Solesey's Warship Engineering Guide: Difference between revisions
(fixed size ranges slightly) |
No edit summary |
||
| (3 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
Ships have a variety of defensive, offensive, and utility systems that are essential to understand if one wants to design warships. | Ships have a variety of defensive, offensive, and utility systems that are essential to understand if one wants to design warships. | ||
| Line 14: | Line 13: | ||
For all steps here, only work on either the right or left side of the ship, as you can use worldedit to //flip it later. | For all steps here, only work on either the right or left side of the ship, as you can use worldedit to //flip it later. | ||
== | == Planning == | ||
What ship are you building? How fast does it go? What shields, weapons, and other multiblocks does it have? Below is a table showing the attributes and requirements of every known class/subclass: | What ship are you building? How fast does it go? What shields, weapons, and other multiblocks does it have? Below is a table showing the attributes and requirements of every known class/subclass: | ||
| Line 24: | Line 23: | ||
* Gravity Well | * Gravity Well | ||
* Navigation Computer | * Navigation Computer | ||
Abbreviations: | |||
* IC: Interceptor Cannon | |||
* LT: Light Turret | |||
* HT: Heavy Turret | |||
* TT: Tri Turret | |||
* IT: Ion Turret | |||
* QT: Quad Turret | |||
* HL: Heavy Laser | |||
* AM: Arsenal Missile | |||
=== Sub-Capital Ships === | === Sub-Capital Ships === | ||
| Line 110: | Line 119: | ||
|Comments | |Comments | ||
|15% Concrete | |15% Concrete | ||
| | |30% Concrete* | ||
|No PDTs | |No PDTs | ||
|No PDTs | |No PDTs | ||
| Line 120: | Line 129: | ||
|<nowiki>|</nowiki> | |<nowiki>|</nowiki> | ||
|No Hyper/Nav | |No Hyper/Nav | ||
| | |*To convert to SF | ||
|No Gravwell | |No Gravwell | ||
| | | | ||
| Line 203: | Line 212: | ||
|1 LT | |1 LT | ||
|1 LT | |1 LT | ||
| | | | ||
| | | | ||
|- | |- | ||
|Primary H. Weapon | |Primary H. Weapon | ||
| Line 234: | Line 243: | ||
|- | |- | ||
|<nowiki>|</nowiki> | |<nowiki>|</nowiki> | ||
|40% Concrete* | |~40% Concrete* | ||
| | |~48% Concrete* | ||
| | | | ||
|35% Concrete* | |~35% Concrete* | ||
| | | | ||
|Reactor Core | |Reactor Core | ||
| Line 252: | Line 261: | ||
|} | |} | ||
== | == Construction == | ||
After getting your background information, you should be ready to start building your ship’s outer shell. Depending on how well-optimized you want your ship to be, this step could be completed alongside other steps. Below are some useful tips and design conventions. | After getting your background information, you should be ready to start building your ship’s outer shell. Depending on how well-optimized you want your ship to be, this step could be completed alongside other steps. Below are some useful tips and design conventions. | ||
| Line 262: | Line 271: | ||
* Function isn't everything; pilot skill, numbers, or good tactics can make up for a suboptimal design. Feel free to disregard some practices in the name of creativity. | * Function isn't everything; pilot skill, numbers, or good tactics can make up for a suboptimal design. Feel free to disregard some practices in the name of creativity. | ||
== | == Shielding == | ||
Once the outer shell is complete, you are ready to start shielding. Almost all ships use exclusively box shields and cheth shields, although some designs will opt to use the various sizes of sphere shield to save costs. | Once the outer shell is complete, you are ready to start shielding. Almost all ships use exclusively box shields and cheth shields, although some designs will opt to use the various sizes of sphere shield to save costs. | ||
| Line 272: | Line 281: | ||
* A Core Shield is a shield that is contained entirely within the hull, not hittable from the outside. It provides a second line of defense for larger ships, and is considered somewhat necessary on some ships for survivability or speed. | * A Core Shield is a shield that is contained entirely within the hull, not hittable from the outside. It provides a second line of defense for larger ships, and is considered somewhat necessary on some ships for survivability or speed. | ||
== | == Weapons == | ||
This step may be done before or during step 3. Using the information from the table above, place weapons onto/into your ship, being mindful of these factors that will affect your ship's combat effectiveness: | This step may be done before or during step 3. Using the information from the table above, place weapons onto/into your ship, being mindful of these factors that will affect your ship's combat effectiveness: | ||
| Line 283: | Line 292: | ||
* Is my weapon shielded well? Is it split across multiple shields? (bad) Is it in a cheth shield? (good) | * Is my weapon shielded well? Is it split across multiple shields? (bad) Is it in a cheth shield? (good) | ||
== | == Internals == | ||
* '''Signs:''' If you haven’t done so already, add signs to your shield and weapon multiblocks. Be sure to add [node] signs as well, allowing for LTs and TTs to be automatically fired and creating weaponsets for your primary light and heavy weapons. | * '''Signs:''' If you haven’t done so already, add signs to your shield and weapon multiblocks. Be sure to add [node] signs as well, allowing for LTs and TTs to be automatically fired and creating weaponsets for your primary light and heavy weapons. | ||
Latest revision as of 22:44, 24 June 2025
Ships have a variety of defensive, offensive, and utility systems that are essential to understand if one wants to design warships.
This guide will be divided into 6 sections, as follows:
- Planning
- Construction
- Shielding
- Weapons
- Internals
Some steps can be done in a different order, but doing so may make the process more challenging.
For all steps here, only work on either the right or left side of the ship, as you can use worldedit to //flip it later.
Planning
What ship are you building? How fast does it go? What shields, weapons, and other multiblocks does it have? Below is a table showing the attributes and requirements of every known class/subclass:
Unless otherwise specified, all ships require:
- 30% Concrete
- PDTs/ATs
- Hyperdrive
- Gravity Well
- Navigation Computer
Abbreviations:
- IC: Interceptor Cannon
- LT: Light Turret
- HT: Heavy Turret
- TT: Tri Turret
- IT: Ion Turret
- QT: Quad Turret
- HL: Heavy Laser
- AM: Arsenal Missile
Sub-Capital Ships
| Info | Interceptor(150) | Interceptor(350) | Starfighter(350) | Gunship (500) | 1k Gunship | 2k Gunship | 4k Corvette | 4.9k Frigate |
|---|---|---|---|---|---|---|---|---|
| Viable Size Range | 150-349 | 350-500 | 350-500 | 500-699 | 1012-1399 | 2000 | 4000 | 4893-4899 |
| Cruise Speed | 35 | 35 | 33 | 33 | 28 | 25 | 23 | 22 |
| Shield amount
(at min. viable size) |
1 | 1 | 1 | 1 | 2 | 3 | 6 | 8 |
| Primary L. Weapon | 4 IC | 4 IC | 1 Plasma | 1 Plasma | 2 Pulse | 2 Pulse | 3 Pulse | 1 Plasma |
| Secondary L. Weapon | 1 Plasma | 1 Plasma | 1 LT | 1 LT | 1 LT | |||
| Primary H. Weapon | 2 Torpedo | 2 Torpedo | 1 HL | 1 HL | 1 TT | 1 Phaser | ||
| Secondary H. Weapon | 2 Torpedo | 1 HL | 1 TT, 1 HL | |||||
| Comments | 15% Concrete | 30% Concrete* | No PDTs | No PDTs | ||||
| | | No Hyper/Nav | *To convert to SF | No Gravwell | |||||
| | | No PDTs | No PDTs | ||||||
| | | No Gravwell | No Gravwell |
Capital/Supercapital Ships
| Info | 6.5k Frigate | 7.5k Frigate | 8k Frigate | 9.7k Destroyer | 12k Destroyer | 16k Cruiser | 20k Battlecruiser |
|---|---|---|---|---|---|---|---|
| Viable Size Range | 6500-6999 | 7500-7699 | 8000 | 9702-9799 | 12000 | 16000 | 20000 |
| Cruise Speed | 21 | 21 | 19 | 19 | 18 | 16 | 14 |
| Shield amount
(at min. viable size) |
10 | 10+1c | 11+1c | 13+1c | 16+1c | 19+2c | 24+2c |
| Primary L. Weapon | 3 HT | 3 HT | 3 HT | 4 HT | 4 HT | 4 IT | 3 QT |
| Secondary L. Weapon | 1 LT | 1 LT | 1 LT | 1 LT | 1 LT | ||
| Primary H. Weapon | 1 Phaser | 1 Phaser | 1 Phaser | 1 Phaser | 1 Phaser | 1 TT | 1 TT |
| Secondary H. Weapon | 1 TT | 1 TT | 1 TT | 1 TT | 1 TT | 4 AMs | 8 AMs |
| Comments | Core Shielded | Core Shielded | Core Shielded | Core Shielded | Fuel Tank | Fuel Tank | |
| | | ~40% Concrete* | ~48% Concrete* | ~35% Concrete* | Reactor Core | Reactor Core | ||
| | | *to reach 21bps | *to reach 21bps | *to reach 19 bps | Core Shielded |
Construction
After getting your background information, you should be ready to start building your ship’s outer shell. Depending on how well-optimized you want your ship to be, this step could be completed alongside other steps. Below are some useful tips and design conventions.
- 4.9ks and below usually have a front-bridge for Direct Control and maneuverability.
- 6.5ks and above usually have a top-bridge for Cruise Control and battlefield awareness.
- See if you can find a similarly-sized ship to use as a size reference.
- Be mindful of surface area, especially on smaller ships. Concrete% is a major limiting factor at these sizes.
- Consider future weapon placement. Will you be able to fit enough weapons to cover all your angles? Same goes for your bridge—will you be able to see enough?
- Function isn't everything; pilot skill, numbers, or good tactics can make up for a suboptimal design. Feel free to disregard some practices in the name of creativity.
Shielding
Once the outer shell is complete, you are ready to start shielding. Almost all ships use exclusively box shields and cheth shields, although some designs will opt to use the various sizes of sphere shield to save costs.
- Shots that impact more than one shield will have their damage multiplied. When possible, minimize shield overlap.
- Assuming your ship is relatively conventional (less than 22 blocks tall), construct rectangles representing shields above your ship with odd side lengths. All shields have equal health regardless of size, so be mindful. Larger shields will be weaker and vice-versa.
- If your ship can have a cheth shield, use //hsphere <block> 9.5 to create an accurate representation of what blocks it will protect. Ensure that this shield protects your bridge and as many blocks as possible to get full use of it.
- Once shield positions are determined, place the multiblocks and set box shield dimensions to match the rectangles. You can set the height of each shield to the maximum, 21, without any consequence.
- A Core Shield is a shield that is contained entirely within the hull, not hittable from the outside. It provides a second line of defense for larger ships, and is considered somewhat necessary on some ships for survivability or speed.
Weapons
This step may be done before or during step 3. Using the information from the table above, place weapons onto/into your ship, being mindful of these factors that will affect your ship's combat effectiveness:
- Can I fire the maximum amount in every direction?
- Do I have redundancy if I take hull damage? Do I need redundancy?
- Do I have too many weapons, decreasing accuracy?
- Is my weapon shielded well? Is it split across multiple shields? (bad) Is it in a cheth shield? (good)
Internals
- Signs: If you haven’t done so already, add signs to your shield and weapon multiblocks. Be sure to add [node] signs as well, allowing for LTs and TTs to be automatically fired and creating weaponsets for your primary light and heavy weapons.
- Multiblocks: Add your hyperdrive, navcomputer, gravwell, and other multiblocks. Ensure these are well-protected, but also easily accessible for refueling. If you like, add other interior features like storage, cryopods, generators, etc. Be mindful that these additions will take away from your concrete%.
- Filling: If your ship has core shields or cheth shields, you’ll want to add internal armor around them. For the former, use //outline <block> or build the shape of the shield by hand. For the latter, use //gmask air, followed by //hsphere <block> 9.5, to create the sphere shape.
- After internal armor is added, use //fillr <block> <range> to fill the ship up with concrete, assuming your internal/external armor has no leaks. If your ship is too big, start breaking concrete on the inside, especially near the outer shell, to get it down to size. At this point, it’s all about adding or removing concrete/armor to get the ship to its target size/concrete%.
- Thrusters: We wait until the end to do these, because they are highly dependent on mass. Larger ships will tend to have “omnicruise,” which means having thrusters facing every direction, for maximum maneuverability. Keep in mind that more thrusters will cost more and reduce your concrete%. In each direction you want thrusters, add 15-25 afterburners, adding or removing them as needed to achieve the highest speed you can.