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	<id>https://wiki.horizonsend.net/index.php?action=history&amp;feed=atom&amp;title=Jump_Beacon</id>
	<title>Jump Beacon - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.horizonsend.net/index.php?action=history&amp;feed=atom&amp;title=Jump_Beacon"/>
	<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;action=history"/>
	<updated>2026-10-29T20:15:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13676&amp;oldid=prev</id>
		<title>Bronze: Evil clarification or whatever</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13676&amp;oldid=prev"/>
		<updated>2026-10-16T18:02:41Z</updated>

		<summary type="html">&lt;p&gt;Evil clarification or whatever&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:02, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;across &lt;/del&gt;the [[Region]]. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time, &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location from any other system in the region. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After 60 seconds have elapsed, you &lt;/del&gt;cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Craft|Recon Craft]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from anywhere within &lt;/ins&gt;the [[Region]]. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time, &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location from any other system in the region. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/ins&gt;cannot use the Jump Beacon for two minutes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after it is lit&lt;/ins&gt;. (Tied to UUID.) This multiblock is available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Craft|Recon Craft]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses, from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet in a [[Claimable System|Claimable]] or [[Core System]] jump to a [[Recon]] in a [[Mining System]] once it finds a noteworthy target. On top of that, you could do trojan horse style tactics, where you have a [[Heavy Freighter]], which looks like an easy target, siege a [[Regional Objective]] and jump in [[Logistics Ships]] with [[Black Ops Frigate|Black Ops Frigates]] and [[Supercapital]] starships to defend it if a sufficient countersiege force appears. For hauling, you could have a [[Recon Craft]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then light a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses, from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet in a [[Claimable System|Claimable]] or [[Core System]] jump to a [[Recon]] in a [[Mining System]] once it finds a noteworthy target. On top of that, you could do trojan horse style tactics, where you have a [[Heavy Freighter]], which looks like an easy target, siege a [[Regional Objective]] and jump in [[Logistics Ships]] with [[Black Ops Frigate|Black Ops Frigates]] and [[Supercapital]] starships to defend it if a sufficient countersiege force appears. For hauling, you could have a [[Recon Craft]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then light a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Specifics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Specifics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lets Fleet Members in your [[Region]] jump to you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lets Fleet Members in your [[Region]] jump to you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lasts 60 Seconds, during which you are immobilized.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lasts 60 Seconds, during which you are immobilized.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Has a hard set cooldown of 2 minutes, which is tied to the pilot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Has a hard&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;set cooldown of 2 minutes, which is tied to the pilot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cannot be activated in natural [[Gravity Well|Gravity Wells]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cannot be activated in natural [[Gravity Well|Gravity Wells]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Starship Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Starship Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-mediawiki:diff:1.41:old-13597:rev-13676:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13597&amp;oldid=prev</id>
		<title>Bronze: strikethrough &quot;only,&quot; add supers to the jumping tech.</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13597&amp;oldid=prev"/>
		<updated>2026-10-07T18:13:24Z</updated>

		<summary type="html">&lt;p&gt;strikethrough &amp;quot;only,&amp;quot; add supers to the jumping tech.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:13, 7 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across the [[Region]]. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time, &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location from any other system in the region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/del&gt;available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Craft|Recon Craft]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across the [[Region]]. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time, &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location from any other system in the region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Craft|Recon Craft]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses, from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet in a [[Claimable System|Claimable]] or [[Core System]] jump to a [[Recon]] in a [[Mining System]] once it finds a noteworthy target. On top of that, you could do trojan horse style tactics, where you have a [[Heavy Freighter]], which looks like an easy target, siege a [[Regional Objective]] and jump in [[Logistics Ships]] with [[Black Ops Frigate|Black Ops Frigates]] to defend it if a sufficient countersiege force appears. For hauling, you could have a [[Recon Craft]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then light a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses, from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet in a [[Claimable System|Claimable]] or [[Core System]] jump to a [[Recon]] in a [[Mining System]] once it finds a noteworthy target. On top of that, you could do trojan horse style tactics, where you have a [[Heavy Freighter]], which looks like an easy target, siege a [[Regional Objective]] and jump in [[Logistics Ships]] with [[Black Ops Frigate|Black Ops Frigates]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and [[Supercapital]] starships &lt;/ins&gt;to defend it if a sufficient countersiege force appears. For hauling, you could have a [[Recon Craft]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then light a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-mediawiki:diff:1.41:old-13431:rev-13597:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13431&amp;oldid=prev</id>
		<title>Bronze: rewrite that ambush tactic with ICS; no one is stupid enough to get jumped in an ICS, it&#039;s clearly a trap. AFG or HF sieging is a much better idea, and HF sieging means you don&#039;t spend any money.</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13431&amp;oldid=prev"/>
		<updated>2026-10-02T16:40:38Z</updated>

		<summary type="html">&lt;p&gt;rewrite that ambush tactic with ICS; no one is stupid enough to get jumped in an ICS, it&amp;#039;s clearly a trap. AFG or HF sieging is a much better idea, and HF sieging means you don&amp;#039;t spend any money.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:40, 2 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;systems, within &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same region&lt;/del&gt;. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/del&gt;&#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;from any other system in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Region&lt;/del&gt;. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Craft|Recon Craft]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Region]]&lt;/ins&gt;. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;&#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location from any other system in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region&lt;/ins&gt;. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Craft|Recon Craft]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spread out across several systems all converge onto one ship if you&#039;re hunting down certain players&lt;/del&gt;. On top of that you could do trojan horse style tactics, where you have a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Industrial Command Ship&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;looks like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;easy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to destroy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but then have several other ships &lt;/del&gt;jump in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on top of it, in tandem &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the use of the &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Industrial Invulnerability Unit&lt;/del&gt;]]. For hauling, you could have a [[Recon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starfighter&lt;/del&gt;]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lighting &lt;/del&gt;a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a [[Claimable System|Claimable]] or [[Core System]] jump to a [[Recon]] in a [[Mining System]] once it finds a noteworthy target&lt;/ins&gt;. On top of that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;you could do trojan horse style tactics, where you have a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy Freighter&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which &lt;/ins&gt;looks like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;easy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;siege a [[Regional Objective]] and &lt;/ins&gt;jump in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Logistics Ships]] &lt;/ins&gt;with [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops Frigate|Black Ops Frigates&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to defend it if a sufficient countersiege force appears&lt;/ins&gt;. For hauling, you could have a [[Recon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Craft&lt;/ins&gt;]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light &lt;/ins&gt;a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* /jumpbeacon to activate&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* /jumpbeacon to activate&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lets Fleet Members in your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region &lt;/del&gt;jump to you&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lets Fleet Members in your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Region]] &lt;/ins&gt;jump to you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lasts 60 Seconds, during which you are immobilized&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lasts 60 Seconds, during which you are immobilized&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* To Restate: You are immobile while this is active&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Has a hard set cooldown of 2 minutes, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is &lt;/ins&gt;tied to the pilot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Has a hard set cooldown of 2 minutes, tied to the pilot. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not the ship.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Cannot be activated in natural [[Gravity Well|Gravity Wells]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Starship Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Starship Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13418&amp;oldid=prev</id>
		<title>GriffMinester: random wording</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13418&amp;oldid=prev"/>
		<updated>2026-10-01T22:06:10Z</updated>

		<summary type="html">&lt;p&gt;random wording&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:06, 1 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Craft|Recon Craft]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Craft|Recon Craft]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&amp;#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Starfighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&amp;#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Starfighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13118&amp;oldid=prev</id>
		<title>Deuterium: its recon craft now</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=13118&amp;oldid=prev"/>
		<updated>2026-09-26T13:18:41Z</updated>

		<summary type="html">&lt;p&gt;its recon craft now&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:18, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starfighter&lt;/del&gt;|Recon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starfighters&lt;/del&gt;]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Craft&lt;/ins&gt;|Recon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Craft&lt;/ins&gt;]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&amp;#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Starfighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&amp;#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Starfighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Deuterium</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12505&amp;oldid=prev</id>
		<title>Bronze: Bulk editing Recon Fighter -&gt; Recon Starfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12505&amp;oldid=prev"/>
		<updated>2026-09-04T18:01:54Z</updated>

		<summary type="html">&lt;p&gt;Bulk editing Recon Fighter -&amp;gt; Recon Starfighter&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:01, 4 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starfighter|Recon Starfighters&lt;/ins&gt;]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter&lt;/del&gt;]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starfighter&lt;/ins&gt;]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-mediawiki:diff:1.41:old-12479:rev-12505:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12479&amp;oldid=prev</id>
		<title>Bronze: Minor changes to every page mentioning Interdiction [ship] -&gt; Interdictor [ship]!</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12479&amp;oldid=prev"/>
		<updated>2026-09-03T19:11:03Z</updated>

		<summary type="html">&lt;p&gt;Minor changes to every page mentioning Interdiction [ship] -&amp;gt; Interdictor [ship]!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:11, 3 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Fighter]]s, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interdiction &lt;/del&gt;Corvette]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, [[Assault Frigate]]s, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interdiction &lt;/del&gt;Destroyer]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Fighter]]s, [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interdictor &lt;/ins&gt;Corvette&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Interdictor Corvettes&lt;/ins&gt;]], [[Assault Frigate]]s, [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interdictor &lt;/ins&gt;Destroyer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Interdictor Destroyers&lt;/ins&gt;]], and [[Industrial Command Ship]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&amp;#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&amp;#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-mediawiki:diff:1.41:old-12309:rev-12479:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12309&amp;oldid=prev</id>
		<title>Bronze: Missed this secondary mention of the CD. Still 2 minutes.</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12309&amp;oldid=prev"/>
		<updated>2026-08-28T12:38:31Z</updated>

		<summary type="html">&lt;p&gt;Missed this secondary mention of the CD. Still 2 minutes.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:38, 28 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lasts 60 Seconds, during which you are immobilized&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lasts 60 Seconds, during which you are immobilized&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To Restate: You are immobile while this is active&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To Restate: You are immobile while this is active&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Has a hard set cooldown of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/del&gt;minutes, tied to the pilot. Not the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Has a hard set cooldown of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;minutes, tied to the pilot. Not the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Starship Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Starship Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Multiblocks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-mediawiki:diff:1.41:old-12119:rev-12309:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12119&amp;oldid=prev</id>
		<title>Nicknme: /* top */ clean up</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12119&amp;oldid=prev"/>
		<updated>2026-08-26T16:04:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt; clean up&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:04, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Medium Freighters&lt;/del&gt;]], [[Heavy Freighter&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Heavy Freighters&lt;/del&gt;]], [[Cruiser&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Cruisers&lt;/del&gt;]], [[Barges]], [[Battlecruiser&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Battlecruisers&lt;/del&gt;]], [[Recon Fighter&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Recon Fighters&lt;/del&gt;]], [[Interdiction Corvette&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Interdiction Corvettes&lt;/del&gt;]], [[Assault Frigate&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Assault Frigates&lt;/del&gt;]], [[Interdiction Destroyer&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Interdiction Destroyers&lt;/del&gt;]], and [[Industrial Command Ship&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Industrial Command Ships&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for two minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;, [[Heavy Freighter]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;, [[Cruiser]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;, [[Barges]], [[Battlecruiser]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;, [[Recon Fighter]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;, [[Interdiction Corvette]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;, [[Assault Frigate]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;, [[Interdiction Destroyer]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;, and [[Industrial Command Ship]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&amp;#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&amp;#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freighter to jump to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Nicknme</name></author>
	</entry>
	<entry>
		<id>https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12105&amp;oldid=prev</id>
		<title>Bronze: JB 2m cooldown, added to 3 more ships.</title>
		<link rel="alternate" type="text/html" href="https://wiki.horizonsend.net/index.php?title=Jump_Beacon&amp;diff=12105&amp;oldid=prev"/>
		<updated>2026-08-26T12:52:53Z</updated>

		<summary type="html">&lt;p&gt;JB 2m cooldown, added to 3 more ships.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:52, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five &lt;/del&gt;minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter|Medium Freighters]], [[Heavy Freighter|Heavy Freighters]], [[Recon Fighter|Recon Fighters]], [[Interdiction Corvette|Interdiction Corvettes]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interdiction Destroyer&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interdiction Destroyers&lt;/del&gt;]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barges&lt;/del&gt;]], and [[Industrial Command Ship|Industrial Command Ships]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Jump Beacon&#039;&#039;&#039; is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your &#039;&#039;fleet members&#039;&#039; who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. After 60 seconds have elapsed, you cannot use the Jump Beacon for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two &lt;/ins&gt;minutes. (Tied to UUID.) This multiblock is only available on [[Medium Freighter|Medium Freighters]], [[Heavy Freighter|Heavy Freighters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]], [[Cruiser|Cruisers]], [[Barges]], [[Battlecruiser|Battlecruisers&lt;/ins&gt;]], [[Recon Fighter|Recon Fighters]], [[Interdiction Corvette|Interdiction Corvettes]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assault Frigate&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assault Frigates&lt;/ins&gt;]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interdiction Destroyer|Interdiction Destroyers&lt;/ins&gt;]], and [[Industrial Command Ship|Industrial Command Ships]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freigther &lt;/del&gt;to jump to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you&#039;re hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freighter &lt;/ins&gt;to jump to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Bronze</name></author>
	</entry>
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