Claimable System: Difference between revisions
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'''Claimable Systems''' are a type of system in deep space where nations can take control of a system by completing certain objectives. Once claimed, these systems cannot be sieged unless the nation controlling them has insufficient power. | '''Claimable Systems''' are a type of system in deep space where nations can take control of a system by completing certain objectives. Once claimed, these systems cannot be sieged unless the nation controlling them has insufficient power. | ||
== Power System == | == Power System == | ||
The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, which is 20, and min-power, which is -20. Players passively gain power during time online, at a rate of 5 power per hour. They will then lose | The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, which is 20, and min-power, which is -20. Players passively gain power during time online, at a rate of 5 power per hour. They will then lose 10 power after combat-related deaths, with a 5-minute window between loss periods, which over time can make their nation vulnerable to siege. | ||
== Claiming a System == | == Claiming a System == | ||
Under the | Under the Sovereignty system, nations are able to claim certain systems if they have sufficient power, and are willing to pay the 250,000C for it. Once they achieve control, they will receive powerful rewards, such as ability to craft [[Large Reactor Core]]s and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if a nations power dips below a certain level. The power required to claim a system is 10 power plus 10*Number of systems your nation owns, a table is shown below to illustrate this. On top of the power requirement, there is a requirement of 2,000C/day per system, which will result in the automatic unclaim of the system if the nation runs out of funds to support the claim. | ||
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== Nation Buffs for Owning Deep Space Territory == | == Nation Buffs for Owning Deep Space Territory == | ||
* 1s Faster Warm Up | * At 1 Territory | ||
* | ** 1s Faster Warm Up | ||
* 250m Extra Contacts Range | ** 10% More Crate Rewards | ||
* 1 More BPS | ** 250m Extra Contacts Range | ||
* .5 More Accel | ** 1 More BPS | ||
** .5 More Accel | |||
*At 3 Territories | |||
**20% Buff to Hyperdrive Warmup Speed | |||
**20% More Crate Rewards | |||
*At 5 Territories | |||
**Collect 100C Tax per gate used across all owned systems | |||
***Max of 20,000C per day | |||
Latest revision as of 00:19, 15 July 2026
Claimable Systems are a type of system in deep space where nations can take control of a system by completing certain objectives. Once claimed, these systems cannot be sieged unless the nation controlling them has insufficient power.
Power System
The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, which is 20, and min-power, which is -20. Players passively gain power during time online, at a rate of 5 power per hour. They will then lose 10 power after combat-related deaths, with a 5-minute window between loss periods, which over time can make their nation vulnerable to siege.
Claiming a System
Under the Sovereignty system, nations are able to claim certain systems if they have sufficient power, and are willing to pay the 250,000C for it. Once they achieve control, they will receive powerful rewards, such as ability to craft Large Reactor Cores and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if a nations power dips below a certain level. The power required to claim a system is 10 power plus 10*Number of systems your nation owns, a table is shown below to illustrate this. On top of the power requirement, there is a requirement of 2,000C/day per system, which will result in the automatic unclaim of the system if the nation runs out of funds to support the claim.
| Number of Systems Owned | Minimum Power to Guarantee Control of Existing Claims | Minimum Total Power to Claim a System |
|---|---|---|
| 0 | 0 | 10 |
| 1 | 10 | 30 |
| 2 | 30 | 60 |
| 3 | 60 | 100 |
| 4 | 100 | 150 |
| 5 | 150 | 210 |
Nation Buffs for Owning Deep Space Territory
- At 1 Territory
- 1s Faster Warm Up
- 10% More Crate Rewards
- 250m Extra Contacts Range
- 1 More BPS
- .5 More Accel
- At 3 Territories
- 20% Buff to Hyperdrive Warmup Speed
- 20% More Crate Rewards
- At 5 Territories
- Collect 100C Tax per gate used across all owned systems
- Max of 20,000C per day
- Collect 100C Tax per gate used across all owned systems