Player Weapons: Difference between revisions
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= Blasters = | = Blasters = | ||
'''Blasters''' are ranged weapons that fire energy bolts. "Primary" and "Special" blasters consume ammo. | |||
* '''Blasters''' are ranged weapons that fire energy bolts. "Primary" and "Special" blasters consume ammo. | |||
* Primary blasters consume ammo stored in Magazines and will not reload if there is no ammo available. | |||
* Press F (switch to offhand) while holding the blaster to reload. | |||
* Attempting to fire an empty blaster will automatically reload the blaster. | |||
* Hold right click to continuously fire energy bolts. | |||
* All blasters deal double damage to mobs or non-player entities except for Blaster Pistols. | |||
* Blaster Pistols do not use ammunition. | |||
{|style="background-color:#ffffff; border:0px solid black" | {|style="background-color:#ffffff; border:0px solid black" | ||
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|name = Energy Sword | |name = Energy Sword | ||
|image = Yellow energy sword.png | |image = Yellow energy sword.png | ||
|properties = '''Damage:''' | |properties = '''Damage:''' 6 | ||
<br>'''Attack Speed:''' 1.8 | |||
|description = '''Energy Swords''' are versatile melee weapons. | |description = '''Energy Swords''' are versatile melee weapons. | ||
<br>Holding right-click with the energy sword puts the user in a blocking stance that nullifies all incoming damage, slowing the user and exposing their back to attacks. | |||
<br> | |||
The center item when crafting (coal in the representation to the left) determines the sword color. | The center item when crafting (coal in the representation to the left) determines the sword color. | ||
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|image = Detonator.png | |image = Detonator.png | ||
|properties = '''Explosion size:''' 5 x 5 x 5 | |properties = '''Explosion size:''' 5 x 5 x 5 | ||
<br>'''Damage:''' 80 | |||
<br>'''Delay:''' 1.5 seconds | <br>'''Delay:''' 1.5 seconds | ||
|description = '''Thermal Detonators''' can be thrown and cause an explosion after a short delay. It deals tremendous damage to any players caught within its blast radius. Detonators, when colliding with a block, will stick to the block and emit a loud ringing noise. Detonators will break ANY block (except bedrock), and their explosions bypass [[area shield]]s (but not [[particle shield]]s on active [[starships]]). | |description = '''Thermal Detonators''' can be thrown and cause an explosion after a short delay. It deals tremendous damage to any players caught within its blast radius. Detonators, when colliding with a block, will stick to the block and emit a loud ringing noise. Detonators will break ANY block (except bedrock), and their explosions bypass [[area shield]]s (but not [[particle shield]]s on active [[starships]]). | ||
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[[Category: Player Gear]] | [[Category: Player Gear]] | ||
[[Category: Items]] | [[Category: Items]] | ||
[[Category: Manuals]] |
Latest revision as of 06:20, 12 February 2025
Blasters[edit | edit source]
- Blasters are ranged weapons that fire energy bolts. "Primary" and "Special" blasters consume ammo.
- Primary blasters consume ammo stored in Magazines and will not reload if there is no ammo available.
- Press F (switch to offhand) while holding the blaster to reload.
- Attempting to fire an empty blaster will automatically reload the blaster.
- Hold right click to continuously fire energy bolts.
- All blasters deal double damage to mobs or non-player entities except for Blaster Pistols.
- Blaster Pistols do not use ammunition.
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Magazines[edit | edit source]
Magazines store ammunition for blasters.
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Melee[edit | edit source]
Melee weapons are used for attacking at very close range.
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Throwables[edit | edit source]
Throwables are consumable items that can be thrown.
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