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{{Distinguish|Starship Gravity Well}}
{{Distinguish|Interdiction Well}}


'''Gravity Wells''' are a game mechanic on Horizon's End.
'''Gravity Wells''' are a game mechanic on Horizon's End.
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== Gravity well strength ==
== Gravity well strength ==


If a ship is within a gravity well of strength greater than the players jump strength, the player's ship cannot jump through that gravity well.
If a [[Starship]] is within a gravity well of strength greater than the ship's [[Jump Strength]], that ship cannot jump until it exits that gravity well.


All planets & stars have a well strength approaching 1,000,000.
All planets & stars have a well strength approaching 1,000,000.


As of right now, all Tech 1 capital & subcapital player ships have a well strength of 1, while Tech1 supercapital class starships have a gravity well strength of 2.
[[Disruptor|Disruptors]] are targeted gravity wells, activated with /disrupt <ship>.


The [[Interdiction Gunship]] has a well strength of 1, [[Interdiction Corvette]] has a well strength of 2 and the [[Interdiction Destroyer]] has a well strength of 5. All other Tech 2 ships follow the same pattern as Tech 1 ships, with Gunship through Destroyer having a well strength of 1 while Cruisers and [[Lancer]]s having a well strength of 2.
[[Interdiction Well|Interdiction Wells]] are [[:Category:Multiblocks|Multiblocks]] available only on [[Interdictor Ships]], and are capable of creating artificial gravity wells. (Toggled with /well)


NPC Loci also have a strength of 1 (needs verification).  
All Tech 1 [[:Category:Capital|Capital]] & [[:Category:Subcapital|Subcapital]] player [[Warships]] (With the exception of the [[Starfighter]], which has a Disrupt strength of 0) have a Disrupt strength of 1, while [[Cruiser|Cruisers]] have a Disrupt strength of 2, and [[Battlecruiser|Battlecruisers]] 3.


Battlecruisers, barges & cruisers have a jump strength of 2, while all other player ships have a jump strength of 2.
The [[Interdictor Gunship]] has a well strength of 1, [[Interdictor Corvette]] has a well strength of 2 and the [[Interdictor Destroyer]] has a well strength of 3. All other Tech 2 ships (Excluding [[Logistics Ships]]; these have a Disrupt strength of 0) follow the same pattern as Tech 1 ships, with [[Assault Gunship|Gunship]] through [[Assault Destroyer|Destroyer]] having a Disrupt strength of 1, while [[Missile Cruiser|(Missile) Cruisers]] have a Disrupt strength of 2 and [[Lancer|Lancer Battlecruisers]] 3.
 
NPC Loci also have a well strength of 1.


== Natural Well Sizes ==
== Natural Well Sizes ==
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All planets have a gravity well with a radius of 1000.
All planets have a gravity well with a radius of 1000.


NPC nests generate a gravity well with a radius of 1500.
NPC loci generate a gravity well with a radius of 1500.
 
Alien "Watcher" NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400. Arborealiths generate a large gravity well of around 3000 blocks.


== Defunct Mechanics ==
== Defunct Mechanics ==
This Mechanic is no longer in use with the advent of Disruptors for non-interdiction-class ships, which use a different set of numbers than this. That being said the graph is useful should the need arise for something similar.  
Alien "Watcher" NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400. Arborealiths generate a large gravity well of around 3000 blocks.


=== Artificial Well Sizes ===
=== Artificial Well Sizes ===
This Mechanic is no longer in use with the advent of Disruptors for non-interdiction-class ships, which use a different set of numbers than this. That being said the graph is useful should the need arise for something similar.


=== Ship well radius is determined by a formula. ===
=== Ship well radius is determined by a formula. ===

Latest revision as of 13:34, 8 October 2026

Gravity Wells are a game mechanic on Horizon's End.

A gravity well is generated either by a static body of mass, such as a star or planet, or by a ship or NPC nest.

Gravity well strength

If a Starship is within a gravity well of strength greater than the ship's Jump Strength, that ship cannot jump until it exits that gravity well.

All planets & stars have a well strength approaching 1,000,000.

Disruptors are targeted gravity wells, activated with /disrupt <ship>.

Interdiction Wells are Multiblocks available only on Interdictor Ships, and are capable of creating artificial gravity wells. (Toggled with /well)

All Tech 1 Capital & Subcapital player Warships (With the exception of the Starfighter, which has a Disrupt strength of 0) have a Disrupt strength of 1, while Cruisers have a Disrupt strength of 2, and Battlecruisers 3.

The Interdictor Gunship has a well strength of 1, Interdictor Corvette has a well strength of 2 and the Interdictor Destroyer has a well strength of 3. All other Tech 2 ships (Excluding Logistics Ships; these have a Disrupt strength of 0) follow the same pattern as Tech 1 ships, with Gunship through Destroyer having a Disrupt strength of 1, while (Missile) Cruisers have a Disrupt strength of 2 and Lancer Battlecruisers 3.

NPC Loci also have a well strength of 1.

Natural Well Sizes

All stars, and Horizon, have a gravity well with a radius of 1800.

All planets have a gravity well with a radius of 1000.

NPC loci generate a gravity well with a radius of 1500.

Defunct Mechanics

Alien "Watcher" NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400. Arborealiths generate a large gravity well of around 3000 blocks.

Artificial Well Sizes

This Mechanic is no longer in use with the advent of Disruptors for non-interdiction-class ships, which use a different set of numbers than this. That being said the graph is useful should the need arise for something similar.

Ship well radius is determined by a formula.

Civilian Ships

((3000 / sqrt(12000)) * sqrt(block count)) / 2

Warships

(3000 / sqrt(12000)) * sqrt(block count)

Starfighters, Interceptors, Shuttles, Speeders, and Platforms are incapable of creating a gravity well.

The equation can be visualized using this graph: