Gravity Well: Difference between revisions

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(→‎Gravity well strength: Adjusted a few things, namely adding info about interdiction ships)
(Realistically, this entire page is redundant, but I think it nice to at least be *edited*. (Mention of INTERDICTION ships instead of interdictor put this on my radar))
 
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{{Distinguish|Starship Gravity Well}}
{{Distinguish|Interdiction Well}}


'''Gravity Wells''' are a game mechanic on Horizon's End.
'''Gravity Wells''' are a game mechanic on Horizon's End.
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== Gravity well strength ==
== Gravity well strength ==


If a ship is within a gravity well of strength greater than the players jump strength, the player's ship cannot jump through that gravity well.
If a [[Starship]] is within a gravity well of strength greater than the ship's [[Jump Strength]], that ship cannot jump until it exits that gravity well.


All planets & stars have a well strength approaching 1,000,000.
All planets & stars have a well strength approaching 1,000,000.


As of right now, all Tech 1 capital & subcapital player ships have a well strength of 1, while Tech1 supercapital class starships have a gravity well strength of 2.
[[Disruptor|Disruptors]] are targeted gravity wells, activated with /disrupt <ship>.


The [[Interdiction Gunship]] has a well strength of 1, [[Interdiction Corvette]] has a well strength of 2 and the [[Interdiction Destroyer]] has a well strength of 5. All other Tech 2 ships follow the same pattern as Tech 1 ships, with Gunship through Destroyer having a well strength of 1 while Cruisers and [[Lancer|Lancers]] having a well strength of 2.
[[Interdiction Well|Interdiction Wells]] are [[:Category:Multiblocks|Multiblocks]] available only on [[Interdiction Ship|Interdiction Ships]], and are capable of creating artificial gravity wells. (Toggled with /well)


NPC Loci also have a strength of 1 (needs verification).  
All Tech 1 [[:Category:Capital|Capital]] & [[:Category:Subcapital|Subcapital]] player [[Warships]] (With the exception of the [[Starfighter]], which has a Disrupt strength of 0) have a Disrupt strength of 1, while [[Cruiser|Cruisers]] have a Disrupt strength of 2, and [[Battlecruiser|Battlecruisers]] 3.


Battlecruisers, barges & cruisers have a jump strength of 2, while all other player ships have a jump strength of 2.
The [[Interdictor Gunship]] has a well strength of 1, [[Interdictor Corvette]] has a well strength of 2 and the [[Interdictor Destroyer]] has a well strength of 3. All other Tech 2 ships (Excluding [[Logistics Ships]]; these have a Disrupt strength of 0) follow the same pattern as Tech 1 ships, with [[Assault Gunship|Gunship]] through [[Assault Destroyer|Destroyer]] having a Disrupt strength of 1, while [[Missile Cruiser|(Missile) Cruisers]] have a Disrupt strength of 2 and [[Lancer|Lancer Battlecruisers]] 3.
 
NPC Loci also have a well strength of 1.


== Natural Well Sizes ==
== Natural Well Sizes ==
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All planets have a gravity well with a radius of 1000.
All planets have a gravity well with a radius of 1000.


NPC nests generate a gravity well with a radius of 1500.
NPC loci generate a gravity well with a radius of 1500.


Alien "Watcher" NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400. Arborealiths generate a large gravity well of around 3000 blocks.
Alien "Watcher" NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400. Arborealiths generate a large gravity well of around 3000 blocks.
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<iframe src="https://www.desmos.com/calculator/jqqvxjseoa" width="1000" height="500" style="border: 1px solid #ccc" frameborder=0></iframe>
<iframe src="https://www.desmos.com/calculator/jqqvxjseoa" width="1000" height="500" style="border: 1px solid #ccc" frameborder=0></iframe>


[[Category: Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 19:09, 3 September 2026

Gravity Wells are a game mechanic on Horizon's End.

A gravity well is generated either by a static body of mass, such as a star or planet, or by a ship or NPC nest.

Gravity well strength

If a Starship is within a gravity well of strength greater than the ship's Jump Strength, that ship cannot jump until it exits that gravity well.

All planets & stars have a well strength approaching 1,000,000.

Disruptors are targeted gravity wells, activated with /disrupt <ship>.

Interdiction Wells are Multiblocks available only on Interdiction Ships, and are capable of creating artificial gravity wells. (Toggled with /well)

All Tech 1 Capital & Subcapital player Warships (With the exception of the Starfighter, which has a Disrupt strength of 0) have a Disrupt strength of 1, while Cruisers have a Disrupt strength of 2, and Battlecruisers 3.

The Interdictor Gunship has a well strength of 1, Interdictor Corvette has a well strength of 2 and the Interdictor Destroyer has a well strength of 3. All other Tech 2 ships (Excluding Logistics Ships; these have a Disrupt strength of 0) follow the same pattern as Tech 1 ships, with Gunship through Destroyer having a Disrupt strength of 1, while (Missile) Cruisers have a Disrupt strength of 2 and Lancer Battlecruisers 3.

NPC Loci also have a well strength of 1.

Natural Well Sizes

All stars, and Horizon, have a gravity well with a radius of 1800.

All planets have a gravity well with a radius of 1000.

NPC loci generate a gravity well with a radius of 1500.

Alien "Watcher" NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400. Arborealiths generate a large gravity well of around 3000 blocks.

Defunct Mechanics

This Mechanic is no longer in use with the advent of Disruptors for non-interdiction-class ships, which use a different set of numbers than this. That being said the graph is useful should the need arise for something similar.

Artificial Well Sizes

Ship well radius is determined by a formula.

Civilian Ships

((3000 / sqrt(12000)) * sqrt(block count)) / 2

Warships

(3000 / sqrt(12000)) * sqrt(block count)

Starfighters, Interceptors, Shuttles, Speeders, and Platforms are incapable of creating a gravity well.

The equation can be visualized using this graph: