Trade City: Difference between revisions
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'''Trade Cities''' are territories on planets that have economic infrastructure. | '''Trade Cities''' are territories on planets that have economic infrastructure. | ||
All trade cities (player and NPC) sell standard NPC starships, crates for Cargo Trading, and | All trade cities (player and NPC) sell standard NPC starships at a [[Ship Dealer]], sell crates for [[Cargo Trading]], and host player shops via the [[Bazaar]]. | ||
Trade Cities are [[safezones]] - you cannot be hurt while within the territory, and explosions cannot take place. | |||
The owners of a trade city are able to take ships parked in the territory, like any other settlement. | |||
==Trade City NPCs== | ==Trade City NPCs== | ||
Exporter: Buy cargo crates | [[File:Iliusnpcs.png|thumb|A pair of cargo NPCs in the spawn territory.|200x200px]] | ||
'''Exporter''': Buy cargo crates | |||
'''Importer''': Sell cargo crates | |||
'''Bazaar''': Purchase from other players on the local Bazaar | |||
'''Commissions Droid''': Start a [[Daily Commission]] | |||
'''Ship Dealer''': Purchase [[starter ships]] | |||
==Player Trade Cities & Requirements== | ==Player Trade Cities & Requirements== | ||
A [[settlement]] that meets certain requirements can apply to be a trade city. For each trade city application an independent panel of players will be gathered to vote on the city. It will be judged on the following criteria, and each member will decide an overall yes / no vote. The votes will be tallied and a majority yes / no will decide the application's acceptance. Eden cannot have trade cities. | A [[settlement]] that meets certain requirements can apply to be a trade city. For each trade city application an independent panel of players will be gathered to vote on the city. It will be judged on the following criteria, and each member will decide an overall yes / no vote. The votes will be tallied and a majority yes / no will decide the application's acceptance. [[Eden]] cannot have trade cities. | ||
* 3 Active Members | * 3 Active Members* | ||
* Landing Areas | * Landing Areas | ||
* Docking Areas | * Docking Areas | ||
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* Roads | * Roads | ||
* No excessive reuse of building designs | * No excessive reuse of building designs | ||
<nowiki>*</nowiki>Once accepted, 4 active members are required to keep the benefits of a TC | |||
===List Of Player Trade Cities=== | ===List Of Player Trade Cities=== | ||
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* [[Altar_Sanctorium|Altar Sanctorium]], [[Kovfefe]] ([[Ekatera]]) | * [[Altar_Sanctorium|Altar Sanctorium]], [[Kovfefe]] ([[Ekatera]]) | ||
* [[Cadia]], [[Ilius]] ([[Cortesia Del Mar]]) | * [[Cadia]], [[Ilius]] ([[Cortesia Del Mar]]) | ||
* [[Hegemony]], [[Qatra]] ([[Vega]]) | |||
==Trade Outposts (NPC Trade Cities)== | ==Trade Outposts (NPC Trade Cities)== | ||
Similar in function to a Player Trade City, but owned by NPCs. | Similar in function to a Player Trade City, but owned by NPCs. NPC trade outposts are commonly referred to as -osts. | ||
===List Of Trade Outposts=== | ===List Of Trade Outposts=== | ||
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* Liost, [[Lioda]] | * Liost, [[Lioda]] | ||
* Vasost, [[Vask]] | * Vasost, [[Vask]] | ||
[[Category: Game Mechanics]] |
Latest revision as of 03:54, 13 March 2025
Trade Cities are territories on planets that have economic infrastructure.
All trade cities (player and NPC) sell standard NPC starships at a Ship Dealer, sell crates for Cargo Trading, and host player shops via the Bazaar.
Trade Cities are safezones - you cannot be hurt while within the territory, and explosions cannot take place.
The owners of a trade city are able to take ships parked in the territory, like any other settlement.
Trade City NPCs[edit | edit source]

Exporter: Buy cargo crates
Importer: Sell cargo crates
Bazaar: Purchase from other players on the local Bazaar
Commissions Droid: Start a Daily Commission
Ship Dealer: Purchase starter ships
Player Trade Cities & Requirements[edit | edit source]
A settlement that meets certain requirements can apply to be a trade city. For each trade city application an independent panel of players will be gathered to vote on the city. It will be judged on the following criteria, and each member will decide an overall yes / no vote. The votes will be tallied and a majority yes / no will decide the application's acceptance. Eden cannot have trade cities.
- 3 Active Members*
- Landing Areas
- Docking Areas
- Clearly identified trade building to house NPCs.
- Sufficient Cityscape
- Settlement feels like a City
- Good Building Quality
- Roads
- No excessive reuse of building designs
*Once accepted, 4 active members are required to keep the benefits of a TC
List Of Player Trade Cities[edit | edit source]
- Carthage, Lioda (Republic of Carthage)
- Orlandia, Aret (Imperial Nova)
- Altar Sanctorium, Kovfefe (Ekatera)
- Cadia, Ilius (Cortesia Del Mar)
- Hegemony, Qatra (Vega)
Trade Outposts (NPC Trade Cities)[edit | edit source]
Similar in function to a Player Trade City, but owned by NPCs. NPC trade outposts are commonly referred to as -osts.