Phaser: Difference between revisions
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m update multiblock infobox |
punctuation, also its redundant to mention where the bells go when the multiblock image shows that already |
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| resource_value7 = 6 | | resource_value7 = 6 | ||
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'''Phasers fire''' a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot. | '''Phasers fire''' a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot. Node signs, if required, must be placed on the rearmost copper block. | ||
Minimum block count is 4630 for warships. | |||
Minimum block count | |||
Latest revision as of 13:41, 7 October 2026
Phasers fire a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot. Node signs, if required, must be placed on the rearmost copper block.
Minimum block count is 4630 for warships.