Torpedo: Difference between revisions
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Wiki Port 2 (talk | contribs) Changed redirect target from Weapons (Starship)#Torpedo to Starship Weapons#Torpedo Tag: Redirect target changed |
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{{Infobox multiblock v2 | |||
| name = Torpedo | |||
| image = Torpedo.png | |||
| caption = A torpedo | |||
| custom_property_title1 = Range | |||
| custom_property_value1 = 300.0 | |||
| custom_property_title2 = Speed | |||
| custom_property_value2 = 70.0 | |||
| custom_property_title3 = Area shield damage multiplier | |||
| custom_property_value3 = 2.0 | |||
| custom_property_title4 = Starship shield damage multiplier | |||
| custom_property_value4 = 2.0 | |||
| custom_property_title5 = Shot thickness | |||
| custom_property_value5 = 1.0 | |||
| custom_property_title6 = Shot length | |||
| custom_property_value6 = 3.0 | |||
| custom_property_title7 = Explosion power | |||
| custom_property_value7 = 7.0 | |||
| custom_property_title8 = Power usage | |||
| custom_property_value8 = 10000 | |||
| custom_property_title9 = Firing arc | |||
| custom_property_value9 = 360.0° | |||
| custom_property_title10 = Converge distance | |||
| custom_property_value10 = 10.0 | |||
| custom_property_title11 = Cooldown | |||
| custom_property_value11 = 10 ms | |||
| custom_property_title12 = Charge time | |||
| custom_property_value12 = 10 s | |||
| resource_title1 = Dispenser | |||
| resource_value1 = 1 | |||
| resource_title2 = Sponge | |||
| resource_value2 = 2 | |||
}} | |||
'''Torpedoes''' fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction. This weapon follows standard [[Missile Tracking Mechanics]] for heavy weapons. | |||
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block. | |||
Latest revision as of 09:23, 28 September 2026
Torpedoes fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction. This weapon follows standard Missile Tracking Mechanics for heavy weapons.
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.