Gravity Well: Difference between revisions

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DO NOT redirect this to [[Starship Gravity Well]].
{{Distinguish|Starship Gravity Well}}


This page should go over the full mechanics of gravity wells in space, both artificial and natural.
'''Gravity Wells''' are a game mechanic on Horizon's End.
 
A gravity well is generated either by a static body of mass, such as a star or planet, or by a ship or NPC nest.
 
== Gravity well strength ==
 
If a ship is within a gravity well of strength greater than the players jump strength, the player's ship cannot jump through that gravity well.
 
All planets & stars have a well strength approaching 1,000,000.
 
As of right now, all Tech 1 capital & subcapital player ships have a well strength of 1, while Tech1 supercapital class starships have a gravity well strength of 2.
 
The [[Interdiction Gunship]] has a well strength of 1, [[Interdiction Corvette]] has a well strength of 2 and the [[Interdiction Destroyer]] has a well strength of 5. All other Tech 2 ships follow the same pattern as Tech 1 ships, with Gunship through Destroyer having a well strength of 1 while Cruisers and [[Lancer|Lancers]] having a well strength of 2.
 
NPC Loci also have a strength of 1 (needs verification).
 
Battlecruisers, barges & cruisers have a jump strength of 2, while all other player ships have a jump strength of 2.
 
== Natural Well Sizes ==
All stars, and Horizon, have a gravity well with a radius of 1800.
 
All planets have a gravity well with a radius of 1000.
 
NPC nests generate a gravity well with a radius of 1500.
 
Alien "Watcher" NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400. Arborealiths generate a large gravity well of around 3000 blocks.
 
== Defunct Mechanics ==
This Mechanic is no longer in use with the advent of Disruptors for non-interdiction-class ships, which use a different set of numbers than this. That being said the graph is useful should the need arise for something similar.
 
=== Artificial Well Sizes ===
 
=== Ship well radius is determined by a formula. ===
'''Civilian Ships'''
 
<code>((3000 / sqrt(12000)) * sqrt(block count)) / 2</code>
 
'''Warships'''
 
<code>(3000 / sqrt(12000)) * sqrt(block count)</code>
 
Starfighters, Interceptors, Shuttles, Speeders, and Platforms are incapable of creating a gravity well.
 
The equation can be visualized using this graph:
<iframe src="https://www.desmos.com/calculator/jqqvxjseoa" width="1000" height="500" style="border: 1px solid #ccc" frameborder=0></iframe>
 
[[Category: Game Mechanics]]

Latest revision as of 00:13, 20 June 2026

Gravity Wells are a game mechanic on Horizon's End.

A gravity well is generated either by a static body of mass, such as a star or planet, or by a ship or NPC nest.

Gravity well strength

If a ship is within a gravity well of strength greater than the players jump strength, the player's ship cannot jump through that gravity well.

All planets & stars have a well strength approaching 1,000,000.

As of right now, all Tech 1 capital & subcapital player ships have a well strength of 1, while Tech1 supercapital class starships have a gravity well strength of 2.

The Interdiction Gunship has a well strength of 1, Interdiction Corvette has a well strength of 2 and the Interdiction Destroyer has a well strength of 5. All other Tech 2 ships follow the same pattern as Tech 1 ships, with Gunship through Destroyer having a well strength of 1 while Cruisers and Lancers having a well strength of 2.

NPC Loci also have a strength of 1 (needs verification).

Battlecruisers, barges & cruisers have a jump strength of 2, while all other player ships have a jump strength of 2.

Natural Well Sizes

All stars, and Horizon, have a gravity well with a radius of 1800.

All planets have a gravity well with a radius of 1000.

NPC nests generate a gravity well with a radius of 1500.

Alien "Watcher" NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400. Arborealiths generate a large gravity well of around 3000 blocks.

Defunct Mechanics

This Mechanic is no longer in use with the advent of Disruptors for non-interdiction-class ships, which use a different set of numbers than this. That being said the graph is useful should the need arise for something similar.

Artificial Well Sizes

Ship well radius is determined by a formula.

Civilian Ships

((3000 / sqrt(12000)) * sqrt(block count)) / 2

Warships

(3000 / sqrt(12000)) * sqrt(block count)

Starfighters, Interceptors, Shuttles, Speeders, and Platforms are incapable of creating a gravity well.

The equation can be visualized using this graph: