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	<id>https://wiki.horizonsend.net/index.php?action=history&amp;feed=atom&amp;title=BVR</id>
	<title>BVR - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/index.php?action=history&amp;feed=atom&amp;title=BVR"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=BVR&amp;action=history"/>
	<updated>2026-07-31T08:57:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=BVR&amp;diff=10146&amp;oldid=prev</id>
		<title>Nicknme: Note</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=BVR&amp;diff=10146&amp;oldid=prev"/>
		<updated>2026-06-26T16:43:16Z</updated>

		<summary type="html">&lt;p&gt;Note&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:43, 26 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BVR&amp;#039;&amp;#039;&amp;#039; refers to a type of combat in which opponents are &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;eyond &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;isual &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;ange, meaning you must rely on either skilled guesswork or your long-range turret&amp;#039;s tracking to guide your shots at your enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BVR&amp;#039;&amp;#039;&amp;#039; refers to a type of combat in which opponents are &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;eyond &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;isual &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;ange, meaning you must rely on either skilled guesswork or your long-range turret&amp;#039;s tracking to guide your shots at your enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: In an attempt to combat this, the [[Dominion Update]] introduced a dynamic render distance, which increases to 22 chunks (about 352 blocks, but may decrease if server performance is suffering) when in combat, making it slightly easier to see enemies during combat. However, some weapons may still be able to hit outside this range, meaning it&#039;s not entirely gone, just reduced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;small&amp;gt;&lt;/ins&gt;Note: In an attempt to combat this, the [[Dominion Update]] introduced a dynamic render distance, which increases to 22 chunks (about 352 blocks, but may decrease if server performance is suffering) when in combat, making it slightly easier to see enemies during combat. However, some weapons may still be able to hit outside this range, meaning it&#039;s not entirely gone, just reduced.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/small&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nicknme</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=BVR&amp;diff=10145&amp;oldid=prev</id>
		<title>Nicknme: Copyediting</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=BVR&amp;diff=10145&amp;oldid=prev"/>
		<updated>2026-06-26T16:42:29Z</updated>

		<summary type="html">&lt;p&gt;Copyediting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:42, 26 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BVR refers to a type of combat in which opponents are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond Visual Range&lt;/del&gt;, meaning you must rely on either skilled guesswork or your long-range turret&#039;s tracking to guide your shots at your enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;BVR&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;refers to a type of combat in which opponents are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;B&#039;&#039;&#039;eyond &#039;&#039;&#039;V&#039;&#039;&#039;isual &#039;&#039;&#039;R&#039;&#039;&#039;ange&lt;/ins&gt;, meaning you must rely on either skilled guesswork or your long-range turret&#039;s tracking to guide your shots at your enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;an attempt to combat this, the Dominion Update introduced a dynamic render distance, which increases to 22 chunks (about 352 blocks, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;may decrease if server performance is suffering) when in combat, making it slightly easier to see enemies&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;during combat, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however &lt;/del&gt;some weapons may still be able to hit outside this range, meaning it&#039;s not entirely gone, just reduced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;an attempt to combat this, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Dominion Update&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;introduced a dynamic render distance, which increases to 22 chunks (about 352 blocks, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;may decrease if server performance is suffering) when in combat, making it slightly easier to see enemies during combat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However&lt;/ins&gt;, some weapons may still be able to hit outside this range, meaning it&#039;s not entirely gone, just reduced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nicknme</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=BVR&amp;diff=9688&amp;oldid=prev</id>
		<title>GriffMinester: Note about dominion chunk range</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=BVR&amp;diff=9688&amp;oldid=prev"/>
		<updated>2026-06-21T08:07:36Z</updated>

		<summary type="html">&lt;p&gt;Note about dominion chunk range&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:07, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BVR refers to a type of combat in which opponents are Beyond Visual Range, meaning you must rely on either skilled guesswork or your long-range turret&amp;#039;s tracking to guide your shots at your enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BVR refers to a type of combat in which opponents are Beyond Visual Range, meaning you must rely on either skilled guesswork or your long-range turret&amp;#039;s tracking to guide your shots at your enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note: in an attempt to combat this, the Dominion Update introduced a dynamic render distance, which increases to 22 chunks (about 352 blocks, and may decrease if server performance is suffering) when in combat, making it slightly easier to see enemies, during combat, however some weapons may still be able to hit outside this range, meaning it&#039;s not entirely gone, just reduced.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=BVR&amp;diff=9565&amp;oldid=prev</id>
		<title>GriffMinester: Created page with &quot;BVR refers to a type of combat in which opponents are Beyond Visual Range, meaning you must rely on either skilled guesswork or your long-range turret&#039;s tracking to guide your shots at your enemy.&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=BVR&amp;diff=9565&amp;oldid=prev"/>
		<updated>2026-06-15T05:56:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;BVR refers to a type of combat in which opponents are Beyond Visual Range, meaning you must rely on either skilled guesswork or your long-range turret&amp;#039;s tracking to guide your shots at your enemy.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;BVR refers to a type of combat in which opponents are Beyond Visual Range, meaning you must rely on either skilled guesswork or your long-range turret&amp;#039;s tracking to guide your shots at your enemy.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
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