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Added specifics because I didn't feel like trying to fit that stuff into the paragraphs up top rn
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Evil clarification or whatever
 
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{{Upcoming Info|description=more information}}{{Infobox multiblock|name=Jump Beacon}}
The '''Jump Beacon''' is a multiblock that allows you to light a path for members of your fleet to jump to you from anywhere within the [[Region]]. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time, ''fleet members'' who have [[Jump Field Generators]] can /jump [yourname] to jump to your location from any other system in the region. You cannot use the Jump Beacon for two minutes after it is lit. (Tied to UUID.) This multiblock is available on [[Medium Freighter]]s, [[Heavy Freighter]]s, [[Cruiser]]s, [[Barges]], [[Battlecruiser]]s, [[Recon Craft|Recon Craft]], [[Interdictor Corvette|Interdictor Corvettes]], [[Assault Frigate]]s, [[Interdictor Destroyer|Interdictor Destroyers]], and [[Industrial Command Ship]]s.


The '''Jump Beacon''' is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your ''fleet members'' who have [[Jump Field Generators]] can /jump [yourname] to jump to your location, from any other system in the Region. This multiblock is only available on [[Recon Fighter|Recon Fighters]], [[Interdiction Corvette|Interdiction Corvettes]], [[Interdiction Destroyer|Interdiction Destroyers]], and [[Industrial Command Ships]].
That being said, these beacons have many uses, from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet in a [[Claimable System|Claimable]] or [[Core System]] jump to a [[Recon]] in a [[Mining System]] once it finds a noteworthy target. On top of that, you could do trojan horse style tactics, where you have a [[Heavy Freighter]], which looks like an easy target, siege a [[Regional Objective]] and jump in [[Logistics Ships]] with [[Black Ops Frigate|Black Ops Frigates]] and [[Supercapital]] starships to defend it if a sufficient countersiege force appears. For hauling, you could have a [[Recon Craft]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then light a beacon for the freighter to jump to.
 
These cannot be used in [[Trade System|Trade Systems]], which means that there will still be danger in traveling between regions when attempting to use Jump Beacons to guide something like a [[Jump Freighter]].
 
That being said, these beacons have many uses from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet spread out across several systems all converge onto one ship if you're hunting down certain players. On top of that you could do trojan horse style tactics, where you have a [[Industrial Command Ship]] that looks like its easy to destroy, but then have several other ships jump in on top of it, in tandem with the use of the [[Industrial Invulnerability Unit]]. For hauling, you could have a [[Recon Fighter]] go ahead of a [[Jump Freighter]] with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then lighting a beacon for the freigther to jump to. There are of course countless other ways this multiblock can be utilized, however many of those come from the players own ingenuity, so feel free to try new things and see if they work.
 
Note: You can only use these to jump to fleet members, so if you wish to use any tactics involving these, you must create a fleet with the people you wish to have jump to the beacon.


== Specifics ==
== Specifics ==


* /jumpbeacon to activate
* /jumpbeacon to activate
* Lets Fleet Members in your region jump to you
* Lets Fleet Members in your [[Region]] jump to you.
* Lasts 60 Seconds, during which you are immobilized
* Lasts 60 Seconds, during which you are immobilized.
* To Restate: You are immobile while this is active
* Has a hard-set cooldown of 2 minutes, which is tied to the pilot.
* Has a hard set cooldown
* Cannot be activated in natural [[Gravity Well|Gravity Wells]]


[[Category:Starship Multiblocks]]
[[Category:Starship Multiblocks]]
[[Category:Multiblocks]]
[[Category:Multiblocks]]

Latest revision as of 18:02, 16 October 2026

The Jump Beacon is a multiblock that allows you to light a path for members of your fleet to jump to you from anywhere within the Region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time, fleet members who have Jump Field Generators can /jump [yourname] to jump to your location from any other system in the region. You cannot use the Jump Beacon for two minutes after it is lit. (Tied to UUID.) This multiblock is available on Medium Freighters, Heavy Freighters, Cruisers, Barges, Battlecruisers, Recon Craft, Interdictor Corvettes, Assault Frigates, Interdictor Destroyers, and Industrial Command Ships.

That being said, these beacons have many uses, from ambush tactics to stealth hauling. For ambush tactics, you could have a fleet in a Claimable or Core System jump to a Recon in a Mining System once it finds a noteworthy target. On top of that, you could do trojan horse style tactics, where you have a Heavy Freighter, which looks like an easy target, siege a Regional Objective and jump in Logistics Ships with Black Ops Frigates and Supercapital starships to defend it if a sufficient countersiege force appears. For hauling, you could have a Recon Craft go ahead of a Jump Freighter with the intention of ensuring there are no enemies in the system you wish to move your freighter to, then light a beacon for the freighter to jump to.

Specifics

  • /jumpbeacon to activate
  • Lets Fleet Members in your Region jump to you.
  • Lasts 60 Seconds, during which you are immobilized.
  • Has a hard-set cooldown of 2 minutes, which is tied to the pilot.
  • Cannot be activated in natural Gravity Wells