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* Fashigun (Destroyer)
* Fashigun (Destroyer)


=== Abyssals ===
=== Abyssals (Event) ===
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.
The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.



Revision as of 22:56, 17 May 2026

PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.

This wiki page includes:

  • What is AI? – A definition of what AI is on Horizon's end.
  • AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.
  • AI Breakdown – How AI works in the game.
  • AI Factions – Explains factions and their ships.
  • World Event Index – A complete, indexed table of all world events.
  • AI Ships Index – A digitized index of all AI ships currently on the server.

What is AI?

AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact's bar.

AI Hunting for New Players

For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulcher from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.

AI can be located in two main ways:

AI World Events

Use:

/listships ai

/encounterstatus

This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.

Natural AI Spawning

Use:

/listships ai

AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.

This means:

  • AI encounters are not always event-based
  • Simply staying in space can eventually trigger AI presence
  • Higher activity areas tend to produce more frequent encounters

AI Kill Streak / Heat Multiplier System

Horizon’s End includes a kill streak-based modifier system that rewards continuous AI combat.

  • Destroying AI ships builds a kill streak multiplier
  • Higher streaks increase:
    • Credits earned
    • XP gained
    • Reward scaling from AI encounters

Streak Behavior

  • The streak increases with each confirmed AI kill
  • Higher streak values result in greater reward multipliers
  • Streak benefits apply primarily during sustained combat sessions

Persistence Rules

  • In Creative Mode, streak decay is paused
  • Streak persistence may last until the server reset cycle (approx. 5 PM EST)

Gameplay Impact

  • Sustained AI hunting can significantly increase earnings over time
  • Higher streaks effectively function as a reward scaling system for active PvE combat

AI Breakdown

AI Spawns

  • AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821
    • In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn
      • Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)
      • Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)
      • Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)
      • Pirates (Bloodstars, vendettas, wasps, etc.)
      • Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)
      • Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer
    • In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn
      • Plant aliens (these are marked with a green unknown signal tag.)
      • Bread aliens (there's definitely an official name i just dont remember what it was)
      • Tsaii (spawns without bait ships, sometimes with a reaver as the capital)

AI Tiers

  • Tier 1 - Lobotomy/Newbie level [Tier name: EASY]
    • AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player
    • Their identifier in the contacts bar is 1 emoji
  • Tier 2 - Mediocre [Tier name: NORMAL]
    • AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them
    • Their identifier in the contacts bar is 2 emojis
  • Tier 3 - Adept [Tier name: HARD]
    • These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don't have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful
    • Fleeing - Once the AI's shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.
    • Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:
      • for horizon transit
      • for mining guild
      • for pirates
      • for privateers
      • for tsaii
      • for Chifanren (bread aliens)
      • for Watchers (plant aliens)
      • for certain halloween AI and for the two pumpkin halloween AI
  • Tier 4 - Expert [Tier name: BRUTAL]
    • These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.
    • At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.
    • Their identifier in the contacts bar is 2 unique emojis
  • Tier 5 - Aimbot [Tier name: INSANE]
    • These AI are tier 4's with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.
    • At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI's fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them
    • Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:
      • horizon transit
      • mining guild
      • for pirates
      • for privateers
      • for tsaii
      • for Chifanren
      • for Watchers
      • rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.

AI Backup

Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.

  • Larger ships may spawn immediate escort AI upon engagement.
  • Those escorts can themselves generate additional reinforcements.
  • This can create a multi-layer escalation chain depending on the encounter.

For example:

  • The Angle-class ship can spawn a Resolute-class vessel as backup.
  • The Resolute may then deploy an additional squadron of smaller Privateer ships.

In some cases, reinforcement chains can stack further, resulting in:

  • AI ships that spawn AI ships, which themselves spawn additional support units.

AI Bait Mechanic

The Wayfinder has two variants:

  • Civilian Wayfinder (passive transport ship)
  • Bait Variant (hostile ambush trigger)

The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.

Behavior

  • Visually functions as a normal civilian Wayfinder
  • When approached or engaged, it triggers a pirate reinforcement call
  • Spawns a squadron of Pirate AI ships shortly after activation
  • The initial Wayfinder itself may remain non-aggressive or act as a lure

Mechanics

  • This is a hidden encounter trigger system, not a standard hostile spawn
  • Reinforcements spawn after player proximity or engagement conditions are met
  • Designed to punish players who assume all civilian ships are safe

AI Factions

Privateers

A fleet of armed military patrol ships these aligned ships patrol Horizon's End.

Common ships:

  • Dagger (Starfighter)
  • Bulwark (Corvette)
  • Pioneer (Speeder)
  • Contractor (Gunship)
  • Resolute (Destroyer)

Behavior:

  • Patrols Systems

Minning Guild

Industrial mining fleets operating in wild space or asteroid-heavy sectors. Common ships:

  • Type-V11 (Starfighter)
  • Beaver (Transport)
  • Badger (Corvette)
  • Ostrich (Light Freighter) (PLEASE NOTE: Ostriches' are increidbly dangerous to new players)
  • Mining drones and escorts

Behavior:

  • Flies around randomly as a natural spawn.

Rewards:

  • The Angle tends to drop rewards for the one who kills it.

Horizon Transit Convoy

Civilian transport fleets traveling between systems. Common ships:

  • Minhaul
  • Sparrow
  • Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)
  • Explorer variants

Behavior:

  • Usually passive
  • Certain Wayfinder variants may secretly be Pirate bait ships

Important:

Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:

  • Pirate-colored pilot names in /listships ai
  • Suspicious behavior
  • Unusual convoy routes

Possible escalation:

  • Tsaii ambush fleets
  • Reaver-class frigates (~6.5k mass)

Pirates

Hostile raiding fleets that attack nearby ships on sight. Common ships:

  • Bloodstar (Gunship)
  • Vendetta (Corvette)
  • Wasp (Starfighter)
  • Other fast attack craft

Behavior:

  • Extremely aggressive

Danger:

Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.

Rewards:

Unknown Signal (Green Aliens)

Also known as Watchers or plant aliens.

Marked by:

  • Green Unknown Signal contact markers

Behavior:

  • More common in Horizon, Trench, and AU-0821

Common traits:

  • Organic-looking ships
  • Unusual weapon effects
  • Higher-tier AI can be extremely evasive

Ships:

  • Verdolith (Frigate)
  • Teralith (Frigate)
  • Aerbolith (Destroyer)

Rewards:

  • Superconductor

Unknown Signal (Yellow Aliens)

Believed to be the 吃饭人("Bread Aliens").

Behavior:

  • Often appear in deep-space systems
  • Can travel in organized fleets

Common traits:

  • Yellow signal marker
  • Unique ship designs
  • Aggressive response to nearby players

Ships:

  • Other Ships (Names need to still be added)
  • Fashigun (Destroyer)

Abyssals (Event)

The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.

It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event

Ships:

Dredge

Charm

Graft

Emperor

High Priestess

World Event Index

AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use /encounterstatus to view active events and /listships ai to track active AI vessels.

Event Name Type Difficulty Locations Faction Risk Level Image Description
System Defense Forces Small Patrol Patrol Universal Core Systems System Defense Forces Low SD_SmallPatrol.png Routine patrols securing core systems against minor threats.
System Defense Forces Medium Patrol Patrol Universal Core Systems System Defense Forces Low SD_MediumPatrol.png Larger patrols in core systems, prepared to respond to moderate threats.
Horizon Transit Lines Locai Tiered All Systems System Defense Forces None HorizonTransit.png Security and monitoring of inter-system transit routes for player safety.
Privateer Inspection Locai Tiered Core Systems Privateers Medium Privateer_Inspection.png Privateers being inspected by authorities; potential for combat if rules are broken.
Privateer BootCamp Locai Tiered Core Systems Privateers Medium Privateer_BootCamp.png Training exercises for privateer recruits; may involve simulated combat.
Pirate Disturbance Locai Tiered Core Systems Pirates Medium Pirate_Disturbance.png Local pirate activity threatening trade or patrols; dangerous for new players.
Increased Pirate Activity Locai Tiered Core Systems Pirates Medium Pirate_Increase.png Spike in pirate raids and attacks in the core systems; advanced threat.
Mining Guild Barge Convoy Patrol Universal Horizon, AU, Trench Mining Guild High MiningGuild.png Guild ships conducting routine patrols around mining operations.
Tsaii Warband Locai Tiered Horizon, AU, Trench Tsaii High Tsaii_Warband.png Raiding Tsaii forces appear in frontier zones; moderately challenging.
Privateer Naval Drills Locai Tiered Horizon, AU, Trench Privateers High Privateer_NavalDrills.png Privateer naval exercises in frontier systems; may engage nearby ships.
Unknown Signal (Yellow Aliens) Locai Tiered Horizon, AU, Trench 吃饭人 High Signal_YellowAliens.png Mysterious yellow alien signal detected; exploratory or hostile encounters possible.
Unknown Signal (Green Aliens) Locai Tiered Horizon, AU, Trench Watchers High Signal_GreenAliens.png Mysterious green alien signal detected; exploratory or hostile encounters possible.

AI Ship Index

Note: This is a Ship Index meant to document each AI Ship's capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.

Ship Image Faction Class Block Count Threat Armament / Notes
Sparrow (Insert Image) Horizon Transit Shuttle ~??? Low Civilian transport ship
Minhaul (Insert Image) Horizon Transit Freighter ~??? None Civilian cargo vessel
Wayfinder (Insert Image) Horizon Transit Explorer ~??? Medium Can appear as Tsaii bait ship

NOTE: There is a pirate Bait version of this ship

Type I-41 (Insert Image) Mining Guild Shuttle 271 Very Low 2 laser cannons, 1 torpedo
Type V-11 (Insert Image) Mining Guild Shuttle 265 Very Low Mining escort ship
Type A-21B (Insert Image) Mining Guild Shuttle 625 Very Low Mining laser, ore storage
Woodpecker (Insert Image) Horizon Transit Shuttle 267 Very Low Recon vessel, torpedo armed
Beaver (Insert Image) Mining Guild Transport 1985 Low Calls Dagger escort
Badger (Insert Image) Mining Guild Transport ~??? Low Calls Bulwark escort
Ostrich (Insert Image) Mining Guild Light Freighter 3964 High Fast jumper, dangerous to new players
Grouper (Insert Image) Mining Guild Medium Freighter 7996 Medium Calls Bulwark reinforcement
Dunkleosteus (Insert Image) Mining Guild Heavy Freighter 11991 High Calls Bulwark + Contractor reinforcements
Angle (Insert Image) Mining Guild Capital Mining Barge 19939 Extreme Massive AU-only spawn, heavy escort fleet
Teneta (Insert Image) Privateers Starfighter 444 Low Light combat craft
Dagger (Insert Image) Privateers Starfighter 475 Low Standard combat fighter
Bulwark (Insert Image) Privateers Corvette 4000 High Defensive escort vessel
Pioneer (Insert Image) Privateers Speeder 25 Low Convoy support ship
Contractor (Insert Image) Privateers Gunship 2000 Medium Mid-tier support vessel
Resolute (Insert Image) Privateers Destroyer 8264 Extreme High-tier capital destroyer
Bloodstar (Insert Image) Pirates Corvette 3987 Medium Aggressive raider craft
Comorant (Insert Image) Pirates Gunship 1059 Medium
Vendetta (Insert Image) Pirates Gunship 1113 Medium Standard pirate combat ship
Wasp (Insert Image) Pirates Interceptor 249 Low Fast attack craft
Scythe (Insert Image) Tsaii Starfighter 374 Medium Standard fighter
Swarmer (Insert Image) Tsaii Light Fighter 174 Medium Dangerous in swarms
Raider (Insert Image) Tsaii Gunship 1695 Medium Strong anti-player craft
Reaver (Insert Image) Tsaii Frigate ~6.5k Extreme Capital ambush ship
Verdolith (Insert Image) Watchers Frigate 6505 High Can duplicate spawn
Terralith (Insert Image) Watchers Heavy Frigate ~??? Very High High durability capital ship
Arborealith (Insert Image) Watchers Destroyer 12000 Extreme Capital ship killer
Mianbaozha (Insert Image) 吃饭人 Starfighter 226 High Extremely evasive
Loumai (Insert Image) 吃饭人 Gunship 1753 High Summons Mianbaozha
Mianbao (Insert Image) 吃饭人 Corvette 4000 High Strong mid-capital ship
Malingshu (Insert Image) 吃饭人 Light Frigate 4895 Very High Extremely durable
Fashigun (Insert Image) 吃饭人 Destroyer 11994 Extreme Strongest alien capital ship
Skuttle (Insert Image) Abyssals// Pumpkins Starfighter ~??? Low
Dredge (Insert Image) Abyssals gunship 2709 Extreme The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.
Charm (Insert Image) Abyssals Destroyer ~??? Extreme The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.

Summons Dredge as reinforcment

Graft (Insert Image) Abyssals Destroyer ~??? Extreme The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment
Emperor (Insert Image) Abyssals Cruiser ~??? Extreme The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.

Summons 2x Dread as reinforcment

High Priestess (Insert Image) Abyssals Custom Ship ~??? Extreme The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.

Sumons 2x dread as reinforcment