Pulse Cannon: Difference between revisions

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#REDIRECT [[Weapons (Starship)#Pulse Cannon]]
{{Infobox multiblock|name=Pulse Cannon|image=Pulsecannon.png|caption=A pulse cannon|custom_property_title1=Range|custom_property_title2=Speed|custom_property_title3=Area shield damage multiplier|custom_property_title4=Starship shield damage multiplier|custom_property_title5=Shot thickness|custom_property_title7=Explosion power|custom_property_title8=Power usage|custom_property_title9=Firing arc|custom_property_title10=Converge distance|custom_property_title11=Cooldown|custom_property_value1=160.0|custom_property_value2=230.0|custom_property_value3=2.0|custom_property_value4=1.8|custom_property_value5=0.4|custom_property_value7=2.0|custom_property_value8=2550|custom_property_value9=180.0° (Vertical), 180.0° (Horizontal)|custom_property_value10=16.0|custom_property_value11=250 ms|resource_title1=[[Printer|Glass]] (any color)|resource_title2=[[Printer|Sponge]]|resource_value1=1|resource_value2=1}}'''Pulse cannons''' can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Heavy Lasers.
 
Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.
 
Minimum block count: 1000, Maximum block count: 4000

Latest revision as of 08:36, 20 September 2026

Pulse Cannon

A pulse cannon

Properties
Range 160.0
Speed 230.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 1.8
Shot thickness 0.4
Explosion power 2.0
Power usage 2550
Firing arc 180.0° (Vertical), 180.0° (Horizontal)
Converge distance 16.0
Cooldown 250 ms
Resource Requirements
Glass (any color) 1
Sponge 1

Pulse cannons can only be used on Gunships and Corvettes and are excellent against starfighters and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Heavy Lasers.

Their drawback is a lack of raw damage output. This is usually made up by superior arcs compared to plasma and laser cannons, but in a head-on engagement a gunship will have trouble against a starfighter.

Minimum block count: 1000, Maximum block count: 4000