Jump Field Generator: Difference between revisions
No edit summary |
Info on JFG jump time |
||
| Line 23: | Line 23: | ||
| resource_value8 = 6 | | resource_value8 = 6 | ||
}} | }} | ||
The '''Jump Field Generator''' is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[Cruiser|Cruisers]], [[Battlecruiser|Battlecruisers]], [[Barge|Barges]], [[Interdictor Corvette|Interdictor Corvettes]], [[Logistics Corvettes]], [[Black Ops Frigate|Black Ops Frigates]], [[Interdictor Destroyer|Interdictor Destroyers]], [[Logistics Cruiser|Logistics Cruisers]], [[Missile Cruiser|Missile Cruisers]], [[Lancer|Lancers]], [[Industrial Command Ship|Industrial Command Ships]], and [[Jump Freighter|Jump Freighters]]. | The '''Jump Field Generator''' is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[Cruiser|Cruisers]], [[Battlecruiser|Battlecruisers]], [[Barge|Barges]], [[Interdictor Corvette|Interdictor Corvettes]], [[Logistics Corvettes]], [[Black Ops Frigate|Black Ops Frigates]], [[Interdictor Destroyer|Interdictor Destroyers]], [[Logistics Cruiser|Logistics Cruisers]], [[Missile Cruiser|Missile Cruisers]], [[Lancer|Lancers]], [[Industrial Command Ship|Industrial Command Ships]], and [[Jump Freighter|Jump Freighters]].\ | ||
The jump time with a Jump Field Generator is 1/4 your ship's normal [[Hyperdrive]] warmup time, then a 30,000 block [[Hyperspace]] distance (The same amount of time as is required to jump between [[Systems]] normally). | |||
Activating the Jump Field Generator has a two-minute cooldown. | Activating the Jump Field Generator has a two-minute cooldown. | ||
Revision as of 16:34, 2 October 2026
| Jump Field Generator | |
| Properties | |
|---|---|
| Resource Requirements | |
1
| |
16
| |
8
| |
Glass Pane (any color) 4
| |
Sign (any type) 1
| |
13
| |
Stairs (any type) 12
| |
Wall (any type) 6
|
The Jump Field Generator is a multiblock that allows you to jump to fleet members with active Jump Beacons. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on Cruisers, Battlecruisers, Barges, Interdictor Corvettes, Logistics Corvettes, Black Ops Frigates, Interdictor Destroyers, Logistics Cruisers, Missile Cruisers, Lancers, Industrial Command Ships, and Jump Freighters.\
The jump time with a Jump Field Generator is 1/4 your ship's normal Hyperdrive warmup time, then a 30,000 block Hyperspace distance (The same amount of time as is required to jump between Systems normally).
Activating the Jump Field Generator has a two-minute cooldown.