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	<updated>2026-07-26T05:45:03Z</updated>
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		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=11134</id>
		<title>Starship</title>
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		<updated>2026-07-14T20:52:36Z</updated>

		<summary type="html">&lt;p&gt;WitherV: Added Lancer weapon limits but with missing hyperlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Tech 1 &amp;lt;!-- May be all? --&amp;gt;Civilian ships require at least 10% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
=== Tech 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|50&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|250&lt;br /&gt;
|10x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Blockade Runner]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|50&lt;br /&gt;
|134&lt;br /&gt;
|56.25&lt;br /&gt;
|2x [[Mining Lasers#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|7/0&lt;br /&gt;
|0?/0?/0?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Freighter]]&lt;br /&gt;
|24,000- &lt;br /&gt;
32,000&lt;br /&gt;
|90&lt;br /&gt;
|536&lt;br /&gt;
|106.67&lt;br /&gt;
|10x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|39/3&lt;br /&gt;
|4?/4?/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Industrial Command Ship]]&lt;br /&gt;
|24,000- &lt;br /&gt;
32,000&lt;br /&gt;
|95&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|400&lt;br /&gt;
|14x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|39/3&lt;br /&gt;
|4?/4?/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] as a Civilian Ship of the same size, and roughly a third as many containers. Battlecruisers cannot carry crates. Corvettes, Frigates, Destroyers, Cruisers, and Battlecruisers (as well as their Tech 2 Variants) can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[Corvette]] may have six [[Tri Turrets]] mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
=== Tech 1 Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|2x [[Plasma Cannon]], 2x [[Torpedo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 2x [[Torpedo]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Tri-Turret]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]], 3x [[Heavy Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]], 4x [[Heavy Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]]/)&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrambler]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|1x [[Scram]], 1x [[EMP Missile]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon Fighter|Recon]]&lt;br /&gt;
|350 - 1,000(?)&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|1x [[Probe]] (non-damaging)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Gunship]]&lt;br /&gt;
|1,500 - 2,500&lt;br /&gt;
|10&lt;br /&gt;
|4/0&lt;br /&gt;
|1?/0/0/0/0&lt;br /&gt;
|2x [[Gauss Cannon]] 1x[[Neutralizer]] 1x [[EMP Missile]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Gunship]]&lt;br /&gt;
|1,500 - 2,500&lt;br /&gt;
|10&lt;br /&gt;
|4/0&lt;br /&gt;
|1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 2x [[Torpedo]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1?/0/0/0/0&lt;br /&gt;
|3x [[Gauss Cannon]], 2x [[Neutralizer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1?/0/0/0/0&lt;br /&gt;
|1x [[Artillery]], 1x [[Autocannon]], 1x [[Webifier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Tri-Turret]] 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1/0/1/0/0&lt;br /&gt;
|2x [[Light Logistics Turret]], 1x [[Command Burst]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ops Frigate]]&lt;br /&gt;
|6,500 - 8,500&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/3/1/0/0&lt;br /&gt;
|2x [[Phaser]], 2x [[Heavy Laser]], 3x [[Gauss Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Frigate]]&lt;br /&gt;
|6,500 - 8,500&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Frigate]]&lt;br /&gt;
|6,500 - 8,500&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Destroyer]]&lt;br /&gt;
|9,500 - 12,500&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Destroyer]]&lt;br /&gt;
|9,500 - 12,500&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/4/1/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Cruiser]]&lt;br /&gt;
|13,500 - 16,500&lt;br /&gt;
|95&lt;br /&gt;
|22/2&lt;br /&gt;
|3?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Cruiser]]&lt;br /&gt;
|13,500 - 16,500&lt;br /&gt;
|95&lt;br /&gt;
|22/2&lt;br /&gt;
|3?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]&lt;br /&gt;
|25,000 - 32,000&lt;br /&gt;
|100&lt;br /&gt;
|39/4&lt;br /&gt;
|4?/0/0/0/0&lt;br /&gt;
|2x ACAP Turret, 1x Doomsday Device&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Gravity Wells==&lt;br /&gt;
{{Main|Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;gravity well&#039;&#039;&#039; disables hyperspace travel within its radius, and causes ships in hyperspace to enter real space when they pass through the area of the [[gravity well]]. Gravity wells can be caused by large celestial objects (stars, planets, and black holes) as well as by players.&lt;br /&gt;
&lt;br /&gt;
Players can create large-area gravity wells through use of Interdiction Wells, which are only available on Interdiction-class Tech 2 Starships. The range and well strength of a starship Interdiction Well is determined by the starship&#039;s class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Starship &amp;quot;Forwards&amp;quot; Direction ===&lt;br /&gt;
When you pilot your starship, it will detect a direction as forwards. This direction determines which way you will move using direct control (/dc) and also the usability of certain weapons such as [[Torpedo|Torpedoes]], [[Plasma Cannons]] and [[Artillery]]. The primary way this is detected is by the cruise direction with the most thrusters behind it (meaning the &amp;quot;back&amp;quot; would be where you have most of the light blocks for thrusters placed). Alternatively, if there are no thrusters, or if thrusters do not work on the ship (see: [[Speeder|Speeders]]) the game will choose whichever direction was North when your ship piloted as &amp;quot;forwards&amp;quot; instead. &lt;br /&gt;
&lt;br /&gt;
== Defunct Mechanics ==&lt;br /&gt;
These are mechanics that previously were important to gameplay in some way but due to updates such as Dominion, are no longer relevant.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>WitherV</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=11133</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=11133"/>
		<updated>2026-07-14T20:51:34Z</updated>

		<summary type="html">&lt;p&gt;WitherV: /* Tech 2 Ships */ Ships cannot exceed a maximum of 3 reinforced &amp;quot;cheth&amp;quot; shields, maximum values for cheth shields on ship classes adjusted from 4-&amp;gt;3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Tech 1 &amp;lt;!-- May be all? --&amp;gt;Civilian ships require at least 10% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
=== Tech 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|50&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|250&lt;br /&gt;
|10x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Blockade Runner]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|50&lt;br /&gt;
|134&lt;br /&gt;
|56.25&lt;br /&gt;
|2x [[Mining Lasers#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|7/0&lt;br /&gt;
|0?/0?/0?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Freighter]]&lt;br /&gt;
|24,000- &lt;br /&gt;
32,000&lt;br /&gt;
|90&lt;br /&gt;
|536&lt;br /&gt;
|106.67&lt;br /&gt;
|10x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|39/3&lt;br /&gt;
|4?/4?/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Industrial Command Ship]]&lt;br /&gt;
|24,000- &lt;br /&gt;
32,000&lt;br /&gt;
|95&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|400&lt;br /&gt;
|14x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|39/3&lt;br /&gt;
|4?/4?/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] as a Civilian Ship of the same size, and roughly a third as many containers. Battlecruisers cannot carry crates. Corvettes, Frigates, Destroyers, Cruisers, and Battlecruisers (as well as their Tech 2 Variants) can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[Corvette]] may have six [[Tri Turrets]] mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
=== Tech 1 Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|2x [[Plasma Cannon]], 2x [[Torpedo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 2x [[Torpedo]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Tri-Turret]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]], 3x [[Heavy Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]], 4x [[Heavy Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[HT]]/[[TT]]/)&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrambler]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|1x [[Scram]], 1x [[EMP Missile]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon Fighter|Recon]]&lt;br /&gt;
|350 - 1,000(?)&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0&lt;br /&gt;
|1x [[Probe]] (non-damaging)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Gunship]]&lt;br /&gt;
|1,500 - 2,500&lt;br /&gt;
|10&lt;br /&gt;
|4/0&lt;br /&gt;
|1?/0/0/0/0&lt;br /&gt;
|2x [[Gauss Cannon]] 1x[[Neutralizer]] 1x [[EMP Missile]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Gunship]]&lt;br /&gt;
|1,500 - 2,500&lt;br /&gt;
|10&lt;br /&gt;
|4/0&lt;br /&gt;
|1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 2x [[Torpedo]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1?/0/0/0/0&lt;br /&gt;
|3x [[Gauss Cannon]], 2x [[Neutralizer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1?/0/0/0/0&lt;br /&gt;
|1x [[Artillery]], 1x [[Autocannon]], 1x [[Webifier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Tri-Turret]] 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Corvette]]&lt;br /&gt;
|2,500 - 4,500&lt;br /&gt;
|20&lt;br /&gt;
|7/0&lt;br /&gt;
|1/0/1/0/0&lt;br /&gt;
|2x [[Light Logistics Turret]], 1x [[Command Burst]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ops Frigate]]&lt;br /&gt;
|6,500 - 8,500&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/3/1/0/0&lt;br /&gt;
|2x [[Phaser]], 2x [[Heavy Laser]], 3x [[Gauss Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Frigate]]&lt;br /&gt;
|6,500 - 8,500&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Frigate]]&lt;br /&gt;
|6,500 - 8,500&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Destroyer]]&lt;br /&gt;
|9,500 - 12,500&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Interdictor Destroyer]]&lt;br /&gt;
|9,500 - 12,500&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/4/1/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Cruiser]]&lt;br /&gt;
|13,500 - 16,500&lt;br /&gt;
|95&lt;br /&gt;
|22/2&lt;br /&gt;
|3?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics Cruiser]]&lt;br /&gt;
|13,500 - 16,500&lt;br /&gt;
|95&lt;br /&gt;
|22/2&lt;br /&gt;
|3?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]&lt;br /&gt;
|25,000 - 32,000&lt;br /&gt;
|100&lt;br /&gt;
|39/4&lt;br /&gt;
|4?/0/0/0/0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Gravity Wells==&lt;br /&gt;
{{Main|Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;gravity well&#039;&#039;&#039; disables hyperspace travel within its radius, and causes ships in hyperspace to enter real space when they pass through the area of the [[gravity well]]. Gravity wells can be caused by large celestial objects (stars, planets, and black holes) as well as by players.&lt;br /&gt;
&lt;br /&gt;
Players can create large-area gravity wells through use of Interdiction Wells, which are only available on Interdiction-class Tech 2 Starships. The range and well strength of a starship Interdiction Well is determined by the starship&#039;s class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Starship &amp;quot;Forwards&amp;quot; Direction ===&lt;br /&gt;
When you pilot your starship, it will detect a direction as forwards. This direction determines which way you will move using direct control (/dc) and also the usability of certain weapons such as [[Torpedo|Torpedoes]], [[Plasma Cannons]] and [[Artillery]]. The primary way this is detected is by the cruise direction with the most thrusters behind it (meaning the &amp;quot;back&amp;quot; would be where you have most of the light blocks for thrusters placed). Alternatively, if there are no thrusters, or if thrusters do not work on the ship (see: [[Speeder|Speeders]]) the game will choose whichever direction was North when your ship piloted as &amp;quot;forwards&amp;quot; instead. &lt;br /&gt;
&lt;br /&gt;
== Defunct Mechanics ==&lt;br /&gt;
These are mechanics that previously were important to gameplay in some way but due to updates such as Dominion, are no longer relevant.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>WitherV</name></author>
	</entry>
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