9464</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9464"/>
		<updated>2026-06-04T16:07:01Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note on Methodology:&#039;&#039;&#039; While this guide utilizes server data for indexing, &amp;quot;Threat Level&amp;quot; assessments and combat strategies are based on community consensus and common player experiences. Tactics may vary depending on ship loadouts, individual pilot skill, and active server updates.&amp;lt;/blockquote&amp;gt;This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players - by Ruinati0n ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them. &lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 - Recommendation ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 - =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 - Mechanics ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
The following tiers categorize AI performance, movement, and combat logic. Movement and behavior data is derived from community reporting and player observation, notably from Hextagon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tier 1 - Novice [Tier name: EASY]&#039;&#039;&#039; These units exhibit limited combat logic; per Hextagon’s observations, they utilize a 5th /dc slot for movement with minimal targeting prediction. They fire their weapons infrequently, making them ideal for new players to practice fundamental PvE mechanics.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Star (✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 2 - Mediocre [Tier name: NORMAL]&#039;&#039;&#039; These AI utilize the 9th /dc slot for movement and employ direct targeting without movement prediction (leading). While they fire their weapons frequently and represent a step up in difficulty from Tier 1, pilots can evade most fire by maintaining consistent distance.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Stars (✦✦)&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 - Adept [Tier name: HARD]&#039;&#039;&#039; These AI display increased proficiency, incorporating target-leading and a &amp;quot;Fleeing&amp;quot; mechanic. They pose a significant threat in numbers and require consistent evasive maneuvering to engage effectively.&lt;br /&gt;
** &#039;&#039;Fleeing:&#039;&#039; When shields are depleted or the hull sustains damage, the AI attempts to retreat up to 500 blocks to allow for full shield regeneration.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Unique Faction Emoji&lt;br /&gt;
* &#039;&#039;&#039;Tier 4 - Expert [Tier name: BRUTAL]&#039;&#039;&#039; These AI are highly proficient and should be engaged with caution. They represent the strongest &amp;quot;fair-fighting&amp;quot; AI tier and utilize an early-fleeing mechanic. At this level, there is a 30–40% probability that the AI will target the player’s weakest shield facet rather than the center of mass, increasing the lethality of these encounters.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 2 Unique Faction Emojis&lt;br /&gt;
* &#039;&#039;&#039;Tier 5 - High-Performance [Tier name: INSANE]&#039;&#039;&#039; These AI operate at a significantly higher threshold, featuring a 1.1x (110%) speed buff to /directcontrol and the utilization of 60% powermodes that exceed standard player capabilities. Units typically initiate fleeing behavior before taking significant hull damage. Targeting logic is highly precise, with a 90–100% probability of striking the player&#039;s lowest-health shield facet, necessitating active shield angling. Evasion is considered extremely difficult for most pilots.&lt;br /&gt;
** &#039;&#039;Contact Bar Identifier:&#039;&#039; 1 Rare Faction Emoji&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9463</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9463"/>
		<updated>2026-06-04T15:52:17Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
[[File:Encounterstatusimg.png|alt=&amp;lt;nowiki&amp;gt;This was by your&#039;s truly, Jp_ToasT ([[user:duckerduk]]&amp;lt;/nowiki&amp;gt;|thumb|An in-game screenshot of an example of encounter status]]&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9462</id>
		<title>AI Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Index&amp;diff=9462"/>
		<updated>2026-06-04T15:49:21Z</updated>

		<summary type="html">&lt;p&gt;Nuir: Created page with &amp;quot;The AI Index can currently be found attached in AI Guide documenting everything involving ai.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AI Index can currently be found attached in [[AI Guide]] documenting everything involving ai.&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9459</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9459"/>
		<updated>2026-06-02T17:11:04Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|[[File:Imagebb.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|[[File:Como.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|[[File:Vendetta.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|[[File:Wasp.png|thumb]]&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|[[File:Scythe.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|[[File:Swarmer.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|[[File:Rad.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|[[File:Reaver.png|thumb]]&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|[[File:Terralith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|[[File:Verdolith.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|[[File:Arbo.png|thumb]]&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|[[File:Mian.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|[[File:Louma.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|[[File:Mianba.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|[[File:Milangshu.png|thumb]]&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|[[File:Dredge.png|thumb]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Reaver.png&amp;diff=9458</id>
		<title>File:Reaver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Reaver.png&amp;diff=9458"/>
		<updated>2026-06-02T17:11:01Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;reav&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Rad.png&amp;diff=9457</id>
		<title>File:Rad.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Rad.png&amp;diff=9457"/>
		<updated>2026-06-02T17:10:27Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;rad&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Swarmer.png&amp;diff=9456</id>
		<title>File:Swarmer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Swarmer.png&amp;diff=9456"/>
		<updated>2026-06-02T17:09:40Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;swarmer&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Scythe.png&amp;diff=9455</id>
		<title>File:Scythe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Scythe.png&amp;diff=9455"/>
		<updated>2026-06-02T17:08:58Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;w&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Wasp.png&amp;diff=9454</id>
		<title>File:Wasp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Wasp.png&amp;diff=9454"/>
		<updated>2026-06-02T17:08:18Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;was&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Vendetta.png&amp;diff=9453</id>
		<title>File:Vendetta.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Vendetta.png&amp;diff=9453"/>
		<updated>2026-06-02T17:07:29Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ve&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Como.png&amp;diff=9452</id>
		<title>File:Como.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Como.png&amp;diff=9452"/>
		<updated>2026-06-02T17:06:44Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;w&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Imagebb.png&amp;diff=9451</id>
		<title>File:Imagebb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Imagebb.png&amp;diff=9451"/>
		<updated>2026-06-02T17:05:54Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bb&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Milangshu.png&amp;diff=9450</id>
		<title>File:Milangshu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Milangshu.png&amp;diff=9450"/>
		<updated>2026-06-02T17:05:08Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;e&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Mianba.png&amp;diff=9449</id>
		<title>File:Mianba.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Mianba.png&amp;diff=9449"/>
		<updated>2026-06-02T17:01:35Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;m&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Louma.png&amp;diff=9448</id>
		<title>File:Louma.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Louma.png&amp;diff=9448"/>
		<updated>2026-06-02T17:00:08Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;f&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Mian.png&amp;diff=9447</id>
		<title>File:Mian.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Mian.png&amp;diff=9447"/>
		<updated>2026-06-02T16:59:13Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;m&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Arbo.png&amp;diff=9446</id>
		<title>File:Arbo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Arbo.png&amp;diff=9446"/>
		<updated>2026-06-02T16:58:30Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Terralith.png&amp;diff=9445</id>
		<title>File:Terralith.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Terralith.png&amp;diff=9445"/>
		<updated>2026-06-02T16:57:34Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;t&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
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		<title>File:Verdolith.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Verdolith.png&amp;diff=9444"/>
		<updated>2026-06-02T16:56:07Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
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	</entry>
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		<updated>2026-06-02T16:55:05Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9442</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9442"/>
		<updated>2026-06-02T16:52:11Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
Cheth and Titanium Variants&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|[[File:Wayfinder.png|thumb]]&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|None&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Wayfinder.png&amp;diff=9441</id>
		<title>File:Wayfinder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Wayfinder.png&amp;diff=9441"/>
		<updated>2026-06-02T16:51:07Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9440</id>
		<title>AI Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Guide&amp;diff=9440"/>
		<updated>2026-06-02T16:50:04Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.&lt;br /&gt;
&lt;br /&gt;
This wiki page includes:&lt;br /&gt;
&lt;br /&gt;
* What is AI? – A definition of what AI is on Horizon&#039;s end.&lt;br /&gt;
* AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.&lt;br /&gt;
* AI Breakdown – How AI works in the game.&lt;br /&gt;
* AI Factions – Explains factions and their ships.&lt;br /&gt;
* World Event Index – A complete, indexed table of all world events.&lt;br /&gt;
* AI Ships Index – A digitized index of all AI ships currently on the server. &lt;br /&gt;
* AI Ships+ Index – Extra Mechanics Digitzed&lt;br /&gt;
* Heat Mechanic Index – Heat Mechanics Digitzed&lt;br /&gt;
&lt;br /&gt;
== What is AI? ==&lt;br /&gt;
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact&#039;s bar.&lt;br /&gt;
&lt;br /&gt;
== AI Hunting for New Players ==&lt;br /&gt;
For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.&lt;br /&gt;
&lt;br /&gt;
=== New Player Progression Path - 1 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== Beginner Route ====&lt;br /&gt;
&lt;br /&gt;
* Vulture&lt;br /&gt;
* Hunt Horizon Transit&lt;br /&gt;
* Hunt Tier 1 Pirates&lt;br /&gt;
* Learn evasion&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Route ====&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Gunship&lt;br /&gt;
* Hunt Privateers&lt;br /&gt;
* Learn shield angling&lt;br /&gt;
* Learn reinforcement control&lt;br /&gt;
&lt;br /&gt;
==== Advanced Route ====&lt;br /&gt;
&lt;br /&gt;
* Corvette/Frigate&lt;br /&gt;
* Hunt aliens&lt;br /&gt;
* Farm superconductors&lt;br /&gt;
* Fleet combat&lt;br /&gt;
&lt;br /&gt;
=== AI Hunting Methods - 2 of 3 ===&lt;br /&gt;
&lt;br /&gt;
==== AI World Events - 1 of 2 ====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.&lt;br /&gt;
&lt;br /&gt;
===== Natural AI Spawning - 2 of 2 =====&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* AI encounters are not always event-based&lt;br /&gt;
* Simply staying in space can eventually trigger AI presence&lt;br /&gt;
* Higher activity areas tend to produce more frequent encounters&lt;br /&gt;
&lt;br /&gt;
=== AI Kill Streak / Heat Multiplier System - 3 of 3 ===&lt;br /&gt;
Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.&lt;br /&gt;
&lt;br /&gt;
Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”&lt;br /&gt;
&lt;br /&gt;
As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior&lt;br /&gt;
* The streak increases with each confirmed AI kill&lt;br /&gt;
* Higher streak values result in greater reward multipliers&lt;br /&gt;
* Streak benefits apply primarily during sustained combat sessions&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Impact ====&lt;br /&gt;
The Heat system significantly changes the profitability of AI hunting.&lt;br /&gt;
&lt;br /&gt;
Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.&lt;br /&gt;
&lt;br /&gt;
This system encourages:&lt;br /&gt;
&lt;br /&gt;
* Long-duration PvE sessions&lt;br /&gt;
* Efficient AI farming routes&lt;br /&gt;
* Sustained survival&lt;br /&gt;
* Risk management&lt;br /&gt;
* Ship endurance planning &lt;br /&gt;
&lt;br /&gt;
== AI Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== AI Spawns ===&lt;br /&gt;
&lt;br /&gt;
* AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821&lt;br /&gt;
** In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn&lt;br /&gt;
*** Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)&lt;br /&gt;
*** Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)&lt;br /&gt;
*** Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)&lt;br /&gt;
*** Pirates (Bloodstars, vendettas, wasps, etc.)&lt;br /&gt;
*** Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)&lt;br /&gt;
*** Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer&lt;br /&gt;
** In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn&lt;br /&gt;
*** Plant aliens (these are marked with a green unknown signal tag.)&lt;br /&gt;
*** Bread aliens (Chifanren)&lt;br /&gt;
*** Tsaii (spawns without bait ships, sometimes with a reaver as the capital)&lt;br /&gt;
&lt;br /&gt;
=== AI Tiers ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1 - Lobotomy/Newbie level [Tier name: EASY]&lt;br /&gt;
** AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player&lt;br /&gt;
** Their identifier in the contacts bar is 1  emoji&lt;br /&gt;
* Tier 2 - Mediocre [Tier name: NORMAL]&lt;br /&gt;
** AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them&lt;br /&gt;
** Their identifier in the contacts bar is 2  emojis&lt;br /&gt;
* Tier 3 - Adept [Tier name: HARD]&lt;br /&gt;
** These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don&#039;t have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful&lt;br /&gt;
** Fleeing - Once the AI&#039;s shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.&lt;br /&gt;
** Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:&lt;br /&gt;
*** for horizon transit&lt;br /&gt;
*** for mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren (bread aliens)&lt;br /&gt;
*** for Watchers (plant aliens)&lt;br /&gt;
*** for certain halloween AI and  for the two pumpkin halloween AI&lt;br /&gt;
&lt;br /&gt;
* Tier 4 - Expert [Tier name: BRUTAL]&lt;br /&gt;
** These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.&lt;br /&gt;
** At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.&lt;br /&gt;
** Their identifier in the contacts bar is 2 unique emojis&lt;br /&gt;
* Tier 5 - Aimbot [Tier name: INSANE]&lt;br /&gt;
** These AI are tier 4&#039;s with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.&lt;br /&gt;
** At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI&#039;s fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them&lt;br /&gt;
** Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:&lt;br /&gt;
*** horizon transit&lt;br /&gt;
*** mining guild&lt;br /&gt;
*** for pirates&lt;br /&gt;
*** for privateers&lt;br /&gt;
*** for tsaii&lt;br /&gt;
*** for Chifanren&lt;br /&gt;
*** for Watchers&lt;br /&gt;
*** rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.&lt;br /&gt;
&lt;br /&gt;
=== AI Backup ===&lt;br /&gt;
Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.&lt;br /&gt;
&lt;br /&gt;
* Larger ships may spawn immediate escort AI upon engagement.&lt;br /&gt;
* Those escorts can themselves generate additional reinforcements.&lt;br /&gt;
* This can create a multi-layer escalation chain depending on the encounter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Angle-class ship can spawn a Resolute-class vessel as backup.&lt;br /&gt;
* The Resolute may then deploy an additional squadron of smaller Privateer ships.&lt;br /&gt;
&lt;br /&gt;
In some cases, reinforcement chains can stack further, resulting in:&lt;br /&gt;
&lt;br /&gt;
* AI ships that spawn AI ships, which themselves spawn additional support units.&lt;br /&gt;
&lt;br /&gt;
=== AI Bait Mechanic ===&lt;br /&gt;
The Wayfinder has two variants:&lt;br /&gt;
&lt;br /&gt;
* Civilian Wayfinder (passive transport ship)&lt;br /&gt;
* Bait Variant (hostile ambush trigger)&lt;br /&gt;
&lt;br /&gt;
The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.&lt;br /&gt;
&lt;br /&gt;
Behavior&lt;br /&gt;
&lt;br /&gt;
* Visually functions as a normal civilian Wayfinder&lt;br /&gt;
* When approached or engaged, it triggers a pirate reinforcement call&lt;br /&gt;
* Spawns a squadron of Pirate AI ships shortly after activation&lt;br /&gt;
* The initial Wayfinder itself may remain non-aggressive or act as a lure&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
* This is a hidden encounter trigger system, not a standard hostile spawn&lt;br /&gt;
* Reinforcements spawn after player proximity or engagement conditions are met&lt;br /&gt;
* Designed to punish players who assume all civilian ships are safe&lt;br /&gt;
&lt;br /&gt;
== AI Factions ==&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
A fleet of armed military patrol ships these aligned ships patrol Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Dagger (Starfighter)&lt;br /&gt;
* Bulwark (Corvette)&lt;br /&gt;
* Pioneer (Speeder)&lt;br /&gt;
* Contractor (Gunship)&lt;br /&gt;
* Resolute (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Patrols Systems&lt;br /&gt;
&lt;br /&gt;
=== Minning Guild ===&lt;br /&gt;
Industrial mining fleets operating in wild space or asteroid-heavy sectors.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Type-V11 (Starfighter)&lt;br /&gt;
* Beaver (Transport)&lt;br /&gt;
* Badger (Corvette)&lt;br /&gt;
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches&#039; are increidbly dangerous to new players)&lt;br /&gt;
* Mining drones and escorts&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Flies around randomly as a natural spawn.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* The Angle tends to drop rewards for the one who kills it.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Transit Convoy ===&lt;br /&gt;
Civilian transport fleets traveling between systems.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Minhaul&lt;br /&gt;
* Sparrow&lt;br /&gt;
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)&lt;br /&gt;
* Explorer variants&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Usually passive&lt;br /&gt;
* Certain Wayfinder variants may secretly be Pirate bait ships&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:&lt;br /&gt;
&lt;br /&gt;
* Pirate pilot names in&lt;br /&gt;
&lt;br /&gt;
Possible escalation:&lt;br /&gt;
&lt;br /&gt;
* Tsaii ambush fleets&lt;br /&gt;
* Reaver-class frigates (~6.5k mass)&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
Hostile raiding fleets that attack nearby ships on sight.&lt;br /&gt;
Common ships:&lt;br /&gt;
&lt;br /&gt;
* Bloodstar (Gunship)&lt;br /&gt;
* Vendetta (Corvette)&lt;br /&gt;
* Wasp (Starfighter)&lt;br /&gt;
* Other fast attack craft&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Extremely aggressive&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
&lt;br /&gt;
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Green Aliens) ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Watchers&#039;&#039;&#039; or plant aliens.&lt;br /&gt;
&lt;br /&gt;
Marked by:&lt;br /&gt;
&lt;br /&gt;
* Green Unknown Signal contact markers&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* More common in Horizon, Trench, and AU-0821&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Organic-looking ships&lt;br /&gt;
* Unusual weapon effects&lt;br /&gt;
* Higher-tier AI can be extremely evasive&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
* Verdolith (Frigate)&lt;br /&gt;
* Teralith (Frigate)&lt;br /&gt;
* Aerbolith (Destroyer)&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* Superconductor&lt;br /&gt;
&lt;br /&gt;
=== Unknown Signal (Yellow Aliens) ===&lt;br /&gt;
Believed to be the &#039;&#039;&#039;吃饭人(&#039;&#039;&#039; Nicknamed the &amp;quot;Bread Aliens&amp;quot;, but offically known as the Chifanren). &lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
* Often appear in deep-space systems&lt;br /&gt;
* Can travel in organized fleets&lt;br /&gt;
&lt;br /&gt;
Common traits:&lt;br /&gt;
&lt;br /&gt;
* Yellow signal marker&lt;br /&gt;
* Unique ship designs&lt;br /&gt;
* Aggressive response to nearby players&lt;br /&gt;
Ships:&lt;br /&gt;
* Other Ships (Names need to still be added)&lt;br /&gt;
* Fashigun (Destroyer)&lt;br /&gt;
&lt;br /&gt;
=== Abyssals (Event) ===&lt;br /&gt;
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event&lt;br /&gt;
&lt;br /&gt;
Ships:&lt;br /&gt;
&lt;br /&gt;
Dredge&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Graft&lt;br /&gt;
&lt;br /&gt;
Emperor&lt;br /&gt;
&lt;br /&gt;
High Priestess&lt;br /&gt;
&lt;br /&gt;
== World Event Index ==&lt;br /&gt;
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use &amp;lt;code&amp;gt;/encounterstatus&amp;lt;/code&amp;gt; to view active events and &amp;lt;code&amp;gt;/listships ai&amp;lt;/code&amp;gt; to track active AI vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event Name&lt;br /&gt;
!Type&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Locations&lt;br /&gt;
!Faction&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Small Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_SmallPatrol.png&lt;br /&gt;
|Routine patrols securing core systems against minor threats.&lt;br /&gt;
|-&lt;br /&gt;
|System Defense Forces Medium Patrol&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Core Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|Low&lt;br /&gt;
|SD_MediumPatrol.png&lt;br /&gt;
|Larger patrols in core systems, prepared to respond to moderate threats.&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit Lines&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|All Systems&lt;br /&gt;
|System Defense Forces&lt;br /&gt;
|None&lt;br /&gt;
|HorizonTransit.png&lt;br /&gt;
|Security and monitoring of inter-system transit routes for player safety.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Inspection&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_Inspection.png&lt;br /&gt;
|Privateers being inspected by authorities; potential for combat if rules are broken.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer BootCamp&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Privateers&lt;br /&gt;
|Medium&lt;br /&gt;
|Privateer_BootCamp.png&lt;br /&gt;
|Training exercises for privateer recruits; may involve simulated combat.&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Disturbance&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Disturbance.png&lt;br /&gt;
|Local pirate activity threatening trade or patrols; dangerous for new players.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Pirate Activity&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Core Systems&lt;br /&gt;
|Pirates&lt;br /&gt;
|Medium&lt;br /&gt;
|Pirate_Increase.png&lt;br /&gt;
|Spike in pirate raids and attacks in the core systems; advanced threat.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild Barge Convoy&lt;br /&gt;
|Patrol&lt;br /&gt;
|Universal&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|High&lt;br /&gt;
|MiningGuild.png&lt;br /&gt;
|Guild ships conducting routine patrols around mining operations.&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii Warband&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Tsaii&lt;br /&gt;
|High&lt;br /&gt;
|Tsaii_Warband.png&lt;br /&gt;
|Raiding Tsaii forces appear in frontier zones; moderately challenging.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Naval Drills&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Privateers&lt;br /&gt;
|High&lt;br /&gt;
|Privateer_NavalDrills.png&lt;br /&gt;
|Privateer naval exercises in frontier systems; may engage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Yellow Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|吃饭人&lt;br /&gt;
|High&lt;br /&gt;
|Signal_YellowAliens.png&lt;br /&gt;
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Green Aliens)&lt;br /&gt;
|Locai&lt;br /&gt;
|Tiered&lt;br /&gt;
|Horizon, AU, Trench&lt;br /&gt;
|Watchers&lt;br /&gt;
|High&lt;br /&gt;
|Signal_GreenAliens.png&lt;br /&gt;
|Mysterious green alien signal detected; exploratory or hostile encounters possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ship Index ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Note: This is a Ship Index meant to document each AI Ship&#039;s capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!Image&lt;br /&gt;
!Faction&lt;br /&gt;
!Class&lt;br /&gt;
!Block Count&lt;br /&gt;
!Threat&lt;br /&gt;
!Armament / Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Shuttle&lt;br /&gt;
|~???&lt;br /&gt;
|None&lt;br /&gt;
|Civilian transport ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Freighter&lt;br /&gt;
|501&lt;br /&gt;
|None&lt;br /&gt;
|Civilian cargo vessel&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Explorer&lt;br /&gt;
|1509&lt;br /&gt;
|Medium&lt;br /&gt;
|Can appear as Tsaii bait ship&lt;br /&gt;
NOTE: There is a pirate Bait version of this ship&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|[[File:Imagev.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|271&lt;br /&gt;
|Very Low&lt;br /&gt;
|2 laser cannons, 1 torpedo, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|[[File:Ty.png|thumb|type v-11]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|265&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining escort ship, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|[[File:Type a-21b.png|thumb]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|625&lt;br /&gt;
|Very Low&lt;br /&gt;
|Mining laser, ore storage, calls dagger escort&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|[[File:Woodpecker.png|thumb|Woodpecker]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Shuttle&lt;br /&gt;
|267&lt;br /&gt;
|Very Low&lt;br /&gt;
|Recon vessel, torpedo armed, calls dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|[[File:Beaver.png|thumb|beaver]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|1985&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Dagger reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|[[File:Badger.png|thumb|badger]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Transport&lt;br /&gt;
|3998&lt;br /&gt;
|Low&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|[[File:Ostrich.png|thumb|ostrich]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|3964&lt;br /&gt;
|High&lt;br /&gt;
|Fast jumper, dangerous to new players, calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|[[File:Grouper.png|thumb|grouper]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium Freighter&lt;br /&gt;
|7996&lt;br /&gt;
|Medium&lt;br /&gt;
|Calls Bulwark reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Dunkleosteus&lt;br /&gt;
|[[File:Dunkle.png|thumb|Dunkle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|11991&lt;br /&gt;
|High&lt;br /&gt;
|Calls Bulwark + Contractor reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|[[File:Amgleai.png|thumb|angle]]&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Capital Mining Barge&lt;br /&gt;
|19939&lt;br /&gt;
|Extreme&lt;br /&gt;
|Heavy escort fleet, calls a Resolute for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|[[File:Teneta.png|thumb|teneta]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|444&lt;br /&gt;
|Low&lt;br /&gt;
|Light combat craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|[[File:Dagger.png|thumb|dagger]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Starfighter&lt;br /&gt;
|475&lt;br /&gt;
|Low&lt;br /&gt;
|Standard combat fighter&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|[[File:Bulwork.png|thumb|bulwark]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Defensive escort vessel&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer&lt;br /&gt;
|[[File:Pioneer.png|thumb]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Intercepter&lt;br /&gt;
|153&lt;br /&gt;
|None&lt;br /&gt;
|A very small ship&lt;br /&gt;
NOTE: this ship is broken and cannot do damage&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|[[File:Contractor.png|thumb|contractor]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Gunship&lt;br /&gt;
|2000&lt;br /&gt;
|Medium&lt;br /&gt;
|Mid-tier support vessel&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|[[File:Reso.png|thumb|resolute]]&lt;br /&gt;
|Privateers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8264&lt;br /&gt;
|Extreme&lt;br /&gt;
|High-tier capital destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Corvette&lt;br /&gt;
|3987&lt;br /&gt;
|Medium&lt;br /&gt;
|Aggressive raider craft&lt;br /&gt;
|-&lt;br /&gt;
|Comorant&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1059&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Gunship&lt;br /&gt;
|1113&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard pirate combat ship&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Pirates&lt;br /&gt;
|Interceptor&lt;br /&gt;
|249&lt;br /&gt;
|Nearly none&lt;br /&gt;
|Fast attack craft&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Starfighter&lt;br /&gt;
|374&lt;br /&gt;
|Medium&lt;br /&gt;
|Standard fighter&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|174&lt;br /&gt;
|Medium&lt;br /&gt;
|Dangerous in swarms&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Gunship&lt;br /&gt;
|1695&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong anti-player craft&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Frigate&lt;br /&gt;
|6502&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ambush ship&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Frigate&lt;br /&gt;
|6505&lt;br /&gt;
|High&lt;br /&gt;
|Can duplicate spawn&lt;br /&gt;
|-&lt;br /&gt;
|Terralith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Heavy Frigate&lt;br /&gt;
|7999&lt;br /&gt;
|Very High&lt;br /&gt;
|High durability capital ship&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Watchers&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12000&lt;br /&gt;
|Extreme&lt;br /&gt;
|Capital ship killer, calls Verdolith for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Starfighter&lt;br /&gt;
|226&lt;br /&gt;
|High&lt;br /&gt;
|Extremely evasive&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Gunship&lt;br /&gt;
|1753&lt;br /&gt;
|High&lt;br /&gt;
|Summons Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Corvette&lt;br /&gt;
|4000&lt;br /&gt;
|High&lt;br /&gt;
|Strong sub-capital ship, calls Malingshu for reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Light Frigate&lt;br /&gt;
|4895&lt;br /&gt;
|High&lt;br /&gt;
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements&lt;br /&gt;
NOTE: this frigate has a phaser&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|吃饭人&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11994&lt;br /&gt;
|Extreme&lt;br /&gt;
|Strongest alien capital ship, calls Mianbaozhas for reinforcement&lt;br /&gt;
NOTE: the amount of mianbaozhas depends on how many people are in your fleet&lt;br /&gt;
|-&lt;br /&gt;
|Skuttle&lt;br /&gt;
|[[File:Image.png|thumb]]&lt;br /&gt;
|Abyssals// Pumpkins&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|285&lt;br /&gt;
|None&lt;br /&gt;
|A versatile shuttle-like custom ship which is unarmed&lt;br /&gt;
|-&lt;br /&gt;
|Dredge&lt;br /&gt;
|(Insert Image)&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Gunship &lt;br /&gt;
|2709&lt;br /&gt;
|Medium&lt;br /&gt;
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|[[File:Charm Ingame.png|thumb|A picture of the Charm in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|11,465&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Graft&lt;br /&gt;
|[[File:Graft Ingame.png|thumb|A picture of the Graft in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Destroyer&lt;br /&gt;
|12,312&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|Emperor&lt;br /&gt;
|[[File:Emperor Ingame.png|thumb|A picture of the Emperor in space arena]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Cruiser&lt;br /&gt;
|13,574&lt;br /&gt;
|Extreme&lt;br /&gt;
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess&lt;br /&gt;
|[[File:High Priestess In game.png|alt=A picture of the High Priestess in space arena|400x400px]]&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Custom Ship&lt;br /&gt;
|23,468&lt;br /&gt;
|Extreme&lt;br /&gt;
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ship Class&lt;br /&gt;
!Typical Block Range&lt;br /&gt;
!Role&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor&lt;br /&gt;
|150–350&lt;br /&gt;
|Anti-fighter&lt;br /&gt;
|Extremely agile&lt;br /&gt;
|Minimal durability&lt;br /&gt;
|-&lt;br /&gt;
|Starfighter&lt;br /&gt;
|350–500&lt;br /&gt;
|Strike craft&lt;br /&gt;
|High burst damage&lt;br /&gt;
|Fragile&lt;br /&gt;
|-&lt;br /&gt;
|Gunship&lt;br /&gt;
|500–2,000&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Versatile&lt;br /&gt;
|Limited endurance&lt;br /&gt;
|-&lt;br /&gt;
|Corvette&lt;br /&gt;
|2,000–4,000&lt;br /&gt;
|Multi-role combat&lt;br /&gt;
|Balanced combat capability&lt;br /&gt;
|Larger target profile&lt;br /&gt;
|-&lt;br /&gt;
|Frigate&lt;br /&gt;
|4,000–8,000&lt;br /&gt;
|Capital combat&lt;br /&gt;
|Heavy weapon access&lt;br /&gt;
|Reduced agility&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer&lt;br /&gt;
|8,000–12,000&lt;br /&gt;
|Heavy capital&lt;br /&gt;
|Massive durability/firepower&lt;br /&gt;
|Slow and expensive&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser+&lt;br /&gt;
|12,000+&lt;br /&gt;
|Fleet capital&lt;br /&gt;
|Extreme combat capability&lt;br /&gt;
|Strategic-scale loss risk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Faction&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rewards&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Nimble&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Light exploration shuttle; fast but fragile.&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c + 314 XP&lt;br /&gt;
|Small cargo vessel carrying valuable ores.&lt;br /&gt;
|-&lt;br /&gt;
|Striker&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|250c&lt;br /&gt;
|Medium exploration shuttle allegedly armed with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Wayfinder&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Medium exploration transport with weak defenses.&lt;br /&gt;
|-&lt;br /&gt;
|Amph&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|400c&lt;br /&gt;
|Heavy exploration transport with moderate durability.&lt;br /&gt;
|-&lt;br /&gt;
|Exotran&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Sleek cargo freighter with decorative turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Dessle&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|None&lt;br /&gt;
|550c&lt;br /&gt;
|Small ore freighter with little combat capability.&lt;br /&gt;
|-&lt;br /&gt;
|Iskat&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Pirate fighter armed with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Voss&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Rusty mining shuttle with a single laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Hector&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|950c&lt;br /&gt;
|Old shuttle equipped with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Hiro&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Modified fighter with dual torpedo launchers.&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|Pirates&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Armed shuttle fitted with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Frenz&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c + 299 XP&lt;br /&gt;
|Agile starfighter with lasers and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter armed with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Velasco&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Heavy assault fighter with triple plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Anaan&lt;br /&gt;
|Pirates&lt;br /&gt;
|Very easy&lt;br /&gt;
|1,250c&lt;br /&gt;
|Converted hauler functioning as a gunship.&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Light gunship with pulse cannons and heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Assault gunship with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Hernstein&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c + 1,556 XP&lt;br /&gt;
|Medium assault gunship with pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Fyr&lt;br /&gt;
|Pirates&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,250c&lt;br /&gt;
|Heavy assault gunship with plasma cannons and turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Bloodstar&lt;br /&gt;
|Pirates&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c&lt;br /&gt;
|Heavy corvette equipped with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Inflict&lt;br /&gt;
|Privateers&lt;br /&gt;
|Easy&lt;br /&gt;
|950c&lt;br /&gt;
|Standard privateer fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Furious&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Tough fighter armed with plasma cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Teneta&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Strike fighter with dual plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Patroller&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c + 1,809 XP&lt;br /&gt;
|Medium gunship with shields and pulse cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|1,850c&lt;br /&gt;
|Anti-fighter gunship with heavy laser.&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|950c&lt;br /&gt;
|Pseudo-gunship with dangerous plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Daybreak&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|2,650c + 3,988 XP&lt;br /&gt;
|Light corvette armed with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Privateers&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 967 XP&lt;br /&gt;
|Heavy fighter with plasma cannons and torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Contractor&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|3,750c&lt;br /&gt;
|Heavy gunship armed with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|5,750c + 4,785 XP&lt;br /&gt;
|Heavy corvette with tri-turrets and shields.&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Privateers&lt;br /&gt;
|Hard&lt;br /&gt;
|~20,000c + Unknown XP&lt;br /&gt;
|Light destroyer equipped with phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Type I-41&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Old retired fighter with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Type V-11&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Basic mining spacecraft with one laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
|Type A-21B&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c + 881 XP&lt;br /&gt;
|Passenger shuttle converted into mining craft.&lt;br /&gt;
|-&lt;br /&gt;
|Woodpecker&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Easy&lt;br /&gt;
|650c&lt;br /&gt;
|Armored scout shuttle with torpedoes.&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,850c + 2,121 XP&lt;br /&gt;
|Mining transport with heavy lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,560c&lt;br /&gt;
|Mining freighter armed with turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Ostrich&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,650c + 3,588 XP&lt;br /&gt;
|Mining freighter with light turrets and plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Grouper&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Armed medium freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Dunkle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy combat-capable freighter miner.&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|Unkillable&lt;br /&gt;
|~50,000c + Unknown XP&lt;br /&gt;
|Massive convoy barge with heavy escort support.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Easy&lt;br /&gt;
|1,550c&lt;br /&gt;
|Agile Tsaii scout craft.&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|1,550c&lt;br /&gt;
|Standard Tsaii fighter with plasma cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Moderate&lt;br /&gt;
|2,500c&lt;br /&gt;
|Attack gunship with pulse cannons and lasers.&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Tsaii&lt;br /&gt;
|Hard&lt;br /&gt;
|6,500c&lt;br /&gt;
|Attack frigate armed with phasers and heavy turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbaozha&lt;br /&gt;
|Aliens&lt;br /&gt;
|Medium&lt;br /&gt;
|Unknown&lt;br /&gt;
|Agile alien fighter difficult to target.&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|Unknown&lt;br /&gt;
|Heavy gunship that summons reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Aliens&lt;br /&gt;
|Hard&lt;br /&gt;
|9,000c + 5,383 XP&lt;br /&gt;
|Fast alien corvette with tri-turrets.&lt;br /&gt;
|-&lt;br /&gt;
|Malingshu&lt;br /&gt;
|Aliens&lt;br /&gt;
|Very Hard&lt;br /&gt;
|9,000c + 6,263 XP&lt;br /&gt;
|Phaser frigate deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|9,000c&lt;br /&gt;
|Attack frigate with heavy turrets and phasers.&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 9,052 XP&lt;br /&gt;
|Heavy assault frigate with chetherite shield.&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|18,000c + 12,270 HEXP&lt;br /&gt;
|Heavy destroyer with gravity well systems.&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Aliens&lt;br /&gt;
|Extremely Hard&lt;br /&gt;
|~20,000c + Unknown HEXP&lt;br /&gt;
|Massive destroyer capable of summoning swarms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Tiers ===&lt;br /&gt;
Note: This is a Ship Index meant to document each AI Ship&#039;s Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Name&lt;br /&gt;
!Movement&lt;br /&gt;
!Aim Behavior&lt;br /&gt;
!Fire Rate&lt;br /&gt;
!Special Mechanics&lt;br /&gt;
!Shield Targeting&lt;br /&gt;
!Contacts Bar Identifier&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|EASY&lt;br /&gt;
|5th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Poor, almost no aiming&lt;br /&gt;
|Very infrequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 emoji (✦)&lt;br /&gt;
|[[File:1 starf.png|thumb]]Marked by 1 Star&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|NORMAL&lt;br /&gt;
|9th &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Direct aim, no leading&lt;br /&gt;
|Frequent&lt;br /&gt;
|None&lt;br /&gt;
|Center of mass&lt;br /&gt;
|2 emojis (✦✦)&lt;br /&gt;
|[[File:2 stars.png|thumb]]Marked by 2 Stars&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|HARD&lt;br /&gt;
|Medium&lt;br /&gt;
|Leads target&lt;br /&gt;
|Frequent&lt;br /&gt;
|Fleeing when shields low&lt;br /&gt;
|Center of mass&lt;br /&gt;
|1 unique faction emoji&lt;br /&gt;
|[[File:Tier3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|BRUTAL&lt;br /&gt;
|Fast/Evasive&lt;br /&gt;
|Leads target, stronger&lt;br /&gt;
|Frequent&lt;br /&gt;
|Early fleeing&lt;br /&gt;
|30–40% lowest shield targeting&lt;br /&gt;
|2 unique faction emojis&lt;br /&gt;
|Identifiied by 2 Unique Emojis&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|INSANE&lt;br /&gt;
|1.1× &amp;lt;code&amp;gt;/dc&amp;lt;/code&amp;gt; slot&lt;br /&gt;
|Extremely precise leading&lt;br /&gt;
|Extremely high&lt;br /&gt;
|Powermodes, early fleeing&lt;br /&gt;
|90–100% lowest shield targeting&lt;br /&gt;
|1 rare faction emoji&lt;br /&gt;
|[[File:Tier5.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Ships+ Index ==&lt;br /&gt;
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.&lt;br /&gt;
&lt;br /&gt;
=== AI Reinforcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Calls Reinforcements&lt;br /&gt;
!Possible Reinforcement&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Badger&lt;br /&gt;
|Yes&lt;br /&gt;
|Bulwark&lt;br /&gt;
|-&lt;br /&gt;
|Loumai&lt;br /&gt;
|Yes&lt;br /&gt;
|2x Mianbaozha&lt;br /&gt;
|-&lt;br /&gt;
|Angle&lt;br /&gt;
|Yes&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|Resolute&lt;br /&gt;
|Yes&lt;br /&gt;
|Privateer Squadron&lt;br /&gt;
|-&lt;br /&gt;
|Fashigun&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive Mianbaozha Swarm (depends on fleet size)&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|Yes&lt;br /&gt;
|Raider&lt;br /&gt;
|-&lt;br /&gt;
|Verdolith&lt;br /&gt;
|Yes&lt;br /&gt;
|Verdolith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Salvage/Loot Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AI Ship&lt;br /&gt;
!Notable Loot&lt;br /&gt;
!Salvage Value&lt;br /&gt;
!Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
|Minhaul&lt;br /&gt;
|Ore&lt;br /&gt;
|Low&lt;br /&gt;
|Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Beaver&lt;br /&gt;
|Mining Components&lt;br /&gt;
|Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Mianbao&lt;br /&gt;
|Alien Components&lt;br /&gt;
|High&lt;br /&gt;
|Superconductors&lt;br /&gt;
|-&lt;br /&gt;
|Teralith&lt;br /&gt;
|Advanced Components&lt;br /&gt;
|Very High&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|-&lt;br /&gt;
|Arborealith&lt;br /&gt;
|Capital Salvage&lt;br /&gt;
|Extreme&lt;br /&gt;
|Guaranteed Superconductor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Standard Agro Ranges Index ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
!Typical Aggro Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Transit&lt;br /&gt;
|Passive&lt;br /&gt;
|Non-hostile civilian ships&lt;br /&gt;
|-&lt;br /&gt;
|Mining Guild&lt;br /&gt;
|~500m&lt;br /&gt;
|Escorts may respond aggressively&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|~750m&lt;br /&gt;
|Standard hostile patrol range&lt;br /&gt;
|-&lt;br /&gt;
|Privateers&lt;br /&gt;
|~650m&lt;br /&gt;
|Certain ships exceed this&lt;br /&gt;
|-&lt;br /&gt;
|Tsaii&lt;br /&gt;
|~1,000m&lt;br /&gt;
|Highly aggressive frontier faction&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Signal (Aliens)&lt;br /&gt;
|~2,500m&lt;br /&gt;
|Extremely long detection radius&lt;br /&gt;
|-&lt;br /&gt;
|Abyssals (Event)&lt;br /&gt;
|Unknown / Variable&lt;br /&gt;
|Event-exclusive behavior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CounterPlay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Best Counter&lt;br /&gt;
!Avoid&lt;br /&gt;
|-&lt;br /&gt;
|Fighters&lt;br /&gt;
|Pulse Cannons&lt;br /&gt;
|Plasma dogfights&lt;br /&gt;
|-&lt;br /&gt;
|Gunships&lt;br /&gt;
|Distance control&lt;br /&gt;
|Close brawling&lt;br /&gt;
|-&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Tri-turret kiting&lt;br /&gt;
|Static positioning&lt;br /&gt;
|-&lt;br /&gt;
|Frigates&lt;br /&gt;
|Phaser rush&lt;br /&gt;
|Shield trades&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
|Fleet focus fire&lt;br /&gt;
|Solo engagement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons Systems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Effective Against&lt;br /&gt;
!Weak Against&lt;br /&gt;
!Typical AI Users&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Fighters&lt;br /&gt;
|Shields&lt;br /&gt;
|Pirates, Mining Guild &lt;br /&gt;
|Basic hitscan weapon, very bad&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Primary&lt;br /&gt;
|Shields&lt;br /&gt;
|Evasive targets&lt;br /&gt;
|Tsaii, Pirates&lt;br /&gt;
|Extremely dangerous to starfighters&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannon&lt;br /&gt;
|Omni-directional&lt;br /&gt;
|Fighters&lt;br /&gt;
|Capitals&lt;br /&gt;
|Gunships, Corvettes&lt;br /&gt;
|Near-unlimited firing arcs&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Laser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Slowing targets&lt;br /&gt;
|Shielded targets&lt;br /&gt;
|Contractors, Raiders&lt;br /&gt;
|Explosion-heavy finisher weapon&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Turret&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Medium Ships&lt;br /&gt;
|Fighters&lt;br /&gt;
|Corvettes&lt;br /&gt;
|Long-range artillery&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Turret&lt;br /&gt;
|Primary&lt;br /&gt;
|Capital-ships&lt;br /&gt;
|Agile ships&lt;br /&gt;
|Frigates, Destroyers&lt;br /&gt;
|High sustained DPS&lt;br /&gt;
|-&lt;br /&gt;
|Phaser&lt;br /&gt;
|Heavy Weapon&lt;br /&gt;
|Shields&lt;br /&gt;
|Small evasive ships&lt;br /&gt;
|Alien capitals&lt;br /&gt;
|Massive burst shield damage&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes&lt;br /&gt;
|Secondary&lt;br /&gt;
|Distracted targets&lt;br /&gt;
|PD/evasion&lt;br /&gt;
|Most factions&lt;br /&gt;
|Punishes predictable movement&lt;br /&gt;
|-&lt;br /&gt;
|Capital Beam&lt;br /&gt;
|Event Weapon&lt;br /&gt;
|Everything&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Event-exclusive weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gaze Weapons&lt;br /&gt;
|Exotic&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Abyssals&lt;br /&gt;
|Poorly documented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heat Mechanic Index ==&lt;br /&gt;
&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Streak&lt;br /&gt;
|Builds through consecutive AI ship destruction&lt;br /&gt;
|-&lt;br /&gt;
|Heat Multiplier&lt;br /&gt;
|Reward scaling tied to streak progression&lt;br /&gt;
|-&lt;br /&gt;
|Credit Scaling&lt;br /&gt;
|Credits earned increase at higher streaks&lt;br /&gt;
|-&lt;br /&gt;
|XP Scaling&lt;br /&gt;
|XP rewards increase with streak level&lt;br /&gt;
|-&lt;br /&gt;
|Sustained Combat Bonus&lt;br /&gt;
|Long PvE sessions become progressively more profitable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Streak Behavior ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Behavior&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Kill Confirmation&lt;br /&gt;
|Streak increases after confirmed AI destruction&lt;br /&gt;
|-&lt;br /&gt;
|Continuous Scaling&lt;br /&gt;
|Rewards continue increasing as streak rises&lt;br /&gt;
|-&lt;br /&gt;
|Combat Incentive&lt;br /&gt;
|Encourages prolonged PvE hunting sessions&lt;br /&gt;
|-&lt;br /&gt;
|Escalation Risk&lt;br /&gt;
|Longer streaks often expose players to increasingly dangerous encounters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Persistent Rules ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Creative Mode&lt;br /&gt;
|Heat decay is paused while in Creative&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset&lt;br /&gt;
|Streaks may persist until the daily reset cycle (~5 PM EST)&lt;br /&gt;
|-&lt;br /&gt;
|Session Continuity&lt;br /&gt;
|Players can maintain streaks across multiple encounters&lt;br /&gt;
|-&lt;br /&gt;
|Server Reset Time&lt;br /&gt;
|The server will always reset around 4 - 5 AM EST&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Imagev.png&amp;diff=9439</id>
		<title>File:Imagev.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Imagev.png&amp;diff=9439"/>
		<updated>2026-06-02T16:46:59Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;vv&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Type_a-21b.png&amp;diff=9438</id>
		<title>File:Type a-21b.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Type_a-21b.png&amp;diff=9438"/>
		<updated>2026-06-02T16:46:19Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;w&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Ty.png&amp;diff=9437</id>
		<title>File:Ty.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Ty.png&amp;diff=9437"/>
		<updated>2026-06-02T16:45:23Z</updated>

		<summary type="html">&lt;p&gt;Nuir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ty&lt;/div&gt;</summary>
		<author><name>Nuir</name></author>
	</entry>
</feed>