Missile Cruiser: Difference between revisions
(Created page with "{{Infobox starship|name=Missile Cruiser|blockcount=13500-16500|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=Rapid Heavy Missile Launcher <br> Thermonuclear Missile Launcher <br> Arsenal Missile Launcher|wellstrength=2 (Can only use Disruptors for welling)|jumpstrength=3|multiblocks=1x Jump Field Generator <br> 1x Dirsuptor}} The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. Th...") |
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{{Infobox starship|name=Missile Cruiser|blockcount=13500-16500|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br> | {{Infobox starship|name=Missile Cruiser|blockcount=13500-16500|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br> | ||
[[Thermonuclear Missile Launcher]] <br> | [[Thermonuclear Missile Launcher]] <br> | ||
[[Arsenal Missile Launcher]]|wellstrength=2 (Can only use [[Disruptors]] for welling)|jumpstrength=3|multiblocks=1x [[Jump Field Generator]] <br> | [[Arsenal Missile Launcher]]|wellstrength=2 (Can only use [[Disruptors]] for welling)|jumpstrength=3|multiblocks=1x [[Dirsuptor]] <br> | ||
1x [[ | 1x [[Jump Field Generator]] <br> | ||
1x [[Advanced Probe]]}} | |||
The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the [[Lancer]], and various smaller capital ships, given proper logistics support. | The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the [[Lancer]], and various smaller capital ships, given proper logistics support. | ||
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* Uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons | * Uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons | ||
* Can use a [[Jump Field Generator]] | * Can use a [[Jump Field Generator]] | ||
* Can use the [[Advanced Probe]] | |||
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller interdictors/[[Disruptors]] can stop it from using hyperspace. | * Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller interdictors/[[Disruptors]] can stop it from using hyperspace. | ||
Revision as of 04:53, 22 June 2026
| Missile Cruiser | |
| Stats | |
|---|---|
| Block count | 13500-16500 |
| Shield Strength Multiplier | .95 |
| Cruise Multiplier | .85 |
| Properties | |
| Weapons | Rapid Heavy Missile Launcher |
| Well Strength | 2 (Can only use Disruptors for welling) |
| Jump Strength | 3 |
| Supported Multiblocks | 1x Dirsuptor |
The Missile Cruiser is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the Lancer, and various smaller capital ships, given proper logistics support.
Specifications
- Requires a Large Reactor to function
- Requires a Fuel Tank to move
- Uses Hydrogen as Fuel
- Uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons
- Can use a Jump Field Generator
- Can use the Advanced Probe
- Has a Jump Strength of 3 meaning only the Interdictor Destroyer, or multiple smaller interdictors/Disruptors can stop it from using hyperspace.