Ruination's Base Engineering Guide: Difference between revisions
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== Engineering the Base == | == Engineering the Base == | ||
This section is still a WIP. | |||
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== Quick Fixes to Common Issues == | == Quick Fixes to Common Issues == | ||
Revision as of 01:43, 23 July 2026
Page is under construction. More info is being gathered
- Ruin
Basics
For setting up your first base you're going to want to setup a location this location will serve all your needs. You can either setup a base in space utilizing /spacestation in core systems, or a /settlement claim on planets. The core principles to Basic Engineering:
- Wiring
- Pipping
- Multiblocks
Wiring Explanation (2026)
As of December 2025, wiring was updated to be less intuitive, and generally the purpose of wiring is to help optimize efficiency via different machines called Multiblocks, and get rid of energy drain. There are ways to optimize wiring/pipping utilizing Redstone and lapis (Wiring has a more detailed breakdown of mechanics). That help to determine the direction of which way power flows.
General Rules of Wiring:
- Note Blocks take in power.
- Crafting tables extract power
- Sponges are only able to touch crafting tables.
- Wires/sponges can be used interchangeably to connect the connector points of crafting tables that need sponges to draw power from the system.
Pipping Explanation
Pipes are generally simpler and require more experimentation to find a functional setup. Crafting tables touching a container extract item from that container. Glass inputs items into a chest via touching a contiainer. Generally, you want to use different colored pipes for swapping from one storage system to another. Like --> Black Glass ---> Chest --> Crafting table --> white stained glass. This helps to prevent any weird setups. There are multiple different ways to setup bases and design them. There is advanced item fitlers, and hoppers which should be facing the direction you want them to flow. You can either input an item into a hopper which sorts the item, or utilize an advanced item filter to blacklist /whitelist items
Persistent Rules:
- Glass touching a chest leads the item being output into the containers.
- Crafting tables touching a container generally extract from the containers.
- hoppers, and advanced item filters can be used too
- Blacklist rejects all items selected
- Whitelist accepts only those items selected
- Item Hoppers/Advanced Item Filter facing the direction of flow.
Multiblock Explanation
Multiblock use signs which are their identifier. Each multiblock can be found across the wiki (Multiblocks for a more detailed explanation). You can pick a multiblock via shift crouching with a Wrench on the sign. This picks up the full item; it is very useful and handy. You can also utilize a multiblock workbench to build them. Both the wrench and multiblock workbench come with Kit Starter.
Engineering the Base
This section is still a WIP.



Quick Fixes to Common Issues
Infinite Item Looping
You may be asking :"My Items are looping in my storage" This seems to be a common issue when either learning base engineering or creating a complex system that needs a solution. My Items are looping in my storage. If crafting tables and glass from the extractor pipping is touching the exit pipping system. And the input system to input item then the items will loop if they are close together. A common fix, I've found for this is to input the items together.
Power Distribution
You may be asking my power isn't flowing right. This issue happens when your power isn't optimized enough and drains one direction or flows weirdly. You generally need lapis and Redstone to help distribute the flow of power from your power collection area with power banks to your main system. This can help to optimize if you wanted to divide power between 2 different operations like either ship charger, or main base. Then you can also sub divide it further into printers, ship factory, etc. While since 2025, power is less intuitive there still is general purpose for using these subsystems to help optimize power distribution.