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	<id>https://wiki.horizonsend.net/index.php?action=history&amp;feed=atom&amp;title=Deep_Space</id>
	<title>Deep Space - Revision history</title>
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	<updated>2026-06-16T07:16:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Deep_Space&amp;diff=9581&amp;oldid=prev</id>
		<title>GriffMinester: /* Power System */ Edited power system to hopefully accurately reflect the planned implementation. Please revise for any wording or other concerns</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Deep_Space&amp;diff=9581&amp;oldid=prev"/>
		<updated>2026-06-16T01:22:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Power System: &lt;/span&gt; Edited power system to hopefully accurately reflect the planned implementation. Please revise for any wording or other concerns&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:22, 16 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Power System ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Power System ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;passively gain power during time online. They will then lose power after combat-related deaths, which over time can make their nation vulnerable to siege.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which is 20&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;min-power, which is -20. Players &lt;/ins&gt;passively gain power during time online&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, at a rate of 5 power per hour&lt;/ins&gt;. They will then lose &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/ins&gt;power after combat-related deaths&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with a 5 minute window between loss periods&lt;/ins&gt;, which over time can make their nation vulnerable to siege.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Cosmic Signatures ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Cosmic Signatures ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Cosmic Signatures]] are wrecks, asteroid fields, and NPC loci which can only be found in deep space. For more information see the dedicated page on them, and for additional information on locating them, see the page on [[Probe|Probes]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Cosmic Signatures]] are wrecks, asteroid fields, and NPC loci which can only be found in deep space. For more information see the dedicated page on them, and for additional information on locating them, see the page on [[Probe|Probes]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Deep_Space&amp;diff=9572&amp;oldid=prev</id>
		<title>GriffMinester: Power system might be inaccurate? I was going off memory of conversations.</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Deep_Space&amp;diff=9572&amp;oldid=prev"/>
		<updated>2026-06-15T07:20:40Z</updated>

		<summary type="html">&lt;p&gt;Power system might be inaccurate? I was going off memory of conversations.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Upcoming Info}}&amp;#039;&amp;#039;&amp;#039;Deep Space&amp;#039;&amp;#039;&amp;#039; systems are a type of system which can be claimed by nations under the Sovereignty&amp;lt;!-- This may warrant its own page. I&amp;#039;ll see after I write this on. --&amp;gt; system. As of the release of the [[Dominion Update]] there will be 26 claimable Deep Space systems. &lt;br /&gt;
&lt;br /&gt;
== Soveriegnty ==&lt;br /&gt;
Under the new Soveriegnty system, nations will be able to complete regional objectives to gain control over a system. Once they achieve control, they will recieve powerful rewards, such as ability to craft [[Large Reactor Cores]] and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if certain parameters are met. &lt;br /&gt;
&lt;br /&gt;
=== Power System ===&lt;br /&gt;
The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, and they passively gain power during time online. They will then lose power after combat-related deaths, which over time can make their nation vulnerable to siege. &lt;br /&gt;
&lt;br /&gt;
== Cosmic Signatures ==&lt;br /&gt;
[[Cosmic Signatures]] are wrecks, asteroid fields, and NPC loci which can only be found in deep space. For more information see the dedicated page on them, and for additional information on locating them, see the page on [[Probe|Probes]].&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
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