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Template talk:Navbox nations: Difference between revisions

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Bronze (talk | contribs)
SO much yap
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reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they're broke and don't do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb
reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they're broke and don't do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb
== Let's actually talk about this and define a nation's size. ==
There are a couple of ways to define a nation's size. I mentioned playercount a while ago, Neb mentioned influence, but is that political or physical influence? Can a nation be large if it's hiding behind a large ally? I propose the following (for combatant nations; this realistically cannot apply to TC3 or other pacifist nations), using Dominion as a guideline.
All of these are based on individual prowess. Resources gifted to nations from allies / military aide shouldn't be included.
Micro: Can not realistically stomach the loss of, or often deploy, any t2 ships
Small: Can safely deploy individual [[Stasis Corvette|T2 Corvettes]] (for AI hunting or piracy) without fear of going bankrupt, has basic core manufacturing infrastructure. Owns a [[Claimable System]], may or may not have infrastructure.
Medium: Can deploy fleets of T2 Corvettes, has access to [[Core_Forge#Tech_1_Recipes|T1 Supers]]. Has a foothold in deep space, and is a formidable opponent for any smaller nations when formed. Most likely has an advanced core manufacturing system to afford [[Barge]]s and [[Assault Destroyer]]s.
Large: Can deploy and support a [[Core_Forge#Large_Reactor_Core|Large Core]] (or multiple) ship, has a standing army (@combatant) of logons, and understands fleet compositions. Uses [[Logistics Ships]] for survivability, and, when fully formed, will always win in a fight against any smaller nation. All but owns a [[Mining System]], such as [[Vega]] with [[Vertigo]] or [[Lonestar]] with [[Fault]].

Revision as of 18:11, 30 September 2026

Micro, medium, large

subjective terms, what makes a nation micro medium or large ? --SherbetS (talk) 21:17, 25 March 2025 (UTC)

That is a GREAT question T_T because HOW is Eurelia a medium nation? I mean, are we basing this off player count or resources? If it's playercount, LS, Eurelia, and FORSEQ are the real major nations. If it's resources, Eurelia is POOR! Why are they medium? Shakingh myh headh --Bronze

add Regulus Trade Federation, Civia - kingsheep3

reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they're broke and don't do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb

Let's actually talk about this and define a nation's size.

There are a couple of ways to define a nation's size. I mentioned playercount a while ago, Neb mentioned influence, but is that political or physical influence? Can a nation be large if it's hiding behind a large ally? I propose the following (for combatant nations; this realistically cannot apply to TC3 or other pacifist nations), using Dominion as a guideline.

All of these are based on individual prowess. Resources gifted to nations from allies / military aide shouldn't be included.

Micro: Can not realistically stomach the loss of, or often deploy, any t2 ships

Small: Can safely deploy individual T2 Corvettes (for AI hunting or piracy) without fear of going bankrupt, has basic core manufacturing infrastructure. Owns a Claimable System, may or may not have infrastructure.

Medium: Can deploy fleets of T2 Corvettes, has access to T1 Supers. Has a foothold in deep space, and is a formidable opponent for any smaller nations when formed. Most likely has an advanced core manufacturing system to afford Barges and Assault Destroyers.

Large: Can deploy and support a Large Core (or multiple) ship, has a standing army (@combatant) of logons, and understands fleet compositions. Uses Logistics Ships for survivability, and, when fully formed, will always win in a fight against any smaller nation. All but owns a Mining System, such as Vega with Vertigo or Lonestar with Fault.