Jump Beacon: Difference between revisions
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The '''Jump Beacon''' is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your ''fleet members'' who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. This multiblock is only available on [[Recon Fighter|Recon Fighters]], [[Interdiction Corvette|Interdiction Corvettes]], [[Interdiction Destroyer|Interdiction Destroyers]], and [[Industrial Command Ships]]. | The '''Jump Beacon''' is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your ''fleet members'' who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. This multiblock is only available on [[Recon Fighter|Recon Fighters]], [[Interdiction Corvette|Interdiction Corvettes]], [[Interdiction Destroyer|Interdiction Destroyers]], and [[Industrial Command Ships]]. | ||
That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you're hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freigther to jump to. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work. | That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you're hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freigther to jump to. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work. | ||
Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon. | Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon. | ||
== Specifics == | |||
* /jumpbeacon to activate | |||
* Lets Fleet Members in your region jump to you | |||
* Lasts 60 Seconds, during which you are immobilized | |||
* To Restate: You are immobile while this is active | |||
* Has a hard set cooldown | |||
[[Category:Starship Multiblocks]] | [[Category:Starship Multiblocks]] | ||
[[Category:Multiblocks]] | [[Category:Multiblocks]] | ||
Latest revision as of 04:44, 21 July 2026
This page is about Upcoming Information
Any info found on this page is subject to change before release.
| Jump Beacon | |
| Properties | |
|---|---|
| Resource Requirements |
The Jump Beacon is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your fleet members who have Jump Field Generators can /jump [yourname] to jump to your location, from any other system in the Region. This multiblock is only available on Recon Fighters, Interdiction Corvettes, Interdiction Destroyers, and Industrial Command Ships.
That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you're hunting down certain players. On top of that you could do trojan horse style tactics, where you have a Industrial Command Ship that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the Industrial Invulnerability Unit. For hauling, you could have a Recon Fighter go ahead of a Jump Freighter with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freigther to jump to. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work.
Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.
Specifics
- /jumpbeacon to activate
- Lets Fleet Members in your region jump to you
- Lasts 60 Seconds, during which you are immobilized
- To Restate: You are immobile while this is active
- Has a hard set cooldown