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	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nungal</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
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	<updated>2026-07-31T19:53:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Advanced_hopper&amp;diff=11318</id>
		<title>Advanced hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Advanced_hopper&amp;diff=11318"/>
		<updated>2026-07-23T17:10:12Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== By combining in this vertical order: ===&lt;br /&gt;
- Chiseled stone bricks&lt;br /&gt;
&lt;br /&gt;
- Cauldron (empty)&lt;br /&gt;
&lt;br /&gt;
- A storage container (chest etc)&lt;br /&gt;
&lt;br /&gt;
=== You get a hopper that periodically picks up items in an area 3x16x3 starting from the top of the chiseled stone brick going upward. It only works if you have been standing in the same chunk for 10 seconds or longer, it then initiates the scanning process which registers the advanced hopper into the game, or a periodic 6 minute scan can also initiate the scanning. This multiblock does not work on ships it&#039;s intended for loaded base industry where normal item pickup systems become inefficient such as over capacity of hoppers, this advanced hopper pulls all available items within its range and deposits straight into the storage container below. ===&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Advanced_hopper&amp;diff=11317</id>
		<title>Advanced hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Advanced_hopper&amp;diff=11317"/>
		<updated>2026-07-23T17:09:23Z</updated>

		<summary type="html">&lt;p&gt;Nungal: Gave a starting description for advanced hopper.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== By combining in this vertical order: ===&lt;br /&gt;
- Chiseled stone bricks&lt;br /&gt;
&lt;br /&gt;
- Cauldron (empty)&lt;br /&gt;
&lt;br /&gt;
- A storage container (chest etc)&lt;br /&gt;
&lt;br /&gt;
=== You get a hopper that periodically picks up items in an area 3x16x3 starting from the top of the chiseled stone brick going upward. It only works if you have been standing in the same chunk for 10 seconds or longer, it then initiates the scanning process which registers the advanced hopper into the game, or a periodic 6 minute scan can also initiate the scanning. This multiblock does not work on ships it&#039;s intended for loaded base industry where normal item pickup systems become inefficient such as over capacity of hoppers, this advanced hopper pulls all available items within its range and deposits straight into the storage container below. ===&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=10943</id>
		<title>Trade City</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=10943"/>
		<updated>2026-07-09T13:05:35Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trade Cities&#039;&#039;&#039; are territories on planets that have economic infrastructure.&lt;br /&gt;
&lt;br /&gt;
All trade cities (player and NPC) sell standard NPC starships at a [[Ship Dealer]], sell crates for [[Cargo Trading]], and host player shops via the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
Trade Cities are [[safezones]] - you cannot be hurt while within the territory, and explosions cannot take place.&lt;br /&gt;
&lt;br /&gt;
The owners of a trade city are able to take ships parked in the territory, like any other settlement.&lt;br /&gt;
&lt;br /&gt;
==Trade City NPCs==&lt;br /&gt;
[[File:Iliusnpcs.png|thumb|A pair of cargo NPCs in the spawn territory.|200x200px]]&lt;br /&gt;
&#039;&#039;&#039;Exporter&#039;&#039;&#039;: Buy [[Cargo Trading|cargo crates]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Importer&#039;&#039;&#039;: Sell cargo crates&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bazaar]]&#039;&#039;&#039;: Purchase from other players on the local Bazaar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commissions Droid&#039;&#039;&#039;: Start a [[Daily Commission]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Server Ship Dealer|Ship Dealer]]&#039;&#039;&#039;: Purchase starter ships&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Player Ship Dealer]]:&#039;&#039;&#039; Purchase Player-made ships (stock may be limited or nonexistent)&lt;br /&gt;
&lt;br /&gt;
==Player Trade Cities &amp;amp; Requirements==&lt;br /&gt;
A [[settlement]] that meets certain requirements can apply to be a trade city. For each trade city application an independent panel of players will be gathered to vote on the city. It will be judged on the following criteria, and each member will decide an overall yes / no vote. The votes will be tallied and a majority yes / no will decide the application&#039;s acceptance.&lt;br /&gt;
* 3 Active Members*&lt;br /&gt;
* Landing Areas&lt;br /&gt;
* Docking Areas&lt;br /&gt;
* Clearly identified trade building to house NPCs.&lt;br /&gt;
* Sufficient Cityscape&lt;br /&gt;
* Settlement feels like a City&lt;br /&gt;
* Good Building Quality&lt;br /&gt;
* Roads&lt;br /&gt;
* No excessive reuse of building designs&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Once accepted, 4 active members are required to keep the benefits of a TC&lt;br /&gt;
&lt;br /&gt;
===List Of Player Trade Cities===&lt;br /&gt;
* [[Carthage]] ([[Republic of Carthage]]) at 5980x, 2800z, on [[Lioda]]&lt;br /&gt;
* [[Orlandia]] ([[Vikyria]]) at 5330x, 4110z, on [[Aret]]&lt;br /&gt;
* [[Altar_Sanctorium|Altar Sanctorium]] (CEC) at 2465x, 4165z, on [[Kovfefe]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Cadia]], [[Ilius]] ([[Cortesia Del Mar]])&amp;lt;/s&amp;gt;  This Trade City is permanently offline following the groups departure after an incident in May, 2025.&lt;br /&gt;
* [[Hegemony]] ([[Vega]]) at 5215x, 2330z, on [[Qatra]]&lt;br /&gt;
* [[Cicatrix]] ([[Radiance]]) at 2530x, 800z, on [[Aerach]]&lt;br /&gt;
* [[Anthill]] ([[Vega]]) at 1600x, 1400z, on [[Aret]]&lt;br /&gt;
&lt;br /&gt;
==Trade Outposts (NPC Trade Cities)==&lt;br /&gt;
Similar in function to a Player Trade City, but owned by NPCs. NPC trade outposts are commonly referred to as -osts.&lt;br /&gt;
&lt;br /&gt;
===List Of Trade Outposts===&lt;br /&gt;
* Aerost at 1985x, 4995z, on [[Aerach]]&lt;br /&gt;
* Chandrost at 6265x, 4175z, on [[Chandra]]&lt;br /&gt;
* Iliost at 5440x, 2530z, on [[Ilius]]&lt;br /&gt;
* Kriost at 4355x, 1385z,  on[[Krio]]&lt;br /&gt;
* Liost at 2125x, 3745z, on [[Lioda]]&lt;br /&gt;
* Vasost at 1000x, 1800z, on [[Vask]]&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Outposts ===&lt;br /&gt;
These are more dangerous for a player to venture to due to &#039;&#039;&#039;no safezone protection&#039;&#039;&#039; and distance, but offer much higher profits. &lt;br /&gt;
&lt;br /&gt;
In the future you will be able to also sell ores directly here, introducing a new money making option.&lt;br /&gt;
* Sunder, [[Fracture]] at 8500x, 7500z&lt;br /&gt;
* Axis, [[Spine]] at 7500x, 7500z&lt;br /&gt;
* Conduit, [[Monolith]] at 1500x, 1500z&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Custom_Foods&amp;diff=10534</id>
		<title>Custom Foods</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Custom_Foods&amp;diff=10534"/>
		<updated>2026-07-04T06:42:27Z</updated>

		<summary type="html">&lt;p&gt;Nungal: Specify raw pizza vs cooked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Food update banner final half.jpg|thumb]]&lt;br /&gt;
Food in the game provides nutrition, effects, and crafting opportunities. Some foods are basic and can be crafted or purchased, while others require advanced processing machines to produce. All custom vegetables, like Lettuce and Tomatoes, can be bought at Gaia Station. Recipes labeled “shapeless” mean the orientation of the crafting recipe doesn’t matter, whereas “shaped” recipes must be placed in the correct pattern.&lt;br /&gt;
&lt;br /&gt;
Categories&lt;br /&gt;
    - Machines - Used to Collect Certain Foods&lt;br /&gt;
    - Ingredients – Raw items used in cooking&lt;br /&gt;
    - Simple Foods – Basic meals that can be crafted by hand&lt;br /&gt;
    - Advanced Foods – Require multiple ingredients or machines&lt;br /&gt;
    - Desserts – Sweet items, often processed or cooked&lt;br /&gt;
    - Nutrient Cubes &amp;amp; Survival Foods – High-nutrition or long-lasting items&lt;br /&gt;
&lt;br /&gt;
== Machines/Multiblocks &amp;amp; Processes ==&lt;br /&gt;
Furnace | Cooks raw foods&lt;br /&gt;
&lt;br /&gt;
[[Compressor]] | Processes Raw Beef → Raw Ground Beef&lt;br /&gt;
&lt;br /&gt;
[[Fabricator]] | Produces Cheese and Ice Cream&lt;br /&gt;
&lt;br /&gt;
[[Fermenter]]| Ferments Raw Pork → Salami&lt;br /&gt;
&lt;br /&gt;
[[Dehydrator]]| Dries Ice Cream → Astronaut Ice Cream&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
Horizon Fried Egg | Cook Egg in Furnace&lt;br /&gt;
&lt;br /&gt;
Tomato | Purchase at Gaia Station&lt;br /&gt;
&lt;br /&gt;
Lettuce | Purchase at Gaia Station&lt;br /&gt;
&lt;br /&gt;
Cheese | Process Milk Bucket in Fabricator&lt;br /&gt;
&lt;br /&gt;
Raw Ground Beef | Process Raw Beef in Compressor&lt;br /&gt;
&lt;br /&gt;
Cooked Ground Beef | Cook Raw Ground Beef in Furnace&lt;br /&gt;
&lt;br /&gt;
Salami | Process Raw Pork in Fermenter&lt;br /&gt;
&lt;br /&gt;
== Simple Foods ==&lt;br /&gt;
Salad | 4× Lettuce + Bowl (shapeless)&lt;br /&gt;
&lt;br /&gt;
Tomato Soup | Tomato + Bowl (shapeless)&lt;br /&gt;
&lt;br /&gt;
Mushroom Skewer | Stick + 2× Mushrooms/Fungi (Brown, Red, Crimson, Warped) (shapeless)&lt;br /&gt;
&lt;br /&gt;
== Advanced Foods ==&lt;br /&gt;
Cheeseburger | Bread + Tomato + Lettuce + Cheese + Cooked Ground Beef (shapeless)&lt;br /&gt;
&lt;br /&gt;
Raw Pepperoni Pizza | Salami ×3 + Cheese + Tomato + Cheese + Wheat ×3 (shaped)&lt;br /&gt;
&lt;br /&gt;
Cooked Pepperoni Pizza | Raw Pepperoni Pizza | Cook in Furnace&lt;br /&gt;
&lt;br /&gt;
== Desserts ==&lt;br /&gt;
Ice Cream Mixture | Milk Bucket + Sugar + Ice (shapeless)&lt;br /&gt;
&lt;br /&gt;
Ice Cream | Process Ice Cream Mixture in Fabricator&lt;br /&gt;
&lt;br /&gt;
Astronaut Ice Cream | Process Ice Cream in Dehydrator&lt;br /&gt;
&lt;br /&gt;
== Nutrient Cubes &amp;amp; Survival Foods ==&lt;br /&gt;
Nutrient Cube | 2× Wheat + 2× Rotten Flesh (shapeless)&lt;br /&gt;
&lt;br /&gt;
Vegetarian Nutrient Cube | 2× Wheat + 2× Any Sapling (shapeless)&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gaia_Station&amp;diff=10533</id>
		<title>Gaia Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gaia_Station&amp;diff=10533"/>
		<updated>2026-07-04T06:38:33Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Gaia is an NPC ecostation space station located in Southwest Asteri close to the planet Illius. It acts as a central hub where players can.&lt;br /&gt;
&lt;br /&gt;
* Access an Ender Chest&lt;br /&gt;
* Trade and manage food resources&lt;br /&gt;
* 100k credits to earn daily maximum&lt;br /&gt;
&lt;br /&gt;
Food System:&lt;br /&gt;
&lt;br /&gt;
* Basic ingredients like tomatoes and lettuce can be bought from the Producer NPC for 2k per stack of either.&lt;br /&gt;
* These ingredients can be crafted into processed foods using the server&#039;s custom recipes&lt;br /&gt;
* Processed foods can then be sold to Custom Food Buyers for profit Read more about [[Custom Foods]]&lt;br /&gt;
* 1 stack of cheeseburger sells for 3000c and 27xp&lt;br /&gt;
* 1 stack of cooked pepperoni pizza sells for 3000c and 27xp&lt;br /&gt;
* 1 stack of mushroom skewer sells for 500c and 11xp&lt;br /&gt;
* 1 stack of horizon fried egg sells for 100c and 5xp&lt;br /&gt;
* 1 stack of ice cream sells for 1000c and 16xp&lt;br /&gt;
* 1 stack of astronaut ice cream sells for 10000c and 50xp&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Images from Gaia Station&amp;quot;&amp;gt;&lt;br /&gt;
File:GaiaFront.png|Gaia Station as seen from space near the main entrance.&lt;br /&gt;
File:GaiaBack.png|Gaia Station as seen from another angle.&lt;br /&gt;
File:GaiaProcessedMerchant.png|The Processed Food Merchangt at gaia&lt;br /&gt;
File:GaiaProduceMerchant.png|The Produce merchant at Gaia&lt;br /&gt;
File:GaiaShipSellerTemp.png|Oops! The ship dealer was out. But he should be back soon here.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:System stations]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gaia_Station&amp;diff=10532</id>
		<title>Gaia Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gaia_Station&amp;diff=10532"/>
		<updated>2026-07-04T06:37:21Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Gaia is an NPC ecostation space station located in Southwest Asteri close to the planet Illius. It acts as a central hub where players can.&lt;br /&gt;
&lt;br /&gt;
* Access an Ender Chest&lt;br /&gt;
* Trade and manage food resources&lt;br /&gt;
&lt;br /&gt;
Food System:&lt;br /&gt;
&lt;br /&gt;
* Basic ingredients like tomatoes and lettuce can be bought from the Producer NPC for 2k per stack of either.&lt;br /&gt;
* These ingredients can be crafted into processed foods using the server&#039;s custom recipes&lt;br /&gt;
* Processed foods can then be sold to Custom Food Buyers for profit Read more about [[Custom Foods]]&lt;br /&gt;
* 1 stack of cheeseburger sells for 3000c and 27xp&lt;br /&gt;
* 1 stack of cooked pepperoni pizza sells for 3000c and 27xp&lt;br /&gt;
* 1 stack of mushroom skewer sells for 500c and 11xp&lt;br /&gt;
* 1 stack of horizon fried egg sells for 100c and 5xp&lt;br /&gt;
* 1 stack of ice cream sells for 1000c and 16xp&lt;br /&gt;
* 1 stack of astronaut ice cream sells for 10000c and 50xp&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Images from Gaia Station&amp;quot;&amp;gt;&lt;br /&gt;
File:GaiaFront.png|Gaia Station as seen from space near the main entrance.&lt;br /&gt;
File:GaiaBack.png|Gaia Station as seen from another angle.&lt;br /&gt;
File:GaiaProcessedMerchant.png|The Processed Food Merchangt at gaia&lt;br /&gt;
File:GaiaProduceMerchant.png|The Produce merchant at Gaia&lt;br /&gt;
File:GaiaShipSellerTemp.png|Oops! The ship dealer was out. But he should be back soon here.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:System stations]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10531</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10531"/>
		<updated>2026-07-04T06:27:25Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined [[Horizon&#039;s End]] and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
[[File:Shot 2026-06-26 17-36-27.png|thumb|This is a list of the common useful multiblocks and also an all pilotable block list (on the white concrete). It can be found on the creative server at /warp new_multiblocks]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Horizon&#039;s End is an open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. Use /checkprotection other name. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
Type /info in chat for important links.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You&#039;ll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3Dnl0QE42_yAc&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIGxAB&amp;amp;usg=AOvVaw3uW152t3IccdBUOHy96Liy this video] can walk you through basic flight mechanics and starship operation. &lt;br /&gt;
&lt;br /&gt;
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3DNwt-hloNqr8&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIHhAB&amp;amp;usg=AOvVaw3luuP4YSLzJ2OfuAqx_Blw This video] has additional information about hyperdrive operation and navigation; it is currently outdated because you won&#039;t be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now. &lt;br /&gt;
&lt;br /&gt;
Regardless of what you end up doing on Horizon&#039;s End, if you want to progress, you will need [[credit]]s. These are the universally-accepted currently that handles starship [[Trade City|purchases]], starship [[Ship Factory|construction]], [[level]]ing up, buying materials and resources from players on the [[bazaar]], and paying players directly for goods and services. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a multiblock called elevator it&#039;s a glass block surrounded by 4x slab blocks, by holding a controller (clock item) and right clicking facing up into one or jumping it will take you up. By shifting while standing on one, it will take you down below to the ground. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
====== Selling to eco stations ======&lt;br /&gt;
[[Ecostation]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with &#039;&#039;&#039;by typing /plot auto&#039;&#039;&#039; unless you already have a plot.&lt;br /&gt;
* Donating to Horizon&#039;s End&#039;s patreon can give you rewards like more plots, access to /nick, etc.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
* /kit controller and /kit starter&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long-distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example, you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
[[File:Newmap.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10530</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10530"/>
		<updated>2026-07-04T06:26:33Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gaia is a different eco station type than the other it&#039;s confusing since both are crop based but they have different items and daily maximums, Gaia is 100k daily and has custom food items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prometheus station crop work in order amounts of at least 1x stack of an item per order. For example &amp;quot;Collect 1x stack of potato for 64c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing the same orders on repeat more than twice will refresh that order with a brand new randomized crop order. Each NPC seller offers different crop types in its order, you can make 100k daily. Although the randomization of the order variation is the same for each crop the order stack amounts vary for each crop type with bonemeal having less than average (1-5 stacks per order) and sweet berry having higher than average (up to 16 stacks per order) the average for the rest are around 6 stacks per order.&lt;br /&gt;
&lt;br /&gt;
Collector 1 NPC offers sweet berry (higher average), beetroot (higher average), carrot, bonemeal (lower average), wheat, potato.&lt;br /&gt;
&lt;br /&gt;
Collector 2 NPC offers Melon block (slightly higher average), Melon slice (much higher average), Sugar (lower average), Sugarcane (lower average), pumpkin block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the deep-space ore collector is live it will also have a 100k daily max for selling ores.&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10529</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10529"/>
		<updated>2026-07-04T06:26:02Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gaia is a different eco station type than the other it&#039;s confusing since both are crop based but they have different items and daily maximums, Gaia is 100k daily and has custom food items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prometheus station crop work in order amounts of at least 1x stack of an item per order. For example &amp;quot;Collect 1x stack of potato for 64c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing the same orders on repeat more than twice will refresh that order with a brand new randomized crop order. Each NPC seller offers different crop types in its order, you can make 100k daily. Although the randomization of the order variation is the same for each crop the order stack amounts vary for each crop type with bonemeal having less than average (1-5 stacks per order) and sweet berry having higher than average (up to 16 stacks per order) the average for the rest are around 6 stacks per order.&lt;br /&gt;
&lt;br /&gt;
Collector 1 NPC offers sweet berry (higher average), beetroot (higher average), carrot, bonemeal (lower average), wheat, potato.&lt;br /&gt;
&lt;br /&gt;
Collector 2 NPC offers Melon block (slightly higher average), Melon slice (much higher average), Sugar (lower average), Sugarcane (lower average), pumpkin block&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10528</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10528"/>
		<updated>2026-07-04T06:20:59Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gaia is a different eco station type than the other it&#039;s confusing since both are crop based but they have different items and daily maximums, Gaia is 50k daily and has custom food items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prometheus station crop work in order amounts of at least 1x stack of an item per order. For example &amp;quot;Collect 1x stack of potato for 64c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing the same orders on repeat more than twice will refresh that order with a brand new randomized crop order. Each NPC seller offers different crop types in its order, you can make 100k daily. Although the randomization of the order variation is the same for each crop the order stack amounts vary for each crop type with bonemeal having less than average (1-5 stacks per order) and sweet berry having higher than average (up to 16 stacks per order) the average for the rest are around 6 stacks per order.&lt;br /&gt;
&lt;br /&gt;
Collector 1 NPC offers sweet berry (higher average), beetroot (higher average), carrot, bonemeal (lower average), wheat, potato.&lt;br /&gt;
&lt;br /&gt;
Collector 2 NPC offers Melon block (slightly higher average), Melon slice (much higher average), Sugar (lower average), Sugarcane (lower average), pumpkin block&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10527</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10527"/>
		<updated>2026-07-04T06:19:32Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prometheus station crop work in order amounts of at least 1x stack of an item per order. For example &amp;quot;Collect 1x stack of potato for 64c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing the same orders on repeat more than twice will refresh that order with a brand new randomized crop order. Each NPC seller offers different crop types in its order, you can make 100k daily. Although the randomization of the order variation is the same for each crop the order stack amounts vary for each crop type with bonemeal having less than average (1-5 stacks per order) and sweet berry having higher than average (up to 16 stacks per order) the average for the rest are around 6 stacks per order.&lt;br /&gt;
&lt;br /&gt;
Collector 1 NPC offers sweet berry (higher average), beetroot (higher average), carrot, bonemeal (lower average), wheat, potato.&lt;br /&gt;
&lt;br /&gt;
Collector 2 NPC offers Melon block (slightly higher average), Melon slice (much higher average), Sugar (lower average), Sugarcane (lower average), pumpkin block&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gas_Power_Plant&amp;diff=10513</id>
		<title>Gas Power Plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gas_Power_Plant&amp;diff=10513"/>
		<updated>2026-07-04T02:50:03Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Gas Power Plant&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Gas power plant.png|Normal&lt;br /&gt;
Gas power plant 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A gas power plant&lt;br /&gt;
| powerstorage = 500000&lt;br /&gt;
| custom_property_title2 = Gas consumption (units)&lt;br /&gt;
| custom_property_value2 = 250&lt;br /&gt;
| resource_title1 = [[Container]] (any type)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Crafting Table&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = [[Copper]] Block&lt;br /&gt;
| resource_value3 = 16&lt;br /&gt;
| resource_title4 = Furnace&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Printer|Glass]] (any type)&lt;br /&gt;
| resource_value5 = 8&lt;br /&gt;
| resource_title6 = [[Printer|Glass]] Pane (any type)&lt;br /&gt;
| resource_value6 = 8&lt;br /&gt;
| resource_title7 = [[Iron]] Block&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = Lightning Rod&lt;br /&gt;
| resource_value8 = 10&lt;br /&gt;
| resource_title9 = Note Block&lt;br /&gt;
| resource_value9 = 1&lt;br /&gt;
| resource_title10 = [[Redstone]] Block&lt;br /&gt;
| resource_value10 = 5&lt;br /&gt;
| resource_title11 = Sign (any type)&lt;br /&gt;
| resource_value11 = 1&lt;br /&gt;
| resource_title12 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value12 = 5&lt;br /&gt;
| resource_title13 = Wall (any type)&lt;br /&gt;
| resource_value13 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas power plants&#039;&#039;&#039; convert [[gases]] into power. Fuel gases generate power for every unit consumed (and does so in 250 unit chunks) and have a cooldown per operation depending on the fuel gas. Oxidizer gases apply a multiplier to the power being generated.&lt;br /&gt;
Gas power plants can be detected with the sign text [gaspowerplant].&amp;lt;br&amp;gt;&lt;br /&gt;
Gas power plants output via the front two crafting tables.&amp;lt;br&amp;gt;&lt;br /&gt;
The back chest (as shown within the image) acts as the output for empty gas canisters.&amp;lt;br&amp;gt;&lt;br /&gt;
A gas canister containing a fuel gas is placed in the top slot of the furnace. A gas canister containing an oxidizer gas is placed in the bottom/fuel slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need a gas collector to make the gas canisters, they then feed into the gas generator using [[Pipes]].&lt;br /&gt;
&lt;br /&gt;
[[Gas Collector]]&lt;br /&gt;
&lt;br /&gt;
If you want to empty a gas canister you can use a [[Gas Vent]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Gas Machines]]&lt;br /&gt;
[[Category:Power Generation and Storage]]&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pipes&amp;diff=10512</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pipes&amp;diff=10512"/>
		<updated>2026-07-04T02:49:45Z</updated>

		<summary type="html">&lt;p&gt;Nungal: Undo revision 10511 by Nungal (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Piping / Pipes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pipes&#039;&#039;&#039; are a method of quickly moving items between containers. All pipe networks will have 4 main components: an input container, an &#039;&#039;&#039;extractor&#039;&#039;&#039; (crafting table), a length of &#039;&#039;&#039;pipes&#039;&#039;&#039; (Glass or stained glass), and an output container.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
[[File:Pipecross.png|alt=|thumb|A basic pipe setup. Items will move from the furnace to the chest and from the barrel to the dropper.]]&lt;br /&gt;
When an extractor and pipes are connected to a container, it will try to take items out of that container and move them down the pipe to another container. Items will not move from one colored pipe to a differently colored one.&lt;br /&gt;
&lt;br /&gt;
Containers can be almost anything that holds items; this includes chests, barrels, droppers, dispensers, furnaces, and even decorated pots - but not hoppers.&lt;br /&gt;
&lt;br /&gt;
When a pipe extracts items from a furnace, it extracts from the furnace output. When a pipe leads into a furnace, it will try to place items into both the bottom and top slots, but will only place items you can normally place into furnaces into them.&lt;br /&gt;
&lt;br /&gt;
Pipe transfer is instant - the server moves as much as it possibly can from the input to the output in a single moment. It is impossible for you to lose an item in the middle of it going through a pipe.&lt;br /&gt;
&lt;br /&gt;
== Filtering ==&lt;br /&gt;
&#039;&#039;&#039;Hoppers&#039;&#039;&#039; act as filters in a pipe network. A hopper will behave similarly to a pipe, taking in items from adjacent pipes, except that only items that are in the hopper will flow through it, and they will always flow the way the spout of the hopper is pointing.&lt;br /&gt;
[[File:Hopper filters.png|thumb|A pipe network with filters.]]&lt;br /&gt;
Pipes do not put items into hoppers, nor do they take items out of hoppers - the hopper acts strictly as a filter.&lt;br /&gt;
&lt;br /&gt;
Hoppers can filter custom items - for example, ores like chetherite. They can also filter items that would not normally stack, such as swords or boats.&lt;br /&gt;
&lt;br /&gt;
The more advanced version of a hopper is a [[Splitter]], which can handle far more items. This is particularly useful for when one wants to filter junk out of their pipe network and into an [[Incinerator]].&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
A very important detail for pipes is &#039;&#039;&#039;pathfinding&#039;&#039;&#039;. When the server is deciding where items should go in a pipe, and it comes to a crossroads where items could flow either way, it chooses one of those paths at random. This means that if your pipe system has lots of places where the glass splits and goes 2 different ways, your pipes will slow down a lot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BAD&lt;br /&gt;
!GOOD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badmultipipes.png|thumb]]&lt;br /&gt;
|[[File:Goodmultipipes.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|In this pipe system, items that enter from the leftmost chest hit a junction multiple times going down the pipe. If the pathfinding chooses to turn right instead of going straight at any of these points, the items will run into a dead end and have nowhere to go. With 5 junctions, this means pathfinding only succeeds 1/32 times. (Items transfer 32x slower)&lt;br /&gt;
|In this pipe system, the junctions are gone, and items will move through much faster. For every chest other than the leftmost, there is a 50% chance the pathfinding will turn left instead of right and hit a dead end, but these pipes will still be quite fast.&lt;br /&gt;
|}&lt;br /&gt;
With the above example, the slowdown is small - it only takes a few seconds to work properly. However, every dead-end between the input and output doubles the time needed, and in large pipe networks, it quickly becomes way too slow. Thankfully, there are a few ways we can resolve ambiguity in our pipe systems.&lt;br /&gt;
&lt;br /&gt;
=== Grindstones ===&lt;br /&gt;
[[File:Grindstonepipes.png|thumb|This pipe system has 0 ambiguous junctions; pathfinding will always succeed.]]&lt;br /&gt;
Grindstones act like pipes, but will always transmit items in the way they are facing. Grindstones are the easiest and most popular method for resolving ambiguous junctions in pipes.&lt;br /&gt;
&lt;br /&gt;
=== Panes ===&lt;br /&gt;
&#039;&#039;&#039;Panes&#039;&#039;&#039; accept and give items to glass of the same color, and also work as pipes - however, they don&#039;t work the exact same. When items flowing through a pane reach a junction, they will always try to keep moving straight first before turning. This can be very useful when you want items to move a certain way, but be careful! If your pane pipes are made poorly, they might end up never extracting correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GOOD&lt;br /&gt;
!BAD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panepipes 2.png|thumb]]&lt;br /&gt;
|[[File:Badpanepipesreal.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|This system will be just as efficient as the earlier &amp;quot;good&amp;quot; piping example. None of the junctions will interrupt pathfinding because the panes will always move items in a straight direction if they can.&lt;br /&gt;
|When pathfinding reaches the intersection at the end, it will always attempt to move the items straight, and never turn left to go to the top chest. This means that the top chest will never receive any items.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Trash filtering with panes.png|thumb|Each hopper along this zig-zag will be checked, and only items that match none of the filters will make it through to the end of the pipe.]]&lt;br /&gt;
Panes can be good for performing proper junk filtering without a &#039;&#039;[[Splitter|S]]&#039;&#039;[[Splitter|plitter]]&#039;&#039;.&#039;&#039; Namely, if a pane checks a hopper and sees that it does not match the items being moved, pathfinding will not terminate. This allows us to ensure that all desired items are filtered and the trash goes to the [[Incinerator]] without needing specific filters for the trash&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seen to the right is such a system. For each zig-zag, the pane will attempt to move items in the same way items entered that pane, resulting in the hopper being checked. If the item does not match that hopper, it will continue down the system. This ensures that we always filter out what we want from this system - if we did not force the system to check each hopper, valuable items might not pathfind to the filters, and could instead get funneled into our incinerator.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pipes&amp;diff=10511</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pipes&amp;diff=10511"/>
		<updated>2026-07-04T02:48:56Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Pipes / Piping}}&lt;br /&gt;
{{DISPLAYTITLE:Piping / Pipes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pipes&#039;&#039;&#039; are a method of quickly moving items between containers. All pipe networks will have 4 main components: an input container, an &#039;&#039;&#039;extractor&#039;&#039;&#039; (crafting table), a length of &#039;&#039;&#039;pipes&#039;&#039;&#039; (Glass or stained glass), and an output container.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
[[File:Pipecross.png|alt=|thumb|A basic pipe setup. Items will move from the furnace to the chest and from the barrel to the dropper.]]&lt;br /&gt;
When an extractor and pipes are connected to a container, it will try to take items out of that container and move them down the pipe to another container. Items will not move from one colored pipe to a differently colored one.&lt;br /&gt;
&lt;br /&gt;
Containers can be almost anything that holds items; this includes chests, barrels, droppers, dispensers, furnaces, and even decorated pots - but not hoppers.&lt;br /&gt;
&lt;br /&gt;
When a pipe extracts items from a furnace, it extracts from the furnace output. When a pipe leads into a furnace, it will try to place items into both the bottom and top slots, but will only place items you can normally place into furnaces into them.&lt;br /&gt;
&lt;br /&gt;
Pipe transfer is instant - the server moves as much as it possibly can from the input to the output in a single moment. It is impossible for you to lose an item in the middle of it going through a pipe.&lt;br /&gt;
&lt;br /&gt;
== Filtering ==&lt;br /&gt;
&#039;&#039;&#039;Hoppers&#039;&#039;&#039; act as filters in a pipe network. A hopper will behave similarly to a pipe, taking in items from adjacent pipes, except that only items that are in the hopper will flow through it, and they will always flow the way the spout of the hopper is pointing.&lt;br /&gt;
[[File:Hopper filters.png|thumb|A pipe network with filters.]]&lt;br /&gt;
Pipes do not put items into hoppers, nor do they take items out of hoppers - the hopper acts strictly as a filter.&lt;br /&gt;
&lt;br /&gt;
Hoppers can filter custom items - for example, ores like chetherite. They can also filter items that would not normally stack, such as swords or boats.&lt;br /&gt;
&lt;br /&gt;
The more advanced version of a hopper is a [[Splitter]], which can handle far more items. This is particularly useful for when one wants to filter junk out of their pipe network and into an [[Incinerator]].&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
A very important detail for pipes is &#039;&#039;&#039;pathfinding&#039;&#039;&#039;. When the server is deciding where items should go in a pipe, and it comes to a crossroads where items could flow either way, it chooses one of those paths at random. This means that if your pipe system has lots of places where the glass splits and goes 2 different ways, your pipes will slow down a lot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BAD&lt;br /&gt;
!GOOD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badmultipipes.png|thumb]]&lt;br /&gt;
|[[File:Goodmultipipes.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|In this pipe system, items that enter from the leftmost chest hit a junction multiple times going down the pipe. If the pathfinding chooses to turn right instead of going straight at any of these points, the items will run into a dead end and have nowhere to go. With 5 junctions, this means pathfinding only succeeds 1/32 times. (Items transfer 32x slower)&lt;br /&gt;
|In this pipe system, the junctions are gone, and items will move through much faster. For every chest other than the leftmost, there is a 50% chance the pathfinding will turn left instead of right and hit a dead end, but these pipes will still be quite fast.&lt;br /&gt;
|}&lt;br /&gt;
With the above example, the slowdown is small - it only takes a few seconds to work properly. However, every dead-end between the input and output doubles the time needed, and in large pipe networks, it quickly becomes way too slow. Thankfully, there are a few ways we can resolve ambiguity in our pipe systems.&lt;br /&gt;
&lt;br /&gt;
=== Grindstones ===&lt;br /&gt;
[[File:Grindstonepipes.png|thumb|This pipe system has 0 ambiguous junctions; pathfinding will always succeed.]]&lt;br /&gt;
Grindstones act like pipes, but will always transmit items in the way they are facing. Grindstones are the easiest and most popular method for resolving ambiguous junctions in pipes.&lt;br /&gt;
&lt;br /&gt;
=== Panes ===&lt;br /&gt;
&#039;&#039;&#039;Panes&#039;&#039;&#039; accept and give items to glass of the same color, and also work as pipes - however, they don&#039;t work the exact same. When items flowing through a pane reach a junction, they will always try to keep moving straight first before turning. This can be very useful when you want items to move a certain way, but be careful! If your pane pipes are made poorly, they might end up never extracting correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GOOD&lt;br /&gt;
!BAD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panepipes 2.png|thumb]]&lt;br /&gt;
|[[File:Badpanepipesreal.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|This system will be just as efficient as the earlier &amp;quot;good&amp;quot; piping example. None of the junctions will interrupt pathfinding because the panes will always move items in a straight direction if they can.&lt;br /&gt;
|When pathfinding reaches the intersection at the end, it will always attempt to move the items straight, and never turn left to go to the top chest. This means that the top chest will never receive any items.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Trash filtering with panes.png|thumb|Each hopper along this zig-zag will be checked, and only items that match none of the filters will make it through to the end of the pipe.]]&lt;br /&gt;
Panes can be good for performing proper junk filtering without a &#039;&#039;[[Splitter|S]]&#039;&#039;[[Splitter|plitter]]&#039;&#039;.&#039;&#039; Namely, if a pane checks a hopper and sees that it does not match the items being moved, pathfinding will not terminate. This allows us to ensure that all desired items are filtered and the trash goes to the [[Incinerator]] without needing specific filters for the trash&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seen to the right is such a system. For each zig-zag, the pane will attempt to move items in the same way items entered that pane, resulting in the hopper being checked. If the item does not match that hopper, it will continue down the system. This ensures that we always filter out what we want from this system - if we did not force the system to check each hopper, valuable items might not pathfind to the filters, and could instead get funneled into our incinerator.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pipes&amp;diff=10510</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pipes&amp;diff=10510"/>
		<updated>2026-07-04T02:48:17Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Piping / Pipes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pipes&#039;&#039;&#039; are a method of quickly moving items between containers. All pipe networks will have 4 main components: an input container, an &#039;&#039;&#039;extractor&#039;&#039;&#039; (crafting table), a length of &#039;&#039;&#039;pipes&#039;&#039;&#039; (Glass or stained glass), and an output container.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
[[File:Pipecross.png|alt=|thumb|A basic pipe setup. Items will move from the furnace to the chest and from the barrel to the dropper.]]&lt;br /&gt;
When an extractor and pipes are connected to a container, it will try to take items out of that container and move them down the pipe to another container. Items will not move from one colored pipe to a differently colored one.&lt;br /&gt;
&lt;br /&gt;
Containers can be almost anything that holds items; this includes chests, barrels, droppers, dispensers, furnaces, and even decorated pots - but not hoppers.&lt;br /&gt;
&lt;br /&gt;
When a pipe extracts items from a furnace, it extracts from the furnace output. When a pipe leads into a furnace, it will try to place items into both the bottom and top slots, but will only place items you can normally place into furnaces into them.&lt;br /&gt;
&lt;br /&gt;
Pipe transfer is instant - the server moves as much as it possibly can from the input to the output in a single moment. It is impossible for you to lose an item in the middle of it going through a pipe.&lt;br /&gt;
&lt;br /&gt;
== Filtering ==&lt;br /&gt;
&#039;&#039;&#039;Hoppers&#039;&#039;&#039; act as filters in a pipe network. A hopper will behave similarly to a pipe, taking in items from adjacent pipes, except that only items that are in the hopper will flow through it, and they will always flow the way the spout of the hopper is pointing.&lt;br /&gt;
[[File:Hopper filters.png|thumb|A pipe network with filters.]]&lt;br /&gt;
Pipes do not put items into hoppers, nor do they take items out of hoppers - the hopper acts strictly as a filter.&lt;br /&gt;
&lt;br /&gt;
Hoppers can filter custom items - for example, ores like chetherite. They can also filter items that would not normally stack, such as swords or boats.&lt;br /&gt;
&lt;br /&gt;
The more advanced version of a hopper is a [[Splitter]], which can handle far more items. This is particularly useful for when one wants to filter junk out of their pipe network and into an [[Incinerator]].&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
A very important detail for pipes is &#039;&#039;&#039;pathfinding&#039;&#039;&#039;. When the server is deciding where items should go in a pipe, and it comes to a crossroads where items could flow either way, it chooses one of those paths at random. This means that if your pipe system has lots of places where the glass splits and goes 2 different ways, your pipes will slow down a lot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BAD&lt;br /&gt;
!GOOD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badmultipipes.png|thumb]]&lt;br /&gt;
|[[File:Goodmultipipes.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|In this pipe system, items that enter from the leftmost chest hit a junction multiple times going down the pipe. If the pathfinding chooses to turn right instead of going straight at any of these points, the items will run into a dead end and have nowhere to go. With 5 junctions, this means pathfinding only succeeds 1/32 times. (Items transfer 32x slower)&lt;br /&gt;
|In this pipe system, the junctions are gone, and items will move through much faster. For every chest other than the leftmost, there is a 50% chance the pathfinding will turn left instead of right and hit a dead end, but these pipes will still be quite fast.&lt;br /&gt;
|}&lt;br /&gt;
With the above example, the slowdown is small - it only takes a few seconds to work properly. However, every dead-end between the input and output doubles the time needed, and in large pipe networks, it quickly becomes way too slow. Thankfully, there are a few ways we can resolve ambiguity in our pipe systems.&lt;br /&gt;
&lt;br /&gt;
=== Grindstones ===&lt;br /&gt;
[[File:Grindstonepipes.png|thumb|This pipe system has 0 ambiguous junctions; pathfinding will always succeed.]]&lt;br /&gt;
Grindstones act like pipes, but will always transmit items in the way they are facing. Grindstones are the easiest and most popular method for resolving ambiguous junctions in pipes.&lt;br /&gt;
&lt;br /&gt;
=== Panes ===&lt;br /&gt;
&#039;&#039;&#039;Panes&#039;&#039;&#039; accept and give items to glass of the same color, and also work as pipes - however, they don&#039;t work the exact same. When items flowing through a pane reach a junction, they will always try to keep moving straight first before turning. This can be very useful when you want items to move a certain way, but be careful! If your pane pipes are made poorly, they might end up never extracting correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GOOD&lt;br /&gt;
!BAD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panepipes 2.png|thumb]]&lt;br /&gt;
|[[File:Badpanepipesreal.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|This system will be just as efficient as the earlier &amp;quot;good&amp;quot; piping example. None of the junctions will interrupt pathfinding because the panes will always move items in a straight direction if they can.&lt;br /&gt;
|When pathfinding reaches the intersection at the end, it will always attempt to move the items straight, and never turn left to go to the top chest. This means that the top chest will never receive any items.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Trash filtering with panes.png|thumb|Each hopper along this zig-zag will be checked, and only items that match none of the filters will make it through to the end of the pipe.]]&lt;br /&gt;
Panes can be good for performing proper junk filtering without a &#039;&#039;[[Splitter|S]]&#039;&#039;[[Splitter|plitter]]&#039;&#039;.&#039;&#039; Namely, if a pane checks a hopper and sees that it does not match the items being moved, pathfinding will not terminate. This allows us to ensure that all desired items are filtered and the trash goes to the [[Incinerator]] without needing specific filters for the trash&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seen to the right is such a system. For each zig-zag, the pane will attempt to move items in the same way items entered that pane, resulting in the hopper being checked. If the item does not match that hopper, it will continue down the system. This ensures that we always filter out what we want from this system - if we did not force the system to check each hopper, valuable items might not pathfind to the filters, and could instead get funneled into our incinerator.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Power_Guide&amp;diff=10509</id>
		<title>Power Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Power_Guide&amp;diff=10509"/>
		<updated>2026-07-04T02:46:30Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crafting table.png|thumb|Spits out power]]&lt;br /&gt;
&#039;&#039;&#039;Power&#039;&#039;&#039; is required for most machines and [[:Category:Player Gear|Player Gear]] to function. Power is &#039;&#039;&#039;NOT&#039;&#039;&#039; required for most starships or their weapons to run - the &amp;quot;ship power&amp;quot; used by shields, thrusters, and weapons is not the same as regular power.&lt;br /&gt;
[[File:Note block.png|thumb|Absorbs Power]]&lt;br /&gt;
[[File:Setup 1 (1).png|thumb|Setup of Power flowing to Machines]]&lt;br /&gt;
== Basic Components ==&lt;br /&gt;
Power flows through sponges (made using [[Printer|printers]]) and [[Crafted Resources|wires (end rods)]]. Sponges can move power in any direction, whereas wires move power in straight lines. &lt;br /&gt;
&lt;br /&gt;
(visualization of power moved around with wires and sponges)&lt;br /&gt;
&lt;br /&gt;
Extractors (&#039;&#039;&#039;crafting tables&#039;&#039;&#039;) are &#039;&#039;&#039;power outputs&#039;&#039;&#039;; you can place them next to the noteblock of a powered machine to move 1000 power out of it every second. &#039;&#039;&#039;Noteblocks&#039;&#039;&#039; are power inputs; if power reaches the noteblock of a machine, it will charge that machine. &lt;br /&gt;
&lt;br /&gt;
There is a common misconception that power can only be extracted from generators or banks, which have crafting tables as part of the multiblock. This is incorrect - as long as a machine has power and a noteblock, if you place a crafting table next to that multiblock, you can move power out of that machine.&lt;br /&gt;
&lt;br /&gt;
(Visualization of power being drawn out of ship factory)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Power generation methods:&lt;br /&gt;
&lt;br /&gt;
[[Generator]]&lt;br /&gt;
&lt;br /&gt;
[[Solar Panel]]&lt;br /&gt;
&lt;br /&gt;
[[Gas Power Plant]]&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
Understanding how power flows through wires - how it finds a path to its destination - is essential for making networks that work quickly and don&#039;t waste power.&lt;br /&gt;
&lt;br /&gt;
(Visualization of a crossroads with a sponge)&lt;br /&gt;
&lt;br /&gt;
When power finds a path to a noteblock from an extractor source it latches on to that power-flow for a while before refreshing.&lt;br /&gt;
&lt;br /&gt;
(Visualization of basic solar panel network)&lt;br /&gt;
&lt;br /&gt;
Take, for example, this solar panel network. When power gets into the line of sponges, it can go either left or right. If it goes right, it reaches a dead end, and pathfinding fails. This means that &#039;&#039;&#039;half the power from the solars is wasted&#039;&#039;&#039;! We could fix this by connecting one end back around to the noteblock, like so:&lt;br /&gt;
&lt;br /&gt;
(Visualization of solar with a loop back around)&lt;br /&gt;
&lt;br /&gt;
However, this can get complicated very quickly. Instead, we can use &#039;&#039;&#039;redstone&#039;&#039;&#039; or &#039;&#039;&#039;lapis&#039;&#039;&#039; blocks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Redstone&lt;br /&gt;
!Lapis&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Redstone blocks receive power from sponges or wires, but only output energy to wires.&lt;br /&gt;
|Lapis blocks receive power from sponges and wires, but only output energy to sponges&lt;br /&gt;
|}&lt;br /&gt;
Redstone and lapis are also directional, meaning they will always move power in a straight line if they can.&lt;br /&gt;
&lt;br /&gt;
(Directionality visualization)&lt;br /&gt;
&lt;br /&gt;
For a more in-depth guide for how to optimize your pathfinding, check out [[S1ice&#039;s General Guide to Wiring]].&lt;br /&gt;
&lt;br /&gt;
== Noteblock Mechanics ==&lt;br /&gt;
Similarly to how hoppers and chests work with [[Pipes|pipe]] pathfinding, when power checks a noteblock, &#039;&#039;&#039;the pathfinding does not terminate&#039;&#039;&#039;. This means that although an extractor only moves 1k power a second into a target noteblock, it can charge multiple noteblocks at the same time. This allows you to move extremely large amounts of power around very quickly.&lt;br /&gt;
&lt;br /&gt;
(Noteblock mechanic visualizations)&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category: Transport Systems]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gas_Canisters&amp;diff=10472</id>
		<title>Gas Canisters</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gas_Canisters&amp;diff=10472"/>
		<updated>2026-07-03T08:48:32Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&#039;&#039;&#039;Gas Canisters&#039;&#039;&#039; are items used to store [[Gasses]]. When placed inside a [[Gas Collector]], they will be filled with gas, assuming the gas collector is within an area with available gasses.&lt;br /&gt;
&lt;br /&gt;
Gas canisters cannot contain more than one type of gas at once, and can be cleared of gas by using a [[Gas Vent|Gas Vent.]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{CraftV2&lt;br /&gt;
  |B1 = Aluminum Ingot&lt;br /&gt;
  |A2 = Aluminum Ingot |B2 = Glass Pane |C2 = Aluminum Ingot&lt;br /&gt;
  |B3= Aluminum Ingot&lt;br /&gt;
  |Output = Empty Gas Canister&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gas Collector ===&lt;br /&gt;
Placing an [[Empty Gas Canister]] in a [[Gas Collector]] will yield gasses from the planet&#039;s atmosphere. You can right click the sign to select which gas canister you want it to collect.&lt;br /&gt;
{{Furnace multiblock&lt;br /&gt;
  |type = Gas Collector&lt;br /&gt;
  |input = Empty Gas Canister&lt;br /&gt;
  |fuel =&lt;br /&gt;
  |output = Oxygen Gas Canister;Chlorine Gas Canister;Fluorine Gas Canister;Hydrogen Gas Canister;Nitrogen Gas Canister;Methane Gas Canister;Carbon Dioxide Gas Canister;Helium Gas Canister&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Crafting Ingredient ===&lt;br /&gt;
{{CraftV2&lt;br /&gt;
  |head=1&lt;br /&gt;
  |B1= Steel Ingot&lt;br /&gt;
  |B2= Circuitry |C2= Diamond&lt;br /&gt;
  |A3= Empty Gas Canister&lt;br /&gt;
  |Output=Crate Placer,1&lt;br /&gt;
}}&lt;br /&gt;
{{CraftV2&lt;br /&gt;
  |A1= Aluminum Ingot |B1= Glass Pane|C1= Aluminum Ingot&lt;br /&gt;
  |A2= Glass Pane |B2= Empty Gas Canister |C2= Glass Pane&lt;br /&gt;
  |A3= Aluminum Ingot |B3= Glass Pane|C3= Aluminum Ingot&lt;br /&gt;
  |Output=Pressure Field Module,1&lt;br /&gt;
  |foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multiblocks ===&lt;br /&gt;
Placing a filled gas canister in a [[Gas Vent]] will empty the canister.&lt;br /&gt;
{{Furnace multiblock&lt;br /&gt;
  |type = Gas Collector&lt;br /&gt;
  |input = Oxygen Gas Canister;Chlorine Gas Canister;Fluorine Gas Canister;Hydrogen Gas Canister;Nitrogen Gas Canister;Methane Gas Canister;Carbon Dioxide Gas Canister;Helium Gas Canister&lt;br /&gt;
  |fuel =&lt;br /&gt;
  |output = Empty Gas Canister&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placing a fuel and oxidizer gas canister in a [[Gas Power Plant]] will empty the canister, and generate [[Power]].&lt;br /&gt;
{{Furnace multiblock&lt;br /&gt;
  |type = Gas Power Plant&lt;br /&gt;
  |input = Hydrogen Gas Canister;Nitrogen Gas Canister;Methane Gas Canister&lt;br /&gt;
  |fuel = Oxygen Gas Canister;Chlorine Gas Canister;Fluorine Gas Canister&lt;br /&gt;
  |output = Empty Gas Canister,2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Player Gear]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10458</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10458"/>
		<updated>2026-07-02T21:02:07Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prometheus station crop work in order amounts of at least 1x stack of an item per order. For example &amp;quot;Collect 1x stack of potato for 64c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing the same orders on repeat more than twice will refresh that order with a brand new randomized crop order. Each NPC seller offers different crop types in its order, you can make 50k daily on one, and 50k daily in the other. Although the randomization of the order variation is the same for each crop the order stack amounts vary for each crop type with bonemeal having less than average (1-5 stacks per order) and sweet berry having higher than average (up to 16 stacks per order) the average for the rest are around 6 stacks per order.&lt;br /&gt;
&lt;br /&gt;
Collector 1 NPC offers sweet berry (higher average), beetroot (higher average), carrot, bonemeal (lower average), wheat, potato.&lt;br /&gt;
&lt;br /&gt;
Collector 2 NPC offers Melon block (slightly higher average), Melon slice (much higher average), Sugar (lower average), Sugarcane (lower average), pumpkin block&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10354</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10354"/>
		<updated>2026-06-30T06:00:54Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prometheus station crop work in order amounts of at least 1x stack of an item per order. For example &amp;quot;Collect 1x stack of potato for 64c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing the same orders on repeat more than twice will refresh that order with a brand new randomized crop order. Each NPC seller offers different crop types in its order, you can make 50k daily on one, and 50k daily in the other. Although the randomization of the order variation is the same for each crop the order stack amounts vary for each crop type with bonemeal having less than average (1-5 stacks per order) and sweet berry having higher than average (up to 16 stacks per order) the average for the rest are around 6 stacks per order.&lt;br /&gt;
&lt;br /&gt;
Collector 1 NPC offers sweet berry, beetroot (higher average), carrot, bonemeal (lower average), wheat, potato.&lt;br /&gt;
&lt;br /&gt;
Collector 2 NPC offers Melon block (slightly higher average), Melon slice (much higher average), Sugar (lower average), Sugarcane (lower average), pumpkin block&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10353</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10353"/>
		<updated>2026-06-30T05:52:08Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prometheus station crop work in order amounts of at least 1x stack of an item per order. For example &amp;quot;Collect 1x stack of potato for 64c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing the same orders on repeat more than twice will refresh that order with a brand new randomized crop order.&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10352</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10352"/>
		<updated>2026-06-30T05:51:09Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prometheus station crop work in order amounts of at least 1x stack of an item per order. For example &amp;quot;Collect 1x stack of potato for 64c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing the same orders on repeat more than twice will refresh that order with a brand new crop type order.&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10351</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10351"/>
		<updated>2026-06-30T05:50:10Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prometheus station crop work in order amounts of at least 1x stack of an item per order. For example &amp;quot;Collect 1x stack of potato for 64c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing the same orders on repeat will refresh that order with a brand new crop type order.&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10350</id>
		<title>Ecostation</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ecostation&amp;diff=10350"/>
		<updated>2026-06-30T05:48:04Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ecostation refers to a place you can sell or make money these currently include [[Prometheus Station]] where you can sell crop goods, [[Gaia Station]] where you can sell processed foods and the new stations located in [[Deep Space]] where you can sell ore (soon).&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10349</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10349"/>
		<updated>2026-06-30T05:22:02Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined [[Horizon&#039;s End]] and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
[[File:Shot 2026-06-26 17-36-27.png|thumb|This is a list of the common useful multiblocks and also an all pilotable block list (on the white concrete). It can be found on the creative server at /warp new_multiblocks]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Horizon&#039;s End is an open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. Use /checkprotection other name. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
Type /info in chat for important links.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You&#039;ll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3Dnl0QE42_yAc&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIGxAB&amp;amp;usg=AOvVaw3uW152t3IccdBUOHy96Liy this video] can walk you through basic flight mechanics and starship operation. &lt;br /&gt;
&lt;br /&gt;
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3DNwt-hloNqr8&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIHhAB&amp;amp;usg=AOvVaw3luuP4YSLzJ2OfuAqx_Blw This video] has additional information about hyperdrive operation and navigation; it is currently outdated because you won&#039;t be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now. &lt;br /&gt;
&lt;br /&gt;
Regardless of what you end up doing on Horizon&#039;s End, if you want to progress, you will need [[credit]]s. These are the universally-accepted currently that handles starship [[Trade City|purchases]], starship [[Ship Factory|construction]], [[level]]ing up, buying materials and resources from players on the [[bazaar]], and paying players directly for goods and services. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a multiblock called elevator it&#039;s a glass block surrounded by 4x slab blocks, by holding a controller (clock item) and right clicking facing up into one or jumping it will take you up. By shifting while standing on one, it will take you down below to the ground. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with &#039;&#039;&#039;by typing /plot auto&#039;&#039;&#039; unless you already have a plot.&lt;br /&gt;
* Donating to Horizon&#039;s End&#039;s patreon can give you rewards like more plots, access to /nick, etc.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
* /kit controller and /kit starter&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long-distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example, you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
[[File:Newmap.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10173</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10173"/>
		<updated>2026-06-27T02:15:13Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
[[File:Shot 2026-06-26 17-36-27.png|thumb|This is a list of the common useful multiblocks and also an all pilotable block list (on the white concrete). It can be found on the creative server at /warp new_multiblocks]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. Use /checkprotection other name. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
Type /info in chat for important links.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You&#039;ll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3Dnl0QE42_yAc&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIGxAB&amp;amp;usg=AOvVaw3uW152t3IccdBUOHy96Liy this video] can walk you through basic flight mechanics and starship operation. &lt;br /&gt;
&lt;br /&gt;
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3DNwt-hloNqr8&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIHhAB&amp;amp;usg=AOvVaw3luuP4YSLzJ2OfuAqx_Blw This video] has additional information about hyperdrive operation and navigation; it is currently outdated because you won&#039;t be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now. &lt;br /&gt;
&lt;br /&gt;
Regardless of what you end up doing on Horizon&#039;s End, if you want to progress, you will need [[Credit|credits]]. These are the universally-accepted currently that handles starship [[Trade City|purchases]], starship [[Ship Factory|construction]], [[Level|leveling]] up, buying materials and resources from players on the [[bazaar]], and paying players directly for goods and services. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a multiblock called elevator it&#039;s a glass block surrounded by 4x slab blocks, by holding a controller (clock item) and right clicking facing up into one or jumping it will take you up. By shifting while standing on one, it will take you down below to the ground. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
[[File:Newmap.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Newmap.webp&amp;diff=10172</id>
		<title>File:Newmap.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Newmap.webp&amp;diff=10172"/>
		<updated>2026-06-27T02:15:03Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;made by evra007&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10144</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10144"/>
		<updated>2026-06-26T16:41:59Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
[[File:Shot 2026-06-26 17-36-27.png|thumb|This is a list of the common useful multiblocks and also an all pilotable block list (on the white concrete). It can be found on the creative server at /warp new_multiblocks]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. Use /checkprotection other name. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
Type /info in chat for important links.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You&#039;ll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3Dnl0QE42_yAc&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIGxAB&amp;amp;usg=AOvVaw3uW152t3IccdBUOHy96Liy this video] can walk you through basic flight mechanics and starship operation. &lt;br /&gt;
&lt;br /&gt;
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3DNwt-hloNqr8&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIHhAB&amp;amp;usg=AOvVaw3luuP4YSLzJ2OfuAqx_Blw This video] has additional information about hyperdrive operation and navigation; it is currently outdated because you won&#039;t be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now. &lt;br /&gt;
&lt;br /&gt;
Regardless of what you end up doing on Horizon&#039;s End, if you want to progress, you will need [[Credit|credits]]. These are the universally-accepted currently that handles starship [[Trade City|purchases]], starship [[Ship Factory|construction]], [[Level|leveling]] up, buying materials and resources from players on the [[bazaar]], and paying players directly for goods and services. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a multiblock called elevator it&#039;s a glass block surrounded by 4x slab blocks, by holding a controller (clock item) and right clicking facing up into one or jumping it will take you up. By shifting while standing on one, it will take you down below to the ground. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10143</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10143"/>
		<updated>2026-06-26T16:40:20Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
[[File:Shot 2026-06-26 17-36-27.png|thumb|This is a list of the common useful multiblocks and also an all pilotable block list (on the white concrete). It can be found on the creative server at /warp new_multiblocks]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
Type /info in chat for important links.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You&#039;ll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3Dnl0QE42_yAc&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIGxAB&amp;amp;usg=AOvVaw3uW152t3IccdBUOHy96Liy this video] can walk you through basic flight mechanics and starship operation. &lt;br /&gt;
&lt;br /&gt;
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3DNwt-hloNqr8&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIHhAB&amp;amp;usg=AOvVaw3luuP4YSLzJ2OfuAqx_Blw This video] has additional information about hyperdrive operation and navigation; it is currently outdated because you won&#039;t be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now. &lt;br /&gt;
&lt;br /&gt;
Regardless of what you end up doing on Horizon&#039;s End, if you want to progress, you will need [[Credit|credits]]. These are the universally-accepted currently that handles starship [[Trade City|purchases]], starship [[Ship Factory|construction]], [[Level|leveling]] up, buying materials and resources from players on the [[bazaar]], and paying players directly for goods and services. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a multiblock called elevator it&#039;s a glass block surrounded by 4x slab blocks, by holding a controller (clock item) and right clicking facing up into one or jumping it will take you up. By shifting while standing on one, it will take you down below to the ground. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10141</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=10141"/>
		<updated>2026-06-26T16:38:31Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
[[File:Shot 2026-06-26 17-36-27.png|thumb|This is a list of the common useful multiblocks and also an all pilotable block list (on the white concrete). It can be found on the creative server at /warp new_multiblocks]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;What is Horizon&#039;s End, exactly?&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you&#039;re new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! &lt;br /&gt;
&lt;br /&gt;
After that protection expires, you&#039;re liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]],  called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
Type /info in chat for important links.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You&#039;ll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3Dnl0QE42_yAc&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIGxAB&amp;amp;usg=AOvVaw3uW152t3IccdBUOHy96Liy this video] can walk you through basic flight mechanics and starship operation. &lt;br /&gt;
&lt;br /&gt;
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. [https://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;rct=j&amp;amp;opi=89978449&amp;amp;url=https://www.youtube.com/watch%3Fv%3DNwt-hloNqr8&amp;amp;ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIHhAB&amp;amp;usg=AOvVaw3luuP4YSLzJ2OfuAqx_Blw This video] has additional information about hyperdrive operation and navigation; it is currently outdated because you won&#039;t be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now. &lt;br /&gt;
&lt;br /&gt;
Regardless of what you end up doing on Horizon&#039;s End, if you want to progress, you will need [[Credit|credits]]. These are the universally-accepted currently that handles starship [[Trade City|purchases]], starship [[Ship Factory|construction]], [[Level|leveling]] up, buying materials and resources from players on the [[bazaar]], and paying players directly for goods and services. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Shot_2026-06-26_17-36-27.png&amp;diff=10139</id>
		<title>File:Shot 2026-06-26 17-36-27.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Shot_2026-06-26_17-36-27.png&amp;diff=10139"/>
		<updated>2026-06-26T16:37:01Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/server creative, /warp new_multiblocks&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=10116</id>
		<title>Trade City</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=10116"/>
		<updated>2026-06-26T13:05:43Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trade Cities&#039;&#039;&#039; are territories on planets that have economic infrastructure.&lt;br /&gt;
&lt;br /&gt;
All trade cities (player and NPC) sell standard NPC starships at a [[Ship Dealer]], sell crates for [[Cargo Trading]], and host player shops via the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
Trade Cities are [[safezones]] - you cannot be hurt while within the territory, and explosions cannot take place.&lt;br /&gt;
&lt;br /&gt;
The owners of a trade city are able to take ships parked in the territory, like any other settlement.&lt;br /&gt;
&lt;br /&gt;
==Trade City NPCs==&lt;br /&gt;
[[File:Iliusnpcs.png|thumb|A pair of cargo NPCs in the spawn territory.|200x200px]]&lt;br /&gt;
&#039;&#039;&#039;Exporter&#039;&#039;&#039;: Buy [[Cargo Trading|cargo crates]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Importer&#039;&#039;&#039;: Sell cargo crates&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bazaar]]&#039;&#039;&#039;: Purchase from other players on the local Bazaar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commissions Droid&#039;&#039;&#039;: Start a [[Daily Commission]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Server Ship Dealer|Ship Dealer]]&#039;&#039;&#039;: Purchase starter ships&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Player Ship Dealer]]:&#039;&#039;&#039; Purchase Player-made ships (stock may be limited or nonexistent)&lt;br /&gt;
&lt;br /&gt;
==Player Trade Cities &amp;amp; Requirements==&lt;br /&gt;
A [[settlement]] that meets certain requirements can apply to be a trade city. For each trade city application an independent panel of players will be gathered to vote on the city. It will be judged on the following criteria, and each member will decide an overall yes / no vote. The votes will be tallied and a majority yes / no will decide the application&#039;s acceptance. [[Eden]] cannot have trade cities.&lt;br /&gt;
* 3 Active Members*&lt;br /&gt;
* Landing Areas&lt;br /&gt;
* Docking Areas&lt;br /&gt;
* Clearly identified trade building to house NPCs.&lt;br /&gt;
* Sufficient Cityscape&lt;br /&gt;
* Settlement feels like a City&lt;br /&gt;
* Good Building Quality&lt;br /&gt;
* Roads&lt;br /&gt;
* No excessive reuse of building designs&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Once accepted, 4 active members are required to keep the benefits of a TC&lt;br /&gt;
&lt;br /&gt;
===List Of Player Trade Cities===&lt;br /&gt;
* [[Carthage]], [[Lioda]] ([[Republic of Carthage]]) at 5980x, 2800z&lt;br /&gt;
* [[Orlandia]], [[Aret]] ([[Imperial Nova]]) at 5330x, 4110z&lt;br /&gt;
* [[Altar_Sanctorium|Altar Sanctorium]], [[Kovfefe]] ([[Ekatera]]) at 2465x, 4165z&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Cadia]], [[Ilius]] ([[Cortesia Del Mar]])&amp;lt;/s&amp;gt;  This Trade City is permanently offline following the groups departure after an incident in May, 2025.&lt;br /&gt;
* [[Hegemony]], [[Qatra]] ([[Vega]]) at 5215x, 2330z&lt;br /&gt;
* [[Cicatrix]], [[Aerach]] ([[Radiance]]) at 2530x, 800z&lt;br /&gt;
* [[Anthill]], [[Aret]] ([[Vega]]) at 1600x, 1400z&lt;br /&gt;
&lt;br /&gt;
==Trade Outposts (NPC Trade Cities)==&lt;br /&gt;
Similar in function to a Player Trade City, but owned by NPCs. NPC trade outposts are commonly referred to as -osts.&lt;br /&gt;
&lt;br /&gt;
===List Of Trade Outposts===&lt;br /&gt;
* Aerost, [[Aerach]] at 1985x, 4995z&lt;br /&gt;
* Chandrost, [[Chandra]] at 6265x, 4175z&lt;br /&gt;
* Iliost, [[Ilius]] at 5440x, 2530z&lt;br /&gt;
* Kriost, [[Krio]] at 4355x, 1385z&lt;br /&gt;
* Liost, [[Lioda]] at 2125x, 3745z&lt;br /&gt;
* Vasost, [[Vask]] at 1000x, 1800z&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Outposts ===&lt;br /&gt;
These are more dangerous for a player to venture to due to &#039;&#039;&#039;no safezone protection&#039;&#039;&#039; and distance, but offer much higher profits. Additionally you can sell ores directly here, introducing a new money making option.&lt;br /&gt;
* Sunder, [[Fracture]] at 8500x, 7500z&lt;br /&gt;
* Axis, [[Spine]] at 7500x, 7500z&lt;br /&gt;
* Conduit, [[Monolith]] at 1500x, 1500z&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Anthill&amp;diff=9823</id>
		<title>Anthill</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Anthill&amp;diff=9823"/>
		<updated>2026-06-23T17:06:59Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|name=Anthill|image1=anthill1.jpg|location=Ionian Rise North|demonym=Ant?|position_title1=Consul|position_title2=Consul|position_name1=Consue|position_name2=nungal|foundation_date=As Ionia (Renamed Amcar): 18 April 2022&lt;br /&gt;
Post-Purge as Amcar: 3 November 2022&lt;br /&gt;
&lt;br /&gt;
Consue Handover: 17 December 2023|foundation_custom_title1=Disbanded|foundation_custom_value1=25 April 2025}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anthill&#039;&#039;&#039; was a settlement located in the Ionian Rise North on the planet [[Aret]]. It was owned and run by [[Consue]] in the nations of [[Stardust|Amcar, New Amcar, Necrozoa, Vega, CDM, Stardust]]&#039;&#039;&#039;,&#039;&#039;&#039; with the aspiration of one day gaining trade city status.&lt;br /&gt;
&lt;br /&gt;
Anthill was once the settlement [[Amcar]] (more formerly Ionia) and served as the capital of the [[Amcaran Social Republic]] and [[New Amcar]] until their dissolution.&lt;br /&gt;
&lt;br /&gt;
(Page can be finished by whoever, simply added enough so that there was something here)&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
The original name for the settlement was Ionia, based on the name of the territory Ionian Rise North. However Vortexion suggested to [[NoContextGiven]] to change the name to avoid unwanted confusion and attention. The name was thus changed to Amcar based on Aret Mining Corporation rooted in the settlements founding lore. Under the Amcaran Social Republic and especially under New Amcar it became increasingly necessary to distinguish the various settlements from the nation and the capital proper. The nickname Anthill was adopted due to the bases location on a prominent mountain, the increasing complex rooms, shafts and corridors and its socialist hard working populace. When Amcar was deemed dead and buried at the end of New Amcar, Consue ratified the name Anthill to maintain its history.&amp;lt;blockquote&amp;gt;&#039;&#039;i got 2 ppl and my base is a glorified anthill&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;Earliest mention of Anthill I could find (NoContextGiven): 15 Jan 2023&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Amcaran Social Republic ===&lt;br /&gt;
{{Main|Amcaran Social Republic}}&lt;br /&gt;
&lt;br /&gt;
Ionian Rise North was claimed on 18th of April 2022. The base developed into a modest mining outpost consisting of a landing pad, a plaza, the Troika tower and a mess of tunnels including a bombing panic room and the old consul room where the UN meeting was hosted. A starfigher hanger was later added as a response to frequent bombing runs from [[Vulnere]]. The base had the bare minimum of industry, including a haphazard array of power furnaces that players would have to gingerly walk over the bare rock mountain to get to and smaller planet miners. Around this time the beginnings of the Trench was dug out which served as a semi underground hangar and entrance for planet miners, the underside would be continued to be carved out that by spring 2024 over a third under the Anthill was a empty pit. During this time the settlement also experienced a purge on 3 November 2022. In the intervening hours the base was sacked and much of its technology stolen. The settlement also had limited fleet capacity with only 1 or 2 corvettes serving as flagships in the latter months and members mostly fielding shuttles to light freighters. &lt;br /&gt;
&lt;br /&gt;
Near the end of January 2023 [[Consue]] joined the settlement and started to make steady changes. She starting to work on a completely overhauled design for the base, this is when the Anthill overall philosophy started to shift into technological efficiency and involved engineering married with visual elegance to the point of vanity. The first of these stages was a overhauled round trip auto sorted storage, a onmi ship printer, new hangars for gunships and corvette and ramped up resource gathering. This was done in tandem with designing newer and larger trade ships earning a signature anthill style to the fleet as well as a plans for a fortress. &lt;br /&gt;
[[File:Anthill2.jpeg|thumb|A Grouper on the first iteration of the Anthill omni printer, one of the many technologies developed by Consue in order to speed up the development of artistic vision.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
-how expensive is coper?&lt;br /&gt;
&lt;br /&gt;
-uh, im not sure. you can check the bazaar and see what its selling for at carthage. they usually keep their prices attuned to the market&lt;br /&gt;
&lt;br /&gt;
-ie is it cheap enouugh to build bases with it?&lt;br /&gt;
&lt;br /&gt;
-no not at all...unless you are very rich&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:: &#039;&#039;Consue talking to NoContextGiven about drafting up base designs. 27 Jan 2023&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Anthill3.jpeg|thumb|600x600px|The Anthill after construction of the initial fortress. The second version of the omni printer is shown. July 15]]&lt;br /&gt;
While drafting up these plans the political situation at the Anthill evolved. The ASR as dissolved into [[Orovika]] to take advantage of the larger nations stations and resources on paper while Amcar remained a solid social community block. Tensions also rose about conflicting plans and commitments which lead to the leave and foundation of [[Arion]]. By the end of May 2023 the plans for the central fortress where finalized and ready to be built in survival. In the process of construction Consue became frustrated with the Orovikan material policies and assistance. In the Anthillian perspective, Orovika was nothing more than a louse collation of settlements sharing station benefits and piracy protection pacts, little direct aid came into Anthill from the bloc. The fact that the nation had a non existent presence in regulus (it was the &amp;quot;vipers pit&amp;quot; after all) also lent to the feeling of isolation.&lt;br /&gt;
&lt;br /&gt;
This led to Consue to turn to the [[Orlandia]], neighboring city on Aret managed by [[Imperial Nova]], for aid whom responded with many boons including new warship designs for the settlement (a 4k and and the Kraken) and steady supply of natural resources. However the Novans shaky neutrality policy meant that the Anthill was soon thrust into the [[Alliance of Regulus-Vega War]]. The central fortress of the anthill was fully bult by mid of July 2023 but the constant sieges from [[Vega]] as a result from the war caused the settlement to enter into a 5 mouth period of dormancy.&lt;br /&gt;
&lt;br /&gt;
=== Necrozoa ===&lt;br /&gt;
At the death of New Amcar due to a lack of activity Consue appealed to all nations on the server in a group message asking who would like to take the project into her care, during this time nungal (nation Necrozoa during this time) was already assisting with the project but since nobody of the other nations took up Consue she ended with joining nungal in Necrozoa. Necrozoa was a small but active micro nation at this time with notable players such as nungal, AssassinXX. It had the most allies on the server during its peak and was well known for neutrality and pacifism. &lt;br /&gt;
&lt;br /&gt;
=== Vega ===&lt;br /&gt;
The Anthill joined the nation of Vega on July 20, 2024, and left on November 16, 2024. She joined because nungal was forced to disband necrozoa as a result of Consue and assassin wanting to leave necrozoa for other nations (Consue for cdm, assassin for vega) which resulted in nungal convincing Consue to give Vega a try first. As soon as she joined Vega it wouldn&#039;t be long before Vega had a main man banned and the rest went inactive as a result, so the promise of an active nation soon turned to dust and she left for her original choice cdm as a result.&lt;br /&gt;
&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
On November 16, 2024, Anthill joined the nation of [[Cortesia Del Mar]].&lt;br /&gt;
&lt;br /&gt;
On April 6, 2025, [[Juuliett]] - a member of [[Radiance]] at the time - killed Consue for her bounty, prompting an attack from Cortesia. This led to a negotiation wherein Juuliett wold return Consue&#039;s items and head, but after this negotiation had concluded, Consue continued to attack, prompting Cortesian security forces to interfere with Consue and let Juuliett get away. Shortly afterward, Consue left Cortesia Del Mar, citing long-held grievances between her and [[Yodabird19]], the military leader of Cortesia and the one to prevent her from pursuing Juuliett.&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
On April 6, 2025, Anthill joined the nation of [[Stardust]].&lt;br /&gt;
&lt;br /&gt;
=== Disbandment ===&lt;br /&gt;
The settlement was disbanded on 25 April 2025. It went into a Stardust nation claim for a short period until Consue decided to give it to nungal.&lt;br /&gt;
&lt;br /&gt;
=== New Ownership ===&lt;br /&gt;
nungal at this point was upset with her for not giving anything in return for the effort nungal had put into the Anthill and decided to leave her. With Consue wanting to remain friends and Anthill being the only thing she could offer to nungal to make amends, nungal accepted this and they continued their friendship. A few days after Consue recovered her disbandment feelings and wanted to continue with the project so she rejoined the settlement as co-consul. From this moment on and until the current day the Anthill has been under nungal&#039;s ownership (which puts it back in nation Vega) and equally co-lead with Consue.&lt;br /&gt;
&lt;br /&gt;
=== Trade City status ===&lt;br /&gt;
On the 23rd of June 2026 the Anthill finally became an official server Trade City. It&#039;s on this day that nungal for no public reason decided to give back ownership to Consue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
[[Category: Settlements]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Shot_2026-06-22_20-50-52.png&amp;diff=9787</id>
		<title>File:Shot 2026-06-22 20-50-52.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Shot_2026-06-22_20-50-52.png&amp;diff=9787"/>
		<updated>2026-06-22T19:53:50Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;asteroid&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Shot_2026-06-22_20-50-42.png&amp;diff=9786</id>
		<title>File:Shot 2026-06-22 20-50-42.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Shot_2026-06-22_20-50-42.png&amp;diff=9786"/>
		<updated>2026-06-22T19:52:28Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;asteroid&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9781</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9781"/>
		<updated>2026-06-22T19:04:19Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Game theme&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9780</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9780"/>
		<updated>2026-06-22T18:22:46Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Game theme&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9779</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9779"/>
		<updated>2026-06-22T18:20:39Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Game theme&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== AI killing ======&lt;br /&gt;
type &amp;quot;/encounter status&amp;quot; for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9778</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9778"/>
		<updated>2026-06-22T18:05:11Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Game theme&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
Leave planet by going straight up past Y380, this will take you back into orbit.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9777</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9777"/>
		<updated>2026-06-22T17:59:43Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Game theme&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
* You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
* Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9776</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9776"/>
		<updated>2026-06-22T17:55:15Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Game theme&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
[[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Station]]&lt;br /&gt;
&lt;br /&gt;
[[Natural Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Crafted Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Player Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9775</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9775"/>
		<updated>2026-06-22T17:51:38Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tutorial area&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Game theme&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;How to earn credits as a beginner&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
====== Commissions ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
====== Voting ======&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
====== Crating ======&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
====== Fuel and market ======&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Leveling up&amp;lt;/u&amp;gt; ===&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Tips&amp;lt;/u&amp;gt; ===&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Traveling&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9774</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9774"/>
		<updated>2026-06-22T17:49:22Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial area ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game theme&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== How to start ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
====== How to earn credits as a beginner ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== Leveling up ======&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
====== Tips ======&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
&lt;br /&gt;
=== Traveling ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
You can also use routes with &amp;quot;/route add (destination name)&amp;quot; and then &amp;quot;/jump auto&amp;quot; for each time you exit hyperspace jump until you reach your destination. &amp;quot;/route clear&amp;quot; to reset.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9773</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9773"/>
		<updated>2026-06-22T17:48:31Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial area ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game theme&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== How to start ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
====== How to earn credits as a beginner ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== Leveling up ======&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
====== Tips ======&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
&lt;br /&gt;
=== Traveling ===&lt;br /&gt;
&lt;br /&gt;
===== Cruise and direct control (dc) =====&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
==== Hyperspace jumping ====&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
==== Location, planets and gravity wells that block hyperspace jumping ====&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9772</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9772"/>
		<updated>2026-06-22T17:46:45Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial area ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game theme&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== How to start ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships and more info. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
====== How to earn credits as a beginner ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== Leveling up ======&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
====== Tips ======&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
====== Traveling ======&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9771</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9771"/>
		<updated>2026-06-22T17:46:37Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial area ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game theme&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== How to start ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. [[Server Ship Dealer]] &amp;lt;--- link to the full list of ship dealer ships. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
====== How to earn credits as a beginner ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== Leveling up ======&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
====== Tips ======&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
====== Traveling ======&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9770</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9770"/>
		<updated>2026-06-22T17:36:35Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial area ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game theme&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== How to start ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). Share chetherite between the hyperdrive hoppers, hyperspace jumps cost 2 chetherite per hopper per jump. &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
====== How to earn credits as a beginner ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== Leveling up ======&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
====== Tips ======&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
====== Traveling ======&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9768</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9768"/>
		<updated>2026-06-22T17:32:21Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial area ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
type in chat /info for important links.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game theme&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== How to start ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
====== How to earn credits as a beginner ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== Leveling up ======&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
====== Tips ======&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
====== Traveling ======&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9767</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9767"/>
		<updated>2026-06-22T17:31:17Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial area ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game theme&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== How to start ===&lt;br /&gt;
&lt;br /&gt;
====== Ship dealer ======&lt;br /&gt;
Buy either Vesta for crating (200c) or Ozark for mining (1000c). &lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
====== How to earn credits as a beginner ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== Leveling up ======&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
====== Tips ======&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
====== Traveling ======&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9762</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9762"/>
		<updated>2026-06-22T16:27:20Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial area ===&lt;br /&gt;
Once you get to the transit hub you are given system location options to start at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game theme&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== How to start ===&lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
====== How to earn credits as a beginner ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== Leveling up ======&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
====== Tips ======&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
====== Traveling ======&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9761</id>
		<title>You just joined</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=You_just_joined&amp;diff=9761"/>
		<updated>2026-06-22T16:11:28Z</updated>

		<summary type="html">&lt;p&gt;Nungal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You just joined Horizons End and you&#039;re clueless what to do after the tutorial! Here&#039;s your short guide with a map and image helpers at the bottom. ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game theme&#039;&#039;&#039; ===&lt;br /&gt;
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST&#039;s or trade cities/TC&#039;s by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can&#039;t cope with attacks and only came here to play for building/PvE. &lt;br /&gt;
&lt;br /&gt;
The game is divided between different regions (see the image map).&lt;br /&gt;
&lt;br /&gt;
As you level up you will unlock larger ships.&lt;br /&gt;
&lt;br /&gt;
=== How to start ===&lt;br /&gt;
&lt;br /&gt;
====== Claiming your homes: ======&lt;br /&gt;
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it&#039;s recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the &amp;quot;personal&amp;quot; type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.&lt;br /&gt;
&lt;br /&gt;
====== How to earn credits as a beginner ======&lt;br /&gt;
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn&#039;t ever get reset only grown higher each step.&lt;br /&gt;
&lt;br /&gt;
server voting is optional but it&#039;s good too and gives chetherite (starship fuel) as an additional gain. &lt;br /&gt;
&lt;br /&gt;
Buying then selling crates between OST&#039;s gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn&#039;t good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.  &lt;br /&gt;
&lt;br /&gt;
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.&lt;br /&gt;
&lt;br /&gt;
[[Trade City]] &amp;lt;--- link to the wiki page for a list of OST&#039;s.&lt;br /&gt;
&lt;br /&gt;
====== Leveling up ======&lt;br /&gt;
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don&#039;t shoot back.&lt;br /&gt;
&lt;br /&gt;
====== Tips ======&lt;br /&gt;
As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn&#039;t make you invulnerable but it&#039;s against the server rules to attack.&lt;br /&gt;
&lt;br /&gt;
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.&lt;br /&gt;
&lt;br /&gt;
After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don&#039;t park your ships inside blown up areas.&lt;br /&gt;
&lt;br /&gt;
Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.&lt;br /&gt;
&lt;br /&gt;
You can save blueprints of your builds (works cross server between creative and survival) and then use a &amp;quot;ship factory&amp;quot; to print them on survival so there&#039;s no manually building large things. You will need the materials or credits.&lt;br /&gt;
&lt;br /&gt;
Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it&#039;s touching them so leave plenty of space when parking in places.&lt;br /&gt;
====== Traveling ======&lt;br /&gt;
Always hold the controller (clock item) while flying it&#039;s your only way to pilot, while holding: Q to turn left, F to turn right there&#039;s also a steering wheel on starter vessels for that, there&#039;s a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you&#039;re facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.  &lt;br /&gt;
&lt;br /&gt;
For long distance space travel it&#039;s recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don&#039;t include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.&lt;br /&gt;
&lt;br /&gt;
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you&#039;ll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.&lt;br /&gt;
&lt;br /&gt;
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.&lt;br /&gt;
&lt;br /&gt;
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.&lt;br /&gt;
[[File:Server map.webp|thumb|1118x1118px|All regions]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki&#039;&#039;&#039; is very useful but it&#039;s not instruction friendly so here&#039;s how to use the wiki:&lt;br /&gt;
&lt;br /&gt;
Search bar at the top for the thing you&#039;re looking for, it&#039;s not always categorized so there will be pages like &amp;quot;xp guide&amp;quot; that don&#039;t show in the &amp;quot;guides category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.&lt;br /&gt;
&lt;br /&gt;
example (as a non functional image):&lt;br /&gt;
&lt;br /&gt;
[[Printer]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-54.png|left|thumb|394x394px]]&lt;br /&gt;
[[File:Shot 2026-06-22 16-20-58.png|left|thumb|[[File:Shot 2026-06-22 16-36-30.png|center|thumb|This is a trade cities star icon unique to OST&#039;s as seen from the dynmap.]]]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nungal</name></author>
	</entry>
</feed>