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== You just joined Horizons End and you're clueless what to do after the tutorial! Here's your short guide with a map and image helpers at the bottom. == | == You just joined Horizons End and you're clueless what to do after the tutorial! Here's your short guide with a map and image helpers at the bottom. == | ||
=== ''' | === '''<u>What is Horizon's End, exactly?</u>''' === | ||
Horizons end is a sandbox with both PvP and PvE, | Horizons end is a open world space sandbox with both PvP and PvE [[Warships|combat]], base building, [[Credit|economy]], industry, [[starship]] engineering, [[:Category:Nations|politics]], and more. PvP is generally enabled in non-safe zone regions; however, if you're new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business! | ||
After that protection expires, you're liable to be attacked by pirates unless in a safe zone (the entire star system of [[Asteri System|Asteri]], as well as active [[Trade City|Trade Cities]], called NPC OSTs or Player TCs) so be prepared for fight or flight in the future. | |||
The game is divided between different regions, including star [[:Category:Systems|systems]], [[:Category:Planet|planets]], and territories (see the image map). | |||
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions. | |||
====== | [[:Category:Nations]] | ||
[[Settlement]] | |||
[[Station]] | |||
[[Natural Resources]] | |||
[[Crafted Resources]] | |||
[[Player Weapons]] | |||
[[Power Armor]] | |||
[[Power Armor Modules]] | |||
=== <u>Tutorial area</u> === | |||
Once you get to the transit hub you are given a choice between different [[:Category:Systems|star systems]] to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing. | |||
Type /info in chat for important links. | |||
=== <u>How to start</u> === | |||
You'll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, [https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3Dnl0QE42_yAc&ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIGxAB&usg=AOvVaw3uW152t3IccdBUOHy96Liy this video] can walk you through basic flight mechanics and starship operation. | |||
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. [https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3DNwt-hloNqr8&ved=2ahUKEwivjI-Fy5uVAxWem2oFHdoePZ0QwqsBegQIHhAB&usg=AOvVaw3luuP4YSLzJ2OfuAqx_Blw This video] has additional information about hyperdrive operation and navigation; it is currently outdated because you won't be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now. | |||
Regardless of what you end up doing on Horizon's End, if you want to progress, you will need [[Credit|credits]]. These are the universally-accepted currently that handles starship [[Trade City|purchases]], starship [[Ship Factory|construction]], [[Level|leveling]] up, buying materials and resources from players on the [[bazaar]], and paying players directly for goods and services. | |||
=== <u>How to earn credits as a beginner</u> === | |||
====== | ====== Commissions ====== | ||
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests | Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn't ever get reset only grown higher each step. | ||
====== Voting ====== | |||
server voting is optional but it's good too and gives chetherite (starship fuel) as an additional gain. | server voting is optional but it's good too and gives chetherite (starship fuel) as an additional gain. | ||
Buying then selling crates between OST's gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn't good for the lower levels but it is good once you reach around level 20. | ====== Crating ====== | ||
Buying then selling crates between OST's gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn't good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one. | |||
====== Fuel and market ====== | |||
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui. | If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui. | ||
[[Trade City]] <--- link to the wiki page for a list of OST's. | [[Trade City]] <--- link to the wiki page for a list of OST's. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. [[Planter]] [[Harvester]] [[Mining Laser]] | ||
====== AI killing ====== | |||
type "/encounter status" for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits. | |||
=== | === <u>Leveling up</u> === | ||
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don't shoot back. | You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don't shoot back. | ||
=== | === <u>Tips</u> === | ||
Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming. | * As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn't make you invulnerable but it's against the server rules to attack. | ||
* Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming. | |||
* After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don't park your ships inside blown up areas. | |||
* Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with. | |||
* You can save blueprints of your builds (works cross server between creative and survival) and then use a "ship factory" to print them on survival so there's no manually building large things. You will need the materials or credits. | |||
* Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made. | |||
* Don't park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it's touching them so leave plenty of space when parking in places. | |||
* These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather. | |||
=== <u>Traveling</u> === | |||
===== Cruise and direct control (dc) ===== | |||
===== | |||
Always hold the controller (clock item) while flying it's your only way to pilot, while holding: Q to turn left, F to turn right there's also a steering wheel on starter vessels for that, there's a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you're facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down. | Always hold the controller (clock item) while flying it's your only way to pilot, while holding: Q to turn left, F to turn right there's also a steering wheel on starter vessels for that, there's a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you're facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down. | ||
==== Hyperspace jumping ==== | |||
For long distance space travel it's recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don't include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems. | For long distance space travel it's recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don't include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems. | ||
You can also use routes with "/route add (destination name)" and then "/jump auto" for each time you exit hyperspace jump until you reach your destination. "/route clear" to reset. | |||
==== Location, planets and gravity wells that block hyperspace jumping ==== | |||
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you'll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you. | Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you'll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you. | ||
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet. | The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet. | ||
Leave planet by going straight up past Y380, this will take you back into orbit. | |||
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection. | The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection. | ||
[[File:Server map.webp|thumb|1118x1118px|All regions]] | |||
====== Claiming your homes: ====== | |||
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it's recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the "personal" type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.[[File:Server map.webp|thumb|1118x1118px|All regions]] | |||
[[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]] | [[File:Shot 2026-06-22 16-08-08.png|thumb|Jump]] | ||
Latest revision as of 21:10, 22 June 2026
You just joined Horizons End and you're clueless what to do after the tutorial! Here's your short guide with a map and image helpers at the bottom.
What is Horizon's End, exactly?
Horizons end is a open world space sandbox with both PvP and PvE combat, base building, economy, industry, starship engineering, politics, and more. PvP is generally enabled in non-safe zone regions; however, if you're new you should have new player protection (/checkprotection) which disables combat by default. This goes both ways; attacking another player will get that protection revoked- so use this time wisely and mind your business!
After that protection expires, you're liable to be attacked by pirates unless in a safe zone (the entire star system of Asteri, as well as active Trade Cities, called NPC OSTs or Player TCs) so be prepared for fight or flight in the future.
The game is divided between different regions, including star systems, planets, and territories (see the image map).
As you level up you will unlock larger ships at level 10, 20, 40, and beyond. Larger ships tend to be more powerful, at the cost of typically being slower and vulnerable without proper precautions.
Tutorial area
Once you get to the transit hub you are given a choice between different star systems to begin your journey at (check the map at the bottom of this page). Click on the signs located inside the nearby docked ships to transfer to the system starter station of your choosing.
Type /info in chat for important links.
How to start
You'll need your own ship, first of all! Buy either a Vesta for general exploration (200c) or Ozark for mining (1000c). If the Sky Dog Pirates pushed you through the tutorial phase too fast, this video can walk you through basic flight mechanics and starship operation.
Split your chetherite fuel between the hyperdrive hoppers; hyperspace jumps cost 2 chetherite per hopper per jump, so you will be using 4 chetherite per jump. This video has additional information about hyperdrive operation and navigation; it is currently outdated because you won't be able to see yourself on the map even when holding a clock. Use your sidebar to get your bearings instead, for now.
Regardless of what you end up doing on Horizon's End, if you want to progress, you will need credits. These are the universally-accepted currently that handles starship purchases, starship construction, leveling up, buying materials and resources from players on the bazaar, and paying players directly for goods and services.
How to earn credits as a beginner
Commissions
Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests. Start a quest at an OST using the commission droid, see current quests with /journal. Hostile spawns vary per planet and none spawn in OST or near mob defenders. The streak doesn't ever get reset only grown higher each step.
Voting
server voting is optional but it's good too and gives chetherite (starship fuel) as an additional gain.
Crating
Buying then selling crates between OST's gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn't good for the lower levels but it is good once you reach around level 20. You can only place crates on sticky piston heads and those must have space between each one.
Fuel and market
If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.
Trade City <--- link to the wiki page for a list of OST's. Some of the new osts are shown on the map below in the yellow square deepspace regions but these are unsafe for new players and you need a significantly large amount of crops and ores to be able to make it worthwhile for a beginner. Planter Harvester Mining Laser
AI killing
type "/encounter status" for a list of upcoming AI ship spawns, they also spawn randomly around systems depending on system difficulty. Transit line ships are unarmed and give XP and credits.
Leveling up
You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don't shoot back.
Tips
- As a new player you have new player protection (the golden star next to your name) which applies to all of the main systems only, it doesn't make you invulnerable but it's against the server rules to attack.
- Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.
- After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don't park your ships inside blown up areas.
- Switch between creative and survival using /server survival and /server creative. On creative you can claim a basic plot for 100x100 space to mess around with.
- You can save blueprints of your builds (works cross server between creative and survival) and then use a "ship factory" to print them on survival so there's no manually building large things. You will need the materials or credits.
- Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.
- Don't park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it's touching them so leave plenty of space when parking in places.
- These are the materials required for a full set of power armour along with the mainly used modules: 22 titanium ingots, 12 sea lanterns, 44 aluminum, 17 glass pane, 1 firework rocket, 1 feather.
Traveling
Cruise and direct control (dc)
Always hold the controller (clock item) while flying it's your only way to pilot, while holding: Q to turn left, F to turn right there's also a steering wheel on starter vessels for that, there's a cruise sign in starter vessels but you can also type it with /cruise. Holding the controller and shifting will nudge you in that direction you're facing. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds, A strafes left, D strafes right, S goes UP, W goes down.
Hyperspace jumping
For long distance space travel it's recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don't include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.
You can also use routes with "/route add (destination name)" and then "/jump auto" for each time you exit hyperspace jump until you reach your destination. "/route clear" to reset.
Location, planets and gravity wells that block hyperspace jumping
Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you'll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.
The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.
Leave planet by going straight up past Y380, this will take you back into orbit.
The black lines on the map are connection points (hyperspace gates) between systems. The region names are Ward, Breach, Monolith, Spine, Fracture. You can claim and live inside Asteri, Ilios, Regulus, Sirius. Trench is a mining system with no new player protection.
Claiming your homes:
Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it's recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the "personal" type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.


Wiki is very useful but it's not instruction friendly so here's how to use the wiki:
Search bar at the top for the thing you're looking for, it's not always categorized so there will be pages like "xp guide" that don't show in the "guides category".
Images, especially for multiblocks can often contain multiple like a slideshow you can click on the arrows left and right if there are any to cycle. The ones on multiblock pages show the different building layers of the multiblocks.
example (as a non functional image):


