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=== '''Game theme''' ===
=== '''Game theme''' ===
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST's or trade cities/TC's by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can't cope with attacks and only came here to play for building/PvE.  
Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST's or trade cities/TC's by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can't cope with attacks and only came here to play for building/PvE.  


The game is divided between different regions (see the image map).
The game is divided between different regions (see the image map).

Revision as of 15:05, 22 June 2026

You just joined Horizons End and you're clueless what to do after the tutorial! Here's your short guide.

Game theme

Horizons end is a sandbox with both PvP and PvE, also lots of base building, economy, industry, designing. There is sieging for deepspace regions (check other parts of the wiki for more info), PvP is enabled everywhere but safezones, all trading posts (often referred to as OST's or trade cities/TC's by players) are safezones and Asteri is a safezone system so no PvP there, perfect for those who can't cope with attacks and only came here to play for building/PvE.

The game is divided between different regions (see the image map).

As you level up you will unlock larger ships.

How to start

Claiming your homes:

Using credits (server currency) you can claim predefined territories on planets by starting your own settlement (Most cost too much to afford on your first day) and also make custom sized circular claims in space for space stations. If you want somewhere protected and cheap it's recommended to make a small starter station just to hold your belongings in while you start off, you only need less than 5000c to have a decently sized area in space. You can also join existing player settlements if they invite you. There are three types of stations for creation you only need the "personal" type. an example command to create a station: /station create personal name 50. It will then give you the cost and you must repeat it with the cost after such as /station create personal name 50 3927.

How to earn credits as a beginner

Daily commissions are the best method they give 5-15k daily per commission depending on your streaking level for up to 3 daily quests

server voting is optional but it's good too and gives chetherite (starship fuel) as an additional gain.

Buying then selling crates between OST's gives profit per crate, the larger your ship (in block count) the more crates your ship can hold so this isn't good for the lower levels but it is good once you reach around level 20.

If you run out of fuel while doing your tasks there are purple colored asteroids in each system that have chetherite ore on them and also you can buy chetherite from the player market /bazaar. /bazaar shops are regional but you may view (view only not purchase) global stock by clicking on a button at the top of the /bazaar gui.

Leveling up

You can earn xp from numerous sources such as /achievements (things like visiting planets for the first time and mining X amount of ore), buying xp using credits with /buyxp which you can calculate how many you need until your designated level with /calcxp 10. Delivering crates earns a small amount of xp per crate, completing daily quests earns decent xp. Sinking AI ships also earns XP but some are dangerous to fight against so be wary if you go down this path, if you want to try then go for transit line ships because most don't shoot back.

Traveling

Always hold the controller (clock item) while flying it's your only way to pilot, while holding: Q to turn left, F to turn right there's also a steering wheel on starter vessels for that, there's a cruise sign in starter vessels but you can also type it with /cruise. /dc which means direct control will take you into a different mode of flying where you can scroll hotbar slots so the clock goes in 1-9 where 1 is reverse, 2 is stationary, 3-9 are forward speeds.

For long distance space travel it's recommended to use hyperspace. Hyperspace jumping is initiated with /jump. For example you can jump to coordinates with /jump 5000 5000 (don't include Y level), /jump Lioda (a planet name), /jump Regulus_To_Sirius_East (a warp gate name, if you start typing it in chat and press tab key to cycle through the options it will autofill the rest of the name in. Use the image map and the survival dynmap to navigate your path between planets and systems.

Your current location is always on your contacts bar to the right of your screen. Hyperspace jumping gets blocked by gravity wells which can be seen as gray circles around stars and planets on the dynmap so if your path is blocked by one you will be taken out of hyperspace and you'll need to move out of it away from the nearby planet/star to free your path. Same goes for exiting a planet you will need to go 1000 blocks away from a planet to get outside of the gravity well before you can jump otherwise it will block you.

The direction you enter a planet from the outside matters, it will take you N/E/S/W inside that planet.

Tips

Left click to open your ship computer settings which includes redetection (for ship edits), changing of ship class/type, ownerships, lock, naming.

After a ship sinks it blows up and the wreck will regenerate where it sank after 5 minutes with most of what it was before it sank so don't park your ships inside blown up areas.

Each time you make an edit to your ship which includes placing and removing crates you will need to left click on your starship computer (blue flashy block) and redetect in order to pilot with those new changes made.

Don't park touching structures, this is the most common mistake newbs make when crating because they need to redetect and instead it will detect the nearby buildings and other ships if it's touching them so leave plenty of space when parking in places.