Regional Objective: Difference between revisions
(Basic regional objective page. Someone wanna flesh this out?) |
(Add Xenon uses. Bold '''Regional Objectives'''. Clarify that Ward and BREACH do ''not'' have regional objectives, but who actually lives in breach? FORSEQ?) |
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Regional Objectives are [[Siege|Siegeable]] regions in [[Deep Space]]. There are six Regional Objectives, two around each Deep Space [[Trade System]]. There is a Tax Beacon and a Fuel Depot in every [[Region]]. | '''Regional Objectives''' are [[Siege|Siegeable]] regions in [[Deep Space]]. There are six Regional Objectives, two around each Deep Space [[Trade System]]. There is a Tax Beacon and a Fuel Depot in every major [[Region]] (Regions with core systems, excluding [[Ward]]). | ||
== Tax Beacon == | == Tax Beacon == | ||
Deep Space Tax Beacons are objectives which, when claimed by a nation, grant 10% of all profits in the nearby [[Trade System]] to the nation. | Deep Space Tax Beacons are objectives which, when claimed by a nation, grant 10% of all profits ([[Crate]] and [[Trade City|Trade]]) in the nearby [[Trade System]] to the nation. | ||
== Fuel Depot == | == Fuel Depot == | ||
Deep Space Fuel Depots grant four [[Natural Resources#Gases|Xenon]] Fuel Canisters to the capturing Nation per hour, which can be accessed with the command /siege rewards. | Deep Space Fuel Depots grant four [[Natural Resources#Gases|Xenon]] Fuel Canisters to the capturing Nation per hour, which can be accessed with the command ''/siege rewards''. Xenon is required to pilot tech-2 [[:Category:Supercapital|Supercapital]] [[Starship|Starships]], and also acts as a universal fuel for any ship which requires it. | ||
Latest revision as of 17:10, 14 September 2026
Regional Objectives are Siegeable regions in Deep Space. There are six Regional Objectives, two around each Deep Space Trade System. There is a Tax Beacon and a Fuel Depot in every major Region (Regions with core systems, excluding Ward).
Tax Beacon
Deep Space Tax Beacons are objectives which, when claimed by a nation, grant 10% of all profits (Crate and Trade) in the nearby Trade System to the nation.
Fuel Depot
Deep Space Fuel Depots grant four Xenon Fuel Canisters to the capturing Nation per hour, which can be accessed with the command /siege rewards. Xenon is required to pilot tech-2 Supercapital Starships, and also acts as a universal fuel for any ship which requires it.