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		<summary type="html">&lt;p&gt;Yonichanowitz: /* KNOW YOURSELF: THE TOOLS OF THE TRADE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Note that some of the data is old and not entirely accurate until it is corrected- if you see something that should be changed, just edit it! ===&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots (massive shield overlap or unshielded hull), and has the armaments and equipment that works best on its respective class and niche (gunships/corvettes with [[Pulse Cannon|pulse cannons]], frigates/destroyers with [[Heavy Turret|heavy turrets]], etc.)&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
&lt;br /&gt;
== AI Difficulties ==&lt;br /&gt;
AI have five distinct Difficulties:&lt;br /&gt;
&lt;br /&gt;
1 : Easy : Denoted by the single star next to the ai name. Poor agility and offensive targeting make these ships very easy to defeat as long as you are prepared.&lt;br /&gt;
&lt;br /&gt;
2 : Normal : Denoted by the two stars next to their name. Decent aim and movement, but entirely outskilled by most trained pilots.&lt;br /&gt;
&lt;br /&gt;
3 : Hard : Denoted by the one special emojis next to their name. Limited self preservation allows these ships to be threatening in groups, and they have considerably better skill than previous tiers.&lt;br /&gt;
&lt;br /&gt;
4 : Brutal : Denoted by the two special emojis next to the their name. Well-trained and skilled above most average players, with incredible agility and aim.&lt;br /&gt;
&lt;br /&gt;
5 : Insane : Denoted by the three special emojis next to their name. These AI are buffed considerably and enjoy superhuman reflex, aim, and maneuverability to compensate for a lack of critical thinking and object permanence. Be cautious.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its CLASS. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a moderate range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters specifically ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship]]s of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended.&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
Starfighters are the most common type of AI ship you&#039;ll face. Being able to take them down without a hassle is typically a prerequisite to survival PVE.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
===DEFUNCT===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they&#039;re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they&#039;re arguably one of the single worst classes for the role, and you can&#039;t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you&#039;re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for solo AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2–3, light turrets on the top and bottom (usually 1–3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn&#039;t an issue for the very predictable AI fighters you&#039;ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3–4, light turrets on the top and bottom (usually 2–3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especially Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unnecessary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use. An example of this subclass is the AI ship Resolute.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (This no longer lists what ship classes can reliably sink each AI ship, since that  now depends on ship matchup &amp;amp; AI skill, as well as player skill.) ===&lt;br /&gt;
Very Easy&lt;br /&gt;
&lt;br /&gt;
Easy&lt;br /&gt;
&lt;br /&gt;
Medium/Moderate&lt;br /&gt;
&lt;br /&gt;
Hard&lt;br /&gt;
&lt;br /&gt;
Very Hard&lt;br /&gt;
&lt;br /&gt;
Extremely Hard&lt;br /&gt;
&lt;br /&gt;
Unkillable: Not literally unkillable.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-pseudo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
=== Resolute (Hard) ===&lt;br /&gt;
A light destroyer. Armed with heavy turrets &amp;amp; phasers, this ship is completely capable of sinking capital ships.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~20,000c(?) and (?)XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
=== Grouper (Medium, reinforcement Bulwark) ===&lt;br /&gt;
A medium freighter miner. Armed.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Dunkle (Hard, reinforcement Resolute) ===&lt;br /&gt;
A heavy freighter miner.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Angle (Unkillable, reinforcement Resolute) ===&lt;br /&gt;
A barge. This AI is the centre of the Deep Space Mining Convoy, and usually has over 3 other ai escorting it, all with their own reinforcement. It&#039;s incredible size makes it able to contend with even the strongest of capital ships with ease.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~50,000(?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbaozha (Medium) ===&lt;br /&gt;
A small starfighter that is incredibly hard to hit in capital ships.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Loumai (Hard, reinforcement Mianbaozha x2) ===&lt;br /&gt;
A heavy gunship that calls on two mianbaozha when sufficiently damaged.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (VERY Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
An attack frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy assault frigate. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its inhuman accuracy and manuverability. To defeat its adversaries, it&#039;s bristling with artillery; heavy turrets and phasers are its weapons of choice for obliterating any foe.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
&lt;br /&gt;
=== Arborealith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy destroyer. You thought the Teralith was a lot to deal with? Well, the Arborealith is bigger, badder, and angrier than you&#039;d ever thought aliens could get. Fitted out with only the finest reinforced shield systems, artillery turrets, phasers, and a functional gravity well, even the most battle-scarred pilots are wary when a Watcher Destroyer looms nearby.&lt;br /&gt;
&lt;br /&gt;
Arborealiths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 12,270 HEXP&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Fashigun (EXTREMELY Hard, reinforcement variable) ===&lt;br /&gt;
A heavy destroyer. This mining ship-reminiscent alien ship is armed to the teeth with phasers, heavy turrets, tri turrets and heavy lasers. Unlike the Arborealith, this ship does NOT have a functional gravity well. Upon taking significant damage, the Fashigun WILL attempt to summon an absurd amount of smaller Mianbaozhas, based on the size of the fleet attacking the Fashigun. This can potentially be well over 20 Mianbaozhas.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~20,000c and ? HEXP.&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=11165</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=11165"/>
		<updated>2026-07-17T03:47:26Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* Countering Starfighters specifically */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Note that some of the data is old and not entirely accurate until it is corrected- if you see something that should be changed, just edit it! ===&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots (massive shield overlap or unshielded hull), and has the armaments and equipment that works best on its respective class and niche (gunships/corvettes with [[Pulse Cannon|pulse cannons]], frigates/destroyers with [[Heavy Turret|heavy turrets]], etc.)&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
&lt;br /&gt;
== AI Difficulties ==&lt;br /&gt;
AI have five distinct Difficulties:&lt;br /&gt;
&lt;br /&gt;
1 : Easy : Denoted by the single star next to the ai name. Poor agility and offensive targeting make these ships very easy to defeat as long as you are prepared.&lt;br /&gt;
&lt;br /&gt;
2 : Normal : Denoted by the two stars next to their name. Decent aim and movement, but entirely outskilled by most trained pilots.&lt;br /&gt;
&lt;br /&gt;
3 : Hard : Denoted by the one special emojis next to their name. Limited self preservation allows these ships to be threatening in groups, and they have considerably better skill than previous tiers.&lt;br /&gt;
&lt;br /&gt;
4 : Brutal : Denoted by the two special emojis next to the their name. Well-trained and skilled above most average players, with incredible agility and aim.&lt;br /&gt;
&lt;br /&gt;
5 : Insane : Denoted by the three special emojis next to their name. These AI are buffed considerably and enjoy superhuman reflex, aim, and maneuverability to compensate for a lack of critical thinking and object permanence. Be cautious.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its CLASS. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a moderate range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters specifically ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship]]s of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended.&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
Starfighters are the most common type of AI ship you&#039;ll face. Being able to take them down without a hassle is typically a prerequisite to survival PVE.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they&#039;re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they&#039;re arguably one of the single worst classes for the role, and you can&#039;t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you&#039;re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for solo AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2–3, light turrets on the top and bottom (usually 1–3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn&#039;t an issue for the very predictable AI fighters you&#039;ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3–4, light turrets on the top and bottom (usually 2–3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especially Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unnecessary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use. An example of this subclass is the AI ship Resolute.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (This no longer lists what ship classes can reliably sink each AI ship, since that  now depends on ship matchup &amp;amp; AI skill, as well as player skill.) ===&lt;br /&gt;
Very Easy&lt;br /&gt;
&lt;br /&gt;
Easy&lt;br /&gt;
&lt;br /&gt;
Medium/Moderate&lt;br /&gt;
&lt;br /&gt;
Hard&lt;br /&gt;
&lt;br /&gt;
Very Hard&lt;br /&gt;
&lt;br /&gt;
Extremely Hard&lt;br /&gt;
&lt;br /&gt;
Unkillable: Not literally unkillable.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-pseudo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
=== Resolute (Hard) ===&lt;br /&gt;
A light destroyer. Armed with heavy turrets &amp;amp; phasers, this ship is completely capable of sinking capital ships.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~20,000c(?) and (?)XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
=== Grouper (Medium, reinforcement Bulwark) ===&lt;br /&gt;
A medium freighter miner. Armed.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Dunkle (Hard, reinforcement Resolute) ===&lt;br /&gt;
A heavy freighter miner.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Angle (Unkillable, reinforcement Resolute) ===&lt;br /&gt;
A barge. This AI is the centre of the Deep Space Mining Convoy, and usually has over 3 other ai escorting it, all with their own reinforcement. It&#039;s incredible size makes it able to contend with even the strongest of capital ships with ease.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~50,000(?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbaozha (Medium) ===&lt;br /&gt;
A small starfighter that is incredibly hard to hit in capital ships.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Loumai (Hard, reinforcement Mianbaozha x2) ===&lt;br /&gt;
A heavy gunship that calls on two mianbaozha when sufficiently damaged.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (VERY Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
An attack frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy assault frigate. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its inhuman accuracy and manuverability. To defeat its adversaries, it&#039;s bristling with artillery; heavy turrets and phasers are its weapons of choice for obliterating any foe.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
&lt;br /&gt;
=== Arborealith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy destroyer. You thought the Teralith was a lot to deal with? Well, the Arborealith is bigger, badder, and angrier than you&#039;d ever thought aliens could get. Fitted out with only the finest reinforced shield systems, artillery turrets, phasers, and a functional gravity well, even the most battle-scarred pilots are wary when a Watcher Destroyer looms nearby.&lt;br /&gt;
&lt;br /&gt;
Arborealiths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 12,270 HEXP&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Fashigun (EXTREMELY Hard, reinforcement variable) ===&lt;br /&gt;
A heavy destroyer. This mining ship-reminiscent alien ship is armed to the teeth with phasers, heavy turrets, tri turrets and heavy lasers. Unlike the Arborealith, this ship does NOT have a functional gravity well. Upon taking significant damage, the Fashigun WILL attempt to summon an absurd amount of smaller Mianbaozhas, based on the size of the fleet attacking the Fashigun. This can potentially be well over 20 Mianbaozhas.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~20,000c and ? HEXP.&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Core_Forge&amp;diff=10756</id>
		<title>Core Forge</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Core_Forge&amp;diff=10756"/>
		<updated>2026-07-06T00:32:54Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Multiblock/GUI ===&lt;br /&gt;
{{Infobox multiblock v2|name=Core Forge|image=coreforge.png|image2=Core forge divided.png|caption2=Expanded|resource_title1=Iron Block|resource_title2=Titanium Block|resource_title3=Magma Block|resource_title4=Redstone Block|resource_title5=Stairs (any)|resource_title6=End Rod|resource_title7=Sponge|resource_title8=Walls (any)|resource_title9=Crafting Table|resource_title10=Chest|resource_title11=Sign (any)|resource_title12=Note Block|resource_title13=Glass (any)|resource_value1=26|resource_value2=24|resource_value3=12|resource_value4=3|resource_value5=8|resource_value6=12|resource_value7=9|resource_value8=4|resource_value9=2|resource_value10=2|resource_value11=1|resource_value12=1|resource_value13=22}}&lt;br /&gt;
Can be detected with text [coreforge] on the first line of the sign on the noteblock. The Core Forge is operated by right clicking the sign, where you will be brought to a GUI within which you will be able to create all the ship cores, for both T1 Supercapitals and all T2 ships. When you click start it will tell you the materials you are missing to craft the core. The items you need for crafting must be put in the chest to the left of the sign. When the core is crafted from your materials, you will see a message in chat saying &amp;quot;Success!&amp;quot; indicating that you have created your core.&lt;br /&gt;
&lt;br /&gt;
=== Tech 1 Recipes ===&lt;br /&gt;
All Tech 1 Reactor Cores ([[Barge]], [[Battlecruiser]], and [[Cruiser]]): 48 [[Steel Modules]], 64 [[Reactive Plating]], 24 [[Uranium Cores]], 96 [[Scordite]] Blocks, 48 [[Vanadium]] Blocks, 12 [[Zircon]] Blocks&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 Recipes ===&lt;br /&gt;
Mini Reactor Core (T2 Starfighters and Gunships): 192 [[Iron]] Blocks, 4 [[Reactive Platings]], 12 [[Scordite]] Blocks.&lt;br /&gt;
&lt;br /&gt;
Small Reactor Core (T2 Corvettes, [[Blockade Runner]]): 576 [[Iron]] Blocks, 8 [[Reactive Components]], 32 [[Scordite]] Blocks, 16 [[Vanadium]] Blocks.&lt;br /&gt;
&lt;br /&gt;
Medium Reactor Core (T2 Frigates and Destroyers): 32 [[Steel Modules]], 64 [[Reactive Platings]], 24 [[Uranium Cores]], 96 Scordite Blocks, 32 Vanadium Blocks, 8 Zircon Blocks.&lt;br /&gt;
&lt;br /&gt;
Large Reactor Core (T2 Battlecruisers, Cruisers, and Barges): 48 [[Steel Assemblies]], 128 [[Reactive Chassis]], 128 [[Uranium Cores]], 256 [[Scordite]] Blocks, 128 [[Vanadium]] Blocks, 32 [[Zircon]] Blocks, 16 [[Atavum]] Blocks.&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Core_Forge&amp;diff=10755</id>
		<title>Core Forge</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Core_Forge&amp;diff=10755"/>
		<updated>2026-07-06T00:29:08Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Links added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Multiblock/GUI ===&lt;br /&gt;
{{Infobox multiblock v2|name=Core Forge|image=coreforge.png|image2=Core forge divided.png|caption2=Expanded|resource_title1=Iron Block|resource_title2=Titanium Block|resource_title3=Magma Block|resource_title4=Redstone Block|resource_title5=Stairs (any)|resource_title6=End Rod|resource_title7=Sponge|resource_title8=Walls (any)|resource_title9=Crafting Table|resource_title10=Chest|resource_title11=Sign (any)|resource_title12=Note Block|resource_title13=Glass (any)|resource_value1=26|resource_value2=24|resource_value3=12|resource_value4=3|resource_value5=8|resource_value6=12|resource_value7=9|resource_value8=4|resource_value9=2|resource_value10=2|resource_value11=1|resource_value12=1|resource_value13=22}}&lt;br /&gt;
Can be detected with text [coreforge] on the first line of the sign on the noteblock. The Core Forge is operated by right clicking the sign, where you will be brought to a GUI within which you will be able to create all the ship cores, for both T1 Supercapitals and all T2 ships. When you click start it will tell you the materials you are missing to craft the core. The items you need for crafting must be put in the chest to the left of the sign. When the core is crafted from your materials, you will see a message in chat saying &amp;quot;Success!&amp;quot; indicating that you have created your core.&lt;br /&gt;
&lt;br /&gt;
=== Tech 1 Recipes ===&lt;br /&gt;
All Tech 1 Reactor Cores ([[Barge]], [[Battlecruiser]], and [[Cruiser]]): 48 [[Steel Modules]], 64 [[Reactive Plating]], 24 [[Uranium Cores]], 96 [[Scordite]] Blocks, 48 [[Vanadium]] Blocks, 12 [[Zircon]] Blocks&lt;br /&gt;
&lt;br /&gt;
=== Tech 2 Recipes ===&lt;br /&gt;
Mini Reactor Core (T2 Starfighters and Gunships): 192 [[Iron]] Blocks, 4 [[Reactive Platings]], 12 [[Scordite]] Blocks.&lt;br /&gt;
&lt;br /&gt;
Small Reactor Core (T2 Corvettes, [[Blockade Runner]]): 576 [[Iron]] Blocks, 8 [[Reactive Components]], 32 [[Scordite]] Blocks, 16 [[Vanadium]] Blocks.&lt;br /&gt;
&lt;br /&gt;
Medium Reactor Core (T2 Frigates and Destroyers): 32 Steel Modules, 64 Reactive Platings, 24 Uranium Cores, 96 Scordite Blocks, 32 Vanadium Blocks, 8 Zircon Blocks.&lt;br /&gt;
&lt;br /&gt;
Large Reactor Core (T2 Battlecruisers, Cruisers, and Barges): 48 Steel Assemblies, 128 Reactive Chassis, 128 Uranium Cores, 256 Scordite Blocks, 128 Vanadium Blocks, 32 Zircon Blocks, 16 Atavum Blocks.&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10754</id>
		<title>Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10754"/>
		<updated>2026-07-06T00:12:31Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information on multiblock design}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech 2 Reactors&#039;&#039;&#039; are the [[multiblock]]s required to pilot [[Tech 2]] [[starships]]. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Fighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Mini Reactor &#039;&#039;&#039;DO NOT&#039;&#039;&#039; require fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. &lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Small Reactor use [[Nitrogen Gas Canister|Nitrogen]] as fuel. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Medium Reactor use [[Methane Gas Canister|Methane]] as fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Large Reactor use [[Hydrogen Gas Canister|Hydrogen]] as fuel.&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10753</id>
		<title>Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10753"/>
		<updated>2026-07-06T00:10:42Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information on multiblock design}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech 2 Reactors&#039;&#039;&#039; are the [[multiblock]]s required to pilot [[Tech 2]] [[starships]]. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Fighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]].&lt;br /&gt;
===Recipe===&lt;br /&gt;
192x [[Iron]] Block, 4x [[Reactive Plating|Reactive_Plating]], 12x [[Scordite]] Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Mini Reactor &#039;&#039;&#039;DO NOT&#039;&#039;&#039; require fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. &lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Small Reactor use [[Nitrogen Gas Canister|Nitrogen]] as fuel. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Medium Reactor use [[Methane Gas Canister|Methane]] as fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Large Reactor use [[Hydrogen Gas Canister|Hydrogen]] as fuel.&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10752</id>
		<title>Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10752"/>
		<updated>2026-07-06T00:10:22Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information on multiblock design}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech 2 Reactors&#039;&#039;&#039; are the [[multiblock]]s required to pilot [[Tech 2]] [[starships]]. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Fighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]].&lt;br /&gt;
===Recipe===&lt;br /&gt;
192x [[Iron]] Block, 4x [[Reactive Plating|Reaxtive_Plating]], 12x [[Scordite]] Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Mini Reactor &#039;&#039;&#039;DO NOT&#039;&#039;&#039; require fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. &lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Small Reactor use [[Nitrogen Gas Canister|Nitrogen]] as fuel. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Medium Reactor use [[Methane Gas Canister|Methane]] as fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Large Reactor use [[Hydrogen Gas Canister|Hydrogen]] as fuel.&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10751</id>
		<title>Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10751"/>
		<updated>2026-07-05T23:52:18Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Mini reactor recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information on multiblock design}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech 2 Reactors&#039;&#039;&#039; are the [[multiblock]]s required to pilot [[Tech 2]] [[starships]]. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Fighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]].&lt;br /&gt;
===Recipe===&lt;br /&gt;
192x [[Iron]] Block, 4x [[Reactive Plating]], 12x [[Scordite]] Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Mini Reactor &#039;&#039;&#039;DO NOT&#039;&#039;&#039; require fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. &lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Small Reactor use [[Nitrogen Gas Canister|Nitrogen]] as fuel. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Medium Reactor use [[Methane Gas Canister|Methane]] as fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Large Reactor use [[Hydrogen Gas Canister|Hydrogen]] as fuel.&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10750</id>
		<title>Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Reactor&amp;diff=10750"/>
		<updated>2026-07-05T23:35:43Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Corrected gas needed for small reactor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description=more information on multiblock design}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech 2 Reactors&#039;&#039;&#039; are the [[multiblock]]s required to pilot [[Tech 2]] [[starships]]. Alongside [[Supercapital Reactor|Tech 1 Supercapital Reactors]], the cores for all of these reactors can be crafted at the [[Core Forge]]. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. &lt;br /&gt;
&lt;br /&gt;
== Mini Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Mini Reactor}}&lt;br /&gt;
The Mini Reactor is used to pilot the [[Recon Fighter]], [[Scrambler]], [[Interdiction Gunship]], and [[Assault Gunship]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Mini Reactor &#039;&#039;&#039;DO NOT&#039;&#039;&#039; require fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Small Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Small Reactor}}&lt;br /&gt;
The Small Reactor is used to pilot the [[Stasis Corvette]], [[Assault Corvette]], [[Interdiction Corvette]], [[Logistics Corvette]], and [[Blockade Runner]]. &lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Small Reactor use [[Nitrogen Gas Canister|Nitrogen]] as fuel. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Medium Reactor}}&lt;br /&gt;
The Medium Reactor is used to pilot the [[Black Ops Frigate]], [[Missile Frigate]], [[Assault Frigate]], [[Interdiction Destroyer]], and [[Assault Destroyer]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Medium Reactor use [[Methane Gas Canister|Methane]] as fuel.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Large Reactor ==&lt;br /&gt;
{{Infobox multiblock v2|name=Large Reactor}}&lt;br /&gt;
The Large Reactor is used to pilot the [[Missile Cruiser]], [[Logistics Cruiser]], [[Lancer]], [[Industrial Command Ship]], and [[Jump Freighter]].&lt;br /&gt;
&lt;br /&gt;
Note: Ships using the Large Reactor use [[Hydrogen Gas Canister|Hydrogen]] as fuel.&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=YoniChanowitz&amp;diff=10382</id>
		<title>YoniChanowitz</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=YoniChanowitz&amp;diff=10382"/>
		<updated>2026-06-30T22:36:28Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Nation affiliation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player|name=YoniChanowitz|nationalities={{flag|Shadow_Emblem.png|Shadow}}, {{flag|radiance_Emblem.png|radiance}}, {{flag|Vega_Emblem.png|Vega}}|known_for=Dying, being a father figure|main_residence=Ilios}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YoniChanowitz&#039;&#039;&#039; is a player on [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
Supposedly, this player exists and has contributed to a bunch of things, but I&#039;m not convinced.&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Consue&amp;diff=10032</id>
		<title>Consue</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Consue&amp;diff=10032"/>
		<updated>2026-06-26T04:00:42Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Added background info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: People]]&lt;br /&gt;
{{Infobox player|nationalities={{flag|Flag_placeholder.png|Stardust}}|known_for=Building|main_residence=[[Anthill]]|name=Consue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consue&#039;&#039;&#039; is a player on Horizon&#039;s Send.&lt;br /&gt;
&lt;br /&gt;
Consue is a meticulous builder with very high standards for build quality. She was originally a member of Amcar. Amcar was disbanded and given over to Consue who formed New Amcar.&lt;br /&gt;
Consue created multiple gorgeous and functional ships.&lt;br /&gt;
She also has put in immense effort in creating the settlement [[Anthill]] on [[Aret]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anthill ==&lt;br /&gt;
{{Main|Anthill}}&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=YoniChanowitz&amp;diff=10031</id>
		<title>YoniChanowitz</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=YoniChanowitz&amp;diff=10031"/>
		<updated>2026-06-26T03:43:17Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Created New Page because the other one for some reason doesn&amp;#039;t link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;supposedly This player exists and has contributed to a bunch of things, but I&#039;m not convinced&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Talk:Yonichanowitz&amp;diff=10030</id>
		<title>Talk:Yonichanowitz</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Talk:Yonichanowitz&amp;diff=10030"/>
		<updated>2026-06-26T03:36:35Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Created page with &amp;quot;Do?es he exist? Or halfway just gaslight ourselves into believing?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do?es he exist? Or halfway just gaslight ourselves into believing?&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Yoni%27s_guide_to_not_sucking&amp;diff=8805</id>
		<title>Yoni&#039;s guide to not sucking</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Yoni%27s_guide_to_not_sucking&amp;diff=8805"/>
		<updated>2025-12-03T14:35:50Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Things I wish I knew when I started&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HE is a difficult server to master. The ION plugin offers a lot of features which can be difficult to learn. Here a re some noob mistakes to avoid &lt;br /&gt;
&lt;br /&gt;
* Don&#039;t pay for levels [while you are allowed to pay for levels which gives you access to bigger ships, having those bigger shifts will be cumbersome and difficult to manage if you don&#039;t have the previous experience using the lower tiers. Paying for levels lets you access bigger ships without getting the experience] &lt;br /&gt;
* You can use your hyperdrive in beacon gates [You can&#039;t switch certain items or use Hoppers but you can use your hyperdrive and you should]&lt;br /&gt;
* Use shift while DC or Cruise [It&#039;s a very small speed boost but it gives you a lot more control of the ship] &lt;br /&gt;
* Don&#039;t avoid going to au and trench just because they&#039;re dangerous [Don&#039;t spend too much time there because you can easily get picked off, but there are great places to go mining and salvaging] &lt;br /&gt;
* Always design factories/ industry in creative and then print in survival [getting the pipes and electricity to run just right is a finicky thing which is 10 times easier in creative and worth paying the extra printing costs to get right the first time in survival]&lt;br /&gt;
* Never go fight AIs unless your ship is at least a class above their best potential ship [unless you are really really good at ship to ship combat and have mods installed and can perfectly land the 250 block shots, you WILL get killed]&lt;br /&gt;
* Don&#039;t start making power armor unless you have the materials for the mods ready [You will most likely suffocate in space, but you also might jump off your ship and not have rocket boots on and then fall into the depth of Rubicea and lose your ship]&lt;br /&gt;
* You can use the bazaar in trench and AU [It&#039;s just as expensive as buying a remote anywhere else and can get your hyperdrive running in a pinch]&lt;br /&gt;
* When getting attacked, if you are in a civilian ship, run away by using Cruise [running away is your best bet. They most likely outgun you and in Cruise you stand a chance of getting away from them, especially if your ship is the same tier of class. Example:  A transport with with enough engines should be able to outrun a gunship] &lt;br /&gt;
* In survival, having a functional ship is more important than having a nice looking ship [definitely go make those nice looking ships. This is a game about building after all, but if you have a large ship with a single shield that looks gorgeous, it&#039;s going to be gorgeously splattered] &lt;br /&gt;
* Build your own ship of the highest tier you have access to before buying from other people [even Zeke ships with their affordability and full range of features while useful will be confusing, and you won&#039;t know what to take advantage of and how if you&#039;ve never experienced building a ship. Even if your ship looks really crappy and it&#039;s just a box or a Dorito it&#039;s worth making your own ship so you understand the basics of what they have and how they work] &lt;br /&gt;
* Join a large Nation ASAP [While it&#039;s exciting and tempting to make your own Nation from the get-go, even if you have experience with Towny and movecraft and slimefun, And even if you&#039;re very politically Savvy, it&#039;s worth joining a larger Nation just for the security of not getting ganked constantly. There is also the benefit of learning some industry and efficiency tricks. You can also learn what ships work best in what situations and why. Joining a large well-established nation is the fastest way to learn how to capitalize on the plug-in]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Yonichanowitz&amp;diff=8804</id>
		<title>Yonichanowitz</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Yonichanowitz&amp;diff=8804"/>
		<updated>2025-12-03T14:30:21Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Necessary gaslighting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yonichanowitz does not exist. Why would you think he exists? Why are you still reading this?&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5718</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5718"/>
		<updated>2025-03-26T16:33:56Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* How to print buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits.&lt;br /&gt;
&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory]. The second line must be the name of the [[blueprint]] for the factory to print.&lt;br /&gt;
&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory will &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. Credits will also be withdrawn, based on the type of block. Most hull blocks are relatively cheap, while items like mineral blocks, signs, and other rarer components are much more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/ce28c648ca69e705fda04b5b8a683a4a6ef2c4cc/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt#L4 Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Printing Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command &amp;lt;code&amp;gt;/blueprint save (name_of_your_ship)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above&lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
#using worldedit, select the area containing building&lt;br /&gt;
# run the command &amp;lt;code&amp;gt;//replace {whatever color} concrete&amp;lt;/code&amp;gt;.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
# place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
# register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
# run the worldedit command &amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt;&lt;br /&gt;
# run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/release&amp;lt;/code&amp;gt; the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5717</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5717"/>
		<updated>2025-03-26T16:32:06Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* How to print buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits.&lt;br /&gt;
&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory]. The second line must be the name of the [[blueprint]] for the factory to print.&lt;br /&gt;
&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory will &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. Credits will also be withdrawn, based on the type of block. Most hull blocks are relatively cheap, while items like mineral blocks, signs, and other rarer components are much more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/ce28c648ca69e705fda04b5b8a683a4a6ef2c4cc/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt#L4 Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Printing Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command &amp;lt;code&amp;gt;/blueprint save (name_of_your_ship)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above&lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
1) using worldedit, select the area containing building&lt;br /&gt;
2) run the command &amp;lt;code&amp;gt;//replace {whatever color} concrete&amp;lt;/code&amp;gt;.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
3) place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
4) register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
5) run the worldedit command &amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt;&lt;br /&gt;
6) run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/release&amp;lt;/code&amp;gt; the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5716</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5716"/>
		<updated>2025-03-26T16:30:38Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* How to print ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits.&lt;br /&gt;
&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory]. The second line must be the name of the [[blueprint]] for the factory to print.&lt;br /&gt;
&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory will &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. Credits will also be withdrawn, based on the type of block. Most hull blocks are relatively cheap, while items like mineral blocks, signs, and other rarer components are much more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/ce28c648ca69e705fda04b5b8a683a4a6ef2c4cc/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt#L4 Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Printing Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command &amp;lt;code&amp;gt;/blueprint save (name_of_your_ship)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above&lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
1) using worldedit, select the area containing building&lt;br /&gt;
2) run the command `//replace {whatever color} concrete`.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
3) place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
4) register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
5) run the worldedit command `//undo`&lt;br /&gt;
6) run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
`/release` the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5715</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5715"/>
		<updated>2025-03-26T16:28:45Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Complicated steps of printing a building&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits.&lt;br /&gt;
&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory]. The second line must be the name of the [[blueprint]] for the factory to print.&lt;br /&gt;
&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory will &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. Credits will also be withdrawn, based on the type of block. Most hull blocks are relatively cheap, while items like mineral blocks, signs, and other rarer components are much more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/ce28c648ca69e705fda04b5b8a683a4a6ef2c4cc/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt#L4 Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Printing Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command `/blueprint save (name_of_your_ship)`&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above &lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
1) using worldedit, select the area containing building&lt;br /&gt;
2) run the command `//replace {whatever color} concrete`.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
3) place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
4) register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
5) run the worldedit command `//undo`&lt;br /&gt;
6) run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
`/release` the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5709</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5709"/>
		<updated>2025-03-26T16:14:00Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* Other Ship Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[thruster]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5708</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5708"/>
		<updated>2025-03-26T16:12:16Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Speeders space travel limitations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]] and cannot move by [[cruising]] or by [[direct control]]. Speeders cannot leave planets or go to space&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[thruster]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5707</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5707"/>
		<updated>2025-03-26T16:09:12Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* Warship Classes */  weapon amount clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]] and cannot move by [[cruising]] or by [[direct control]].&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[thruster]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Yodabird19&amp;diff=5705</id>
		<title>Yodabird19</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Yodabird19&amp;diff=5705"/>
		<updated>2025-03-26T15:23:06Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* Horizon&amp;#039;s End Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = yodabird19&lt;br /&gt;
|image = Yodabird file photo.png&lt;br /&gt;
|caption = yodabird19 in [[Setra Maria]]&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|main_residence = [[Setra Maria]]&lt;br /&gt;
|reddit = [https://reddit.com/u/Yodabird19 u/Yodabird19]&lt;br /&gt;
|discord = @yodabird19&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;yodabird19&#039;&#039;&#039; is an active player on [[Horizon&#039;s End]] and the Minister of Security of [[Cortesia Del Mar]]. He is known for [[Setra Maria|building]], [[Woolworths Production Complex|technical expertise]], [[Ilios Alliance|political activity]], and [[SvS]] skill [[Ilios Alliance-Vask Authority War#500 block Gunships|specializing in the smallest ship classes in the game]]. Formerly a [[StarLegacy]] veteran in 2018-2019, yodabird19 returned to activity on Horizon&#039;s End in July 2023; he has played continually with [[Cortesia Del Mar]] for nearly 8 years.&lt;br /&gt;
&lt;br /&gt;
= Known For =&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
==== Political Leadership ====&lt;br /&gt;
yodabird19 served as the President of [[Cortesia Del Mar]] from its establishment on Horizon&#039;s End in December 2023 until stepping down in October 2024. He now serves as the Minister of Security.&amp;lt;br&amp;gt;&lt;br /&gt;
yodabird&#039;s Presidency saw Cortesia advance to become one of the strongest nations on Horizon&#039;s End.&lt;br /&gt;
==== Setra Maria ====&lt;br /&gt;
The city of [[Setra Maria]], the capital of Cortesia Del Mar, is yodabird19&#039;s primary place of residence. Several sections of the city are partially credited to yodabird, including the districts of Concord Heights, Setra Maria North, Witda Lane, and the Ramp.&amp;lt;br&amp;gt;&lt;br /&gt;
yodabird also developed much of Setra Maria&#039;s distinguishing infrastructure network, including its iceboat tunnels and cross-planet pipe system.&lt;br /&gt;
==== Woolworths Production Complex ====&lt;br /&gt;
yodabird19, alongside [[_s1ice]], designed the [[Woolworths Production Complex]], which [https://www.youtube.com/watch?v=OtpP1EJTsKs he describes as] &amp;quot;the most advanced factory ever on Horizon&#039;s End or StarLegacy&amp;quot;. He was also heavily involved in printing it on the survival server.&lt;br /&gt;
=== Ilios Alliance ===&lt;br /&gt;
==== Radiance Revolution ====&lt;br /&gt;
When the nation of [[Radiance]] emerged as a result of the internal dysfunction of its predecessor [[Shadow]], yodabird19 released a statement the same evening on behalf of Cortesia Del Mar, recognizing Radiance as &amp;quot;the legitimate, direct, and sole successor to the nation of Shadow (2020-2024), and the inheritor of all of its assets, obligations, and entitlements&amp;quot;. He provided extensive direct material and advisory support to the still-recovering Radiance, aiding their recovery and development into a major power in what he described as a &amp;quot;Marshall Plan-like&amp;quot; intervention.&lt;br /&gt;
==== Miami Station ====&lt;br /&gt;
yodabird19 was the largest non-[[Imperial Nova|Novan]] contributor to the production of Miami Station, donating &amp;amp; manually placing approximately 714,000 credits worth of materials for the station. Miami is now the primary base of operations of Imperial Nova.&lt;br /&gt;
==== Ilios Alliance-Vask Authority War ====&lt;br /&gt;
yodabird19 was one of the most active combatants in the [[Ilios Alliance]] during the [[Ilios Alliance-Vask Authority War]] of June-July 2024.&lt;br /&gt;
* He orchestrated the 24-hour defense (of which 5 hours actually occurred) of [[FellOffBridge]]&#039;s abandoned [[battlecruiser]] at the Asteri Cargo Depot [[siege station]] in [[Asteri]], which led to the historic [[Battle of Asteri]].&lt;br /&gt;
* He is credited with popularizing the use of the 500-block [[gunship]] subclass, which substantially altered the balance of the war in favor of the Ilios Alliance in its latter weeks.&lt;br /&gt;
=== Horizon&#039;s End Community ===&lt;br /&gt;
Towards the end of 2024 and start of 2025, Yoda bird took it upon himself to get involved in recruiting new players through various means, notably Reddit posts&lt;br /&gt;
==== Vask Authority Leak ====&lt;br /&gt;
{{main|Vask Authority Leak}}&lt;br /&gt;
In early August 2024, yodabird19 obtained incriminating chat logs from a [[Vask Authority]] discord channel, from which he presented findings to the community on August 4. This event led to the permanent bans of [[FellOffBridge]], [[_Clone1137]], and [[Vandrayk]].&lt;br /&gt;
==== Server Promotion &amp;amp; Recruitment ====&lt;br /&gt;
Since stepping down from the Cortesian presidency, yodabird19 has done extensive work to promote Horizon&#039;s End and improve its retention rates of both old and new players, including:&lt;br /&gt;
* Posting weekly Sunday Reddit advertisements on r/mcservers to bring new people to the server.&lt;br /&gt;
* Substantial work setting up the Horizon&#039;s End wiki, and porting the contents of the old (wiki.js) Horizon&#039;s End wiki to the new one.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
tbd&amp;lt;br&amp;gt;&lt;br /&gt;
i can only stomach so much egotism in one sitting&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Kingsheep3&amp;diff=5703</id>
		<title>Kingsheep3</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Kingsheep3&amp;diff=5703"/>
		<updated>2025-03-26T15:15:22Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kingsheep3 is a player on Horizons End.&lt;br /&gt;
&lt;br /&gt;
He is one of the youngest leaders who quickly rose to a position of power by political movements in the creation of [[ekatera]] and by sheer tenacity and diligence in playing&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lespacek&amp;diff=5702</id>
		<title>Lespacek</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lespacek&amp;diff=5702"/>
		<updated>2025-03-26T15:13:31Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;StarlingAurora is a player on Horizons End.&lt;br /&gt;
&lt;br /&gt;
They are the leader of [[]] and a graduate of [[Lonestar]] where they excelled in ship design&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=GutinGongoozler&amp;diff=5701</id>
		<title>GutinGongoozler</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=GutinGongoozler&amp;diff=5701"/>
		<updated>2025-03-26T15:10:51Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gutin, is the owner, developer and essentially God of Horizons End. He rules with benevolence and compassion. But woe to the player that tests his patience &lt;br /&gt;
&lt;br /&gt;
Gutin has created several of the planets in Horizons End and has some very large impressive builds&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5638</id>
		<title>Lemaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5638"/>
		<updated>2025-03-23T13:38:01Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Styling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Strong of mind&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;complexion fair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;blessed are those&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;who meet LeMaire&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LeMaire is An active player and helper on Horizons End.&lt;br /&gt;
&lt;br /&gt;
She is known for very pretty ships and beautiful builds. While being a member of the Vega security corporation, she is known to be a pacifist&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Pqio&amp;diff=5637</id>
		<title>Pqio</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Pqio&amp;diff=5637"/>
		<updated>2025-03-23T13:30:59Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: PQIO basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PQIO is a player on Horizons End.&lt;br /&gt;
&lt;br /&gt;
He is known for being a very competent Ship combatant and very British. He is also known for being too hot to handle.&lt;br /&gt;
&lt;br /&gt;
PQIO was instrumental in the success and failure of many wars, and partly responsible for the creation of the Vask Authority&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Cornucopia&amp;diff=5599</id>
		<title>Cornucopia</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Cornucopia&amp;diff=5599"/>
		<updated>2025-03-20T05:31:32Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cornucopia is a [[space station]] north of [[isik]] that aims to have at least one of every flora and fauna available in Horizon&#039;s end. it is situated north of isik because nothing can grow on isik. Cornucopia was created and is run by [[yonichanowitz]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=VoidsentRose&amp;diff=5598</id>
		<title>VoidsentRose</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=VoidsentRose&amp;diff=5598"/>
		<updated>2025-03-20T05:27:46Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VoidsentRose, or just Rose, is a player on Horizon&#039;s End, known for the massive terraforming project on [[Kovfefe]], the [[rose garden]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Shadow&amp;diff=5597</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Shadow&amp;diff=5597"/>
		<updated>2025-03-20T05:25:29Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Shadow&lt;br /&gt;
| image1 = Shadow logo.jpg&lt;br /&gt;
| caption1 = Icon of Shadow&lt;br /&gt;
| demonym = Shade&lt;br /&gt;
| capital_city = [[ThievesHaven]]&lt;br /&gt;
| national_color = #5f37a7&lt;br /&gt;
| nat_color_desc = Dark Purple&lt;br /&gt;
| position_title1 = Sovereigness&lt;br /&gt;
| position_name1 = [[Ae0n]]&lt;br /&gt;
| position_title2 = Ambassador&lt;br /&gt;
| position_name2 = [[star_litty]]&lt;br /&gt;
| position_title3 = Director of Operations&lt;br /&gt;
| position_name3 = [[Astrobolt]]&lt;br /&gt;
|language=English&lt;br /&gt;
|activity_level=Disbanded&lt;br /&gt;
|settlements= [[ThievesHaven]], [[Cicatrix]], [[The Rose Garden]]&lt;br /&gt;
|stations = [[Jay]]&lt;br /&gt;
|foundation_date=27 April 2023&lt;br /&gt;
|foundation_custom_title1=Dissolution Date&lt;br /&gt;
|foundation_custom_value1=3 July 2024 (politically)&amp;lt;br&amp;gt;8 October 2024 (purged)}}&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;, originally &#039;&#039;&#039;The Shadow Realm&#039;&#039;&#039;, was an active nation on Horizon&#039;s End from April 2023 to July 2024, led by [[Ae0n]] (de facto by [[star_litty]] starting in winter 2023/2024). The nation was, at alternate points in its history, dominated by [[pirates]] and by [[colonists]], and had varying priorities over the course of its existence. The nation&#039;s capital was [[ThievesHaven]] on [[Chimgara]]. &lt;br /&gt;
&lt;br /&gt;
Shadow was succeeded by [[Radiance]] on 3 July 2024.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Early Days ==&lt;br /&gt;
[[File:HGM_issue1_pg3.png|thumb|300px|An issue of the newspaper &amp;quot;[[Horizons Galactic Media Weekly]]&amp;quot;, published by [[Oliveburger22]] on 19 May 2023.]]&lt;br /&gt;
In April 2023, a group of friends began joining Horizon&#039;s End in search of a new server to play on. They were previously organized as a crew (equivalent to a nation) named Shadow, led by [[Ae0n]], on the [[Movecraft]] server &amp;quot;PirateCraft.&amp;quot; On 27 April, when many of them had already joined Horizon&#039;s End, Ae0n created Shadow as a formal nation in-game. Over the course of the following months, Shadow would quietly develop its bases throughout the [[Ilios System]], largely staying out of server political affairs at the time.&lt;br /&gt;
&lt;br /&gt;
== Shadow-Orovika War ==&lt;br /&gt;
{{main|Shadow-Orovika War}}&lt;br /&gt;
On 22 August 2022, the nation of Shadow, under the leadership of [[Ae0n]] (with significant influence from [[Noix444]]), declared war on the colonist nation of [[Orovika]], sparking the 40-day [[Shadow-Orovika War]]. The war quickly became unpopular among many of Shadow&#039;s members as they were the targets of Orovikan attacks. This was also influenced by the builder playstyle of many Shadow members at the time, which conflicted with the [[SvS]]-oriented playstyle of many recent recruits including [[Noix444]], [[AdelieXY]], and [[FellOffBridge]].&lt;br /&gt;
&lt;br /&gt;
Over the course of the war, several members of Shadow (such as [[star_litty]] and [[VoidsentRose]]) elected to leave the nation in-game in order to excuse themselves from conflict with Orovika, a movement which highlighted overall dissatisfaction with the war and brought Shadow to the negotiating table on two separate occasions. Following a [[Shadow-Orovika War#First Attempt at Peace Negotiations|catastrophic first round of diplomatic negotiations]] between Orovika and Shadow, which were broadly perceived by both Orovikan and Shadow witnesses as a diplomatic failure on Ae0n&#039;s part, star_litty became accepted by Orovika as the primary diplomatic contact for Shadow. This recognition was initially unknown to Ae0n, leading to internal conflict between her and star_litty after star_litty coordinated surrender terms with Orovika. These conflicts abruptly led to star_litty&#039;s departure from the nation. Following this, [[Astrobolt]] picked up star_litty&#039;s negotiations, working closely with both Ae0n and Orovika to end the war. After continued negotations, Astrobolt was able to secure Shadow&#039;s surrender to Orovika on 29 September 2023, using the terms that star_litty had previously arranged, which involved the turn-over of one 12k [[destroyer]] to Orovika.&lt;br /&gt;
&lt;br /&gt;
= Rebuilding Shadow =&lt;br /&gt;
After the end of the [[Shadow-Orovika War]], [[Ae0n]] became increasingly inactive, eventually leading [[star_litty]] to assume a de facto leadership position during the winter of late-2023/early-2024. By this point, Shadow had been materially exhausted due to the Shadow-Orovika War - an issue that was only compounded by the start of the server-wide [[Horizon Federation-RentDueYesterday War]] just a week later on 6 October - essentially requiring the nation&#039;s infrastructure to be rebuilt from scratch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade City==&lt;br /&gt;
Shadow was attempting to create a trade city on Isik. Ae0n spent a large amount of time and credits making a large ship production factory, then tasked [[yonichanowitz]] to make a landing pad and other builds such as the station [[Cornucopia]]. when shadow was disbanded, the trade city plan was abandoned.&lt;br /&gt;
&lt;br /&gt;
During this period of de facto leadership, internal politics changed drastically. [[Astrobolt]] coordinated with Ae0n, who eventually named Astrobolt and star_litty as co-leaders (as opposed to their previous position as Council members). Following various role permissions changes, star_litty became the primary leader in spring 2024 in all aspects except formal in-game leadership (as recognized by server plugins) and except ownership of the discord server. &lt;br /&gt;
&lt;br /&gt;
==Radiance Emerging==&lt;br /&gt;
During [[star_litty]]&#039;s de facto leadership, Shadow drastically, yet gradually, changed course to become more builder-centered and community-centered. The nation admitted several new players including [[KBUSJ]], [[EloMilo]], and [[Kay_2905]], who began contributing significantly to Shadow. Diplomatic priorities also pivoted; Shadow began distancing itself from players like [[FellOffBridge]] (who had since gone on to form [[RentDueYesterday]]), and aligning with the colonist nations on the server via the [[Horizon Federation]]. Positive diplomatic engagement with nations such as [[Cortesia Del Mar]] gave Shadow access to more advanced [[starship|ship]] and [[wiring|factory]] technology, as well as [[SvS|combat training]] that reduced the nation&#039;s [[Shadow-Orovika War#Noix444 Joins Shadow|previous reliance]] on imported muscle. On 26 March 2024, star_litty founded the settlement of [[Cicatrix]] (then &amp;quot;cherrytown&amp;quot;) on [[Aerach]], continuing the ongoing, informal process of moving Shadow&#039;s primary activity and operations away from [[ThievesHaven]] on [[Chimgara]].&lt;br /&gt;
&lt;br /&gt;
On 23 April 2024, after over a week of careful negotiations, Shadow formed the [[Ilios Alliance]] alongside [[Cortesia Del Mar]] and [[Orovika]]. The Ilios Alliance would prove to be crucial for Shadow throughout the following months.&lt;br /&gt;
&lt;br /&gt;
== Radiant Revolution ==&lt;br /&gt;
{{main|Radiance#Radiance Revolution}}&lt;br /&gt;
While [[star_litty]] had been operating as [[Shadow]]&#039;s de facto leader and, alongside [[Astrobolt]], eventually became a co-leader of the nation, she was still formally considered the nation&#039;s Ambassador. During the late-winter and early-spring of 2024, this increasingly became an issue. While Ae0n&#039;s influence over the nation was dwindling due to her inactivity, she still retained all formal leadership and, in hopes of becoming more active in the future, still wished to be part of major discussions while star_litty and Astrobolt were co-leaders.&lt;br /&gt;
&lt;br /&gt;
This situation led to increasing conflicts between star_litty and Ae0n regarding formal leadership. Following discussions led by Astrobolt, these concerns were temporarily put aside and plans were put in place for Ae0n to formally and voluntarily transfer formal leadership of the nation to star_litty. These plans, however, became delayed for outside reasons and, following continued internal conflicts, were set aside altogether.&lt;br /&gt;
&lt;br /&gt;
[[File:Radiant revolution.png|thumb|400px|star_litty announces the [[Radiance#Radiance Revolution|Radiance Revolution]] to the server.]]&lt;br /&gt;
These conflicts culminated in June and July 2024. As a result of numerous miscommunications, general support for star_litty among Shadow&#039;s members, significant pressure and influence from other nations, and failed negotiations by Astrobolt, Ae0n removed in-game permissions from all nation members, including Astrobolt and star_litty. While initially intended to be temporary (although this was unknown to anyone at the time), this was seen by many members - and especially by other nations - as malicious. Because of this, star_litty formed the nation [[Radiance]] on 3 July; the new nation quickly took hold of many of Shadow&#039;s assets, and was joined by every active settlement of Shadow.&lt;br /&gt;
&lt;br /&gt;
Radiance immediately received widespread diplomatic support from nearly the entire server, including from the [[Ilios Alliance]]. The new nation received especially strong support from [[Cortesia Del Mar]], one of the members of the Ilios Alliance, allowing Radiance to quickly build itself up. On 8 July 2024, Horizon&#039;s End [[staff]] manually transferred several Shadow claims to Radiance and [[Ae0n]] was permanently banned from Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Shadow was purged in-game on 8 October 2024 after being upheld through activity logging for several months. Nearly all of its remaining assets were claimed by Radiance.&lt;br /&gt;
&lt;br /&gt;
= Legacy =&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5568</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5568"/>
		<updated>2025-03-19T15:16:33Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]] and cannot move by [[cruising]] or by [[direct control]].&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[thruster]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5567</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Starship&amp;diff=5567"/>
		<updated>2025-03-19T15:14:51Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Added merging information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]] and cannot move by [[cruising]] or by [[direct control]].&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[engine]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Commands&amp;diff=5566</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Commands&amp;diff=5566"/>
		<updated>2025-03-19T14:43:27Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Styling . Added release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
{{code|/wiki}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a link to the wiki in the chat&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/map}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a link to the survival Dynmap in the chat&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/discord}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a link to the server Discord&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/vote}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Displays a GUI for server voting!&lt;br /&gt;
&lt;br /&gt;
=Player Information=&lt;br /&gt;
{{code|/list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a list of online players sorted by nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/pinfo [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Provides information on a specific player&lt;br /&gt;
&lt;br /&gt;
=Utility=&lt;br /&gt;
{{code|/settings}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Opens a graphical menu to tweak certain game settings&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bookmark}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Set a point in space to display in the sidebar, like points of interest or wrecks in space.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sidebar contacts}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles the visibility of contacts in the sidebar, or disable visibility entirely&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sidebar route}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles compact route display, or disable visibility entirely&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/convert [item]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Converts old custom items to their modern counterparts&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/near}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists nearby players&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/getpos [world]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Gets the coordinates and world of the specified player (limited to ????m range on non-allies)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blastresistance [block]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Gets the blast resistance of a block&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/itemsearch [item] (item2) (item3)...}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Attempts to find the specified item in nearby containers, highlighting them if found&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/enableAlternateDCCruise [true/false]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; If false, this will disable /cruise from overriding and subsequently ending DC, enabling this simply removes an extra step, this command is a preference&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Starships=&lt;br /&gt;
{{code|/starshipinfo}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; While piloted, displays information of the active starship&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/starships}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists all starships that you own/have access to and their locations&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/listships (type)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists all currently active (piloted and unpiloted) starships of specified type; default type is all ships (I.e., players and AI).&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/cruise}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Engages the ship in cruise mode in the direction that you are facing. Equivalent to interacting with a [Cruise] sign&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/directcontrol OR /dc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Engages the ship in direct control mode&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/powermode [shields] [weapons] [thrusters] OR /pm}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Distributes power to different subsystems of a ship. Minimum power cannot exceed 10; maximum power cannot exceed 50&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/settarget [node] [player] OR /st}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Commands all turrets on the specified node to target the specified player&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/weaponset [node] OR /ws}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Takes control of the specified weaponset&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/pilot}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Tries to pilot the ship you are standing on &#039;&#039;&#039;remember to detect the ship before using this command!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/release}}&amp;lt;no wiki&amp;gt;:&amp;lt;/no wiki&amp;gt; Un pilots a ship. &#039;&#039;&#039;make sure your ship is not touching another ship &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gravwell}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles the gravity well on ship, fails if the ship is cruising&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/drills}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles drills registered within the ship simultaneously&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gaymode}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Activates colored lasers and is purely cosmetic&lt;br /&gt;
&lt;br /&gt;
==Blueprints==&lt;br /&gt;
{{code|/blueprint save [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Saves a copy of the currently piloted ship for later use&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint delete [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Deletes the blueprint of the existing ship with the same name&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists all currently owned blueprints; clicking the icon of blueprints produces a list of materials and print cost in chat&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint info [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;  Produces a summary of information in chat for the specified blueprint&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint materials [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;  Produces a list of materials in chat for the specified blueprint&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint load [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Creative-exclusive command for loading blueprints &lt;br /&gt;
&lt;br /&gt;
==Sieging==&lt;br /&gt;
{{code|/siege}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; While piloting a ship inside a siege station &#039;&#039;&#039;A ship must have at least 2000 block count to start a siege&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{code|/usebeacon}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Activates a jump sequence through a system gate&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route add [planet/hyperspaceBeacon]] OR /route add [spaceWorld] [x] [z]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Add a waypoint with the specified object or coordinates to the route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/jump auto}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Jump to the first waypoint in the navigation route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route clear}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clears the current route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route undo}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the last waypoint added to the route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; List all waypoints and prerequisite destinations along the route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/hud}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Configure hud elements such as planet displays &amp;amp; selectors&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
{{code|/fleet create}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a fleet&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Disband a fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists players in your fleet and the ship they are flying&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet leave}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Leave a fleet&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet kick [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Kick a player from your fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet transfer [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Transfer fleet command of your current fleet to another player (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet invite [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Invite a player to your fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet removeinvite [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove a player&#039;s invite to your fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet join [fleetCommander]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Join the specified fleet commander&#039;s fleet&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet broadcast [message]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Broadcast a message to your fleet (fleet commander only). If a contact (in the sidebar/scoreboard) matches a name in the broadcast message, the contact will be raised to the top of the priority list and begin flashing.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet clearbroadcast}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clear a fleet broadcast message&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet jump}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Jump all fleet members (if available) to the specified location&lt;br /&gt;
&lt;br /&gt;
=Levelling=&lt;br /&gt;
{{code|/xp}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Displays current XP and progress to next level&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/calcxp [level]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Calculates the required credits to level to X level and displays the XP difference&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/buyxp [amount] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Purchase XP with credits to level up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Settlements=&lt;br /&gt;
{{code|/settlement OR /s}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all settlement commands.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s info (settlement)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists information about the specified settlement. If none listed, defaults to your own settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s join [settlement]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Joins the specified settlement. You must have an invite from the settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s leave}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Leave your current settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s create [name] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a settlement. Must be standing in an unclaimed territory and specify the cost of the claim&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Disbands your settlement. This cannot be undone&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s top}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; List the most active settlements&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s trusted add [player/settlement/nation] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Trusts the specified player/settlement/nation to the settlement.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s motd set [message]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the motd of the settlement.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s motd clear}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clears the motd.&lt;br /&gt;
&lt;br /&gt;
=Nations=&lt;br /&gt;
{{code|/nation OR /n}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all nation commands.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n info (nation)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists information about the specified nation. If none listed, defaults to your own settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n join [nation]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; The settlement you are in joins the specified nation. You must have an invite from the nation and be the settlement owner&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n leave}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Your settlement leaves the nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s create [name] [red] [green] [blue] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a nation. Must specify color codes (0-255) and the cost of the nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Disbands your nation. This cannot be undone. Individual settlements do not disband&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s top}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists the most active nations&lt;br /&gt;
&lt;br /&gt;
=Space Stations=&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/spacestation OR /station}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all station commands.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station create [type] [name] [radius] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Creates a space station. Must specify if the station is a personal, settlement, or nation station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station trusted add [type] [station] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Trusts the specified player/settlement/nation to the specified station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station trusted list [station]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all trusted entities for the specified station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station trusted remove [type] [station] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Removes the specified player/settlement/nation.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station abandon}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Abandons the specified station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station resize [station] [radius] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Resizes the specified station to the specified radius.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station set name [station] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Renames the specified station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Quests=&lt;br /&gt;
{{code|/journal}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Gives you the quest journal. The journal is soulbound and cannot be lost; you may throw it away and receive another journal later.&lt;br /&gt;
&lt;br /&gt;
=Creative Exclusive=&lt;br /&gt;
{{main|Creative}}&lt;br /&gt;
{{code|/multiblock [place/check]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Places or checks for a specified multiblock&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/warp [location]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Teleports your person to a list of preset locations&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fixextractors}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Fixes or registers world edited crafting tables or extractors within a world edit selection&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/setpower [amount] [ignore limit condition?]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets a specified amount of power to any power storing multiblocks within a world edit selection&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/nukeship}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Deletes the piloted ship&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/speed [0-10]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s walking or flying speed&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gmc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s gamemode to creative&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gms}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s gamemode to survival&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gmsp}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s gamemode to spectator&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/tpahere [player name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a request to teleport a player to you&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/tpask [player name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a request to teleport to another player&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sethome}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s home location&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/home}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Teleports a player to their home location&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
{{code|/g}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Global chat (all players can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/l}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Local chat (players within 200m can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Settlement chat (all players within your settlement can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/nc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Nation chat (all players in your nation can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/ac}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Ally chat (all players in your nation and allied nations can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/pc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Planet chat (all players on your planet can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/c}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Crew chat (all players in your ship can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sy}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; System chat (all players in your system can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Fleet chat (all players in your fleet can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/block [username]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Block messages&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Elomilo&amp;diff=5545</id>
		<title>Elomilo</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Elomilo&amp;diff=5545"/>
		<updated>2025-03-19T01:37:02Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: EloMilo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EloMilo is a player on Horizons End, and the creator of many of the popular tutorial videos available on YouTube &lt;br /&gt;
&lt;br /&gt;
EloMilo is the leader of [[Sparta]]. He is known as a ruthless and potent ship fighter. He&#039;s also just a really nice guy.&lt;br /&gt;
&lt;br /&gt;
The publication Radiance monthly voted Elomilo as the hottest guy in the galaxy &lt;br /&gt;
&lt;br /&gt;
He&#039;s also a doctor IRL&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Cicatrix&amp;diff=5543</id>
		<title>Cicatrix</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Cicatrix&amp;diff=5543"/>
		<updated>2025-03-19T01:22:18Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Fabulous information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cicatrix is the capital city of the nation of [[Radiance]] run by her fabulousness, the empress [[star_litty]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Ae0n&amp;diff=5542</id>
		<title>Ae0n</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Ae0n&amp;diff=5542"/>
		<updated>2025-03-19T01:19:27Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ae0n the pirate queen was a player on Horizons End.&lt;br /&gt;
&lt;br /&gt;
She was the main leader of the nation of [[shadow]].&lt;br /&gt;
&lt;br /&gt;
Since the [[radiance revolution]] Shadow has been disbanded&lt;br /&gt;
&lt;br /&gt;
Rumors are she still haunts the server&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Isik&amp;diff=5541</id>
		<title>Isik</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Isik&amp;diff=5541"/>
		<updated>2025-03-19T01:14:09Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Added relevant information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox planet&lt;br /&gt;
| name = Isik&lt;br /&gt;
| image = isik.jpg&lt;br /&gt;
| size = 7552 x 7552&lt;br /&gt;
| creator = [[Zelrond]]&lt;br /&gt;
| ore1 = [[Netherite]] (★★)&lt;br /&gt;
| ore2 = [[Gold]] (★★)&lt;br /&gt;
| gas1 = [[Methane]] (25%)&lt;br /&gt;
| gas2 = [[Chlorine]] (50%)&lt;br /&gt;
| gas3 = Inert gases (25%)&lt;br /&gt;
| mobs = [[Creeper]]s, [[Zombie]]s, [[Spider]]s, [[Skeleton]]s, [[Enderman|Endermen]], [[Witch]]es&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Isik&#039;&#039;&#039; is the first planet located in the Ilios system. In defiance of the nearby Ilios star, a thick fog veils the planet&#039;s hellish terrain, filtering out the light of day. Buried beneath the lava-charred soil once slept an exceedingly rare primordial metal, extracted until all remaining traces had vanished.&lt;br /&gt;
&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
=== Shadow National Factory ===&lt;br /&gt;
The territory of Mycenae Volcano in the south of Isik was once a nation outpost of [[Shadow]], led by [[Ae0n]] and chiefly developed by [[yonichanowitz]] and [[KBUSJ]]. The territory holds a large industrial factory, intended to be the primary production center for Shadow. The territory also includes landing pads and numerous mobdefenders to prepare it for trade City status. After [[Ae0n]] went inactive, work on the factory largely ceased.&lt;br /&gt;
&amp;lt;br&amp;gt;Since the [[Radiant Revolution]], the Mycenae Volcano territory is owned as a nation outpost of [[Radiance]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vikator&amp;diff=5538</id>
		<title>Vikator</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vikator&amp;diff=5538"/>
		<updated>2025-03-18T20:49:18Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Created page with &amp;quot;Vikator Is a player on Horizon&amp;#039;s end   He is known for his quick thinking in battle.   He is a member of the Vega security group and owner of a large casino In the settlement of New_Vegas&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vikator Is a player on Horizon&#039;s end &lt;br /&gt;
&lt;br /&gt;
He is known for his quick thinking in battle. &lt;br /&gt;
&lt;br /&gt;
He is a member of the [[Vega]] security group and owner of a large casino In the settlement of [[New_Vegas]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Deiena1rah&amp;diff=5537</id>
		<title>Deiena1rah</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Deiena1rah&amp;diff=5537"/>
		<updated>2025-03-18T20:41:58Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deiena1rah is a player on Horizons End &lt;br /&gt;
&lt;br /&gt;
They are also a responsible and cheerful helper &lt;br /&gt;
&lt;br /&gt;
They are the leader of the nation of [[Stardust]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5536</id>
		<title>Lemaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5536"/>
		<updated>2025-03-18T20:38:05Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Styling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;Strong of mind&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;quot;&#039;&#039;complexion Fair&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;quot;&#039;&#039;blessed are those&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;quot;&#039;&#039;who meet leMaire&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
LeMaire is An active player and helper on Horizons End.&lt;br /&gt;
&lt;br /&gt;
She is known for very pretty ships and beautiful builds. While being a member of the Vega security corporation, she is known to be a pacifist&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5535</id>
		<title>Lemaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5535"/>
		<updated>2025-03-18T20:34:42Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;** Strong of mind**&lt;br /&gt;
**complexion Fair** &lt;br /&gt;
**blessed are those** &lt;br /&gt;
**who meet leMaire**&lt;br /&gt;
&lt;br /&gt;
LeMaire is An active player and helper on Horizons and she is known for very pretty ships and beautiful builds. While being a member of the Vega security corporation, she is known to be a pacifist&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=VictorUrd11&amp;diff=5531</id>
		<title>VictorUrd11</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=VictorUrd11&amp;diff=5531"/>
		<updated>2025-03-18T14:31:02Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: added basic barge information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Victor is a player on Horizons End &lt;br /&gt;
&lt;br /&gt;
He is an important part of the Vegan military&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Kwazedilla&amp;diff=5530</id>
		<title>Kwazedilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Kwazedilla&amp;diff=5530"/>
		<updated>2025-03-18T14:29:46Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keazedilla is a player and administrator of Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
He maintains the great code base pbu&amp;quot;h&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Hegemony&amp;diff=5529</id>
		<title>Hegemony</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Hegemony&amp;diff=5529"/>
		<updated>2025-03-18T14:26:51Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|image1=HegemonyStateFlag.png|caption1=The official flag of Hegemony|location=Bone Mountains - [[Qatra]]|position_title1=Arbiter|position_title2=Glorious Pentamo|position_title3=Mayor|position_title4=Mayor|position_name1=[[Solesey]]|position_name2=[[Kwazedilla]]|position_name3=[[Sherbet_S]]|position_name4=Melkron|foundation_date=April 20, 2024|preceded_by=[[Panacea]]|general_custom_title1=Nation|general_custom_value1={{flag|Vega Emblem.png|Vega}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hegemony&#039;&#039;&#039; is a [[Trade City]] in [[Vega]], located on [[Qatra]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Hegemony was founded after the divorce of [[Solesey]] and [[LeMaire]] from their settlement [[Panacea]] on [[Rubaciea]]. LeMaire moved to [[Lioda]] to found the settlement [[Aokigahara]], and Solesey moved to [[Qatra]] to found the settlement Hegemony.&lt;br /&gt;
&lt;br /&gt;
Hegemony started from a small storage shack built into the side of a mountain, and grew into a large industrial inspired base.&lt;br /&gt;
&lt;br /&gt;
Hegemony is the home of the first [[Battlecruiser]] factory built in survival. The factory has since produced cores for [[Vega]] and [[Vask Authority]]. &lt;br /&gt;
&lt;br /&gt;
Hegemony was the site of the state of the union address of [[AdelieXY]] on December 8, 2024.&lt;br /&gt;
[[File:SPOILER 2025-01-25 23.07.20.jpg|thumb|Central Hegemony]]&lt;br /&gt;
Hegemony was accepted as a TC on January 31st, 2025.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
Hegemony has been home to:&lt;br /&gt;
&lt;br /&gt;
* [[Sherbet_S]]&lt;br /&gt;
* [[Kwazedilla]]&lt;br /&gt;
* [[Melkron]]&lt;br /&gt;
* [[Khabibfan1]] - banned player, suspected alt&lt;br /&gt;
* [[DARK_HERO_X73]]&lt;br /&gt;
* [[Skull__Crusher]]&lt;br /&gt;
* [[yonichanowitz]]&lt;br /&gt;
* [[VictorUrd11]]&lt;br /&gt;
* [[Alpha_Lycan_Wolf]]&lt;br /&gt;
* [[5Gigi]]&lt;br /&gt;
* [[FashionBeard]]&lt;br /&gt;
* [[CrabCrusader12]]&lt;br /&gt;
* [[Linistille]]&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Vortexion&amp;diff=3923</id>
		<title>Vortexion</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Vortexion&amp;diff=3923"/>
		<updated>2025-01-15T18:00:21Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vortexion is the High commander of [[Cadia]] the floating trade city on [[Ilius]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bro has got mad skillz&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Crate&amp;diff=3891</id>
		<title>Crate</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Crate&amp;diff=3891"/>
		<updated>2025-01-14T04:39:01Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information on what difference between regular Minecraft and HE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crates are Minecraft Shulker boxes. Shulker boxes do not have their regular functionality in HE, and instead are used as crates for buying and selling for profit between trade cities.&lt;br /&gt;
&lt;br /&gt;
* crates can be bought from Exporter NPCs in trade cities&lt;br /&gt;
* crates can only be transported off plane when attatched to a sticky piston&lt;br /&gt;
* they can then be given to an Importer NPC in the destination location for a profit&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Astrobolt&amp;diff=3890</id>
		<title>Astrobolt</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Astrobolt&amp;diff=3890"/>
		<updated>2025-01-14T04:34:25Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Brief and mostly factual statements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astrobolt is just fabulous darling. wherever he struts, the very stones on the floor turn around to gawk. Like a Minecraft Freddie Mercury, he takes center stage and leads people to discover things within themselves chickenbutt&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=EloMilo&amp;diff=3889</id>
		<title>EloMilo</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=EloMilo&amp;diff=3889"/>
		<updated>2025-01-14T04:29:40Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: awesomeness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elomilo is an awesome dude, who is becoming a doctor. he&#039;s just in general really chilled, and a great person to talk to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
he also made tutorial videos for HE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
he&#039;s also pretty dangerous in a [[Starfighter]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Kailie&amp;diff=3888</id>
		<title>Kailie</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Kailie&amp;diff=3888"/>
		<updated>2025-01-14T04:26:51Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: placeholder info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kay is the mother of [[Radiance]]. you will respect her as such&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
</feed>