AI Locus: Difference between revisions
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For more detailed information, check out the [[AI Guide]]. | |||
== Large AI Locus Types (1,500 meter radius) == | |||
These are encounter events that occur in systems without security, such as [[Horizon]] and [[Trench]]. | |||
* Naval Drills (Tenetas, Daggers, Veterans, Contractors, Daybreaks, Bulwarks, Resolutes) | |||
* Pirates | |||
* Tsaii Raiders (Swarmer, Scythe, Raider, Reaver) | |||
* Unknown Signal (Yellow) (Loumai, Mianbaos, Malingshus, Fashiguns) | |||
* Unknown Signal (Green) (Verdoliths, Teraliths, Arborealiths) | |||
== Small Encounters (700<!-- May be wrong. too lazy to check. --> meter radius) == | |||
Small encounters can occur in core systems, but do still occasionally spawn in Horizon. One example is of a small encounter is a Privateer Boot Camp. | |||
[[Category:Game Mechanics]] | |||
Latest revision as of 06:47, 6 November 2026
For more detailed information, check out the AI Guide.
Large AI Locus Types (1,500 meter radius)
These are encounter events that occur in systems without security, such as Horizon and Trench.
- Naval Drills (Tenetas, Daggers, Veterans, Contractors, Daybreaks, Bulwarks, Resolutes)
- Pirates
- Tsaii Raiders (Swarmer, Scythe, Raider, Reaver)
- Unknown Signal (Yellow) (Loumai, Mianbaos, Malingshus, Fashiguns)
- Unknown Signal (Green) (Verdoliths, Teraliths, Arborealiths)
Small Encounters (700 meter radius)
Small encounters can occur in core systems, but do still occasionally spawn in Horizon. One example is of a small encounter is a Privateer Boot Camp.