Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Upload file
Getting Started
Cryopod
Commands
New Player Guide
Star Systems and Planets
Asteri System
Ilios System
Regulus System
Sirius System
Horizon
Trench
AU-0821
Items
Natural Resources
Crafted Resources
Processed Resources
Player Weapons
Power Armor
Starships
Starship Basics
Drill (Starship)
Gravity Well (Starship)
Hyperdrive
Mining Lasers
Navigation Computer
Particle Shields
Supercapital Multiblocks
Thrusters
Machines
Ammo Press
Area Shield
Auto Crafter
Decomposer
Farming Machines
Gas Machines
Incinerator
Item Charger
Mob Defender
Power Furnace
Power Generation and Storage
Printer
Processing Machines
Ship Factory
Solar Panels
Splitter
Horizon's End Wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Vandrayk's Starship Combat Guide
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Frigate (8,000 Blocks) === Frigates exist as the ideal fleet support ship, combining a good balance of tankiness, speed, damage, and versatility. These ships should mainly be flown with cruising, but some situations call for you to enter direct control (/dc). Frigates have access to phaser, tri turret, heavy turret, plasma, light turret, but you should focus on Heavy Turret, Phaser, and Tri Turret. Play very aggressively against corvettes and smaller vessels, use your phaser to target either the bridge or a specific point on the ship, while also barraging the ship with volleys of Heavy Turret fire. Whenever the ship is out of render distance, switch to tri-turret fire. Against the same size ship or larger vessels, you should play somewhat defensively. You want to cruise at diagonal angles, a lot of capital ship combat will take place outside of render distance, you want to lead the ship youβre fighting with heavy turrets to hit it at the furthest range possible. This is challenging even for some veteran players, so you can engage at a closer range to attempt to utilize phaser but know that this could backfire terribly. Your mindset should be to preserve your shields and prevent hull damage for as long as possible while simultaneously winning the fight. Against battlecruisers, you want to stay as CLOSE to maximum heavy turret range as possible while still dealing damage. An Optimal Frigate is subjective, but by standard they need: 12 shields, (one of these is an enhanced shield, place this one on your bridge), ample heavy turrets and tri turrets on top/bottom of the ship, and a phaser in every cardinal direction. These ships are countered by attack destroyers (10k), indirectly countered by destroyers (12k), indirectly countered by cruisers (16k), and hard countered by battlecruisers (20k)
Summary:
Please note that all contributions to Horizon's End Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see
Horizon's End Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width