<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ReddyThePenguin</id>
	<title>Horizon&#039;s End Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ReddyThePenguin"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php/Special:Contributions/ReddyThePenguin"/>
	<updated>2026-09-14T05:09:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=12542</id>
		<title>AI Overhaul</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=12542"/>
		<updated>2026-09-08T05:27:10Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox update|prev=Bazaar Update|releasedate= 11 August 2025|image=Barge_Hunt_Angle_Sunk.jpeg|caption=AI Barge Angle sunk during the Deep Space Mining Convoy.}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
&lt;br /&gt;
The AI overhaul Is a large update that was released to Survival on 8/11/2025 with the aim of overhauling the AI behavior system and their gameplay. &lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Mini Locus (Privateer bootcamps/Privateer Inspection, Pirate Disturbances.) ===&lt;br /&gt;
The AI Update/Overhaul adds new Mini Locuses in Civilized Space Systems. These will act as normal locuses in wildspace but spawn less ships and last for less time. Current New Mini-Locuses include&lt;br /&gt;
&lt;br /&gt;
Horizon Transit Line Congregation - Nimble, Minhaul, Exotrans, Wayfinders, Strikers&lt;br /&gt;
&lt;br /&gt;
Privateer Bootcamp/Privateer Inspection - Pioneer?, All Privateer AIs under 2k (unconfirmed)&lt;br /&gt;
&lt;br /&gt;
Pirate Disturbance - Most If Not all pirate AIs (unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== AI Events ===&lt;br /&gt;
- Deepspace Mining Convoy (Spawns multiple Privateer warships, Angle Barge&lt;br /&gt;
&lt;br /&gt;
-  Unusually strong Alien signature (Spawns Loumai, Mianbaozha and sometimes a Fagun)&lt;br /&gt;
&lt;br /&gt;
- Privateer System Defense Patrol (Spawns various privateer AIs, ranges in size.)&lt;br /&gt;
&lt;br /&gt;
- Unknown Signal Locus for Bread Aliens (Spawns Mianbaozha, Loumai, Mianbao, Malingshu, Fagun)&lt;br /&gt;
&lt;br /&gt;
=== New AI Difficulties ===&lt;br /&gt;
The AI Update/AI Overhaul adds AI Ship Difficulties ranging from Easy to Insane&lt;br /&gt;
&lt;br /&gt;
The way to tell an AI ships difficulty is the amount of stars by the ships name (Easy is 1 star, Normal is 2 stars, Hard is 3 stars, Brutal is 4 and insane is 5). AI Ships with a higher difficulty drop more loot, Insane and Brutal AI ships only spawn in wildspace.&lt;br /&gt;
&lt;br /&gt;
=== AI Heatstreak ===&lt;br /&gt;
Heatstreaks give more money on AI ship sink, The more heatstreak you have the more money you earn. You can gain AI Heatstreak by killing ships larger than your ship. &lt;br /&gt;
&lt;br /&gt;
=== New AI Ships ===&lt;br /&gt;
* [[吃饭人]] Loumai 1.7k Gunship (WILDSPACE ONLY) (Reinforcement Mianbaozha)&lt;br /&gt;
* [[吃饭人]] Mianbaozha 220 Starfighter (WILDSPACE ONLY) &lt;br /&gt;
* [[吃饭人]] Fagun 12k Destroyer (WILDSPACE ONLY) (Reinforcement Loumai/Mianbaozha)&lt;br /&gt;
* [[System Defense Forces]] Resolute 8.2k Destroyer (Civilized and Wildspace) (Reinforcement Privateer SFs/GSs)&lt;br /&gt;
* [[System Defense Forces]] 165 Interceptor (Locus Only/Possibly Privateer System Defense)&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gas_Collector&amp;diff=12486</id>
		<title>Gas Collector</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gas_Collector&amp;diff=12486"/>
		<updated>2026-09-04T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Gas Collector&lt;br /&gt;
| image = Gas collector.png&lt;br /&gt;
| caption2 = A gas collector&lt;br /&gt;
| custom_property_title1 = Gas collected (per collection attempt)&lt;br /&gt;
| custom_property_value1 = 50&lt;br /&gt;
| custom_property_title2 = Collection time (ticks)&lt;br /&gt;
| custom_property_value2 = 10&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Hopper&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = Sign (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas collectors&#039;&#039;&#039; fill empty [[Gas Canisters]] with various [[gases]].&amp;lt;br&amp;gt;&lt;br /&gt;
Gas collectors can be detected with the sign text [gascollector].&lt;br /&gt;
&lt;br /&gt;
Gas collectors will attempt to collect gas every 10 ticks. It will succeed if:&lt;br /&gt;
&lt;br /&gt;
* The gas type selected through the GUI (accessible through right clicking the sign) is available on your planet / in your region.&lt;br /&gt;
* There is a gas canister in the fuel slot of the furnace&lt;br /&gt;
* The gas canister is empty or is the same as the selected gas type&lt;br /&gt;
&lt;br /&gt;
If these conditions are met, and the gas collector is intact, it will fill the gas canister up with 50 units before repeating the cycle in another 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Gas collectors can work without putting a [[Prismarine Crystal]] in the top slot, however they are necessary to load empty canisters in with pipes. Empty gas canisters must be placed in the bottom slot.&lt;br /&gt;
&lt;br /&gt;
Right clicking the sign will list the gasses that are available for collection in its location.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Gas collectors use to behave very differently.&amp;lt;br&amp;gt;&lt;br /&gt;
Gas collectors would attempt to collect gas once between every 100 to 350 ticks. Each lightning rod attached to a collector would increase the number of times it attempted to collect during this tick by one, up to a maximum of four times.&amp;lt;br&amp;gt;&lt;br /&gt;
Every time the gas collector would tick, it generated 150 gas, and its type would be based on the current planet&#039;s gas chance, the y-level gas chance, and the amount of lightning rods on the collector.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Gas Machines]]&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crating_Guide&amp;diff=12485</id>
		<title>Crating Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crating_Guide&amp;diff=12485"/>
		<updated>2026-09-04T05:22:08Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: Updated to have newer ships, along with some other changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crating is one of the primary ways to earn money on [[Horizon&#039;s End]]. This page provides a brief, condensed overview of the system.&lt;br /&gt;
&lt;br /&gt;
The current maximum number of crates that can be delivered to a [[Trade City]] at one time is 1,252 crates. This capacity can be achieved using a [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
Further details, such as specific mechanics and variations, are not covered in this page. These may differ depending on the type of transport used and should be documented separately.&lt;br /&gt;
&lt;br /&gt;
=== Crating Per Ship ===&lt;br /&gt;
[[Shuttle]] carries a max of 15 crates&lt;br /&gt;
&lt;br /&gt;
[[Transport]] carries a max of 30 crates&lt;br /&gt;
&lt;br /&gt;
[[Light Freighter]] carries a max of 60 crates&lt;br /&gt;
&lt;br /&gt;
[[Medium Freighter]] carries a max of 89 crates&lt;br /&gt;
&lt;br /&gt;
[[Heavy Freighter]] carries a max of 109 crates&lt;br /&gt;
&lt;br /&gt;
[[Blockade Runner]] carries a max of 134 crates&lt;br /&gt;
&lt;br /&gt;
[[Jump Freighter]] carries a max of 1,252 crates&lt;br /&gt;
&lt;br /&gt;
== How Crating Works ==&lt;br /&gt;
&lt;br /&gt;
* Crates are purchased from a Crate Exporter&lt;br /&gt;
* These crates must then be delivered to a Crate Importer to be sold&lt;br /&gt;
* Only crates bought from an exporter can be sold to an importer&lt;br /&gt;
&lt;br /&gt;
Some crates are more valuable than others, but higher-value crates may expire after a certain amount of time, requiring faster delivery.&lt;br /&gt;
&lt;br /&gt;
Note on Crating&lt;br /&gt;
&lt;br /&gt;
Crating deliveries are made between Trade Cities, which are marked by a star on the map.&lt;br /&gt;
&lt;br /&gt;
There are two types of Trade Cities:&lt;br /&gt;
&lt;br /&gt;
* NPC Trade Cities&lt;br /&gt;
* Player Trade Cities&lt;br /&gt;
&lt;br /&gt;
Player Trade Cities are shown in red when they are offline or currently unavailable.&lt;br /&gt;
&lt;br /&gt;
Players can currently complete up to 3 crating runs, per city per day.&lt;br /&gt;
&lt;br /&gt;
Other Useful Guides [[New Player Guide]], [[XP Guide]], and [[Money Guide]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Freighter&amp;diff=12484</id>
		<title>Jump Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Freighter&amp;diff=12484"/>
		<updated>2026-09-04T05:00:07Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship|name=Jump Freighter|blockcount=24000-32000|speed=MAX Cruise of 12 bps|shieldstrengthmult=0.9|hyperrangemult=3|hyperwarm=60s|crates=1252|wellstrength=1|jumpstrength=3|multiblocks=1x [[Basic Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Jump Field Generator]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jump Freighter&#039;&#039;&#039; is a [[Starship#Tech 2 Ships|Tech 2]] variant of the [[Barge]] with the ability to carry numerous [[crate|crates]]. This makes it a great asset for anyone wishing to deliver crates between Deep Space systems, as it can use the [[Jump Field Generator]] in conjunction with more mobile ships, such as the [[Recon Fighter]], to quickly move between Deep Space Trade Stations. &lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function&lt;br /&gt;
* Requires a [[Fuel Tank]] to move&lt;br /&gt;
** Uses [[Xenon]] as fuel&lt;br /&gt;
* Extremely low shield strength and standard shield regeneration speed&lt;br /&gt;
* At max size, capable of carrying 1,252 Crates (do not try to buy that many at once, you will reach the item limit and they will despawn.)&lt;br /&gt;
* Can use a [[Jump Field Generator]]&lt;br /&gt;
* Can use a [[Basic Probe Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship_Class]]&lt;br /&gt;
[[Category:Supercapital]]&lt;br /&gt;
{{Navbox starships}}&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Gaia_Station&amp;diff=12483</id>
		<title>Gaia Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Gaia_Station&amp;diff=12483"/>
		<updated>2026-09-03T22:06:49Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaia is an NPC ecostation space station located in Southwest Asteri close to the planet Illius. It acts as a central hub where players can.&lt;br /&gt;
&lt;br /&gt;
* Access an Ender Chest&lt;br /&gt;
* Trade and manage food resources&lt;br /&gt;
* 100k credits to earn daily maximum&lt;br /&gt;
&lt;br /&gt;
Food System:&lt;br /&gt;
&lt;br /&gt;
* Basic ingredients like tomatoes and lettuce can be bought from the Producer NPC for 2k per stack of either.&lt;br /&gt;
* These ingredients can be crafted into processed foods using the server&#039;s custom recipes&lt;br /&gt;
* Processed foods can then be sold to Custom Food Buyers for profit Read more about [[Custom Foods]]&lt;br /&gt;
* 1 stack of [[Cheeseburger]] sells for 3,000c and 27xp&lt;br /&gt;
* 1 stack of [[Cooked Pepperoni Pizza]] sells for 3,000c and 27xp&lt;br /&gt;
* 1 stack of [[Mushroom Skewer]] sells for 500c and 11xp&lt;br /&gt;
* 1 stack of [[Horizon Fried Egg]] sells for 100c and 5xp&lt;br /&gt;
* 1 stack of [[Ice Cream]] sells for 1,000c and 16xp&lt;br /&gt;
* 1 stack of [[Astronaut Ice Cream]] sells for 10,000c and 50xp&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Images from Gaia Station&amp;quot;&amp;gt;&lt;br /&gt;
File:GaiaFront.png|Gaia Station as seen from space near the main entrance.&lt;br /&gt;
File:GaiaBack.png|Gaia Station as seen from another angle.&lt;br /&gt;
File:GaiaProcessedMerchant.png|The Processed Food Merchangt at gaia&lt;br /&gt;
File:GaiaProduceMerchant.png|The Produce merchant at Gaia&lt;br /&gt;
File:GaiaShipSellerTemp.png|Oops! The ship dealer was out. But he should be back soon here.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:System stations]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Category:Nations&amp;diff=12473</id>
		<title>Category:Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Category:Nations&amp;diff=12473"/>
		<updated>2026-09-03T10:29:23Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nations&#039;&#039;&#039; are an organizational entity consisting of member [[Settlement|settlements]]. Create a nation to collaborate with other players and participate in nation activities.&lt;br /&gt;
&lt;br /&gt;
Settlements can join, create, and leave [[:Category:Nations|nations]] at any time, just like how players can join, create, and leave settlements at any time. One settlement is always designated the capital, the leader of which is considered the nation leader by extension. The founding settlement is automatically set as the capital when a nation is founded.&lt;br /&gt;
&lt;br /&gt;
Nations can be disbanded automatically if no members in the capital settlement are online for 30 consecutive days, or manually by the capital settlement leader.&lt;br /&gt;
&lt;br /&gt;
For a Complete list of nations go here: [[:Category:Politics|geopolitics]]&lt;br /&gt;
&lt;br /&gt;
==Creating A Nation==&lt;br /&gt;
Players must be at least level 12 to create a nation.&lt;br /&gt;
&amp;lt;br&amp;gt;A nation must be created by the owner of a [[settlement]]. That player will become the leader of the nation.&lt;br /&gt;
&amp;lt;br&amp;gt;It costs 20,000 [[Credit|credits]] to form a nation.&lt;br /&gt;
&lt;br /&gt;
==Nation Abilities==&lt;br /&gt;
Claim territories on a planet without forming a settlement with /n claim.&lt;br /&gt;
&amp;lt;br&amp;gt;Invite another settlement to join your nation with /n invite.&lt;br /&gt;
&amp;lt;br&amp;gt;Participate in [[siege station]] sieges with /siege. The maximum benefit a nation can extract from siege stations is 300C/hour (4 stations) per payout and potentially a 30% bonus to [[crating]] (6 stations); aditionally, siege stations reduce warm up times in [[hyperdrives]].&lt;br /&gt;
&amp;lt;br&amp;gt;Create your own nation space stations (separate from siege stations) with /nstation; the price per given radius equates to .5 x (πr^2).&lt;br /&gt;
&amp;lt;br&amp;gt;Earn passive income for every active player in your nation.&lt;br /&gt;
&lt;br /&gt;
==Nation Commands==&lt;br /&gt;
{{code|/nrole}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Modify nation roles&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n ally}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Set another nation to Ally status&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n friendly}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Set another nation to Friendly status&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n neutral}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Set another nation to Neutral status&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n unfriendly}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Set another nation to Unfriendly status&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n enemy}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Set another nation to Enemy status&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n relations}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check nation relations&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n balance (nation)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the balance of a nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n deposit}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Deposit money into the nation balance&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n withdraw}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Withdraw money from the nation balance&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n claim}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Claim a nation territory&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n unclaim}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unclaim a nation territory&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n top}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; View the top nations on Horizon&#039;s End&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n invites}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check your current nation invites&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n create}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Form a nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n set capital}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the capital settlement of a nation (transfers leadership)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n set color}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Change the nation color&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n set name}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Rename a nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Deletes the nation (cannot be undone)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n info}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Checks nation info&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n invite}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Invite a settlement to a nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n kick}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Kicks a settlement from the nation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port_Ilios&amp;diff=12472</id>
		<title>Port Ilios</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port_Ilios&amp;diff=12472"/>
		<updated>2026-09-03T10:12:06Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Ilios: 15000, 9000|protected=false}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ilios&#039;&#039;&#039; is the [[Port|NPC Port]] of [[Ilios]]. Players who die in [[Ilios]] without a cryopod will respawn here.&lt;br /&gt;
[[Category:System Stations|System Station]]&lt;br /&gt;
== Amenities == &lt;br /&gt;
* Ship Dealer&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;br /&gt;
&lt;br /&gt;
[[Category:System Stations]]&lt;br /&gt;
[[Category:Ilios]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port_Sirius&amp;diff=12471</id>
		<title>Port Sirius</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port_Sirius&amp;diff=12471"/>
		<updated>2026-09-03T10:08:11Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Asteri: 19000, 9000|protected=false}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Sirius&#039;&#039;&#039; is the [[Port|NPC Port]] of [[Sirius]]. Players who die in [[Sirius]] without a cryopod will respawn here.&lt;br /&gt;
[[Category:System Stations|System Station]]&lt;br /&gt;
== Amenities == &lt;br /&gt;
* Ship Dealer&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;br /&gt;
&lt;br /&gt;
== Current Shops ==&lt;br /&gt;
* MagicMasterRory&lt;br /&gt;
* Kingsheep3&lt;br /&gt;
&lt;br /&gt;
[[Category:System Stations]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port_Regulus&amp;diff=12470</id>
		<title>Port Regulus</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port_Regulus&amp;diff=12470"/>
		<updated>2026-09-03T10:02:39Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Asteri: 15000, 9000|protected=false}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Regulus&#039;&#039;&#039; is the [[Port|NPC Port]] of [[Regulus]]. Players who die in [[Regulus]] without a cryopod will respawn here.&lt;br /&gt;
[[Category:System Stations|System Station]]&lt;br /&gt;
== Amenities == &lt;br /&gt;
* Ship Dealer&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;br /&gt;
&lt;br /&gt;
[[Category:System Stations]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port&amp;diff=12469</id>
		<title>Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port&amp;diff=12469"/>
		<updated>2026-09-03T09:59:28Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Asteri, Regulus, Sirius, Ilios|protected=false}}&#039;&#039;&#039;Ports&#039;&#039;&#039; are NPC structures in the four core [[systems]] (Asteri, Regulus, Sirius, and Ilios). Players who die without an active cryopod will respawn at one of these ports.&lt;br /&gt;
&lt;br /&gt;
[[Port Asteri]]&lt;br /&gt;
&lt;br /&gt;
[[Port Regulus]]&lt;br /&gt;
&lt;br /&gt;
[[Port Sirius]]&lt;br /&gt;
&lt;br /&gt;
[[Port Ilios]]&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Ship Dealer&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Aluminum_ingot.png&amp;diff=12466</id>
		<title>File:Aluminum ingot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Aluminum_ingot.png&amp;diff=12466"/>
		<updated>2026-09-03T03:03:29Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: ReddyThePenguin uploaded a new version of File:Aluminum ingot.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Invicon_Aluminum.png&amp;diff=12465</id>
		<title>File:Invicon Aluminum.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Invicon_Aluminum.png&amp;diff=12465"/>
		<updated>2026-09-03T03:02:11Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: ReddyThePenguin uploaded a new version of File:Invicon Aluminum.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Invicon_Chetherite.png&amp;diff=12464</id>
		<title>File:Invicon Chetherite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Invicon_Chetherite.png&amp;diff=12464"/>
		<updated>2026-09-03T02:45:36Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: ReddyThePenguin uploaded a new version of File:Invicon Chetherite.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=File:Chetherite.png&amp;diff=12463</id>
		<title>File:Chetherite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=File:Chetherite.png&amp;diff=12463"/>
		<updated>2026-09-03T02:37:38Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: ReddyThePenguin uploaded a new version of File:Chetherite.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=CTF&amp;diff=12462</id>
		<title>CTF</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=CTF&amp;diff=12462"/>
		<updated>2026-09-03T02:07:41Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|activity_level=Medium|capital_city=Good111|settlements=Arthopolis, toastland, Outer Wilds Expanse, ChipmunkTopia, Southlakes, EnderGliblurt|stations=Cerberus Station|position_title1=Sovereign|position_title2=Warden|position_title3=Steward|position_name1=[[Kingsheep3]]|position_name2=[[Zhuk115]] [[MagicMasterRory]]|position_name3=[[Wiitedo]]&lt;br /&gt;
[[MrToast1101]]&lt;br /&gt;
[[JulianButJava]]|foundation_date=June 11, 2026|preceded_by=[[Cerberus Federation]]|language=English|ideology=Constitutional Monarchy}}The &#039;&#039;&#039;Cerberus Trade Federation&#039;&#039;&#039;, known by the abbreviation &#039;&#039;&#039;CTF&#039;&#039;&#039; in-game, is a nation based on neutrality and colony building, led by [[Kingsheep3]]. &lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
The CTF formed after the [[United Federation of Planets]] went inactive, along with Kingsheep3 leaving the UFOP. There isn’t much more info.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
CTF has little to no history as of right now.&lt;br /&gt;
&lt;br /&gt;
=== AKA (Aurikan Knight Army) / RTF (Regulus Trade Fed.) ===&lt;br /&gt;
{{Main|Regulus Trade Federation}}&lt;br /&gt;
&lt;br /&gt;
=== Cerberus reformation as CTF ===&lt;br /&gt;
During June 2026, the UFOP became relatively inactive again. This caused New Sacramento, at the time named EVIL000, to rename to Good111 and leave the UFOP, forming the CTF. The CTF is very similar to its predecessor, the [[Cerberus Federation]], except the CTF seeks neutrality, staying away from conflicts in the [[Vega]] bloc or other major alliances.&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
[[Good111]] - (Kingsheep3) Capital of the CTF on [[Ilius]] despite having nothing on it. &lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Southlakes]] - ([[Wiitedo]]) a small Settlement on [[Turms]], with a uranium enrichment plant and some a small shipyard.&lt;br /&gt;
&lt;br /&gt;
[[Arthropolis]] - ([[JulianButJava]]) a moderate Settlement on [[Aerach]] with some buildings and ships.&lt;br /&gt;
&lt;br /&gt;
[[Chipmunktopia]] - ([[ChipmunkTeam]])  a moderate Settlement on [[Vask]] with some major (?) infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[Outer Wilds Expanse]] - ([[Zhuk115]]) a small Settlement on [[Lioda]] with nothing visible from Dynmap.&lt;br /&gt;
&lt;br /&gt;
[[toastland]] - ([[MrToast1101]]) a small Settlement on Aerach with little to no building from Dynmap&lt;br /&gt;
&lt;br /&gt;
[[EnderGliblurt]] - ([[Tonizzblobvert]]) a small Settlement on Turms with seemingly nothing from Dynmap.&lt;br /&gt;
&lt;br /&gt;
== Claims/Space Stations ==&lt;br /&gt;
Cerberus Station - Station in [[Sirius System|Sirius]] shared by [[Kingsheep3]] and [[MagicMasterRory]]. This is also where most of the nations assets are held, along with the fleet being stationed here. Also the main base of operations&lt;br /&gt;
&lt;br /&gt;
Bolt - your not getting to know about this boiii&lt;br /&gt;
&lt;br /&gt;
[[Claimable System|KTR-18]] - Small deep-space system nearby [[Mining System|Anchor]].&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
Prospect - Civilian, new to the CTF.&lt;br /&gt;
&lt;br /&gt;
Adept - more experienced, contributes to the CTF.&lt;br /&gt;
&lt;br /&gt;
Elite - High-ranking civilian role, given to some settlement leaders as well.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Steward - Low ranking settlement leader, typically given to most settlements.&lt;br /&gt;
&lt;br /&gt;
Warden - Higher ranking settlement leader. Typically more trusted then stewards.&lt;br /&gt;
&lt;br /&gt;
Sovereign - Leader of the CTF.&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Initiate - New recruit for the millitary, still in training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CTF New Player Info ==&lt;br /&gt;
&lt;br /&gt;
=== To join the CTF ===&lt;br /&gt;
You must be able to contribute to the CTF in some way, whether it be contributing money to the national balance, or fighting for the CTF, or gathering precious resources.{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Player-Created]]&lt;br /&gt;
[[Category:Politics]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Heavy_Freighter&amp;diff=12416</id>
		<title>Heavy Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Heavy_Freighter&amp;diff=12416"/>
		<updated>2026-08-31T23:29:33Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name=Heavy Freighter&lt;br /&gt;
|image=ACS.08A_Fortune_II.png&lt;br /&gt;
|caption=[[Astralchroma]]&#039;s Heavy Freighter&amp;lt;br&amp;gt;&amp;quot;ACS.08A Fortune II&amp;quot;&lt;br /&gt;
|blockcount=8,000-12,000 Blocks&amp;lt;br&amp;gt;(13,200 Oversized)&lt;br /&gt;
|shields=17&lt;br /&gt;
|speed=Max Cruise Speed 21 BPS&lt;br /&gt;
|hyperrangemult=1.4|hyperwarm=23s|crates=109&lt;br /&gt;
|storage=540 (90 Double Chests)&lt;br /&gt;
|weapons=2x [[Heavy Turret]]&lt;br /&gt;
&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
&amp;lt;br&amp;gt;3x [[Point Defense Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|multiblocks=1x [[Basic Probe Launcher]] &amp;lt;br&amp;gt;&lt;br /&gt;
6x Tier 3 [[Mining Laser]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Freighter&#039;&#039;&#039; is the 5th class of [[Civilian Ships|Civilian ships]].&lt;br /&gt;
&lt;br /&gt;
It is the largest civilian class that is not a [[Supercapital]] class ship.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum of 8,000 blocks&lt;br /&gt;
* Can be a maximum of 12,000 blocks&lt;br /&gt;
* Can carry up to 109 [[Crates]] &lt;br /&gt;
* Can use&amp;lt;nowiki/&amp;gt; up to 6 Tier 3 [[mining lasers|Mining Lasers]]&lt;br /&gt;
* Can fire up to 3 [[Point Defense Turrets]]&lt;br /&gt;
* Can shoot up to 2 [[Heavy turret|Heavy Turrets]]&lt;br /&gt;
* Can shoot a single [[Tri turret|Tri Turret]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Please note that Heavy Freighters can use Heavy Lasers and Torpedoes.&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
[[Category:Capital]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=12415</id>
		<title>Trade City</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Trade_City&amp;diff=12415"/>
		<updated>2026-08-31T23:10:23Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trade Cities&#039;&#039;&#039; are territories on planets that have economic infrastructure.&lt;br /&gt;
&lt;br /&gt;
All trade cities (player and NPC) sell standard NPC starships at a [[Ship Dealer]], sell crates for [[Cargo Trading]], and host player shops via the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
Trade Cities are [[safezones]] - you cannot be hurt while within the territory, and explosions cannot take place.&lt;br /&gt;
&lt;br /&gt;
The owners of a trade city are able to take ships parked in the territory, like any other settlement.&lt;br /&gt;
&lt;br /&gt;
==Trade City NPCs==&lt;br /&gt;
[[File:Iliusnpcs.png|thumb|A pair of cargo NPCs in the spawn territory.|200x200px]]&lt;br /&gt;
&#039;&#039;&#039;Exporter&#039;&#039;&#039;: Buy [[Cargo Trading|cargo crates]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Importer&#039;&#039;&#039;: Sell cargo crates&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bazaar]]&#039;&#039;&#039;: Purchase from other players on the local Bazaar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commissions Droid&#039;&#039;&#039;: Start a [[Daily Commission]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Server Ship Dealer|Ship Dealer]]&#039;&#039;&#039;: Purchase starter ships&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Player Ship Dealer]]:&#039;&#039;&#039; Purchase Player-made ships (stock may be limited or nonexistent)&lt;br /&gt;
&lt;br /&gt;
==Player Trade Cities &amp;amp; Requirements==&lt;br /&gt;
A [[settlement]] that meets certain requirements can apply to be a trade city. For each trade city application an independent panel of players will be gathered to vote on the city. It will be judged on the following criteria, and each member will decide an overall yes / no vote. The votes will be tallied and a majority yes / no will decide the application&#039;s acceptance.&lt;br /&gt;
* 3 Active Members*&lt;br /&gt;
* Landing Areas&lt;br /&gt;
* Docking Areas&lt;br /&gt;
* Clearly identified trade building to house NPCs.&lt;br /&gt;
* Sufficient Cityscape&lt;br /&gt;
* Settlement feels like a City&lt;br /&gt;
* Good Building Quality&lt;br /&gt;
* Roads&lt;br /&gt;
* No excessive reuse of building designs&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Once accepted, 4 active members are required to keep the benefits of a TC&lt;br /&gt;
&lt;br /&gt;
===List Of Player Trade Cities===&lt;br /&gt;
* [[Carthage]] ([[Republic of Carthage]]) at 5980x, 2800z, on [[Lioda]]&lt;br /&gt;
* [[Orlandia]] ([[Ascendant Nova]]) at 5330x, 4110z, on [[Aret]]&lt;br /&gt;
* [[Altar_Sanctorium|Altar Sanctorium]] (CEC) at 2465x, 4165z, on [[Kovfefe]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Cadia]], [[Ilius]] ([[Cortesia Del Mar]])&amp;lt;/s&amp;gt;  This Trade City is permanently offline following the groups departure after an incident in May, 2025.&lt;br /&gt;
* [[Hegemony]] ([[Vega]]) at 5215x, 2330z, on [[Qatra]]&lt;br /&gt;
* [[Cicatrix]] ([[Radiance]]) at 2530x, 800z, on [[Aerach]]&lt;br /&gt;
* [[Anthill]] ([[Vega]]) at 1600x, 1400z, on [[Aret]]&lt;br /&gt;
&lt;br /&gt;
==Trade Outposts (NPC Trade Cities)==&lt;br /&gt;
Similar in function to a Player Trade City, but owned by NPCs. NPC trade outposts are commonly referred to as -osts.&lt;br /&gt;
&lt;br /&gt;
===List Of Trade Outposts===&lt;br /&gt;
* Aerost at 1985x, 4995z, on [[Aerach]]&lt;br /&gt;
* Chandrost at 6265x, 4175z, on [[Chandra]]&lt;br /&gt;
* Iliost at 5440x, 2530z, on [[Ilius]]&lt;br /&gt;
* Kriost at 4355x, 1385z,  on [[Krio]]&lt;br /&gt;
* Liost at 2125x, 3745z, on [[Lioda]]&lt;br /&gt;
* Vasost at 1000x, 1800z, on [[Vask]]&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Outposts ===&lt;br /&gt;
These are more dangerous for a player to venture to due to &#039;&#039;&#039;no safezone protection&#039;&#039;&#039; and distance, but offer much higher profits. &lt;br /&gt;
&lt;br /&gt;
In the future you will be able to also sell ores directly here, introducing a new money making option.&lt;br /&gt;
* Sunder, [[Fracture]] at 8500x, 7500z&lt;br /&gt;
* Axis, [[Spine]] at 7500x, 7500z&lt;br /&gt;
* Conduit, [[Monolith]] at 1500x, 1500z&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Player_Weapons&amp;diff=12404</id>
		<title>Player Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Player_Weapons&amp;diff=12404"/>
		<updated>2026-08-31T07:32:48Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs work|description = Needs to be updated with modern infoboxes}}&lt;br /&gt;
= Blasters =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blasters&#039;&#039;&#039; are ranged weapons that fire energy bolts. &amp;quot;Primary&amp;quot; and &amp;quot;Special&amp;quot; blasters consume ammo.&lt;br /&gt;
* Primary and Special blasters consume ammo stored in Magazines and will not reload if there is no ammo available.&lt;br /&gt;
** Blaster Pistols do not consume ammo.&lt;br /&gt;
* Press F (switch to offhand) while holding the blaster to reload.&lt;br /&gt;
* Attempting to fire an empty blaster will automatically reload the blaster.&lt;br /&gt;
* Hold right click to continuously fire energy bolts.&lt;br /&gt;
* All blasters deal double damage to mobs or non-player entities except for Blaster Pistols.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Pistol&amp;quot;&amp;gt;Blaster Pistol&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Pistol.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 15 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 6 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster pistols&#039;&#039;&#039; are a sidearm blaster with a small magazine, but can be fired while other blasters are reloading. Does NOT use ammunition. This item is part of the starter kit.&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Pistol receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Rifle&amp;quot;&amp;gt;Blaster Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Rifle.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 5.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 8 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Rifles&#039;&#039;&#039; are an accurate blaster with an average rate of fire and decent damage. &lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Rifle receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Sniper&amp;quot;&amp;gt;Blaster Sniper&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Sniper.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 12.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 30.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 160&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 120 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.0625&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 15.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 40 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Snipers&#039;&#039;&#039; are a high-skill weapon with a very long reload and slow fire rate, but a very high damage. The energy bolt&#039;s damage increases the further it travels, which rewards long-range sniping. &lt;br /&gt;
|2 = Glass.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Sniper receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Shotgun&amp;quot;&amp;gt;Blaster Shotgun&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Shotgun.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Special&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 1.75&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 4&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 60 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.15&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 6.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot count:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 20 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Special Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Shotguns&#039;&#039;&#039; are a close-range weapon that fires multiple energy bolts per activation.&lt;br /&gt;
|3 = Gun barrel.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Shotgun receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Submachine Blaster&amp;quot;&amp;gt;Submachine Blaster&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Submachine blaster.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 1.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 45&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 100&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 45 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 8.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 2 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.025&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Submachine Blasters&#039;&#039;&#039; have a very high fire rate but low damage. Ideal for disabling combatants flying with a [[Rocket Boosting Module]].&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|5 = Smb receiver.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Circuitry.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Blaster Cannon&amp;quot;&amp;gt;Blaster Cannon&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Cannon.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Class:&#039;&#039;&#039; Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Explosion power:&#039;&#039;&#039; 4.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Falloff multiplier:&#039;&#039;&#039; 0.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine size:&#039;&#039;&#039; 60&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Range:&#039;&#039;&#039; 30&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reload:&#039;&#039;&#039; 30 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot size:&#039;&#039;&#039; 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot speed:&#039;&#039;&#039; 4.0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Time between shots:&#039;&#039;&#039; 12 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shot deviation:&#039;&#039;&#039; 0.07&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Can headshot:&#039;&#039;&#039; No&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine:&#039;&#039;&#039; [[Standard Magazine]]&lt;br /&gt;
|description = &#039;&#039;&#039;Blaster Cannons&#039;&#039;&#039; deal very low damage but can destroy blocks upon colliding with terrain or an entity. The explosion itself does not damage entities. The explosion will also not happen if the block is protected by any kind of shield ([[Area Shields]], [[Ship Shields]]). &lt;br /&gt;
|2 = Aluminum ingot.png&lt;br /&gt;
|5 = Circuitry.png&lt;br /&gt;
|6 = Gun barrel.png&lt;br /&gt;
|7 = Cannon receiver.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Magazines =&lt;br /&gt;
&#039;&#039;&#039;Magazines&#039;&#039;&#039; store ammunition for blasters.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Standard Magazine&amp;quot;&amp;gt;Standard Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Standard magazine.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; 60&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Lapis Lazuli]]&lt;br /&gt;
|description = &#039;&#039;&#039;Standard Magazines&#039;&#039;&#039; store ammo for blasters. Blasters that reload from standard magazines will refill ammo from any available magazine in the inventory. Blasters that use standard magazines are:&lt;br /&gt;
* [[Blaster Rifle]]&lt;br /&gt;
* [[Submachine Blaster]]&lt;br /&gt;
* [[Blaster Cannon]]&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Lapis block.png&lt;br /&gt;
|6 = Redstone.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Special Magazine&amp;quot;&amp;gt;Special Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Special magazine.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Refills with:&#039;&#039;&#039; [[Emerald]]&lt;br /&gt;
|description = &#039;&#039;&#039;Special Magazines&#039;&#039;&#039; store ammo for blasters. Blasters that reload from special magazines will refill ammo from any available magazine in the inventory. Blasters that use special magazines are:&lt;br /&gt;
* [[Blaster Sniper]]&lt;br /&gt;
* [[Blaster Shotgun]]&lt;br /&gt;
|4 = Redstone.png&lt;br /&gt;
|5 = Emerald block.png&lt;br /&gt;
|6 = Redstone.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
&#039;&#039;&#039;Melee weapons&#039;&#039;&#039; are used for attacking at very close range.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Energy Sword&amp;quot;&amp;gt;Energy Sword&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Yellow energy sword.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; 1.8&lt;br /&gt;
|description = &#039;&#039;&#039;Energy Swords&#039;&#039;&#039; are versatile melee weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Holding right-click with the energy sword puts the user in a blocking stance that nullifies all incoming damage, slowing the user and exposing their back to attacks.&lt;br /&gt;
&lt;br /&gt;
The center item when crafting (coal in the representation to the left) determines the sword color.&lt;br /&gt;
&lt;br /&gt;
* Blue: [[Diamond]]&lt;br /&gt;
* Green: [[Emerald]]&lt;br /&gt;
* Orange: [[Copper Ingot]]&lt;br /&gt;
* Purple: [[Chetherite]]&lt;br /&gt;
* Red: [[Redstone Dust]]&lt;br /&gt;
* Pink: [[Pink Tulip]]&lt;br /&gt;
* Yellow: [[Coal]]&lt;br /&gt;
* Black: Event only&lt;br /&gt;
&lt;br /&gt;
The Yellow Energy Sword may be crafted by anyone. All other sword colors can only be crafted by a Patreon donator. &lt;br /&gt;
|1 = Aluminum ingot.png&lt;br /&gt;
|2 = Glass pane.png&lt;br /&gt;
|3 = Aluminum ingot.png&lt;br /&gt;
|4 = Aluminum ingot.png&lt;br /&gt;
|6 = Aluminum ingot.png&lt;br /&gt;
|5 = Coal.png&lt;br /&gt;
|7 = Aluminum ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Aluminum ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Throwables =&lt;br /&gt;
&#039;&#039;&#039;Throwables&#039;&#039;&#039; are consumable items that can be thrown.&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Thermal Detonator&amp;quot;&amp;gt;Thermal Detonator&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Detonator.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Explosion size:&#039;&#039;&#039; 5 x 5 x 5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 80&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Delay:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
|description = &#039;&#039;&#039;Thermal Detonators&#039;&#039;&#039; can be thrown and cause an explosion after a short delay. It deals tremendous damage to any players caught within its blast radius. Detonators, when colliding with a block, will stick to the block and emit a loud ringing noise. Detonators will break ANY block (except bedrock), and their explosions bypass [[area shield]]s (but not [[particle shield]]s on active [[starships]]).&lt;br /&gt;
|2 = Redstone.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Uranium.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = &amp;lt;div id=&amp;quot;Smoke Grenade&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/div&amp;gt;&lt;br /&gt;
|image = Detonator.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Explosion size:&#039;&#039;&#039; 11 x 9 x 11&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Delay:&#039;&#039;&#039; 0 seconds&lt;br /&gt;
|description = &#039;&#039;&#039;Smoke Grenades&#039;&#039;&#039; can be thrown and create a thick smokescreen on impact. Neither the Grenade or smoke deal any damage to players, shields, or the environment. The smoke will enshroud a player within it, but also obscure their vision.&lt;br /&gt;
|2 = Iron ingot.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Coal.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Gear]]&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Basic_Fluid_Tank&amp;diff=12366</id>
		<title>Basic Fluid Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Basic_Fluid_Tank&amp;diff=12366"/>
		<updated>2026-08-31T00:21:37Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Basic Fluid Tank&#039;&#039;&#039; is a block used for [[Fluid Transfer]]. [[Canister Unloader]]s can be used to unload [[gas canisters]] into Fluid Tanks.&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=12361</id>
		<title>10th August Battle</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=12361"/>
		<updated>2026-08-30T07:03:12Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=10th August Battle|partof=[[Anti Cerberus Alliance-Cerberus Federation War]]|place=[[Sirius]]|date=10th August 2025|combatant1=[[ACA|Anti_Cerberus_Alliance]]&lt;br /&gt;
* [[Galactic Empire|Galactic_Empire]]&lt;br /&gt;
* [[Separatist Alliance|Separatist_Alliance]]&lt;br /&gt;
* [[Avalon]]|combatant2=[[Cerberus_Federation]]|strength1=12k [[Destroyer]] ([[Equiila]]) ☠️ &amp;lt;br&amp;gt; 2k [[Gunship]] ([[TheGamingBananaV]]) ([[Thrawn31]]) &amp;lt;br&amp;gt; 500 [[Gunship]]  ([[GabrielHulk10]])|strength2=12k [[Destroyer]]  ([[Kingsheep3]]) (stolen) ☠️ &amp;lt;br&amp;gt; 6.5k [[Frigate]]  ([[MagicMasterRory]]) ☠️|casualties1=1 ship lost. (12000 blocks)|casualties2=2 ships lost (18500 blocks)|result=Cerberus Victory, on account of 2/3 of their losses initially being [[Kiridanx]]&#039;s, resulting in a total 24k block loss for ACA, and 6.5k loss for Cerberus}}&lt;br /&gt;
&lt;br /&gt;
The 10th August Battle was a battle between the [[Anti Cerberus Alliance]] and [[Cerberus Federation]].&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
The battle started when Cerberus players noticed that [[Kiridanx]]&#039;s 12k destroyer, RESPARIX, was released in [[Trench]]. Seeing this, Cerberus players [[MagicMasterRory]] &amp;amp; [[Kingsheep3]] went to steal it in 2ks.&lt;br /&gt;
&lt;br /&gt;
== Main battle ==&lt;br /&gt;
While the acquisition of the 12k went smoothly, in the process of moving the destroyer to Sirius, Kingsheep3, who was piloting at the time, was attacked by galactic empire player, Thrawn31 in a 2k gs, who stalled Kingsheep3 long enough for Equilla (12k destroyer) &amp;amp; TheGamingBananaV (2k gs) to arrive &amp;amp; attack the stolen destroyer. MagicMasterRory then arrived to the battle in a 6.5k frigate. Kingsheep3 was sunk shortly after the Cerberus 6.5k was sunk, though Cerberus was able to chase down and sink Equiila&#039;s destroyer. Afterwards, MagicMasterRory&#039;s 6.5k was sunk by TheGamingBananaV, Thrawn31 &amp;amp; GabrielHulk10&#039;s gunships.&lt;br /&gt;
[[Category:Conflicts]]&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Player-Created]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Port_Sirius&amp;diff=12360</id>
		<title>Port Sirius</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Port_Sirius&amp;diff=12360"/>
		<updated>2026-08-30T07:00:44Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox npc location|image=System_station.png|location=Asteri: 19000, 9000|protected=false}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Sirius&#039;&#039;&#039; is the [[Category: System Stations|System Station]] of [[Sirius]]. Players who die in [[Sirius]] will respawn here.&lt;br /&gt;
&lt;br /&gt;
== Amenities == &lt;br /&gt;
* [[Server Ship Dealer]]&lt;br /&gt;
* Docking Bays&lt;br /&gt;
* 10 Rentable Stalls&lt;br /&gt;
&lt;br /&gt;
== Current Shops ==&lt;br /&gt;
* MagicMasterRory&lt;br /&gt;
* Kingsheep3&lt;br /&gt;
&lt;br /&gt;
[[Category: System Stations]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Bazaar&amp;diff=12359</id>
		<title>Bazaar</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Bazaar&amp;diff=12359"/>
		<updated>2026-08-30T06:19:34Z</updated>

		<summary type="html">&lt;p&gt;ReddyThePenguin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs work|description= to be updated with information from the [[Bazaar Update]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bazaar&#039;&#039;&#039; is a place for players to sell and purchase items from other players. You can purchase from anywhere at any time, although making purchases from the Bazaar remotely will add a large fee.&lt;br /&gt;
&lt;br /&gt;
==Buying from the Bazaar==&lt;br /&gt;
Items can be bought from other players from a [[Trade City]] or outpost, or from the convenience of your home (at a price).&lt;br /&gt;
&lt;br /&gt;
===Via the Bazaar NPC===&lt;br /&gt;
# Enter a Trade Outpost or City and locate the Bazaar NPC.&lt;br /&gt;
# Click on the NPC and browse the items available from that outpost. Only items that are in stock will show up.&lt;br /&gt;
# Select an item you want to buy and choose who you want to buy from&lt;br /&gt;
# Add the amount you would like to purchase.&lt;br /&gt;
## By default, the quantity is set to 0. You will have to add the amount you would like to purchase and confirm your selection.&lt;br /&gt;
&lt;br /&gt;
===Remote===&lt;br /&gt;
# Enter the command /bazaar browse&lt;br /&gt;
# Select the outpost or city you would like to browse&lt;br /&gt;
# Select an item you want to buy and choose who you want to buy from&lt;br /&gt;
# Add the amount you would like to purchase.&lt;br /&gt;
## By default, the quantity is set to 0. You will have to add the amount you would like to purchase and confirm your selection.&lt;br /&gt;
# If you are not in the outpost you are purchasing from, the final price will be multiplied by 4 to account for buying remotely. However, this means you can use the bazaar from anywhere (including [[Hyperspace]])!&lt;br /&gt;
Combat tag prevents remote purchase from bazaar.&lt;br /&gt;
&lt;br /&gt;
==Selling on the Bazaar==&lt;br /&gt;
To sell your items at a Bazaar, make sure you are at a Trade Outpost or City, and know the itemstring for the things you would like to sell. If you don&#039;t have the itemstring, hold the item and run the command /bazaar string.&lt;br /&gt;
# Run /bazaar create &amp;lt;itemString&amp;gt; &amp;lt;pricePerItem&amp;gt;&lt;br /&gt;
# Run /bazaar deposit &amp;lt;itemString&amp;gt;&lt;br /&gt;
# Check with the Bazaar NPC to confirm your item is now being sold!&lt;br /&gt;
## When you are ready to collect your earnings, run /bazaar collect, otherwise you won&#039;t receive the money made from your sales!&lt;br /&gt;
&lt;br /&gt;
==Bazaar Commands==&lt;br /&gt;
{{code|/bazaar browse}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Used to remotely access the Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar collect}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Collect earnings made from sales&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar create [itemString] [pricePerItem]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a new listing&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar deposit [itemString]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Deposit items from your inventory into the Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; View your current listings&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar list  menu}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; View /bazaar list in a GUI format instead&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar remove [itemString]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove your current listing&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar setprice [itemString] [newPrice]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Update the price of your listing&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar string}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; View the itemString value of the item in-hand&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar tax}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; View the tax of the outpost you are at&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bazaar withdraw [itemString] [amount]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Withdraw items you are selling at the Bazaar&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>ReddyThePenguin</name></author>
	</entry>
</feed>