Deep Space: Difference between revisions

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(Power system might be inaccurate? I was going off memory of conversations.)
 
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{{Upcoming Info}}'''Deep Space''' systems are a type of system which can be claimed by nations under the Sovereignty<!-- This may warrant its own page. I'll see after I write this on. --> system. As of the release of the [[Dominion Update]] there will be 26 claimable Deep Space systems.  
[[File:Dominion Map Final Compressed.png|thumb|Map of all systems in the game given relative locations, with regions outlined in colored rectangles.]]
'''Deep Space''' systems are a group containing a variety of systems with some unique mechanics. Some Deep Space Systems can be claimed by nations under the Sovereignty<!-- This may warrant its own page. I'll see after I write this on. --> system. As of the release of the [[Dominion Update]] there will be 26 [[Claimable System|Claimable Systems]], in addition to a number of Trade Systems, Mining Systems, and Border Systems.  


== Soveriegnty ==
Additionally, compared to [[Core System|Core Systems]], the contacts range is halved, down to 1250m.  
Under the new Soveriegnty system, nations will be able to complete regional objectives to gain control over a system. Once they achieve control, they will recieve powerful rewards, such as ability to craft [[Large Reactor Cores]] and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if certain parameters are met.  


=== Power System ===
Deep Space Systems are shown in the map to the right using square icons, with Green indicating [[Claimable System|Claimable Systems]], Yellow indicating Trade Systems, and Red indicating Border Systems.  
The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, and they passively gain power during time online. They will then lose power after combat-related deaths, which over time can make their nation vulnerable to siege.  


== Cosmic Signatures ==
== Cosmic Signatures ==
[[Cosmic Signatures]] are wrecks, asteroid fields, and NPC loci which can only be found in deep space. For more information see the dedicated page on them, and for additional information on locating them, see the page on [[Probe|Probes]].
[[Cosmic Signatures]] are wrecks, asteroid fields, and NPC loci which can only be found in Deep Space. For more information see the dedicated page on them, and for additional information on locating them, see the page on [[Probe|Probes]]. Cosmic signatures are the only source of [[Natural Resources#Atavum|Atavum]] and [[Natural Resources#Zircon|Zircon]], and the primary source of [[Natural Resources#Scordite|Scordite]] and [[Natural Resources#Vanadium|Vanadium]].
 
== Trade Systems ==
A '''Trade System''' is a type of system specializing in trade. These are the only systems in Deep Space regions where you can buy and sell [[Cargo Trading#Crates|Cargo Crates]], and access the [[Bazaar]]. These systems are unclaimable.
 
== Mining Systems ==
'''Mining Systems''', are systems in deep space that are unclaimable and reset semi-frequently. Within them you can rarely find [[Natural Resources#Scordite|Scordite]] and [[Natural Resources#Vanadium|Vanadium]] throughout space. Current mining systems are Fault, Reliquary, Vertigo, and Anchor. 
 
== Border Systems ==
'''Border Systems''', are systems in Deep Space that are unclaimable and currently serve little special purpose. 
 
== Claimable Systems ==
{{Main|Claimable System}}
Claimable Systems are a type of space under the Sovereignty system. Nations must have sufficient power and complete certain objectives to gain control of these systems. Once claimed by a nation, these systems can only be sieged/claimed by other nations if the controlling nation has insufficient power for their number of claimed systems.

Latest revision as of 18:35, 9 July 2026

Map of all systems in the game given relative locations, with regions outlined in colored rectangles.

Deep Space systems are a group containing a variety of systems with some unique mechanics. Some Deep Space Systems can be claimed by nations under the Sovereignty system. As of the release of the Dominion Update there will be 26 Claimable Systems, in addition to a number of Trade Systems, Mining Systems, and Border Systems.

Additionally, compared to Core Systems, the contacts range is halved, down to 1250m.

Deep Space Systems are shown in the map to the right using square icons, with Green indicating Claimable Systems, Yellow indicating Trade Systems, and Red indicating Border Systems.

Cosmic Signatures

Cosmic Signatures are wrecks, asteroid fields, and NPC loci which can only be found in Deep Space. For more information see the dedicated page on them, and for additional information on locating them, see the page on Probes. Cosmic signatures are the only source of Atavum and Zircon, and the primary source of Scordite and Vanadium.

Trade Systems

A Trade System is a type of system specializing in trade. These are the only systems in Deep Space regions where you can buy and sell Cargo Crates, and access the Bazaar. These systems are unclaimable.

Mining Systems

Mining Systems, are systems in deep space that are unclaimable and reset semi-frequently. Within them you can rarely find Scordite and Vanadium throughout space. Current mining systems are Fault, Reliquary, Vertigo, and Anchor.

Border Systems

Border Systems, are systems in Deep Space that are unclaimable and currently serve little special purpose.

Claimable Systems

Claimable Systems are a type of space under the Sovereignty system. Nations must have sufficient power and complete certain objectives to gain control of these systems. Once claimed by a nation, these systems can only be sieged/claimed by other nations if the controlling nation has insufficient power for their number of claimed systems.