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local aliases = { -- Common fuel types for furnace -- ['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Lava Bucket', 'Block of Coal' }, -- All armor -- ['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' }, ['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' }, ['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' }, ['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' }, ['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' }, ['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' }, -- Stones -- ['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' }, ['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' }, -- Miscellaeous collections -- ['Any leaves'] = { 'Oak Leaves', 'Spruce Leaves', 'Birch Leaves', 'Acacia Leaves', 'Jungle Leaves', 'Dark Oak Leaves', 'Mangrove Leaves', 'Cherry Leaves', 'Pale Oak Leaves', 'Azalea Leaves', 'Flowering Azalea Leaves' }; ['Any egg'] = { 'Egg', 'Blue Egg', 'Brown Egg'}; -- Display names -- ['Broken Elytra'] = { title = '&dElytra', name = 'Broken Elytra' }, ['Button'] = { title = 'Button', name = 'Stone Button'}, ['Wooden Button'] = { title = 'Button', name = 'Oak Button'}, ['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' }, ['Damaged Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Arrow Loaded Crossbow' }, ['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' }, ['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' }, ['Ominous Banner'] = { title = '&6&oOminous Banner', name = 'Ominous Banner', text = '&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'}, ['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' }, ['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' }, -- Empty display name -- ['debug_fourj_item'] = { title = '\226\128\140', name = 'debug_fourj_item' }, -- Equipment with custom rarity -- ['Trident'] = { title = '&bTrident', name = 'Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'}, ['Damaged Trident'] = { title = '&bTrident', name = 'Damaged Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'}, ['Trident BE'] = { title = '&bTrident', name = 'Trident', text = '/&9 +8 Attack Damage'}, ['Mace'] = { title = '&dMace', name = 'Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'}, ['Damaged Mace'] = { title = '&dMace', name = 'Damaged Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'}, ['Mace BE'] = { title = '&dMace', name = 'Mace', text = '/&9 +5 Attack Damage'}, ["Damaged Elytra"] = { title = "&dElytra", name = "Damaged Elytra" }, ["Damaged Chainmail Boots"] = { title = "&eChainmail Boots", name = "Damaged Chainmail Boots" }, ["Damaged Chainmail Chestplate"] = { title = "&eChainmail Chestplate", name = "Damaged Chainmail Chestplate" }, ["Damaged Chainmail Helmet"] = { title = "&eChainmail Helmet", name = "Damaged Chainmail Helmet" }, ["Damaged Chainmail Leggings"] = { title = "&eChainmail Leggings", name = "Damaged Chainmail Leggings" }, -- Ominous Bottles -- ['Ominous Bottle'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen (01:40:00)' }, ['Ominous Bottle II'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen II (01:40:00)' }, ['Ominous Bottle III'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen III (01:40:00)' }, ['Ominous Bottle IV'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen IV (01:40:00)' }, ['Ominous Bottle V'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen V (01:40:00)' }, -- Bedrock and Education Edition display names -- ['Buried Treasure Map BE'] = { title = 'Treasure Map', name = 'Buried Treasure Map BE' }, ['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' }, ['Glowing Obsidian'] = { title = 'tile.glowingobsidian.name', name = 'Glowing Obsidian' }, ['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' }, ['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' }, ['Shrub BE'] = { title = 'Fern', name = 'Short Grass' }, ['Unknown'] = { title = 'Unknown', name = 'Missing Tile' }, ['info_update'] = { title = 'tile.info_update.name', name = 'Missing Tile' }, ['info_update2'] = { title = 'tile.info_update2.name', name = 'Missing Tile' }, ['reserved6'] = { title = 'tile.reserved6.name', name = 'Missing Tile' }, ['Smooth Purpur'] = { title = 'tile.deprecated_purpur_block_2.name', name = 'Smooth Purpur' }, ['Beacon BE'] = { title = '&bBeacon', name = 'Beacon BE' }, ['Conduit BE'] = { title = '&eConduit', name = 'Conduit BE' }, ['Dragon Egg BE'] = { title = '&dDragon Egg', name = 'Dragon Egg BE' }, ['Skeleton Skull BE'] = { title = '&eSkeleton Skull', name = 'Skeleton Skull BE' }, ['Wither Skeleton Skull BE'] = { title = '&bWither Skeleton Skull', name = 'Wither Skeleton Skull BE' }, ['Zombie Head BE'] = { title = '&eZombie Head', name = 'Zombie Head BE' }, ['Player Head BE'] = { title = '&ePlayer Head', name = 'Player Head BE' }, ['Creeper Head BE'] = { title = '&eCreeper Head', name = 'Creeper Head BE' }, ['Dragon Head BE'] = { title = '&dDragon Head', name = 'Dragon Head BE' }, -- Chemistry -- ['Lead (element)'] = { title = 'Lead', name = 'Lead (element)' }, ['Water (compound)'] = { title = 'Water', name = 'Water (compound)' }, ['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' }, ['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' }, ['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' }, ['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' }, -- April Fools' Day jokes -- ['New Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'New Thing Banner Pattern', text = '&7New Thing'}, -- Note: These can't use this module's default color handling because potato peels have no white variant but do include the uncolored variant in recipes ['Any Potato Peels'] = { 'Potato Peels', 'Light Gray Potato Peels', 'Gray Potato Peels', 'Black Potato Peels', 'Brown Potato Peels', 'Red Potato Peels', 'Orange Potato Peels', 'Yellow Potato Peels', 'Lime Potato Peels', 'Green Potato Peels', 'Cyan Potato Peels', 'Light Blue Potato Peels', 'Blue Potato Peels', 'Purple Potato Peels', 'Magenta Potato Peels', 'Pink Potato Peels' }, -- Old textures -- ['Apple Revision 1'] = { title = 'Apple', name = 'Apple Revision 1' }, } -- Tooltip colors -- local yellowTooltips = { 'Bottle o\' Enchanting', 'Chainmail Boots', 'Chainmail Chestplate', 'Chainmail Helmet', 'Chainmail Leggings', 'Conduit', 'Creeper Charge Banner Pattern', 'Creeper Head', 'Disc Fragment 5', 'Dragon\'s Breath', 'Echo Shard', 'Enchanted Book', 'Goat Horn', 'Heart of the Sea', 'Nautilus Shell', 'Ominous Banner', 'Piglin Head', 'Player Head', 'Recovery Compass', 'Skeleton Skull', 'Sniffer Egg', 'Snout Banner Pattern', 'Totem of Undying', 'Zombie Head', } for _, name in ipairs( yellowTooltips ) do aliases[name] = { title = '&e', name = name } end local aquaTooltips = { 'Beacon', 'Enchanted Golden Apple', 'Flow Banner Pattern', 'Guster Banner Pattern', 'Nether Star', 'Skull Charge Banner Pattern', 'Thing Banner Pattern', 'Wither Skeleton Skull', } for _, name in ipairs( aquaTooltips ) do aliases[name] = { title = '&b', name = name } end local magentaTooltips = { 'Barrier', 'Command Block', 'Chain Command Block', 'Debug Stick', 'Dragon Egg', 'Dragon Head', 'Elytra', 'Heavy Core', 'Jigsaw Block', 'Knowledge Book', 'Light', 'Repeating Command Block', 'Structure Block', 'Structure Void', 'Test Block', 'Test Instance Block', } for _, name in ipairs( magentaTooltips ) do aliases[name] = { title = '&d', name = name } end -- Tools and weapons -- local tools = { {'Wooden', 'Sword', 4, 1.6 }, {'Stone', 'Sword', 5, 1.6 }, {'Iron', 'Sword', 6, 1.6 }, {'Golden', 'Sword', 4, 1.6 }, {'Diamond', 'Sword', 7, 1.6 }, {'Netherite', 'Sword', 8, 1.6 }, {'Wooden', 'Pickaxe', 2, 1.2 }, {'Stone', 'Pickaxe', 3, 1.2 }, {'Iron', 'Pickaxe', 4, 1.2 }, {'Golden', 'Pickaxe', 2, 1.2 }, {'Diamond', 'Pickaxe', 5, 1.2 }, {'Netherite', 'Pickaxe', 6, 1.2 }, {'Wooden', 'Axe', 7, 0.8 }, {'Stone', 'Axe', 9, 0.8 }, {'Iron', 'Axe', 9, 0.9 }, {'Golden', 'Axe', 7, 1 }, {'Diamond', 'Axe', 9, 1 }, {'Netherite', 'Axe', 10, 1 }, {'Wooden', 'Shovel', 2.5, 1 }, {'Stone', 'Shovel', 3.5, 1 }, {'Iron', 'Shovel', 4.5, 1 }, {'Golden', 'Shovel', 2.5, 1 }, {'Diamond', 'Shovel', 5.5, 1 }, {'Netherite', 'Shovel', 6.5, 1 }, {'Wooden', 'Hoe', 1, 1 }, {'Stone', 'Hoe', 1, 2 }, {'Iron', 'Hoe', 1, 3 }, {'Golden', 'Hoe', 1, 1 }, {'Diamond', 'Hoe', 1, 4 }, {'Netherite', 'Hoe', 1, 4 } } local materialGroups = {} local toolGroups = {} for _, toolProps in ipairs( tools ) do local aliasName = toolProps[1] .. ' ' .. toolProps[2] local damagedName = 'Damaged ' .. aliasName local text = '/&7When in Main Hand:/ &2' .. toolProps[3] .. ' Attack Damage/ &2' .. toolProps[4] .. ' Attack Speed' aliases[aliasName] = { title = aliasName, name = aliasName, text = text } aliases[damagedName] = { title = aliasName, name = damagedName, text = text } local materialGroup = toolProps[1]:lower() local toolGroup = toolProps[2]:lower() if toolProps[2] ~= 'Sword' then if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end table.insert( materialGroups[materialGroup], aliases[aliasName] ) end if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end table.insert( toolGroups[toolGroup], aliases[aliasName] ) end for materialGroup, items in pairs( materialGroups ) do aliases['Any ' .. materialGroup .. ' tools'] = items end for toolGroup, items in pairs( toolGroups ) do aliases['Any ' .. toolGroup] = items end -- Tools and weapons in Bedrock Edition -- local toolsBE = { {'Wooden', 'Sword', 4 }, {'Stone', 'Sword', 5 }, {'Iron', 'Sword', 6 }, {'Golden', 'Sword', 4 }, {'Diamond', 'Sword', 7 }, {'Netherite', 'Sword', 8 }, {'Wooden', 'Pickaxe', 2 }, {'Stone', 'Pickaxe', 3 }, {'Iron', 'Pickaxe', 4 }, {'Golden', 'Pickaxe', 2 }, {'Diamond', 'Pickaxe', 5 }, {'Netherite', 'Pickaxe', 6 }, {'Wooden', 'Axe', 3 }, {'Stone', 'Axe', 4 }, {'Iron', 'Axe', 5 }, {'Golden', 'Axe', 3 }, {'Diamond', 'Axe', 6 }, {'Netherite', 'Axe', 7 }, {'Wooden', 'Shovel', 1 }, {'Stone', 'Shovel', 2 }, {'Iron', 'Shovel', 3 }, {'Golden', 'Shovel', 1 }, {'Diamond', 'Shovel', 4 }, {'Netherite', 'Shovel', 5 }, {'Wooden', 'Hoe', 2 }, {'Stone', 'Hoe', 3 }, {'Iron', 'Hoe', 4 }, {'Golden', 'Hoe', 2 }, {'Diamond', 'Hoe', 5 }, {'Netherite', 'Hoe', 6 } } for _, toolProps in ipairs( toolsBE ) do local aliasName = toolProps[1] .. ' ' .. toolProps[2] aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'} end -- Armor tooltips -- local head = { {'Leather Cap', 1 }, {'Chainmail Helmet', 2 }, {'Iron Helmet', 2 }, {'Golden Helmet', 2 }, {'Diamond Helmet', 3, 2 }, {'Netherite Helmet', 3, 3, 1 }, {'Turtle Shell', 2 }, } local body = { {'Leather Tunic', 3 }, {'Chainmail Chestplate', 5 }, {'Iron Chestplate', 6 }, {'Golden Chestplate', 5 }, {'Diamond Chestplate', 8, 2 }, {'Netherite Chestplate', 8, 3, 1 }, } local legs = { {'Leather Pants', 2 }, {'Chainmail Leggings', 4 }, {'Iron Leggings', 5 }, {'Golden Leggings', 3 }, {'Diamond Leggings', 6, 2 }, {'Netherite Leggings', 6, 3, 1 }, } local feet = { {'Leather Boots', 1 }, {'Chainmail Boots', 1 }, {'Iron Boots', 2 }, {'Golden Boots', 1 }, {'Diamond Boots', 3, 2 }, {'Netherite Boots', 3, 3, 1 }, } local equipped = { {'Leather Horse Armor', 3 }, {'Iron Horse Armor', 5 }, {'Golden Horse Armor', 7 }, {'Diamond Horse Armor', 11, 2 }, {'Wolf Armor', 11 }, } local bodyParts = { {head, "on Head"}, {body, "on Body"}, {legs, "on Legs"}, {feet, "on Feet"}, {equipped, "equipped"} } local trimMaterial = { {'Quartz', '&h'}, {'Iron', '&i'}, {'Netherite', '&j'}, {'Redstone', '&y'}, {'Copper', '&z'}, {'Gold', '&p'}, {'Emerald', '&q'}, {'Diamond', '&s'}, {'Lapis', '&t'}, {'Amethyst', '&u'}, {'Resin', '&v'}, {'Amber', '&6'}, } for _, bodyPart in ipairs(bodyParts) do local items = bodyPart[1] local bodyPartName = bodyPart[2] for _, toolProps in ipairs(items) do local aliasName = toolProps[1] local damagedName if string.find(aliasName, "Horse Armor") then damagedName = aliasName else damagedName = 'Damaged ' .. aliasName end local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/' if toolProps[3] then text = text .. '+' .. toolProps[3] .. ' Armor Toughness/' end if toolProps[4] then text = text .. '+' .. toolProps[4] .. ' Knockback Resistance' end aliases[aliasName] = { title = aliasName, name = aliasName, text = text } aliases[damagedName] = { title = aliasName, name = damagedName, text = text } if bodyPartName ~= "equipped" then for _, materialType in ipairs( trimMaterial ) do local trimName = materialType[1] .. ' Trim ' .. aliasName local trimText = '&7Upgrade:/ ' .. materialType[2] .. 'Armor Trim/ ' .. materialType[1] .. ' Material/' aliases[trimName] = { title = aliasName, name = trimName, text = trimText .. text } end end end end -- Lists of item variants -- local itemVariants = { ['Small Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower', 'Closed Eyeblossom', 'Open Eyeblossom' }, ['Eyeblossom'] = { 'Closed Eyeblossom', 'Open Eyeblossom' }, ['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' }, ['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' }, ['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' }, ['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' }, ['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' }, ['Stone Slab'] = { 'Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Smooth Stone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 'Granite Slab', 'Polished Granite Slab', 'Diorite Slab', 'Polished Diorite Slab', 'Andesite Slab', 'Polished Andesite Slab', 'Cobbled Deepslate Slab', 'Polished Deepslate Slab', 'Deepslate Brick Slab', 'Deepslate Tile Slab', 'Brick Slab', 'Mud Brick Slab', 'Resin Brick Slab', 'Sandstone Slab', 'Smooth Sandstone Slab', 'Cut Sandstone Slab', 'Red Sandstone Slab', 'Smooth Red Sandstone Slab', 'Cut Red Sandstone Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab', 'Nether Brick Slab', 'Red Nether Brick Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'End Stone Brick Slab', 'Purpur Slab', 'Quartz Slab', 'Smooth Quartz Slab', 'Petrified Oak Slab' }, ['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 'Granite Stairs', 'Polished Granite Stairs', 'Diorite Stairs', 'Polished Diorite Stairs', 'Andesite Stairs', 'Polished Andesite Stairs', 'Cobbled Deepslate Stairs', 'Polished Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs', 'Brick Stairs', 'Mud Brick Stairs', 'Resin Brick Stairs', 'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'End Stone Brick Stairs', 'Purpur Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs' }, ['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Granite Wall', 'Diorite Wall', 'Andesite Wall', 'Cobbled Deepslate Wall', 'Polished Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Brick Wall', 'Mud Brick Wall', 'Resin Brick Wall', 'Sandstone Wall', 'Red Sandstone Wall', 'Prismarine Wall', 'Nether Brick Wall', 'Red Nether Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall', 'Polished Blackstone Brick Wall', 'End Stone Brick Wall' }, ['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' }, ['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' }, ['Resin Block'] = { 'Block of Resin', 'Resin Bricks', 'Chiseled Resin Bricks' }, ['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' }, ['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' }, ['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore', 'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'}, ['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' }, ['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' }, ['Dead Coral'] = { 'Dead Tube Coral', 'Dead Brain Coral', 'Dead Bubble Coral', 'Dead Fire Coral', 'Dead Horn Coral' }, ['Dead Coral Fan'] = { 'Dead Tube Coral Fan', 'Dead Brain Coral Fan', 'Dead Bubble Coral Fan', 'Dead Fire Coral Fan', 'Dead Horn Coral Fan' }, ['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' }, ['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' }, ['Torch'] = { 'Torch', 'Soul Torch' }, ['Lantern'] = { 'Lantern', 'Soul Lantern' }, ['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' }, ['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' }, ['Roots'] = { 'Crimson Roots', 'Warped Roots' }, ['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' }, ['Soul Sand'] = { 'Soul Sand', 'Soul Soil' }, ['Campfire'] = { 'Campfire', 'Soul Campfire' }, ['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' }, ['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' }, ['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' }, } -- Copper -- local copperstuff = { 'Block of Copper', 'Cut Copper', 'Cut Copper Stairs', 'Cut Copper Slab', 'Chiseled Copper', 'Copper Grate', 'Copper Bulb', 'Copper Door', 'Copper Trapdoor', } local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' } for _, copper in ipairs( copperstuff ) do itemVariants['Unwaxed ' .. copper] = {} itemVariants['Waxed ' .. copper] = {} for _, coppervariant in ipairs( coppervariants ) do local name = coppervariant .. copper if copper == 'Block of Copper' and coppervariant ~= '' then name = coppervariant .. 'Copper' end table.insert( itemVariants['Unwaxed ' .. copper], name ) table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name ) end itemVariants[copper] = {} for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do table.insert( itemVariants[copper], copperitem ) end for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do table.insert( itemVariants[copper], copperitem ) end end for aliasName, aliasItems in pairs( itemVariants ) do aliases['Any ' .. aliasName] = aliasItems aliases['Matching ' .. aliasName] = aliasItems end -- Discs -- local discs = { { '13', 'C418', '', '&e' }, { 'Cat', 'C418', 'cat', '&e' }, { 'Blocks', 'C418', 'blocks', '&e' }, { 'Chirp', 'C418', 'chirp', '&e' }, { 'Far', 'C418', 'far', '&e' }, { 'Mall', 'C418', 'mall', '&e' }, { 'Mellohi', 'C418', 'mellohi', '&e' }, { 'Stal', 'C418', 'stal', '&e' }, { 'Strad', 'C418', 'strad', '&e' }, { 'Ward', 'C418', 'ward', '&e' }, { '11', 'C418', '', '&e' }, { 'Wait', 'C418', 'wait', '&e' }, { 'Otherside', 'Lena Raine', 'otherside', '&b' }, { 'Pigstep', 'Lena Raine', '', '&b' }, { '5', 'Samuel Åberg', '', '&e' }, { 'Relic', 'Aaron Cherof', '', '&e' }, { 'Precipice', 'Aaron Cherof', '', '&e' }, { 'Creator', 'Lena Raine', '', '&b' }, { 'Creator (Music Box)', 'Lena Raine', '', '&e' }, } for _, disc in ipairs( discs ) do local rarityColor = disc[4] local name = 'Music Disc ' .. disc[1] local artist = disc[2] local trackname = disc[1] if disc[3] ~= '' then trackname = disc[3] end aliases[name] = { title = rarityColor .. 'Music Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname } end -- Disc Fragments -- local disc_fragments = { { '5', }, } for _, disc_fragment in ipairs( disc_fragments ) do local name = 'Disc Fragment ' .. disc_fragment[1] local trackname = disc_fragment[1] if disc_fragment[2] ~= nil then trackname = disc_fragment[2] end aliases[name] = { title = '&eDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname } end -- Paintings -- local paintings = { { 'Kebab med tre pepperoni', 'Kristoffer Zetterstrand', '1x1' }, { 'de_aztec', 'Kristoffer Zetterstrand', '1x1' }, { 'Albanian', 'Kristoffer Zetterstrand', '1x1' }, { 'Target Successfully Bombed', 'Kristoffer Zetterstrand', '1x1' }, { 'Paradisträd', 'Kristoffer Zetterstrand', '1x1' }, { 'Wasteland', 'Kristoffer Zetterstrand', '1x1' }, { 'Meditative', 'Sarah Boeving', '1x1' }, { 'Wanderer', 'Kristoffer Zetterstrand', '1x2' }, { 'Graham', 'Kristoffer Zetterstrand', '1x2' }, { 'Prairie Ride', 'Sarah Boeving', '1x2' }, { 'The Pool', 'Kristoffer Zetterstrand', '2x1' }, { 'Bonjour Monsieur Courbet', 'Kristoffer Zetterstrand', '2x1' }, { 'sunset_dense', 'Kristoffer Zetterstrand', '2x1' }, { 'Seaside', 'Kristoffer Zetterstrand', '2x1' }, { 'Creebet', 'Kristoffer Zetterstrand', '2x1' }, { 'Match', 'Kristoffer Zetterstrand', '2x2' }, { 'Bust', 'Kristoffer Zetterstrand', '2x2' }, { 'The Stage Is Set', 'Kristoffer Zetterstrand', '2x2' }, { 'The void', 'Kristoffer Zetterstrand', '2x2' }, { 'Skull and Roses', 'Kristoffer Zetterstrand', '2x2' }, { 'Wither', 'Mojang', '2x2' }, { 'Baroque', 'Sarah Boeving', '2x2' }, { 'Humble', 'Sarah Boeving', '2x2' }, { 'Bouquet', 'Kristoffer Zetterstrand', '3x3' }, { 'Cavebird', 'Kristoffer Zetterstrand', '3x3' }, { 'Cotán', 'Kristoffer Zetterstrand', '3x3' }, { 'Endboss', 'Kristoffer Zetterstrand', '3x3' }, { 'Fern', 'Kristoffer Zetterstrand', '3x3' }, { 'Owlemons', 'Kristoffer Zetterstrand', '3x3' }, { 'Sunflowers', 'Kristoffer Zetterstrand', '3x3' }, { 'Tides', 'Kristoffer Zetterstrand', '3x3' }, { 'Backyard', 'Kristoffer Zetterstrand', '3x4' }, { 'Pond', 'Kristoffer Zetterstrand', '3x4' }, { 'Fighters', 'Kristoffer Zetterstrand', '4x2' }, { 'Changing', 'Kristoffer Zetterstrand', '4x2' }, { 'Finding', 'Kristoffer Zetterstrand', '4x2' }, { 'Lowmist', 'Kristoffer Zetterstrand', '4x2' }, { 'Passage', 'Kristoffer Zetterstrand', '4x2' }, { 'Mortal Coil', 'Kristoffer Zetterstrand', '4x3' }, { 'Kong', 'Kristoffer Zetterstrand', '4x3' }, { 'Pointer', 'Kristoffer Zetterstrand', '4x4' }, { 'Pigscene', 'Kristoffer Zetterstrand', '4x4' }, { 'Skull On Fire', 'Kristoffer Zetterstrand', '4x4' }, { 'Unpacked', 'Sarah Boeving', '4x4' }, { 'Orb', 'Kristoffer Zetterstrand', '4x4' }, { 'Earth', 'Mojang', '2x2' }, { 'Wind', 'Mojang', '2x2' }, { 'Fire', 'Mojang', '2x2' }, { 'Water', 'Mojang', '2x2' } } for _, painting in ipairs( paintings ) do local name = 'Painting ' .. painting[1] local artist = painting[2] local artwork = painting[1] local size = painting[3] aliases[name] = { title = 'Painting', name = 'Painting', text = '&e' .. artwork .. '/&7' .. artist .. '/' .. '&f' .. size } end -- Damaged items, note it skips tools, weapons, and armor as they are handled above to add the damage tooltip. -- -- Items with rarity (such as Mace and Elytra) are hard-coded in the module's beginning. local damagedItems = { 'Bow', 'Brush', 'Carrot on a Stick', 'Crossbow', 'Fishing Rod', 'Flint and Steel', 'Shears', 'Shield' } for _, item in ipairs( damagedItems ) do local name = 'Damaged ' .. item aliases[name] = { title = item, name = name } end -- Banners and colored items -- local patterns = { 'Base Dexter Canton', 'Base', 'Base Gradient', 'Base Indented', 'Base Sinister Canton', 'Bend', 'Bend Sinister', 'Bordure', 'Bordure Indented', 'Chevron', 'Chief Dexter Canton', 'Chief', 'Chief Indented', 'Chief Sinister Canton', 'Creeper Charge', 'Cross', 'Fess', 'Field Masoned', 'Flow', 'Flower Charge', 'Globe', 'Gradient', 'Guster', 'Inverted Chevron', 'Lozenge', 'Thing', 'Pale', 'Pale Dexter', 'Pale Sinister', 'Paly', 'Per Bend', 'Per Bend Inverted', 'Per Bend Sinister', 'Per Bend Sinister Inverted', 'Per Fess', 'Per Fess Inverted', 'Per Pale', 'Per Pale Inverted', 'Piglin', 'Snout', 'Roundel', 'Saltire', 'Skull Charge' } local colors = { 'White', 'Light Gray', 'Gray', 'Black', 'Brown', 'Red', 'Orange', 'Yellow', 'Lime', 'Green', 'Cyan', 'Light Blue', 'Blue', 'Purple', 'Magenta', 'Pink' } -- Firework Stars -- local fireworkStar = {} for _, color in ipairs( colors ) do local name = color .. ' Firework Star' aliases[name] = { title = 'Firework Star', name = name, text = '&7' .. color } table.insert( fireworkStar, aliases[name] ) for _, pattern in ipairs( patterns ) do name = color .. ' ' .. pattern .. ' Banner' aliases[name] = { title = 'Banner', name = name, text = '&7' .. color .. ' ' .. pattern } end end aliases['Any Firework Star'] = fireworkStar aliases['Matching Firework Star'] = fireworkStar -- Items that use the sixteen colors -- local coloredItems = { withWhite = { 'Balloon', 'Banner', 'Bed', 'Carpet', 'Concrete', 'Concrete Powder', 'Glazed Terracotta', 'Glow Stick', 'Hardened $1 Stained Glass', 'Hardened $1 Stained Glass Pane', 'Shield', 'Shulker Box', 'Stained Glass', 'Stained Glass Pane', 'Wool', '$Dyed Bundle', '$Dyed Candle', '$Dyed Terracotta', }, noWhite = { '$Dyed Wool', '$Dyed Bed', '$Dyed Carpet', '$Colored Dye', } } local coloredBadItems = { ['Light Gray Glow Stick'] = 1, ['Black Glow Stick'] = 1, } for type, items in pairs( coloredItems ) do for _, item in ipairs( items ) do local coloredItemAliases = {} local defaultItemAliases if item:find( '%$[^1]' ) then defaultItemAliases = {} local itemName if type == 'noWhite' then itemName = item:gsub( '%$%w+', 'White' ) else itemName = item:gsub( '%$%w+ ', '' ) end table.insert( defaultItemAliases, itemName ) end for _, color in ipairs( colors ) do local itemName if type ~= 'noWhite' or color ~= 'White' then if item:find( '%$1' ) then itemName = item:gsub( '%$1', color ) elseif item:find( '%$' ) then itemName = item:gsub( '%$%w+', color ) else itemName = color .. ' ' .. item end end if not coloredBadItems[itemName] then if defaultItemAliases then table.insert( defaultItemAliases, itemName ) end table.insert( coloredItemAliases, itemName ) end end if defaultItemAliases then local defaultItem = item:gsub( '%$%w+ ', '' ) aliases['Any ' .. defaultItem] = defaultItemAliases aliases['Matching ' .. defaultItem] = defaultItemAliases end item = item:gsub( '%$1 ', '' ) item = item:gsub( '%$', '' ) aliases['Any ' .. item] = coloredItemAliases aliases['Matching ' .. item] = coloredItemAliases end end -- list of all potions with no effects local noEffects = { 'Water Bottle', 'Awkward Potion', 'Thick Potion', 'Mundane Potion', 'Uncraftable Potion', 'Splash Water Bottle', 'Awkward Splash Potion', 'Thick Splash Potion', 'Mundane Splash Potion', 'Uncraftable Splash Potion', 'Lingering Water Bottle', 'Awkward Lingering Potion', 'Thick Lingering Potion', 'Mundane Lingering Potion', 'Uncraftable Lingering Potion', 'Tipped Arrow', 'Arrow of Splashing', 'Uncraftable Tipped Arrow', } for _, name in ipairs(noEffects) do aliases[name] = { name = name, text = '&7No Effects' } end -- start these lists with the no effect items as names are not normal local potionItems = { ['Potion'] = { aliases['Water Bottle'], aliases['Awkward Potion'], aliases['Thick Potion'], aliases['Mundane Potion'], }, ['Splash Potion'] = { aliases['Splash Water Bottle'], aliases['Awkward Splash Potion'], aliases['Thick Splash Potion'], aliases['Mundane Splash Potion'], }, ['Lingering Potion'] = { aliases['Lingering Water Bottle'], aliases['Awkward Lingering Potion'], aliases['Thick Lingering Potion'], aliases['Mundane Lingering Potion'], }, ['Tipped Arrow'] = { aliases['Arrow of Splashing'], aliases['Tipped Arrow'], aliases['Tipped Arrow'], aliases['Tipped Arrow'], }, } -- Potions -- local effects = { -- durations are in the order normal, extended, enhanced {name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II', durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}}, { name = 'Swiftness', effect = '&9Speed', enhanced = 'II', durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}}, { name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}}, { name = 'Poison', effect = '&cPoison', enhanced = 'II', durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}}, { name = 'Healing', effect = '&9Instant Health', enhanced = 'II' }, { name = 'Night Vision', effect = '&9Night Vision', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}}, { name = 'Weakness', effect = '&cWeakness', durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}}, { name = 'Strength', effect = '&9Strength', enhanced = 'II', durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}}, { name = 'Slowness', effect = '&cSlowness', enhanced = 'IV', durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}}, { name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II', durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}}, { name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' }, { name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}}, { name = 'Invisibility', effect = '&9Invisibility', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}}, { name = 'Slow Falling', effect = '&9Slow Falling', durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}}, { name = 'Luck', effect = '&9Luck', durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}}, { name = 'Decay', effect = '&cWither II', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}}, { name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)', durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = { '0:07', '0:22', '0:07' }}}, { name = 'Oozing', effect = '&cOozing', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}}, { name = 'Infestation', effect = '&cInfested', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}}, { name = 'Weaving', effect = '&cWeaving', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}}, { name = 'Wind Charging', effect = '&cWind Charged', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}} } local types = { {name = 'Potion', durations = 'normal', text = 'Potion of '}, {name = 'Splash Potion', durations = 'normal', text = 'Splash Potion of '}, {name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '}, {name = 'Tipped Arrow', durations = 'arrow', text = 'Arrow of '}, } for _, effect in ipairs(effects) do for _, type in ipairs(types) do -- form name, it will be reused local name = type.text .. effect.name local potionName = {} if type.name == 'Tipped Arrow' then potionName = type.text .. effect.name else potionName = type.text .. effect.name end -- if we have durations, add times if effect.durations then local durations = effect.durations[type.durations] -- turtle master is weird, so just do a fancy string replacement if effect.text then aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) } aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) .. '/&8Extended' } aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) .. '/&8Enhanced' } else -- we always have normal aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) } -- ensure we have extended if durations[2] then aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) .. '/&8Extended' } -- and enhanced if effect.enhanced then aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) .. '/&8Enhanced' } end end end else -- otherwise its just effect, currently every potion with no duration can be enhanced aliases[name] = { name = potionName, text = effect.effect} aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced .. '/&8Enhanced' } end -- add the base potion to the any list table.insert(potionItems[type.name], aliases[name]) end end -- build the any lists for item, potionAliases in pairs( potionItems ) do aliases['Any ' .. item] = potionAliases aliases['Matching ' .. item] = potionAliases end -- Wood -- local woodTypes = { overworld = { 'Oak', 'Spruce', 'Birch', 'Jungle', 'Acacia', 'Dark Oak', 'Mangrove', 'Cherry', 'Pale Oak', 'Bamboo', }, nether = { 'Crimson', 'Warped', }, both = {}, } local woodTypeWorld = {} for _, world in ipairs({'overworld', 'nether'}) do local woods = woodTypes[world] for _, type in ipairs(woods) do woodTypeWorld[type] = world table.insert(woodTypes.both, type) end end local woodItems = { overworld = { 'Log', 'Wood', 'Stripped $1 Log', 'Stripped $1 Wood', 'Boat', 'Boat with Chest', 'Sapling', }, nether = { 'Stem', 'Hyphae', 'Stripped $1 Stem', 'Stripped $1 Hyphae', }, both = { -- Any/Matching X or Y '${Log,Stem}', '${Wood,Hyphae}', 'Stripped $1 ${Wood,Hyphae}', 'Stripped $1 ${Log,Stem}', -- Dimensional prefixes '$world Planks', '$world $wood Stairs', '$world $wood Slab', '$world $wood Fence', '$world $wood Fence Gate', '$world $wood Door', '$world $wood Trapdoor', '$world $wood Pressure Plate', '$world $wood Button', '$world $wood Sign', '$world $wood Hanging Sign', -- Both dimensions -- Items with non-wood variants include $wood 'Planks', '$wood Stairs', '$wood Slab', '$wood Fence', 'Fence Gate', '$wood Door', '$wood Trapdoor', '$wood Pressure Plate', '$wood Button', 'Sign', 'Hanging Sign', } } local woodItemWorld = {} for world, items in pairs(woodItems) do for _, item in ipairs(items) do -- expand $world (should only happen in "both") if (item:find('%$world')) and world == 'both' then item = item:gsub('%$world ', '') woodItemWorld['Overworld ' .. item] = 'overworld' woodItemWorld['Nether ' .. item] = 'nether' else woodItemWorld[item] = world end end end local woodBadItems = { ['Bamboo Sapling'] = 1, ['Bamboo Wood'] = 1, ['Bamboo Log'] = 1, ['Stripped Bamboo Wood'] = 1, ['Stripped Bamboo Log'] = 1, } local woodNameMapping = { ['Mangrove Sapling'] = 'Mangrove Propagule', ['Bamboo Boat'] = 'Bamboo Raft', ['Bamboo Boat with Chest'] = 'Bamboo Raft with Chest', } for item, world in pairs(woodItemWorld) do local itemName = '' local woodAliases = {} -- real "linkable" name local realItem = item:gsub('^Overworld ', '') realItem = realItem:gsub('^Nether ', '') for _, wood in ipairs(woodTypes[world]) do -- Parse ${,} (world-select) syntax local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2" itemName = realItem:gsub("%${(.-),(.-)}", selector) if itemName:find('%$wood') then itemName = itemName:gsub('%$wood', wood) elseif itemName:find('%$1') then itemName = itemName:gsub( '%$1', wood) else itemName = wood .. ' ' .. itemName end -- special handling if woodNameMapping[itemName] then itemName = woodNameMapping[itemName] end if not woodBadItems[itemName] then table.insert(woodAliases, itemName) end end -- Parse ${,} (world-select) syntax item = item:gsub("%${(.-),(.-)}", "%1 or %2") item = item:gsub('%$wood', 'Wooden') item = item:gsub('%$1 ', '') aliases['Any ' .. item] = woodAliases aliases['Matching ' .. item] = woodAliases end -- Bedrock Edition Items -- local editionItems = { BE = { 'Acacia Fence Gate', 'Andesite Wall', 'Birch Fence Gate', 'Black Bed', 'Black Stained Glass Pane', 'Blackstone Wall', 'Blue Bed', 'Blue Ice', 'Blue Stained Glass Pane', 'Bow', 'Brick Wall', 'Brown Bed', 'Brown Stained Glass Pane', 'Bucket of Pufferfish', 'Bucket of Tropical Fish', 'Cat Spawn Egg', 'Chest', 'Cobbled Deepslate Wall', 'Cobblestone Wall', 'Crimson Fence Gate', 'Crying Obsidian', 'Cyan Bed', 'Cyan Stained Glass Pane', 'Dark Oak Fence Gate', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Desert Village Map', 'Diorite Wall', 'Enchanting Table', 'End Gateway', 'End Portal Frame', 'End Portal', 'End Rod', 'End Stone Brick Wall', 'Ender Chest', 'Glass Pane', 'Glowstone', 'Granite Wall', 'Gray Bed', 'Gray Stained Glass Pane', 'Green Bed', 'Green Stained Glass Pane', 'Honey Block', 'Horn Coral Block', 'Iron Bars', 'Jack o\'Lantern', 'Jungle Explorer Map', 'Jungle Fence Gate', 'Jungle Leaves', 'Lava', 'Leather Horse Armor', 'Light', 'Light Blue Bed', 'Light Blue Stained Glass Pane', 'Light Gray Bed', 'Light Gray Stained Glass Pane', 'Lime Bed', 'Lime Stained Glass Pane', 'Lodestone Compass', 'Magenta Bed', 'Magenta Stained Glass Pane', 'Magma Block', 'Map', 'Minecart with Command Block', 'Monster Spawner', 'Mossy Cobblestone Wall', 'Mossy Stone Brick Wall', 'Mud Brick Wall', 'Nether Brick Wall', 'Oak Fence Gate', 'Observer', 'Ocean Explorer Map', 'Ochre Froglight', 'Orange Bed', 'Orange Stained Glass Pane', 'Panda Spawn Egg', 'Pearlescent Froglight', 'Pink Bed', 'Pink Stained Glass Pane', 'Plains Village Map', 'Polished Blackstone Wall', 'Polished Blackstone Brick Wall', 'Polished Deepslate Wall', 'Polished Tuff Wall', 'Prismarine Wall', 'Purple Bed', 'Purple Stained Glass Pane', 'Red Bed', 'Red Nether Brick Wall', 'Red Sandstone Wall', 'Red Stained Glass Pane', 'Resin Brick Wall', 'Sandstone Wall', 'Savanna Village Map', 'Scaffolding', 'Sea Lantern', 'Shroomlight', 'Snowy Village Map', 'Spruce Fence Gate', 'Stone Brick Wall', 'Stonecutter', 'Structure Void', 'Swamp Explorer Map', 'Taiga Village Map', 'Trapped Chest', 'Trial Explorer Map', 'Tuff Wall', 'Tuff Brick Wall', 'Verdant Froglight', 'Wandering Trader Spawn Egg', 'Warped Fence Gate', 'White Bed', 'White Stained Glass Pane', 'Woodland Explorer Map', 'Yellow Bed', 'Yellow Stained Glass Pane', }, LCE = { 'Shrub' }, SM = { 'Compass', 'Diamond Axe', 'Diamond Hoe', 'Diamond Pickaxe', 'Diamond Shovel', 'Diamond Sword', 'Flint and Steel', 'Potion of Invisibility', 'Potion of Leaping', 'Potion of Swiftness', 'TNT' } } for edition, items in pairs(editionItems) do for _, item in ipairs(items) do local name = item .. ' ' .. edition aliases[name] = { title = item, name = name } end end -- Light blocks -- for level = 0, 15 do aliases["Light " .. level] = { title = "&dLight", name = "Light " .. level } aliases["Light " .. level .. " BE"] = { title = "Light", name = "Light " .. level .. " BE" } end -- Pottery Sherds -- local pottery_sherds = { { 'Angler' }, { 'Arms Up' }, { 'Archer' }, { 'Blade' }, { 'Brewer' }, { 'Burn' }, { 'Danger' }, { 'Explorer' }, { 'Flow' }, { 'Friend' }, { 'Guster' }, { 'Heart' }, { 'Heartbreak' }, { 'Howl' }, { 'Miner' }, { 'Mourner' }, { 'Plenty' }, { 'Prize' }, { 'Scrape' }, { 'Sheaf' }, { 'Shelter' }, { 'Skull' }, { 'Snort' }, } local potterySherdAliases = {} for _, pottery_sherd in ipairs(pottery_sherds) do local name = pottery_sherd[1] .. ' Pottery Sherd' aliases[name] = { title = '&e' .. name , name = name } table.insert(potterySherdAliases, aliases[name]) end table.insert(potterySherdAliases, 'Brick') aliases['Any Pottery Sherd'] = potterySherdAliases -- Smithing Templates -- local smithing_templates = { { 'Netherite Upgrade', 'Diamond Equipment', 'Netherite Ingot', '&e' }, { 'Bolt Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Coast Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Dune Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Eye Armor Trim', 'Armor', 'Ingot & Crystals', '&b' }, { 'Flow Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Host Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Raiser Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Rib Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Sentry Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Shaper Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Silence Armor Trim', 'Armor', 'Ingot & Crystals', '&d' }, { 'Snout Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Spire Armor Trim', 'Armor', 'Ingot & Crystals', '&b' }, { 'Tide Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Vex Armor Trim', 'Armor', 'Ingot & Crystals', '&b' }, { 'Ward Armor Trim', 'Armor', 'Ingot & Crystals', '&b' }, { 'Wayfinder Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, { 'Wild Armor Trim', 'Armor', 'Ingot & Crystals', '&e' }, } local smithing_template_array = {} local armor_trims_array = {} for _,smithing_template in pairs(smithing_templates) do local rarityColor = smithing_template[4] local current_alias = { title = rarityColor .. smithing_template[1], name = smithing_template[1] .. ' Smithing Template', text = '&7' .. 'Smithing Template' .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3], } aliases[smithing_template[1]] = current_alias aliases[smithing_template[1] .. ' Smithing Template'] = current_alias table.insert(smithing_template_array,current_alias) if string.find(smithing_template[1],' Armor Trim$') then table.insert(armor_trims_array,current_alias) end end aliases['Matching Smithing Template'] = smithing_template_array aliases['Any Smithing Template'] = smithing_template_array aliases['Matching Armor Trim'] = armor_trims_array aliases['Any Armor Trim'] = armor_trims_array aliases['Matching Armor Trim Smithing Template'] = armor_trims_array aliases['Any Armor Trim Smithing Template'] = armor_trims_array return aliases
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