Player Weapons: Difference between revisions
Wiki Port 2 (talk | contribs) Created page with " ==Blasters== desc {|style="background-color:#ffffff; border:0px solid black" |- |{{Item |name = Blaster Pistol |properties = abwabwa |description = swag messiah |3 = Honeycomb.png }} |{{Item |name = Blaster Pistol |properties = abwabwa |description = swag messiah |3 = Honeycomb.png }} |- |{{Item |name = Blaster Pistol |properties = abwabwa |description = swag messiah |3 = Honeycomb.png }} |{{Item |name = Blaster Pistol |properties = abwabwa |description = swag messiah |..." |
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{{Needs work|description = Needs to be updated with modern infoboxes}} | |||
= Blasters = | |||
* '''Blasters''' are ranged weapons that fire energy bolts. "Primary" and "Special" blasters consume ammo. | |||
* Primary and Special blasters consume ammo stored in Magazines and will not reload if there is no ammo available. | |||
** Blaster Pistols do not consume ammo. | |||
* Press F (switch to offhand) while holding the blaster to reload. | |||
* Attempting to fire an empty blaster will automatically reload the blaster. | |||
* Hold right click to continuously fire energy bolts. | |||
* All blasters deal double damage to mobs or non-player entities except for Blaster Pistols. | |||
{|style="background-color:#ffffff; border:0px solid black" | {|style="background-color:#ffffff; border:0px solid black" | ||
|- | |- | ||
|{{Item | |{{Item | ||
|name = Blaster Pistol | |name = <div id="Blaster Pistol">Blaster Pistol</div> | ||
|properties = | |image = Pistol.png | ||
|description = | |properties = '''Class:''' Secondary | ||
| | <br>'''Damage:''' 4.25 | ||
<br>'''Falloff multiplier:''' 0.0 | |||
<br>'''Magazine size:''' 10 | |||
<br>'''Range:''' 100 | |||
<br>'''Reload:''' 15 ticks | |||
<br>'''Shot size:''' 0.5 | |||
<br>'''Shot speed:''' 7.0 | |||
<br>'''Time between shots:''' 6 ticks | |||
<br>'''Shot deviation:''' 0.0 | |||
<br>'''Can headshot:''' No | |||
|description = '''Blaster pistols''' are a sidearm blaster with a small magazine, but can be fired while other blasters are reloading. Does NOT use ammunition. This item is part of the starter kit. | |||
|4 = Aluminum ingot.png | |||
|5 = Pistol receiver.png | |||
|6 = Gun barrel.png | |||
|7 = Circuitry.png | |||
}} | |||
|{{Item | |||
|name = <div id="Blaster Revolver">Blaster Revolver</div> | |||
|image = Revolver.png | |||
|properties = '''Class:''' Secondary | |||
<br>'''Damage:''' 10.0 | |||
<br>'''Falloff multiplier:''' 0.0 | |||
<br>'''Magazine size:''' 6 | |||
<br>'''Range:''' 130 | |||
<br>'''Reload:''' 30 ticks | |||
<br>'''Recoil:''' 0.5 | |||
<br>'''Shot size:''' 0.5 | |||
<br>'''Shot speed:''' 12.5 | |||
<br>'''Time between shots:''' 18 ticks | |||
<br>'''Shot deviation:''' 0.0 | |||
<br>'''Can headshot:''' No | |||
<br>'''Refills with:''' [[Emerald]] | |||
<br>'''Magazine:''' [[Special Magazine]] | |||
|description = '''Blaster revolvers''' are a blaster with a small magazine, but can be fired while other blasters are reloading. | |||
|4 = Titanium ingot.png | |||
|5 = Pistol receiver.png | |||
|6 = Gun barrel.png | |||
|7 = Circuitry.png | |||
}} | |||
|- | |||
|{{Item | |||
|name = <div id="Blaster Rifle">Blaster Rifle</div> | |||
|image = Rifle.png | |||
|properties = '''Class:''' Primary | |||
<br>'''Damage:''' 9.0 | |||
<br>'''Falloff multiplier:''' 0.0 | |||
<br>'''Magazine size:''' 20 | |||
<br>'''Range:''' 100 | |||
<br>'''Reload:''' 30 ticks | |||
<br>'''Shot size:''' 0.25 | |||
<br>'''Shot speed:''' 6.0 | |||
<br>'''Time between shots:''' 8 ticks | |||
<br>'''Shot deviation:''' 0.0 | |||
<br>'''Can headshot:''' Yes | |||
<br>'''Refills with:''' [[Lapis Lazuli]] | |||
<br>'''Magazine:''' [[Standard Magazine]] | |||
|description = '''Blaster Rifles''' are an accurate blaster with an average rate of fire and decent damage. | |||
|4 = Aluminum ingot.png | |||
|5 = Rifle receiver.png | |||
|6 = Gun barrel.png | |||
|7 = Aluminum ingot.png | |||
|8 = Circuitry.png | |||
}} | }} | ||
|{{Item | |{{Item | ||
|name = Blaster | |name = <div id="Blaster Sniper">Blaster Sniper</div> | ||
|properties = | |image = Sniper.png | ||
|description = | |properties = '''Class:''' Primary | ||
| | <br>'''Damage:''' 25.0 | ||
<br>'''Falloff multiplier:''' 30.0 | |||
<br>'''Magazine size:''' 5 | |||
<br>'''Range:''' 160 | |||
<br>'''Reload:''' 120 ticks | |||
<br>'''Shot size:''' 0.0625 | |||
<br>'''Shot speed:''' 15.0 | |||
<br>'''Time between shots:''' 40 ticks | |||
<br>'''Shot deviation:''' 0.0 | |||
<br>'''Can headshot:''' Yes | |||
<br>'''Refills with:''' [[Emerald]] | |||
<br>'''Magazine:''' [[Special Magazine]] | |||
|description = '''Blaster Snipers''' are a high-skill weapon with a very long reload and slow fire rate, but a very high damage. The energy bolt's damage increases the further it travels, which rewards long-range sniping. | |||
|2 = Glass.png | |||
|4 = Aluminum ingot.png | |||
|5 = Sniper receiver.png | |||
|6 = Gun barrel.png | |||
|7 = Aluminum ingot.png | |||
|8 = Circuitry.png | |||
}} | }} | ||
|- | |- | ||
|{{Item | |{{Item | ||
|name = Blaster | |name = <div id="Blaster Shotgun">Blaster Shotgun</div> | ||
|properties = | |image = Shotgun.png | ||
|description = | |properties = '''Class:''' Special | ||
|3 = | <br>'''Damage:''' 3.0 | ||
<br>'''Falloff multiplier:''' 0.25 | |||
<br>'''Magazine size:''' 4 | |||
<br>'''Range:''' 25 | |||
<br>'''Reload:''' 60 ticks | |||
<br>'''Shot size:''' 0.15 | |||
<br>'''Shot speed:''' 6.5 | |||
<br>'''Shot count:''' 10 | |||
<br>'''Time between shots:''' 20 ticks | |||
<br>'''Shot deviation:''' 0.1 | |||
<br>'''Can headshot:''' No | |||
<br>'''Refills with:''' [[Emerald]] | |||
<br>'''Magazine:''' [[Special Magazine]] | |||
|description = '''Blaster Shotguns''' are a close-range weapon that fires multiple energy bolts per activation. | |||
|3 = Gun barrel.png | |||
|4 = Aluminum ingot.png | |||
|5 = Shotgun receiver.png | |||
|6 = Gun barrel.png | |||
|7 = Aluminum ingot.png | |||
|8 = Circuitry.png | |||
}} | }} | ||
|{{Item | |{{Item | ||
|name = Blaster | |name = <div id="Submachine Blaster">Submachine Blaster</div> | ||
|properties = | |image = Submachine blaster.png | ||
|description = | |properties = '''Class:''' Primary | ||
| | <br>'''Damage:''' 2.25 | ||
<br>'''Falloff multiplier:''' 0.0 | |||
<br>'''Magazine size:''' 45 | |||
<br>'''Range:''' 100 | |||
<br>'''Reload:''' 45 ticks | |||
<br>'''Shot size:''' 8.0 | |||
<br>'''Shot speed:''' 7.0 | |||
<br>'''Time between shots:''' 2 ticks | |||
<br>'''Shot deviation:''' 0.025 | |||
<br>'''Can headshot:''' No | |||
<br>'''Refills with:''' [[Lapis Lazuli]] | |||
<br>'''Magazine:''' [[Standard Magazine]] | |||
|description = '''Submachine Blasters''' have a very high fire rate but low damage. Ideal for disabling combatants flying with a [[Rocket Boosting Module]]. | |||
|4 = Aluminum ingot.png | |||
|5 = Smb receiver.png | |||
|6 = Gun barrel.png | |||
|7 = Aluminum ingot.png | |||
|8 = Circuitry.png | |||
}} | |||
|- | |||
|{{Item | |||
|name = <div id="Blaster Cannon">Blaster Cannon</div> | |||
|image = Cannon.png | |||
|properties = '''Class:''' Primary | |||
<br>'''Damage:''' 0.1 | |||
<br>'''Explosion power:''' 4.0 | |||
<br>'''Falloff multiplier:''' 0.0 | |||
<br>'''Magazine size:''' 60 | |||
<br>'''Range:''' 30 | |||
<br>'''Reload:''' 30 ticks | |||
<br>'''Shot size:''' 0.25 | |||
<br>'''Shot speed:''' 4.0 | |||
<br>'''Time between shots:''' 12 ticks | |||
<br>'''Shot deviation:''' 0.07 | |||
<br>'''Can headshot:''' No | |||
<br>'''Refills with:''' [[Lapis Lazuli]] | |||
<br>'''Magazine:''' [[Standard Magazine]] | |||
|description = '''Blaster Cannons''' deal very low damage but can destroy blocks upon colliding with terrain or an entity. The explosion itself does not damage entities. This explosion does not bypass [[Area Shield]]s. | |||
|2 = Aluminum ingot.png | |||
|5 = Circuitry.png | |||
|6 = Gun barrel.png | |||
|7 = Cannon receiver.png | |||
}} | }} | ||
|- | |- | ||
|} | |} | ||
= Magazines = | |||
'''Magazines''' store ammunition for blasters. | |||
{|style="background-color:#ffffff; border:0px solid black" | |||
|- | |||
|{{Item | |||
|name = <div id="Standard Magazine">Standard Magazine</div> | |||
|image = Standard magazine.png | |||
|properties = '''Max ammo:''' 60 | |||
<br>'''Refills with:''' [[Lapis Lazuli]] | |||
|description = '''Standard Magazines''' store ammo for blasters. Blasters that reload from standard magazines will refill ammo from any available magazine in the inventory. Blasters that use standard magazines are: | |||
* [[Blaster Rifle]] | |||
* [[Submachine Blaster]] | |||
* [[Blaster Cannon]] | |||
|4 = Redstone.png | |||
|5 = Lapis block.png | |||
|6 = Redstone.png | |||
|7 = Titanium ingot.png | |||
|8 = Titanium ingot.png | |||
|9 = Titanium ingot.png | |||
}} | |||
|{{Item | |||
|name = <div id="Special Magazine">Special Magazine</div> | |||
|image = Special magazine.png | |||
|properties = '''Max ammo:''' 20 | |||
<br>'''Refills with:''' [[Emerald]] | |||
|description = '''Special Magazines''' store ammo for blasters. Blasters that reload from special magazines will refill ammo from any available magazine in the inventory. Blasters that use special magazines are: | |||
* [[Blaster Sniper]] | |||
* [[Blaster Shotgun]] | |||
* [[Blaster Revolver]] | |||
|4 = Redstone.png | |||
|5 = Emerald block.png | |||
|6 = Redstone.png | |||
|7 = Titanium ingot.png | |||
|8 = Titanium ingot.png | |||
|9 = Titanium ingot.png | |||
}} | |||
|- | |||
|} | |||
= Melee = | |||
'''Melee weapons''' are used for attacking at very close range. | |||
{|style="background-color:#ffffff; border:0px solid black" | |||
|- | |||
|{{Item | |||
|name = <div id="Energy Sword">Energy Sword</div> | |||
|image = Yellow energy sword.png | |||
|properties = '''Damage:''' 6.5 | |||
<br>'''Attack Speed:''' 1.8 | |||
|description = '''Energy Swords''' are versatile melee weapons. | |||
<br>Holding right-click with the energy sword puts the user in a blocking stance that nullifies all incoming damage, slowing the user and exposing their back to attacks. | |||
The center item when crafting (coal in the representation to the left) determines the sword color. | |||
* Blue: [[Diamond]] | |||
* Green: [[Emerald]] | |||
* Orange: [[Copper Ingot]] | |||
* Purple: [[Chetherite]] | |||
* Red: [[Redstone Dust]] | |||
* Pink: [[Pink Tulip]] | |||
* Yellow: [[Coal]] | |||
* Black: Event only | |||
The Yellow Energy Sword may be crafted by anyone. All other sword colors can only be crafted by a Patreon donator. | |||
|1 = Aluminum ingot.png | |||
|2 = Glass pane.png | |||
|3 = Aluminum ingot.png | |||
|4 = Aluminum ingot.png | |||
|6 = Aluminum ingot.png | |||
|5 = Coal.png | |||
|7 = Aluminum ingot.png | |||
|8 = Titanium ingot.png | |||
|9 = Aluminum ingot.png | |||
}} | |||
|} | |||
{| style="background-color:#ffffff; border:0px solid black" | |||
|- | |||
| | |||
|- | |||
|} | |||
= Throwables = | |||
'''Throwables''' are consumable items that can be thrown. | |||
{|style="background-color:#ffffff; border:0px solid black" | |||
|- | |||
|{{Item | |||
|name = <div id="Thermal Detonator">Thermal Detonator</div> | |||
|image = Detonator.png | |||
|properties = '''Explosion size:''' 5 x 5 x 5 | |||
<br>'''Damage:''' 80 | |||
<br>'''Delay:''' 1.5 seconds | |||
|description = '''Thermal Detonators''' can be thrown and cause an explosion after a short delay. It deals tremendous damage to any players caught within its blast radius. Detonators, when colliding with a block, will stick to the block and emit a loud ringing noise. Detonators will break ANY block (except bedrock), and their explosions bypass [[area shield]]s (but not [[particle shield]]s on active [[starships]]). | |||
|2 = Redstone.png | |||
|4 = Titanium ingot.png | |||
|5 = Uranium.png | |||
|6 = Titanium ingot.png | |||
|8 = Titanium ingot.png | |||
}} | |||
|{{Item | |||
|name = <div id="Smoke Grenade">Smoke Grenade</div> | |||
|image = Detonator.png | |||
|properties = '''Explosion size:''' 11 x 9 x 11 | |||
<br>'''Delay:''' 0 seconds | |||
|description = '''Smoke Grenades''' can be thrown and create a thick smokescreen on impact. Neither the Grenade or smoke deal any damage to players, shields, or the environment. The smoke will enshroud a player within it, but also obscure their vision. | |||
|2 = Iron ingot.png | |||
|4 = Titanium ingot.png | |||
|5 = Coal.png | |||
|6 = Titanium ingot.png | |||
|8 = Titanium ingot.png | |||
}} | |||
|- | |||
| | |||
|} | |||
[[Category: Player Gear]] | |||
[[Category: Items]] | |||
[[Category: Manuals]] | |||
Latest revision as of 02:21, 11 October 2026

This section needs work
You can help by expanding this page.
This section needs Needs to be updated with modern infoboxes
Blasters
- Blasters are ranged weapons that fire energy bolts. "Primary" and "Special" blasters consume ammo.
- Primary and Special blasters consume ammo stored in Magazines and will not reload if there is no ammo available.
- Blaster Pistols do not consume ammo.
- Press F (switch to offhand) while holding the blaster to reload.
- Attempting to fire an empty blaster will automatically reload the blaster.
- Hold right click to continuously fire energy bolts.
- All blasters deal double damage to mobs or non-player entities except for Blaster Pistols.
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Magazines
Magazines store ammunition for blasters.
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Melee
Melee weapons are used for attacking at very close range.
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Throwables
Throwables are consumable items that can be thrown.
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