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=Critical Starship Concepts= The following concepts are extremely important for understanding starship behavior in Horizon's End. ==Ship Computer== A block on a starship where the main controls are accessed. Currently a jukebox. All interactions with a ship computer occur while holding a controller (clock). Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present (for starships with child starships like carriers). ===Ship Computer Functions=== Redetect: Redefines what blocks are considered part of the starship. Add pilot: Lets another player pilot the starship. Type the new pilot's username in chat. Change starship type: Changes the starship type. A redetect is required afterwards. Lock starship: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you. Change starship name: Changes the starship name visible on /listships and in certain server events. Type the ship's new name in chat. ==Redetecting & Piloting== Read the Piloting Guide for more information. Your ship can only be made with certain blocks. This is the list of Flyable Blocks. Your ship must be composed of at least 30% concrete. Starship Types Starships must be assigned a class which dictates their block count and performance at different tasks. ==Cargo / General Types== Name Minimum Size Maximum Size Unlock Level Maximum Crates Maximum Turrets (PDT/LT/HT/TT) [[Shuttle]] 100 1,000 1 15 0/0/0/0 [[Transport]] 1,000 2,000 10 30 1/0/0/0 [[Light Freighter]] 2,000 4,000 20 60 1/0/0/0 [[Medium Freighter]] 4,000 8,000 40 89 2/1/2/0 [[Heavy Freighter]] 8,000 12,000 60 109 3/1/3/1 [[Barge]] 16,000 20,000 80 0 4/0/4/1 ==Warship Types== Name Minimum Size Maximum Size Unlock Level Optimal Shields Maximum Turrets (PDT/LT/HT/TT) [[Starfighter]] 350 500 1 1 0/0/0/0 [[Gunship]] 500 2,000 10 3 1/1/0/0 [[Corvette]] 2,000 4,000 20 6 1/1/0/1 [[Frigate]] 4,000 8,000 40 12 2/1/3/1 [[Destroyer]] 8,000 12,000 60 17 3/1/4/1 ==Supercapital Types== Maximum Turrets (PDT/IT/QT/TT) [[Cruiser]] 12,000 16,000 70 21 3/4/0/1 [[Battlecruiser]] 16,000 20,000 80 26 4/0/3/1 ==Special Types== Name Minimum Size Maximum Size Level [[Speeder]] 25 100 1 [[Platform]] 25 2,000,000 1 =Minor Starship Concepts= The following concepts are nice to know for understanding starship behavior in Horizon's End. ==Blast Resistance== The blast resistance of blocks affects the amount of damage that shields take. Read the Blast Resistance guide for more information. ==Crate Capacity== Trade ships can mount crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks. Trade ships can mount containers up to 0.045 * block count where 1 container is equivalent to 9 inventory slots (e.g., a chest with 27 inventory slots is equivalent to 3 containers, and a trade ship of size 8,000 can mount 360 containers or 120 chests.) Warships can mount half as many sticky pistons/crates and containers as a trade ship of the same size. ==Power Modes== You can change how power is allocated between three different systems in your ship: [[Thrusters]]: Acceleration (not speed) in cruising and direct control [[Shields]]: Shield recharge rate [[Weapons]]: Weapon recharge rate You can change your power mode with /pm (Shield power) (Weapon power) (Thruster power). The numbers you input must add to 100. A system's power cannot be below 10 or above 50. You can assign these modes to a sign by writing [powermode] on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power. {{Navbox_starships}} [[Category:Game Mechanics]]
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