Recon Fighter: Difference between revisions
(Created page with "{{Upcoming Info}}{{Infobox starship|name=Recon Starfighter|blockcount=350-1000(allegedly, 500 is max realized as of June 14th)|multiblocks=1x Probe 1x Jump Beacon 1x Disruptor}} The '''Recon Fighter''' is a Tech 2 variant of the Starfighter which is meant for quick information gathering. This is the smallest vessel that can equip a Jump Beacon, and the smallest vessel that can field the Probe launcher. This means that it is well suited for tracki...") |
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{{Upcoming Info}}{{Infobox starship|name=Recon Starfighter|blockcount=350-1000(allegedly, 500 is max realized as of June | {{Upcoming Info}}{{Infobox starship|name=Recon Starfighter|blockcount=350-1000(allegedly, 500 is max realized as of June 23th)|shieldstrengthmult=0.35|shieldregenmult=0.25|hyperrangemult=1.5|wellstrength=1|jumpstrength=1|multiblocks=1x [[Probe]] | ||
1x [[Jump Beacon]] | 1x [[Jump Beacon]] | ||
1x [[Disruptor]]}} | 1x [[Disruptor]]}} | ||
The '''Recon Fighter''' is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Probe]] launcher. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 700m, faster hyperdrive warmup times than other ships, and the ability to light a path for allied ships with the jump beacon. That being said, the ship has no weapons, weak shields and slow cruise, meaning it is incredibly vulnerable if detected. As such it must use it's small detection radius to it's advantage to keep itself alive by staying hidden, and use its fast hyperdrive warmup to escape if enemies do seem to be approaching. | The '''Recon Fighter''' is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Probe]] launcher. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 700m, faster hyperdrive warmup times than other ships, and the ability to light a path for allied ships with the jump beacon. That being said, the ship has no weapons, weak shields and slow cruise, meaning it is incredibly vulnerable if detected. As such it must use it's small detection radius to it's advantage to keep itself alive by staying hidden, and use its fast hyperdrive warmup to escape if enemies do seem to be approaching. | ||
Revision as of 21:15, 23 June 2026
This page is about Upcoming Information
Any info found on this page is subject to change before release.
| Recon Starfighter | |
| Stats | |
|---|---|
| Block count | 350-1000(allegedly, 500 is max realized as of June 23th) |
| Shield Strength Multiplier | 0.35 |
| Shield Regen Multiplier | 0.25 |
| Hyperspace Range Multiplier | 1.5 |
| Properties | |
| Well Strength | 1 |
| Jump Strength | 1 |
| Supported Multiblocks | 1x Probe
1x Jump Beacon 1x Disruptor |
The Recon Fighter is a Tech 2 variant of the Starfighter which is meant for quick information gathering. This is the smallest vessel that can equip a Jump Beacon, and the smallest vessel that can field the Probe launcher. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 700m, faster hyperdrive warmup times than other ships, and the ability to light a path for allied ships with the jump beacon. That being said, the ship has no weapons, weak shields and slow cruise, meaning it is incredibly vulnerable if detected. As such it must use it's small detection radius to it's advantage to keep itself alive by staying hidden, and use its fast hyperdrive warmup to escape if enemies do seem to be approaching.