Heavy Laser: Difference between revisions

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#REDIRECT [[Weapons (Starship)#Heavy Laser]]
{{Infobox multiblock
| name = Heavy Laser
| image3 = <gallery mode=slideshow>
Heavylaser.png|Normal
Heavylaser 1.png|Expanded
</gallery>
| caption2 = A heavy laser
| custom_property_title1 = Range
| custom_property_value1 = 220.0
| custom_property_title2 = Speed
| custom_property_value2 = 50.0
| custom_property_title3 = Area shield damage multiplier
| custom_property_value3 = 2.0
| custom_property_title4 = Starship shield damage multiplier
| custom_property_value4 = 2.0
| custom_property_title5 = Shot thickness
| custom_property_value5 = 1.0
| custom_property_title6 = Shot length
| custom_property_value6 = 8.0
| custom_property_title7 = Explosion power
| custom_property_value7 = 12.0
| custom_property_title8 = Power usage
| custom_property_value8 = 30000
| custom_property_title9 = Firing arc
| custom_property_value9 = 25.0
| custom_property_title10 = Converge distance
| custom_property_value10 = 0.0
| custom_property_title11 = Cooldown
| custom_property_value11 = 250 ms
| custom_property_title12 = Charge time
| custom_property_value12 = 5 s
| custom_property_title13 = Ammunition consumed
| custom_property_value13 = 4 [[Redstone]]
| resource_title1 = Furnace
| resource_value1 = 1
| resource_title2 = [[Redstone]] Block
| resource_value2 = 7
| resource_title3 = [[Printer|Glass]] (any color)
| resource_value3 = 28
}}
'''Heavy lasers''' fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot. This weapon follows standard [[Missile Tracking Mechanics]] for heavy weapons.
 
To node this weapon, the node sign must be placed on the rearmost redstone block.
 
Minimum block count: 1000 for warships; 2916 for trade ships

Latest revision as of 09:13, 20 September 2026

Heavy Laser
Properties
Range 220.0
Speed 50.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 2.0
Shot thickness 1.0
Shot length 8.0
Explosion power 12.0
Power usage 30000
Firing arc 25.0
Converge distance 0.0
Cooldown 250 ms
Charge time 5 s
Ammunition consumed 4 Redstone
Resource Requirements
Furnace 1
Redstone Block 7
Glass (any color) 28


Heavy lasers fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot. This weapon follows standard Missile Tracking Mechanics for heavy weapons.

To node this weapon, the node sign must be placed on the rearmost redstone block.

Minimum block count: 1000 for warships; 2916 for trade ships