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PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update
The AI Index can be found on the [[AI Guide]] and a breakdown of mechanics.
 
This wiki page includes:
 
* World Event Index – A complete, indexed table of all world events.
* AI Ships Index – A digitized index of all AI ships currently on the server.
* AI Ships+ Index – Extra Mechanics Digitzed
* Heat Mechanic Index – Heat Mechanics Digitzed
[[AI Guide]] explanation for AI to new players.
 
== World Event Index ==
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use <code>/encounterstatus</code> to view active events and <code>/listships ai</code> to track active AI vessels.
{| class="wikitable"
!Event Name
!Type
!Difficulty
!Locations
!Faction
!Risk Level
!Image
!Description
|-
|System Defense Forces Small Patrol
|Patrol
|Universal
|Core Systems
|System Defense Forces
|Low
|SD_SmallPatrol.png
|Routine patrols securing core systems against minor threats.
|-
|System Defense Forces Medium Patrol
|Patrol
|Universal
|Core Systems
|System Defense Forces
|Low
|SD_MediumPatrol.png
|Larger patrols in core systems, prepared to respond to moderate threats.
|-
|Horizon Transit Lines
|Locai
|Tiered
|All Systems
|System Defense Forces
|None
|HorizonTransit.png
|Security and monitoring of inter-system transit routes for player safety.
|-
|Privateer Inspection
|Locai
|Tiered
|Core Systems
|Privateers
|Medium
|Privateer_Inspection.png
|Privateers being inspected by authorities; potential for combat if rules are broken.
|-
|Privateer BootCamp
|Locai
|Tiered
|Core Systems
|Privateers
|Medium
|Privateer_BootCamp.png
|Training exercises for privateer recruits; may involve simulated combat.
|-
|Pirate Disturbance
|Locai
|Tiered
|Core Systems
|Pirates
|Medium
|Pirate_Disturbance.png
|Local pirate activity threatening trade or patrols; dangerous for new players.
|-
|Increased Pirate Activity
|Locai
|Tiered
|Core Systems
|Pirates
|Medium
|Pirate_Increase.png
|Spike in pirate raids and attacks in the core systems; advanced threat.
|-
|Mining Guild Barge Convoy
|Patrol
|Universal
|Horizon, AU, Trench
|Mining Guild
|High
|MiningGuild.png
|Guild ships conducting routine patrols around mining operations.
|-
|Tsaii Warband
|Locai
|Tiered
|Horizon, AU, Trench
|Tsaii
|High
|Tsaii_Warband.png
|Raiding Tsaii forces appear in frontier zones; moderately challenging.
|-
|Privateer Naval Drills
|Locai
|Tiered
|Horizon, AU, Trench
|Privateers
|High
|Privateer_NavalDrills.png
|Privateer naval exercises in frontier systems; may engage nearby ships.
|-
|Unknown Signal (Yellow Aliens)
|Locai
|Tiered
|Horizon, AU, Trench
|吃饭人
|High
|Signal_YellowAliens.png
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible.
|-
|Unknown Signal (Green Aliens)
|Locai
|Tiered
|Horizon, AU, Trench
|Watchers
|High
|Signal_GreenAliens.png
|Mysterious green alien signal detected; exploratory or hostile encounters possible.
|}
 
== AI Ship Index ==
<blockquote>Note: This is a Ship Index meant to document each AI Ship's capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.</blockquote>
{| class="wikitable"
!Ship
!Image
!Faction
!Class
!Block Count
!Threat
!Armament / Notes
|-
|Sparrow
|(Insert Image)
|Horizon Transit
|Shuttle
|~???
|None
|Civilian transport ship
NOTE: There is a pirate Bait version of this ship
|-
|Minhaul
|(Insert Image)
|Horizon Transit
|Freighter
|501
|None
|Civilian cargo vessel
Cheth and Titanium Variants
|-
|Wayfinder
|[[File:Wayfinder.png|thumb]]
|Horizon Transit
|Explorer
|1509
|None
|Can appear as Tsaii bait ship
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.
|-
|Type I-41
|[[File:Imagev.png|thumb]]
|Mining Guild
|Shuttle
|271
|Very Low
|2 laser cannons, 1 torpedo, calls dagger escort
|-
|Type V-11
|[[File:Ty.png|thumb|type v-11]]
|Mining Guild
|Shuttle
|265
|Very Low
|Mining escort ship, calls dagger escort
|-
|Type A-21B
|[[File:Type_a-21b.png|thumb]]
|Mining Guild
|Shuttle
|625
|Very Low
|Mining laser, ore storage, calls dagger escort
|-
|Woodpecker
|[[File:Woodpecker.png|thumb|Woodpecker]]
|Mining Guild
|Shuttle
|267
|Very Low
|Recon vessel, torpedo armed, calls dagger reinforcement
|-
|Beaver
|[[File:Beaver.png|thumb|beaver]]
|Mining Guild
|Transport
|1985
|Low
|Calls Dagger reinforcement
|-
|Badger
|[[File:Badger.png|thumb|badger]]
|Mining Guild
|Transport
|3998
|Low
|Calls Bulwark reinforcement
|-
|Ostrich
|[[File:Ostrich.png|thumb|ostrich]]
|Mining Guild
|Light Freighter
|3964
|High
|Fast jumper, dangerous to new players, calls Bulwark reinforcement
|-
|Grouper
|[[File:Grouper.png|thumb|grouper]]
|Mining Guild
|Medium Freighter
|7996
|Medium
|Calls Bulwark reinforcement
|-
|Dunkleosteus
|[[File:Dunkle.png|thumb|Dunkle]]
|Mining Guild
|Heavy Freighter
|11991
|High
|Calls Bulwark + Contractor reinforcements
|-
|Angle
|[[File:Amgleai.png|thumb|angle]]
|Mining Guild
|Capital Mining Barge
|19939
|Extreme
|Heavy escort fleet, calls a Resolute for reinforcements
|-
|Teneta
|[[File:Teneta.png|thumb|teneta]]
|Privateers
|Starfighter
|444
|Low
|Light combat craft
|-
|Dagger
|[[File:Dagger.png|thumb|dagger]]
|Privateers
|Starfighter
|475
|Low
|Standard combat fighter
|-
|Bulwark
|[[File:Bulwork.png|thumb|bulwark]]
|Privateers
|Corvette
|4000
|High
|Defensive escort vessel
|-
|Pioneer
|[[File:Pioneer.png|thumb]]
|Privateers
|Intercepter
|153
|None
|A very small ship
NOTE: this ship is broken and cannot do damage
|-
|Contractor
|[[File:Contractor.png|thumb|contractor]]
|Privateers
|Gunship
|2000
|Medium
|Mid-tier support vessel
|-
|Resolute
|[[File:Reso.png|thumb|resolute]]
|Privateers
|Destroyer
|8264
|Extreme
|High-tier capital destroyer
|-
|Bloodstar
|[[File:Imagebb.png|thumb]]
|Pirates
|Corvette
|3987
|Medium
|Aggressive raider craft
|-
|Comorant
|[[File:Como.png|thumb]]
|Pirates
|Gunship
|1059
|Medium
|
|-
|Vendetta
|[[File:Vendetta.png|thumb]]
|Pirates
|Gunship
|1113
|Medium
|Standard pirate combat ship
|-
|Wasp
|[[File:Wasp.png|thumb]]
|Pirates
|Interceptor
|249
|Nearly none
|Fast attack craft
|-
|Scythe
|[[File:Scythe.png|thumb]]
|Tsaii
|Starfighter
|374
|Medium
|Standard fighter
|-
|Swarmer
|[[File:Swarmer.png|thumb]]
|Tsaii
|Light Fighter
|174
|Medium
|Dangerous in swarms
|-
|Raider
|[[File:Rad.png|thumb]]
|Tsaii
|Gunship
|1695
|Medium
|Strong anti-player craft
|-
|Reaver
|[[File:Reaver.png|thumb]]
|Tsaii
|Frigate
|6502
|Extreme
|Capital ambush ship
|-
|Verdolith
|[[File:Terralith.png|thumb]]
|Watchers
|Frigate
|6505
|High
|Can duplicate spawn
|-
|Terralith
|[[File:Verdolith.png|thumb]]
|Watchers
|Heavy Frigate
|7999
|Very High
|High durability capital ship
|-
|Arborealith
|[[File:Arbo.png|thumb]]
|Watchers
|Destroyer
|12000
|Extreme
|Capital ship killer, calls Verdolith for reinforcements
|-
|Mianbaozha
|[[File:Mian.png|thumb]]
|吃饭人
|Starfighter
|226
|High
|Extremely evasive
|-
|Loumai
|[[File:Louma.png|thumb]]
|吃饭人
|Gunship
|1753
|High
|Summons Mianbaozha
|-
|Mianbao
|[[File:Mianba.png|thumb]]
|吃饭人
|Corvette
|4000
|High
|Strong sub-capital ship, calls Malingshu for reinforcements
|-
|Malingshu
|[[File:Milangshu.png|thumb]]
|吃饭人
|Light Frigate
|4895
|High
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements
NOTE: this frigate has a phaser
|-
|Fashigun
|(Insert Image)
|吃饭人
|Destroyer
|11994
|Extreme
|Strongest alien capital ship, calls Mianbaozhas for reinforcement
NOTE: the amount of mianbaozhas depends on how many people are in your fleet
|-
|Skuttle
|[[File:Image.png|thumb]]
|Abyssals// Pumpkins
|Custom Ship
|285
|None
|A versatile shuttle-like custom ship which is unarmed
|-
|Dredge
|[[File:Dredge.png|thumb]]
|Abyssals
|Gunship
|2709
|Medium
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.
|-
|Charm
|[[File:Charm_Ingame.png|thumb|A picture of the Charm in space arena]]
|Abyssals
|Destroyer
|11,465
|Extreme
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.
Summons Dredge as reinforcment
|-
|Graft
|[[File:Graft_Ingame.png|thumb|A picture of the Graft in space arena]]
|Abyssals
|Destroyer
|12,312
|Extreme
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment
|-
|Emperor
|[[File:Emperor_Ingame.png|thumb|A picture of the Emperor in space arena]]
|Abyssals
|Cruiser
|13,574
|Extreme
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.
Summons 2x Dread as reinforcment
|-
|High Priestess
|[[File:High_Priestess_In_game.png|alt=A picture of the High Priestess in space arena|400x400px]]
|Abyssals
|Custom Ship
|23,468
|Extreme
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.
Sumons 2x dread as reinforcment
|}
 
=== Ship Scaling ===
{| class="wikitable"
!Ship Class
!Typical Block Range
!Role
!Strengths
!Weaknesses
|-
|Interceptor
|150–350
|Anti-fighter
|Extremely agile
|Minimal durability
|-
|Starfighter
|350–500
|Strike craft
|High burst damage
|Fragile
|-
|Gunship
|500–2,000
|Skirmisher
|Versatile
|Limited endurance
|-
|Corvette
|2,000–4,000
|Multi-role combat
|Balanced combat capability
|Larger target profile
|-
|Frigate
|4,000–8,000
|Capital combat
|Heavy weapon access
|Reduced agility
|-
|Destroyer
|8,000–12,000
|Heavy capital
|Massive durability/firepower
|Slow and expensive
|-
|Cruiser+
|12,000+
|Fleet capital
|Extreme combat capability
|Strategic-scale loss risk
|}
 
=== AI Rewards ===
{| class="wikitable"
!AI Ship
!Faction
!Difficulty
!Rewards
!Description
|-
|Nimble
|Horizon Transit
|None
|250c
|Light exploration shuttle; fast but fragile.
|-
|Minhaul
|Horizon Transit
|None
|250c + 314 XP
|Small cargo vessel carrying valuable ores.
|-
|Striker
|Horizon Transit
|None
|250c
|Medium exploration shuttle allegedly armed with plasma cannons.
|-
|Wayfinder
|Horizon Transit
|None
|400c
|Medium exploration transport with weak defenses.
|-
|Amph
|Horizon Transit
|None
|400c
|Heavy exploration transport with moderate durability.
|-
|Exotran
|Horizon Transit
|None
|550c
|Sleek cargo freighter with decorative turrets.
|-
|Dessle
|Horizon Transit
|None
|550c
|Small ore freighter with little combat capability.
|-
|Iskat
|Pirates
|Very easy
|950c
|Pirate fighter armed with lasers and torpedoes.
|-
|Voss
|Pirates
|Very easy
|950c
|Rusty mining shuttle with a single laser cannon.
|-
|Hector
|Pirates
|Very easy
|950c
|Old shuttle equipped with lasers and torpedoes.
|-
|Hiro
|Pirates
|Easy
|950c
|Modified fighter with dual torpedo launchers.
|-
|Wasp
|Pirates
|Easy
|950c
|Armed shuttle fitted with lasers and torpedoes.
|-
|Frenz
|Pirates
|Moderate
|950c + 299 XP
|Agile starfighter with lasers and torpedoes.
|-
|Tempest
|Pirates
|Moderate
|950c
|Strike fighter armed with dual plasma cannons.
|-
|Velasco
|Pirates
|Moderate
|950c
|Heavy assault fighter with triple plasma cannons.
|-
|Anaan
|Pirates
|Very easy
|1,250c
|Converted hauler functioning as a gunship.
|-
|Vendetta
|Pirates
|Hard
|1,250c
|Light gunship with pulse cannons and heavy laser.
|-
|Cormorant
|Pirates
|Moderate
|1,250c
|Assault gunship with plasma cannons and torpedoes.
|-
|Mantis
|Pirates
|Hard
|1,250c
|Heavy gunship armed with pulse cannons and heavy lasers.
|-
|Hernstein
|Pirates
|Moderate
|1,250c + 1,556 XP
|Medium assault gunship with pulse cannons.
|-
|Fyr
|Pirates
|Moderate
|1,250c
|Heavy assault gunship with plasma cannons and turrets.
|-
|Bloodstar
|Pirates
|Hard
|2,650c
|Heavy corvette equipped with tri-turrets.
|-
|Inflict
|Privateers
|Easy
|950c
|Standard privateer fighter with torpedoes.
|-
|Furious
|Privateers
|Moderate
|950c
|Tough fighter armed with plasma cannon.
|-
|Teneta
|Privateers
|Moderate
|950c
|Strike fighter with dual plasma cannons.
|-
|Patroller
|Privateers
|Hard
|1,850c + 1,809 XP
|Medium gunship with shields and pulse cannons.
|-
|Veteran
|Privateers
|Hard
|1,850c
|Anti-fighter gunship with heavy laser.
|-
|Protector
|Privateers
|Moderate
|950c
|Pseudo-gunship with dangerous plasma cannons.
|-
|Daybreak
|Privateers
|Hard
|2,650c + 3,988 XP
|Light corvette armed with heavy lasers.
|-
|Dagger
|Privateers
|Moderate
|2,650c + 967 XP
|Heavy fighter with plasma cannons and torpedoes.
|-
|Contractor
|Privateers
|Hard
|3,750c
|Heavy gunship armed with pulse cannons and lasers.
|-
|Bulwark
|Privateers
|Hard
|5,750c + 4,785 XP
|Heavy corvette with tri-turrets and shields.
|-
|Resolute
|Privateers
|Hard
|~20,000c + Unknown XP
|Light destroyer equipped with phasers.
|-
|Type I-41
|Mining Guild
|Easy
|650c
|Old retired fighter with torpedoes.
|-
|Type V-11
|Mining Guild
|Easy
|650c
|Basic mining spacecraft with one laser cannon.
|-
|Type A-21B
|Mining Guild
|Easy
|650c + 881 XP
|Passenger shuttle converted into mining craft.
|-
|Woodpecker
|Mining Guild
|Easy
|650c
|Armored scout shuttle with torpedoes.
|-
|Beaver
|Mining Guild
|Moderate
|1,850c + 2,121 XP
|Mining transport with heavy lasers.
|-
|Badger
|Mining Guild
|Moderate
|2,560c
|Mining freighter armed with turrets and plasma cannons.
|-
|Ostrich
|Mining Guild
|Moderate
|2,650c + 3,588 XP
|Mining freighter with light turrets and plasma cannons.
|-
|Grouper
|Mining Guild
|Medium
|Unknown
|Armed medium freighter miner.
|-
|Dunkle
|Mining Guild
|Hard
|Unknown
|Heavy combat-capable freighter miner.
|-
|Angle
|Mining Guild
|Unkillable
|~50,000c + Unknown XP
|Massive convoy barge with heavy escort support.
|-
|Swarmer
|Tsaii
|Easy
|1,550c
|Agile Tsaii scout craft.
|-
|Scythe
|Tsaii
|Moderate
|1,550c
|Standard Tsaii fighter with plasma cannons.
|-
|Raider
|Tsaii
|Moderate
|2,500c
|Attack gunship with pulse cannons and lasers.
|-
|Reaver
|Tsaii
|Hard
|6,500c
|Attack frigate armed with phasers and heavy turrets.
|-
|Mianbaozha
|Aliens
|Medium
|Unknown
|Agile alien fighter difficult to target.
|-
|Loumai
|Aliens
|Hard
|Unknown
|Heavy gunship that summons reinforcements.
|-
|Mianbao
|Aliens
|Hard
|9,000c + 5,383 XP
|Fast alien corvette with tri-turrets.
|-
|Malingshu
|Aliens
|Very Hard
|9,000c + 6,263 XP
|Phaser frigate deadly at close range.
|-
|Verdolith
|Aliens
|Extremely Hard
|9,000c
|Attack frigate with heavy turrets and phasers.
|-
|Teralith
|Aliens
|Extremely Hard
|18,000c + 9,052 XP
|Heavy assault frigate with chetherite shield.
|-
|Arborealith
|Aliens
|Extremely Hard
|18,000c + 12,270 HEXP
|Heavy destroyer with gravity well systems.
|-
|Fashigun
|Aliens
|Extremely Hard
|~20,000c + Unknown HEXP
|Massive destroyer capable of summoning swarms.
|}
 
=== Ship Tiers ===
Note: This is a Ship Index meant to document each AI Ship's Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.
{| class="wikitable"
!Tier
!Name
!Movement
!Aim Behavior
!Fire Rate
!Special Mechanics
!Shield Targeting
!Contacts Bar Identifier
!Image
|-
|1
|EASY
|5th <code>/dc</code> slot
|Poor, almost no aiming
|Very infrequent
|None
|Center of mass
|1 emoji (✦)
|[[File:1_starf.png|thumb]]Marked by 1 Star
|-
|2
|NORMAL
|9th <code>/dc</code> slot
|Direct aim, no leading
|Frequent
|None
|Center of mass
|2 emojis (✦✦)
|[[File:2_stars.png|thumb]]Marked by 2 Stars
|-
|3
|HARD
|Medium
|Leads target
|Frequent
|Fleeing when shields low
|Center of mass
|1 unique faction emoji
|[[File:Tier3.png|thumb]]
|-
|4
|BRUTAL
|Fast/Evasive
|Leads target, stronger
|Frequent
|Early fleeing
|30–40% lowest shield targeting
|2 unique faction emojis
|Identifiied by 2 Unique Emojis
|-
|5
|INSANE
|1.1× <code>/dc</code> slot
|Extremely precise leading
|Extremely high
|Powermodes, early fleeing
|90–100% lowest shield targeting
|1 rare faction emoji
|[[File:Tier5.png|thumb]]
|}
 
== AI Ships+ Index ==
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.
 
=== AI Reinforcements ===
{| class="wikitable"
!AI Ship
!Calls Reinforcements
!Possible Reinforcement
|-
|Beaver
|Yes
|Dagger
|-
|Badger
|Yes
|Bulwark
|-
|Loumai
|Yes
|2x Mianbaozha
|-
|Angle
|Yes
|Resolute
|-
|Resolute
|Yes
|Privateer Squadron
|-
|Fashigun
|Yes
|Massive Mianbaozha Swarm (depends on fleet size)
|-
|Reaver
|Yes
|Raider
|-
|Verdolith
|Yes
|Verdolith
|}
 
=== Salvage/Loot Table ===
{| class="wikitable"
!AI Ship
!Notable Loot
!Salvage Value
!Rare Drops
|-
|Minhaul
|Ore
|Low
|Titanium
|-
|Beaver
|Mining Components
|Medium
|None
|-
|Mianbao
|Alien Components
|High
|Superconductors
|-
|Teralith
|Advanced Components
|Very High
|Guaranteed Superconductor
|-
|Arborealith
|Capital Salvage
|Extreme
|Guaranteed Superconductor
|}
 
=== AI Standard Agro Ranges Index ===
{| class="wikitable"
!Faction
!Typical Aggro Range
!Notes
|-
|Horizon Transit
|Passive
|Non-hostile civilian ships
|-
|Mining Guild
|~500m
|Escorts may respond aggressively
|-
|Pirates
|~750m
|Standard hostile patrol range
|-
|Privateers
|~650m
|Certain ships exceed this
|-
|Tsaii
|~1,000m
|Highly aggressive frontier faction
|-
|Unknown Signal (Aliens)
|~2,500m
|Extremely long detection radius
|-
|Abyssals (Event)
|Unknown / Variable
|Event-exclusive behavior
|}
 
=== CounterPlay ===
{| class="wikitable"
!Enemy Type
!Best Counter
!Avoid
|-
|Fighters
|Pulse Cannons
|Plasma dogfights
|-
|Gunships
|Distance control
|Close brawling
|-
|Corvettes
|Tri-turret kiting
|Static positioning
|-
|Frigates
|Phaser rush
|Shield trades
|-
|Destroyers
|Fleet focus fire
|Solo engagement
|}
 
=== Weapons Systems ===
{| class="wikitable"
!Weapon
!Type
!Effective Against
!Weak Against
!Typical AI Users
!Notes
|-
|Laser Cannon
|Primary
|Fighters
|Shields
|Pirates, Mining Guild
|Basic hitscan weapon, very bad
|-
|Plasma Cannon
|Primary
|Shields
|Evasive targets
|Tsaii, Pirates
|Extremely dangerous to starfighters
|-
|Pulse Cannon
|Omni-directional
|Fighters
|Capitals
|Gunships, Corvettes
|Near-unlimited firing arcs
|-
|Heavy Laser
|Heavy Weapon
|Slowing targets
|Shielded targets
|Contractors, Raiders
|Explosion-heavy finisher weapon
|-
|Tri-Turret
|Heavy Weapon
|Medium Ships
|Fighters
|Corvettes
|Long-range artillery
|-
|Heavy Turret
|Primary
|Capital-ships
|Agile ships
|Frigates, Destroyers
|High sustained DPS
|-
|Phaser
|Heavy Weapon
|Shields
|Small evasive ships
|Alien capitals
|Massive burst shield damage
|-
|Torpedoes
|Secondary
|Distracted targets
|PD/evasion
|Most factions
|Punishes predictable movement
|-
|Capital Beam
|Event Weapon
|Everything
|Unknown
|Abyssals
|Event-exclusive weapon
|-
|Gaze Weapons
|Exotic
|Unknown
|Unknown
|Abyssals
|Poorly documented
|}
 
== Heat Mechanic Index ==
 
==== Core Mechanics ====
{| class="wikitable"
!Mechanic
!Description
|-
|Kill Streak
|Builds through consecutive AI ship destruction
|-
|Heat Multiplier
|Reward scaling tied to streak progression
|-
|Credit Scaling
|Credits earned increase at higher streaks
|-
|XP Scaling
|XP rewards increase with streak level
|-
|Sustained Combat Bonus
|Long PvE sessions become progressively more profitable
|}
 
==== Streak Behavior ====
{| class="wikitable"
!Behavior
!Description
|-
|Kill Confirmation
|Streak increases after confirmed AI destruction
|-
|Continuous Scaling
|Rewards continue increasing as streak rises
|-
|Combat Incentive
|Encourages prolonged PvE hunting sessions
|-
|Escalation Risk
|Longer streaks often expose players to increasingly dangerous encounters
|}
 
==== Persistent Rules ====
{| class="wikitable"
!Rule
!Description
|-
|Creative Mode
|Heat decay is paused while in Creative
|-
|Server Reset
|Streaks may persist until the daily reset cycle (~5 PM EST)
|-
|Session Continuity
|Players can maintain streaks across multiple encounters
|-
|Server Reset Time
|The server will always reset around 4 - 5 AM EST
|}

Latest revision as of 16:29, 4 June 2026

The AI Index can be found on the AI Guide and a breakdown of mechanics.