Player Weapons: Difference between revisions
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{{Needs work|description = Needs to be updated with modern infoboxes}} | |||
= Blasters = | |||
* '''Blasters''' are ranged weapons that fire energy bolts. "Primary" and "Special" blasters consume ammo. | |||
* Primary blasters consume ammo stored in Magazines and will not reload if there is no ammo available. | |||
* Press F (switch to offhand) while holding the blaster to reload. | |||
* Attempting to fire an empty blaster will automatically reload the blaster. | |||
* Hold right click to continuously fire energy bolts. | |||
* All blasters deal double damage to mobs or non-player entities except for Blaster Pistols. | |||
* Blaster Pistols do not use ammunition. | |||
{|style="background-color:#ffffff; border:0px solid black" | {|style="background-color:#ffffff; border:0px solid black" | ||
|- | |- | ||
|{{Item | |{{Item | ||
|name = Blaster Pistol | |name = <div id="Blaster Pistol"></div> | ||
|image = Pistol.png | |image = Pistol.png | ||
|properties = '''Class:''' Secondary | |properties = '''Class:''' Secondary | ||
| Line 31: | Line 33: | ||
}} | }} | ||
|{{Item | |{{Item | ||
|name = Blaster Rifle | |name = <div id="Blaster Rifle">Blaster Rifle</div> | ||
|image = Rifle.png | |image = Rifle.png | ||
|properties = '''Class:''' Primary | |properties = '''Class:''' Primary | ||
| Line 55: | Line 57: | ||
|- | |- | ||
|{{Item | |{{Item | ||
|name = Blaster Sniper | |name = <div id="Blaster Sniper">Blaster Sniper</div> | ||
|image = Sniper.png | |image = Sniper.png | ||
|properties = '''Class:''' Primary | |properties = '''Class:''' Primary | ||
| Line 79: | Line 81: | ||
}} | }} | ||
|{{Item | |{{Item | ||
|name = Blaster Shotgun | |name = <div id="Blaster Shotgun">Blaster Shotgun</div> | ||
|image = Shotgun.png | |image = Shotgun.png | ||
|properties = '''Class:''' Special | |properties = '''Class:''' Special | ||
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|- | |- | ||
|{{Item | |{{Item | ||
|name = Submachine Blaster | |name = <div id="Submachine Blaster">Submachine Blaster</div> | ||
|image = | |image = Submachine blaster.png | ||
|properties = '''Class:''' Primary | |properties = '''Class:''' Primary | ||
<br>'''Damage:''' 1.5 | <br>'''Damage:''' 1.5 | ||
| Line 128: | Line 130: | ||
}} | }} | ||
|{{Item | |{{Item | ||
|name = Blaster Cannon | |name = <div id="Blaster Cannon">Blaster Cannon</div> | ||
|image = Cannon.png | |image = Cannon.png | ||
|properties = '''Class:''' Primary | |properties = '''Class:''' Primary | ||
| Line 154: | Line 156: | ||
= Magazines = | = Magazines = | ||
'''Magazines''' store ammunition for blasters. | |||
{|style="background-color:#ffffff; border:0px solid black" | {|style="background-color:#ffffff; border:0px solid black" | ||
|- | |- | ||
|{{Item | |{{Item | ||
|name = | |name = <div id="Standard Magazine">Standard Magazine</div> | ||
|image = | |image = Standard magazine.png | ||
|properties = ''' | |properties = '''Max ammo:''' 60 | ||
<br>''' | <br>'''Refills with:''' [[Lapis Lazuli]] | ||
|description = '''Standard Magazines''' store ammo for blasters. Blasters that reload from standard magazines will refill ammo from any available magazine in the inventory. Blasters that use standard magazines are: | |||
* [[Blaster Rifle]] | |||
* [[Submachine Blaster]] | |||
* [[Blaster Cannon]] | |||
|4 = Redstone.png | |||
|5 = Lapis block.png | |||
|6 = Redstone.png | |||
|7 = Titanium ingot.png | |||
|8 = Titanium ingot.png | |||
| | |9 = Titanium ingot.png | ||
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}} | }} | ||
|{{Item | |{{Item | ||
|name = | |name = <div id="Special Magazine">Special Magazine</div> | ||
|image = | |image = Special magazine.png | ||
|properties = ''' | |properties = '''Max ammo:''' 20 | ||
<br>''' | <br>'''Refills with:''' [[Emerald]] | ||
|description = '''Special Magazines''' store ammo for blasters. Blasters that reload from special magazines will refill ammo from any available magazine in the inventory. Blasters that use special magazines are: | |||
* [[Blaster Sniper]] | |||
* [[Blaster Shotgun]] | |||
|4 = Redstone.png | |||
|5 = Emerald block.png | |||
|6 = Redstone.png | |||
|7 = Titanium ingot.png | |||
|8 = Titanium ingot.png | |||
|9 = Titanium ingot.png | |||
| | |||
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}} | }} | ||
|- | |- | ||
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= Melee = | = Melee = | ||
'''Melee weapons''' are used for attacking at very close range. | |||
{|style="background-color:#ffffff; border:0px solid black" | {|style="background-color:#ffffff; border:0px solid black" | ||
|- | |- | ||
|{{Item | |{{Item | ||
|name = | |name = <div id="Energy Sword">Energy Sword</div> | ||
|image = | |image = Yellow energy sword.png | ||
|properties = ''' | |properties = '''Damage:''' 6 | ||
<br>''' | <br>'''Attack Speed:''' 1.8 | ||
|description = '''Energy Swords''' are versatile melee weapons. | |||
<br> | |||
<br>Holding right-click with the energy sword puts the user in a blocking stance that nullifies all incoming damage, slowing the user and exposing their back to attacks. | |||
The center item when crafting (coal in the representation to the left) determines the sword color. | |||
* Blue: [[Diamond]] | |||
* Green: [[Emerald]] | |||
* Orange: [[Copper Ingot]] | |||
* Purple: [[Chetherite]] | |||
* Red: [[Redstone Dust]] | |||
* Pink: Pink Tulip | |||
* Yellow: [[Coal]] | |||
The Yellow Energy Sword may be crafted by anyone. All other sword colors can only be crafted by a Patreon donator. | |||
|1 = Aluminum ingot.png | |||
|2 = Glass pane.png | |||
|3 = Aluminum ingot.png | |3 = Aluminum ingot.png | ||
|4 = | |4 = Aluminum ingot.png | ||
|5 = | |6 = Aluminum ingot.png | ||
| | |5 = Coal.png | ||
|7 = Aluminum ingot.png | |||
|8 = Titanium ingot.png | |||
|9 = Aluminum ingot.png | |||
}} | }} | ||
| | | | ||
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= Throwables = | = Throwables = | ||
'''Throwables''' are consumable items that can be thrown. | |||
{|style="background-color:#ffffff; border:0px solid black" | {|style="background-color:#ffffff; border:0px solid black" | ||
|- | |- | ||
|{{Item | |{{Item | ||
|name = | |name = <div id="Thermal Detonator">Thermal Detonator</div> | ||
|image = | |image = Detonator.png | ||
|properties = ''' | |properties = '''Explosion size:''' 5 x 5 x 5 | ||
<br>'''Damage:''' | <br>'''Damage:''' 80 | ||
<br>''' | <br>'''Delay:''' 1.5 seconds | ||
|description = '''Thermal Detonators''' can be thrown and cause an explosion after a short delay. It deals tremendous damage to any players caught within its blast radius. Detonators, when colliding with a block, will stick to the block and emit a loud ringing noise. Detonators will break ANY block (except bedrock), and their explosions bypass [[area shield]]s (but not [[particle shield]]s on active [[starships]]). | |||
|2 = Redstone.png | |||
|4 = Titanium ingot.png | |||
|5 = Uranium.png | |||
|6 = Titanium ingot.png | |||
|8 = Titanium ingot.png | |||
|description = ''' | |||
| | |||
|4 = | |||
|5 = | |||
|6 = | |||
}} | }} | ||
|{{Item | |{{Item | ||
|name = | |name = <div id="Smoke Grenade">Smoke Grenade</div> | ||
|image = | |image = Detonator.png | ||
|properties = ''' | |properties = '''Explosion size:''' 11 x 9 x 11 | ||
<br>'''Delay:''' 0 seconds | |||
|description = '''Smoke Grenades''' can be thrown and create a thick smokescreen on impact. Neither the Grenade or smoke deal any damage to players, shields, or the environment. The smoke will enshroud a player within it, but also obscure their vision. | |||
|2 = Iron ingot.png | |||
|4 = Titanium ingot.png | |||
<br>''' | |5 = Coal.png | ||
|6 = Titanium ingot.png | |||
|8 = Titanium ingot.png | |||
|description = ''' | |||
| | |||
|4 = | |||
|5 = | |||
|6 = | |||
}} | }} | ||
|- | |- | ||
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|} | |} | ||
[[Category: Player Gear]] | |||
[[Category: Items]] | |||
[[Category: Manuals]] | |||
Latest revision as of 20:08, 9 September 2025

This section needs work
You can help by expanding this page.
This section needs Needs to be updated with modern infoboxes
Blasters
- Blasters are ranged weapons that fire energy bolts. "Primary" and "Special" blasters consume ammo.
- Primary blasters consume ammo stored in Magazines and will not reload if there is no ammo available.
- Press F (switch to offhand) while holding the blaster to reload.
- Attempting to fire an empty blaster will automatically reload the blaster.
- Hold right click to continuously fire energy bolts.
- All blasters deal double damage to mobs or non-player entities except for Blaster Pistols.
- Blaster Pistols do not use ammunition.
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Magazines
Magazines store ammunition for blasters.
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Melee
Melee weapons are used for attacking at very close range.
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Throwables
Throwables are consumable items that can be thrown.
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