Core System: Difference between revisions

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(Not giving upcoming tag given that they are the existing core systems of gameplay.)
 
m (Added contact range and jump gates)
 
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'''Core Systems''' are the systems which contain multiple planets, <!-- May need a update if more planets are in use after Dominion -->and are where a lot of the gameplay takes place. On planets in these systems you can find both -ost Trade Cities as well as player [[Trade City|Trade Cities]] on various planets, identified on dynmap by a star in the territory. You can also find many settlements on the planets in these systems.
'''Core Systems''' are the systems which contain multiple planets, <!-- May need a update if more planets are in use after Dominion -->and are where a lot of the gameplay takes place. On planets in these systems you can find both -ost Trade Cities as well as player [[Trade City|Trade Cities]] on various planets, identified on dynmap by a star in the territory. You can also find many settlements on the planets in these systems. Contrary to Deep Space systems, you cannot find abandoned wrecks around here, and your default contact range is 2500m when piloting. Additionally, when near [[Jump Gate|jump gates]], you will appear on dynmap.  


== List of Systems and Planets in Each ==
== List of Systems and Planets in Each ==

Latest revision as of 06:33, 19 June 2026

Core Systems are the systems which contain multiple planets, and are where a lot of the gameplay takes place. On planets in these systems you can find both -ost Trade Cities as well as player Trade Cities on various planets, identified on dynmap by a star in the territory. You can also find many settlements on the planets in these systems. Contrary to Deep Space systems, you cannot find abandoned wrecks around here, and your default contact range is 2500m when piloting. Additionally, when near jump gates, you will appear on dynmap.

List of Systems and Planets in Each