AI Index: Difference between revisions
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The AI Index can currently be found attached in [[AI Guide]] documenting everything involving ai. | The AI Index can currently be found attached in [[AI Guide]] documenting everything involving ai. | ||
PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update. | |||
This wiki page includes: | |||
* World Event Index – A complete, indexed table of all world events. | |||
* AI Ships Index – A digitized index of all AI ships currently on the server. | |||
* AI Ships+ Index – Extra Mechanics Digitzed | |||
* Heat Mechanic Index – Heat Mechanics Digitzed | |||
== World Event Index == | |||
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use <code>/encounterstatus</code> to view active events and <code>/listships ai</code> to track active AI vessels. | |||
{| class="wikitable" | |||
!Event Name | |||
!Type | |||
!Difficulty | |||
!Locations | |||
!Faction | |||
!Risk Level | |||
!Image | |||
!Description | |||
|- | |||
|System Defense Forces Small Patrol | |||
|Patrol | |||
|Universal | |||
|Core Systems | |||
|System Defense Forces | |||
|Low | |||
|SD_SmallPatrol.png | |||
|Routine patrols securing core systems against minor threats. | |||
|- | |||
|System Defense Forces Medium Patrol | |||
|Patrol | |||
|Universal | |||
|Core Systems | |||
|System Defense Forces | |||
|Low | |||
|SD_MediumPatrol.png | |||
|Larger patrols in core systems, prepared to respond to moderate threats. | |||
|- | |||
|Horizon Transit Lines | |||
|Locai | |||
|Tiered | |||
|All Systems | |||
|System Defense Forces | |||
|None | |||
|HorizonTransit.png | |||
|Security and monitoring of inter-system transit routes for player safety. | |||
|- | |||
|Privateer Inspection | |||
|Locai | |||
|Tiered | |||
|Core Systems | |||
|Privateers | |||
|Medium | |||
|Privateer_Inspection.png | |||
|Privateers being inspected by authorities; potential for combat if rules are broken. | |||
|- | |||
|Privateer BootCamp | |||
|Locai | |||
|Tiered | |||
|Core Systems | |||
|Privateers | |||
|Medium | |||
|Privateer_BootCamp.png | |||
|Training exercises for privateer recruits; may involve simulated combat. | |||
|- | |||
|Pirate Disturbance | |||
|Locai | |||
|Tiered | |||
|Core Systems | |||
|Pirates | |||
|Medium | |||
|Pirate_Disturbance.png | |||
|Local pirate activity threatening trade or patrols; dangerous for new players. | |||
|- | |||
|Increased Pirate Activity | |||
|Locai | |||
|Tiered | |||
|Core Systems | |||
|Pirates | |||
|Medium | |||
|Pirate_Increase.png | |||
|Spike in pirate raids and attacks in the core systems; advanced threat. | |||
|- | |||
|Mining Guild Barge Convoy | |||
|Patrol | |||
|Universal | |||
|Horizon, AU, Trench | |||
|Mining Guild | |||
|High | |||
|MiningGuild.png | |||
|Guild ships conducting routine patrols around mining operations. | |||
|- | |||
|Tsaii Warband | |||
|Locai | |||
|Tiered | |||
|Horizon, AU, Trench | |||
|Tsaii | |||
|High | |||
|Tsaii_Warband.png | |||
|Raiding Tsaii forces appear in frontier zones; moderately challenging. | |||
|- | |||
|Privateer Naval Drills | |||
|Locai | |||
|Tiered | |||
|Horizon, AU, Trench | |||
|Privateers | |||
|High | |||
|Privateer_NavalDrills.png | |||
|Privateer naval exercises in frontier systems; may engage nearby ships. | |||
|- | |||
|Unknown Signal (Yellow Aliens) | |||
|Locai | |||
|Tiered | |||
|Horizon, AU, Trench | |||
|吃饭人 | |||
|High | |||
|Signal_YellowAliens.png | |||
|Mysterious yellow alien signal detected; exploratory or hostile encounters possible. | |||
|- | |||
|Unknown Signal (Green Aliens) | |||
|Locai | |||
|Tiered | |||
|Horizon, AU, Trench | |||
|Watchers | |||
|High | |||
|Signal_GreenAliens.png | |||
|Mysterious green alien signal detected; exploratory or hostile encounters possible. | |||
|} | |||
== AI Ship Index == | |||
<blockquote>Note: This is a Ship Index meant to document each AI Ship's capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.</blockquote> | |||
{| class="wikitable" | |||
!Ship | |||
!Image | |||
!Faction | |||
!Class | |||
!Block Count | |||
!Threat | |||
!Armament / Notes | |||
|- | |||
|Sparrow | |||
|(Insert Image) | |||
|Horizon Transit | |||
|Shuttle | |||
|~??? | |||
|None | |||
|Civilian transport ship | |||
NOTE: There is a pirate Bait version of this ship | |||
|- | |||
|Minhaul | |||
|(Insert Image) | |||
|Horizon Transit | |||
|Freighter | |||
|501 | |||
|None | |||
|Civilian cargo vessel | |||
Cheth and Titanium Variants | |||
|- | |||
|Wayfinder | |||
|[[File:Wayfinder.png|thumb]] | |||
|Horizon Transit | |||
|Explorer | |||
|1509 | |||
|None | |||
|Can appear as Tsaii bait ship | |||
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat. | |||
|- | |||
|Type I-41 | |||
|[[File:Imagev.png|thumb]] | |||
|Mining Guild | |||
|Shuttle | |||
|271 | |||
|Very Low | |||
|2 laser cannons, 1 torpedo, calls dagger escort | |||
|- | |||
|Type V-11 | |||
|[[File:Ty.png|thumb|type v-11]] | |||
|Mining Guild | |||
|Shuttle | |||
|265 | |||
|Very Low | |||
|Mining escort ship, calls dagger escort | |||
|- | |||
|Type A-21B | |||
|[[File:Type_a-21b.png|thumb]] | |||
|Mining Guild | |||
|Shuttle | |||
|625 | |||
|Very Low | |||
|Mining laser, ore storage, calls dagger escort | |||
|- | |||
|Woodpecker | |||
|[[File:Woodpecker.png|thumb|Woodpecker]] | |||
|Mining Guild | |||
|Shuttle | |||
|267 | |||
|Very Low | |||
|Recon vessel, torpedo armed, calls dagger reinforcement | |||
|- | |||
|Beaver | |||
|[[File:Beaver.png|thumb|beaver]] | |||
|Mining Guild | |||
|Transport | |||
|1985 | |||
|Low | |||
|Calls Dagger reinforcement | |||
|- | |||
|Badger | |||
|[[File:Badger.png|thumb|badger]] | |||
|Mining Guild | |||
|Transport | |||
|3998 | |||
|Low | |||
|Calls Bulwark reinforcement | |||
|- | |||
|Ostrich | |||
|[[File:Ostrich.png|thumb|ostrich]] | |||
|Mining Guild | |||
|Light Freighter | |||
|3964 | |||
|High | |||
|Fast jumper, dangerous to new players, calls Bulwark reinforcement | |||
|- | |||
|Grouper | |||
|[[File:Grouper.png|thumb|grouper]] | |||
|Mining Guild | |||
|Medium Freighter | |||
|7996 | |||
|Medium | |||
|Calls Bulwark reinforcement | |||
|- | |||
|Dunkleosteus | |||
|[[File:Dunkle.png|thumb|Dunkle]] | |||
|Mining Guild | |||
|Heavy Freighter | |||
|11991 | |||
|High | |||
|Calls Bulwark + Contractor reinforcements | |||
|- | |||
|Angle | |||
|[[File:Amgleai.png|thumb|angle]] | |||
|Mining Guild | |||
|Capital Mining Barge | |||
|19939 | |||
|Extreme | |||
|Heavy escort fleet, calls a Resolute for reinforcements | |||
|- | |||
|Teneta | |||
|[[File:Teneta.png|thumb|teneta]] | |||
|Privateers | |||
|Starfighter | |||
|444 | |||
|Low | |||
|Light combat craft | |||
|- | |||
|Dagger | |||
|[[File:Dagger.png|thumb|dagger]] | |||
|Privateers | |||
|Starfighter | |||
|475 | |||
|Low | |||
|Standard combat fighter | |||
|- | |||
|Bulwark | |||
|[[File:Bulwork.png|thumb|bulwark]] | |||
|Privateers | |||
|Corvette | |||
|4000 | |||
|High | |||
|Defensive escort vessel | |||
|- | |||
|Pioneer | |||
|[[File:Pioneer.png|thumb]] | |||
|Privateers | |||
|Intercepter | |||
|153 | |||
|None | |||
|A very small ship | |||
NOTE: this ship is broken and cannot do damage | |||
|- | |||
|Contractor | |||
|[[File:Contractor.png|thumb|contractor]] | |||
|Privateers | |||
|Gunship | |||
|2000 | |||
|Medium | |||
|Mid-tier support vessel | |||
|- | |||
|Resolute | |||
|[[File:Reso.png|thumb|resolute]] | |||
|Privateers | |||
|Destroyer | |||
|8264 | |||
|Extreme | |||
|High-tier capital destroyer | |||
|- | |||
|Bloodstar | |||
|[[File:Imagebb.png|thumb]] | |||
|Pirates | |||
|Corvette | |||
|3987 | |||
|Medium | |||
|Aggressive raider craft | |||
|- | |||
|Comorant | |||
|[[File:Como.png|thumb]] | |||
|Pirates | |||
|Gunship | |||
|1059 | |||
|Medium | |||
| | |||
|- | |||
|Vendetta | |||
|[[File:Vendetta.png|thumb]] | |||
|Pirates | |||
|Gunship | |||
|1113 | |||
|Medium | |||
|Standard pirate combat ship | |||
|- | |||
|Wasp | |||
|[[File:Wasp.png|thumb]] | |||
|Pirates | |||
|Interceptor | |||
|249 | |||
|Nearly none | |||
|Fast attack craft | |||
|- | |||
|Scythe | |||
|[[File:Scythe.png|thumb]] | |||
|Tsaii | |||
|Starfighter | |||
|374 | |||
|Medium | |||
|Standard fighter | |||
|- | |||
|Swarmer | |||
|[[File:Swarmer.png|thumb]] | |||
|Tsaii | |||
|Light Fighter | |||
|174 | |||
|Medium | |||
|Dangerous in swarms | |||
|- | |||
|Raider | |||
|[[File:Rad.png|thumb]] | |||
|Tsaii | |||
|Gunship | |||
|1695 | |||
|Medium | |||
|Strong anti-player craft | |||
|- | |||
|Reaver | |||
|[[File:Reaver.png|thumb]] | |||
|Tsaii | |||
|Frigate | |||
|6502 | |||
|Extreme | |||
|Capital ambush ship | |||
|- | |||
|Verdolith | |||
|[[File:Terralith.png|thumb]] | |||
|Watchers | |||
|Frigate | |||
|6505 | |||
|High | |||
|Can duplicate spawn | |||
|- | |||
|Terralith | |||
|[[File:Verdolith.png|thumb]] | |||
|Watchers | |||
|Heavy Frigate | |||
|7999 | |||
|Very High | |||
|High durability capital ship | |||
|- | |||
|Arborealith | |||
|[[File:Arbo.png|thumb]] | |||
|Watchers | |||
|Destroyer | |||
|12000 | |||
|Extreme | |||
|Capital ship killer, calls Verdolith for reinforcements | |||
|- | |||
|Mianbaozha | |||
|[[File:Mian.png|thumb]] | |||
|吃饭人 | |||
|Starfighter | |||
|226 | |||
|High | |||
|Extremely evasive | |||
|- | |||
|Loumai | |||
|[[File:Louma.png|thumb]] | |||
|吃饭人 | |||
|Gunship | |||
|1753 | |||
|High | |||
|Summons Mianbaozha | |||
|- | |||
|Mianbao | |||
|[[File:Mianba.png|thumb]] | |||
|吃饭人 | |||
|Corvette | |||
|4000 | |||
|High | |||
|Strong sub-capital ship, calls Malingshu for reinforcements | |||
|- | |||
|Malingshu | |||
|[[File:Milangshu.png|thumb]] | |||
|吃饭人 | |||
|Light Frigate | |||
|4895 | |||
|High | |||
|Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements | |||
NOTE: this frigate has a phaser | |||
|- | |||
|Fashigun | |||
|(Insert Image) | |||
|吃饭人 | |||
|Destroyer | |||
|11994 | |||
|Extreme | |||
|Strongest alien capital ship, calls Mianbaozhas for reinforcement | |||
NOTE: the amount of mianbaozhas depends on how many people are in your fleet | |||
|- | |||
|Skuttle | |||
|[[File:Image.png|thumb]] | |||
|Abyssals// Pumpkins | |||
|Custom Ship | |||
|285 | |||
|None | |||
|A versatile shuttle-like custom ship which is unarmed | |||
|- | |||
|Dredge | |||
|[[File:Dredge.png|thumb]] | |||
|Abyssals | |||
|Gunship | |||
|2709 | |||
|Medium | |||
|The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship. | |||
|- | |||
|Charm | |||
|[[File:Charm_Ingame.png|thumb|A picture of the Charm in space arena]] | |||
|Abyssals | |||
|Destroyer | |||
|11,465 | |||
|Extreme | |||
|The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons. | |||
Summons Dredge as reinforcment | |||
|- | |||
|Graft | |||
|[[File:Graft_Ingame.png|thumb|A picture of the Graft in space arena]] | |||
|Abyssals | |||
|Destroyer | |||
|12,312 | |||
|Extreme | |||
|The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment | |||
|- | |||
|Emperor | |||
|[[File:Emperor_Ingame.png|thumb|A picture of the Emperor in space arena]] | |||
|Abyssals | |||
|Cruiser | |||
|13,574 | |||
|Extreme | |||
|The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons. | |||
Summons 2x Dread as reinforcment | |||
|- | |||
|High Priestess | |||
|[[File:High_Priestess_In_game.png|alt=A picture of the High Priestess in space arena|400x400px]] | |||
|Abyssals | |||
|Custom Ship | |||
|23,468 | |||
|Extreme | |||
|The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam. | |||
Sumons 2x dread as reinforcment | |||
|} | |||
=== Ship Scaling === | |||
{| class="wikitable" | |||
!Ship Class | |||
!Typical Block Range | |||
!Role | |||
!Strengths | |||
!Weaknesses | |||
|- | |||
|Interceptor | |||
|150–350 | |||
|Anti-fighter | |||
|Extremely agile | |||
|Minimal durability | |||
|- | |||
|Starfighter | |||
|350–500 | |||
|Strike craft | |||
|High burst damage | |||
|Fragile | |||
|- | |||
|Gunship | |||
|500–2,000 | |||
|Skirmisher | |||
|Versatile | |||
|Limited endurance | |||
|- | |||
|Corvette | |||
|2,000–4,000 | |||
|Multi-role combat | |||
|Balanced combat capability | |||
|Larger target profile | |||
|- | |||
|Frigate | |||
|4,000–8,000 | |||
|Capital combat | |||
|Heavy weapon access | |||
|Reduced agility | |||
|- | |||
|Destroyer | |||
|8,000–12,000 | |||
|Heavy capital | |||
|Massive durability/firepower | |||
|Slow and expensive | |||
|- | |||
|Cruiser+ | |||
|12,000+ | |||
|Fleet capital | |||
|Extreme combat capability | |||
|Strategic-scale loss risk | |||
|} | |||
=== AI Rewards === | |||
{| class="wikitable" | |||
!AI Ship | |||
!Faction | |||
!Difficulty | |||
!Rewards | |||
!Description | |||
|- | |||
|Nimble | |||
|Horizon Transit | |||
|None | |||
|250c | |||
|Light exploration shuttle; fast but fragile. | |||
|- | |||
|Minhaul | |||
|Horizon Transit | |||
|None | |||
|250c + 314 XP | |||
|Small cargo vessel carrying valuable ores. | |||
|- | |||
|Striker | |||
|Horizon Transit | |||
|None | |||
|250c | |||
|Medium exploration shuttle allegedly armed with plasma cannons. | |||
|- | |||
|Wayfinder | |||
|Horizon Transit | |||
|None | |||
|400c | |||
|Medium exploration transport with weak defenses. | |||
|- | |||
|Amph | |||
|Horizon Transit | |||
|None | |||
|400c | |||
|Heavy exploration transport with moderate durability. | |||
|- | |||
|Exotran | |||
|Horizon Transit | |||
|None | |||
|550c | |||
|Sleek cargo freighter with decorative turrets. | |||
|- | |||
|Dessle | |||
|Horizon Transit | |||
|None | |||
|550c | |||
|Small ore freighter with little combat capability. | |||
|- | |||
|Iskat | |||
|Pirates | |||
|Very easy | |||
|950c | |||
|Pirate fighter armed with lasers and torpedoes. | |||
|- | |||
|Voss | |||
|Pirates | |||
|Very easy | |||
|950c | |||
|Rusty mining shuttle with a single laser cannon. | |||
|- | |||
|Hector | |||
|Pirates | |||
|Very easy | |||
|950c | |||
|Old shuttle equipped with lasers and torpedoes. | |||
|- | |||
|Hiro | |||
|Pirates | |||
|Easy | |||
|950c | |||
|Modified fighter with dual torpedo launchers. | |||
|- | |||
|Wasp | |||
|Pirates | |||
|Easy | |||
|950c | |||
|Armed shuttle fitted with lasers and torpedoes. | |||
|- | |||
|Frenz | |||
|Pirates | |||
|Moderate | |||
|950c + 299 XP | |||
|Agile starfighter with lasers and torpedoes. | |||
|- | |||
|Tempest | |||
|Pirates | |||
|Moderate | |||
|950c | |||
|Strike fighter armed with dual plasma cannons. | |||
|- | |||
|Velasco | |||
|Pirates | |||
|Moderate | |||
|950c | |||
|Heavy assault fighter with triple plasma cannons. | |||
|- | |||
|Anaan | |||
|Pirates | |||
|Very easy | |||
|1,250c | |||
|Converted hauler functioning as a gunship. | |||
|- | |||
|Vendetta | |||
|Pirates | |||
|Hard | |||
|1,250c | |||
|Light gunship with pulse cannons and heavy laser. | |||
|- | |||
|Cormorant | |||
|Pirates | |||
|Moderate | |||
|1,250c | |||
|Assault gunship with plasma cannons and torpedoes. | |||
|- | |||
|Mantis | |||
|Pirates | |||
|Hard | |||
|1,250c | |||
|Heavy gunship armed with pulse cannons and heavy lasers. | |||
|- | |||
|Hernstein | |||
|Pirates | |||
|Moderate | |||
|1,250c + 1,556 XP | |||
|Medium assault gunship with pulse cannons. | |||
|- | |||
|Fyr | |||
|Pirates | |||
|Moderate | |||
|1,250c | |||
|Heavy assault gunship with plasma cannons and turrets. | |||
|- | |||
|Bloodstar | |||
|Pirates | |||
|Hard | |||
|2,650c | |||
|Heavy corvette equipped with tri-turrets. | |||
|- | |||
|Inflict | |||
|Privateers | |||
|Easy | |||
|950c | |||
|Standard privateer fighter with torpedoes. | |||
|- | |||
|Furious | |||
|Privateers | |||
|Moderate | |||
|950c | |||
|Tough fighter armed with plasma cannon. | |||
|- | |||
|Teneta | |||
|Privateers | |||
|Moderate | |||
|950c | |||
|Strike fighter with dual plasma cannons. | |||
|- | |||
|Patroller | |||
|Privateers | |||
|Hard | |||
|1,850c + 1,809 XP | |||
|Medium gunship with shields and pulse cannons. | |||
|- | |||
|Veteran | |||
|Privateers | |||
|Hard | |||
|1,850c | |||
|Anti-fighter gunship with heavy laser. | |||
|- | |||
|Protector | |||
|Privateers | |||
|Moderate | |||
|950c | |||
|Pseudo-gunship with dangerous plasma cannons. | |||
|- | |||
|Daybreak | |||
|Privateers | |||
|Hard | |||
|2,650c + 3,988 XP | |||
|Light corvette armed with heavy lasers. | |||
|- | |||
|Dagger | |||
|Privateers | |||
|Moderate | |||
|2,650c + 967 XP | |||
|Heavy fighter with plasma cannons and torpedoes. | |||
|- | |||
|Contractor | |||
|Privateers | |||
|Hard | |||
|3,750c | |||
|Heavy gunship armed with pulse cannons and lasers. | |||
|- | |||
|Bulwark | |||
|Privateers | |||
|Hard | |||
|5,750c + 4,785 XP | |||
|Heavy corvette with tri-turrets and shields. | |||
|- | |||
|Resolute | |||
|Privateers | |||
|Hard | |||
|~20,000c + Unknown XP | |||
|Light destroyer equipped with phasers. | |||
|- | |||
|Type I-41 | |||
|Mining Guild | |||
|Easy | |||
|650c | |||
|Old retired fighter with torpedoes. | |||
|- | |||
|Type V-11 | |||
|Mining Guild | |||
|Easy | |||
|650c | |||
|Basic mining spacecraft with one laser cannon. | |||
|- | |||
|Type A-21B | |||
|Mining Guild | |||
|Easy | |||
|650c + 881 XP | |||
|Passenger shuttle converted into mining craft. | |||
|- | |||
|Woodpecker | |||
|Mining Guild | |||
|Easy | |||
|650c | |||
|Armored scout shuttle with torpedoes. | |||
|- | |||
|Beaver | |||
|Mining Guild | |||
|Moderate | |||
|1,850c + 2,121 XP | |||
|Mining transport with heavy lasers. | |||
|- | |||
|Badger | |||
|Mining Guild | |||
|Moderate | |||
|2,560c | |||
|Mining freighter armed with turrets and plasma cannons. | |||
|- | |||
|Ostrich | |||
|Mining Guild | |||
|Moderate | |||
|2,650c + 3,588 XP | |||
|Mining freighter with light turrets and plasma cannons. | |||
|- | |||
|Grouper | |||
|Mining Guild | |||
|Medium | |||
|Unknown | |||
|Armed medium freighter miner. | |||
|- | |||
|Dunkle | |||
|Mining Guild | |||
|Hard | |||
|Unknown | |||
|Heavy combat-capable freighter miner. | |||
|- | |||
|Angle | |||
|Mining Guild | |||
|Unkillable | |||
|~50,000c + Unknown XP | |||
|Massive convoy barge with heavy escort support. | |||
|- | |||
|Swarmer | |||
|Tsaii | |||
|Easy | |||
|1,550c | |||
|Agile Tsaii scout craft. | |||
|- | |||
|Scythe | |||
|Tsaii | |||
|Moderate | |||
|1,550c | |||
|Standard Tsaii fighter with plasma cannons. | |||
|- | |||
|Raider | |||
|Tsaii | |||
|Moderate | |||
|2,500c | |||
|Attack gunship with pulse cannons and lasers. | |||
|- | |||
|Reaver | |||
|Tsaii | |||
|Hard | |||
|6,500c | |||
|Attack frigate armed with phasers and heavy turrets. | |||
|- | |||
|Mianbaozha | |||
|Aliens | |||
|Medium | |||
|Unknown | |||
|Agile alien fighter difficult to target. | |||
|- | |||
|Loumai | |||
|Aliens | |||
|Hard | |||
|Unknown | |||
|Heavy gunship that summons reinforcements. | |||
|- | |||
|Mianbao | |||
|Aliens | |||
|Hard | |||
|9,000c + 5,383 XP | |||
|Fast alien corvette with tri-turrets. | |||
|- | |||
|Malingshu | |||
|Aliens | |||
|Very Hard | |||
|9,000c + 6,263 XP | |||
|Phaser frigate deadly at close range. | |||
|- | |||
|Verdolith | |||
|Aliens | |||
|Extremely Hard | |||
|9,000c | |||
|Attack frigate with heavy turrets and phasers. | |||
|- | |||
|Teralith | |||
|Aliens | |||
|Extremely Hard | |||
|18,000c + 9,052 XP | |||
|Heavy assault frigate with chetherite shield. | |||
|- | |||
|Arborealith | |||
|Aliens | |||
|Extremely Hard | |||
|18,000c + 12,270 HEXP | |||
|Heavy destroyer with gravity well systems. | |||
|- | |||
|Fashigun | |||
|Aliens | |||
|Extremely Hard | |||
|~20,000c + Unknown HEXP | |||
|Massive destroyer capable of summoning swarms. | |||
|} | |||
=== Ship Tiers === | |||
Note: This is a Ship Index meant to document each AI Ship's Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI. | |||
{| class="wikitable" | |||
!Tier | |||
!Name | |||
!Movement | |||
!Aim Behavior | |||
!Fire Rate | |||
!Special Mechanics | |||
!Shield Targeting | |||
!Contacts Bar Identifier | |||
!Image | |||
|- | |||
|1 | |||
|EASY | |||
|5th <code>/dc</code> slot | |||
|Poor, almost no aiming | |||
|Very infrequent | |||
|None | |||
|Center of mass | |||
|1 emoji (✦) | |||
|[[File:1_starf.png|thumb]]Marked by 1 Star | |||
|- | |||
|2 | |||
|NORMAL | |||
|9th <code>/dc</code> slot | |||
|Direct aim, no leading | |||
|Frequent | |||
|None | |||
|Center of mass | |||
|2 emojis (✦✦) | |||
|[[File:2_stars.png|thumb]]Marked by 2 Stars | |||
|- | |||
|3 | |||
|HARD | |||
|Medium | |||
|Leads target | |||
|Frequent | |||
|Fleeing when shields low | |||
|Center of mass | |||
|1 unique faction emoji | |||
|[[File:Tier3.png|thumb]] | |||
|- | |||
|4 | |||
|BRUTAL | |||
|Fast/Evasive | |||
|Leads target, stronger | |||
|Frequent | |||
|Early fleeing | |||
|30–40% lowest shield targeting | |||
|2 unique faction emojis | |||
|Identifiied by 2 Unique Emojis | |||
|- | |||
|5 | |||
|INSANE | |||
|1.1× <code>/dc</code> slot | |||
|Extremely precise leading | |||
|Extremely high | |||
|Powermodes, early fleeing | |||
|90–100% lowest shield targeting | |||
|1 rare faction emoji | |||
|[[File:Tier5.png|thumb]] | |||
|} | |||
== AI Ships+ Index == | |||
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains. | |||
=== AI Reinforcements === | |||
{| class="wikitable" | |||
!AI Ship | |||
!Calls Reinforcements | |||
!Possible Reinforcement | |||
|- | |||
|Beaver | |||
|Yes | |||
|Dagger | |||
|- | |||
|Badger | |||
|Yes | |||
|Bulwark | |||
|- | |||
|Loumai | |||
|Yes | |||
|2x Mianbaozha | |||
|- | |||
|Angle | |||
|Yes | |||
|Resolute | |||
|- | |||
|Resolute | |||
|Yes | |||
|Privateer Squadron | |||
|- | |||
|Fashigun | |||
|Yes | |||
|Massive Mianbaozha Swarm (depends on fleet size) | |||
|- | |||
|Reaver | |||
|Yes | |||
|Raider | |||
|- | |||
|Verdolith | |||
|Yes | |||
|Verdolith | |||
|} | |||
=== Salvage/Loot Table === | |||
{| class="wikitable" | |||
!AI Ship | |||
!Notable Loot | |||
!Salvage Value | |||
!Rare Drops | |||
|- | |||
|Minhaul | |||
|Ore | |||
|Low | |||
|Titanium | |||
|- | |||
|Beaver | |||
|Mining Components | |||
|Medium | |||
|None | |||
|- | |||
|Mianbao | |||
|Alien Components | |||
|High | |||
|Superconductors | |||
|- | |||
|Teralith | |||
|Advanced Components | |||
|Very High | |||
|Guaranteed Superconductor | |||
|- | |||
|Arborealith | |||
|Capital Salvage | |||
|Extreme | |||
|Guaranteed Superconductor | |||
|} | |||
=== AI Standard Agro Ranges Index === | |||
{| class="wikitable" | |||
!Faction | |||
!Typical Aggro Range | |||
!Notes | |||
|- | |||
|Horizon Transit | |||
|Passive | |||
|Non-hostile civilian ships | |||
|- | |||
|Mining Guild | |||
|~500m | |||
|Escorts may respond aggressively | |||
|- | |||
|Pirates | |||
|~750m | |||
|Standard hostile patrol range | |||
|- | |||
|Privateers | |||
|~650m | |||
|Certain ships exceed this | |||
|- | |||
|Tsaii | |||
|~1,000m | |||
|Highly aggressive frontier faction | |||
|- | |||
|Unknown Signal (Aliens) | |||
|~2,500m | |||
|Extremely long detection radius | |||
|- | |||
|Abyssals (Event) | |||
|Unknown / Variable | |||
|Event-exclusive behavior | |||
|} | |||
=== CounterPlay === | |||
{| class="wikitable" | |||
!Enemy Type | |||
!Best Counter | |||
!Avoid | |||
|- | |||
|Fighters | |||
|Pulse Cannons | |||
|Plasma dogfights | |||
|- | |||
|Gunships | |||
|Distance control | |||
|Close brawling | |||
|- | |||
|Corvettes | |||
|Tri-turret kiting | |||
|Static positioning | |||
|- | |||
|Frigates | |||
|Phaser rush | |||
|Shield trades | |||
|- | |||
|Destroyers | |||
|Fleet focus fire | |||
|Solo engagement | |||
|} | |||
=== Weapons Systems === | |||
{| class="wikitable" | |||
!Weapon | |||
!Type | |||
!Effective Against | |||
!Weak Against | |||
!Typical AI Users | |||
!Notes | |||
|- | |||
|Laser Cannon | |||
|Primary | |||
|Fighters | |||
|Shields | |||
|Pirates, Mining Guild | |||
|Basic hitscan weapon, very bad | |||
|- | |||
|Plasma Cannon | |||
|Primary | |||
|Shields | |||
|Evasive targets | |||
|Tsaii, Pirates | |||
|Extremely dangerous to starfighters | |||
|- | |||
|Pulse Cannon | |||
|Omni-directional | |||
|Fighters | |||
|Capitals | |||
|Gunships, Corvettes | |||
|Near-unlimited firing arcs | |||
|- | |||
|Heavy Laser | |||
|Heavy Weapon | |||
|Slowing targets | |||
|Shielded targets | |||
|Contractors, Raiders | |||
|Explosion-heavy finisher weapon | |||
|- | |||
|Tri-Turret | |||
|Heavy Weapon | |||
|Medium Ships | |||
|Fighters | |||
|Corvettes | |||
|Long-range artillery | |||
|- | |||
|Heavy Turret | |||
|Primary | |||
|Capital-ships | |||
|Agile ships | |||
|Frigates, Destroyers | |||
|High sustained DPS | |||
|- | |||
|Phaser | |||
|Heavy Weapon | |||
|Shields | |||
|Small evasive ships | |||
|Alien capitals | |||
|Massive burst shield damage | |||
|- | |||
|Torpedoes | |||
|Secondary | |||
|Distracted targets | |||
|PD/evasion | |||
|Most factions | |||
|Punishes predictable movement | |||
|- | |||
|Capital Beam | |||
|Event Weapon | |||
|Everything | |||
|Unknown | |||
|Abyssals | |||
|Event-exclusive weapon | |||
|- | |||
|Gaze Weapons | |||
|Exotic | |||
|Unknown | |||
|Unknown | |||
|Abyssals | |||
|Poorly documented | |||
|} | |||
== Heat Mechanic Index == | |||
==== Core Mechanics ==== | |||
{| class="wikitable" | |||
!Mechanic | |||
!Description | |||
|- | |||
|Kill Streak | |||
|Builds through consecutive AI ship destruction | |||
|- | |||
|Heat Multiplier | |||
|Reward scaling tied to streak progression | |||
|- | |||
|Credit Scaling | |||
|Credits earned increase at higher streaks | |||
|- | |||
|XP Scaling | |||
|XP rewards increase with streak level | |||
|- | |||
|Sustained Combat Bonus | |||
|Long PvE sessions become progressively more profitable | |||
|} | |||
==== Streak Behavior ==== | |||
{| class="wikitable" | |||
!Behavior | |||
!Description | |||
|- | |||
|Kill Confirmation | |||
|Streak increases after confirmed AI destruction | |||
|- | |||
|Continuous Scaling | |||
|Rewards continue increasing as streak rises | |||
|- | |||
|Combat Incentive | |||
|Encourages prolonged PvE hunting sessions | |||
|- | |||
|Escalation Risk | |||
|Longer streaks often expose players to increasingly dangerous encounters | |||
|} | |||
==== Persistent Rules ==== | |||
{| class="wikitable" | |||
!Rule | |||
!Description | |||
|- | |||
|Creative Mode | |||
|Heat decay is paused while in Creative | |||
|- | |||
|Server Reset | |||
|Streaks may persist until the daily reset cycle (~5 PM EST) | |||
|- | |||
|Session Continuity | |||
|Players can maintain streaks across multiple encounters | |||
|- | |||
|Server Reset Time | |||
|The server will always reset around 4 - 5 AM EST | |||
|} | |||
Revision as of 16:25, 4 June 2026
The AI Index can currently be found attached in AI Guide documenting everything involving ai.
PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update.
This wiki page includes:
- World Event Index – A complete, indexed table of all world events.
- AI Ships Index – A digitized index of all AI ships currently on the server.
- AI Ships+ Index – Extra Mechanics Digitzed
- Heat Mechanic Index – Heat Mechanics Digitzed
World Event Index
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use /encounterstatus to view active events and /listships ai to track active AI vessels.
| Event Name | Type | Difficulty | Locations | Faction | Risk Level | Image | Description |
|---|---|---|---|---|---|---|---|
| System Defense Forces Small Patrol | Patrol | Universal | Core Systems | System Defense Forces | Low | SD_SmallPatrol.png | Routine patrols securing core systems against minor threats. |
| System Defense Forces Medium Patrol | Patrol | Universal | Core Systems | System Defense Forces | Low | SD_MediumPatrol.png | Larger patrols in core systems, prepared to respond to moderate threats. |
| Horizon Transit Lines | Locai | Tiered | All Systems | System Defense Forces | None | HorizonTransit.png | Security and monitoring of inter-system transit routes for player safety. |
| Privateer Inspection | Locai | Tiered | Core Systems | Privateers | Medium | Privateer_Inspection.png | Privateers being inspected by authorities; potential for combat if rules are broken. |
| Privateer BootCamp | Locai | Tiered | Core Systems | Privateers | Medium | Privateer_BootCamp.png | Training exercises for privateer recruits; may involve simulated combat. |
| Pirate Disturbance | Locai | Tiered | Core Systems | Pirates | Medium | Pirate_Disturbance.png | Local pirate activity threatening trade or patrols; dangerous for new players. |
| Increased Pirate Activity | Locai | Tiered | Core Systems | Pirates | Medium | Pirate_Increase.png | Spike in pirate raids and attacks in the core systems; advanced threat. |
| Mining Guild Barge Convoy | Patrol | Universal | Horizon, AU, Trench | Mining Guild | High | MiningGuild.png | Guild ships conducting routine patrols around mining operations. |
| Tsaii Warband | Locai | Tiered | Horizon, AU, Trench | Tsaii | High | Tsaii_Warband.png | Raiding Tsaii forces appear in frontier zones; moderately challenging. |
| Privateer Naval Drills | Locai | Tiered | Horizon, AU, Trench | Privateers | High | Privateer_NavalDrills.png | Privateer naval exercises in frontier systems; may engage nearby ships. |
| Unknown Signal (Yellow Aliens) | Locai | Tiered | Horizon, AU, Trench | 吃饭人 | High | Signal_YellowAliens.png | Mysterious yellow alien signal detected; exploratory or hostile encounters possible. |
| Unknown Signal (Green Aliens) | Locai | Tiered | Horizon, AU, Trench | Watchers | High | Signal_GreenAliens.png | Mysterious green alien signal detected; exploratory or hostile encounters possible. |
AI Ship Index
Note: This is a Ship Index meant to document each AI Ship's capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.
Ship Scaling
| Ship Class | Typical Block Range | Role | Strengths | Weaknesses |
|---|---|---|---|---|
| Interceptor | 150–350 | Anti-fighter | Extremely agile | Minimal durability |
| Starfighter | 350–500 | Strike craft | High burst damage | Fragile |
| Gunship | 500–2,000 | Skirmisher | Versatile | Limited endurance |
| Corvette | 2,000–4,000 | Multi-role combat | Balanced combat capability | Larger target profile |
| Frigate | 4,000–8,000 | Capital combat | Heavy weapon access | Reduced agility |
| Destroyer | 8,000–12,000 | Heavy capital | Massive durability/firepower | Slow and expensive |
| Cruiser+ | 12,000+ | Fleet capital | Extreme combat capability | Strategic-scale loss risk |
AI Rewards
| AI Ship | Faction | Difficulty | Rewards | Description |
|---|---|---|---|---|
| Nimble | Horizon Transit | None | 250c | Light exploration shuttle; fast but fragile. |
| Minhaul | Horizon Transit | None | 250c + 314 XP | Small cargo vessel carrying valuable ores. |
| Striker | Horizon Transit | None | 250c | Medium exploration shuttle allegedly armed with plasma cannons. |
| Wayfinder | Horizon Transit | None | 400c | Medium exploration transport with weak defenses. |
| Amph | Horizon Transit | None | 400c | Heavy exploration transport with moderate durability. |
| Exotran | Horizon Transit | None | 550c | Sleek cargo freighter with decorative turrets. |
| Dessle | Horizon Transit | None | 550c | Small ore freighter with little combat capability. |
| Iskat | Pirates | Very easy | 950c | Pirate fighter armed with lasers and torpedoes. |
| Voss | Pirates | Very easy | 950c | Rusty mining shuttle with a single laser cannon. |
| Hector | Pirates | Very easy | 950c | Old shuttle equipped with lasers and torpedoes. |
| Hiro | Pirates | Easy | 950c | Modified fighter with dual torpedo launchers. |
| Wasp | Pirates | Easy | 950c | Armed shuttle fitted with lasers and torpedoes. |
| Frenz | Pirates | Moderate | 950c + 299 XP | Agile starfighter with lasers and torpedoes. |
| Tempest | Pirates | Moderate | 950c | Strike fighter armed with dual plasma cannons. |
| Velasco | Pirates | Moderate | 950c | Heavy assault fighter with triple plasma cannons. |
| Anaan | Pirates | Very easy | 1,250c | Converted hauler functioning as a gunship. |
| Vendetta | Pirates | Hard | 1,250c | Light gunship with pulse cannons and heavy laser. |
| Cormorant | Pirates | Moderate | 1,250c | Assault gunship with plasma cannons and torpedoes. |
| Mantis | Pirates | Hard | 1,250c | Heavy gunship armed with pulse cannons and heavy lasers. |
| Hernstein | Pirates | Moderate | 1,250c + 1,556 XP | Medium assault gunship with pulse cannons. |
| Fyr | Pirates | Moderate | 1,250c | Heavy assault gunship with plasma cannons and turrets. |
| Bloodstar | Pirates | Hard | 2,650c | Heavy corvette equipped with tri-turrets. |
| Inflict | Privateers | Easy | 950c | Standard privateer fighter with torpedoes. |
| Furious | Privateers | Moderate | 950c | Tough fighter armed with plasma cannon. |
| Teneta | Privateers | Moderate | 950c | Strike fighter with dual plasma cannons. |
| Patroller | Privateers | Hard | 1,850c + 1,809 XP | Medium gunship with shields and pulse cannons. |
| Veteran | Privateers | Hard | 1,850c | Anti-fighter gunship with heavy laser. |
| Protector | Privateers | Moderate | 950c | Pseudo-gunship with dangerous plasma cannons. |
| Daybreak | Privateers | Hard | 2,650c + 3,988 XP | Light corvette armed with heavy lasers. |
| Dagger | Privateers | Moderate | 2,650c + 967 XP | Heavy fighter with plasma cannons and torpedoes. |
| Contractor | Privateers | Hard | 3,750c | Heavy gunship armed with pulse cannons and lasers. |
| Bulwark | Privateers | Hard | 5,750c + 4,785 XP | Heavy corvette with tri-turrets and shields. |
| Resolute | Privateers | Hard | ~20,000c + Unknown XP | Light destroyer equipped with phasers. |
| Type I-41 | Mining Guild | Easy | 650c | Old retired fighter with torpedoes. |
| Type V-11 | Mining Guild | Easy | 650c | Basic mining spacecraft with one laser cannon. |
| Type A-21B | Mining Guild | Easy | 650c + 881 XP | Passenger shuttle converted into mining craft. |
| Woodpecker | Mining Guild | Easy | 650c | Armored scout shuttle with torpedoes. |
| Beaver | Mining Guild | Moderate | 1,850c + 2,121 XP | Mining transport with heavy lasers. |
| Badger | Mining Guild | Moderate | 2,560c | Mining freighter armed with turrets and plasma cannons. |
| Ostrich | Mining Guild | Moderate | 2,650c + 3,588 XP | Mining freighter with light turrets and plasma cannons. |
| Grouper | Mining Guild | Medium | Unknown | Armed medium freighter miner. |
| Dunkle | Mining Guild | Hard | Unknown | Heavy combat-capable freighter miner. |
| Angle | Mining Guild | Unkillable | ~50,000c + Unknown XP | Massive convoy barge with heavy escort support. |
| Swarmer | Tsaii | Easy | 1,550c | Agile Tsaii scout craft. |
| Scythe | Tsaii | Moderate | 1,550c | Standard Tsaii fighter with plasma cannons. |
| Raider | Tsaii | Moderate | 2,500c | Attack gunship with pulse cannons and lasers. |
| Reaver | Tsaii | Hard | 6,500c | Attack frigate armed with phasers and heavy turrets. |
| Mianbaozha | Aliens | Medium | Unknown | Agile alien fighter difficult to target. |
| Loumai | Aliens | Hard | Unknown | Heavy gunship that summons reinforcements. |
| Mianbao | Aliens | Hard | 9,000c + 5,383 XP | Fast alien corvette with tri-turrets. |
| Malingshu | Aliens | Very Hard | 9,000c + 6,263 XP | Phaser frigate deadly at close range. |
| Verdolith | Aliens | Extremely Hard | 9,000c | Attack frigate with heavy turrets and phasers. |
| Teralith | Aliens | Extremely Hard | 18,000c + 9,052 XP | Heavy assault frigate with chetherite shield. |
| Arborealith | Aliens | Extremely Hard | 18,000c + 12,270 HEXP | Heavy destroyer with gravity well systems. |
| Fashigun | Aliens | Extremely Hard | ~20,000c + Unknown HEXP | Massive destroyer capable of summoning swarms. |
Ship Tiers
Note: This is a Ship Index meant to document each AI Ship's Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.
AI Ships+ Index
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.
AI Reinforcements
| AI Ship | Calls Reinforcements | Possible Reinforcement |
|---|---|---|
| Beaver | Yes | Dagger |
| Badger | Yes | Bulwark |
| Loumai | Yes | 2x Mianbaozha |
| Angle | Yes | Resolute |
| Resolute | Yes | Privateer Squadron |
| Fashigun | Yes | Massive Mianbaozha Swarm (depends on fleet size) |
| Reaver | Yes | Raider |
| Verdolith | Yes | Verdolith |
Salvage/Loot Table
| AI Ship | Notable Loot | Salvage Value | Rare Drops |
|---|---|---|---|
| Minhaul | Ore | Low | Titanium |
| Beaver | Mining Components | Medium | None |
| Mianbao | Alien Components | High | Superconductors |
| Teralith | Advanced Components | Very High | Guaranteed Superconductor |
| Arborealith | Capital Salvage | Extreme | Guaranteed Superconductor |
AI Standard Agro Ranges Index
| Faction | Typical Aggro Range | Notes |
|---|---|---|
| Horizon Transit | Passive | Non-hostile civilian ships |
| Mining Guild | ~500m | Escorts may respond aggressively |
| Pirates | ~750m | Standard hostile patrol range |
| Privateers | ~650m | Certain ships exceed this |
| Tsaii | ~1,000m | Highly aggressive frontier faction |
| Unknown Signal (Aliens) | ~2,500m | Extremely long detection radius |
| Abyssals (Event) | Unknown / Variable | Event-exclusive behavior |
CounterPlay
| Enemy Type | Best Counter | Avoid |
|---|---|---|
| Fighters | Pulse Cannons | Plasma dogfights |
| Gunships | Distance control | Close brawling |
| Corvettes | Tri-turret kiting | Static positioning |
| Frigates | Phaser rush | Shield trades |
| Destroyers | Fleet focus fire | Solo engagement |
Weapons Systems
| Weapon | Type | Effective Against | Weak Against | Typical AI Users | Notes |
|---|---|---|---|---|---|
| Laser Cannon | Primary | Fighters | Shields | Pirates, Mining Guild | Basic hitscan weapon, very bad |
| Plasma Cannon | Primary | Shields | Evasive targets | Tsaii, Pirates | Extremely dangerous to starfighters |
| Pulse Cannon | Omni-directional | Fighters | Capitals | Gunships, Corvettes | Near-unlimited firing arcs |
| Heavy Laser | Heavy Weapon | Slowing targets | Shielded targets | Contractors, Raiders | Explosion-heavy finisher weapon |
| Tri-Turret | Heavy Weapon | Medium Ships | Fighters | Corvettes | Long-range artillery |
| Heavy Turret | Primary | Capital-ships | Agile ships | Frigates, Destroyers | High sustained DPS |
| Phaser | Heavy Weapon | Shields | Small evasive ships | Alien capitals | Massive burst shield damage |
| Torpedoes | Secondary | Distracted targets | PD/evasion | Most factions | Punishes predictable movement |
| Capital Beam | Event Weapon | Everything | Unknown | Abyssals | Event-exclusive weapon |
| Gaze Weapons | Exotic | Unknown | Unknown | Abyssals | Poorly documented |
Heat Mechanic Index
Core Mechanics
| Mechanic | Description |
|---|---|
| Kill Streak | Builds through consecutive AI ship destruction |
| Heat Multiplier | Reward scaling tied to streak progression |
| Credit Scaling | Credits earned increase at higher streaks |
| XP Scaling | XP rewards increase with streak level |
| Sustained Combat Bonus | Long PvE sessions become progressively more profitable |
Streak Behavior
| Behavior | Description |
|---|---|
| Kill Confirmation | Streak increases after confirmed AI destruction |
| Continuous Scaling | Rewards continue increasing as streak rises |
| Combat Incentive | Encourages prolonged PvE hunting sessions |
| Escalation Risk | Longer streaks often expose players to increasingly dangerous encounters |
Persistent Rules
| Rule | Description |
|---|---|
| Creative Mode | Heat decay is paused while in Creative |
| Server Reset | Streaks may persist until the daily reset cycle (~5 PM EST) |
| Session Continuity | Players can maintain streaks across multiple encounters |
| Server Reset Time | The server will always reset around 4 - 5 AM EST |








































